#Mk fp is here so many times
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sherbetstudios · 11 months ago
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2023 Art + Animation summaries!
(NOT ALL OF THESE CHARACTERS ARE MINE. SOME ARE, OTHERS BELONG TO THEIR RIGHTFUL OWNERS)
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heydaytravelcompany · 5 years ago
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Disney World Vocabulary: Terms To Know
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When planning a Walt Disney World Resort vacation, guests encounter pieces of language unique to the most magical place on earth.  To help you understand what Cast Members, other guests, and even your Travel Advisors are talking about we’ve compiled a list here for you.  Please enjoy our list of Disney vocabulary terms and their meanings to study before your next trip. Also, check back because this list will continue to grow and evolve, just like the parks!
Disney Vocab In Alphabetical Order:
Advanced Dining Reservation (ADRs)
ADR's secure your party a table at some of Disney’s most popular restaurants. Guests can make ADRs at the 180-day mark of their check-in date, starting at 6 AM EST online and 7 AM over the phone and can book them for up to 10 days past their check-in date. Here is our guide to the planning timeline in case you missed it.
Cast Member (CM)
Cast Members are the employees at Disney.  Walt Disney believed the guest’s experience when visiting his theme parks is akin to being at a movie, so rather than calling his employees just that, the term "Cast Member" underscores to all that they are part of the production that is put on each day for the guests visiting the parks and resorts.
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Character Dining
Table Service experiences that include an appearance by Disney Characters are considered Character Dining. Here is our dining guide, as well as where to find the Disney Princesses for character dining experiences.
Counter Service / Quick Service (CS / QS)
Counter Service or Quick Service is also referred to as Fast Casual.  These terms refer to the snack stands and restaurants where guests walk to a counter, order their meal, and take the food to a table. 
Disney Dining Plan (DDP)
Disney Dining Plans are available exclusively to guests of Disney Resort hotels, it is an optional pre-paid meal plan.  Guests have the choice of 4 different plans with varying entitlements to a certain number of table service, counter/quick service, and snacks per day.  
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Disney’s Magical Express (Magic Express or ME)
Magical Express is the airport shuttle service operated by Walt Disney World to transport guests and their luggage from Orlando International Airport (MCO only) to all Disney World resort hotels and back again.
Disney Vacation Club (DVC)
It is probably easiest to think of the Disney Vacation Club as the Disney version of a timeshare.  It is the lease of a deeded property that translates into a points booking system.  You then use those points to book nights at multiple resorts throughout Walt Disney World, Disneyland Resort in Anaheim, Aulani, Disney’s Beach Resorts (Hilton Head and Vero Beach), as well as Disney Cruises.  
Extra Magic Hours (EMH)
Each day, guests staying at select Walt Disney World Resort hotels can enjoy select attractions in at least one of the 4 theme parks, before or after regular operating hours. Extra Magic Hours are one of the perks of being “on property” at WDW.  
FastPass+ (FP+ or FP)
FastPass+ is a complimentary benefit extended to anyone with valid admission. Each Walt Disney World ticket holder receives three advanced FastPass+ selections for a single park (per day). We have a whole guide on this!
Hard Ticket
A hard ticket refers to specific events at Walt Disney World that require a separate, from park admission, ticket.  You’ll often hear something called a Hard Ticket Event, e.g. Mickey’s Not-So-Scary-Halloween Party (MNSSHP), Mickey’s Very Merry Christmas Party (MVMCP), and Night of Joy.
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MagicBands
Disney Magic Bands are secure all-in-one devices that allow you to effortlessly access the plans and vacation choices that you’ve made with MDE.  They are colorful, customizable, and waterproof wristbands that you can quickly and easily touch to a sensor called a touchpoint. 
Memory Maker
Memory Maker is package guests can purchase so to download, edit, and print all of the photographs taken by PhotoPass photographers and attractions throughout Walt Disney World.  Memory Maker is currently included with annual passes. A discount is offered is purchased before arrival although not required. See PhotoPass.
Monorail
Disney's monorail is a single elevated-beam train providing service on three different tracks.  There are two loops in the Magic Kingdom area, circling the Seven Seas Lagoon.  One is an “express” track from the TTC to MK and the other loop is the Resort Loop.  The third provides service to the Future World entrance at Epcot.
Minnie Van
Minnie Van's specific service offered in partnership with Lyft in which the drivers are Disney cast members.  Recently, this service has been expanded to include more resorts and the Orlando International Airport.  
My Disney Experience (MDE)
The My Disney Experience website and the app will play major roles in your trip.  You’ll use the website and app to form your travel party and make your ADR and FP+ reservations. During your trip, you’ll be able to track your itineraries and access your Disney PhotoPass pictures.  It also serves as a resource in the parks giving you a map (including indicating where you are), current wait times, menus, and the ability to preorder food at some restaurants!
On Stage/Off Stage/Backstage
Following Walt Disney’s belief that a visit to his theme park is part of a production, these terms refer to where Cast Members are.  On Stage refers to when Cast Members are in view of guests or in a situation where they may interact with guests.  Off Stage or Back Stage stage refers to behind the scenes areas where guests are not permitted.
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Park Hopper
Park Hopper (or Hopper as it is commonly shortened to) is an optional admission add-on that allows guests to visit multiple theme parks in a single day.  
Park Hopper Plus
The Park Hopper Plus provides the same benefit of the Park Hopper add-on, plus the addition of access to the water parks, a round of miniature golf, and a round of golf.  
Park Hopping
Park Hopping is the act of visiting multiple parks in a single day.  Having an annual pass or Park Hopper add-on is required for this. If you need more information, here are some Park Hopping Tips.
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PhotoPass
PhotoPass is a service that Disney offers with Cast Members taking your photos throughout the parks, most character interactions/meals, and on some attractions.  The service is free and you may view the photos on the MDE app or at PhotoPass shops throughout the property.  Things can get a little confused because there are other PhotoPass-branded products around the parks.  Specifically, you may see ads for single-photo downloads, coffee cups and other merchandise with photos on them, albums, etc. available for purchase. Lucky for you, Heyday Travel Company has you covered! We have a PhotoPass and Memory Maker guide. The important thing to keep in mind is that PhotoPass is the service and Memory Maker is the product/photos.
Pin Trading
It is as straightforward as it sounds, you trade Disney Pins with the Disney Cast Members and for many to a lesser extent with other guests. You can learn more about Pin Trading here.
Resort Loop
The resort loop is the Monorail track that services the Magic Kingdom area resorts: starting at the TTC, to the Polynesian, Grand Floridian, Magic Kingdom, Contemporary, and then returning to the TTC, in that order.
Signature Dining
Signature Dining is a dining experience that uses (2) Table Service dining credit per meal rather than the typical (1) credit.
Skyliner
The Skyliner is the newest mode of transportation offered on-site, a gondola system.  The main station is located at Caribbean Beach with 3 different legs running to; the International Gateway entrance of Epcot by way of Riviera Resort, Hollywood Studios, and the Hourglass Lake station providing access to the Art of Animation and Pop Century resorts.  
