#Minthara: paladin 5 fighter 3 paladin 4
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minthynights · 2 months ago
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I love them
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commander-yinello · 10 months ago
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Do you happen to have respec advice for other characters apart from Wyll?
Heya, thanks for asking! ❤ Here's what I like to run the other companions on.
Shadowheart: Light Cleric all 12 levels. She becomes a beast using Spirit Guardians, Fireball and Guiding Bolt. Also ridiculous overpowered in act 2. Give her Lathander's Mace and win.
Lae'zel: Battlemaster Fighter 12. Or if you don't like extra buttons, Champion Fighter 12 is great too. Fighter is a fantastic beginner class imo.
Astarion: Thief Rogue 4/Gloomstalker Ranger 5/Champion Fighter 3. You want the double attack from ranger, the action surge and ofc all that sweet lockpick proficiency. Give him a bow, he'll destroy everything.
Gale: Fighter 2/Abjuration Wizard 10. Finally that poor man not only has some good defenses, he smacks hard too. No more lying on the ground for him. (credit to nix on discord for this bc I was struggling lol)
Karlach: Open Hand Monk 8/Thief Rogue4 hits like a truck and imo fits Karlach. But Berserker Barbarian 8/Thief Rogue 4 where you throw all the things is also very good. I keep forgetting to buy weapons hence why I went with monk 🤣
Minthara: MUST have Thief Rogue 3. Soul Branding is stupidly good not to cast on everyone and only costs a bonus action. You can give her Paladin 9, Fighter 9 or build her exactly like Astarion.
Halsin: Storm Sorc 1/Land Druid 11 has my heart right now because of all the nice spells and mobility. However I am currently experimenting with a Moon Druid build bc I do feel Halsin is at heart a Moon Druid. Will post if I find one I like.
Jaheira: Same as Halsin, who I feel is at heart a Land Druid. Land Druid 12 also is great if you want those super high level spells.
Minsc: Berserker Barbarian 8/Thief Rogue 4 is his thing, let's be real. Let him be the Mad Man and throw everything.
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tiamatsfavored · 7 months ago
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VALTHERIS THE RED, Tiamat's Chosen, “Blade of the Dragon Queen”, TRUE SOUL
⸻ BACKSTORY: He was raised in Tiamat’s Fortress in Avernus, and trained in both battle and diplomacy, often negotiating with devils on her behalf. Recognizing the potential of the Dragon Cult and its leader, Severin Silrajin, he traveled to the material plane in his beguiling humanoid form, posing as Tiamat’s Chosen. While they shared the goal of bringing Tiamat to the material realm, Valtheris also reveled in the Cult’s adoration and worship.
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⸻ RISE OF TIAMAT: Valtheris sees himself as the rightful leader of the Dragon Cult, driven by a fervent desire to liberate Tiamat from Avernus and usher her into the material realm. He seduced Severin, manipulating him to enact his often self-serving commands, including demands for tribute from the cult. Moreover, he uses his charm to sway influential figures, bending them to the Cult's agenda.
After Tiamat's defeat, the Zhentarim took Valtheris prisoner. They bound him to his humanoid form. Valtheris became their slave, used for entertainment or as their guard dog, and his beloved Queen Tiamat has seemingly abandoned him. 
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⸻ RISE OF THE ABSOLUTE / BALDUR’S GATE III: In 1492, Valtheris was infected with a True Soul Tadpole and liberated from the clutches of the Zhentarim. Now, he is a devout disciple of the Absolute.
Despite his unwavering devotion, Tiamat remained silent during his torment, so he has readily embraced the Absolute as his new Queen and Goddess; she has offered him the chance to reclaim his former glory… and ascend even higher.
He is particularly fond of True Soul Nere (his favorite toy/lover) and terribly jealous of the Dark Urge.
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⸻ COMPANION QUEST: Just an outline. Most is up to discussion to fit our plot!
