Hunting For Some Buried Story — Thoughts on: Ransom of the Seven Ships (RAN)
Previous Metas: SCK/SCK2, STFD, MHM, TRT, FIN, SSH, DOG, CAR, DDI, SHA, CUR, CLK, TRN, DAN, CRE, ICE, CRY, VEN, HAU
Hello and welcome to a Nancy Drew meta series! 30 metas, 30 Nancy Drew Games that I’m comfortable with doing meta about. Hot takes, cold takes, and just Takes will abound, but one thing’s for sure: they’ll all be longer than I mean them to be.
Each meta will have different distinct sections: an Introduction, an exploration of the Title, an explanation of the Mystery, a run-through of the Suspects. Then, I’ll tackle some of my favorite and least favorite things about the game, and finish it off with ideas on how to improve it. Like with all of the Odd Games, there will be a section between The Intro and The Title called The Weird Stuff, where I go into what makes this game stand out as a little strange.
If any game requires an extra section or two, they’ll be listed in the paragraph above, along with links to previous metas.
These metas are not spoiler free, though I’ll list any games/media that they might spoil here: RAN; STFD; mention of FIN; GTH; mention of SPY.
The Intro:
We’re two-thirds of the way through the meta series officially (yay for meta #20!), and what a way to cap off that marker: with the last of the Odd Games.
And my land, how Odd it is. And that’s ignoring that in August of 2020, this game was very quietly discontinued — speculated to be because of the…well, pseudo-brownface in the game.
Oh yeah, we’re starting with that little bomb.
Before we truly begin, however, let me state one fact: the controversies over this game do not make it any more interesting, unfortunately. I don’t know how a game can be both this objectively bad and this objectively boring as a mystery, but RAN is an example of many, many impossible feats in the video game industry (boring yet bad, controversial yet uninteresting, finicky yet sluggish in controls, so it might as well begin as it means to go on.
I’m also stating here for the record that I’m not really going to focus on the social aspect of this game; it’s always been out of the scope of these metas to focus on current events or social issues, and race is such a hot button issue that no matter what anyone says, someone gets mad. Besides that, it’s really not an interesting tack to take with this meta, not when there’s so many things to talk about regarding RAN as a game and/or as a mystery. If you came into this meta expecting a breakdown as it relates to any social issues, this might not be the meta for you.
If you came for a beat-down on RAN, however, you’re in the right place. Get comfy.
Ransom of the Seven Ships had all the pieces in place to make it a great game; we’ve got Bess and George in the (weird, plasticky) flesh, a fascinating and beautiful location, a historical background based in Spanish exploration, the Age of Piracy, and treasure hunting…all of these are great, honestly, and it’s part of what makes RAN so offensively bad — it could have been really great.
Instead of a wonderful game based around pirate treasure, however, Nancy plays games with monkeys, drives on the world’s slowest golf cart, and trusts the only other person on the entire freaking island when he says he didn’t kidnap her friend. Even though he is the ONLY OTHER PERSON ON THE FREAKING ISLAND.
This game is based off of a Nancy Drew mystery entitled “The Broken Anchor”, which actually is fairly close to the plot of the game — the girls win a contest (though in this case it’s one they didn’t even enter) to go to the Bahamas, Nancy arrives (with Carson) and can’t contact Bess or George, there’s a mysterious treasure, etc. etc. In part, I think, RAN’s problems come from following the book too closely, as there’s really very little to the plot of the book. Game plots necessarily have to have a little more meat to them, as you can’t spend the whole time with Nancy pontificating on the scenery or food (as she is wont to do), and RAN is missing a lot of meat.
Specifically, the meat that it’s missing is any suspects at all. Like I said, there’s only one other person (other than Nancy, Bess, and George) on the island, and it’s ‘Johnny Rolle’ — a self-professed fisherman and loner who’s boat has been wrecked by the monkeys.
There are way too many effing monkeys in this game, side note. How I wish the monkeys were a side note.
Nancy, despite her normal M.O when a kidnapping of a friend has taken place, just kinda rolls with his story and accepts it, digging pointless holes in the sand while he definitely has Bess trapped. And then there’s the weirdness with the monkeys trying to kill her as she scales a sheer cliff wall.
Honestly, if I go any more into it, I’m just going to end up tearing it apart piece by piece, and that’s for the Fix section. So let’s move on to the specific things that make this game truly the capstone of the Odd Games.
