#Nioh PS4
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Возвращение в Nioh [PS4] от разработчиков Ninja Gaiden [Team Ninja].
Проект повествует о похождениях первого западного самурая. Ему предстоит освоить древние традиции и совершить опасное путешествие по восточному миру. На его пути будут множество преград, но он уверен, что это и есть путь настоящего самурая.
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#Nioh#Nioh PS4#youtube#starvigames#streamer#trovo#ps4#playstation 4#playstation#team ninja#Team Ninja#от разработчиков#games#ps plus#ps plus extra#Youtube
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Nioh: Complete Edition PC 2017
#gaming#video games#nioh#koei tecmo#team ninja#ps4#playstation 4#ps5#playstation 5#playstation#pc gaming#pc games#soulslike#masocore#maria#nioh maria#maria nioh#game screenshots#game screencaps#2010s#2017#dark fantasy#spooky season
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Seeing all the Ghost of Tsushima photos and videos on PC makes me wanna replay again
#I 100% everything on PS4 Pro version but the PC looks so good#and my PC can run it on max???#but I still have Rise of the Ronin brand new in box#and also I wanna get Hellblade 2 aaaaa#still need to continue Nioh 2 too so many games#but hey at least I finished Little Kitty Big City XD
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my 2023 playstation and nintendo wrapped
#jkppost#gaming#video games#playstation#ps4#ps5#nintendo#nintendo switch#lies of p#playstation wrapped#nintendo switch 2023#2023#dark souls#dying light#bloodborne#nioh#soma#bioshock#wolfenstein#detroit become human#the callisto protocol#kamiko#oceanhorn#zelda#botw#totk#breath of the wild#tears of the kingdom#immortals fenyx rising
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nioh
I'm live on Twitch, come hang out! https://www.twitch.tv/herron935?sr=a
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NIOH REMASTERED Gameplay Walkthrough FULL GAME (4K 60FPS) | Hier to the ...
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#youtube#gamer#gamerboy#ps4#ps4games#ps4share#gamercommunity#ps5#fromsoftwaregames#elden ring#nioh 2#nioh#team ninja#japan#souls like#boss fight
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Finally a Platinum, Being a Fraud and Switch Glaive Grapples in Nioh 2
Nioh 2 and the case of the long overdue Platinum: Three years after first playing it, Nioh 2 finally has a Platinum Trophy to its name. I was going to say it took longer than I intended, but for the longest time I had abandoned any pretence of getting the Platinum. There was a lot of grinding that I didn’t want to do (or so I thought), and as I result I stopped playing and moved on to other…
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#Blog#Blogging#Daidara Bocchi#Game#Gaming#Gifs#Grapple#Ninjutsu#Nioh 2#Platinum#PS4#Switch Glaive#Team Ninja#Write#Writing
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Nioh - Complete Edition Nicht ganz neu aber ein cooles game. Die Complete Edition ist aktuell für PlayStation im Sale. An Nioh haben wir gute Erinnerung....durften wir doch die Alpha "begleiten". Inzwischen gibt es auch einen remaster für NEXT-GEN Consolen. #nioh Ⓗⓘⓓⓓⓔⓝ-Ⓒⓞⓡⓔⓖⓐⓜⓔⓢ Unbezahlte Werbung / Unpaid ads ⚠️ Bitte PEGI / USK der Games beachten! Weitere Informationen zu PEGI / USK: https://pegi.info/de https://usk.de/ #theworldofgaming #hiddencoregames #VPlay4You #vp4u #gaming #ps4 #playstation #videogames #xbox #streamer #pc Markennamen und geschützte Warenzeichen sind Eigentum ihrer jeweiligen Inhaber. Die Nennung von Markennamen und geschützter Warenzeichen hat lediglich beschreibenden Charakter. Genannte Marken stehen in keinerlei Partnerschaft oder Kooperation zu http://linktr.ee/HiCas / Hidden-Coregames. Die Angabe der Marken erfolgt durch den jeweiligen Autor/Nutzer. Irrtümer vorbehalten. Wie betreiben keine Affiliate Sales o.ä. Ob ihr die von uns empfohlen Games kauft oder nicht - wir haben weder Vor- noch Nachteile. Die Empfehlungen sind unsere persönlichen Tips. https://www.instagram.com/p/CltiXofoonl/?igshid=NGJjMDIxMWI=
#nioh#theworldofgaming#hiddencoregames#vplay4you#vp4u#gaming#ps4#playstation#videogames#xbox#streamer#pc
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A review of Another Crab's Treasure where I also talk about Slay the Princess
I've finished* playing two very different games recently, and my experiences with them are such that I feel compelled to share my thoughts on them. This is a long post, so here's a Read More.
