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#Metroid II: Return of Samus
nintendometro · 2 months
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Varia Suit 'Metroid II: Return Of Samus' Game Boy, Japanese Manual Support us on Patreon
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coldgoldlazarus · 5 months
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Am I reading into this too much, or does anyone else hear a similarity?
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vixivulpixel · 2 years
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6. Metroid II: Return of Samus (Switch NSO)
6/10
(While we’re not gonna include a ton of repeat playthroughs and rewatches in this media thread, we figured enough time as passed between now and the last time we played Metroid II back in like, 2012.)
It's a much better version of the original Metroid. Yes, that's a back-handed compliment.
It's a decent enough Metroidvania Lite with how linear and easy to 100% it is. It's got a thick atmosphere drenched in the isolation feeling with how inescapably far down into dangerous territory you get. That definitely makes its presentation its biggest strength.
It's just a shame it's still a game held back by a lot of clunky movement. Old Space Jump, as usual, doesn't work very well, and as much as the crunched screen is good at emulating the feeling of being in a dark, claustrophobic cave, they have a tendency to place annoying lil enemies just barely out of view of jumps and it gets annoying.
The fights against the Metroids try to have variety in the rooms they reside in, but this hardly changes the fact that they ram into you at speeds Samus can't really react to, so they feel more like stat checks than actual fights. Also Zetas are more dangerous than Omegas for some reason.
We give Samus Returns a lot of shit for missing the point of Metroid II so hard that it becomes milquetoast, but yeah. It fixes two of this game's biggest annoyances in having better controls and Metroids that are at least more interesting to fight.
Back to Media Masterpost
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g4zdtechtv · 2 years
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Cinematech's Trailer Park - Game Boy & Game Boy Advance for NSO
True Portable Power.
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moonymaren · 1 year
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come play metroid we have blob thrower
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samusu-aran · 3 months
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Metroid II Return of Samus (1991)
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devileaterjaek · 2 years
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Metroid II: Return of Samus, via Nintendo Switch Online
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maburito · 7 months
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Omg this is so cute 🥺
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cupcake-plays-a-game · 9 months
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January 12th 2024 - GUYS I WENT OUT TO THE SHOPPING CENTRE AND DID A SMALL SPENDING SPREE LOOK AT THIS I found a copy of Rare Replay for just £3! And I got an enormous Eevee plush! It’s huge and I love it like my own child.
But most amazingly, there was a secondhand tech store that had a surprising retro game library - I left with 2-in-1 Super Mario Bros and Duck Hunt for the NES and Metroid II and Pokémon Blue for the GameBoy. I have a GBA I can play the GameBoy games on, but the NES cartridge is purely for collectability. Someday I’ll buy recreation cases for these games, too, so they can fit snuggly in my mini-library!
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spinningbuster98 · 1 year
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And we're back! Yes this is indeed Samus' second adventure involving the Metroids. Absolutely. There was positively nothing in between.
So Metroid II is a bit weird to me, not the game itself as much as the fandom's reception of it
Back when I joined in 2012 I...never saw anyone talk about this game, and when they did it was usually with a big "Eh, it's the black sheep (after Other M)"
So it was particularily jarring to me when this game suddenly saw lots of fans come up and present it as some sort of misunderstood masterpiece in later years, like some sort of secretly genius jem of a game that pushed the limits of the gameboy! This was mostly around the time AM2R dropped and especially after Samus Returns, when people would prop up the original game in order to shit on the remake for all the things Samus Returns did wrong.
Not gonna lie I use to resent this game: I used to think it was fucking boring and dull as hell, so seeing people praise it to high heavens just to shit on SR (as flawed as that game also is), and the subsequent clusterfuck that the Metroid fandom was between 2016/17 and 2021, kinda soured me on the game
But looking at this game in an unbiased way (or at least as much as possible)....this game isn't that bad, not as much as I thought (though it definitely is an acquired taste) nor as much as people used to say
...but it's far from great
But let's start with the positives: this game controls comparatively better than Metroid 1.
It's...still not great because Samus still feels clunky and too floaty, but now she can crouch and shoot and also shoot downwards while falling, which helps a lot
The sprite work is also a FUCK ton better than Metroid 1, with stuff being a hell of a lot more detailed, especially Samus.
