#Miss Kress is out here doing work to have your game stuff make sense
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ask-buddy-lewek · 1 year ago
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⚠️BATIM: FADE TO BLACK SPOILERS BELOW!!!!⚠️
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Spoilers below for the new book: be warned ⬇️⬇️⬇️⬇️⬇️
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Last chance these are pretty big spoilers….. ⬇️⬇️⬇️⬇️
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Is anyone gonna talk about how RIGHT BEFORE FTB came out, the meatly literally said none of the books are directly cannon - then the book goes onto explain the CREATION OF THE LOOP YOU’RE STUCK IN DURING THE FIRST GAME!!!
(NOT DIRECTLY CANNON MY LEFT FOOT, MEATLY!!!)
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inkabelledesigns · 10 months ago
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I know I'm posting a day late here, but Happy Birthday Bendy! February 10th, 2024 marks the 7 year anniversary of when Bendy and the Ink Machine came out. And boy, has it been a wild ride. Normally I would reserve this for my Bendy sideblog, @angelofthepage , but I'm posting it here because this is where I started years ago, and I want some of those people who don't see that blog to have a chance to see this. Because you guys are a part of this story.
In about three months, seven years ago, I was in finals hell, working through my process book for my packaging design class in one of the dorm lounges while my roommate had taken the room for herself again. And the only thing keeping me sane was putting Can't Be Erased and Build Our Machine on loop as I worked. BATIM only had two chapters out, and I didn't know everything about it, but I was so intrigued by what its deal was. I took one look at Sammy Lawrence and I wanted to know everything about him. Something about this barely started game, the idea of your characters coming to life to kill you, it thrilled me, intrigued me. It was something I was really afraid of, being so attached to my characters and putting so much of my identity in my art. And while the story isn't really all that much about cartoons themselves being alive, it gave me something else that ended up changing my life.
Over that summer, I would become obsessed, and for the first time in years, I let myself be a fangirl again. And maybe one day I'll pull up the timeline and tell you how it all went down. But right now, after all the celebrating of yesterday, I just wanna take a moment to appreciate the last seven years. All the people I've met, all the friends I've made. All the experiences we've had together, big and small. Some have been incredibly close, and others have been people I still smile about whenever I see them on my feed, even if we're not all doing stuff in the same fandom anymore. There's some people I've fallen out of touch with that I likely won't ever see again that I miss. There's some I'll be lucky if I never see again. There's the official voice actors for Dark Revival, which I've had the pleasure of working with on community things here in the fandom. I regularly moderate their livestreams (or Lovestreams as we call them) where they sign prints and interact with us fans (and sometimes I'm tech support, once an ink machine technician, always an ink machine technician xD). I'm honored to call a lot of them my friends, we've had some truly wonderful conversations. I've spent a lot of time in a variety of servers, trying to uplift people and make for a positive fandom experience for everyone, fans old and new. Sometimes it lands me in interesting places, like helping out over on the Inky News channel. The host, Brandon, invited me over to guest star on his anniversary stream yesterday, and in the past I've been fortunate enough to showcase my art on two of his interviews, one with Dave Rivas and one with Adrienne Kress. Sometimes it lands me on fun projects, like working on a fan game, and for the first time it's not as a voice actor! I'm a writer. I've had my work uplifted in turn too, meeting people who value me for me and also cheer me on when I try new things (sometimes entirely new mediums like doll customizing). I got my first helpful constructive critique in this fandom, and it was something I ASKED for. That is a huge personal milestone! I have a really complex and twisty set of feelings about critique, and finally, I feel better, because someone helped me start to unravel that just by being themselves and being thoughtful. It's inspired me to want to be better in how I handle critique and problem solving with others.