The first of these games is Another Crab's Treasure, the indie Souls-like action RPG. I want to preface this by saying I'm not really a negative person by a lot of standards. My friends and family will occasionally joke that I think everything is "fine," and there's some truth in that. I tend not to hold anything to an exceptionally high standard. I am not overly critical of anything that doesn't meet my standards.
With that in mind, I did not like this game, and I feel bad about that.
For some background, I got into the Dark Souls series sometime between the releases of Bloodborne and Dark Souls III. I started with Dark Souls II, and had a hard time getting into it (but later revisited and finished it). Contrasted with that, I got really into Bloodborne, and still consider it one of my favorite games of all time. I played Dark Souls III when it came out, and played the Painted World DLC when it came out. However, I didn't play the Ringed City, and I have yet to play any other souls-like after that point. No Sekiro, no Nioh 2, and not even Eldin Ring (despite literally everyone and their dog playing it). I think a big part of this is due to life circumstances. I don't own my own PS4 or PS5, nor do I own a gaming PC. I could only play Bloodborne and Dark Souls III because I lived with my siblings and could conveniently borrow theirs.
But I also tell you this because there's a chance I'm just not a SoulsBorne guy. I haven't really had the motivation to seek out these titles I've missed. This could explain why I feel the way I do about A.C.T. But at least, I want to be clear I don't need to git gud either.
So anyway, we get this new Crab Souls on the Switch, and I think that I might as well try it out.
Credit where it's due, Another Crab's Treasure crafts a nice world. It's colorful, it's funny, it's charming, and it brings attention to the real-world problem of polluted oceans. But subjectively, I can't say I enjoyed the game very much. To sum up my biggest issue in one word, it's options. I am a player who values decision making in games. I want to express myself through the choices I make, be it narrative decisions or choice of strategy. Another Crab's Treasure didn't make me feel like I had many choices, and those choices I did have didn't feel like they mattered.
The game invites us to compare it to its inspirations, so I'm going to compare it to Dark Souls III. I like Bloodborne more, but I want to do Crab Game the favor of trying to create a more direct comparison.
In Dark Souls III, you immediately begin with the option to choose between one of a few base character options. Each one offers different tools in order to tackle the incoming challenges. After navigating the opening area and defeating the first boss, you are immediately given access to the game's central hub. In addition to anything you find in the opening area, you can buy more weapons, ammo, and consumable items to help you on your way. The options available to you only increase as you continue to play the game. So many weapons, spells, and armor sets at your disposal, free to mix and match to your heart's content.
When I played Another Crab's Treasure, I felt stifled. You don't get any starting options. You have one weapon. It has two attacks: light and heavy (compared to Dark Souls games, where you usually have light, heavy, fully-charged heavy, dodge attack, roll attack, running attack, and plunging attack at least. None of that even considering the game-specific movesets like Trick Weapons, Weapon Arts, dual wielding, or Power Stancing). Oh, Crab Game has plunging attacks and running attacks, but you have to unlock them in a skill tree after beating the first boss! Yay! Isn't that awesome?
