#OSRS Gold
Explore tagged Tumblr posts
buthigor · 1 year ago
Text
Tumblr media
What movie sir?
679 notes · View notes
gnomelord · 1 year ago
Text
Tumblr media
Serious inquiries ONLY
83 notes · View notes
twilightcitadel · 10 months ago
Text
Tumblr media Tumblr media Tumblr media
How to get 99 cooking in real life...
Get ready to spice up your kitchen with "RuneScape: The Official Cookbook" by Jarrett Melendez and Sandra Rosner, hitting the shelves on April 16, 2024, for just £24.99.
Read my review!
6 notes · View notes
raspberrykraken · 2 years ago
Text
Tumblr media
Me mining ore, magicking it into bars, smithing bars into armor and high alching it make money.
It’s being posted on TikTok’s with the gains.
3 notes · View notes
saltmalkin · 1 year ago
Text
Tumblr media
starstuff
13K notes · View notes
lilratbags · 1 year ago
Text
Train 8 skills clicking once every 25 minutes - Broken AFK OSRS methods
youtube
1 note · View note
buthigor · 1 year ago
Text
Tumblr media
174 notes · View notes
mazeda · 2 years ago
Text
How to Buy Old School Runescape Gold
Tumblr media
When playing Old School Runescape, players may wonder how to buy gold. This currency is needed to purchase supplies for skilling, and can also be used to get more valuable items in the game. It is important to note that it is illegal to trade in the real world, so if you are tempted to do so, you could get banned from the game.
The most effective way to buy OSRS gold is to buy it from reputable sites. These companies are dedicated to providing the best service and safety for their customers. They use only high-level accounts to trade gold in the real world, ensuring your safety and security. You may also consider buying bonds from these sites. In exchange, you will receive a 14-day membership, which can be redeemed for in-game gold.
There are many ways to acquire Old School Runescape Gold. Some of them include playing the game, picking up npcs, and leveling non-combat skills. If you have the time and desire to do so, you can also grind in the game. However, this can be a tedious and lengthy process. For this reason, most players prefer to buy the gold.
Some of the more common ways to buy Old School Runescape Gold include purchasing from other players in-game, or through an online gold store. Although this option is convenient, it can also be dangerous. Buying from other players can be risky because they are unaware of the rules and can be tricked into selling you something you don't want.
Another option is to search for a gold seller on a forum. Forums can be a good place to look for gold sellers, but it is also possible to scam them. Before you purchase, it is always a good idea to read the forums and learn about their policies.
Some websites are set up to sell gold, but they do not actually have the coins for sale. This is another risk to consider, but it can be avoided. To make sure you don't end up getting scammed, you can check the reputation of the website and avoid those with poor reviews.
If you choose to buy your OSRS gold from an online gold store, be sure to read the terms of service. Many online stores have strict policies on the types of OSRS Gold they allow. They may require you to have the minimum amount or the maximum amount entered, or simply enter an amount that is less or more than the maximum. Alternatively, they may offer you the option to pay with credit card, which provides you with an instant refund if your order doesn't arrive within ten minutes.
OSRS Gold is a digital in-game currency that can be used to buy supplies for skilling, and other in-game services. You can purchase this currency in several ways, but the fastest and most efficient way is to buy it from a company.
Buying OSRS Gold is not an easy task, but it isn't necessarily a scam. Follow the tips outlined above, and you can be assured of a safe and secure purchase.
1 note · View note
gaming0012 · 2 years ago
Text
How to Buy OSRS Gold
Our tip this week is for all you Runescape players out there. Over and over again, RS players go through a long time attempting to bring in cash to get everything they need. They have a go at everything, from mining metal, purifying it into bars, and afterward creating things to sell, to going through extended hours slashing wood or looking for lobsters. Indeed, you can bring in cash this way...if you need to be worn out. We incline toward a much easier, quicker approach to making simple buy osrs gold.
Cow parts: 
When you start your new Runescape symbol, you start in the city of Lumbridge. Fortunately, just toward the east of Lumbridge is one of the ideal spots to buy osrs gold: the cow field. To bring cash on cowhides, you first need to exhaust everything from your stock except your protection and weapons. Count on these and drop them off. Then, at that point, travel east out of the palace and across the extension, then north until you see the field toward the east with every one of the cows in it. This is where you will bring in cash.
When you initially enter the cow field, you will likely see a lot of others in there killing cows. This is likewise a wonderful spot to prepare low-level abilities, which is why it is particularly incredible to get osrs gold. That multitude of individuals preparing on cows is generally too bustling to get the cow parts, implying you should stroll around and get the free cowhides. Assuming that every one of the stows away is getting called, there is no issue. Kill the cows yourself and take the stows away.
Gather cowhides until your stock is full. Then, at that point, count on them and return for more. It would help if you gathered around 100 stows away; however, the more you get, the more cash you'll make.
When you have your stows away, go to the bank and pull them out as a banknote. Then head up to the Stupendous Trade beyond Varrock. There you will want to sell your stows away for around 130 GP each. Assuming you have 100 stows away, that is 13,000 osrs gold pieces for simply getting scraps.
1 note · View note
the-ampersand · 1 year ago
Text
Since I am still chewing on the DIE Stapling post, I am going to do another about effort mechanics in ttrpgs because I am trying to write that Blasphemous inspired Trophy Gold hack (placeholder name: Penance). And one of the coolest mechanics for Trophy is its Risk Roll, which is basically an effort mechanic.
