#Miss my total retaining soil ngl
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Spent the morning on bloodborne and the evening on stardew valley... Very different states of play. In bloodborne I've got 19 in blood tinge and 23 in endurance. In stardew valley I've got a 6 in fishing and 4 in foraging.
I've started the beach farm, which is a fairly challenging one and not one I'd recommend to new players - sprinklers don't work in the sand that's 70% of the whole farm. I figured going in I'd have to change my usual methods (huge fields) in favour of, well, everything else.
Usually my main focus is on the crops, with only a small orchard and few tapped trees, one shed, one coop and barn each. Most space goes to crops and, of course, animal grass. I've never had enough grass to sustain itself no matter what fencing techniques I use, so this time I'm going to section off a full third of the farm just to let them run free and hopefully get something I don't have to keep replacing, especially once I swap to blue grass late game.
I've also dedicated the little grassy meadow area to just decoration, which isn't my usual style but I was a little overwhelmed with the size. It'll be nice. I've planned for a hut and a well, just to feel nice.
When drawing up the blueprints on the sdv planner thing I like to leave it fairly undecorated, because a) that takes ages and b) it's nice to be able to come up with the designs organically with the actual resources I have when it becomes time and not try to get it pixel perfect according to a map I drew up weeks/months ago and c) inevitably it will fall apart and I'll have to do it differently anyway. So. No idea on the details or even if everything will work out as I hope but fingers crossed!!
I don't have any hardwood on the farm, I like to use the quarry for that, so that saves space. And I've remembered to block out a space for the stable! Didn't do that last time XD. I hope I'll be able to even fence off a little pseudo field. I really need to check if trees work the way I remember, I'm hoping for a proper orchard!
Ooh and I moved the greenhouse! I normally keep it close to where it started, but man I appreciate the ability to move it around. Took it off the little island and moved it just below my house. In its place I've built a circle of obelisks! (... Eventually. Even on my main farm I haven't got the final one (dragon teeth my beloathed.) Quite proud of that.
All these buildings, but the main path runs along the very back! I hate having stuff or paths behind buildings, doesn't feel right at all. And I'm still not fully sold on where I'm putting the silos (because I'll need SO MANY to keep like 50 animals through the winter. Will need to do the maths later) but there should be space to move around.
One of my new problems was that usually I can put everything against the walls of the farm, but I can't do that now - it's all water! It'd be weird!
My favourite part is hands down the little sandy area sticking out with the return totem mouse, because I've put my fish ponds there and I'm going to put stepping stones scattered around so it's like rock pools :D.
The most important part of any sdv farm is the ability to match play progress. A patch dedicated to mystic syrup isn't much help in the first fifty hours, but you'll need space to put them on hour 60. I've got a patch ready for banana and mango trees, but for the majority of the time it's going to be more tree tappers, and maybe some seasonal forage seeds. The slime hutch is conveniently placed to leave empty, but if any of my other areas don't work the over flow can go there. I can fit it in the meadow.
But seriously, this is such a hard farm to design! I looked up inspiration and everything was either min maxed to death and stupidly high maintenance (think random tapped trees in every spare inch and 1 block wide paths) or way too aesthetic (random beehives and twisting impractical paths with long grass and stray fence posts EVERYWHERE and a plaza dedicated to the golden clock). A couple even had sprinklers in the sand, like way to show that you made it purely in the editor and haven't so much as looked at it in game.
But overall I'm really excited!! I've played a few other farms, but this is the project following in the footsteps of my year 5 wilderness farm. I feel like I've got a lot more experience and understanding of the game to bring to the table, especially late game stuff now I can't be spoiled, and I'm ready to tackle this challenge.
#Honestly between this and bloodborne I'm having the best time. Sdv is a nice palate cleanser after the gore and horror of bb#We need to invent a game that does both of these things XD.#I hope I can fit the junimo hut in this time. Didn't on my main farm because I didn't believe I'd get that far so I never planned for it#Instead of shaping the farmland around the shape of sprinklers it's around the 3/6 rectangle of the upgraded watering can.#Miss my total retaining soil ngl#The ginger island farm is going to feel decadant after this lmao. Sprinklers! So much space!!#sdv#sdv farmer#Sdv farm#stardew valley#stardew farmer
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