Recruiting him: You can meet Val in the dungeons of Moonrise Towers, where he takes great pleasure in tormenting a prisoner. He will ask about Nere and what happened at Grymforge; depending on your in-game choices, you may have to convince him that you sided with Nere (Persuasion Check: 15). Even if you pass the persuasion check, he will later appear at your camp if you killed Nere, holding a companion hostage because he discovered the truth. To prevent him from killing the companion (and possibly everyone in the camp), the player can try to reveal the truth about the Absolute (Persuasion Check: 30 / with Minthara: 18). If you sided with Nere and discover that Balthazar has turned him into a zombie, you will meet him near the Mausoleum as he searches for his Drow lover pet. You can explain what happened - Valtheris will seek vengeance. Of course, he won't admit to anyone, least of all himself, how much he cared about Nere; he justifies his thirst for revenge by stating that no one has the right to mess with his belongings. Once again, you can reveal the truth about the Absolute and have him join you (Persuasion Check: 15 / with Minthara: 10).
Breaking his Curse: Arriving in Baldur's Gate, you stumble upon a potential solution to break the curse that binds him to his humanoid form. The method and whether you're the only one to know about it is something to be discussed!
Betraying the party: This depends on our plot, but as far as the main BG3 storyline goes, he will try to betray the party and the Emperor to become the Absolute himself. He is power-hungry, thirsty for vengeance (even against Tiamat!), definitely not a good guy, and he has lost a lot. Once again, this may vary, but to convince him to see reason, the player has to roll a 30 in persuasion.
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⸻ CHARACTER SHEET
Basic Information
Name: Valtheris / Chosen of Tiamat / Blade of the Dragon Queen / True Soul Valtheris
Race: Red Dragon (Adult)
Class: Sorcerer (Draconic Bloodline duh) 10 / Paladin (Oath of Conquest) 3 / Fighter 4
Background: Cultist / Tiamat’s Consort
Level: 17
Height: 6.7 ft / 2m
Age: 120 years
Gender: Male
Languages: Common, Undercommon, Draconic, Infernal, Elvish
Abilities
Strength: 20 (+5)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 20 (+5)
HP: 170
AC: 18 (without buffs) DRAGON FORM STATS
Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
AC: 19 (without buffs)
HP: 256
He can’t transform into a dragon during the events of Baldur’s Gate III (unless he finds a way to break the curse that binds him to his humanoid form). 
Proficiencies
Skills: Deception (+11), Persuasion (+11), Intimidation (+11), Insight (+7), Arcana (+8)
Equipment
Weapons: Two ruby swords. Can be linked to form a double-bladed spear.
Skills / Weaknesses
Shapechanger: As a red dragon, Valtheris can assume a humanoid form.
Deceptive Beauty: He has advantage on Deception and Persuasion checks when interacting in humanoid form.
Immune to Fire Damage.
Sensitive to Cold: He has disadvantage on Skill Checks and Attack Rolls in cold climates. Cold damage is doubled.
Raised in Avernus: Radiant damage is doubled.
Personality Traits
He uses his beauty and charm to manipulate those around him, seeing them as tools to achieve his goals.
Valtheris believes he is superior, even to other dragons, and will assert his dominance wherever he can.
He will take what he wants, when he wants.
Sadistic, malicious, greedy, power-hungry, vain, impulsive, deceptive, manipulative, seductive.
Ideals (Tiamat's Chosen)
Power – The strong have the right to rule, and Tiamat is the strongest of all.
All hail the Dragon Queen!
He is Tiamat’s Chosen, her favored child, and he will bring her into the material plane at any cost.
Ideals (True Soul)
His loyalty belongs now to the Absolute and he will slaughter heretics in Her name.
Flaws
He sees all non-dragons as inferior and disposable, which can lead to underestimating opponents.
His pride demands constant validation and tribute, leading him to sometimes make rash decisions to assert his superiority.