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Table Service (TS)
Table Service refers to restaurants where guests will be seated and Cast Members will take their order and serve them tableside, also includes buffet and family-style experiences.  These are also typically the restaurants that you’ll want to make ADRs for as demand can be high.
Tables in Wonderland
Tables in Wonderland is a dining discount membership available to Florida Residents, Annual Passholders, and Disney Vacation Club members that allow them to receive a 20% discount at select restaurants on food and drink.
Ticket & Transportation Center (TTC)
The ticket and transportation center is a major transportation hub at Walt Disney World, serving as a transfer point between boats, buses, monorails, and parking for Guests near the Magic Kingdom.
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Other Common Disney Abbreviations:
AK – Animal Kingdom AKL – Animal Kingdom Lodge BOG – Be Our Guest BBB – Bibbidi Bobbidi Boutique EP – Epcot FOP – Flight of Passage HS – Hollywood Studios MK – Magic Kingdom RoTR – Rise of The Resistance Like I mentioned earlier, it's best to keep checking back here for updates! Disney parks and resorts are always evolving, meaning the vocabulary is likely to expand as well. Heyday Travel Company strives to stay up to date and be your go-to Disney vacation one-stop resource, we even provide real-time weather and any refurbishments (construction or renovations) going on!
Feeling Overwhelmed? Let Us Help YOU!
Heyday Travel Company can plan a Disney vacation that’s perfect for you. We are a free Disney travel planner with expert knowledge of the entire Disney catalog and Universal Parks destinations. No matter where you want to go, our experienced team is excited to help you make it happen. We provide our service at no charge, so you’ll only have to pay for the vacation itself. If you want help planning a Disney trip that’ll make your dreams come true while also fitting your budget, let’s talk!
Fill Out Our Form To Start Planning Your Perfect Disney Vacation!
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antibunny · 7 years ago
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So what if Nintendo comes out with the N64 classic?  What 30 games should be on it?   I remember a few very good ones, but it wasn’t exactly a quantity system.
Reblog with 30 N64 games.
Here are mine and I’ll even explain why.
1. Mario 64:  Duh
2. Ocarina of Time: Gotta have Zelda
3. Majora’s Mask: Some under appreciated Zelda
4. Starfox 64: I still fire up the N64 to this day to play this.  It’s just that good.
5. Yoshi’s Story: The N64 was more than just a 3D console. Though most devs preferred to take advantage of its 3D processing power, it could still shine as a 2D system as well.
6. Goldeneye 007: There’s going to be some tough licensing involved in getting this one, but it would well be worth it.  This is in most people’s top ten lists for N64 titles.
7. Gauntlet Legends: Who doesn’t love some Gauntlet? Get your freinds together, pick your classes and go murder waves of enemies.
8. Megaman 64:  A solid port of Megaman Legends.  A great example of how low poly doesn’t need to be muddy and ugly.
9. Wave Race 64:  The N64 was host to a good share of racing games, but Wave Race deserves props for its excellent water physics.
10. F-Zero X:  When we’re talking about racing games you can’t leave this one out. 
11. Mario Kart 64:  Sure Mario Kart began on the SNES, But in 3D it truly found its identity.
12. Mario Party 3:  Mario Party games keep getting made, and the N64 having pioneered a 4 controller setup was the perfect place for a party game.
13. Super Smash Bros.:  How could you possibly leave this one off the list?
14. Donkey Kong 64:  While Rare developed this game, it’s solidly Nintendo’s intellectual property, so why not include it?
15. Diddy Kong Racing:  Another racing game?  I’ll be honest I don’t even like racing games, but man did the N64 have some that I loved anyway, and this is one of them.
16. WWF No Mercy:  The N64 also saw its share of great wrestling games.  It was a hard call to choose among them, but this one is the most fully featured.
17. Kirby Crystal Shards: Gotta have those mascot games.
18. Mischief Makers: Another example of amazing 2D on the N64.
19. Sin and Punishment:  Sure it’s an import, but the localization was so complete before its cancellation that it was already offered on the Wii virtual console, so why not take advantage of that?
20. Paper Mario:  The N64 was pretty RPG starved, so this fills that gap.
21. Doom 64: Lots of FPS games on the N64, but what was great about Doom 64 is that it wasn’t a port of Doom, but an entirely new game that not nearly enough people have had a chance to experience.
22. Castlevania: Legacy of Darkness:  Ok, so I get that the N64 Castlevania games are controversial, but most haven’t even played LoD.  This was a vast improvement over CV64, and in many ways was what that game was meant to be the first time.  It’s dark and atmospheric, and I think enough time has passed that a new audience can give it a chance.
23. Ogre Battle 64:  I’m not a big player of strategy games myself, but the cult following this game has more than justifies its inclusion.
24. Harvest Moon:  The start of a popular series with a simple, but engrossing premise.  Also a nice break from all the ultra violence popular in the late 90′s era of gaming.
25. Pilotwings 64: Some would call it a glorified tech demo, but what a tech demo it was.
26. Fighter’s Destiny 2: Again with the obscure gaming.  The N64 had a few fighting games, but the Fighter’s Destiny series used a 3 falls system not unlike Olympic karate which made it very different from other 3D fighters of its time.  The sequel also was much more fully featured than the original.
27. Mortal Kombat Trilogy:  It was hard to choose between this and MK4, but since there’s already a 3D fighter on the list, I thought it best to include a 2D fighter as well, and MK Trilogy is a massive one, featuring every MK character in the series up to that point.
28. Bomberman 64:  Bomberbman 64 was a departure from the classic Bomberman formula, but still a quality game in its own right.
29. Mario Tennis:  Gotta have sports right?
30. Pokemon Snap:  It was hard to choose a Pokemon game for the N64, but the big deciding factor was that Stadium required an accessory and a copy of the gameboy Pokemon games to really play it to its fullest, while Snap was a full game right out of the box.
Excluded from the list:
Most Rare games:  There’s going to be enough of a fight to license Goldeneye already.  I’d love to include Perfect Dark, Turok, Conker, Killer Instinct Gold, and Jet Force Gemini, but it’s not happening.
Mario Golf:  I think one Mario sports game is enough.
1080 snowboarding:  Again, the racing and sports genres are represented enough already.
Rayman 2: I’ve played it, and it’s honestly not a very good game.  Besides it has plenty of ports already.  The difficulty is too high, and the graphics are dull and muddy, which doesn’t suit Rayman at all.
Cruisin USA, Excitebike 64, and Automobili Lamborghini: Simply, the racing genre is represented enough already.
Resident Evil 2: In the N64 days I was happy to get RE2 at all being a Nintendo player, but this isn’t the best port of this game.  If there was space on the list, I’d have included it, but I felt like the existing selection was well rounded enough already.  If Goldeneye is not possible, then this would be the first candidate to take its place.
