#P3 has some real duds
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Potentially unpopular opinion, but I do not like the persona soundtracks (have played P5R, currently playing P3P).
I'm not going to argue that they're bad or low quality or anything. In fact, they're very catchy. But my preference for video game OSTs is instrumental. I don't really hear or understand lyrics, which makes it extra frustrating when I have a song stuck in my head all day. And it's also distracting for me trying to play while some part of my brain is trying and failing to understand those words.
Looking up the lyrics in this case doesn't work because they're kind of gibberish and don't really rhyme. I mean, it's not word salad, there's an easily understood meaning to the lyrics. But it's got a poetic quality that in no way resembles how people normally speak, so that means even if I look it up I would never remember it. I have this issue with plenty of songs in English, so it's not purely a translation problem, though I imagine that makes it harder.
Anyway, this is the frustrated rambling of someone trying to compose a work E-mail with a video game song I don't even know furiously beating on my brain.
#PR5 songs are at least all good quality#P3 has some real duds#sometimes I have to literally mute my tv#Dare Original
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So thinking bout persona, which as far as this blog is concerned is basically all I do, and I got to thinking.
So the Metaverse/Mementos, Shadow Time/Tartarus and The World in the Tv/Midnight Channel are all basically the same thing right? Not PRECISELY the same thing, but the overlap is immense and real. I'd be willing to bet that the various spinoff games Including Q and such would also count towards this in that they're kinda worlds in the sea of the Unconscious (and with at least Two Users of the Universe Arcana sleeping to keep the world secure right now, who knows what weird funky things are going on there.)
But they're generally the same thing, and part of the rules that are generally established have to deal with perception and one and all seem to exist as a rule in weird liminal spaces.
Forgive for innaccuracies it's been a while for P3 and P4, but with that out of the way.
Tartarus is a transformation of a school, and has strict limitations on how long it is active (not unlike a school really) and not only that is made up of discretely aesthetic but also very uniform locations. The Persona Users only have their one Extra Hour to make their way through (or at least in story that should be the case) and reach their final destination.
Tartarus is, without question, one of the most confusing nosense places because of course it extends up and up and up some 300 floors (apparently) which is weird, but what's perhaps weirder, at least in context of the Persona 3-5 Series of games is that there isn't really an effect upon the users precisely. Oh to be sure it effects people, it changes them into coffins which, considering the Tower's Purpose and all makes sense. The place is all about death and that great change, and the way that persona are summoned via Evoker I suppose would explain their not being coffins. There's an awareness of death there I suppose, and so an additional awareness of this special time given.
Ok. Cool.
The Midnight Channel though, it's a world more or less made up of the endless distorting fog, which alters shape to take the form of those who fall into it's greatest fears and concerns writ large and obnoxious, seemingly in an effort to have them confront themselves. At least, in theory, once the fog lifts, but formed in such a way that almost seems tailor made to have people freak the absolute hell out.
And of course, the place it exists/accessed is a television, turned off at midnight which, frankly is a pretty strange space if you're expecting anything to show up on it, or rather expecting NOTHING to show up on it right?
Everything blown up the way that it is, it makes sense that the world is endlessly foggy, not as stable as it initially appears, and all that, but as to the persona users themselves, they're...more or less just as they are. They're granted glasses by Teddie that allow them to see better, but they are otherwise not fundamentally changed.
Which...Leads us to Mementos. A Place that is explained as not only a direct connect to the sea of the unconscious, a rather different statement from the other major locales even if they too are a direct connection, but it also...changes the persona users.
The liminal space (and this is, I think admittedly, somewhat of a stretch) is more or less just any old random place, but you, distinctly, not a part of it. Well, that's the metaverse as a whole, but Mementos itself is a train station, which tracks as far as I understand the subject. It's a place of coming going, and just an endless sea of people who you really are just kind of one of.
But...Why does it change them so much? It's explained that the form that the phantom thieves take is their form of rebellion against the world. Very literally, the manifestation of their Rebellion (Of which Their Transformed Selves are paired with their Persona's with whom they made a contract).