The Weird Stuff:
This game is, first and foremost, a story about personal revenge — or, at least, that’s the big takeaway, no matter what HER actually intended for it to be about. After being busted by Nancy (and Lillian, and Ralph, but he apparently doesn’t care about them), Dwayne sat in prison stewing over his ignominious defeat at the hands of a teenaged sleuth until he heard about the supposed treasure on Dread Isle. His greed for the treasure combined with his hatred of Nancy began to fester together, culminating in a slightly complex but ultimately stupid plan to get both money and revenge.
This is a motivation unlike any we’ve encountered. Sure, a handful of Nancy Drew villains have sworn their revenge on Nancy (most notably at this point in the series Helena from VEN), but no one has actually done it — until Dwayne.
This should have made the whole game feel intensely personal — and indeed, bringing back tokens and things from Nancy’s past cases and locations should have built to that. However, the game never really comes to a fever pitch of a feeling of someone is watching Nancy and actively hates her, even though it makes a few attempts. More than any other game, Nancy should have been scared here — and it’s odd that she isn’t.
The second odd thing here is the returning villain. I don’t think this is a bad thing at all — I love the idea of a returning villain — but I do think it was a mistake to pick Dwayne Powers. At this point in the series, STFD was hardly a well-known game, and was generally unplayable due to technological advances.
Yes, later STFD would get a bit of a sprucing up and become playable again (and this game, funnily enough, would be relegated to the ‘unplayable’ pile — Dwayne never can win, I guess), but that didn’t matter at the time that RAN was coming out.
There were several better choices — VEN’s Helena, SHA’s Shorty, DOG’s Emily (who had already received a mention recently in DAN) — so why go with Dwayne? Did they pick him on purpose because no one would suspect (or rather, remember) him? Was he the most obscure villain they could think of? Mitch Dillon (who never appeared really) from SCK would have been an equally obscure but somehow more frightening choice. I’m really at a loss to figure out why they chose Dwayne, of all people.
The third thing that makes this game odd is the lack of suspects. Sure, they give a hat-tip to the Gibsons perhaps being hidden on the island (which, let’s just say, they shouldn’t have — never use as a red herring something that would have made the game so much better), but Dwayne/Johnny really is the only suspect.
I have no idea if they were rushed, if they thought that his different identities counted as extra suspects, or if they just wanted to try something different with this game, but it in no way worked. It’s so mind-bogglingly simple to figure out who kidnapped Bess that it makes Nancy look like she’s quite a few sandwiches short of a picnic.
The last Odd thing that I’ll hang on is how incredibly out-of-character Nancy is in this game. We’ve only seen Nancy work kidnapping (or supposed kidnapping) cases a few times in the series as a whole — FIN’s Maya, RAN’s Bess, and GTH’s Jessalyn — but in both FIN and GTH Nancy takes them very seriously, being harsher and more impatient with less time for people’s lies and stories than she usually is, and really feeling the pressure of the clock.
It makes sense; even discounting the Missing Mom trauma that sits deep within Nancy, the first 48 hours of a kidnapping are basically the only window that she has, statistically speaking, to find the victim still alive and okay. She nearly flies off the handle at the suspects in FIN, and digs uncomfortably deep even at very touchy subjects in GTH.
It then stands to reason that, with FIN in the past and GTH in the future, that Nancy would react similarly in this case. Bess is one of Nancy’s best friends, and the friend that we’re shown most often (think of the flashback in SPY; Bess is the one who comes over after Kate and Carson’s fight) around Nancy, like in CRY.
You’d think that, in the face of Bess’ unambiguous kidnapping, that Nancy would be raising hell — contacting anyone she could, taking no prisoners, ripping Dwayne’s tarp down, turning the island upside down, etc. — but instead, she’s calm, almost relaxed, spending time playing games with monkeys and driving aimlessly around the island.
It honestly makes no sense that she’s like this. This is one of a small handful of games where Nancy is deeply, personally invested, where she has a quick running clock, and where the stakes are deadly yet somewhat unknown.
Nancy comes into this with no background, no contacts, no ability to really look things up, and no help — George’s meager efforts do not count — and yet she acts like there are really no stakes. It doesn’t make me dislike her, it doesn’t make me fold that into her characterization — it just makes me say “wow, the writing is really bad here, huh”.
The Title:
Ransom of the Seven Ships is an amazing title; there’s really no getting around this fact. And for the bare bones of the game, it’s more than a suitable title. You’ve got the word ‘ransom’ doing double duty — meaning both treasure and the price to return someone who’s been kidnapped — you’ve got the ships indicating pirate treasure, and that also tells us we’re probably on an island.
