#Opposides
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Coming back a year of inactivity to post this little bit.
#kim possible#shego#undertale#papyrus#jojo's bizarre adventure#jjba part 4#kira yoshikage#yoshikage kira#nuclear throne#yv#yung venuz#y.v.#opposides#ark#wraith#bob velseb#spooky month#spooky month fanart#bob spooky month#fictional crush meme#my art
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Public / Alone
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It may take me a hot second but I'm gonna make masterposts for all my Brig/loverboy posts so they're organised somewhere and probably link it somewhere
#☆ — riri says.#I thought about giving them all a tag but like#Idk what to put??#I'll figure it out it's fine#I find it kinda funny that there's two ig series#and they're like complete opposide sides of the spectrum#and they're like#doomed yuri AND doomed yaoi#this is the duality of man
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I watched it. They didn't talk about overhydration.
#I'm on the opposide of rob on this btw not that anyone asked#I have issues with this though so don't mind me#tasp#iasip#hy speaks#glenn howerton#charlie day#rob mcelhenney#megan ganz#the always sunny podcast#always sunny podcast#it's always sunny in philadelphia
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pov: you lay down for .2 seconds


#i like to clown on keekki but having a cuddly cat is one of the best things that can happen to a person#can you believe it was a milestone for him to sit on the opposide end of the sofa as someone else#and now he comes running to greet anyone who visits and he WILL sit on anyone#i love poskis#both keekki and poskis are nicknames his legal name is poskieläin but that's too long#cats
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if guts lactated, the milk would taste like estrogen. they don't call him gutstrogen for nothing i think
#hes on the opposide end of the spectrum wrt sukuna#.b#also this is a reference to the berserk if it was woke tweet
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ignore how much of a disaster my desk is rn look at the first crocheted together row of the afghan im making one of my sisters
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Vash the stampede has appeared! What to do?
Fondle butt Kiss Confess Marry

“Oh - These are - uhm”
#this one made me laugh. The pure opposide#(Vash the Stampede)#I won't let you take my smile. For I am stronger than a lie (Vash the Stampede)
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is it selfish to ask someone to wait years so we can go back to our source together
#coming from a daughter of a mother who doesnt believe in 'god' more so a all encompassing creator#she's gonna go before me.. as someone with a chonic illness. i dont wanna go anywhere without her and i hope the opposide is true for her#bro.. guess whos gonna be crying christmas eve..#blitz.txt
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Such a good, sweet detail!
it's such a quick subtle moment, but I really appreciated the teamwork of grog having percy land on him in their fall (+supporting him w his fist!) so he wouldn't have to slow down in his chase for ripley
#the legend of vox machina#tlovm#tlovm season 3#tlovm s3#the legend of vox machina season 3#tlovm spoilers#critical role#prev tags:#I want to write an essay on this 2 second clip but my eloquence is. less than stellar rn lmao.#but like. grog breaking the fall and being the springboard for percy so he wouldn't have to tuck n roll or otherwise slow his chase#I have so many feelings for this ok#grog and percy are so so great together#they're at complete opposide sides of practically every spectrum but when moments like these come along#chefs kiss. mwah. bless these idiots.#fr tho the unspoken communication and support and trust !!!#they're there for each other!!! teamwork!!! bless!!!!
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Thinking about doing a vn for Opposides 10th Anniversary and it’s none of the characters people wanna kiss and is the weapons’ backstories 😘
#Opposides#OpposidesGenesis#oc#shapes#euclidean#shape oc#they're not really euclideans or gravity falls related but i know my bill cipher yung venuz mutuals like the critters and theyre the target#shape states#flatland#renpy visual novel#vn development#vn dev#my art#digital art#visual novel#Happy 10th anniversary on the 27th baby
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First gen stereotipical princess tropes (gendered).
The one functions that you can defy them as/with. That could be or are important story-wise or to the heroines themselves or their surrounding.
Helpless Miss (tags)
Houseworker. --------->
Longing for love (tags)
-----> Prepping the house.
'Opressor mentality' should be a word. (Rest are written in the tags, last 4 tags to be specific, edit:added some more tags 😋).
