#Mephiles is hunting them down as we speak
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Diamond castle au- flaking on their duties as gods just to vibe <3
#Mephiles is hunting them down as we speak#sonic au#sonic fanart#sonic fandom#sonic the hedgehog#sonic the hedghog fanart#sth au#diamond castle au#sonic the hedgehog au#sonic#sonic art#sth#sth fanart#sth fandom#sonic au art#sonadow#shadow sonic#shadow the hedgehog#shadow the hedghog fanart#shadow fanart#shadow the ultimate lifeform#sonadow fanart#sonadow art
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SPEAK THOSE DREAMS BOY
YOU DONT HAVE TO ASK ME TWICE I'll give the two recent Mephiles dreams, for your viewing enjoyment.
The first one was one where he was an outright antagonist, since all of my dreams function as glorified novel plots lol. The dream was about me running around and trying to avoid being seen publicly. The government was attempting to hunt me down to hand over to Mephiles, but I wasn't really sure what his motivations for getting to me in particular were. But he was looking for *me*, and I think was threatening destruction if he couldn't get to me first. Another person who apparently had encountered him in the past was with me, telling their story and whatnot. Like I got little game play segments in my dream where I got to find out what was going on. I was awoken before I got to find out how it ended, but I awoke that morning remembering every detail super vividly. The weird part? I really had no strong thoughts on Mephiles at the time. I’m fact, I knew very little about him. So I pulled up the tag to see how it was doing, scrolled through fanart, and found one that looked STRANGELY similar to a scene from my dream. It kind of had me tripping, and that’s what made him memorable in my mind before I truly got into 06. This was back in like February lol. But it feels like the most in character thing ever, considering I knew nothing of his character. Like, he WOULD go into someone’s dream to terrorize them and hunt them for sport actually. That is exactly the kind of shit he would pull if bored. Anyway that’s cliffnotes of dream one. Onto the second one, from last night.
This one stemmed from a reoccurring dream I have every now and again. Basically, I'm usually a camper or student or something in a weird little castle in the middle of nowhere, harry potter style or some shit. This time around, though, I was friendly with Mephiles, who had snuck onto the property after being kicked out or something and was attempting to blend into the camp. He was totally dripped out, btw, he was slaying an emo look for some reason (I may draw it, idk though, I'm tired), and was getting away with it for a while, but was eventually caught in the act. The rest of the dream was about trying to get the police off his back and keep him hidden, which branches off from the normal plot. He was a prick, but he was a genuine guy deep down and really had nowhere else to go.
I think my Camp Green Hill law of 'no one can be evil' is getting to my head lol. Like I have such a fun arc lined up for him because of it, and cannot wait for someone to ask me about it so I can yap lol. But we shared a sort of mutual respect and it was a total contrast to the first dream.
#sorry this took so long to reply to lol I'm having an autism meltdown moment#anyway#Mephiles the Dark#Dreams are fun
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Can we have some unpopular Sonic opinions?
I tried to cram in a lot, so I hope this satisfies you. :P I tried to stick to the ones that I haven't brought up quite as often, since by this point, we all know that I think IDW's storytelling is dire, SA2's story is overrated, X Eggman is an embarrassing portrayal (at least from season 2 onwards), Blaze shouldn't be handcuffed to Silver, Shadow's backstory had issues with or without the Black Arms, Neo Metal Sonic looks silly, etc. But anyway, here we go:
- Knuckles may be tricky to incorporate into plots that don't relate to Angel Island, but making him obsessed with his duties is no better than having him forget about Angel Island entirely.
- I like Marine, and never found her annoying. Oh, I understood what they were trying to do with her, but I honestly wasn't put off by her, and found her Aussie lingo more endearing if anything. Since her debut was during the period in my life where where I couldn't stand Sonic himself, I instead thought he was irritating (and hypocritical) for getting annoyed with her for doing shit he would often be guilty of.
- Silver is just as guilty of being shoehorned into games and plots as the Deadly Six are. Having more fans than the latter is irrelevant, since we're still talking about a character who constantly has to time travel in order to be present.