His vanity and greed make him vulnerable to flattery and bribery.
Appearance
Humanoid Form: A strikingly handsome male with grey-bluish skin adorned with ruby red scales and metallic red markings. His eyes are vibrant amber with an infernal glow to them, cat-slit pupils, his hair is long and ruby red. He sometimes keeps his dragon tail and gilded horns. When he operates in “undercover” , he often takes the form of a male elf with long platinum hair and golden eyes.
Style: Revealing, luxurious, lots of gold and jewelry.
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Dragon Form: An imposing Red Dragon with ruby / scarlet scales and glowing golden eyes.
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chaoticbard · 6 months ago
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3, 4, 22
3. Do they multiclass? Why (not)?
Out of character, not technically because I didn't realize you could in the game. In-game, sort of. I put her in College of Valor so she'd get buffs with swords so she's vaguely a fighter as well as a bard. She's- not unlike Flynn Rider in terms of fighter style and I think it's hilarious.
4. Is there a reason why your Tav starts out as Level 1?
She only ever made it to level 5 in Dragon Heist so her losing that wasn't the biggest of deals to me outta game. In-game, I figure she's been out of practice with combat for one thing and the tadpole gave her a setback for another.
22. What is your Tav's first impression of the other companions (Astarion, Gale, Karlach, Wyll ...)
Astarion: An annoying rogue. Seriously, what a cunt for trying to slit her throat, hahaha. Her opinion isn't improved when he tries to drink her blood.
Gale: He's a guy with his head clear up his own arsehole. That's hilarious given the fact he needed help out of his portal. She's immediately amused. Also mildly annoyed. Cue eyeroll.
Halsin: He's her new big tiddy earth boyfriend He's physically strong but he's got depth to him. He isn't just a meathead; he's really wise, and has good advice to hand out when asked. He's concerned about nature, about the shadow curse, and yet still wants to help everyone after you help him. Can also be a bear??? 10/10.
Jaheira: She's a legend, but she could stand to trust a little more. A really dumb/naive thing for Alaara to think given all that Jaheira's seen and done just before they met. They get along well after she decides to join them. Alaara prods the hell outta her before then though.
Karlach: I bungled this one so hard lads. Just fucked it up entirely. We killed her because I made a misstep with Sazza. BUT Alaara would have very immediately loved her had I not been a silly goose. (I thought about it when playing as her sister, who did recruit her LOL). Also a bit scared for her life when Karlach rages post-paladin battle.
Lae'zel: Stiff and stern as a flipping board. She can get the job done. A strong ally to have in such dangerous times.
Minthara: Didn't realize I could recruit her so she died lmao. But like with Karlach I've ideas. She'd feel anger before the grove thing was done, because this woman wants to wipe out all these people? Death to you, lady. But then she gains sympathy once they get to Moonrise and see she was forced into doing what she had.
Shadowheart: Catty as fuck. She needs to take the stick out of her ass and be a team player.
Wyll: An absolute character. Corny, but she likes corny. Just a gosh darned delight, and a most welcome addition to the party. Look at him.
Scratch and the owlbear: The best boys ever.
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birb--birb · 11 months ago
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Kestrel update:
WE LEVEL 4 BAYBEEE
FINALLY got past all the gnolls, lord that last fight near the cave is such a struggle for me (I ran from it 3 or 4 times)
Saved wulbren and florrick, allied with the ogres, killed the phase spider matriarch and paladins of Tyr
Just made it to the myconids and my fave research husbands🥰🥰
Gonna grind the underdark for a bit, abuse sovereign gluts reanimation ability and try to hit 5 before going to the swamp or goblin camp. Astarion and kestrel need those 2 attack to keep up with dmg output.