Alright, that tracks, it's consistent to an extent, but this raises the question of why don't we see that in the other shadow worlds? Part of that, I've said before, is Because I think the Phantom Thieves are more or less playing at their Shadows as opposed to the other Persona Teams. The Shadows that We see in Persona 4 seem to be in line with what we're seeing in the Phantom Thieves, in that they are the version of their relevant person pushed to their extremes and distorted, pushed into a state of otherness for one reason or another.
Not all of them get fancy duds of course, and certainly that's at least as much because of the circumstances of their Shadow's formation (with them being dropped into the situation fully conscious as opposed to just kinda dropped int), as well as the nature and degree of their alienation. I expect that for those who didn't quite get the full transformation, they didn't quite feel that degree of alienation that you see in everyone else that develops a Full Dramatic Shadow.
Or perhaps another way to say it is, their personal view of themselves had yet to become distorted in any major way just yet.
Now the Investigation team get's to reintegrate into the world so their degree of isolation never get's to develop but it's worth pointing out that in the case of the Thieves that...doesn't actually happen.
Without fail, they're still outcasts one and all, if now outcasts that now cling together in friendship love and understanding of their circumstances.
But...
I don't know how to phrase this, but I suppose by the line of logic that I'm following here, the Phantom Thieves never quite Cohere as a group.
Like I recall hearing some folks talking about how the games seem to kinda abandon some of the character's personal plot points in rapid succession to focus on different issues, especially seen in their social links. Like the one that immediately pops to mind is Anne and Shiho and the hot nonsense that happens to them early on. Her social link instead of dealing with that at all beyond briefly touching on it as a thing that did happen, focuses instead on her modeling career, and a degree of taking that more seriously.
Which I agree is kinda bullshit. I'd love to know more about how Haru is dealing with the fallout of her dad beyond the lightish touch it gets, or more about Yusuke's relationship with his shitty dad, or more about Makoto's relationship with her sister and her parents and the like.
See, these things aren't NOT touched on, by no means. Haru's entire social link DOES deal with the fallout of her dad's death...In relation to the Company that she now holds a massive share of and not precisely related to her personally.
But they aren't really a thing that the Thieves, as a group, actually touch on. It's not a thing that get's directly dealt with constantly in the storyline as opposed to what goes down in Sees which is damnably intimate despite their initial desires. They do after all live together, and their job has just thoroughly run in and kicked them in the teeth on every front.
Hell, despite how uh...well badly(?) but definitely at least clumsily and obnoxiously (I am assuming, for a moment it's supposed to be awkward and kinda just...not great, for effect. It probably wasn't, but it's what we got, and at the very least I think it deserves an examination in that light.) The Issues that plague the Investigation squad one and all come up constantly. Kanji's issues with masculinity/homosexuality, Naoto's problems with gender/gender roles, Yukiko's princess status, Teddies Emptiness and attempts to fill that void, etc etc. It get's played with, rather directly, it get's shouted from the mountain tops, and for all that people very definitely fuck up and say some shit (Yosuke) this stuff comes up, and frequently I think.
But not with the Phantom Thieves. They're in fact, extremely guarded with each other, despite being on the same side and all that jazz.
Which leads me to Maruki, and the True End antics.
Cause see, Maruki also get's a Rebellion outift. It's not thief themed, no, it's more a kind of messiah. Or rather, A torch bearer. Whatever his means, his objective is and always was to lead people to being happier and better versions of themselves, although It's plainly obvious that he loses sight of doing that well with the method he chooses given how it's a thing that applies the same cure to every single person when that obviously wouldn't be a good idea.
Sumire says it herself, If not for him there's a good chance that she wouldn't have lasted long enough to make friends as is. And I don't think she's wrong considering how....well absolutely fucking done she was. That was not a healthy mental state that she was in BEFORE her sister died, and it wasn't much better after.
More importantly though, is what happens during that Third Semester. With the Third Persona's that everyone gained, every single one, WITHOUT FAIL, addresses the major concerns, the major events that they've all been staunchly ignoring and refusing to talk about. Ryuji's track desires, Haru's dad pain, Morgana's still burning desire to be human, all of it.
And he fixes it, and he makes, at least for a little bit, better. And in doing so, he absolutely changes the course of their lives, let's them see the way things COULD be, actually sit down and acknowledge one more part of themselves that they want to achieve, and in doing so unmasks, without fail, literally every single one of their persona's.
