HOW to DOUBLE your Money I Rule of 72 I Compound Interest
HOW to DOUBLE your Money I Doubling Your MONEY I Rule of 72 I Compound Interest
In this quick and informative #shorts video, we dive into the Rule of 72, a powerful tool for anyone looking to double their money through investments. The Rule of 72 is a simple formula that helps you estimate how long it will take for your money to double at a fixed annual interest rate. Whether you're new to investing or a seasoned pro, understanding this rule can be a game-changer for your financial goals.
In Fixed Deposits, the rate of return is 6% so your money will double in 72/6 = 12 years In Mutual Funds, the rate of returns in 9% so your money will double in 72/9 = 8 years In Equity, the rate of returns is 12% so your money will double in 72/12 = 6 years.
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Hey GMMTV, if you just wanna make Our Skyy 3 a compilation of wedding episodes the couples from your biggest series now that marriage equality has passed, I think you could make solid money. Just saying.
We’ll start with every show you let talk about marriage equality/marriage and go from there.
And with all the money from the BL stuff, you can let my favorite teachers, Nida and Bambam officially update their gender markers and get married—and just a trans sapphic wedding would be a personal gift.
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Prompt 80
So Dan knows that there’s heroes that have gone back in time, he’s aware of that fact. But he doesn’t exactly care and has more important things to worry about. Like the fact that Danny and Ellie are now three years old, right when he’s moving, though maybe that’s a blessing in disguise seeing as the GIW are searching for them in Amity.
But still, he has more important things to worry about than the speedster vibrating five feet away from him. Like making sure Ellie and Danny are alright to visit (ugh) Peepaw Clocky while he goes to work.
Ms. Mercy is not messing around, which he appreciates in a workspace, but he has to wait for another opening in the daycare before he can bring his, as far as everyone else is aware, siblings who he got emergency custody of.
What with how Jazz is interning in Gotham, they figured Metropolis would be safer. Now if the speedster would stop following him, he would really appreciate it. He’s literally just an intern under Ms Mercy as an assistant, not even one of the scientists, and it’s not like his timeline of the end of the world exists anymore!
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(while i am crumbling into pieces from cramp pain)
back when they announced the totk masterworks book i said i wasnt happy about it bc it would either
prove they thought all this was good from the start and everything went as planned
show us that they had unbelievable better ideas and plans but for some unknow reason scrapped it all
as it stands now with the concepts i have seen ... they somehow did both, some things seemed to have been planned fro mthe start (the whole focus on sonau/zonai stuff for example, which i personally just dont like bc i liked them better as an unkown mystery you never get to meet) and other stuff (like ganondorfs concepts, or the infinitely cooler castle in the sky esque concepts for the sky islands, instead of some nonsensical, meaningless little stone crumbs) was much, much more interesting initially
(together with the interviews that said they initially planned to have the battery be a magic meter and make the sonau more magic than tech- but then decided to build their stuff around modern electrical devices just so players would immediately know what it was an what it would do -why????? thats so boring?? and unecessary ?? and they still give you tutorials for it anyway, multiple times??!!- for some ungodly reason)
it makes me more and more sure that this game, that took 6 years to make with most assets already being there (the same time that botw took to make?????????), went through a similar development hell as that one final fantasy game did where the director decided to make it an entirely different game every few weeks bc he saw something cool in another game-
its the only thing that makes sense to me, why else would it be so weirdly ... unfinished, its full of grand ideas badly executed, or like i said in a previous post, like an alpha build (weird! did someone in charge also see cool stuff every few months and decide they wanted it in there too no matter what so everyone had to scramble to try and put it in making the whole jenga tower fall over and over??), just to test how far you can push things, with placeholders everywhere, the same cutscene pasted in where another should be and a placeholder reason to get players to go soemwhere (fake zelda) and rough ideas for puzzles etc, that was never finished, jsut highly polished (in looks, sounds and presentation) in hopes of it being 'good enough' or players not noticing
(like, take the underground for example, the idea itself is fantastic and cool as fuck, but its feels like an idea that was never finished and just barely fileld with some things to try and cover up the fact that it was never done, like a statue that wasnt done being carved but ran out of time so they painted it anyway- take the base map and invert it, put some easily accessible points of jumping down into it in random spots to test if the game can handle it- no time left to actually get that idea anywhere more specific and well thought out/put together, so its left like that, put the same texture everywhere, barely modified copies of the same enemies, and some little reward spots that make no sense, modelling three types of trees and an enemy camp is way quicker to do than actually making an entire new map (they didnt have to make it the same size btw, just make it big but unique caves, put the gravity effect down there in enclosed spaces! makes it less weird to have randomly happen in the sky! etc) but its there!! its in the game and if they are lucky most players wont go down there enough to notice how meaningless and unfinished it all is)
knowing they would most likely never admit to it though, probably bc of their reputation, is just addign to the frustrations i have with it :I
(i just hate to not know the reason for things, if the devs, who are usually the ones being worked to the bone for things they know arent good, where put through that bc some executive big shot threw their tables around every so often or neglected their project bc they wanted to focus on something else first ... id like to know, i dont enjoy making up these conspiracy (?) theories .......... but i cant shake this feeling, its jsut makes no sense)
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