I spent so much of my life putting my self worth in other people's hands. I thought I would never be good enough to have friends who didn't treat me like garbage. I thought I'd never be a good artist in any sense of the word either. But I was wrong. I've grown. I'm valued, I'm wanted. I don't have to hide parts of myself to be desirable. Sometimes being the silly, goofy, fangirl that is Kat is enough. My art is enough, my ideas are enough, my flavor is tasty, and I am a goddamn treat. And after so many years of not knowing that, I'm glad I finally do. And it's all because of the people. It wasn't ever that my flavor was bad, it's that I hadn't found people with a taste for it yet. Bendy's greatest gift was giving me a fresh start, a chance to meet new people, good people, and for that, I'm forever grateful. Even though things have changed, I'm glad I met each and every one of you, you all taught me something valuable along the way, and I think about those experiences we shared often.
I won't lie to you, I've been rather frustrated with Bendy lately. And I think a lot of it has to do with the games not truly having grown with me. At some point our paths deviated, and there are elements of what's come and what's coming that are getting away from what really enticed me about the very first entry, the things I valued most in it. But in some ways, analyzing that has led me to figure out what made that first game so special. It was human. It was a character focused game, and each of the characters, while vague, gave us just enough about themselves that we could feel for them, get invested, imagine, maybe even sympathize. Everyone is a tragedy, but they're all different flavors of tragedy. And it was seeing people explore that, seeing people write these characters in ways that were so human, that really built a connection. For some people, Bendy is another indie horror experience. For others, it's something to indulge in that hits hard on a personal level. In many ways, it attracts a lot of us who feel like misfits. It's many things. But to me, the magic was in the people. The people in this universe, and the people in its real world community.
It has solidified my belief that people should play with fiction however they want, no matter how far it deviates from the canon, no matter how weird it is. Go be interpretive, go tell your story, go be free to make what speaks to you! (All I ask is that you're thoughtful about tagging it so people can make smart choices about engaging with it.) All stories are worth telling. Even if no one gets into it, having told it makes a difference.
Whether you're someone who's been there from the beginning, or someone that's new to Bendy, I hope you're all having fun. Whether you've finished exploring the world or you've just begun, I hope you've found something valuable. Thank you, for coming along for the ride. Here's to many more fun experiences and stories, be they official or be they in the fandom. Happy Bendyversary!
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adobe-outdesign · 5 years ago
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The Big Grand DCTL Review/Critique
In my previous liveblog I said that I’d do an overall review/rating kind of thing to summarize my thoughts on the book, so here you go.
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No Spoilers: So I’ll preface by saying the book isn’t bad. It has it’s... moments, but it’s pretty enjoyable overall. The FNAF books, for example, were fun to read but they were also a hot fucking mess. This is not a hot fucking mess  - it has its flaws but it’s pretty decent over all.
Spoilers below the cut:
The Canon-ness of the Book
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I would like to say first off that I really don’t think this book is meant to be 100% canon - not to say it isn’t canon, but I don’t think it’s supposed to lie up with the games perfectly.  It was approved of by Kindlybeast, but they didn’t write it - Adrienne Kress did, they just helped to develop it.
To explain better: There are a lot of contradictions in this book with the main lore. Some are more minor and could potentially be waved away, but others are extremely glaring. Here’s a short list of the ones that come to mind:
In the book, the Ink Machine is secret and almost no one knows about it. In the game everyone knows and actively complains about the machine on a daily basis. In the Employee Handbook, there’s even a memo from Joey proudly introducing the Machine to everyone.
The book claims you put ink into the Machine and it changes it in some way (effectively running on ink). In the game, it seems to produce ink itself - Joey’s memo kind of indicates this, as does the blueprints, and Wally’s “who really needs that much ink anyway” makes less sense if they’re putting ink into the machine rather than it making the ink.
Plus on Thomas’ board he has a list of the gallons of ink produced each day, with the highest amount written with exclamation points - if it ran on ink this doesn't make sense, as to get 423 gallons of ink he would’ve had to have put 423 gallons of ink into the thing to begin with.
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Sammy is wildly OOC in this, as he’s basically a feral asshole throughout the thing, while in canon his merch description calls him a “decent person” and he generally seems agreeable most of the time, except for when he’s annoyed. The book even claims he doesn’t refer to women by their last names, while Susie’s tape tells us the exact opposite (as according to her he referred to Allison as “Miss Allison Pendle”).