Well, I say unmask, but they also obviously have face coverings still going on or a degree of inorganic/ambiguous heads and faces, but the degree of difference is stark I think between that and their second persona's or their first.
Also, at least, if you actually bother to max out the social links, and just let someone actually IN, such as it is.
But back to Maruki, it's actually rather interesting that his Metaverse Outfit arguably makes him the HARDEST to identify of everyone. Yeah it's a big golden outfit with an obnoxiously huge helmet and cloak but...
The Helmet is far more interesting to look at than the person wearing it, and even looking at his face it's only really recognizable as him if you can get a clean side view. The Outfits is bright and Golden, but is otherwise unidentfiable if someone else were to be wearing it. The Cloak further makes it harder to see anything between being huge, fluttery, and covering basically anything of note body wise (and potentially facially since it again just flutters all over) In addition to his staff/torch it's...
If we're going through the Shadow Cosplay as looking at the person in questions distorted view of themselves, It's interesting that Maruki's distortion basically does everything in it's power to make him a non entity. Which, I suppose makes sense given his ultimately goal.
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Anyway my personal rating of the Persona Games:
From Most to least favorite
Persona 2 Eternal Punishment
Persona 2 Innocent Sin
Persona 5
Persona 4
Persona 3
Persona
Ratings and Opinions
Persona: The one that started them all, the "what if we focused more on the characters, give them Stands and have their personal growth and development in their battles against demons be the main thrust of the game?"
Its a solid concept that makes Atlus most of its money these days and while its a solid story the gameplay itself leaves much to be desired. Its rough, unpolished and of there's a lot it could have done better. Its very much in the awkward phase of trying to be its own thing away from the mainline or other side series while also really being a SMT game. Maki steals the show hard and is fantastic but no one else really comes close to her character development and exploration.
Persona 2 Innocent Sin: The first of the duology. Originally 1 fuck massive game that was then split into two large games. Refined a lot of the originals ideas while bringing greater focus and care to the entire party's growth and development. The struggle between what is "ideal" and reality ties neatly into the real and preconceived sins and their subsequent punishments and almost every named character reinforces this.
The basis for Social Links would be found here with Tatsuya's actions effecting party development which was tied to the plot. The P2 games are basically a bridge between the the old more heavily SMT influenced Persona and 'modern' Persona. Its gameplay is imo even worse than the originals wannabe Battle Network but thankfully the remake overhauled it massively.
Persona 2 Eternal Punishment: The second half of the duology but its written well enough and explains the important bits so you don't need to play IS at all to get the connections between the two. It shares most of IS strengths and weaknesses but what elevates it for me is the mostly adult cast. Eternal Punishment is unafraid to show the fact that you don't suddenly have all your shit together as an adult, that adults can have many of the same problems as teens as well as their own unique ones imposed upon them because they now have crossed that line called adulthood. In addition to that it not only has that old "we shouldn't have to put the weight of the world on kids" but then actually has them solve said problems.
Its honestly something I want the modern Persona games to try their hand at. An all or mostly adult cast.
Persona 3: The first of the modern Persona games. Under a new writing team they took Tadashi and Kaneko's notes and ideas as well as dating sim elements and brought a greater focus on the school and normal everyday life. Much like the original Persona its very rough, the first third of it is an outright drag which is very ugh after it comes out swinging with its opening. In addition to that I personally didn't connect with most of the party members or social links. Aigis, Ryoji and Junpei however are amazing enough to keep dragging me back. Going from the first three games focus on identity and perception to the ever present march towards death was a brilliant decision. And both Ryoji and Aigis pick up where their predecessors left off. Its also the first one where I'd actually say its starting to become fun gameplay wise even with the AI buffoonery.
Persona 4: Refined P3 really. Thematically it actually flounders somewhat and relies on its fun cast, bright vibes and murder mystery to get by. The "true self" theme is somewhat inconsistently used and becomes so repetitive that the game itself lampshades it. In addition to that it also unties the party social links to the main story. There were some advantages gained from that but ultimately (and P5 would reinforce this) I feel like they lost more than they gained as characters are restricted in how they act later on in the game vs any possible developments in the S.L.
All that said however the entire game is fun, there's very few dud characters or social links, the gameplay is great, and no part really drags on or feels too short.
