#Mystery ranch
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grrl-beetle · 1 year ago
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Mystery Ranch Coulee 20
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grrl-bubble-acid · 1 year ago
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Mystery Ranch Coulee 30
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glassleafhouse · 2 years ago
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tiradoresprecision · 1 year ago
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Cheeky Riser de Mystery Ranch
Mata dos pájaros de un tiro con el CHEEKY RISER. Este accesorio ofrece espacio de almacenamiento clave para municiones, tarjetas de datos balísticos o herramientas, a la vez que proporciona innumerables ajustes de elevador de carrilera ATRIBUTOS CLAVE Viene con cuñas de espuma moldeadas por inyección para ajustar la altura para una alineación perfecta del ojo al visor Bolsillo con cremallera…
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ovumplus · 1 year ago
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《MYSTERY RANCH》入荷情報。8/27
おはようございます。
MYSTERY RANCH(2023秋冬)より、新作のトートバッグが入荷です。
2Wayショルダー・トートバック。
毎日の生活に馴染みやすいすっきりとしたデザインで、2つのサイズから選択できる2Wayショルダー・トートバックです。
新設計のボックス型構造により地面に置いたときに自立させて開けることができ、開閉のダブルスナップボタンは荷物をしっかり固定することができます。
《MYSTERY RANCH・メンズ》
BINDLE 10(19761440)2023F/W
ブラック・コニファー・インディゴ色 / 10,450円(税込)
20Lサイズのモデルもございます→
ブラック色
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コニファー色
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インディゴ色(入荷待ち/予約受付中)
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ソフトで丈夫なウェビン��ハンドル・ショルダーベルトは、持ち運びに便利です。
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商品詳細は、店頭・オンラインストアでご���認ください。
MYSTERY RANCH / EQUIPMENT(商品一覧)
取扱店舗:MONOLITH
《MYSTERY RANCH》入荷情報。8/27
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berlin-umzuege-hikkoshi · 2 years ago
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[購入済み]
20€
ミステリーランチのバックパックでモデルはスイートピーになります。
46 × 29 × 22 cmで33lの大容量です。
写真の通りジップがYの字に大きく開くので荷物の出し入れが簡単です。
参考定価: 39,600円
参考サイト: https://yamahack.com/170
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morbidology · 4 months ago
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Skinwalker Ranch, a remote property in northeastern Utah, has become one of the most infamous and mysterious sites of alleged paranormal activity in the United States. Spanning approximately 512 acres, the ranch has been the focus of countless stories involving UFO sightings, strange creatures, poltergeist-like phenomena, and unexplained cattle mutilations. For decades, it has attracted the attention of scientists, researchers, and enthusiasts of the unexplained, earning its place as a central figure in the lore of the paranormal.
The ranch's name is derived from the Navajo legend of the skinwalker, a malevolent witch capable of transforming into, possessing, or disguising themselves as an animal. According to Navajo folklore, skinwalkers are dangerous beings that use their shape-shifting abilities to cause harm and spread fear. The Ute tribe, who reside in the region, have long spoken of the land where the ranch is located as being cursed and avoid it whenever possible. The Utes believe that the Navajo sent skinwalkers to curse the Utes after a conflict between the two tribes, and that these entities continue to inhabit the area to this day.
The ranch first gained widespread attention in the 1990s when Terry and Gwen Sherman purchased the property in 1994. The Shermans quickly began experiencing strange and terrifying events. They reported seeing large, wolf-like creatures that were unaffected by bullets, mysterious lights in the sky, and crop circles appearing overnight. Perhaps most disturbingly, they encountered instances of cattle mutilations, with several of their livestock found dead and mutilated in ways that defied explanation—often with precise, surgical cuts and no blood at the scene.
The Shermans also described poltergeist-like activities within their home, such as objects moving on their own, strange voices, and even the sudden appearance of unfamiliar and disorienting odors. Despite their initial skepticism, the sheer volume and intensity of these experiences led the family to believe that something supernatural was at play. After only 18 months, the Shermans sold the ranch.