- Speaking of Silver, if he has to stick around, please do something different with him. They've pulled the doomed future routine multiple times now, and it's been boring every single time. I wasn't interested when it involved Iblis. I wasn't interested when it involved Knuckles drinking the edgy Kool Aid. I wasn't interested when it involved a council of dumbasses... give it a rest already.
- The Tails Doll can work as a mildly creepy thing, with maybe more to it than meets the eye when it's time for a boss fight or what have you. But the memes about him stealing your soul are just dumb, and I thought it was dumb even back in my teenage youth.
- “Eggman is supposed to be clownish!” Yeah, well he's also meant to be a genuine villain with a 300 IQ. These qualities don't have to be mutually exclusive.
- “Sonic is supposed to have attitude!” Yeah, well that's not the same thing as being an absolute cunt. Sonic was only ever meant to come off as having an edge compared to Mario. He was never meant to be a GTA-tier protagonist.
- Rouge is not a villain, and never was a villain. Literally the whole point of her role in SA2 was to reveal that she was working against Eggman and Shadow the whole time, albeit using sneakier tactics to do so. You'd think all those people who exult SA2's story would remember this, but apparently not. She barely even qualifies as an anti-hero, since aside from stealing the Master Emerald, she rarely does anything morally questionable otherwise. She's got a lot more good in her than people give her credit for.
- Captain Whisker is a better Eggman Nega than the actual Eggman Nega. And as far as robot characters in this franchise go, Johnny's design is pretty underrated.
- I don't like Iblis or Mephiles, but I DO like Solaris, and it annoys me that it was out of focus for most of the story due to all the time spent on its less interesting halves. Had they kept the backstory with the Duke and his experiments, and worked from there, I think they could have provided an interesting contrast with Chaos (since Solaris can also qualify as a monster with a sympathetic backstory) instead of recycling the surface level schtick.
- Black Doom may technically be just as bad as Mephiles, Nega, Scourge, Mimic, etc, since he's yet another villain with one-note characterization and fucked over Eggman. But because he never gained a disproportionate fandom, he doesn't annoy me to the same extent. It's easier to ignore him by comparison, and his Dr. Claw voice and face shaped like a lady's delicate part make him enjoyable to mock.
- Likewise, while Lyric is also on the same level as these other villains, it's easier to dismiss him because I was never invested in the Boom games anyway, and being an obvious alternate universe (compared to Sonic X or IDW, which retain the Modern designs and plot elements), it never had an effect on the main series. I also unironically like his design, and if nothing else, at least this snake didn't start a hypnotism fetish across the internet.
- Sally - and the rest of the Freedom Fighters for that matter - have had their importance in the franchise severely inflated. They may have been lucky to be the face of popular media (SatAM and Archie), but they're not these magnificent entities that the game characters are but a speck of dust in comparison to. Having a “legacy” doesn't make them more entitled to shit than any other character, old or new.
- Conceptually, the treasure hunting gameplay is one of the better alternate gameplay styles IMO. But it was let down in SA2 by its one track minded radar (the levels may have been big, but I don't think that would have been an issue on its own if the radar was better). If they brought it back and made it more like SA1's treasure hunting, I'd be all for it, although it would probably be better suited for a spinoff title.
- This goes for a lot of games, but when it comes to 2D, I prefer sprites over models. Not that the Rush models are bad (though the ones in Chronicles sure as fuck are), but the sprites in Mania and the Advance trilogy are just so charming and full of character.
- I actually like Marble Zone. Yeah, the level design is a bit blocky, but I love the concept of an underground temple prison, mixed with lava elements in a zone that otherwise isn't a traditional volcano level.
- I also like Sandopolis Zone. Again, completely understand why it's not the most popular zone around, but I've been a sucker for the Ancient Egyptian aesthetic since childhood (you can thank Crash 3 for that), and Act 1 is visually stunning.
- I prefer the JP soundtrack for Sonic CD over the US version overall... but I also prefer Sonic Boom over You Can Do Anything.
- SA2's soundtrack isn't bad by any means - I love Rouge's tracks, and The Last Scene is one of my favourite pieces of music - but as far as variety goes, it's a step down from SA1's soundtrack.
