#NETRICSA
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thetwiggiesttwig · 6 days ago
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friendship is SERIOUS!
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nikc75 · 22 days ago
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dyggot · 4 years ago
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Guess what game I've been playing
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kitty4president · 4 years ago
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a REALLY serious deer 🔫🦌
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sunstonespark · 3 years ago
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netty and her rainbow buddies
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herebehunters · 4 years ago
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"#ok but can you fuck keanu reeves?" Nope, actually. Keanu's already been confirmed to be an AI inside your brain implants, like Cortana or Netricsa. Although I personally believe we'll meet the real one throughout the game.
well then what’s the fuckin point :( 
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machinesuper · 2 years ago
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Serious sam 2 pc download
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Steamworks for online play - It eliminates the need for Gamespy for online play since the service has been announced to be officially closed.We suggest you try the file list with no filter applied, to browse all available. No files were found matching the criteria specified. It can be played in both singleplayer and multiplayer. Co-Op and Deathmatch Chaos - Go to war against Mental’s horde with up to 16 players online and annihilate everything that moves across 45 levels of mayhem or drop the gauntlet and face off in brutal Deathmatch. The demo of Serious Sam 2 features 1 mission called Seriousopolis Uptown.Helpful Native NPCs - Meet different races inhabiting environments and even fight side by side against enemies, to experience an additional bit of cooperative play feeling within the single player campaign.Powerful Turrets and Crazy Vehicles - Use powerful turrets to wipe out the relentless hordes of enemies and engage in heart-thumping action atop wild, mountable animals and intense, death-dealing vehicles.
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Also, for the first time ever, use the alternative fire button to lob a grenade into an oncoming crowd of monsters and what the bad guys go boom!
Destructive Weapons - Unleash Sam’s classic arsenal with the shotgun, minigun, rocket launcher, and cannon or square off with new guns like the Klodovik.
Spectacular Environments - Battle across more than 40 beautiful, expansive levels spread out over 7 unique environments and gain the support of the quirky native tribes.
Fearsome Enemy Creatures - Take up arms against 45 outrageous enemies and 7 intimidating bosses from bomb-toting clowns and windup rhinos to zombie stockbrokers and the iconic beheaded kamikazes!.
Frantic Arcade-Style Action - Hold down the trigger and lay waste to a never-ending onslaught of bizarre enemies pursuing Sam from every angle and around every corner.
Serious Sam 2 is a shot of adrenaline to the hearts of first-person shooter fans across the world. You can read our thoughts on the game over here.About This Game The iconic Serious Sam brings his trademark relentless intensity to this bigger, bolder, more colorful sequel to the classic Serious Sam: First and Second Encounters! Tasked with rescuing the universe one bullet at a time against overwhelming hordes of time traveling enemies, Serious Sam must battle through thick jungles, murky swamps, frozen tundra, and futuristic cities to bring down Mental and his vile armies. Their latest entry, Serious Sam 4, was released last year and it received a positive reception from fans. It’s nice to see Croteam revisit their old games. This is serious Key Features: Frantic Arcade-Style Action - Hold down the trigger and lay waste to a never-ending onslaught of bizarre enemies pursuing Sam from every angle and around every corner. You can read the complete patch notes over here. Serious Sam 2 is a shot of adrenaline to the hearts of first-person shooter fans across the world.
Recreated beam gun animations to improve the bring up/put down animations.
Moved Netricsa icon up so it's not as close to the Armor text.
Reduced spacing of characters in the conversation text.
Removed darkening overlay from the loading menu.
Raised tool throwing Simba's target marker locations to fix items sometimes getting stuck on the model they stand on.
Created a new version of the lock texture.
Brought back the "Use auto jump" profile option.
Brought back original Serious Bomb mesh.
Brought back the original display for the minigun.
Made the gear on the side of the minigun spin.
Fixed an issue where the Albino would not spawn after you activate the Ursul Gardens chicken secret.
Fixed missing materials and other issues on new DM maps.
Moved Rocket launchers further apart in the first-person view to stop them from colliding when dual wielding.
Fixed helicopters colliding in Greendale.
We won’t list them here because we are ashamed of their existence.
Recreated fonts to fix missing characters (All translations should work fine now).
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Fixed an issue where the serious bomb ammo would carry over even when you lose your weapons.
Fixed improper order of outro movies to the statistics menu.
Fixed an issue that allowed the player to pull out weapons while driving.
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Fixed issue with “InSamnity! 2” stopping levels from loading.
You know that feeling when you’re dual-wielding cannons and shoot yourself in the face? Well, it’s not going to happen anymore.
The profile options will now initialize and save correctly.
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lachlanjeastaugh-blog · 8 years ago
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Serious Sam Analysis
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‘Serious Sam: The First Encounter’ is a game made by the ‘Croteam’ studio. It was released in 2001.