I think Crab Game's first boss is really when my opinion on it began to sour. They introduce the Shell mechanic to you, and I do not care for it. What little choice for customization the game would have in this system is offset by the inconsistent nature of it. You can never guarantee access to a specific shell, because you're limited to what you can find in the environment. Even something as simple as a preference between Small, Medium, and Heavy is not something you can guarantee. This lack of consistency only gets worse with the introduction of the Umami system. I hoped that acquiring this game's magic system would help ease my pain, but no. Your "spell" (singular) is tied to what shell you're using. Did you like that spell? Too bad, you weren't perfect, and now you have to manage with something else. Why bother even learning what all of the spells do? It's not like you'll have any of them for long.
But I'm getting ahead of myself. The fact that Shells have durability also bothers me. Blocking feels like a complete waste of time. You move so much slower while blocking (regardless of what your shell's weight is), and you lose effective health even when you successfully guard against an attack. So. Why. Even. Bother? Also, they throw this entire shell system at you immediately before you have to fight the game's first boss. Better figure it out quickly, fucker!
It took me an appropriate amount of time to beat Crab Game's first boss. I didn't hate the game, but I was having less fun. Progressing from there, you unlock the game's skill tree system before reaching the second boss. But before that, I want to talk about this game's performance issues. I probably didn't do myself any favors by choosing to play the Switch version. The frame rate drops considerably during certain scenes. And I normally don't give two hoots about performance in a game— I love Bloodborne in all of its 30 FPS glory. So when I bring it up here, know that it means I thought it was considerably distracting.
So I'm making my way through the corrupted Fort Slacktide en route to boss #2. At this point, the game's map choices became a mixed bag for me. The implementation of the Grappling Hook was intriguing, but ultimately made it feel like a Legend of Zelda item in the worst possible way. Rather than using it as a generalized tool to navigate any obstacle, you only ever use it to overcome a Grappling Hook Obstacle(tm). I have a few other nitpicks with the Fort Slacktide experience, but I'll spare you some of those. This review is long enough as is. I reached the first shortcut for the area, died, and then never figured out how to use that shortcut. This was also the first and only time I lost all of my Microplastics. So after giving up on finding the shortcut, I try to make my way back up through the same path. And then, I get hit and clip through a wall directly to the fort's second shortcut. I'm not going to hold a bug against this game too much, but know that it happened. With that, my time at Fort Slacktide came to a premature and unsatisfying end. I fought the boss and beat it on the first try. Why is this significant? Because I stopped caring. I just mashed dodge and light attack until I won.
I have yet to make my way to the alluded-to Big City area. Judging by my collection of Corruption Crystals, The Shallows is likely one area out of fourteen. I'll admit I've played a comically small amount of this game. If you argue that I haven't played enough, I don't think I'll disagree with you. Maybe all of my problems will be solved if only I go a little further, but I don't feel like rolling the dice on that. That doesn't change what I've experienced.
More than anything, this game has solidified a rule for me: any time a game makes me say aloud "This game is fucking stupid," my enthusiasm for that game is cut in half.
Sorry, Another Crab's Treasure. I sincerely hope that I'm in the minority here. I hope your game is the delightful souls-like romp that it looks to be. I hope to give it another chance some other time, but I won't be finishing it now.
I've written a lot, so I'd like to summarize my points for anyone who doesn't want to read all my hogwash.
Another Crab's Treasure offers considerably less meaningful decisions compared to its contemporaries, and that is in direct conflict with one of my core desires for playing games.
The choices that the game does offer are shallow and come at a slow trickle.
The Switch version has performance issues bad enough that it bothers me, the guy who never cares about game performance so long as the experience is fun.
The systems that set this game apart from its contemporaries (namely, the Shell system) do not serve to improve the game experience for me.
I feel like the game has rewarded me for not engaging with its mechanics. I just did whatever was simplest, and it was the most effective.
I haven't been given any reason to believe that these problems will meaningfully improve if I keep playing.
Now, I don't intend to talk for long about the other game I played. Partly this is to avoid spoilers, but it's also because I've already written a lot. Above all, I want to leave off on a positive note, so I want to talk about Slay the Princess.