In 1996, Robert Bigelow, a billionaire businessman with a keen interest in the paranormal, purchased Skinwalker Ranch. Bigelow founded the National Institute for Discovery Science (NIDS), a research organization dedicated to investigating paranormal phenomena. Bigelow's team of scientists, including physicists, biologists, and other experts, spent years studying the ranch in an attempt to uncover the truth behind the strange occurrences.
Despite employing sophisticated equipment and extensive surveillance, the NIDS team was often frustrated in their efforts to capture definitive evidence. The phenomena were elusive, frequently occurring just out of view or in ways that defied scientific analysis. Nevertheless, the team documented numerous instances of high strangeness, including bizarre animal sightings, unusual electromagnetic readings, and unexplained lights and aerial phenomena. The ranch seemed to be a hotspot for what many called a "paranormal stew," with a wide range of inexplicable events occurring simultaneously.
Over the years, numerous theories have been proposed to explain the mysteries of Skinwalker Ranch. Some suggest that the area is a portal or vortex to another dimension, where entities and phenomena from other realities bleed into our own. Others believe that the ranch may be a site of advanced extraterrestrial activity, with UFOs and alien beings using the area for unknown purposes. There are also those who think that the ranch's strangeness could be the result of secret government experiments or technologies being tested in the remote location.
Skeptics, however, argue that the stories of Skinwalker Ranch are exaggerated or fabricated, fueled by a mix of folklore, psychological phenomena, and the power of suggestion. They point to the lack of concrete evidence and the often anecdotal nature of the reports as reasons to question the legitimacy of the claims.
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cottageivy · 1 year ago
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ava, end of september, first semester of college
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ghostsontelevision · 9 months ago
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i do like dungeon meshi's position of "paying your one animalesque companion, who possesses human-level intelligence, exclusively in scooby snacks is a labor violation"
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moonfromearth · 1 month ago
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Lou's turn in show jumping doesn't take place until the sun is setting over the field. She and Thunder launch across jump after jump with minimal mistakes, earning themselves a silver medal. For their first competition, it's much more than Lou expected, and the success has her thinking about her next competition...
Meanwhile, Naila watches Lou as she competes. Her instincts had been right. Lou was a natural, and she had a way of connecting with her horse that was absent in other competitors.
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phriend-shaped · 1 month ago
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Dan and Phil mock us for wanting them to have a podcast but really the fact that their mukbang videos have twice the views compared to other videos should be enough proof that we just love them yapping.
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grrl-beetle · 2 years ago
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DIOR x Mystery Ranch
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ndconceptarchive · 4 months ago
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Wired Interview -
Secret of Shadow Ranch Mobile Mysteries with Megan Gaiser
This interview was done in promotion for the Secret of Shadow Ranch Mobile Mysteries and published on March 10, 2011, by Jenny Williams for Wired magazine.
It contains some of the highest-quality images I've been able to find for this game.
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I recently had an opportunity to interview Megan Gaiser, President and CEO of Her Interactive, the company that makes Nancy Drew computer games and other related titles. Megan is a force in the gaming world, helping the company receive 20 consecutive Parents' Choice Awards, and being a very influential woman in the game industry. Millions of copies of Nancy Drew games have been sold.
As we've written before at GeekDad (and also at GeekMom), Nancy Drew computer games are great fun for kids and grown-ups alike. There is enough help built in for kids to play (age 10 and up, perhaps), and enough difficulty and logical thinking required to entertain adults.
In addition to creating the beloved computer games featuring Nancy Drew (and sometimes The Hardy Boys), Her Interactive has recently developed Nancy Drew Mobile Mysteries® for the iPad and iPhone/iPod Touch, the first of which is Shadow Ranch. It seems to be set in the same location as one of the Nancy Drew computer games, but the new playing environment has given the opportunity for plenty of new game functionality. From what I can tell, it's one part Choose Your Own Adventure-type book, one part game and one part puzzle, and completely awesome.