Like how it goes you clean one thing, gonna get to another one. "No you didn't do That one". Or going to work on another corner. "Not doing it well actually". We just make it prepped and made nice so that larger and most-likely spoiled himbo comes across and read a preachment to us. Eh
It's important to be orderly or kind but when you are getting kind of talked over during work or criticised. It should have a word. Oppressor mentality (also was oppressed, oppressed mentality, so the least you can do is call upon that, (call upon) aka to be nice and non violent about that)
#barbie#For opposide representation to subordinative helpless miss we have barbie musketeers#Maybe for greek hero or knight we should have a word but have for a woman#in one word#one word what's the word#FemHercules/Altair style#For longing love trope I kind of understand there are 2 major reasons that#Barbie rejected her boyfriend (even boyfriend-by-design#even then he wasn't forcing on her just he was worried that he might get insignificant in franchise if without any gf or status(authority)-#1. one is harlequeen type of infatuation 😕 (Margo Robbie had her opinions on that matter#'why a strong woman needs to pin after a man#plus sorry for getting personal she didn't have a father figure beside soo idk diminished role of men in family(?))#2. and another one that women are faced with labels and suspitions if they are not after men that it's their fault they have or like no one#And they're to blame which is not always or entierly true#I have one major complain with Barbie movie though#That they are violently against nutritious aspect regarding children pretense-playing as parents (house-house plays)#And how Midge wasn't as significant as Allan or simply#Significant#Her thoughts views idk#Another pevee is when barbie said she's not pretty anymore#Like she's right: depression and self doubt can really hit you#And you doubt yourself at all#That part with the narrator is what I've ment#Overall there was an article which mentioned 10 things audience wanted differently in a movie if you find that then good on you.#Now I'm going to write about housework and how it might get undervalued or a means for abuse (verbal or anykind) and self-doubt#become an absolute ingrate work by simply unnessesarry-verbal-comments tied to a female who's conscientiously loving the palace(place 😅) th#Women can go against women#Barbieland in fist movie were Kens and Brainwashed Barbies#Not evolved into cycle-of-abuse or I wanna be oppressor one time too Barbie#barbie barbie barbie
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Things that bother me about Dragon Age: The Veilguard part 3 (final thoughts)
I have finally finished the playthrough. I endured because I wanted to give this game a fair chance. I wanted to see it from start to finish in the hopes it would deliver something, anything capable of redeeming it. But it just didn't. Or more precisely, not in a way sufficient to make its flaws easy to overlook. These are my closing impressions on the game. I have already done two posts about this in which I documented my observations and comments as I progressed. I will link the posts here: Part 1, Part 2.
Let's finish this ride for now.
!Spoilers below the cut!
The music
I don't know what the direction of the music was meant to take. When it was announced Hans Zimmer would compose the OST I had high hopes. Hans Zimmer is a houshold name in Hollywood and skilled at what he does. I listened to a number of movie OSTs of his making and they were all excellent. So what happened here?
The music sounds generic most of the time without a clear theme or a unique piece that got me searching for it on youtube.
The main theme has sort of a recognizable composition but isn't anything outstanding. Emmrich's theme sounds like a halloween piece written for Wednesdsy Adams and the rest of the OST seems to mimic Trevor Morris' work for DA:I, namely the Lost Temple and In Hushed Whispers themes, but without the emotional impact the original pieces created.
It's as someone has already pointed out and I agree: Bioware has bought the name Hans Zimmer but not his quality. It sounds like he didn't even seriously create something but half heartedly whipped something out of his sleeve and called it a day.
The facial animations
The main problem with these is they often don't fit the emotions the VAs are communicating.
The VAs actually did a fantastic job. The scene that touched me the most was the one Rook confronts Solas in after they escape the regret prison in the fade. That was the first time Rook felt involved, raw and real.
But what broke the atmosphere in an otherwise flawless scene was how unmoving their facial expression was. There was the VA shouting their lung out and the animation couldn't even give half a fuck about it.
I don't even see an excuse for this lack of facial animation. It was possible to do since DA:O, hell, even since the first Mass Effect back in '07. Why is it not possible in the year of our Lord 2024, when technology is presumably better?
The handholding of the player
The plot is tightly paced. This is not necessarily a bad thing as I didn't really like the Open World approach of DA:I since it stretched the main plot too thinly and the maps created weren't filled with interesting side content but boring and pointless fetch quests.
But Veilguard went into the opposide extreme as it leaves only little room for the player when and how to do things. The quests are activated and must be completed in a specific order. They have also only one outcome without room to make different decisions.
Rook can never be truly ruthless. They can never disagree and butt heads with their companions.