- If Sonic X-Treme had been released, it probably would have been unenjoyable and confusing. Whatever your thoughts on SA1, it was probably the better option between the two as far as Sonic's first legitimate translation into 3D goes.
- I have no qualms with Modern Sonic and the other Modern designs and characters, but I also fully acknowledge that changing gears from Adventure onwards - and doing it with a great amount of fanfare - was always going to create one of the biggest divides in the fandom, and fans shouldn't act surprised that this happened. The fact that they felt the need to hype up a new design and direction in the first place (compared to Mario, who has mostly been the same since the beginning, with only the occasional minor change with little fanfare) also indicates that they weren't confident enough in Sonic and his universe being the way it was, which often gets ignored by all the “SEGA have no confidence!!!” complaints you see with their recent games.
- Unleashed did not deserve the incredibly harsh reviews it received back in the day... but it doesn't deserve its current sacred cow status either. It had more effort put into it than '06 to be sure, and I can respect that, but much of it was misguided effort, and even if you like the Werehog, you have to admit that the idea came at the absolute worst time. The intro cutscene may be awesome, as is the Egg Dragoon fight, but 2% doesn't make up the entire game. Chip was also quite annoying, and I wasn't particularly sad when he pressed F in the chat at the end.
- On the other hand, while Colours definitely has its shortcomings, and people have every right to criticse those shortcomings, a lot of its most vocal detractors tend to have a stick up their arse about the game because people actually enjoyed it, and it had a gimmick that people actually liked. Yes, it may have been the first game to have those writers everyone hates, but then SA1 was the first game to give the characters alternate gameplay styles and have other villains upstage Eggman, so...
- Forces is absolutely not on the level of '06. It's nowhere close. A game being flawed does not make it the next '06, clickbait YouTubers. Or should I say, the game they want to retroactively apply '06's reception to, since they've been trying hard to magically retcon '06's own quality...
- To echo @beevean, ALL of the 3D stories have their issues. SA1 is probably the most well-rounded of them on the whole, but even that one isn't perfect.
- To echo another opinion, although I do love SA1, I'm not crazy over the idea of a remake, and would prefer them to just take Sonic's gameplay from SA1 and work from there. Because with a remake, you're stuck in a hard spot: Do you keep it the way it is bar the expected graphical upgrades, and risk accusations of not doing anything to actually improve the experience? Or do you try to address past criticisms, and risk the wrath of the fans who will inevitably go on a #NotMyAdventure crusade about it? What people fail to consider is that the Crash and Spyro remakes were accepted gracefully because their original iterations were still unanimously beloved for the most part, whereas SA1 - and especially SA2 - have always been divisive, and have only gotten moreso over the years.
- People take their preferences for the character's voice actors too seriously. I have my own favourites like anyone else, but I don't make a big deal out of it.
- And with fandom voice actors, they usually focus too much on doing a basic impression of their preferred official voice actor, and not enough on the acting. So you end up getting a lot of fan voices who sound like decent impressions of Ryan Drummond or Jason Griffith on the surface, but they sound utterly empty beyond that impression, because there's no oomph or depth to the actual emotions. They think about the actor rather than the character, when it should really be the other way around.
- The thing with Ian Flynn is that he is capable of telling a decent story, and he can portray some characters well. But he's proven time and time again that everything will go off the rails if he's given too much freedom (ironic, given how quick he is to point the finger at mandates when something goes wrong).
- Ian Flynn and Shiro Maekawa are not the only people in the world who are allowed to write for Sonic. I understand that one should be cautious when seeking out new writing talent, but for all the fandom's accusations of playing it safe, they sure aren't in a rush to experiment outside of their own comfort zone.
- And of course, the big one: You don't fix the franchise's current problems by crawling back to its previous problems. It's much more helpful and constructive to discuss the good and bad alike with each of the games. Less “THIS GOOD, MODERN BAD”, and more “This could work, but maybe without that part...”
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Sonic Villains: Sweet or Shite? - Part 2: GERALD
There are some villains I like. And there are some villains I don’t like. But why do I feel about them the way I do? That’s where this comes in.