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12setsofchopsticks · 8 years ago
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TOKYO DISNEY
So now let me tell you about Tokyo Disney:
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WARNING: THIS IS GOING TO BE A LONG POST!!
OK SO, there are two parks at Tokyo Disney, Disneyland and Disneysea. Disneyland is basically the Orlando equivalent of the Magic Kingdom and Disneysea is kind of like the other three parks combined (I have never been to Disneyland in California so I can only relate to Orlando). Shota and I chose to go to Disneysea, and it was a blast! I wasn’t totally sure if he knew exactly what he was getting into by going to Disney with me, but he kept up so it was all good! 
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^Some of the scenery from Disneysea.
It was lucky we decided on Disneysea because a few days later I would end up going to Disneyland with my senseis 
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^They are so cute, I love them. 
We went after work with the “After 6 Passport” so all of the fastpasses were gone (SAD!) but we still had so much fun.
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First let me talk about the things that were the same:
Attractions: Many of the rides have an Orlando equivalent, like Toy Story Mania and Tower of Terror although they do a little bit of a different spin on them (at least Tower of Terror, we didn’t get a chance to do Toy Story).
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Some of the rides are the same but with different theming, for example, the Indiana Jones Adventure is the pretty much the Dinosaur: Countdown to Extinction ride in Animal Kingdom. However, there were also things like Aladdin’s magic carpet and the teacups just to keep it classic. Also OMG I was walking around Disneysea just minding my own business when I saw a whole area themed around CAPE COD. I could not believe it!! I was like SHOTA THIS IS WHERE I AM FROM.
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I thought it was so crazy that, of all the places in the world, Tokyo Disney decided to highlight the charms of the good ole’ Cape! 
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Apparently there is a bear character named Duffy that is from there, why I didn’t know that is totally beyond me. Anyways. Disneyland was almost exactly the same as Magic Kingdom. There are the three mountains (Space, Splash, and Big Thunder), It’s a Small World, Haunted Mansion, Pirates, etc. Interestingly enough, it was all located in the same general areas too. My senseis were super surprised when I knew exactly how to get from Space Mountain to Big Thunder, without a map, despite having never been to the park before. Cinderella’s castle sits in the middle of the park (it is said that the story of Cinderella resonates in Japanese culture due to her hardworking attitude) but unlike in MK, you can actually go inside and walk around inside the castle! Unfortunately, this was closed by the time we got there.
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SIDENOTE! The park music was also the same, at least for Disneyland, I didn’t even realize it until I was in Frontierland humming along to the music and my senseis were like “oh, have you heard this song before?” and I was like “oh, yes I guess I have, LOL!” Then when I got to Tomorrowland I realized that it was indeed the same and I got all kinds of fuzzy feelings. And, of course, in true Disney fashion, there are also fireworks every night.
Fastpasses: Yeah, so they still use the paper fastpasses which, for me, is a bit of a throwback. But I think Orlando is currently the only park that uses the magic bands/MyDisneyExperience FP right now though, so it’s not too different from other parks. When the magic bands come though, you better believe I’ll be ready for it. One thing to note here is that the fastpasses run out MUCH faster than in Florida. We went to Disneysea on a “slow” day and FPs for Toy Story were gone after two hours.
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That being said, Shota and I did a really good job organizing our fastpasses and got on a whole bunch of rides at Disneysea. As I mentioned earlier, when I went to Disneyland, it was late so the fastpasses were already gone. So even though it goes against everything I believe in to wait for Space Mountain for nearly TWO HOURS, I did it. It actually wasn’t so bad though because we got Mickey-shaped cheeseburgers and ate them in line, which was one of the best ideas of the night.
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Anyways. Kind of related to fastpasses is the ticketing. Like I mentioned above, Tokyo Disney does not yet have the magicband technology so everything is still paper. You *can* get your ticket online and print it out or buy it directly from the ticket counter, but what a lot of people (read: tourists) may not know is that you can actually buy your ticket from the conbini. Have I talked about conbinis yet and how awesome they are? Holy moly, more on that to come later I guess, but YES! There is a 7/11 that is maybe a stone’s throw from my house so we hopped on over the night before and bought our tickets right then and there. Boom, done. How cool is that??
Monorail: There is a monorail that takes you around from the parks and resorts. It was much cuter than the Orlando ones because all the windows and handles were shaped like mickeys.
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HOW KAWAII, RIGHT???
One difference here is that you have to pay to use it. This is most likely due to the sheer number of people who come to Tokyo Disney via public transportation.
Staff: Every staff person I encountered was really friendly and helpful. Some more good news here is that most of them speak English really well, too! Someone even gave me a sticker for my birthday and drew a picture with my name on it :3
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^ FYI that’s my name. Also my BiRtHdAyYyYy!
Also all of the performers were great! Every show I saw had really talented dancers and their costumes were certainly on point. Not that the WDW parks don’t have good talent, but boy these people really take their job seriously and their hard work shows!
Okay, now let’s talk about the things that were different:
The Crowds: Holy moly, we got to Disneysea around a half hour before the park opened and this was the line to get in:
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Keep in mind that it was 7:30 am on a random Monday. The crowds were like nothing I have ever seen before. It should have been madness, but actually…it wasn’t. This was one of the major differences between Disney world and Tokyo Disney that I noticed; that, despite the sheer numbers of people, things were still neat and orderly. However, there were many staff members holding up signs (especially in the morning) that said “please do not run!” The temperament of the crowd was generally considerate, which I think was partly due to Japanese culture and partly also that it wasn’t 95F with 100% humidity. On a slightly related note, I didn’t see any toddler meltdowns (MIRACLE??)
Shopping: Anyone who’s ever been to Disney knows that the shopping is a big part of the experience and Tokyo Disney is no different. However, what they have in the souvenir shops are really different. A big part of Japanese culture is gift giving, especially in the form of small souvenir snacks or おみやげ (o-mi-ya-gay), which literally translates to “souvenir.” I noticed that, instead of the things that you usually see in the Orlando shops—like pins, mugs, snowglobes, etc.—there were a lot more snacks in fancy tins for people to take home and give to their friends, families, and coworkers. It seemed like many of the items that were being sold were marketed as things that people could give as gifts for others, rather than items to take home for themselves, which really reflects the omiyage culture that is the desire to share experiences with your peers through souvenirs. I got these two, look how CUTE the frozen one is!!
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Among the omiyage, I also saw tons and tons of apparel. Ears galore!! One hilarious thing I kept seeing were these giant hats of characters like the aliens from Toy Story or Olaf from Frozen.
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Especially when kids in groups wore them they looked like the real aliens, I wish I got a real picture cause it was really funny to see. Another interesting trend is these things that people buy to hold popcorn (more on popcorn below). It’s basically just a big plastic bucket in the shape of a character and people wear them around their necks. I saw them EVERYWHERE, like they were literally the coolest thing since corn first popped.