Persona 5: God of Style. Stole the award for best game ui with ease. From top to bottom Atlus crafted one sexy game. The usage of acid jazz is brilliant and just reinforces this. And even the few bits of rock aren't jarring since its a Persona series staple and it also sounds fucking great.
It has a far stronger grasp on its themes of rebellion, the oppressions of [Japanese] society, and the abuse of power by authority figures over minors. It has duds and farts here and there but those are mainly Akechi and them dialing back on the critique because they were too spicy and fear that it might not have sold as well as they were hoping. Which is a shame.
Gameplay is extremely fun and the added semioptional stealth, and the grandeur of the various palaces (even that stupid fucking space station) really sold the Phantom Thief imagery. And what few bits they didn't take from P4[G] they're readding to the remake as stylish as the rest of the game.
Really if I have to make a complaint its how poorly utilized Haru is. Especially baffling given they literally already did her type of late recruitment character perfectly with Naoto in P4. Its not even hard too! They meet up at the rooftop garden initially ffs.
#rufus rambles#persona series#long#long post#persona#persona 2#persona 3#persona 4#persona 5#persona 2 innocent sin#persona 2 eternal punishment
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BABY DRIVER: Take a Ride w/Edgar Wright's Rockin' Wheelman
Thanks to the Brattle Theatre and the Independent Film Festival of Boston, I got to watch BABY DRIVER at an advance screening last week!
It is a gorgeous musical roller coaster ride of a film. Writer and director Edgar Wright supercharges another beloved cinematic icon-slash-genre—the Wheelman or Driver—with his remarkable style, vision, wit, and rhythm. While not *a* musical, per se, BABY DRIVER is very musical, delivering snappy dialogue, sharp looks, slick moves, death-defying driving, and brutal gunplay, all choreographed to a soundtrack beautifully interwoven with the film…
There's not a lot more to say, really, beyond additional superlatives upon superlatives, and I don't want to go into scenes or characters too deeply and give up any of the fun. I think I'll just let one of the trailers do the talking…
youtube
Bottom line—GO SEE THIS MOVIE! And see it IN THE THEATER!
[rant] And for Space Pope's sake, do NOT take your phone out for any reason while the movie is running. You just paid $10 to $20 for this amazing experience! We live in an age of wonder that allows you to ignore a movie for free at home. Save the spacebooking, twitting, and txting for later. Or if you're gonna do that, or even look at a message on your annoyingly-bright-in-a-darkened-theater phone, get out of your seat, walk to an exit, behind a barrier, or *maybe* the back wall, out of anyone's view, and then have a look, respond if you must, and get back to the show. If you're waiting on your wife to finish delivering, or the funeral parlor's supposed to call about Pop's arrangements, or you're expecting a call from the doctor with those test results—WTF are you doing at the movies? If your phone lights up and you can see it, believe me, everyone next to and behind you can see it. Keep it in your pocket. If you see someone next to or near you futzing w/a screen, do everyone a favor, be your own (and my) hero, and ask them to put it away or take it outside. [/rant]
Beware, beyond this point, I'm gonna start lobbing spoilers into my rambling. So, exit pursued by a bear now if you haven't seen BABY DRIVER already!
CRITS (oh-so-minor, probably more like backhanded compliments).
I don't feel the heart in this that I do in the Cornetto films. Those films—SHAUN OF THE DEAD, HOT FUZZ, THE WORLD'S END—had relationships at their centers. But I have to say that my not feeling that with BABY DRIVER is very fair and true to the driver genre. You don't get the warm fuzzies thinking about BULLITT, THE BLUES BROTHERS, or THE FRENCH CONNECTION, right? Well, okay, maybe THE BLUES BROTHERS. =)
The characters tend to be flat and archetypal, taking a back seat *sorry-not-sorry* to the action and style. Wright does get me rooting for some of the baddies along the way, because of their professionalism, circumstance, charisma, and, well, moral relativism. And while they may be flat, they own their two dimensions and are memorable, essential, love- and hate-able in their own ways.
Of course, we know who we're rooting for—our Baby on board.
