#NEW SPRITES BAYBEEEEEE
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dave-classpects · 3 years ago
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Could I ask for a session analysis with an heir of space (derse), seer of time (prospit), knight of light (prospit) and a witch of breath (derse) please? Thank you in advanced :D
This is the first ask in the inbox that has lunar sways in it, if I’m seeing things right!
So I’ve gone and tweaked things a touch colour wise!
This is also the first analysis using the new sprites! Please let me know what you think:)
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Now I will admit I've been staying quite "middle ground" with everything, given I haven't been assuming lunar sways. This may be a touch more pointed than normal, thanks to this fact. Now, let's get down to things, shall we?
Heir of Space | Derse:
Heirs are players that take a long time to reach their power, and Derse dreamers tend to read as those that are prone to distrust and other “dark” things. They may go grimdark, they may not- I think it would be neat, personally. Using it as a “step in the other to figuring out who they are” is very neat imo. When this person gets where they need to, you best hope that they’ve got the forge going, and if not, you best help them get it going. It’s possible that their forge will not light until they have fully become a realized Heir of Space. They are likely very creative, and will have a good collection of hobbies under their belt if they are. There’s a good chance they’re the least down to earth person in their game, at the start. During the game, I suspect they’ll become more grounded, and centred as a person, still creative and inquisitive, but less lost in their own world, and focused more on everyone and everything. They will be a powerhouse in the late game.
Seer of Time | Prospit:
Unrelated, Seer is my favourite of the sprites.
On topic however, the Seer of Time will be the one person that keeps this damn session wholly on track. Able to see the outcomes of actions and act accordingly, the Seer of Time will be the equivalent of “that bossy asshole that is always right”, barebones. As a Prospit dreamer, they’ll likely be more positive and friendly about how they go, and be a touch unreasonably hopeful at times, but they’ll be there for the party, regardless. At first, they may struggle to keep the timeline going well, unclear of what the best outcome will be for the game, and unsure of how to get there, but as time passes(no pun intended), they will become better at the task of guiding the game, and better at helping things along where they need to go. This person may struggle with the knowledge given to them, as shown with Dave and Davesprite, of knowing about the dead and doomed timelines, and the knowledge of how many times “they failed” their friends. As a passive class, they may not be able to actively time travel, so warnings and heads up could be more common, or flat out railroading themselves into what they think is the best outcome, even if it’s self destructive(ouch), or just... giving up. If this person gives up, you better hope the rest of the group helps pick them up.
Knight of Light | Prospit
Oh boy, light is such a fun aspect, and Knight is an even more fun class. The Knight of Light will be the protector of this session. They may start overly cocky, and act like a know it all, but by the end of the game, hopefully, they’ll be a team player. They may act like a tough guy, but have impostor syndrome, or perhaps are just afraid of what would happen if they weren’t the rock in their friend group, if their “I’m the tough guy, I’m the smart guy” picture slipped, even for a moment, what would happen? This person is actually, probably very smart, but not in your standard “A+ in math” type way, but more... thinking outside the box, finding the less obvious solution type of way. They will use their knowledge to help themselves and their friends, and can use their powers to help nudge people towards the best outcome, though they may worry they’re doing it wrong(I feel the Seer and Knight will be close friends, if only for their ability to vent to one another about not knowing if they’re making the right choices. Fitting, considering our canon Knight and Seer interactions.). They may be more creative, thanks to their lunar sway, trying to capture moments in any way they can, pictures, drawings, dioramas, who knows. So long as they can remember those moments, they’re happy.
Witch of Breath | Derse:
Oh boy, now this. This is a hell of a combination. Witches change things, and break the rules pretty often. Breath players are all for freedom and movement, so this player will likely break rules often, and cheat where they can- which lends itself nicely to their Derse sway. They will likely be an all or nothing type person, who is very deeply invested in their friends, and how they are doing. Whatever their hobbies are, they do not hide them, and display them all with massive amounts of pride. This person will help people gain movement, in many ways. Physical movement, in the Heir’s case, as Space players are confined to their planet for the job of breeding a frog. They may grant other freedoms as well, though I am unsure how to describe them, they may help with mental and emotional movement or freedom. This person will push against every restraint and solid idea that may tie the game down, and try to bring things up, keep isolated ideas from being truly isolated, and keep the party together, never truly alone.
It’s hard to say what the powerhouse of this session is, but this is a very strong mix. This group feels like the type of party that wouldn’t need a scratch to win, but in the end, it comes down to how the game is played. One slip up too many and that’s it. If you do anything with this, I would love to see it!
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