Slay the Princess is a visual novel. It's a horror story. It's a love story. It's a monochromatic game that features time loops, so how could I, an In Stars and Time enjoyer, not like it?
I think the biggest reason that I wanted to talk about this game alongside Another Crab's Treasure is to contrast the decision making between the two.
Slay the Princess, like many other visual novels, features choice of dialog as the primary "game" mechanic. Normally, I enjoy games with complex systems that I can really sink my teeth into. And yet, visual novels are also a favorite of mine. In spite of their simplicity, the impact of your choices is a central pillar to the genre, and that appeals to me greatly.
This game takes that a step further. It does a thing I love: it makes your decisions matter even when you think that they won't matter. In any given scene, you roughly have two choices: select an "Explore" dialog option, or choose an option that advances the scene. Generally, an Explore option will provide you with new information. Sometimes, it also adds even more dialog options.
But sometimes, the Explore options will secretly be the options to advance, for better or for worse. Sometimes you can back out, and sometimes you have to live with your decision. I could see that element of the game frustrating some players, but that's the reason why I love it so much. Adding stakes to all dialog invites the player deeper into the role play. You're not just here to mash through all of the text until you reach your next signpost decision. Every line of dialog has consequences, so you need to think carefully. What do you want to say? What do you want to do? Choose carefully. Sometimes, the game will remember your choices even when those choices don't seem like they would have mattered.
There are a number of other things about this game I adore. It offers an intriguing narrative that had me speculating like a madman, so needless to say I think the story is good. The artwork is gorgeous and haunting at the same time. And, it features the voice talents of Jonathan Sims of The Magnus Archives fame.
I played this game alongside my younger siblings, and I loved it enough that I will happily revisit it in my own time.
If anything I've said here encourages you to try out a new game, than that's a win for me. Maybe you disagree with me about Crab Game. Maybe my reservations about Crab Game give you enough heads-up to better work through it's problems. Or maybe my vague praises of Slay the Princess have piqued your interest. In any case, I hope I can contribute a positive experience to your life.
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#Nioh#spider man miles morales#spider man#killzone#killzone shadow fall#shadow fall#starvigames#youtube#streamer#пермь#gaming#stream#ps4#ps4 slim#vk play live
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Game Spotlight #13: Nioh 2: Complete Edition (2020)
Acquired Stardust's first game spotlight of the new year is here! Come along with Ash on a long look into one of the greatest games of the past generation and a little bit of a look into where its influences, and even its overall genre, lie.
As previously discussed, I think Nioh is a title that lives and dies by its comparisons to Dark Souls. Director Fumihiko Yasuda has been transparent in his admission that Nioh was inspired by Dark Souls, and the influence is clear. As a matter of fact I don't think it's a stretch to say that after a decade in development hell it's likely due to the success of Dark Souls that Nioh was able to see the light of day in the first place. Team Ninja cleverly designed the opening hours of Nioh 1 to appeal to fans of the smash hit Souls series with eerie, tense enemy introductions and a slow combat system that eventually gives way to a deep and fast action game by the time the opening hours of the game are up, at which point players coming to Nioh simply for more Dark Souls are lead to one of two conclusions: either 'this isn't Dark Souls and that sucks' or 'this isn't Dark Souls and that's awesome'.
The slow burn of Nioh revealing its identity to the player as not just a mere Soulslike, instead an unmistakable fusion of Blizzard's Diablo and Team Ninja's own previous success Ninja Gaiden, is a satisfying one. Seeing a game go from standing in the shadow of another massive success to one with its own impressive vision and execution all in a single game, within the space of just a few hours, was one of the coolest experiences I've had with a game. It's my pleasure to report that Nioh 2 doubles down on everything that made the first game special, and represents an official divergence from the label of Soulslike into a little-discussed larger genre known as 'masocore'.