Maybe this isn't fair to BABY DRIVER, but I'd *just* seen Walter Hill's THE DRIVER, right before it, and was so frickin' impressed with its style and tension and story-slash-chase-telling cinematography. I found myself wanting more from the final car-v-car showdown in BABY. I feel like both Wright's BABY DRIVER and Refn's DRIVE put their tightest and tautest chase set piece at the start of their films. They are a-ma-zing intros to each film experience, but greedy me, I want even higher peaks in the middle and the end.
Oh, don't get me wrong—there ARE more peaks, gorgeously choreographed, executed, shot, and edited peaks, throughout. It's been a week now and I still feel my thoughts are vibrating from the experience.
I'm gonna see it again, so maybe I'll revisit this notion of the "starting with dessert" problem, if that's what it is. Maybe it was having THE DRIVER on my palate affecting my perspective…
LOVES.
I love the reason that Baby is always listening to his music. I don't know which movie or story first used music as a way to time and count off the steps to a heist—at the moment I can only think of HUDSON HAWK =) —but I was almost surprised that that seemed to be what was happening with Baby's character in the film's opening chase scene (w/Buddy, Darling, and Griff). It almost seemed too, well, easy…y'know, for Edgar Wright. But it *is* Edgar Wright, so we know he's gonna do something brilliant with it.
Yeah, I know. Sometimes I wish I could watch a movie with my 9-yo brain, and not think so much.
Then we see Baby on his apparently regular walk to Octane coffee, and in a beautiful "Harlem Shuffle" music video starring Baby against the graffiti of Atlanta streets, we learn that music permeates every moment of Baby's life. Man, when Debora walks by outside the shop in front of the rainbow heart—so simply perfect. =)
And I'm pretty sure that when he retraces his steps, "Shake Shake" has been added to a column or wall that had "Right" on the way in.
Later we learn that there's more method to Baby's madness for music. Doc explains that he suffers from tinnitus, and music helps keep the ringing in his ears at bay. Later still, we learn that he has a habit of recording much of what he hears, using the audio as samples in musical creations of his own. I really wish we'd been able to see him create some more of those, and/or hear more from his extensive library.
WRIGHTS.
Some little bits of fun that I feel are somehow Wright-ian, whether intended by the director or not. =)
J.D., of Bats's crew, is given a simple assignment—pick up three HALLOWEEN Michael Myers masks for use in the robbery. What does he show up with? Three Mike Myers (as Austin Powers) Halloween masks. When questioned about his cluelessness, one of the gang tries to clarify—The Bad Guy from HALLOWEEN, the movie! To which he replies—Oh! You mean Jason! And hey—What's Buddy's real name? Jason! As in Jason from FRIDAY THE 13th? As in the guy who keeps getting killed by never dies?
(This exchange inspired me to goof a BABY DRIVER: Halloween the 13th meta-mashup poster = )
And what's Baby's real name? M I L E S of course!
Hrm…Good thing Wright didn't make this movie on the continent somewhere or in Canada or his name would've been Kilometers! *groan*
Bananas! Doc reveals that's the phone call confirmation code word he receives from his contacts after a successful interaction. Darling reacts to the playing of one of Baby's tapes—"Is he slow?"—with B-A-N-A-N-A-S. When the Butcher's Atlanta PD colleagues show up for revenge on Doc, they give him the code word—"Bananas!"—along with some hot lead.
The invisible camera returns! In WORLD'S END, Wright shoots a scene between Simon Pegg and Rosamund Pike in the restroom of a pub with the camera pointed squarely at the mirror on the wall. Sure, it could be digital magic, but I can't help but wonder if Wright has pulled off some practical magic. Just the right lighting combined with a glass plate at the correct complementary angle or something? Well, whatever he did then, he does again in…I want to say at least two shots—maybe three, with reflections in a car exterior?—in BABY DRIVER. My lame brain is now only recalling one, tho, in a pan across the washing machines of a laundromat, a sweet bit of Courtship, American Style.
Yeah, probably some "simple" digital trickery…But maybe only for the last 10% that some Houdini-like stage magic couldn't quite cover? I want to know but don't want to. =)
And speaking of courtship—I kind of adore how Baby sharing his earbuds with Debora physically connects them while they're moving around the laundromat and talking. It turns their conversation into a sweet dance number. A bit of Wright magic.
