#NOT TO MENTION ANATOMY
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prokopetz · 6 months ago
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I appreciate how humans have little phenotypic variation compared to most other animals, with the vast majority of people's relative bodily proportions (i.e., the sizes of their body parts relative to each other) falling into a very narrow range, and then breasts and penises have no standard sizes at all. Absolutely no consistent, sensible, or even predictable relationship between the size of the dick or boob and the size of the person it's attached to – straight up clown anatomy.
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void-dude · 3 months ago
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My weed smoking girlfriend- WHO SAID THAT WHO SAID THAT?!?!
Also this is the no portal incident au so Stanley and Stanford live together in Gravity Falls
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deathbycoldopen · 5 months ago
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TLT doodles part three can't stop won't stop
(ID in alt)
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hobgoblinimpersonator · 4 months ago
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somebody's a little distracted on the case
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kyuhu · 2 months ago
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love is in the air or maybe not idk
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charamuscadmango · 2 months ago
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(embarrassingly late) day 4 Light
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them holding hand is so important to me idc if it's not canon
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mistfallengw2 · 2 months ago
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How do charr hands function? Here's my headcanon (with drawings!)
So I made this poll earlier today and I ended up making some sketches to explain how I headcanon charr hands and their supposedly retractable yet too big claws. The idea is that both the game and the books are partially right: claws can be big (not as big as the models), and they're semi-retractable (so fully-fluffy paws). [Disclaimer: I am bad at anatomical drawings and did not try to make them super accurate :')]
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Basically charr fingers are made of three phalanges, but functionally they're just two, with the 2nd and 3rd being much shorter and sort of "merging" with the claw itself, which is mostly supported by the 3rd and starts very close to the knuckle between them. The palm is covered almost entirely by a skin pad/paw pad, which usually extends to the first phalanx of each finger, and the fingertips are covered by pads as well.
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The claws are semi-retractile, though the exact range of motion depends on the individual's genetics (claw size and shape + hand anatomy) and preferences (how much they trim the claw). The ability to retract their claws is managed by specialized extra tendons and muscles in the hand's structure, and they can lock the claw in place or move it, even while the fingers are bent, though with some limitation at the extremes of movement. While the claw at rest will stay at a "safe" angle, the claw's bed can shift on the cartilage structure when pulled, sliding back into a "sheathed" position or be pushed outwards. [note: I was too scared to go too far with the "x-ray" sketches and probably the claws could go a bit further back in the finger lol]
Ancestrally, this system kept the claws from always digging into the ground and losing sharpness when running on all fours, while still allowing for extra grip when necessary (similar to cheetahs) and the use when fighting or taking down prey. During the evolutionary transition in which charr started walking upright most of the time and using tools, it lost some of its ancestral necessity and functionality. However, instead of turning into something vestigial, charr evolved the ability of controlling each claw's movement independently from the rest of the finger, allowing for greater precision, fine motor skills and dexterity.
The pad grants grip and softer manipulation of items, while the claw handles movements finer and more precise than the pad allows, and other races find it complex, fascinating or a bit freaky. Some say that charr are as dexterous than humans, if not more, which is quite an accomplishment for creatures with such big hands.
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That said, variety is huge among charr. Some have stubby paws with big, wide claws, while others have long, slender fingers with narrow claws.
Claws are still used as a natural weapon by many soldiers, but it's totally not uncommon for charr to file their claws down or keep them blunt, as there's a huge variety of reasons for not wanting sharp knives on one's fingers (job requirements, handling of delicate materials, safer interactions with cubs or creatures with softer skin, personal preference, etc), and some even keep their claws at different lengths for specific uses.
That said, claws can't be trimmed beyond the quick without bleeding or potential damage, and since it extends out of the sheath it's not possible for a charr to fully sheath their claws. Claws grow quite fast to make up for the daily wear and tear, so upkeep must be done regularly, as trimming too much might temporarily impact coordination. Declawing can happen during combat or following injury, and those affected might wear prosthetics/fake claws to make up for it.
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ohno-the-sun · 10 months ago
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Sol
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mayabishopgold · 4 months ago
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Maya Bishop | Station 19 Season 1 Carina DeLuca | Grey's Anatomy Season 14
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rachelfloof · 5 months ago
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Caramel Arrow with a gun
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Iwon'tmakeanothercarachocoauIwon'tmakeanothercarachocoauIwon'tmakeanothercarachocoauIwon'tmakeanothercarachocoauIwon'tmakeanothercarachocoauIwon'tmakeanothercarachocoauIwon'tmakeanothercarachocoauIwon'tmakeanothercarachocoauIwon'tmakeanothercarachocoauIwon'tmakeanothercarachocoauIwon'tmakeanothercarachocoauIwon'tmakeanothercarachocoauIwon'tmakeanothercarachocoauIwon'tmakeanothercarachocoauIwon'tmakeanothercarachocoau
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smolmoss · 2 years ago
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some autistic lil cats /hj hehe :]
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aioliravioli-69 · 7 months ago
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This one was a long time coming (a.k.a. since I found out about 'Duolingo on ice') so I started looking into it and I found this!
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This pose
This pose specifically was MADE for Buddy!!
I couldn't resist
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Buddy being a dramatic bastard
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snailtaco · 1 year ago
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Hey y’all, back again with this man. I don’t know how I convinced myself to do a fullbody.
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civetfish · 1 year ago
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Nerd-to-nerd communication
Something super pointless and self-indulgent I've had on the backburner for a while. I love trying to make the pieces they gave us fit together!
Al-AN and Robin would absolutely bond over learning about each other's biology. I could talk about this forever but I'll get into all of the headcanons I have for these two in another post eventually
Below the cut is another version with some extra bits and pieces and the transcription
Transcript :
Architect Anatomy A. Architect "Brain" - Doesn't "store" information so much as allow for easy communication with the network B. Brainstem - connects the information received to the central nervous/circulatory system C. "Heart" - Circulatory system pumps the bioluminescent fluid to other organ systems and surface veins. Each node connects to a vast vasculature network D. "Kidneys" - Organs that filter the bioluminescent "blood" and other bodily fluids, absorbing and distributing collected material E. Nerve Center - Receives raw sensory data and filters it. Filtering can be unconscious or intentional
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F. "Respiratory" Tract - Intakes gases or liquids and filters out material for use. Disposes of waste on exhale. Provides cooling to internal systems
The respiratory tract functions less like a set of lungs and more akin to a computer's cooling system, with the ability to absorb material from the environment to use in other parts of the body. It also would likely help the architect's body analyze the environment it is currently exposed to on a molecular level. It is also truly unidirectional, with the intake vents near the "collarbone" and the exhaust vents on both sides of the abdomen
The architect organ cache in-game felt like it was definitely not a complete model of the internal organs, so I wanted to come up with something to fill some more space. I also just really liked the idea of Al-An being capable of something similar to breathing, without having a respiratory system in the traditional sense. Feel free to use any of this in your own headcanons if you would like :)
BONUS - a gif of all the layers!
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cenomatic · 8 months ago
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I think he takes his whiskey neat and his coffee black..
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maognu · 10 months ago
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literally addicted to drawing this Freak
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