"Masocore" is a large umbrella, a broad style of game and design philosophy, with titles that span a variety of genres from precision platformers to action games and everything in between. And while you may not have heard the term before it's not a new phenomenon per se as you're likely more familiar with the saying 'Nintendo hard' that hearkens back to the era of the Nintendo Entertainment System when games were often cryptic and overly punishing in their designs. It is the goal of masocore games to deliver those sorts of punishing and oppressive experiences to players so that the eventual triumph feels all the sweeter. Not every developer has the vision and expertise to deliver on the promise of the genre - not so with Nioh which saw an incredible utilization of the nature of masocore titles to effectively communicate not just its brutal setting but provide a deep sense of immersion to its gameplay. While many developers simply wear the masocore aesthetic as a gimmick, Team Ninja utilized it expertly in the original Nioh title and continues to do so in its sequel.
It's also important to note that while you may not have heard of the masocore term, Nioh series director Fumihiko Yasuda most certainly has and while he has freely admitted the influence Dark Souls had on his project he's never actually called the games Soulslikes - he instead refers to them himself as masocore titles. The label of 'Soulslikes' was inevitably but perhaps unfairly attached to Nioh from the start, but is certainly unwarranted for Nioh 2 which represents a bold step forward in both vision and execution for a series that already shined bright in these areas and a complete divergence from any attempt to bridge the gap between fans of Dark Souls and Nioh, proudly wearing its vision on its sleeve from the start.
Featuring every single mechanic from Nioh 1, an already staggering number of ways to interact with a game of surprising and impressive length, Nioh 2 does indeed double down on all of them. On top of every weapon type from the previous title returning with new and reworked abilities as well as three stances (each with their own movesets attached to them), Nioh 2 adds a whopping four additional melee weapon types along with new ninjutsu and onmyo magic techniques as well as making both of those categories much more viable for use. The Living Weapon and Guardian Spirit mechanics make a return and has seen a significant expansion, replacing its upgraded moveset per weapon with three unique forms with movesets tied to them based on the classification of the currently equipped spirit (that's Brute, Feral and Phantom classes) each with their own Burst Counter unique to each class of guardian spirit. Burst Counters are a new mechanic that allows the player to interrupt big telegraphed enemy attacks (always associated with a red glow) and create an opening for offense, with the counter using a small portion of the new Anima gauge.
The Anima gauge is also used for the game's most impressive and obvious addition to the gameplay formula with Yokai Abilities, which sees enemies have a chance to drop a Soul Core which can be equipped to your Guardian Spirit (for a total of up to three different cores) and allow you to perform an attack based on the particular enemy you obtained the Soul Core from. There is an impressive number of these Soul Cores in the game, with the majority of enemies being able to drop them, and each comes with an array of passive effects (some of which baked in and inherent to the particular enemy type, some of which are randomized) tied to the Soul Core which adds an astounding number of additional opportunities for customization. Just as well there are the new Demon Scrolls, items obtained starting only on the game's first run of New Game Plus (of which there are 5 total difficulties, each with their own escalating recommended levels as well as featuring remixed and new encounters).
Demon Scrolls drop randomly from enemies, similar to Soul Cores, and give the player a repeatable arena-style fight with predetermined enemies that ultimately turns the Scroll into an equippable item with an increasing number of passive bonuses depending on the tier of rarity of the Scroll. These encounters, repeatable, can be utilized to farm Soul Cores and items from specific enemies but also allow the player to reroll one effect from the Scroll upon subsequent completions of the battle.
It isn't only the gameplay systems that have seen an impressive expansion and upgrade that doubles down on the original's vision. Opening in the middle of the Sengoku as opposed to the tail end of it like in Nioh 1, we are treated to a surprising and impressive character creation suite with lots of room to create your own character or even attempt to recreate one from various media before being launched into its significantly more complex story.
Opening with our protagonist having a chance meeting with a young Kinoshita Tokichiro, one of history's least likely success stories and most fascinating people, the base game storyline of Nioh 2 chronicles his meteoric rise through the rigid social strata of the turbulent Sengoku era Japan in a roughly 60 year period before his eventual fall. The story features a higher number of active characters and even deeper ties to real-world history, as well as many instances of toying with history and verging into alt-history in fun ways and culminates in a surprisingly touching way before picking back up in an awesome epilogue and its three DLC episodes.