Honestly, this is a far better title than this game really deserved (which is half the reason for this meta: turning the game into something that deserves its title). It’s certainly far better than “The Broken Anchor”, its source material, while keeping a pirate-y nature about it. While it’s a little different than most Nancy Drew games’ titles have been up to this point — as they’re usually “The (Adjective) Noun of Location” or “The Adjective Noun”, that’s not a bad thing at all.
This title really does make me sad with how wonderful it is. It deserved so much better. Same with Ship of Shadows, which is also boss.
The Mystery:
Having won an all-expense paid vacation to Dread Isle in the Bahamas (which should have been their first clue that something hinky was afoot), Bess invites Nancy and George along with her. Nancy arrives the day after the cousins, having stayed for a later flight because of a prior engagement with Carson, and is greeted by a frantic George who tells her that Bess has been kidnapped, that the owners of the resort – the Gibsons — aren’t there, and that she’s been worried sick.
Nancy, naturally, senses something Amiss, and sets off to explore the islands, beginning from the pink sand beach where Bess’ water powered golf cart (yes, I know) is still sitting. She discovers Bess’ shoe next to the only other person on the island — a fisherman named Johnny Rolle from Jamaica — and sets off to explore the rest of the island.
Along the way she finds notes from Bess’ kidnappers, instructions on digging for treasure, twisting island paths, and monkeys. So many friggin monkeys. All of whom Nancy must appease in order to progress in her hunt for one of her oldest friends.
Yeah.
As a mystery…well, what is there really to say about the mystery? It should have been over the second Nancy found Bess’ shoe right outside Dwayne’s camp where a Suspicious Tarp Just Big Enough To Hide the Body of a Young Adult was hanging. An intelligent way to draw it out would be to have Nancy discover Bess there, but for Dwayne to pull a fast one on her and trap her below…but this isn’t the fix section, so let’s just move on past that.
If you weren’t going to add in any new characters or suspects, it might be best to have this game flip from a whodunnit to a howdunnit/howcatchem after the first third; as it is (aka since I’m going to add far more characters in The Fix section), we’ll move right along to the suspect in question himself.
The Suspects:
Yes, I know that this part should just be “The Suspect”.
Believe me, I know.
Wearing a whole cornucopia of masks, Johnny Rolle — aka John E. Poole — is an Australian accountant, hiding from ‘bad clients’ by painting himself brown and adopting a horrible (and horribly stereotypical) Jamaican accent. Nancy discovers his ‘true’ identity by finding an ID with his name on it while he’s still in the ‘Johnny’ disguise. Of course, this ‘true identity’ isn’t his true identity as all…
Dwayne Powers —aka Owen W. Spayder — is sitting underneath the bad wig, bandana, brownface, and horrible accents, and is voiced in this go-around by HER’s chameleon of many voices, good ol’ JVS. After hearing about Dread Isle’s rumors of treasure and their monkey research lab shutting down from a volunteer at his prison (yes, we’re already way too complicated for this game), Dwayne started planning to get the treasure and get revenge on Nancy at the same time.
As the culprit…man is Dwayne horrible. He’s so stupid that it really kills me that Nancy actually falls for his act, because it makes her even stupider. It’s not a good plan, it’s not well thought out, it’s not even a complete plan — it relies on too many unknowables. What if Nancy and George had just stormed his camp and found Bess? What if Nancy figured out it was him? Like, I know Dwayne is an egotist, but this is just dumb.
Before I eviscerate any more, let’s just move on to the few good things in this game.
The Favorite:
The best thing about RAN (other than its music, which as always is super good) is honestly its location. Dread Isle is beautifully and uniquely rendered, and doesn’t look like any other game with the pink-sand beaches, beautiful horizon line, and foliage all befitting a Bahamian resort.
I also like the idea of a returning culprit; while it wasn’t handled well here, I do think it’s a great idea as quite a few culprits have promised revenge on Nancy at the end of their games. Do I think it would have been better if it was Helena, who promised revenge only 2 games ago, rather than going back 18 games to a game that most hadn’t played due to lack of availability? Of course; but the idea behind it was sound.
I don’t have a favorite puzzle or favorite moment; even Dwayne’s dramatic reveal is ruined by the fact that Nancy is at all surprised that he was wearing a disguise and, once again, that the only other person on the island was responsible for kidnapping her friend.
