#Nosirest High Lord and Lady
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Nosirest Lore Tidbits
1. Normally, a High Lord and Lady will step down before their health begins to severely decline, and take the titles of Grand Duke and Dame. Then, the Heir Presumptive (and their partner if appropriate) will be given the titles of High Lord and Lady.
For the first 2 - 5 years of a new High Lord/Lady’s rule, they will more realistically co-rule with the new Grand Duke and Dame. For the most part, the Duke and Dame’s roles are more that of advisors, but the practice does help to encourage smooth transitions between rulers.
Of course, if a High Lord and Lady perish before they have stepped down, and their heir has ascended to the title of High Lord/Lady, then this practice doesn’t occur. It is a bit of a rarity, however, as most Nosiric rulers tend to enjoy their later years without the stresses of leadership.
2. Nosiric Crows tend to have children slightly later in life. This extends to High Lords and Ladies, who are given a grace period before they’re expected to be trying for heirs. If the High Lord and Lady perishes before producing an heir, the most worthy of their siblings will ascend to the role of High Lord/Lady as appropriate.
3. If a High Lord or Lady perishes, their partner is permitted to continue to fill the role of High Lord/Lady as appropriate, even if they were not a bloodline heir so long as they have demonstrated the ability to lead (as determined by the Council of the Wards). They are permitted to take a new partner, if they so wish, after an appropriate period of grieving, and children from the new union (and children born of the deceased partner) are considered to be equal for the purposes of determining the next Heir Presumptive.
4. High Lords/Ladies are permitted to take a partner of the same gender, though this practice is somewhat unusual and some more traditional Nosiric crows may give the pair a bit of a side-eye. They are permitted to designate any adopted children as their heirs. Should the pair not adopt any children under their care, nieces and nephews of the heir’s bloodline will by default be considered the new Heir Aspirants in place of the High Lord/Lady’s own children. (This also applies to High Lord and Lady pairs who have no children of their own.)
5. The Council of the Wards is an advising and governing council made up of crows from each of Nosirest’s primary wards. Each ward has two individuals on the council, who work as a team. The ward’s gladiatorial champion (often referred to as their ward’s Guardian) and an influential artisan chosen by those of the ward (the ward’s Conservator).
#Nosirest#Nosirest culture#Nosirest Titles#Nosirest Heir Presumptive#Nosirest Council of the Wards#Nosirest High Lord and Lady#Nosirest Grand Duke and Dame
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Druidcraft and Firebolt for Velarise and Vanniar!
[ Druidcraft ] Does your muse care about nature?
“Hm... not so much. I never much cared for traveling through the wilds of Sorneith. I know nature’s important and everything, don’t get me wrong, but I’d much rather be inside Nosirest or another civilized place. It’s just kind of what I’m use to, I think.”
[ Fire Bolt ] How bad is your muse’s temper?
“It’s expected that the heir presumptive have a good hold on their emotions in general; it’s actually one of the things that tends to be looked for when choosing the next High Lord or Lady. Being that all heirs are expected to do some work in diplomacy, terrible tempers tend to be quashed fairly early on.
I use to be a little more... fiery myself, but I think my time in Eodum did a pretty good job of beating that out of me relatively young!”
[ Druidcraft ] Does your muse care about nature?
“Nature is important for our lives to continue, and the very foundation of everything we have achieved so far is built upon nature. It provides us with the materials we utilize to go about our lives. Of course I care about it.
But taking care of it is definitely not in my job description.”
[ Fire Bolt ] How bad is your muse’s temper?
Velarise smiles.
“Anyone who knows anything of me knows my temper is short in regards to the lazy, unambitious, and those who cut corners.”
DnD Cantrip Asks [1]
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Wards of Nosirest (Part 1?)
Ilhid Ward - Fine, Slender.
For any craft requiring delicate precision, it will likely be found here. Jewelers and engravers, tinkerers and engineers and inventors aplenty live and work within the tight spaces of Ilhid, squished between the Tamin and Nulda wards.
Tamin Ward - Forge
Tamin is a loud place all of the time, constantly working and clanging away but without the smoke and smog one would expect of the home of the city’s forges. Any task that requires high heat can be found here, primarily blacksmithing and glassblowing, as well as the refinement of materials (though that tends to be outsourced as a general rule). The smoke and smog that one would expect from the belching fires is captured and piped from the area with the pipes using it to generate some small amount of the city’s required power.
Nulda Ward - Mystery, Secret
Nulda is the home of Nosirest’s arcane and magical community. Unsurprisingly, it is a relatively small ward with most of it’s population being Alchemists or unusual Glannen Jackdaw who have taken to the magical arts. However, this is also where one would encounter shops to purchase experiences, or crows offering to ply their fortune telling trade. There are a couple talented mages within the ward as well (the ward’s Guardian is almost always a battlemage of some sort) who occasionally will take students.
Nethias Ward - Entertainment
The volume of Nethias almost rivals Tamin on the best of days, and probably has just as much, if not more, chaos. It is the ward of entertainers. Of sculptors and painters and dancers and actors and a million other professions, making it one of the largest and most sprawling of the wards. The Nethias Guardian tends to be the greatest showman in arena combat. Opera houses and theaters abound, if it’s entertainment you seek, Nethias is your place within Nosirest.
Mirian Ward - Coin
The Ward of Coins is exactly what you would expect, and is easily Nethias’s equal in size. It’s also one of the wards most accessible to outsiders. Shops of infinite varieties can be found here, and this ward is also home to most of Nosirest’s inns and taverns. An unfortunate side effect of the nature of this ward means that it is particularly prone to problems such as pickpockets and thieves. But such is the nature of business.
Alma Ward - Flower
The Ward of Flowers is slightly strange in that it is separated into two distinct bands. One that separates Arata from the other wards (Outer Alma) and one that separates Arata and Culda (Inner Alma). Each band serves as the primary greenery found within Nosirest. The ward does not have a Guardian or Conservator (nor an arena), and has a relatively small population. Florists and gardeners and herbalists are most likely to be found within Alma.
Arata Ward - High, Noble
Arata is the ward most of Nosirest’s more influential citizens reside. There are some more exclusive artisans who have shops within the ward as well, and aside from diplomats and ambassadors, outsiders aren’t given leave to visit Arata. A great many governmental buildings can be found within a section of Arata, however.
Culda Ward - Flame-colored, golden-red
Culda is home to the High Lord and Lady, as well as Maethados (The grand coliseum).
#Nosirest#Nosirest Culture#Nosirest Wards#Nosirest Ilhid#Nosirest Tamin#Nosirest Nulda#Nosirest Nethias#Nosirest Mirian#Nosirest Alma#Nosirest Arata#Nosirest Culda
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