Granted it's....got its issues (and I'll get into them more next time) but I'll give credit where it's due
Enemy placement is also far better, with enemies being placed far more reasonably except when you're dealing with the screen crunch and not as incessantly spammed as before. They also tend to do much less damage
The game introduces the series' trademark save points which sure beat Metroid 1's password system or even the Famicom version's save system which still spawned you at an area's start and with minimal health
Of course the game still doesn't have a map (in 1991 this was already pushing it) but given the game's more linear nature it's less egregious...but not completely so because most areas still look samey partly due to the gameboy's monochromatic color pattern and also because, despite the game's better overall spritework, most locations still look really samey, either being generic caves, generic Metroid nests (except the Omega's, that one is pretty cool) and generic building ruins that all look pretty much the same as far as architecture goes
And then we have the music
Yyyyyyeah uhhhhhh
The game certainly has some good tunes, the title theme is delightfully creepy and minimalistic, but with a really nice hopeful part. I like the main caverns theme, the credits theme and especially the Metroids' nest theme
Unfortunately you'll be spending a big chunk of the game listening to beeps and boops that wanna pass off as an atmospheric, minimalist ost
Now look: it....sorta works. When you're going through dark spooky caves and only have these atmospheric...weird sounds to keep you company it can absolutely give you a sense of loneliness and creepiness.....but the game overplays its hand with it way too much
These tracks play every time you visit one of the game's main areas and when you're outside of their buildings, meaning this is pretty much gonna be all that you'll hear of this game's OST for about half of your playtime.
I often see people claim that this game pushes the gameboy's limits and yeah in some ways it does, but in this case I'd say it plays against its limitations rather than within them: the gameboy's simple sound font can't easily create minimalist atmospheric tracks without them sounding way too basic or outright boring, or at least the composer wasn't able to, yet the game doesn't seem aware of this and just spams these tracks throughout most of the game, tracks that barely sound any different from each other and just end up blending in.
I think they jumped the gun way too early with this. There is merit in creating tracks that are incredibly simple and un-melodic but that can still give you the creeps. Just compare this to this
As it is Metroid II's soundtrack, at least most of it, makes the game just sound boring and uninteresting which....well isn't helped by the monochromatic pallette and some gameplay aspects though that's for next time
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glyptolite · 1 year
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Futuristic katakana.
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nintendometro · 8 months
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'Metroid II: Return Of Samus' was released on the Game Boy 32 years ago today in Japan.
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giawang · 6 months
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sometimes i wanna post music in all caps like every one else but like what am i gonna do post beeps n boops. and the melee ost isnt even on spotify yet
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Happy Monday everyone! It's time for the next game review! Metroid II: Samus Returns for the Gameboy!
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coldgoldlazarus · 6 months
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Not that we need a third Metroid II remake, but given how disparate the existing versions are from each other, I kinda have to wonder sometimes what another go that tries to combine the best of each might look like.
AM2R is probably the strongest overall package and embraces the series' lore in a great way, but does feel sometimes (to me at least) like it's still going a little too far in trying to force Metroid II into Super/Zero Mission's mold, most noticeably with the cool but jarring geothermal plant sequence.
Samus Returns spectacularly misses the mark with the tone and ending, but there are also a whole heap of other things I really like the handling of in the first 95% of it. (I have a whole list, in fact, buried somewhere in my drafts.)
And the original Metroid II, for all its early installment weirdness and hardware-induced shortcomings can make for an awkward experience, it also used some of those same limitations very elegantly to create a thematic sense of darkness that neither remake really matches. (Even if AM2R does wind up closer, IMO it still falls short in some ways, in trying to solve problems that the original had turned into features.)
Realistically speaking, all three are kinda very different beasts despite their shared core, and hard to reconcile easily. Even so, I do find myself thinking about whether it would still be possible to create a marriage of the best traits of each, and if so, what exactly that would look like.
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kef-meister · 3 months
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Metroid Prime .... 4!
While they aren't Star Fox or F-Zero fans (I see you), the fans of the Metroid series have had their patience tested multiple times over the series' lifespan. On June 13th 2017, Metroid Prime 4 was announced to the world. Now, June 18th 2024, Metroid Prime 4 has been given a release window: 2025.