The Un-Favorite:
As far as this section goes…there’s a lot that I don’t like, but there are a few things that stand out more than the rest as truly un-favorite.
My least favorite thing about this game, as you might be able to guess, is that it makes Nancy seem so stupid. We’ve had 19 games of Nancy (mostly; this meta series does go over the exceptions) figuring out clues, chasing bad guys, and solving puzzles without breaking a sweat, and then for this game she’s fooled by some makeup, a wig, and a bad accent? At least in STFD Dwayne put some effort into his work; this is just sad, and it’s even sadder that Nancy falls for it.
My least favorite moment in the game is probably the first conversation with ‘Johnny’. Nancy finds Bess’ shoe, gets strung up in a trap, and then believes that the guy sitting a few feet away is innocent and telling the truth? It’s a moment that truly sets up what a crap shoot this game is about to become, and that alone is enough to make it my least favorite.
My least favorite puzzle is anything to do with the monkeys; playing games with them, scaling the cliff, talking to them, talking about them — literally anything. I don’t like monkeys on a good day, but to have so many puzzles in the game revolve around playing their stupid little games with them? Not a good thing at all. Especially since getting around the island (and, of course, the monkeys live quite far away from anything else on the island) is so aggravatingly slow and clunky — it makes everything feel like a total slog.
The Fix:
So how would I fix Ransom of the Seven Ships?
My gosh, just remake the game.
More seriously, there are quite a few things that I would do in order to make playing through RAN a little more enjoyable and a lot more story-driven (and in line with Nancy and George’s characters). As always, I’m trying to keep this as close to the actual game as possible with few or no huge changes, so Dwayne will still be our culprit, Bess will still have won his giveaway, and Dread Isle will still be the spot of El Toro’s treasure.
The first thing I would do is get rid of Dwayne’s brownface/first disguise, and have him be the Australian accountant named John E. Poole, running from Bad News clients who he didn’t allow to cheat come tax day. That sets him up as a good guy to begin with (if a little foolish to cross such powerful clients), and gives a reason why he’s not staying at the resort (he’s trying to hide and not leave a paper/money trail at the same time). He should be staying in a little homemade hut, not with a Suspicious Tarp Obviously Hiding Bess, as he would have had to been on the island for a while to perfect his disguise (and seem trustworthy to the people at the resort).
I would also have the game take place on Nancy’s 19th birthday; if we assume she was barely 18 at the time of STFD, that makes it about a year that he would have been plotting and escaping and setting up this contest and such. It also makes sense as to why Nancy would have a banquet-thing with Carson and why Bess invited her and George — it’s a fabulous birthday party trip, even for the well-off Nancy Drew. That would also add to her anger — this was a great present that Bess (and George) gave her, and Dwayne has just straight-up ruined it.
Another change that would help the atmosphere is to have at least half the game take place at night. I would have the game take place over roughly two days — it ends the night of the second day — so that you can see the island at night. A lot of the demands made by ‘the kidnappers’ should be done at night — treasure digging, in particular — so as to not be more disruptive to the island than a missing persons case would already be.
Of course, one of the biggest things to do would be to add more suspects.
The Gibsons — both of them — should definitely be there at the resort. I’d have one half of the couple be in the resort during the day, and the other at night, so Nancy can interact with them both differently and have different tasks/discussions with them. Perhaps Mrs. Gibson is an expert on the island’s ‘lore’ — El Toro’s treasure and stuff — while Mr. Gibson is more up on island life and is the law enforcement liaison for the island (who can effectively deputize Nancy to help with the search for Bess).
I would also add one other guest who was supposed to check out right before the first note from the kidnappers came in, and is now stuck on the island until the case is solved. What I’d probably do is make them a Secret Australian (to contrast with Dwayne’s fake Australian accent) — sporting an English accent due to a posh upbringing and studying in England for most of their school life, living in England somewhere (maybe near Blackmoor Manor for a cool Easter egg) — who is Very Grumpy about this and thinks Bess ran off to explore and just got lost. I’d probably make them unhelpful to the last — even when Bess is found and had definitely been kidnapped, to just shrug it off and to board the plane to get home as quickly as possible.