And I hate how on the side of the screen the game exactly tells you what you have done and how it affects your companions' behaviour. It doesn't bake it into the interaction organically. Instead it has yet again, explained to me what I did and why it has this very specific effect without any of the characters discussing it. But the beauty of consequential decisions lies in the very unpredictability of its outcome. That's what creates the emotional impact. It doesn't work if I am being warned and explained to like a small child.
It's this lack of trust the game puts into the intelligence of its players that is so experience breaking, insulting even. It doesn't trust its players to figure stuff out themselves. It assumes we are too stupid to get any of the things it tries to tell us.
The ting is though, dear Bioware writers, if you think you have to overexplain your story because you think your audience won't get it then that's a telltale sign of the story being actually badly written.
Another area where this becomes appearant are the "puzzles". I used the quotation marks because there isn't really anything to solve. The solutions are obvious and at times your companions go out of their way to tell you.
The romances
Romances have always been a nice bonus on top of the otherweise amazing game content. They added some enjoyable extra fluff purely for enjoyment and some cases even deepened the main storyline.
In Veilguard they don't do that. In almost all of them the flirting is so meaningless that your cutscene with them just proceeds as if nothing happened.
There is no shift or change to their tone towards Rook. You don't build up the relationship with them. There is no last goodbye kiss before the last mission or passionate affirmations of love and trust. It just leaves you cold.
The only romance that seems to have that old depth is Emmrich's. The rest however, they don't add anything significant. There virtually is no difference to the game without the romances.
Companion relationships
Let's begin here with the simple fact that all deeper interactions Rook has with the companions are strictly scripted which ties back into the handholding part of this criticism. Rook cannot initiate a conversation and ask them some general questions about their histories and opinions on certain matters.
Rook only gets to interact with them when they happen to want something from them. Otherwise they cannot be bothered to acknowledge Rook with more than a one sided oneliner.
And then there are the relationships between the companions themselves. They either get along swimmingly or the game feels the need to stage some immature conflict between them without any deeper purpose.
Like Harding not understanding why Emmrich brings so many books on the road despite it literally not being any of her damn business bevause it doesn't personally affect her in any way.
Or Taash not understanding his profession as a Mournwatcher as they call him names so Rook has to point out Taash in turn likes dragons which is an interest he doesn't share only to culminate the discussion with a "We need to respect our differences" sort of statement.
These are not conflicts, these are squabbles of children and like children Roik talks to them which is brought ad absurdum with Emmrich because he is literally old enough to be Rook's father.
Why bother at all with writing conflict if it is only to be something as inconsequential as this?
Varric's death
This one is a .... choice.
I won't go into why the decision to let him die or not is good or bad because I feel like this is highly subjective.
However the impact of the reveal of this fact is only partly executed well.
Why?
Because it only hits hard when the player has known and cared about Varric at least since DA:I if not DA 2. The execution of this plotpoint thus relies too heavily on nostalgia instead of building the tension up within its own setting.
When thinking about Bioware also wanting to be newcomer friendly with this game I am left to wonder then why they didn't introduce Varric properly and didn't give the players time to build up the relationship? Why would a new player care about Varric? They don't know him.
Bioware cannot in good conscience claim they designed the game to be new player friendly while simultaniously heavily relying on knowledge from previous games, dlcs, comics, novels and other spin-off media. They cannot claim this and have anything but DATV do the heavy lifting when it comes to executing their plot.
The final mission
For my final point I also want to lose some positive feedback about this game.
The ending was actually well written.
In relation to Solas it comes full circle. You can actually feel what's at stake and the decisions Rook makes actually matter.
The final questline roughly follows a Mass Effect 2 approach where it is classified as nothing short of a suicide mission.
Companion quests essentially function as loyalty missions and Rook gets to assign various posts in battle. Just like in Mass Effect 2 assigning a companion a post completely outside of their expertise may get them killed.
The dialogue is actually written well at this point in the game. There isn't really much to complain about.
But even this part is not entirely without faults.
For one I don't like the non negotiable sacrifice that has either to be made by Harding or Davrin. Rook doesn't even get a chance to save any of them. But again these non negotiable companion deaths where you only make the choice who's it's going to be isn't anything new (i.e. Hawke and whatever Warden you happen to get, Kaidan/Ashley in ME 1). So maybe a bit if a bummer but nothing experience breaking.
A stronger point however is that Rook will always keep the Veil intact in the end.
I suppose this outcome already is part of the game title itself but was it necessary to take it so literally?
With everything the elves have lost and the discrimination they faced it should absolutely have been an option to agree with Solas and tear the Veil down.