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Food: I’m almost tempted to say that the food wasn’t as good, but I feel like that’s an unfair statement because Orlando has so many world-class restaurants and I only ate park food. HOWEVER, I can definitely say that the food was different. Like WTF is this thing:
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Have you ever seen any food item that looks more like a giant isopod? But actually this thing was delicious. With a name called “gyoza sausage bun” how could it not be, right? Still, it looked so alien.
Speaking of alien food, I also saw these lil guys:
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I didn’t eat them, but I did take a picture and laugh about them for a little bit. Another big thing in Tokyo Disney is POPCORN. Holy moly, if I didn’t see over 12 flavors of popcorn. There were definitely normal flavors like butter and caramel, but then there were things like soy sauce & butter, strawberry, cappuccino, and curry! I didn’t try any though. PROBABLY CAUSE I DIDN’T HAVE ONE OF THOSE AWESOME POPCORN CONTAINERS. Ugh, next time. One thing I DID definitely have though, was a churro!! Yes, churros!!! However, they were not exempt from the strange flavors either. While I enjoyed a cinnamon sugar one, they had sweet potato and strawberry as well. They also had turkey legs but they were like, half the size as the ones in Orlando. Shota COULD NOT believe it when I showed him a picture of the turkey legs I had in Magic Kingdom, he was like “IS THAT EVEN REAL?? DID YOU ACTUALLY EAT THAT?” Yes, I did. And I learned my lesson, which is why I’m not getting another one ever again.
Also look at this adorable Mickeyburger:
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Language: I guess this one is pretty obvious, but pretty much everything was in NIHONGO!! 
Because Disney is an American entity, there was still a huge amount of English around. Mostly these were things like ride and store names (or anything that was trademarked, really) and various warnings/disclaimers (think “please stand clear of the doors/por favor….”). But! Almost all of the character voices sounded the same. It was super strange to hear Mickey Mouse in his Mickey Mouse voice say something like “僕のたもだちが大好き!” (I love my friends!), it was like those stories you hear of someone waking up from like a coma and suddenly being fluent in another language. Bizarre!
Also, the songs would switch back and forth between English and Japanese. I guess I knew that they would translate songs to popular movies like Frozen, but it’s still strange to hear “雪だるまつくろう? ( yuki daruma tsukurou)” instead of “do you wanna build a snowman?”.
At the same time, it’s a little disorienting to finally have gotten used to Japanese Disney only to realize that what I’m *actually* hearing is English. It’s a really hard feeling to describe, but it kind when you snap out of a daydream and you know that someone has been talking to you but you have no idea what they just said.
OH WELL, WHO CARES!
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So in conclusion, I still think that Disney World is better than Tokyo Disney (it’s hard to compete, especially given the size), but I’m really glad I got to experience both parks! I think they did a really good job taking an American theme park and blending it with Japanese culture. I will definitely go back before I return to the states!
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terryblount · 5 years ago
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DSOGaming – Here are our Games of the Year 2019
There have been a lot of great games for the PC this year. As such, and contrary to all previous years, we’ve decided to share with you today our Games of the Year 2019. In this list, you’ll find the games that DSOGaming’s writers enjoyed the most. Do note that this isn’t our “Top 10 Most Optimized” and “Top 10 Worst Optimized” lists; these lists will be published next week. So without further ado, here are our best PC games of 2019.
Chris Kountouras – Red Dead Redemption 2
My game of the year is Red Dead Redemption 2, simply because the game wipes its ass with every other open-world game out there. This Western ‘simulator’ provided me with a grand array of feelings throughout its very long single player story, and what a glorious story it was. Arthur Morgan might be the best developed character I ever played.
I laughed, I raged, I robbed, I saved, I killed and I died, time and time again. I lost my way an infinite number of times in this game. Going from A to B had never been so hard in a game before. There are so many things to do, that sometimes you even forget what you were suppose to do in the first place.
And now having the game on PC is a bless. Playing the game on sixty frames feels almost like a completely different game. The perfect gift for Christmas!
Happy holidays and merry Christmas DSOG readers.
Pieter Naude – Mortal Kombat 11
When thinking about the games I played this year, I noticed that most were either sequels or remakes for pre-existing franchises. Honestly, I wanted to choose my GOTY from new IP’s since our industry desperately needs some freshness with this sink or swim climate. As such, I decided that this had better be a sequel or remake that took its franchise to new levels. It had to sustain its longstanding identity, and yet improve on every single aspect from visuals to gameplay. There was only one such candidate for me in 2019: Mortal Kombat 11. Ed Boon and his team had made, in my opinion, their best fighting game ever. The fatalities had never felt more visceral, the story provided the perfect excuse to reintroduce some old-school MK, and the mechanics introduced a playing style that focused more on strategic fighting than lighting-fast reflexes. Truly an excellent accomplishment for Netherealm, and without any doubt the best I played in this year.
Spencer – Halo: Reach
I’m selecting Reach as my Game of the Year, it’s new on PC and the fact is this is absolutely how this game was meant to be played. A couple years ago Sega’s Rez came out on VR and I said it felt like Tetsuya Mizuguchi had designed this Dreamcast game as a VR title long before VR was an actual mass consumer product — but VR added so much to the experience that it made that title feel reborn.
It’s the same story for Halo, this is a franchise that has belonged on PC since its inception but was limited by the console hardware that hosted it so that Microsoft could use the strength it lends as an IP to move hardware. Understandable! But not so great for us PC gamers! Well thankfully Microsoft has decided the IP would be better off coming to PC as well as its Xbox line of consoles. Reach is the first arrival from the Master Chief Collection, which will include Halo CE, 2, 3, ODST, 4 and Reach.
The addition of mouse controls adds a fluidity that was never there on a dual analog gamepad and it feels like the premiere modern FPS franchise has come to occupy its rightful position on the premiere FPS platform.
The PC release, much like the MCC isn’t perfect. The compilation suffered from issues on Xbox One and I imagine it will on PC but it cannot be argued that these are some of the strongest games on offer in this industry and that this compilation is one of the best gaming values out there, ever. Some of the issues I’ve noticed on PC for Reach: muffled audio, crouch doesn’t seem to work correctly and occasional front end menu crashes.
In time I’m confident these issues will be ironed out but in the meantime this is a playable and definitive version of one of the best FPS games released in the last 10 years. Mouse aiming is a revelation, the multiplayer is excellent and the campaign is depressing and somber making you feel vulnerable and doomed even as a Spartan war machine. At the end though, Reach is reborn in our world as well as 117’s.
Here’s to Halo on PC, keep it coming.
Nick McCaskey – Anno 1800
Given the limited time I had to play games in 2019, my game of the year choice is less about a definitive selection and more about my personal slice of gaming. Therefore, the 2019 release I loved the most was Anno 1800, and my 100+ hours of playtime proves it!
I’m a long-time Anno fan, and 1800 was a homecoming for the franchise. It delivered the hallmark mix of soothing city-building, vast empire management, and complex economic simulation while also being the most graphically astounding and technically impressive entry in the series.