The last person I’d add in is someone working the desk — specifically, an older teenager who is very cagey about themselves and how they know what they know, but who seems to know a lot more than they let on. This person would, of course, end up being a member of ATAC, and once Nancy figures it out, would be able to connect you with help from the Hardy Boys. This ATAC member would be scoping out the Gibsons for evidence of getting guests under false pretenses, but would ultimately change their suspicions to Dwayne and help Nancy and George catch him. Through this ATAC teen, the Hardy Boys could use outside information to give Nancy information about monkeys, the island, treasure, El Toro, and anything else that she encounters, as well as spread their feelers out about the Gibsons, the other guest, and John E. Poole.
I would of course want to improve the tone, which would be helped by having more people on the island — Nancy should feel scared that Bess disappeared with this many people around, and it should feel personal. As the game goes on, even with the added help, the walls should feel like they’re closing in. I would include way more second chances, traps, threatening notes, maybe even recordings of Bess screaming or scared or in pain — something that might push the rating to E+ because, quite frankly, the situation calls for it.
Mechanically, I would put way less focus on the monkeys; they really shouldn’t control everything on the island. Keeping them for a minigame and location is cool, but they definitely shouldn’t have their place of prominence in the game.
I would also remove the fact that you can control George. Out of all the games where I think controlling people other than Nancy would be great, this is not one of them. As worried as Nancy should be, this is George’s cousin — practically her sister, from how close their families are and how much time they spend together — and George would probably be in a State. Sure, she can help with some of the tech stuff, but the player definitely shouldn’t be playing as her in this game. It just feels forced, and it’s not necessary.
Would these changes make RAN a fantastic, award-winning game? No, honestly, they wouldn’t. In order to do that, you’d probably have to scrap the game entirely and start over with even barer bones. But I do think it would help to make it at least better and more playable, and I think that’s a win. Let RAN be remembered for its returning villain and its kidnapping plot, not for being the game that everyone skips during a replay of the series.
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hunter x hunter thotz so far
soooo ruth and i started watching hunter x hunter woohoo finally! we’re like 10 or so eps in so i decided to collect some thots below on what i think so far (i havent rlly been spoiled so im interested to look back on this once ive watched more)
first off i love gon sm, hes immediately so endearing...hes just a baby!!!! just a little baby boy!!!! hes just so cute and good, im so not ready for him to get put thru the wringer later on as ive vaguely heard happens
the first few episodes were really fast paced which i enjoyed and thought was for the best. the characters came thru really strongly and i feel like we heard juuuust enough about the setting, premise, and what a hunter is
i wasnt expecting leorio and kurapika to show up in the FIRST EP lmao that surprised me. i love so much how the three of them like IMMEDIATELY became a family unit in like 3 eps lmaoooo it was like ok here are 2 parents and their son bam. also leorio and kurapika having a showdown on the boat (which didnt end up happening) was a wild ride
i have like zero fucking idea what a hunter is and the more they attempt to explain the more confused i get. its honestly kind of hilarious how little sense it makes. to be clear this doesnt detract from my enjoyment of the show at all (if anything it adds to it)
oh my god fuckgin hisoka is the worst he hasnt done much but i hate him so much already. good villain writing/design so far, hes so hateable
ruth every time hisoka shows up: WE HATE UR PUSSY BIIIITCH
the character design in this show is....a lot lmao. ruth and i decided its a cross between soul eater, jojo, and one piece in terms of aesthetic. the designs are certainly unique and so many of them are just so ugly hvbjafdbdskgs it reminds me of that post thats like ‘masterpost of jojo characters who look busted as shit’ lmao
i already love this show a lot tbh like the way its structured so far has been kinda atypical for a shounen, at least in terms of fights - we really havent seen a lot of fighting yet. also nen hasnt shown up yet and its reminding me of stands not becoming a thing in jojo until p3 lmao
anyways in litrally ep1 i already loved the 3 main characters we saw...leorio is a wild dude, i love him sm, especially as a fellow medical binch who wants MONEY. like, thats literally me. and kurapika is also wild, like damn they rlly just dropped their backstory in ep 1 huh. like we rlly are jumping right into this
also when leorio said he was a teenager i was like WHAT???? just like evryone else which YEA omfg. i cant believe hes that young lmao. kurapika too
so leorio is one of those 19 yr olds who looks 40 and kurapika is the type of teen who looks like a 12 yr old
and KILLUA i love him sm also....hes an adorable assassin catboy and hes perfect. i love how quickly he and gon hit it off (tiny bfs.....) and how hes just like, this extra as hell 12 yr old with a SKATEBOARD and ASSASSIN SKILLS and then he sees gon and is like guess im gonna fall in love
i gotta talk abt gon again i just love him. hes so polite and cute and kind and good, i just love him...wht a good protag. his motivation is just wild too, hes like well my dad abandoned me to go off and be a hunter (which he isnt even mad abt, what a nice lad) so im gonna do that to see what the deal is
i love how gon (just like the audience) doesnt really know what a hunter does/is and just goes into the exam totally blind lmao. also the fact that his skills seem to include jumping good, being speedy, having the energy typical of a 12 yr old, being a weather sniffer, being nice, and having good instincts/constitution as a result of having eaten random grass and forest shit growing up...amazing.