It is unafraid to throw gamers headfirst into the complex web of events and does not hold the player's hand through the twists and turns of territorial gains and political allegiance swaps, in part because it offers a surprisingly robust encyclopedia that features entries on each and every character in the game that unlocks subsequent lore entries as you advance through the game for those who would like to really study the events of the game which largely mirror actual history. As an aside the game sees my favorite integration of face scanned actors in all of gaming, which often feels like hollow and distracting celebrity cameos to me. The casting of Naoto Takenaka as Tokichiro is a particular stroke of genius in this regard, as the actor has played the historical figure several times previously in live action and his unique voice, sounding less like an overly polished voice actor and more like a person you could actually talk to in the real world, lends a remarkably genuine human element to an otherwise larger than life character.
Nioh 2's encyclopedia also extends to the game's large variety of enemies, again split between human and the demonic Yokai, with the majority of Yokai based on actual Japanese mythology. These Yokai have their own language that is heard and seen through undecipherable subtitles upon picking up a Soul Core, with enough Soul Cores having the benefit of translating the aforementioned subtitles and providing a little more insight into the particular Yokai.
Speaking of the different enemy types and changes to the game, Nioh 2 features a drastically higher ratio of Yokai enemies than the original game and marks another real divergence point in how it feels to play. Yokai, who's ki must be depleted before there are real guaranteed openings to attack them (with said ki only being able to be reduced through risky attacks you shouldn't fully commit to lest you tempt a swift death), are prone to otherwise unpredictable amounts of hyper armor that ignore the hitstun of your attacks. They most certainly require a different mindset and skillset to battle, and the huge increase in Yokai enemies may deter some players but it does offer a lot more opportunity for various elements of the game to shine. Tonfa in particular, which eventually allow for the player to animation cancel significantly more often than other weapons, provide a really engaging sense of interaction against these lethal enemies.
With the increase in Yokai enemies comes an unavoidable fact: Nioh 2 is considerably harder than the first entry on a base level. Enemies are harder to interact with in favorable manners and are faster, often with wider ranging attacks radiuses and trickier animations. Burst Counters and Yokai Abilities added into the mix also highlight the issue of input bloat from the first title that has only gotten worse with the increase in difficulty and overall game speed. While certainly absolutely more challenging and even challenging in meta ways like input bloat I do not consider this a flaw per se - it is merely a mild growing pain in the long journey towards mastery of the game mechanics that is, of course, part and parcel with the masocore genre. You are meant to be challenged and feel like survival, nevermind comfortability, are impossibilities and that feeling of danger helps sell the story, world and their stakes incredibly well. Mastery over the game's overwhelming number of mechanics and potential interactions is a long road but more satisfying than almost any other game I've had the pleasure of experiencing.
Of course, this being The Complete Edition, Nioh 2 does feature three DLC episodes bringing more story content and side missions that explore other fondly regarded periods of Japanese history and further utilize the characteristics of the masocore genre to make a very salient point about history: there is no utopian past from which we have strayed. Frantic soldiers in the Genpei War lament their helplessness, villages burn and their inhabitants are massacred, and discrimination sets people down the path of bloody revenge. While there may indeed be heroes and heroism, life has and always will be a brutal struggle against the harsh realities of nature as well as against our own worst instincts. These expansions to the base game are each as fascinating and satisfying as the base game, and can feel just as meaty with the content included, which is a real testament to the overall vision and its execution.