Becky & Ella? In the elevator down to P1, P2, and P3 after the first job, Buddy promises to take Darling to Bacchanalia, for the best wining and dining around, or something to that effect. When Debora presses Baby for an idea on where they'll go out, he tells her what sounds like "Becky and Ella" for the best wining and dining around. NB: Found out Bacchanalia *is* an actual ATL restaurant, but I don't believe we ever see its name or signage on screen.
I WONDER…
About the "Spirit of 85" or whatever it was called. Doc mentions it to help establish Baby's cred. Apparently Baby tied the Atlanta PD in knots on what sounded like a crazy prolonged chase involving a cloverleaf interchange of highways. I think the word "spaghetti" was used? No doubt native Atlantans will appreciate the description of the feat. Baby's Kessel Run? =)
Oh, man! Who is responsible for Baby's wardrobe? For half if not most of the film, he is strategically yet uncannily decked out in duds that scream "Han Solo" to me. I'm talking A NEW HOPE—black vest over white shirt with dark pants.
(Baby’s taste in clothes—as well as his backstory and talents—inspired this BABY DRIVER: Nerf Herder mashup… =)
After the film, I was told that our Baby, Ansel Elgort, had been on the short list for the young Han Solo film. I honestly had no idea as I did and do my best to block that sort of "news" as much as possible when it comes to films I'm looking forward to.
Was this Wright, Elgort, or another member or members of the crew expressing their support for HANsel? I have no idea how the timelines of young Solo casting and BABY DRIVER shooting line up. But if the decision was made before shooting, maybe Ansel’s turn as Baby becomes a kind of what-could-have-been/what-you-missed strutting? =)
When I heard about the LEGO MOVIE directors being dismissed from the project, I thought that maybe they'd seen BABY DRIVER and realized that Edgar Wright had already made the movie—what's the point now? =)
And in the Hollywood minute before Ron Howard was announced, I wondered if maybe BABY DRIVER might possibly be the perfect proof of capabilities for Wright as the new director. Alas—*sigh*—not to be.
I wonder just what the heck happened with Disney/Marvel/ANT-MAN and Wright.
CINEMA SERENDIPITY…
I love it when my experience of films and shows connect in little unexpected ways…
Last week, I got to see Edgar Wright's amazing action jukebox, BABY DRIVER. The next night, I caught Kumail Nanjani and Emily Gordon's hilarious, heart-warming and -punching rom-coma-com, THE BIG SICK. And tonight, a week later, experienced Bong Joon Ho's OKJA on the big screen before it streams on Netflix.
Yeah, none of that connects on paper, but in my head it's a different story… =)
In THE BIG SICK, Kumail and Emily's non-dating dates reveal his obsession with cricket and appreciation of zombies, which of course would logically add up to a SHAUN OF THE DEAD poster on his bedroom wall. That's some solid math, and reminded me that I've followed some twitter exchanges between them about movies (about ROGUE ONE, Riz Ahmed, representation, and a buddy heist film).
The content of OKJA does not directly connect to anything Wrightian (as far as I could tell on a first viewing), but Bong Joon Ho's previous film, the must-see sci-fi fable SNOWPIERCER, features Jamie Bell as a character named Edgar, apparently named for Wright. That note, plus the fact that Edgar was best buddy of Chris Evans's Curtis, inspired a couple of mashup posters, one of them a meta-mashup starring SCOTT PILGRIM's Lucas Lee.
Yeah, like I said…it's all in my head.
Why do I have a feeling like this will be read back to me in court at a later date?
BABY DRIVER AT AN ADVANCE SCREENING…?
Oh—how did I get to see all these films in the theater? And before their wide release dates? The Brattle Theatre and the Independent Film Festival of Boston are my enablers-slash-suppliers. If you're Boston-local and love moviegoing, I *highly* recommend you check their schedules and membership privileges, join/donate/support either or both, and see some amazing movies!
Allright, enough a-ramblin'. If you made it this far, I'm sorry and thanks much. Now, get thee to the theater and BABY DRIVER up!
Keep on keepin’ on~
#BABY DRIVER#Edgar Wright#movie#ramble#review#THE BIG SICK#OKJA#Brattle Theatre#Independent Film Festival of Boston#Ansel Elgort#Han Solo#Mike Myers#Michael Myers#HALLOWEEN#FRIDAY THE 13TH#Edgar eggs#easter eggs
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