is this gonna turn out to be one of those things where its like, wow theyve been using nen this whole time without realizing! tht would honestly explain a lot lmao
i really enjoy how like....semi-normal the power levels are rn? while also being all over the place and wack as fucks obvs (like hisoka dissolving that guys arms in his first appearance was A Lot, as well as all the card stuff hes done..). like the part wher that blue guys (evil franky one piece) punches the ground and it leaves a crater and everyones like !!!! wow wtf thats unnatural! that literally threw me off bc that kinda thing is so normal in anime lmaoooo. but i like that thats the starting point bc it leaves a lot of room for power escalation w/out it getting too out of hand
specifially our protags are starting out pretty low on the Shounen Badass scale - especially gon (and leorio, tho i kinda predict he wont be as fight-y? what with him being premed)
i find it kinda hilarious how killua hasnt done too much (aside from murdering those 2 randos in like half a second) despite being so clearly skilled...like when they have to do the 5v5 fight thing in the tower, i wouldve thought hed be the first up cause hes so badass but nope
actually thats what i find interesting - i was expecting all 5 (or maybe 4, we’re in the middle of leorio’s ‘fight’) of the fights to be physical smackdowns but so far nope, theyve been very cerebral. that bodes well, w/how smart the fights have been, bc i doubt the fights will get stale tht way
tho they might be kinda frustrating sometimes - there are times when u DO just wanna see a good ole fashioned shounen beatdown yknow. but we do get enough of that now (and im sure we’ll get plenty more) to satisfy (like kurapika decking fake-franky)
oh also the opening. its so charming and cute and i love the song...its also so hilariously basic and classic - like one of those typical 2000s anime openings where theres stock run cycles of all the main characters and theres a little animation of all the characters fighting together (and that fight doesnt actually happen, its just for the op)
also love that leorios the only one who doesnt fight in the OP, instead getting saved from death by gon lmao. im curious if he’ll end up fighting at all (i assume a little?) and if he’ll use nen (probably healing type nen?)
also i already wanna fistfight ging for abandoning his perfect angel son. also leorio is literally gons dad already, they even look alike wow
that guy hanzo has done basically 0 things so far but i rlly like him already, im curious if thatll change. also sorry for calling u ‘hanzo overwatch!?!?!?!’ upon first viewing my guy
tonpa is str8 up so annoying pls leave u pathetic loser
tho it cracked me up when he and Evil Mr Clean were facing off and starting getting all detailed/shaded and i was like o shit is he actually badass. are we abt to see like a nen battle or st. but no....lmaooo
i found it interesting that leorio didnt really admit to wanting to be a dr at first...hes such a good dude, he kinda just let kurapika think that his motives were superficial and greedy when in actuality theyre selfless
also wanting to be rich can be a rlly interesting character motivation and i love when its done right
oh my god i cant believe it took me this long to mention the hilariously edge ED....like holy shit, its so 2000s, the song sounds like its been re-recorded like 40000 times bc of how bad the audio quality is, or something, idk how to describe music but its hilariously specific in tone and its rlly funny to see shots of the main characters smiling while this screamo whatever plays in the bg....wow.
also s/o to killua for being king of edgy with that ‘tear of blood’ shot
i rlly like how much of the plot, especially the early hunter exam stuff, is moved along simply by gon being a good kind polite boy.