GeekDad: Obviously these games are based on the Nancy Drew books and need to include the intrigue and suspense, but why is there a need to make the music scary and have people jump out and surprise you, especially since these games are intended for children?
Megan Gaiser: We make lots of different types of mystery games. Some have more adventure to them and others we try to make them a bit scary. We try to use music that both immerses the player and also adds to the story content. We use scary music at the appropriate times and we’ve found that most of our fans like it.
GD: Which games do you recommend to those who prefer less scary fare?
Nancy Drew Mobile Mysteries. Image: Her Interactive
MG: I think a good rule of thumb is to pay attention to the ESRB rating. Our most recent release, Shadow at the Water’s Edge was our scariest game yet, but we try to create games with more adventure like Warnings at Waverly Academy, The Phantom of Venice, Treasure in the Royal Tower.
GD: How close to the original books are the games?
MG: We do take inspiration from the Nancy Drew books. For instance the new iPad game is based on the best selling Nancy Drew book “The Secret of Shadow Ranch.”
GD: Which game is your favorite? What do you like about playing the games yourself?
Nancy Drew Mobile Mysteries. Image: Her Interactive
MG: Right now I’m very excited about our new Mobile Mysteries series for the iPad/iPhone, Shadow Ranch. With our modern twist on the interactive storybook, you’re not just reading a Nancy Drew mystery – you’re engaged and making decisions about how that mystery unfolds.
GD: How will the upcoming Mobile Mysteries compare with the PC versions? What similarities and differences will they have?
MG: The Nancy Drew Mobile Mysteries Series of Apps from Her Interactive is a mystery gaming adventure that introduces a new category of interactive entertainment-on-the-go for the 21st century by innovatively merging books and games so that players discover a new adventure with every turn of the page, mini-game played or decision made.
GD: At what age do you feel kids can do these mysteries on their own? I've done them with my 9 year old daughter for a few years, but don't feel she'll be able to figure most of it out on her own for a few more years yet.
MG: Many of our games allow players to choose difficulty level. They can choose to play as a Junior or Senior detective which allows players of all skill levels to solve the mysteries. Some mysteries are more challenging than others and we think it’s okay for kids to play along with their parents. We are working on ways to make these PC games more accessible to welcome a broader audience.
Nancy Drew Mobile Mysteries. Image: Her Interactive
GD: Will there be more Hardy Boys games coming? They bring a different feel to the gameplay.
MG: There are no plans for Hardy Boys games at this time, but we often have male characters in our games helping Nancy solve the mysteries. Stay tuned!
GD: What type of research do the game developers do when developing the games? Do they travel to ranches and oceans and the desert to get a better feel for the setting?
MG: We take pride in the fact that we do a lot of research using the internet, books, photos, etc., to ensure we create authentic settings. We also learn a lot about the culture so we can incorporate cultural discovery into our games. For example, in Shadow at the Water’s Edge, there is calligraphy and tea ceremonies.
GD: How long does the average adult player take to finish a game?
MG: 5 hours.
GD: Some games are more interesting than others. Do you have more than one design team?
MG: There are around 30 employees at Her Interactive, several who have been with us since the beginning. Everyone on the team contributes to creating the game. I am proud to say we have mastered the art of creative collaboration. We have the designer, creative director and art director who set the general direction and the look and feel, the writer who gives the story life, the artists who create the beautiful environments, the sound and music directors, the programmers, etc.
My daughter and I have played half a dozen of the Nancy Drew computer games. They're fantastic for playing as a team or a family, since there is something for everyone to do. There are puzzles to solve, decisions to make, information to write down, and conversations to have. If you're looking for several hours of a family (or individual) challenge, check out Her Interactive. To get more information, visit the Her Interactive website, or try out some of the games in the Nancy Drew franchise!