Moreover, now is the best time ever to play Anno 1800. The developers deserve kudos for steadily releasing significant patches to improve the game and add free features like a day/night cycle and much better empire statistics screens.
Another reason to jump in now is the Season Pass content is now completely released. I’m morally opposed to paying early for promises, but just last week I’ve purchased the Season Pass at half-price and look forward to enjoying the three excellent content additions to the game.
In conclusion, there’s a time and place for high-energy, scripted story games, but Anno 1800 is my fallback game when I need to sit down for a couple hours and do nothing more than leisurely expand my empire-wide bread production chains. Ah, it’s good to taste life’s simple production pleasures!
PS: As far as other “could have been GOTY if I’d played them” titles, I will mention Control, Disco Elysium, and Star Wars Jedi: Fallen Order. All three seem outstanding and worthy of consideration!
John Papadopoulos – The Outer Worlds
2019 was a great year for PC gaming as we got a lot of amazing games. And, to be honest, it was pretty difficult deciding my GOTY 2019. I really loved Resident Evil 2 Remake, Gears 5 and Devil May Cry 5. A Plague of Tale: Innocence was also a stunning title, and Metro: Exodus was awesome. Still, there was “something” missing in these games.
Ultimately, I was left with three games that were the closest I could think of as a GOTY 2019. These three games were: Red Dead Redemption 2, Control and The Outer Worlds. RDR 2 is Chris’ GOTY 2019 so I believe I should choose another game.
So, The Outer Worlds or Control? To be honest, I enjoyed both of them. The Outer Worlds is a great RPG that even lets you kill anyone and avoid combat via the dialogue tree. Contrary to Fallout 4, its combat mechanics are amazing and it was a truly amazing experience. Yes, there are some shortcomings here and there, but I really, really enjoyed it.
And then there is Control. I’ve always been a huge fan of Remedy’s games and despite a lot of players, I really enjoyed Quantum Break (I love “time travel” so give me more of these ideas/scenarios please). Control is easily one of Remedy’s best games to date. Not only that, but it’s pretty fascinating witnessing its older IPs, like Quantum Break and Alan Wake, being present in the very same universe. It’s a game you should definitely play as it has a lot of special moments, like the Ashtray Maze or what happens to Jesse towards the end of the game. However, its ending did not satisfy me as it’s undoubtedly building towards a sequel. And perhaps this is something in which The Outer Worlds excelled.
When I finished The Outer Worlds, I felt a weird satisfaction. I didn’t get any “The game ended? That’s it? It was really short. But what about this?” feeling. The game felt complete. Moreover, and while writing everything you just read, I was constantly recalling my experiences in The Outer Worlds rather than in Control. Therefore, my GOTY 2019 is The Outer Worlds.
Merry Christmas everyone and happy holidays!
The post DSOGaming – Here are our Games of the Year 2019 appeared first on DSOGaming.
DSOGaming – Here are our Games of the Year 2019 published first on https://touchgen.tumblr.com/
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updatedc-blog · 6 years ago
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New Post has been published on https://www.updatedc.com/2018/12/17/best-digital-cinema-camera-release-of-2018/
Best Digital Cinema Camera Release of 2018
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2018 was a busy year (like every year) for gear releases. Here at Newsshooter, we saw and reviewed a lot of products. Technology continues to evolve and transform and we saw a lot of very innovative products being released in 2018. While a lot of the products were simply improving on current technology, there was a definite trend in making things smaller and more compact.
Both Matt and Erik have discussed (or was it a heated debate) what products they thought were the best of 2018. Both Erik and Matt will each choose a winner and a runner-up in each category. The criteria are pretty simple, the product had to be released and available to purchase in 2018. If it was announced but has not shipped it doesn’t qualify.
Today’s category is Best Digital Cinema Camera Release of 2018. Unlike previous years, this was a category where we didn’t see any major releases.
Matt’s Winner
  This was a very hard category to pick a winner, as there weren’t many digital cinema cameras released in 2018. My winner would have been the Sony VENICE (Extension System), but it hasn’t shipped yet. I ended up choosing the RED GEMINI 5K. RED cameras were never that great in low light, but the GEMINI has a dual ISO 800/3200 camera sensor (a first for RED). The camera is capable of shooting 75 fps at 5K Full Height 1.7:1 (5120 x 3000), 96 fps at 5K Full Format (5120 x 2700), 120 fps at 5K 2.4:1 (5120 x 2160), 120 fps at 4K Full Format (4096 x 2160), and 150 fps at 4K 2.4:1 (4096 x 1728). With improved color science and reliability, and better low light capabilities, this is a good all-round digital cinema camera from RED. It strikes a nice balance between frame rates and resolution.
I hate to admit this, but I was actually thinking of giving this to the BMPCC 4K , but then common sense prevailed. I am an absolute stickler for reliability and usability. Despite its ability to capture both ProRes and RAW internally, a good menu system, compact size, and nice image quality, there are too many usability and reliability issues for me to consider it. I know a lot of people have jumped on the BMPCC 4K hype train, but I’m not one of them.
Matt’s Runner-up
ARRI ALEXA LF
The ARRI ALEXA LF is at the exact opposite spectrum of the BMPCC 4K. It’s large, it’s heavy, and it’s expensive, but it has rock solid reliability. The ALEXA LF  marks the first time (if you don’t count the ALEXA 65) that ARRI has released a camera with a sensor that is capable of recording 4K images without the need for upscaling. The ALEXA LF can record in Open gate in a resolution of 4448 x 3096.
It was interesting to see that ARRI decided to go with a slightly larger than full-frame sensor that can only record in resolutions no higher than 4.5K. With Sony and RED both offering cameras that are capable of capturing images in 6K resolutions and above, ARRI has decided not to jump on the resolution bandwagon and go down that path. The only reason I can think of is that ARRI believes that 4K is enough for the foreseeable future, and if you need higher resolutions they already have the ALEXA 65.
The ALEXA LF is more of an evolution than a revolution. ARRI took everything people love about the ALEXA and put it into a camera that solves their problem of not being able to produce a 4k image that isn’t upscaled.
The winner wasn’t a clear-cut decision for me. It was a very close decision between the ARRI ALEXA LF and the RED GEMINI 5K S35. An honourable mention should go to the Kinefinity MAVO. Despite having some niggling operational and reliability issues, it produces really nice imagery at a very reasonable price.
Erik’s Winner
Kinefinity MAVO
While Matt had some issues with the demo model, the Kinefinity MAVO is a disruptive camera release for 2018. We didn’t see many new cinema cameras this year and that’s to be expected as these releases do come in waves. Kinefinity is in a great position to do some very special things in the camera market. I hope to see them establish a larger US presence for support. If they do this I think sales would be larger and the cameras they make would be seen on many more productions. You have to root for the underdog right?
Erik’s Runner-Up
Fujifilm X-T3
Okay, the Fujifilm X-T3 isn’t a Cinema Camera but I feel it needs to be my pick for runner-up.