love the fact that he and leorio and kurapika (and later killua) all team up without even saying anything...i love that, most shounen would have them be like ‘che, i cant team up with anyone, i have to prove myself ALONE or my victory wont be EARNED’ or w/e idk. who knows that might happen later but rn i love how they all effortlessly work together (and how they all contribute - without each other they would have all failed at different points)
oh man also killuas first appearence was so funny when he drank a bunch of tonpas poisoned drinks and was like [smirks] tch, loser, im immune to poison. get dunked on. [skateboard away] i love him so fuckgin much
omfg that part where killua looks all shoujo/kawaii and is talking abt how hes gonna kill his family or w/e and gon is just like ^_^? i love they
HOOOOLY FUCK I ALMOST FORGOT, BUT 65% OF THE REASON I MADE THIS POST WAS TO MENTION HISOKAS THEME LMAOOOOO his music being like fuckgin, spanish guitar/traditional mexican type music is sooooo goddamn funny to me for some reason, like the first time it played i was like ok whats going ON with this spanish guitar lmao but then i figured out that its his theme and god thats so funny
hisoka is also so fuckign jojo like he could so easily be in jojo. he and dio would be the fakest best friends ever and would constantly try to kill each other on the lowdown and shittalk each other constantly in private but be super sweet to each others faces. also they would hatefuck. no im not taking criticism bye
i rlly love everyones backstories also, and i find it interesting that weve gotten to hear/see at least some of all 4 of the MCs backstories. theyre all compelling and interesting and i cant wait to dive in further
also calling it now but kurapika is totally gonna get way too absorbed in revenge and get fucked up/disregard their own life (maybe in the style of robin in one piece?) we’ll see but i feel like it aint gonna end well. i could be wrong, i really havent been spoiled at all, thats just my guess
hbahjfbshjf the ep that was called ‘hisoka x is x sneaky’ was SO funny that reads like a dora the explorer ep title
also i had no idea the ep titles were formatted like that w/the x’s and thats rlly funny
ok but the part where leorio - who seems to be pretty bad at fighting - tries to fight hisoka - whose literal first appearence involved him effortlessly dissolving a dudes arms - is so fucking funny. leorio rlly b a premed w/no brain cells....same bro.
also i loved the Cutthroat Kitchen portion of the hunter exam and how not a single contestant was any good at it lmaoooo. do they not have the cooking channel in hxh-verse earth
ok i love how the main characters are all intuitive in different ways depending on their own skills, like how killua can immediately guess that kurapika has never killed anyone before after they didnt kill evil-franky
kurapika joined killua in the Edgy Corner during that part also. like, they both have legit reasons to be edgy, but the shots of kurapika sitting in the darker tunnel part was kinda funny
also killua, a literal 12 yr old, calling out kurapika for being a murder virgin was pretty hilarious
ok also i didnt know that madhouse animated hxh which is rlly funny but w/e i love the animation especially the occasional chibi parts and the facial expressions (like killuas ‘i love murder’ catboy expressions)
oh also when killua murdered those 2 guys and his hand was all vein-y and his nails were pointy, his hands looked like hisokas do...i wonder if thats a legit connection or it hisoka just b getting his nails did
kurapika talking abt how even seeing a regular spider makes them rlly angry was both very sad and kinda funny. kura u have so many issues god bless
kurapikas smackdown on evil blue franky was fuckin dope tho. and the red eyes reveal was SPOICY
rlly love how the individual fights highlights the characters strengths/morals/motivations/whatever....the writing is already really strong tbh
ugh ok ive ranted enough this is a Lot lmao its so disorganized but w/e
basically i love this series so far and im rlly curious whatll happen next. also everything seems pretty chill and upbeat so far (relatively) and i know this shit gets dark and im NOT FUCKING READY.
til next timeeee
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If you have time to, could you explain how you go about planning/making your comics? Other than drawing them, I mean. Like, how do you plan out what happens in a page, how do you go about scripting it, that kinda thing.
WELL- (This is gonna be a long post, so block the tag #longpost or #Maxramble if it’s too much!)
I unfortunately keep most stuff in my head- but I’ll explain some small things that might help out!
I keep the base of every character set down, so I understand how that character behaves, and when I already know their backstory and how they react/behave to other characters, it makes their actions easier to put in a scene rather than plan out properly. Instead of asking myself “Hmmm how would they react to this-” I can trace back to those details I already know, and help myself realize how they would respond.
For instance- the comic I have in the works right now is much easier than the other ones I’m not working on >3>.. because it has Fell and Fell Undyne, who I’ve drawn a lot and grown attached to and they’ve got a lot of history with each other and they interact in fun ways. I haven’t done that much of Swapfell Papyrus, and Underfell Alphys. While I definitely relate to these two- it’s REALLY hard to figure out their ‘base’, especially since Alphys’s Past comic starts with how hers will be built, and show what she grows into and why- IT’S SO COMPLICATED AND I NEED TO LOWER MY STANDARDS SO I CAN JUST DRAW IT AND GET IT OVER WITH.
Anyway, that was a bunch of rambling.