Decided it was time to get serious about this run and read up on strategy. Made Gale a divination wizard for those sweet sweet portent dice, shadowheart as life domain (may respec to light for act 2), astarions on his way to becoming a gloomstalker assassin archer which is fun cause I've only ever played him melee, and currently running Kestrel as an oathbreaker lockadin (those divine smites are mwah *chefs kiss*). When I get minthara she'll be a monk (monkthara lols) or a berserker barb/fighter for more frontline assistance.
This run is my record so far, and I'm pleased with myself for getting better about knowing when to bail vs when to fight through. There was an instant with the gnolls where I had 2 party members down, one on the verge but the last 2 gnolls were such low hp, shart and kestrel just had to make their rolls and we'd be clear, but it wasnt guaranteed. Im getting better about my positioning and making sure someone is far enough away to turn tail and flee should things go south. All in all, I'm tentatively optimistic that I make it to act 2 (knock on wood).
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thelikesoffinn · 1 year ago
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Hello 👋 what's your companion ranking? Mine is asterion, Gale, wyll, jaheira, karlach, shadowheart, lae'zel, minsc, halsin, minthara and my standard party is the first three + me and once I have jaheira I switch wyll or gale in for her
Hiya duck! ✨️
Hm, difficult question because my ranking kinda shifts and changes like the tide but as of right now, I'd say it's like this:
1. Astarion (duh)
2. Shadowheart
3. Lae'zel
4. Minsc
5. Karlach
6. Gale
7. Wyll
8. Halsin
9. Jaheira
And Minthara is not really applicable because I never had her as a companion!
As for standard party: That also changes based on playthrough! The basics are almost always Tav + Astarion (Rogue/Bard) + Shadowheart (Cleric/Paladin).
The fourth member kinda depends on multiple things - who is my character courting currently? And what Class is my character?
I have this thing where I need certain areas covered. Otherwise, I can't battle properly because I'm a ginormous looser and not that good at turn based combat. (I love it but damn I'm an assassins creed bairn, I usually hit xxxxxxxxxxxxxx b xxxxxxxxx a xxxxxxxx and then the Bastard is dead, haha.)
I need a range fighter, a healer, a tank and someone who can influence the battle in a large scale either by summoning or by large area magic spells. (Preferrably both.) Astarion covers the range fighting, Shadowheart the healing. The rest depends on my Tav. Are they tank material? Then I'll take Gale, Wyll, Halsin or Jaheira to cover large areas. Are they the large scale fella? Then I'll bring Minsc, Karlach, Lae'zel or Jaheira as a tank!
(Jaheira is somewhat of a multitask since she was originally a druid fighter, so that's what I always multiclass her into, haha.)
My favourite combo to date was Tav + Astarion + Shadowheart + Lae'zel though!
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trendagon · 1 year ago
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Unlocking the Richness of Companions in Baldur's Gate 3: Your Adventure, Your Party
One of the best parts of playing Dungeons & Dragons is embarking on epic adventures with a diverse group of companions, and Baldur's Gate 3 delivers this experience flawlessly with a wide array of companions available for recruitment. In this article, we'll delve into the world of companions in Baldur's Gate 3, highlighting the richness they bring to the game.
A Diverse Cast of Companions
Baldur's Gate 3 offers players a diverse cast of companions to choose from, each with intricate backstories and fully fleshed-out personalities. These companions encompass various classes, ensuring that you can customize your party to suit your preferred playstyle. Whether you're into spellcasting, melee combat, or sneaky tactics, Baldur's Gate 3 has a companion that fits your needs.
1. Zenith Feur'sel: The Healing Expert
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When it comes to clerics in Baldur's Gate 3, Shadowheart might be your first Origin companion but don't overlook Zenith Feur'sel. This high elf cleric of Selûne brings exceptional healing capabilities to the table. Unlike Shadowheart, who specializes in the Trickery domain, Zenith is a Life domain cleric, known for its powerful healing buffs that become even more potent as the game progresses. Moreover, considering the twists and turns of Shadowheart's questline, there's a chance she might leave your party or meet an untimely end. In such cases, Zenith Feur'sel can be an invaluable replacement for just 100 gold.