But since we don't talk about racism and slavery I guess Rook doesn't reflect on these points either. So I guess keeping the Veil intact is in line with the game's general sanitization of the world.
So in conclusion?
The game is far from great, not gonna lie. It feels like the devs actually wanted a new IP but were too afraid of the risks that come with such an endeavor and thought gutting an existing franchise that already did the heavy lifting of building a fanbase and using it as a package would save their ideas from flopping. Surely no one will notice it is actually something else if we market it as Dragon Age, right?
But we are not that stupid. This behaviour is insulting to put it plain and simple and I am heartbroken, angry and said that this was done to Dragon Age. I wanted to love this game. I was optimistic before the release. Everything looked fine, nothing in particular to worry about.
But I cannot continue to defend this without breaking my basic brain function.
The most frustrating part is that with the ending the devs showed they can write a story and meaningful dialogues. It left me wondering why it couldn't be done like this for the rest of the game and living with the reality that I will never get what this game could have been.
All in all this is not a good Dragon Age game. It is a massive disappointment and does not live up to the promises made by the devs.
I am sorry for everyone who preordered.
I am sorry for everyone who paid the full release price.
Nominating it for Game of the Year is not justified no mattee how you look at it.
If you are genuinely enjoying the game, I hope you continue to do so and all power to you.
For the rest: let's stop excusing Bioware's disrespect towards the fans and enabling them by paying them too much money for it.
Don't buy at release. Don't buy spin off media. Wait for sales. These people only understand the problem when you give them a good run for their money.
#dragon age#dragon age: the veilguard#datv#datv critical#bioware critical#emmrich volkarin#taash#scout harding#solas#long post#this is the end of my critical long posts#i will post some thoughts and ideas on how this game could have been improved#this is my way of coping with the sheer betrayal this game release was to me#like it was my groom and left me the bride at the altar on our wedding da#after feeding me all these empty promises#i can never trust bioware again
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Unfriendly reminder that CW show Riverdale is (very loosely) base on serie of comics Archie comics and the whole point of Jughead character in those comics is to be an opposide of Archie. While Archie is stuck in a love triangle with two pretty girls, Jughead only cares about food and as far as I'm aware modern writers of the comics just straightup confirmed he is ace.
Anyway, fuck CW
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I feel more and more like avpd functions the opposide of social anxiety. The most potential a relationship is every going to have for me in my life is the first week. If I don't start feeling comfortable around a person pretty immediately after meeting them, it's never going to happen. There's so much potential in the small talk stage to get a vibe over whether I can feel safe around a person. If I don't feel that way at first, it's likely never going to happen. Probably part of the 'won't engage in relationships or activities without assurance of acceptance' thing. Like if it's not clear off the bat that you're going to be enthusiastically okay with me, no beans. I don't want to speak for anyone else, but I get the impression that people with social anxiety are more nervous around new people and as they get to know someone, they slowly get more comfortable. Not that there wouldn't be any discomfort in established relationships, but I'm sure it's not also like: I have to find ways to trick myself into opening up to my partner of 20+ years about something new (and relatively not a big deal probably) because I'm terrified of his reaction. The more I care about someone, the more frightening that relationship becomes, so there's a very narrow sweet spot of "I need acceptance immediately when I start to like you but before I start to care much about the success of our relationship" that means that most interactions I have with people will never go anywhere.
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Drawn traditionally then edited digitally a bit. Time to ramble because out of all the WOF characters i relate to Qibli the most. We both grew up in unstable enviroments wanting nothing more than a sense of control and having a strong sense of justice in an unjust world over which we again have no control. We both always want to Do More and Be More and try and try and try and are extremely critical over our every failure. We know what needs to be done but just can't do it. If only we had more power perhaps we could do more good. Then DarkStalker is the opposide side of the same coin. He has the same sense of justice and desire for control except he WAS born with that power. This scene is so important because Qibli is offered the power he'd always dreamed of but here comes into play what distinquishes the two of them. Qibli realizes that the real issue is the power itself. Power corrupts, as the WOF story states time and time again. Qibli realizes that no single dragon should have this much power and declines DarkStalkers offer.
#wings of fire#wof#wof character analysis#wof qibli#qibli wof#wings of fire qibli#qibli wings of fire#qibli#darkstalker#wof darkstalker#darkstalker wof#wings of fire darkstalker#wings of fire art#wof art#character analysis#dragon#dragon art#Spotify
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