So yeah, first: Character basics. Then I move onto the plot.
I have a vague setup for the comic I work with, and while I wish I could put more details in, it seems like this is how I like to work and there just isn’t any way to fix it lol.
Also before these spoilers are notes of what the babybones behaviors are like- they’ll help me understand how the babies act and get an idea of how Fell can respond to them throughout the comic. This is normally what I have noted down when I bring any new character into a comic, so I can understand how they’ll act first, and how my characters can respond/behave around them.
These notes I’m showing, will be the first scene I’m working towards, so from point A (the start of the comic), and the goal is point B, here: (spoilers ahead! But vague spoilers, it doesn’t even spoil the first page)
(Thank you Anon Paps for the ideas!)I mean there’s not much, so I need preferably a point C which is here:
and other than that, the rest is in my head, but I can summarize it fairly simply. With Undyne’s help Fell decides to take care of the babybones (UT Paps asks him earlier in the comic to take care of them but the kids make everything difficult for him so he needed to talk to someone), suddenly ghost, things get a bit easier and something happens with Levee to make him a lot more tolerable.
There was an idea of Fell protecting the kids after something, but I can’t remember it, I might bring that in if I figure it out lol. But yeah the comic will mostly be meant for cute/funny stuff and to encourage myself to draw more, which is how I’ll plot out the inbetween’s for each point. I also have a vague ending planned but that’s a secret :D…. and not noted down *quickly scribbles it down*
ANYWAY TO THE SCRIPT.
So while Paint Tool SAI version 2 has a text feature- I usually write out my scripts on Open Office Writer (Basically microsoft word, but free) and try to keep it to AT MOST, one A4 page. This depends on what’s happening in the page and how much talking is going on. In the past I’ve had to cut pages into two because there’s too much text.
Script for page 2: (Might not be full script, there’s more to this but it might not fit on one page AND I KEEP FORGETTING A BIT OF IT)
(Out of context script is hilarious omg)
Obviously not shown: There’s a panel break (Silent panel) between a point in this script so far. After Fell says he’s going to call someone else, it’ll show Undyne looking extra confused, then Fell calling another number.
So with my script I have a basic idea of what’s going to happen (or in the case of funny comics, usually a punchline to work up to) and build the page in my head as I script. If it doesn’t work then I do have to redo the script or even cut out scenes I like because they wont work. It happened a lot in the Drinking comic.
I guess the easiest way I can explain it is, the Point A, B, C and finale are the important points that HAVE to happen, and I consider every scene between that a mini point I can reach, but I don’t have to and it’s ok to cut them as long as they don’t mess with the main points. (…Although they can. All the shenanigans between Short Fell and Fell changed a lot of the other plot points I had, honestly most plot points are changeable, but I usually pretend they’re fixed so I have an idea of where I need to go. WHAT REALLY MATTERS IS THE START AND FINALE OK-)
It makes it much easier since Papyruses and Undyne’s are so.. enthusiastic, that they’ll usually do something without needing a prompt. I love characters like these.
Anyway, onto the drawing of the page: I don’t have any extensively rough scribbles to show, but I usually try to consider who’s in the scene (and if I have to, turn the perspective a certain way so I don’t have to keep drawing 3-4 characters every panel) and how they respond to whatever they’re given. If they’re in a relaxed scenario (like the Drink comic) then how do they respond? Which characters do they naturally gravitate to?
I usually plan this stuff during scripting of course but anyway-
I’ve been drawing larger panels lately (Inspired by UnderlineAU) and usually draw smaller ones when the scene calls for it, like a silent reaction, or something happening in the background. As usual- I think that showing the character from the waist up is a good place to start so you can show body language and how they react without saying anything. Do they close off when someone comes near them but try to act friendly- or are they genuinely friendly? ALL FUN STUFF TO FIGURE OUT.
Anyway, I try not to end the pages on something that’s too..??? That feels too much like an ending, I want people to continue reading, or know that there’s another page. Obviously I don’t cut a joke short and end it on the next page, but what I mean is.. with, say if all the characters said goodbye to each other at the end of one page and it seemed like an ending, then suddenly they’re talking again in the next page- it’d be weird xD.
I think I did something similar to that in the babybones comic? I vaguely recall them saying goodbye, and then having one or two panels to have them talking about the next place, so readers knew there was more. So that’s the kind of thing I mean
…..WOW THAT WAS A LOT.
I’m not sure if I have any more to say lol, but I hope this helps??
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