Serious Sam is a single player focused first person shooter game. The game is designed to have very little downtime and constant excitement and bloodshed, with waves and waves of constantly spawning monsters charging at the player.
There are 4 mechanics here that are really worth talking about, that makes serious sam stand out from other fps shooters of its time.
Constantly spawning waves of enemies:
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When you enter a new room/area, you are in that area for a long time, as waves of enemies constantly spawn from various points around the room and try to viciously murder you. This mechanic, with the mechanic of the variety of weapons, creates the fast paced yet strategic dynamic that this game provides. Aesthetically you feel like you have to pick the right weapon for the right situation which adds that feeling of figuring out strategy, and you also have the pressure of constantly getting chipped away at by hordes of enemies, with only some slight breathing room as you travel between areas after you have cleared one.
Weapon Variety: The weapon variety is an interesting and arguably different mechanic from other FPS games as well, due to how different the weapons are. They are strategic and useful in different situations, instead of one being flat out better than another one. They range all the way from the simple pistol with unlimited bullets, all the way to a cannonball launcher that rolls through enemies and hits stuff behind them as well. As mentioned this interacting with the rooms of enemies creates the dynamic of rationing out your ammo and using the correct guns in the correct situation. This kinda goes hand in hand with the powerups mechanic too, you’ll get them before every major room so the weapons you can use are limited by the ammo you will get just beforehand.
Power Ups:
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The power ups are items that increase/restore health and armor, and replenish your ammo or give you new weapons. Some of these are hidden in secret rooms to reward the player for exploring, and sometimes they are there to lure the player into a trap. Your milage may vary. Mostly this mechanic comes into play between rooms, you run around picking up power ups before leaving a completed room or in the hallway before entering the next one, to give you a break from the relentless combat. This is how this interacts with the first two mechanics, by giving something to fill in the negative space. The aesthetic of this is to make the player feel occupied while in the downtime.
NETRICSA journal:
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This is the part of the game that makes the game somewhat strategic instead of just a mindless shooter and that’s why it’s worth mentioning. This is something that can be opened up at any time by the player, and provide information on enemies/weapons encountered so far. After the first time you come across a new enemy, you can open this up to reference how it will behave to be prepared for later when you will come into contact with more of them in a much more dangerous situation. Dynamically it reacts with both the weapons and the enemies in that it teaches the player how to deal with them, and the aesthetic makes the player feel less lost and more like a strategic player due to actually have the information on how to react.
Game Loops:
The most important loop to mention here is the core loop. The core loop is what is repeated to make up the entire Serious Sam gameplay. It looks like this:
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The level loop is just a repeating process of this, with very little variance outside of the strategic layout of the rooms.
The moment to moment loop is basically just shooting at anything near you when you’re engaged in combat.
A play session is designed to be at least one level, as getting to the end of one level is considered the point where you have actually made progress.
Overall this is a very simple yet very fun game to play. I did enjoy playing serious sam as once I had figured out the strategy I could just sit back and shoot at things, high intensity and low thought. They definitely focused hard on minimising the unfun downtime parts of these games, and it shows, because the experience is basically always exciting, and with the way the rooms are laid out you are essentially never lost either, and while a lot of other fps’ can bore you with the downtime that never happened here. This game definitely achieved what it set out to do.
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thetwiggiesttwig · 3 months ago
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some really normal self care advice from sam and nettie
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thetwiggiesttwig · 2 months ago
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"if you get us out of here alive i might just give you a kiss (in the form of an electric shock of course!)"
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thetwiggiesttwig · 3 months ago
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sam: wow, being the last man on earth sure is serious! the NEuroTRonically Implanted Combat Situation Analyzer in his brain for some reason:
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thetwiggiesttwig · 2 months ago
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in the REALLY EARLY stages of doing a silly little roleswap thing bc its rotting in my head
NETRICSA is an android made specifically for the Mental War. She's still incredibly intelligent and also very fixated on killing. It can be a bit of a detriment.
Sam is still the one who awoke Mental. I think that in this AU Brand didn’t step in to defend him and he got a much worse sentence. He's eventually offered the prospect of 'redemption' in the form of being scanned into a chip intended to instill a bit of humanity into Nettie. He's a bit less mad in this one, at least to start, because he hasn't actually been to war. If I draw him again I'm gonna change his outfit to an altered version of what he wore on the Surveyor because that helps get the point across much better.
More rambling in the tags.
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thetwiggiesttwig · 3 months ago
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second encounter nettie u will always be real to me
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thetwiggiesttwig · 1 month ago
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a little bit more of this shit
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thetwiggiesttwig · 4 months ago
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spreading my sam/hellfire/netricsa agenda but only through memes
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thetwiggiesttwig · 4 months ago
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some silly little icons bc im reminding myself how to do pixels
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