It's been seven very long, very interesting years. But instead of dwelling on that, it's time to go frame-by-frame on the release trailer and give some notes on why that particular part stands out to me. I've gotten so hyped I've gotten analytical. This is what it means to go even further Beyond. ________________ 1. "Cosmic Year 20X9 Galactic Federation Research Facility" Metroid (1986)'s manual states that the Galactic Federation was established "in the year 2000 of the history of the cosmos", and that the original story of Metroid starts in 20X5.
Given that the Prime games are allegedly happening in the story-lines between Metroid and Metroid II … there's a continuity error with the main series, which I'm hoping is addressed rather than hand-waved.
Metroid II: Samus Returns (2017) has a trailer claiming it took place "less than a year" since the previous adventure. So that'd be in either 20X5 or 20X6 - the latter of which would place it in the same year as Metroid Prime: Federation Force. If that's the case, then Super Metroid would take place in 20X6/20X7 … but Prime 4 takes place in 20X9???
That this sequence takes place on a Galactic Federation Research Facility is VERY interesting though, especially considering the Big Reveal later on. 2. Samus' Gunship!!! I've watched this frame-by-frame and I'm convinced that the ship which is landing is pre-rendered, whereas the stationary ship allowing Samus out is the actual model. It's an incredibly clever trick to save on resources.
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The ship itself is the Hunter-class gunship from Metroid Prime 3! What stands out here is that Samus is leaving the ship from the TOP panel - where she previously would enter and exit this ship from the bottom lift just behind the cockpit. I think it's also missing the Ship Grapple upgrade. Then there's the recreation of Metroid Prime's intro with Samus' space jump; the music; the zoom-in; HUD turning on ... Uuugggh, 11/10. Give it to me now. Put it into my veins and make me a weird hybrid.
3. Samus' Power Suit! It's Metroid Prime 3's Varia Suit, right down to the missile launcher design. This makes me feel VERY certain this story is going to take place very shortly after Prime 3's conclusion - like how Super Metroid follows up almost immediately after Metroid II.
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The Morph Ball seems to behave almost exactly like it does in Prime 1 with its wonky physics. Loving this, seems to suggest the Prime 1 Remaster had a very solid engine ready to re-use. Prime 2/3 remaster when? 4. The Heads-up Display The HUD actually matches Samus' actual visor design! After Prime 1, the visor changed shape but the HUD didn't - now it has the extra notch at the top. It's higher contrast; Energy goes into the top notch, and the Map (now all blue!) has directions on it now.
Missiles take up one of the four slots on the left is weird. Maybe there's less Beams. The HUD doesn't seem to react when Samus switches between Beam and Missiles???
The Combat Visor makes a great distinction between which things are friendly, which are hostile and what you're locked onto on its little mini-map in the top-left.
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The Scan Visor isn't intrusive with its overlay - and shows 2D images instead of 3D ones. Seems to make a better distinction between things you have and haven't scanned yet.
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Going off of Metroid Prime Remastered, I legitimately think there's a team at Retro Studios doing their best in regards to (visual) accessibility. Love that. 5. Space Pirate Action Scenes! These tube-tastic dipshits keep looking more and more like Halo Elites and it bothers me, but they're here and awful! Blowing up a door!
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Around 1:05 there are Galactic Federation humanoids wheeling away a thing. We like things here. We also have some friendlies fighting alongside Samus here, but they're most clear on the minimap.
6. The Big Reveal Later On Holy shit it's Sylux MetroidPrimeHunters. Holy shit, it's about time this fucker showed up instead of being a 'secret ending' cameo. I am absolutely loving the guitar riff in the background for the stinger here.
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I'm very convinced those floating jellies are Mochtroids - not Metroids. It'd explain why they aren't latching onto anything. The biggest question is whether Sylux used the egg he stole in Federation Force - or this GF facility has been making Metroids. The GF will never learn. 7. To Go Even Further Beyond Samus has left the building. In this shot she's still in the Varia Suit. These avians on-screen have longer necks and brighter plumage than the 'birds' we've seen on Talon IV; there's no other creatures on-screen.
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BONUS: The logo looks like the rendering of a black hole. That's probably not important at all.
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Okay thank you for reading. See you next mission!
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