While the BMD Pocket Cinema Camera 4K is a first in so many ways I just can’t give it the cred due to so many issues it has on release. Yes, no other camera in its price range can shoot ProRes and yes that 120 fps is oh so nice but it I think an MK II is already needed.
My pick is the Fujifilm X-T3. It’s a really nice camera at a good price. Shoots 10-bit internal and has the very pleasing and easy to grade Fujifilm color science. I think Fujifilm is just getting started and I hope to see a true cinema camera from them in 2019. They have so many great cinema lenses like the MK line so all they need to complete the package is a sub $10,000 cinema camera. Sorry, Matt. I cheated on this pick!
Feel free to tell us what digital cinema camera you thought was the best of 2018 in the comments section below. We would love to hear what our readers think.
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itdisneymatter · 7 years ago
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Day 20 - Magic Kingdom
TLDR: An amazing jam-packed final day at Magic Kingdom. We done LOADS of rides, met some lovely princesses, watched a show or two, had an awesome lunch with Tigger and friends and stared in wonder at a fantastic fireworks and light show. If Carlsberg done final days...
So I sit down with the last glassful of the Woodford Reserve I have left, now well into the wee small hours, to finish writing up the final full day.  Magic Kingdom. The last day before going home tomorrow. The last day we got to experience the Disney Magic. It's been a fantastic holiday and we were determined to make the most it.
As we shared the responsibility of the Fun Fact with Grace the other day, we said that Robert would get a turn today and he pretty much shouted it out as he woke up, so here it is:
Robert shares the same birthday as Walt Disney!
You have reached your destination, or maybe not...
Very apt for today. So we all got ready, jumped in the car and plugged Magic Kingdom into the Sat Nav as per usual. I had my phone all set up to video the big Walt Disney World sign as we drove underneath it, but it never came. On this particular occasion, for some unknown reason the wee sat nav wummin (which is what we called her), took us a weird route and we missed the WDW sign completely. Which was a shame, but we also seemed to bypass the Parking gates and their $20 fee, which might have just evened things out a little. We turned into a Disney resort to make a u-turn and the security guy just said just to park there (even though he wasn't supposed to let us, wink wink). And it was right next to the parking and transportation for Disney! Woot!
We traveled over to Magic Kingdom on our last day, like we did the first, by Ferryboat. Probably takes the same amout of time as the Monorail but its way more scenic. We arrived and got through the gates of the park with less than 15 minutes to spare on our first Fast Pass - Splash Mountain. Grace wasn't too fussed, so me and the boys ran (RAN!) through Adventureland and into Frontier land, making the queue with minutes to spare (they're are very strict on their FP timings, one minute out and you dont get in). This is always a good one to start off with and the regular queue was sitting at 75mins already so FP is always a good option here. Robert now accustomed to higher and faster rides wasn't fazed at all, as the ride photo shows...
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So the plan was to grab some Dole Whips when we entered the park but as our times were pushed back slightly, after Splash Mountain we met back up with the girls and grab them, then. Dole whips - pineapple flavoured ice cream and a MK favourite.  We sat down to savor the deliciousness of it. Just what you need for breakfast on a super hot day like today. As we were finishing up we noticed a secret path, straight through to Frontier land, which is where we were going next. Each time we are here, we learn new things which all adds to the experience for next time. Major things to call out like this are Olive Garden, this secret path and the comic book book store of course (next time Gadget, next time).
Now in the interests of time and as we’ve been here before Im running through the next few rides. Im not cutting corners, Im just saving you from me going through the same stuff I’ve went through a number of times before. I may also use this option again, later on in this update, so this is your heads up. Big Thunder - DONE! Haunted Mansion (3rd time) - DONE! Its a Small World - DONE!
Everything except the Hunny
At this point in time, we were hungry. Instead of grabbing a snack we though it would be a good idea to see if there was availability at any restaurants in the park and we were in luck - Crystal Palace had space (a place we had booked but later cancelled due to conflicting plans).  We reached the restaurant just as it started to pour from the heavens :) Lunch was actually a huge buffet and it was filled with Winnie the Pooh and friends, who visited each table to sign autographs and get photos taken. First things first, the food. It was freaking amazing, and I dont think Ive ate so many veggies the whole holiday. HUGE Langoustines, Flank steak, Jambalaya, Chicken, Salmon, potatoes, rice, salad and fifty other things you could pile on to your plate again and again. Ive never seen such an elegant buffet. This is Disney though, I wouldn't have expected anything less. Yes, it was a little more costly than usual, but this was our last day and the food alone was worth it. Buuut, you didn't just get that, you got character(s). Yup, Pooh, Tigger, Piglet & Eeyore all came around and cuddled the kids, signed their book, posed for photographs and all larked about with them - it was brilliant! For this being an off the cuff booking, the kids went absolutely wild for it (and in particular Grace). So glad we did this and we were all stuffed as we left back into the wet, pelting rain.
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Two pretty princesses up next, Rapuzel & Tiana. Inside, so that was good. Photos and autographs and back out and during the course of that whole process, the rain had stopped - FINALLY! (Forecast said it wasn't meant to rain at all today, HA!).
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Our last Fast Pass, Seven Dwarves Mine Train up next. The first time Grace went on this, she was a little apprehensive, by the time she finished this time, it was her most favourite ride. She wanted to do it again right after but we just didn't have time.
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Next up we had some gentler rides. Dumbo - wee fairground, roundabout type ride. Then Journey of the Little Mermaid. A ride which takes you through Ariel's journey of the film. We then met Ariel (but  I didn't get a photo with her, :wee sad face: ). Then we got the steam train around the park (expected more scenic stuff - it was literally a train from A to B and back to A). Then Tomorrowland Speedway - GG and me in car, she started steering but got bored after 10 secs and I had to drive... whilst videoing the whole thing! Then I wanted to see Merida but she was gone (double :wee sad face:). Then Winnie the Pooh, the story of which I didn't actually pay close enough to, so I cant tell you about it, soz. The spinning teacups in the Mad Hatters tea party! Phew, we did a LOT today!
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We then stopped for a refuel and the kiosk attendant was called David and he was from Glasgow!!! We all ordered drinks and ice-creams and he just turned round and gave it to us FOR FREE!!! We were all wearing Celtic shorts today so he mustve been a :P (he actually gave Ann and Grace a free drink which we were in Space Mountain last time we were here too - cheers Davido).
Last few attractions in before the fireworks. Monsters Inc Laugh Floor. So. Funny. A stand up show with monsters including MIKE WAZOWSKI in which they interact with the audience for some laughs. I was proper laughing out loud. And then Buzz Lightyear Space Ranger Spin, a shooting game where you get points for shooting targets. You know how this works by now. You know what though, the scores dont matter today, so Im not posting any leaderboard. We all just had a great time :)
Baby, you're a Firework!