Bertrum is also OOC in this - in canon, he’s extremely egotistical and hates Joey for multiple reasons. In the book, they’re buddies (even hugging each other) and Bertrum seems more humble. He doesn’t even correct Joey on calling him “Bertie”, when he had an entire tape about how much he dislikes being called that in the game.
The timeline for this part is also very wrong - it’s treated as if they just met (which could explain why Bertrum doesn’t dislike him yet)... but Bendyland was in progress for years before the studio went to hell, and he even has his BATDR tape (wherein he’s actively disliking Joey) dated years before this book takes place.
This also makes it kind of impossible for him to be the octopus ride like in canon, because he literally just joined the studio when Joey started killing people (and keep in mind that designing and building a ride like that would have taken at least a year or two).
The ink is, for some reason, somewhat alive, able to move around on it’s own and possess people. This was never indicated in the game, ever.
Buddy wakes up as Boris. In the game, stuff like Grant’s tape indicate the ink creatures wake up and then transform (the files even have an unused transformation tape from Wally, who’s likely our Boris). You can kind of headcanon around this one if you try though.
At the end, Norman and a few background characters die. Joey says he didn’t use the machine on them because they had been infected by the ink for too long and didn’t have souls any more. This means that, according to the book, The Projectionist cannot exist (as Norman wouldn’t have had a soul to use and Joey outright says he couldn’t/didn’t use the machine on them in the first place).
Some of these are pretty minor, but some of them are extremely glaring and even casual gamers would pick up on this stuff.
Basically, we have two options: Either Kindlybeast doesn’t know their own story/characters too well, or they didn’t require this to line up perfectly with the games. Except the first option doesn’t make sense, because they’ve recently published stuff that contradicts what’s said in this book in favor of matching the actual lore from the games, proving they do know their own story.
For ampel, Bertrum’s BATDR tape, which lines up with the game’s lore and corrects the mistakes in DCTL, was released in March - long after this book was in production. The thing about the Ink Machine being secret was also disproved in the recently-released Handbook, which instead says they employees do know about the Machine, just like they do in the game. So Kindlybeast do know these things don’t line up with canon.
I think basically they approached Adrienne and were like “hey, can you write a prequel novel based on our game?” and while they offered her some guidance, she mostly just did her own thing based off of it (she even said it felt like working on fanfiction while writing it) and Kindlybeast liked it and published it. It’s an adaptation of the game and its lore, done by a new person - things tend to change in adaptations. I don’t think they needed or cared if it lined up like puzzle pieces, they just wanted a good story, which they got. It is canon... but it’s also not, if that makes sense.
So for our intents and purposes I’d consider this semi-canon - take what you can as canon (which is most of it, as the most major contradictions also tend to be the shortest scenes) and ignore the stuff that doesn’t line up with canon, unless otherwise stated by Kindlybeast or confirmed in BATDR.
The Good, the Bad, and the Ugly
Overall, I’d say this book is about 70% good and 30% bad. When it is good, it is really, really damn good - but when it’s bad it leaves an awful taste in your mouth that’s hard to get rid of.
The Good:
Like... the majority of the book, really
Buddy and Dot are wonderful characters with strong personalities. They’re super likeable, bring some much-needed heart into things, and have great chemistry.
While some of the aforementioned characters are majorly OOC, the ones that are in-character (Joey and Norman are good examples) are amazing - every scene with them is gold and the book really fleshes out their personalities.
Some of the new lore tidbits are great, and help explain some things in the game (like how Lost Ones are created) or are just interesting (like Sammy drinking the ink and the idea of the ink being able to infect people, which sounds like something that could have directly come from the games).
The book goes into way more depth about what being a cartoon/ink creature is like, which is some much-needed exposition and is extremely interesting.
It also has a ton of heart and good intentions. I was worried about it being overly dark, but if anything it has far more sweet moments than depressing ones.
The Bad:
The contradictions I mentioned above. Some of them are easy enough to ignore, but some are incredibly jarring and take you out of the story (and make it impossible to take it as 100% canon without breaking the space-time continuum).