2. Maddala Deadeye: The Rogue with a Heart
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While Asterion is a tempting choice for a rogue character, he's not always the best fit for lawful good playthroughs and can meet a grim fate during his quest line. Enter Maddala Deadeye, a fully customizable rogue companion who won't judge your actions and is always ready to help. Maddala provides a refreshing alternative to the enigmatic vampire, making her an excellent addition to your party.
3. Ver'yll Wenkiir: The Ranged Martial Artist
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Early in the game, Baldur's Gate 3 lacks ranged martial companions until you meet Minsc in Act Three. Thankfully, Ver'yll Wenkiir fills this void with grace and style. Beyond just looking cool, Baldur's Gate 3 has addressed some of the issues plaguing DnD fifth edition rangers, making them a valuable addition to your party and an enjoyable class to play.
4. Kerz: The Versatile Paladin
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In most playthroughs of Baldur's Gate 3, you'll find yourself lacking a paladin companion unless you're on an evil path to recruit Minthara. Paladins are formidable fighters capable of fulfilling multiple roles in your party, and Kerz, the half-orc paladin hireling, embodies this versatility. With a commanding appearance, Kerz can tank, heal, and deal damage all in one, making him an invaluable asset.
5. Jaheira: The Returning Druid
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Returning from previous Baldur's Gate installments, Jaheira is a half-elf druid with a rich backstory and her motivations. While recruiting her may require some effort at the end of Act Two, it's well worth it to have this High Harper join your team. Jaheira adds a dry sense of humor and insightful commentary about your party's actions. Additionally, her history ties her to the city and its true forces, leading to extra dialogue in certain areas.
Wanna Know more companions Click Here
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theology101 · 11 months ago
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If you respec Shadowheart after dealing with her Shar stuff she can keep pretty much the whole team up and they can’t counter that. I’m going to use my version of these character’s level 12 also
Shart: Life Cleric 12, spear + shield, medium armor (16 ac)
Gale: 10 evocation, 2 fighter, Ilithid heavy armor and the fireball staff and the necklace that adds an extra missile to magic missile
Halsin: 10 Druid (circle of the moon) 2 tempest cleric for that channel divinity. Armor is whatever for him same with weapons
Karlach: 9 Berserker and 3 Thief Rogue using Phalar Aluve. Did you know that reckless primes Sneak Attack and with two Bonus Actions you could attack 4 times a turn?
Minsc: 12 ranger i honestly could not remember what i did with him i’ve played with the level 20 mod since playthrough 2
VS
Lae’zel: 12 Battlemaster in her helldusk armor and Githyanki sword
Minthara: 9 Paladin 3 Swords Bard using Ketheric’s stuff
Astarion: Assassin 12. Crimson Mischief and Blood Fang with dual wielder.
Jaheria: Druid 7 fighter 5. You want summons? She’s got summons. You want Lightng, she’s got it. You want stabbing and boom she’s there too.
Wyll: Warlock 7 Paladin 5 with Duelist’s prerogative. The man can eldritch blast yeah or smite your ass
Like Idk man the way that I built them I feel like Team 1 Sweeps this. T2 get, at max, 4 counterspells from Wyll and thats cutting down a lot on his smites so Halsin, Gale and Shart can lay down some NASTY spells. Astarion’s first in initiative and can choose to fuck up 1 person in that turn - best bet is either Gale or Shadowheart. Gale cause he’s squishy and shadowheart for the heals. Doesn’t matter too much, because whoever it is will be getting up shortly.
OK I SAW SOMEONE ON YOUTUBE POST THIS POLL AND WAS A BIT DUMBFOUNDED AT THE RESULTS ON IT SO IM STEALING IT AND POSTING IT HERE.
(EDIT- ASSUME EVERYONE HERE IS LV 12)
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