#Might expand on this later but I needed to get the brainworms out NOW
Explore tagged Tumblr posts
ordordordordord · 1 year ago
Text
Okay so hear me out. You know how Sanji is supposed to be French, right? And Zoros last name comes from a French Pirate???
Historical AU, French prince Sanji runs away with French pirate Zoro
143 notes · View notes
felikatze · 3 years ago
Note
give me the a brainworms i am deeply invested in this man
(0) (2) (3) (4)
okay first of all you asked for this. second of all if i am a little off track from the game that is explained by me just building thoughts like building blocks without looking back. third i was supposed to be studying for an exam but this counts as practice right? it's character analysis anyway lmao.
buckle the fuck up, my dearest anon, because I have sub headings.
1. A as the Player Character
Let me begin with why I am obsessed with this horrid little guy in the first place: he's a silent protagonist. I am always obsessed with protagonists. It's a law of nature. I love taking hollow characters and dissecting them for scraps. It's a long standing practice of mine.
Being a silent protagonist, A, as X, does not have a set personality. However, there are patterns. Firstly, as any semi-silent protagonist, A is a reactive character. He does not start incidents, he only responds to situations, presented by the Sephirah, as they arise. He does not actively seek out new information, merely going about the routine of expanding departments, but expresses curiosity when information is presented to him.
I'm aware fandom likes to characterize X and A differently, likely because they are initially presented as different characters. I, on the other hand, would like to pose the theory that they are more similar than expected.
I believe that A is also a reactive character, rather than active. Despite the fandom wiki describing him as stubborn, the goal A pursues with such fervor, the completion of the Seed of Light, is not actually a goal he set for himself. Carmen is the one who set this goal for him by leaving him her legacy.
Throughout the backstory we get relating to the Cogito Project, A is Carmen's assistant, whereas Carmen is the driving researcher. This is how many of the City's inhabitants seem to be; going with the flow of goals set for them by superiors. Yes I will get into his attachment to Carmen later.
The above is not to say A isn't stubborn. Once he has accepted a goal as his own, he will pursue it at all costs, as is obvious from any and all flashbacks leading to horrible deaths. But the point isn't his pursuit of the goal, but where that goal comes from. Even Lobcorp itself supports this, despite what Hokma may say; A as X follows the "simple" task of managing the Corp's day to day activities, and executes any mission given to him by the Sephirah. He outranks them, and doesn't actually need to do their missions, but does so anyway. Players are driven by the reward offered by those missions, of course, and A might be the same in that regard. Nonetheless, at no point in gameplay do you do anything somebody else hasn't told you to.
The overarching narrative of the Script would be the most obvious example. Every single person in the game follows the script, whether they know it or not.
Lastly on this note, a phrase we hear attributed to A, "Machines must behave as machines." Now, Angela may be attached to this phrase because it bears significance to herself as a machine, and informs most of A's unjust treatmeant of her. However, what if it doesn't just apply to machines? The phrase reads as such, "Everyone must act according to their own role."
2. A, Carmen, and the disease of the mind
So, A will at any cost pursue goals Carmen set for him. Question is, why? The obvious answer would be saying he's in love with her, which like, true. But also, how did Carmen come to be so precious to him?
Let us return to the comparison, "This is how many of the City's inhabitants seem to be." We don't really know why exactly most characters joined Carmen, excluding mainly Daniel and Benjamin. But this does not mean we can't have theories.
Carmen's ideal was curing the "disease of the mind." What is the disease? Complete hopelessness. The inability to form aspirations and dreams, to think of a better future. A is a very reactive character who does not set goals for himself. Therefore, I personally conclude, that initially, Carmen's ideology resonated with him because he could identify with the disease.
This is the point where I start rewatching Lobcorp story clips. Dear god.
So, by briefly binging day 27 onward, I've come up with lines that very much support this lil theory of mine:
First, from Carmen, a description of the disease, "People lock away their own potential."
Second, a line from Angela, after the memory synchronization, "You've locked yourself in this prison without bars."
Carmen describes A as humble, and Benjamin thinks he is warm. If I suppose A was one of the diseased initially, Carmen would be the catalyst for this change. Carmen was someone with big aspirations, with plans to heal what is wrong with the City, and it gave him hope. He was one of the diseased, but through time with Carmen, with that relentless optimistic spirit, he may have been cured, for a time. It's not a stretch to say that she was his light.
But lor shows us what happens when the seed of light sprouts wrong, doesn't it? It distorts. A grasped hope for the first time and then it is ruthlessly crushed. Carmen was everything. Yes, A is described as a jack-of-all-trades, as a genius in all pursuits he puts his mind to, but what does that matter in the face of someone who can unite people? Who can give them hope of a better world? Who can inspire them to actually use the talents they have?
And what kind of pressure is it to put the legacy of a messiah in the hands of the diseased?
3. A and the Perception Filter: A is weak to White damage
No, I am serious about that. He's extremely weak mentally. Obviously death of a loved one is a changing experience for absolutely anybody, but Carmen's death destroyed him.
Not only did he refuse to confide this grief to anyone and bottled it up, now everybody looked to him to lead the project, but he just isn't Carmen. He isn't an ambitious person, he doesn't have the same optimism, he can't bring people together, but people expected him to, and he failed. Hard.
While he was without a doubt talented in science, he was also just an average guy.
After her death, A grew to hate humans. He lost trust in them. He refused to confide in anyone, and be confided in by anyone. Thus, the team fell apart.