We were running late for the Fireworks show, so we got in the best position we could (which wasn't all that great, well for photos at least). Awesome display, which weve come to expect so great we got to grab it on our last night here. And then, the show Ann was holding out to see -Once Upon A Time. This is where they project images onto the castle itself which tell a story, which comprised of several different Disney princesses and their related songs. We managed to move to a better (read great) location to see the castle this time, so we were all left in awe. In fact, it got a little too much for the kids who had a little tear or two, realizing that this was their last night and their last time at Magic Kingdom this time around. As we have proven to ourselves time and time again though, we belong here and this will be far from our last visit. So we all say a quick goodbye and headed off to the Monorail to the carpark (secret free location of our car). One last thing to mention before I move on, Gary our Monorail attendant noticed the kids a little upset so he told them to write down all the happy things they did during their time here and then write down all the things they missed, which would be included in our plans for next time. The attention and service from all Disney staff is always like this, you cant quite believe how good it is.
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Before we headed home, we need to make a quick pit-stop at Walmart to pick up so additional carry on bags (we need to maximize our carry potential and even out our weight distribution if were ever going to make it through the airport tomorrow). Two cases and some sweets for work picked up and headed home to sleep and pack. And its getting quite late, so I'm calling it quits here, there are likely more than usual typing and grammar errors and less pics posted than I would have liked (even though we took loads today), but I'm up in about 3 hours and we have a long day ahead of us. Ill post a final update and summary tomorrow for day 21 (at some point), but for now, ciao!
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first15tv-blog · 7 years ago
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World of Guns: Gun Disassembly is your GO-TO game if you love guns and all the technical aspects of guns. This game allows you to disassemble the guns, shoot them in a range, and understand the deeper mechanics of each gun.
While the game is pretty straightforward, there are a TON of unlocking to do. So if you’re looking for a game that will allow you to try many different types of guns… you’re out of luck. You gotta unlock those yo!!!
This is more like a gun-wiki than anything else.
Roll GREED.
Watch the first 15 minutes of game play and review of World of Guns: Gun Disassembly here:
About World of Guns: Gun Disassembly
The program is as true and accurate as possible to the actual workings of its real-life counterpart. World of Guns:Gun Disassembly comes with seven different modes:
Field Strip
Operate
Disassembly
Assembly
Game
Super Game
Hardcore
In Disassembly and Assembly Mode, the X-Ray View looks directly through the gun to show you where all of the parts are located. In Operate Mode you can fire, slide moving parts, and reload the gun when the magazine is empty. Slow Motion View allows you to see the gun’s operation in even more detail. The Game Mode of this application is a mind-teasing puzzle. Here, you are given the challenge to rearrange and reassemble the gun in the fastest time. These times are then recorded locally and globally in our highscore tables, where you can compete with other users. Parts are usually assembled and disassembled in a logical order, but sometimes the order is determined by specific safety or mechanical limitations.
Available models:
Pistols
Glock 19
CZ75
Colt 1911
SIG P228
Beretta 92FS
Desert Eagle .44
S&W Sigma
Springfield XDM
Browning Hi-Power
Makarov (PM)
Jericho 941
Welrod MKII
Walther PP
Smith & Wesson M&P .40
Ruger SR9
GSh-18
HK USP
FN Five-seveN
Walther P99
APS (Stechkin Automatic Pistol)
Beretta PX4
CZ 52
SIG SP2022
SMG/Assault Pistols
MP5
Tec-9
Uzi
HK UMP 45
Kel-Tec PLR-16
FN P90
Mac-10
Scorpion vz. 61
B&T MP9
Kriss Vector .45 ACP
Sterling MK4
M3 Grease Gun
Launchers
RPG 7
M32
M79
Revolvers
Colt Python
S&W Model 53
Colt SAA
Ruger New Vaquero
Chiappa Rhino 200DS
Ruger Super Redhawk
Ruger Old Army
S&W Schofield
Webley MKVI
Colt Walker 1847
Nagant M1895
Webley Fosbery
Historical
Colt Hammer
Mauser C96
Borchard C93
Maxim
Harpers Ferry
Lewis Gun
Winchester 1873
Mauser 1914
Browning Automatic Rifle
Dreyse M1907
WWII
Tokarev Pistol
Luger P08
MP40
Sten MK II
M1 Garand
Thompson Gun
Mauser 98K
PPSH
Boys Anti-Tank Rifle
SKS Rifle
Mosin-Nagant
DP 27 machinegun
Walther P38
Lee Enfiled No.1 Mk III
STG/MP44
MG 34
Liberator FP-45
PTRD-41
Nambu Type 14
PTRS-41
MAS-36
Springfield M1903
PPD-40
Assault rifles
AK47
SIG SG552 commando
LR 300ML
HK G36E
FN FAL
FAMAS-F1
M-16
TAR-21
M4 Carbine
AK-74N
AKS-74U
AS Val
HK G3
FN SCAR-L
ArmaLite AR-18
Rifles
SIG SG550S
SVD
HK SL9SD
Barrett M107
M14
M200 CheyTac
Steyr Scout
VSS Vintorez
Remington 700
SVT-40
Type 99 Arisaka
Machine gun
M60
M134D ‘Minigun’
Browning M1919
Browning M2
RPK
MG3
DShK 38
Compact Guns
Ruger LCP
Derringer
COP 357
AMT Backup
Ruger LCR
Shotguns
Remington 870
Mossberg 500
Benelli M4
Browning A-5
SPAS-12
Winchester Model 21
Winchester 1897
Daewoo USAS-12
Artillery
ZiS divisional field gun
8,8 cm Flak 37
Sport
Ruger Mark II
Ruger 22 Charger
Marlin 336 Rifle
Ruger No.1
Beretta CX4 Storm
Browning Buck Mark
Calico M100
Bonus models Bike
Captain America
Ducati 916
Cars
Custom Hot Rod
Lotus Seven
AC Cobra
DeLorean
Military
Infantry fighting vehicle BMP-3
HMMWV A2
F4U Corsair
Skeletons
Human
Lion
Horilla
Horse
Allosaurus
Wolf
World of Guns: Gun Disassembly Media
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Get the game [HERE]
Tech Specs
OS: XP and higher
Memory: 1024 MB RAM
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 200 MB available space
RECOMMENDED:
OS: XP and higher
Memory: 1024 MB RAM
Network: Broadband Internet connection
Storage: 200 MB available space
FIRST 15 MINUTES GAME PLAY – World of Guns: Gun Disassembly – The Virtual Gun Wiki! World of Guns: Gun Disassembly is your GO-TO game if you love guns and all the technical aspects of guns.