"But, Ampersand, what is an effort mechanic?" I hear you ask, dear mutual I am making up in my head. An effort mechanic allows you to reroll an action you have already attempted but failed or to get a bonus to a roll at the expense of some resource. Usually, that resource being the character's health. But it can also be something else like clues in an investigative game or even a narrative consequence (but that's usually called a Devil's Bargain).
The important part is that it gives a benefit but requires a sacrifice. And that's when the whole fanfare of psychoeconomics start. Because you need the sacrifice to be big enough to give the player pause and not use it every roll. And also you need the benefit to be significant enough to make it worth the risk and the expense. If properly adjusted, an effort mechanic can become a slow but sure spiral into the characters downfall.
Let's look at some examples!
Numenera is the first system I learn that had such a mechanic (but certainly was not the first ever). It is pretty straightforward in its implementation, too. You spend a fixed amount of the appropriate life pool and you get to reduce the difficulty of a task. Easy enough. But Numenera, being a tradgame as it is, the power creep upends any weight of the sacrifice. Once you level up enough, your pools become deep enough as to make effort something to just add to whichever skill roll you thought it needed a bit more oomph. This is not something wrong per se, but it can easily make your characters overly competent!
On the other hand, there's Dungeon Crawl Classics. DCC is a peculiar OSR game in that it is a really spiced up retroclone, wriggling DnD B/X ruleset to a point where it is almost unrecognizable. I am sure there are plenty effort mechanics peppered in the text, but I want to point out its magic system because I absolutely adore it. To be a wizard in DCC requires active dedication. That is because almost every spell has a writeup of about an A4's length, filled with the various effects a spell may have once the dice is rolled. And the effect can be wildly different from a roll of 5-10 to a roll of as high as 30 or more. There are many ways in which you can tweak your narrative positioning to get bonuses to a spell roll (components, helpers, magic foci, whatever), but when the die is cast and the result is just not good enough you still have a last chance: to sacrifice your own atribute values to get one last push that might be the difference between a proper spell and a fiasco. This is the main cause of withering of elder wizards: they have sacrificed too much in order to achieve the power they sought.
And then, there's Trophy. Both Trophy Dark and Trophy Gold have excellent effort mechanics baked directly into their ADN thanks to the masterful procedure that is the Risk Roll. These are games in which you are tempted first and consumed later by an evil forest. You have a really small ruin pool and once it is filled, you are lost to injury or its dark influence. You are also a destitute adventurer that needs to get any gold or face almost certain death. So you need to get shit done, you need to amass enough successes as to bring bread home and you need to survive the process (or try to, at least). And that's when the Risk Roll comes and lures your with the most satisfying effort mechanic I've ever seen. You can always make a reroll, adding an extra die to your pool to boot. But if those extra dice, dark dice, ever become the highest ones, you automatically mark ruin. You get your success, yes. But you become closer to losing yourself. It exactly hits the spot between actually worth it and inescapably dooming the character.
Obviously not all games need to be about losing oneself to fate or circumstance, but I feel an effort mechanic very much pushes the narrative in that direction. You are sacrificing yourself, in order to achieve your goals.
And I think that's a quite powerful narrative device.
31 notes · View notes
cheyisvibing · 9 months ago
Text
Tumblr media
what if Pikmin + Motherload Mine? 👀🌱💎
12 notes · View notes
petluck · 7 months ago
Text
Tumblr media
8 notes · View notes
buthigor · 1 year ago
Text
Tumblr media
44 notes · View notes
sumplysilly · 1 year ago
Text
Help me I'm contemplating going back to aerial fishing. I spent ~70 hours there (I was incredibly unlucky w the pearls) & got the fish sack but the equippable rods not being in my collection log pisses me off. You spent 70 hours at aerial fishing but you don't have the full collection log...... wtf.......
2 notes · View notes
imunbreakabledude · 7 days ago
Text
seeing a lotta people calling corner cutter shit because "lap tasks get you 99 anyway" "agility's not that bad with XP boosts" (first off missing the fact that corner cutter cuts any lap tasks in half, so it does account for that, in a way)
like i hear you because that was literally my reasoning (part of it) for not taking trickster last year. i had kandarin so i figured with ape atoll course plus ardy course I would be about as set for agility as you can be.
i only ended up doing 500 monkey laps because i couldnt be assed to to 2k, so yeah, if i did 2k it would've got me way past 99. but not only have they indicated they're trimming down/possibly binning the monkey lap tasks this year, who the fuck really wants to do that?
it took me 500 monkey laps and still a couple hundred ardy laps to 99 agility. and that was with equilibrium, too, and having gotten 99 fishing with barbarian fishing with equilibrium on for additional agility... like, i had arguably the "best" options for agility outside of trickster (or sepulchre), and it was still one of the least fun parts of the league for me, second to runecrafting with last recall.
i know it's a tough choice with what it's up against, so i don't fault people for wanting some of the other relics in that tier but ... even though thieving isn't terribly fun it's so much FASTER. people like "oh agility is 1m xp per hour at max multiplier in leagues" but friend that still means 13 HOURS of just agility to max. thieving you can easily get multiple millions xp per hour without any relic boosting it. to each their own but i just can't believe how much i'm seeing of like "agility's fine i dont need a buff for agility" going around lmao
0 notes