While much has been made of Nioh's connections to and divergence from the Soulslike label, its connections to Diablo and Team Ninja's previous outing in the 3D Ninja Gaiden games run far deeper. In fact while many of the references made in the first Nioh have been retained (such as cameos from series regular Muramasa with the same design as in those games as well as Nioh's small treasure chests' designs being directly lifted from the Ninja Gaiden games) there are even more that have been included in Nioh 2. The Tsuchigumo ninja, rival clan to Ninja Gaiden's protagonist clan, see a glorious return to gaming complete with their eponymous Yokai making an appearance. Ninja Gaiden 2 (2008) opens with an enemy throwing hatchets at protagonist Ryu Hayabusa and Nioh 2 manages to include the same hatchets as a new usable weapontype complete with a weapon throwing mechanic for them. The masocore genre existed long before Dark Souls became synonymous with it and there was a time Team Ninja was thought of as being the kings of it in the days of a waning scene for Japanese games, perceived as being well into a decline in the aughts.
The rise of the blockbuster shooter in the mid to late 2000s completely changed the discourse around video games for one simple reason: it introduced so many people to gaming that many of the people talking about games now simply weren't around then, and many who were around then were likely too young to be playing much beyond what completely gripped the entire mainstream gaming scene at the time. A million games came and went while the likes of Gears of War, Halo and Call of Duty monopolized our collective playtime and this time in gaming is poorly remembered because of it. One such example of this is the way in which Dark Souls has become quite so synonymous with 'hard games', to the point that even Crash Bandicoot, returning to prominence thanks to a wonderful remaster of the original trilogy, has often been called "the Dark Souls of platformers" despite its entire existence playing out well before Dark Souls was born.
Nioh's bucking of the monopoly From Software's Dark Souls (along with Sekiro and Elden Ring - perhaps spotlights for another time) have on our perception of and conversation around hard games is significant, and its place among the upper echelon of masocore titles is simply undeniable. Bigger and better in almost every conceivable way than its already fantastic and extremely dense predecessor, Nioh 2 is easily able to keep you busy for several hundred hours provided you're willing to give it that much time. It's also developed with multiplayer in mind in a significantly deeper way from enemy attack animations to the push and pull of the Assist Gauge as well as a reliable scaling down of player stats if there are large discrepancies to keep things relatively on the rails, making for a wonderful experience with up to two other players across the vast majority of its missions.
Nioh 2 is unquestionably worth every minute you're willing to put into it, and likely even more no matter how much you've spent on it. The sheer breadth of the experience is almost too much to describe and encapsulate in this spotlight - it needs to be experienced first hand to be truly understood.
A gem hidden among the stones, Nioh 2 is undoubtedly stardust.
--Ash
#gaming#video games#acquired stardust#ash#pc gaming#pc games#ps4#ps5#koei tecmo#team ninja#nioh#nioh 2#sengoku#games writing#game spotlights#game recommendations#ninja gaiden#masocore#koei#tecmo
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I feel that, the grind I'm currently stuck on is Path of Exile, it's like Diablo, if the game didn't explain anything to you and you like looking at spreadsheets to even figure out what is happening. I did play I think it was called Nioh a while back with a buddy. I remember it was on his PS4 I think. It was fun but I realized again I was awful, there was some boss on a ship with a stupid cannonball and it was the first boss you had to fight. I sat there for literal hours fighting it and couldn't beat it, I was so angry. My friend fucking woke up from his nap, grabbed the controller, first tried the boss then handed the controller back and went back to sleep...
ive heard of path of exile! my one friend plays and i wanted to play so badly with him but he's a hell of a lot smarter than me and he told me that i would rage quit within 5min n i was like fair enough 😂 HOLY SHIT I COMPLETELY FORGOT ABOUT NIOHS EXISTENCE. i remember seeing it at gamestop all the time back in the day but i never played it. it's hard???
oh my gosh no because seriously i know how that is im slowly getting through all the halo games and when i was playing combat evolved there's a part where all you have to do is go up a ramp with a lot of enemies. it took me 4hrs. my friend hopped in to help me and he's such a beast motherfucker got past where i was stuck in less that 20sec 😂 gotta love friends who are just s tier at games yea??
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tagged by @mistress-light ty :3
15 Questions 15 Tags:
Nickname: Mama Bear, not in the soft nurturing sense but in the landlady from Kungfu Hustle sense. Other times I am called Satan's cousin 3 times removed.