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micheal-gane-blog · 8 years ago
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TT and Olympus EM-1 mk ii
TT trials at Castle Coombe
What could be more fun than joining the Honda team at a famous race track in Wiltshire to take photo's of test trials on the new Honda being road by 4 of the top TT star's. John Mcginniss, the fabulous TV star Guy Martin, Michael Dunlop and one of my TT favourite, Hutchy. Photography being my passion and not just my profession,  I absolutely love Sports Photography, I've attended many sports events over the years from F1 to Horsing events but have to say as a rider myself, too of my list has to be Motorcycle event's however before all those sports photographers critique my images, there is a small caveat here, my skill is portrait and Wedding Photography, so be kind :)  
As many know, I've recently moved over from Fuji to Olympus, the new EM-1 mk ii and I'm absolutely loving this beast, now my number one camera for my Wedding Photography, my travels and yep, now for my sport's.
I've just quickly put this article together with a few images from the day's shoot as i haven't had the time to run through all the days images yet as i must admit things are a tad manic at this moment in time but let me just say again as in other blogs about the Olympus E-M1, the focus and of course frames per second (60 fps) is awesome, staggering, blisteringly fast and incredibly accurate, i set the camera on Manual, F8 - ISO 800 and 1/4000 sec as i wanted to completely stop all movement, just to test this camera's speed and i tell you, there is no stopping the camera, i do have to say, i think it's as fast as my Canon 1D, i know my Canon is about 3 years old but wow the Olympus is very impressive.
I will, once i have time, load a full set of images from the day and also, as promised, a full review on my experience using this camera as my main camera for my Wedding Photography, however in the hopes of keeping my diary blog up to date, and for any, who happen to read my thoughts a small article with regards to the Olympus E-M1 mk ii.
This camera, looks great, feels great and is so fast, Pro-capture is an amazing addition to the camera however you just need to carful with regards to the amount of frames you take as it can hold the camera up for a few seconds, so I would personal only use this setting when I knew I would need to immediately take another shot.
Michael Gane - thefxworks
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ghost-recon-wildlands · 8 years ago
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I see alot of people on reddit and the forums talking about how the ballistics and weapon stats in this game are not realistic (which is true), but often not really displaying an understanding of why. I figured I could clear some things up for people to better understand the basics (without getting too snipery).A combination of bullet weight (grains), barrel twist, barrel length, and caliber (case powder), is what determines the muzzle velocity of a round upon leaving a barrel.Lets keep in mind that ghosts are US military and even though theyre delta/cag/seal/dentist/weathermen, theyre still subject to nato and UN warfare rules, meaning ghosts will generally be using ball ammo, no hollow points, and likely limited steel penetrators. (Anything other than ball ammo apparently kills people too hard...)So heres some basics.heavier bullets require faster barrel twists to stabilize in flight.lighter bullets require slower twist rates to not cause destabilization due to over spin.longer barrels = increased muzzle velocity (often negligable) and accuracy.increased muzzle velocity = better armor penetration.lighter bullets start very fast, but slow down very quickly.heavier bullets start a bit slower, but hold their speed better.slower bullets cause more cavitation on impact as they deform and fragment properly.faster bullets can often over penetrate a soft target and can often barely deform or fragment at all.So for example the 5.56 nato round M855 ball commonly known as "green tip", is best fired from 14.5-18 inch barrels with a 1/7 twist. This gives the round an effective range of about 500-600 meters and about 2750 fps. Not quite fast enough to penetrate modern body armor, but heavy enough to keep up speed and cause significant wound cavitation between 150 and 400 meters. When you hear about "through and through" wounds related to the M855 round, its usually because we shot guys inside of 100 meters and the bullet velocity hadnt slowed down enough yet.XM193, the common vietnam era 5.56/.223 round is only 55 grains but out of a 20 inch 1/12 twist rate barrel from the m16A1, the muzzle velocity was over 3300 fps. Since most engagements were inside of 100 meters, US service members were often witnessing over penetration of their targets. (Fun fact: XM193 from a 1/9 twist will shoot straight through modern steel armor out to 100 meters)So now that we have a better understanding of ammunition and muzzle velocity, its time to talk about weapon handling.longer or heavier "bull barrels" reduce muzzle rise, thus less recoil.shorter barrels are lighter, so more recoil and muzzle rise will be felt.higher calibers have more recoil, but it is often negligable (.50bmg, .338 lapua and generally any winmag/magnum load not withstanding) because heavier bullets travel slower, thus newtons third law.larger calibers often require heavier platforms thus reducing felt recoil and muzzle rise in a more or less proportionate manner.So for example, the Mk17 and M4A1 (both platforms I have alot of time on) have very similar muzzle rise and percieved recoil. The mk17 fires a slower heavier round, and is heavier itself with a heavier forend and balanced reciever. The M4A1 is light, fires a lighter faster round and has very little weight in the forend. This makes them handle about the same, but the mk 17 fires a much heavier, much more devastating round.Generally in wildlands, people are saying all the weapons firing 5.56 nato should be doing the same damage and penetration. This isnt necessarily true, as we dont know the bullet weight and twist being used with each 5.56 nato chambered weapon. There could very well be a noticable difference to its stats, but in reality, it would be negligable compared to what we see in the game. (Maybe the p416 is so weak because its firing 40 grain .223 varmint ammo) As i said earlier though, the ghosts would likely be using the abundant M855 ball ammo which would stabalize decently and similarly across all platforms. As for the pistol ammo from smgs in the game, they are scaled much more appropriately with their real life counterparts, but still a bit wonky.Now in the services, we all go to great lengths to adapt our assigned platforms to the environment we have to fight in. This generally comes in the form of attachments.modern suppressors barely affect the physics of a round leaving the barrel. They also do not make you a secret ninja assassin. Most suppressed rifles still are about as loud as a nail gun unless youre shooting subsonic ammo, which is a very slow traveling bullet with very limited range.compensators primarily manage vertical recoil. (Too much compensation on a heavy barrel like on a Mk12 SPR can cause negative muzzle rise, thus you will normally see them with a standard muzzle crown or a flash hider). They do not affect range or muzzle velocity or pen and damage like they do in the game.flash hiders reduce and on some platforms completely eliminate muzzle flash increasng youre Real life ninja stat by .333repeating.vertical grips are the gold standard used in special operations and the infantry because it keeps your hand off the barrel shroud. (Guns get hot and in a tic we often dump 2-3 mags) even afg's get hot as shit. The kind of grip you use on your weapon or no grip at all will generally not affect the handling of a weapon in anyway. Its just shooters preference, and every shooter is slightly different. In actual fights, vertical grips serve that extra purpose of no burninating ourselves.lasers and shit.... depends on the mission. If im wearing an/psq 20's, theyll pick up both IR and Vis. Maybe the locals were working with only have vis. If im wearing my pvs 14's, theyll only pick up IR. The mission generally dictates what sort of equipment we use for night operations. The standard is the peq15, its an excellent tool that has both vis and IR plus an IR illuminator, plus it can take a beating and still work. In no way shape or form should these affect the stats of a weapon. They do make lobbing rounds at night a lil easier.And lastly... ghillie suits.... Iv never seen anyone wear that shit in any theatre ever, not even once, just scouts trying to look cool during training and such. Cut that shit out wierdos, you look like sasquatch. via /r/GhostRecon
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