In both lobcorp and lor, we get interesting tidbits about precations taken to protect the manager.
Firstly, Lobcorp's perception filter. The cartoony art-style of the game is a result of the game being in first person. Through the eyes of the manager, everything is cartoony!
This is a measure undertaken to specifically protect the manager's psyche. Angela tells us that, before it was deployed, the manager would frequently go insane, one notable incident including the manager trying to hang himself. When we first hear this, the previous managers and X are still separate in our minds. However, they're all A! A went insane multiple times without it.
This is understandable, considering that employees also frequently go insane and try to kill both themselves and others. But they're there in action, confronting the Abnormalities directly. Just watching them made the manager go mad. They could not handle the responsibility for the employees' deaths.
In lor, Angela explains why she picked the Rabbit Team from R Corp as their main contractor instead of any other team. One team was simply too big for L Corp's narrow hallways, and the other team... dealt in psychic damage. It was simply too big of a risk for the manager. But the manager is always secure behind the cameras. Would that teams methods just be that brutal visually, or would their attacks have reached the manager?
Combined with his immense grief at all of his friends and coworkers dying in part because of him, A cannot bear to look at death.
4. A's greatest flaw: Avoidance
A common thread during Core Meltdown flashbacks: A refuses to look at suffering. He just can't. Whether it be looking away from Elijah writhing on the floor or hanging up on Daniel's panicked report of death.
This is actually the thing Angela takes the biggest issue with, and what hurt her most. A would never look at her, acknowledge her, and she did not understand why. But I think A did not refuse to look at her out of maliciousness. Rather, it was out of grief over Carmen. He could not look at her without being reminded of what he lost.
Angela's creation came about because A wanted someone to guide him, someone like Carmen. He threw himself into the project to the point it made Benjamin happy that A was passionate about anything again. But as soon as the project he distracted himself with is complete, he is filled with regret. Carmen cannot be replicated, and he breaks again.
Furthermore, tying this back to my first point about A being a reactive person, we see Angela take charge over A. She's the one recruiting employees and leading the business. It was likely a relief for him to be able to step down from the leading position.
But avoiding it made everything worse. He did not act when he saw Elijah's unchecked ambition, he did not act beyond a simple check at Gabriel's decay, he gave Giovanni the same hope he clung to to no avail, et cetera et cetera.
Avoiding his problems is making them worse and sending everything down the drain (including his psyche), so he deals with it the only way he knows how, avoiding them more!
Biggest example of A's big avoidance problem as his psyche crumbles: the memory wipe. A, in perhaps his one singular moment of acknowledging his emotions, recognizes that he is incapable of fulfilling the Script in his current state. His grief is just too much.
By erasing his own memory, he could start fresh without his grief, because he might've really killed himself otherwise. His suffering became bigger and bigger, and he coped by avoiding it.
The memory wipe allowed him to distangle his problems. Through his interactions with the Sephirah (which I will not individually detail for the sake of my sanity and because I dumped all this on a friend on discord already), he can deal with and actually process his issues one at a time.
As the motto describes, only by facing the fear can he build the future. Only by finally facing his grief and acknowleding it, seeing that the past cannot be changed and he has no choice to move forward, can he actually do so.
5. The Sephirah as ghosts
Lobotomy Corporation feels like a ghost story. I've touched upon this in my previous A post.
As you reach the Corp's lower levels, there are less Sephirah. First there are four. They act like normal employees, and do not breach into the story's underbelly until you reach their core supressions and the facade breaks. Second, counting Tiphereth as one, there are three. They still go about their duties, but they know what they are. Third, there are two, and the facade is gone. They know what they are, and they will tell you about the sins of the past.
And finally, you reach Keter, and there is only one.
This gradual decay of the facade is what really gets to me. I said that by interacting with the Sephirah, A deals with his issues one by one, but that's what the Sephirah are, in this case. Representations.
The people the Sephirah used to be are dead, and the Sephirah are their ghosts. The core supression involve putting these ghosts to rest. Doesn't it match the progression of a typical ghost story? Find the ghost, find what they used to be, and help them move on.
So, if everyone is a ghost, then A is alone.
But, behind the scenes, the Sephirah are still there. They are still people, and they have changed for the better, too. As always, A simply does not look.
(Does he even see the good others see in him? Does he look away from praise, too? Did he even realize Benjamin's admiration for him? Will we ever know?)
6. A's end.
A's progression of moving on would be fine and dandy if it did not end as thus: A does kill himself.
A sees himself beyond the point of no return. Everyone is dead. He is alone. Carmen is never coming back. He can't call it quits now, or else everything has been in vain. (Even if the last days show us a part of him wants to just quit, so badly.)
So, there's only one thing left to do: follow the Script to its ending. Fulfill Carmen's legacy at all costs. Death as the ultimate release.
This is the point where I admit I do not like the death as release trope. But the game does a good enough job as presenting it as the only option A had, or the only option he saw himself as having.
However, I've mentioned it before, I'll mention it again: A was not alone. Death was his release, but he left wreckage. In order to end his own suffering, he inflicted the same pain he went through on others.
Throughout the game, he moves on and pushes through. The ending shows that in reality... he didn't.
At least in lor the characters stick together and help each other heal.
This has been most of my thoughts on A, amounting to my longest analysis post ever, having taken me approximately two and a half hours to complete, and clocking in at 2337 words including up to this paragraph.
Thank you anon for giving me the incentive to verbalize all of this, so I can finally be at ease having inflicted my thoughts on everybody else.
51 notes · View notes