#Not only terribly unreasonable to solve but unreasonable in that ‘ARG-y’ kinda way — you’ve kinda lost me
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I liked about half of Tunic. very pretty and had great level design, but the fighting mechanics were not consistent enough for the level of precision it demanded of the player. exploration was incredibly well done but the combat TO ME was something I just suffered through to enjoy the rest of the game. and then when I got to the boss rush I just uninstalled it. the combat felt so bad to play that when it felt like the developer was saying "here, you love this right? great news, you get way more of My Awesome Combat System" it felt insulting.
i think a lot of it is banking on Zelda nostalgia, but I've never played a Zelda game and I was coming at it through the lens of "this is an isometric soulslike" instead of "this is a challenging zelda-like" which made me have a bad time. i also did not think the gameplay meshed with the plot very much, for a game that was touted as "just like outer wilds."
also to be fair, I didn't engage with any of the meta-puzzles, because to me there weren't enough lore tidbits or hints of things lurking beneath the surface to make it seem worthwhile. it was just for the completionists or language nerds (laudatory).
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#Ohhh interesting. I feel similarly in that I loved about 3/4ths of tunic but ultimately took issue with the execution of the final puzzles#They are meant to be very difficult but when a hard puzzle that feels integral to the game starts feeling like#Not only terribly unreasonable to solve but unreasonable in that ‘ARG-y’ kinda way — you’ve kinda lost me#I get that’s the intention but I personally don’t see the fun in it. Even just trying to solve PART of the endgame puzzle myself#Was like. impossible. Like actually badly designed and just left me really unsatisfied#I was actually mostly reallh satisfied with the combat so I’m interested to hear you say that#But I also did have to look up guides on how to beat some bosses LOL. Boss rush was annoying#I also have no Zelda nostalgia but i loved it because it felt exactly like playing an untranslated Japanese game and only knowing katakana#And recreating thr excitement you get by being able to piece simple things together over time in an unintended backward order#IDK … I am taking up so much of the tags but I like ur thoughts on it. Feels parallel to my chunk of criticism but in a different direction
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