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nopefer-art-tu · 2 years ago
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listening to ppl react to brokeback mountain is such a great way to identify who is good at paying attention to subtext and who is not lol
so many podcasters have cited the scene where theyre on their last campring trip together and jack tells ennis he has a girl hes been seeing on the side as proof of jack's bisexuality or whatever and like. look. you can argue whatever sexuality you want for him, but if ur gonna do that, CITE A DIFFERENT SCENE!
the whole reason the scene w david harbour and anna farris was written into the script at all was so that later in the story, when jack's dad tells ennis that he had another guy who was going to come up there and live w him on his parent's ranch, we realize that the "rancher's wife" jack said he'd been sneaking around with back in texas was actually the same ranch neighbor jack's dad was talking about, meaning jack was lying to ennis
and thats also why ennis kind of freezes for a beat when jack's dad says that, bc he's making the same connections the audience already did. or at least was supposed to lol
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tiradoresprecision · 2 years ago
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Bolsa de despliegue All In de Mystery Ranch
Bolsa de despliegue All In de Mystery Ranch
Según las solicitudes de los clientes, Mystery Ranch ha presentado la bolsa de despliegue All In que se lanzará la próxima semana durante el SHOT Show. Ofrecido en versiones internacionales y compatibles con Berry, esta bolsa de 160 L cuenta con ruedas y un gran compartimento central. El equipo de Mystery Ranch reunió un grupo de usuarios finales para crear el All In. A diferencia de otros bolsos…
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deancaspinefest · 2 years ago
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On Wayward Tracks
Author: Followsthebees | Artist: wigglebox Posting on Monday February 27
Lawrence, Kansas. 1882. Taken in by Bobby Singer almost two decades ago, Sam and Dean Winchester earn their keep on Singer Ranch, a refuge for a number of wayward souls who work for food and board but have gained a family and community in return.
Entrepreneur Gabriel Novak moves to Lawrence to open his own brothel, proposing that his brother Castiel leave the family business in Boston and work for him. It’s a tempting offer that, along with his aching attraction for a certain green-eyed cowboy, makes Castiel wonder if he could find a true home on the range.
When outside forces threaten the existence of their way of life, Dean, Castiel, and their families are brought together in ways that they never could have imagined as they race to save their loved ones — and keep their dreams of a life together alive.
Keep reading for a sneak preview!
Castiel has been hard-pressed not to openly stare at the man across the saloon. He has a certain charisma that captured his attention and has kept him enthralled since he first heard that boisterous laugh and saw him burst through the swinging doors. Out of the corner of his eye, he watches the man approach the bar to order drinks for his table, grinning and exchanging pleasantries with the woman behind the counter. He then produces a small wooden object from his pocket and hands it to the barkeep. The older woman visibly melts and reaches across the wooden counter to affectionately pat the man’s cheek a few times before placing it with a couple other carvings behind the bar. While he’s waiting on the round of whiskey, Castiel takes in the details of him: his sandy brown hair just pokes out from underneath the Stetson, and his face is tan from time spent in the sun. Anyone could see, judging by his dirt-clad boots and well-worn, frequently mended clothes, that he works outside, and it has made the dusting of freckles on his nose and cheeks more prominent. Before he can stop himself, Castiel thinks about how far down those freckles go. Before returning to his table where he has been talking loudly and playing cards, the freckled man takes a step toward Castiel, who is still blatantly staring and wanting. The cowboy chuckles as he slides one of the glasses to him, knuckling at Castiel’s chin. "Need something to fill that mouth?" the man observes in lowered tones, undisguised hunger in his gaze, before returning to his group. Castiel closes his mouth and raises his hand to the place where the familiar ghost of the man's touch continues to warm his skin. As the man rakes in a large pot during a round of cards, he flips off the hat of a fellow player and throws his head back in laughter, his own hat falling off in the process. The redhead next to him picks it up and shoves it on his face, causing him to flail as he is blinded and knocked off balance. The whole table and a few others — including Castiel — chuckle at the antics. It’s like their own comedy routine. They are a rowdy bunch and Castiel’s eyes are drawn toward them. He is perhaps a little envious of their camaraderie but it brings him comfort just watching them interact. Besides that, the anticipation is palpable.
 [continue reading on Ao3 on Monday February 27]
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