#OR DIGITALOGISTS? OR ASTROLOGERS?
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Here's a selection of spells from The Complete Sha'ir's Handbook that I think are just fucking cool
#OOC / HOLLY.#gonna give Serot every damn necromancy spell in here SDLKFH#ngl I like that they considered the consequences of ghul lords drawing straight from the Negative Energy Plane#they can't cast anything that would be in contradiction to that plane's nature#their very health becomes impacted#and they're totally locked into necromancy spells even if pulling from other sourcebooks#but god all of these subclasses are pretty cool#like jackals who literally steal spells from other wizards rather than learn them#'they have the ability to actually reach into another wizard's mind and take those spells they want'#or mageweavers who work magic by weaving it into textiles#the consequence is they can't cast spells above 6th level#however they can cast additional low level spells [ie for every 7th level they get an extra 1st or 2nd and so on]#OR DIGITALOGISTS? OR ASTROLOGERS?#astrologers are real neat I think#'by focusing on a particular group of stars and studying a spell the astrologer 'hangs' that spell upon the constellation'#I didn't expect much from this book ngl but it has delivered#that having been said I haven't read it all in detail mostly skimmed#the societies sorcerous section for example I haven't touched at all#reference
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