Height: 1m60
Last Google Search: "nioh 2 can't use character codes" (I was trying to figure out why my character code for PS4 doesn't work on PC)
Song Stuck in My Head: Melancholy Angel (VISIONS OF ATLANTIS) and Tegami-Haikei Juugo No Kimi E- (Angela Aki)
Number of Followers: 7k+
Amount of Sleep (I interpret this as the min amount of hrs I need in a day): 10
Dream Job: travel the world and get paid good money doing it. A close second would def be taking screenshots of my fav video game crushes XD
Wearing: oversized t-shirt
Movie/Book That Summarizes You: Hero 英雄 (the colors in this 2002 movie teaches and inspires me on how I do colors in my photography)
Aesthetic: Wuxia and Xianxia, Symphonic Metal, Sailor Moon (I know these can't be any more different from each other)
Favorite Authors: Jin Yong (金庸), Gu Long (古龙), and Liang Yusheng (梁羽生). My wuxia obsession started with them ever since I knew how to read and it hasn't gone away.
Favorite Song: 江南 (Jiang Nian - South River) by JJ Lin
Random Fact: Oscar was actually my first go-to English name to choose (thank you Riyoko Ikeda for Rose of Versailles), but I didn't want to have the same name as the academy award (not because it was a masculine name), so I went for Colin instead (funny thing was I didn't know Colin was masculine lol). So either way I am destined to have a masculine name lol Or in Vietnamese we call this kinda situation duyên (it can be fate/karma but also pure coincidence, nobody knows, the beauty is in the ambiguity and there's no need to find out which).
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Nioh
come watch me play this epic soulslike game Nioh. It's really fun and engaging and requires alot of attention so come strap in and check me out
I'm live on Twitch, come hang out! https://www.twitch.tv/herron935?sr=a
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steam autumn sale 2023 recommendations
buy some games!!! here's what I've been enjoying
chrono ark: you might be saying "kara, a deckbuilder roguelike? how uninspired!" what about a deckbuilder roguelike that has the same sort of vibe as library of ruina? [$12.99 35% off]
against the storm: this is easily one of my favorite roguelites of all time. it's a city builder that cuts out all the points where your city is running itself and ends up being one of the most deeply stressful and exhilarating experiences I've had in games, much less roguelites in general. leaves early access on december 8th, but the price is not expected to increase from its baseline of $30USD. [$19.49 35% off]
guild wars 2: a unique MMORPG that stuck around from sheer persistence, managing to stay in my heart after a decade+ even after a certain other popular MMORPG broke my heart forever. the base game is free to play, and the expansions are on a steep discount during the steam sale (and other places, if you don't want to deal with steam) [heart of thorns + path of fire $7.49 75% off, end of dragons $14.99 50% off, elder dragon saga complete $49.67 50% off, secrets of the obscure -0% $24.99]
higurashi when they cry hou - higurashi no naku koro ni: It's Just Good Literature. get the 07th mod for voice acting and console sprites [chapters aside from hou+ range from free to $5.39, 10% to 50% off]
other visual novels: umineko [question arcs $14.99 -40%, answer arcs $17.99 -40%] the house in fata morgana [$16.24 -35%] wonderful everyday down the rabbit-hole [$20.99 -30%] please be happy [$14.99 -25%]
nioh 2 - the complete edition: it's the best soulslike. i apologize for nothing [$29.99 -40%]
gunfire reborn: it's furry roguelite borderlands from chinese dev duoyi games. it's just pure fun [$14.99 -25%, dlcs are also on sale]
the legend of heroes: trails series: you thought i was going to get through a recommendation list without shilling for nihon falcom? LOL YOU THOUGHT [there's nine games in this series bruh just search for it] personal fave ys viii: lacrimosa of dana is also on sale for $13.99 -65% off.
witch on the holy night / mahoutsukai no yoru: Bro Listen ‼ Mahoutsukai no Yoru Drops on Steam December 13th ‼ [presumably $40, releases december 13th, 2023. available on switch and ps4]
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