#Not only terribly unreasonable to solve but unreasonable in that ‘ARG-y’ kinda way — you’ve kinda lost me
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radiation · 9 months ago
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I liked about half of Tunic. very pretty and had great level design, but the fighting mechanics were not consistent enough for the level of precision it demanded of the player. exploration was incredibly well done but the combat TO ME was something I just suffered through to enjoy the rest of the game. and then when I got to the boss rush I just uninstalled it. the combat felt so bad to play that when it felt like the developer was saying "here, you love this right? great news, you get way more of My Awesome Combat System" it felt insulting.
i think a lot of it is banking on Zelda nostalgia, but I've never played a Zelda game and I was coming at it through the lens of "this is an isometric soulslike" instead of "this is a challenging zelda-like" which made me have a bad time. i also did not think the gameplay meshed with the plot very much, for a game that was touted as "just like outer wilds."
also to be fair, I didn't engage with any of the meta-puzzles, because to me there weren't enough lore tidbits or hints of things lurking beneath the surface to make it seem worthwhile. it was just for the completionists or language nerds (laudatory).
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