I kind of mentioned it above, but the stuff with the ink being alive and possessing people comes right the fuck out of nowhere, has nothing to do with the game lore, is completely tonally dissonant to BATIM as a whole, and literally has nothing to do with the plot of the book, like, at all. It feels like a few pages from a Venom novel got mixed in with the early draft and no one remembered to remove them before publication.
The racist shit - it’s only like 1% of the book, but when that 1% of the book ruins a really good character it’s a pretty big deal.
A random NPC dies for no reason and this death has more relevance to the plot than Norman, who dies off-screen.
Also consider: They could’ve found Norman first, Buddy runs off to get back to his house, Norman follows and gets killed via neck snap. Fixes both problems at once.
There’s very little tension during the horror moments because we already know Buddy will die but not until the end and that Dot will live.
The Ink Demon acts more like an xenomorph than the Ink Demon in this - his behavior is bizarre and it feels pretty generically horror movie monster-ish compared to how he acts in the game.
The Ugly:
The B-plot with Buddy’s grandfather should have been cut. I know that sounds harsh, but really think about it: what effect did it have on the plot? It only crosses with the A-plot twice, and both times nothing came out of it. It gives Buddy a chance to learn how to draw and he goes through some character development, but I find it hard to believe that couldn’t have been accomplished by expanding the A-plot.
The main problem is that A) this is a BATIM novel so we want to see the studio, not Buddy’s relatives at home, and B) it makes it kind of slow towards the middle, wherein the stuff with the studio barely progresses while we keep cutting back to the B-plot.
I didn’t dislike reading it or anything, but it makes the plot flabby, and slicing it out would’ve given us much more time in the studio and the characters we like rather than trying to juggle two plots at once, effectively streamlining it and making for a more cohesive story.
The ending (like the last 5 chapters) is a hot mess in multiple and varying ways:
Sammy shows up and... gets knocked out by a projector. Which is funny, but it amounts to nothing plot-wise and makes Sammy’s whole appearance kind of pointless
Killing off a bunch of characters, one of which was a main character, off-screen
The weird Venom shit that has nothing to do with the plot of the books or the games and amounts to nothing
Bendy acting fairly OOC, especially with how he goes about killing people 
Buddy grabs the idiot ball bard by trying to drown a creature made of ink in ink, then standing right near the spot so he can be grabbed and killed
Not only does the “can’t use them because they had been infected for too long and no longer had souls” thing not only raises the aforementioned plot hole with the Projectionist, but it raises a plot hole in the book itself: When the other are exposed to the ink they die, but when Sammy drinks the stuff he turns into a Lost One. Which one is it?
Keep in mind that that was more bullet points in those 30-some pages than I have for the entire rest of the book
There are only like... two actual horror scenes in the book, and one of those is the climax. While it makes sense that too much couldn’t have happened before the ending, it feels like there could have been more than that.
Not all of the characters from the games appear. I know it’s a tall ask but it’s also easy to see how they could have been integrated, and some of them could have easily taken the roles that were given to NPCs instead.
I feel like this book would be more engaging as a non-fan, as the plot tends to progress like a mystery, with you learning a bit more about what’s happening with every scene in the studio... except as a fan you already know what’s happening, so there’s little to keep you engaged until you get into that nice juicy lore at the end.
Don’t get me wrong, there’s lots of little details that tell us new info and the character interactions are great, but a lot of the scenes are just like “Surprise, Sammy is crazy!” and it’s like thanks, we already knew that. The mystery is supposed to build and move the plot forward, but there’s effectively no mystery.
Overall Rating
I’m worried this review is going to come across as overly negative, as it’s much easier to critique what’s wrong than it is to say “this part was good!” like 200 times. But all of the stuff I was talking about that’s an issue? That’s like... 30% of the book, maybe less. Some of the most problematic scenes you could literally remove and loose nothing plot-wise (which is frustrating but you know). The bulk of the book is very good, the lore stuff when handled correctly is amazing and it even provides some extra answers that we didn’t have before, and the characters are great.
Overall, I’d give the book a solid... 7/10, I think. Not perfect, but pretty damn decent all around. If you’re a fan, I’d highly recommend picking up a copy if you haven't already.
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