This is a new mini-series of mine, in which I’ll be going into slightly more detail about my thoughts on the villains in the Sonic the Hedgehog franchise, and why I think they either work well, or fall flat (or somewhere in-between). I’ll be giving my stance on their designs, their personalities, and what they had to show for themselves in the game(s) they featured in. Keep in mind that these are just my own personal thoughts. Whether you agree or disagree, feel free to share your own thoughts and opinions! I don’t bite. :>
Anyhow, for today’s installment, we’ll commence Round 2 by taking a look at the mastermind of Sonic Adventure 2, who got a cap popped in his ass 50 years prior: Professor Gerald Robotnik.
The Gist: Gerald was once a kindhearted scientist who wanted nothing more than to use his genius to help benefit mankind as we know it. Seeking to cure the fatal illness of his granddaughter, Maria, Gerald worked on many ambitious projects, such as constructing the Space Colony A.R.K, working on countless potentially dangerous weapons like the Artificial Chaos units and the Eclipse Cannon, and most famously, creating the Ultimate Lifeform and chest hair enthusiast himself, Shadow the Hedgehog. None of these achievements actually cured Maria, but the professor worked tirelessly in his eternal quest all the same.
Here he is here, looking completely fucking terrifying.
Unfortunately, this quest was tragically cut shot when a bunch of dummies from G.U.N stormed the A.R.K. in an effort to shut down all of Gerald's projects. In addition to the professor's own arrest, it also led to the death of his beloved granddaughter. When he found out about the casualty... well, he didn't take it all that well, because the revelation transformed him overnight into a mad fucknugget.
At some point before his execution at the hands of G.U.N, he reprogrammed the A.R.K. itself to collide with the planet should all seven Chaos Emeralds be inserted into the Eclipse Cannon, as a final middle finger to the human race who took everything away from him. He also reprogrammed Shadow to carry out the hunt for the emeralds, to ensure his revenge would go off without a hitch in spite of the somewhat annoying obstacle of being dead. While Shadow would indeed go on to carry out Gerald's plot 50 years later upon his release, courtesy of one Dr. Eggman, an attack of conscience through a talk with Amy Rose convinced him to turn against his creator's corrupt intentions at the most vital moment, going so far as to help Sonic take down the professor's repurposed guard dog - the Biolizard - and seemingly sacrificing himself in the process.
Though Gerald’s pre-insanity days would be delved into more come Shadow’s own spinoff (although making a deal with an obviously evil alien makes one question if he was already crazy from the beginning), his villainous spin is still remembered with dread by the world he once loved. And no one remembers it more vividly than the one who nearly carried it all out. The one who Gerald looked at as a son.
“NOW can I use a better font?”
The Design: There’s a bit of an inconvenience here, because whereas there was a lot to cover with the many designs for Chaos, there's significantly less to speak of with Gerald's design. He’s essentially just a grey-haired (grey-whiskered?), slightly slimmer version of his grandson.
“Eggman? No. I’m my own original character... Deadman.”
In fairness though, with the way this particular antagonist works, it was never really about the physical appearance in the first place.
The Personality: ...There's not really a lot to say here either, since we've only seen a few moments with him due to his status as a posthumous character. He was a decent, altruistic man, only to turn crazy and vengeful when Maria got bumped off. That about covers it, really.
“I know that human beings and anthropomorphic killing machines can co-exist peacefully.”
The Execution: Now this is where the meat lies with Gerald. But I have to say, my thoughts on the professor overall are very prominently... grey.
On one hand, he's sympathetic enough as a character. The premise of a once pleasant man carrying out his vengeance from beyond the grave is certainly an interesting one, and his voice actor did a really good job with conveying his spiral into tragic insanity (even if it's slightly harder to take seriously when you remember it's the same guy who voiced Vector the Crocodile in Sonic Heroes).
On the other hand, while I don't think the basic concept with Gerald is too out-of-reach for a Sonic game, I do think there are certain elements involving him that go a bit too far and dip it into pretentious territory when you remember what franchise this is supposed to be. Much like Maria getting shot to death by the military, I feel that the recorded footage of Gerald's to-be-execution is a misguided result of being gritty for gritty's own sake.
Can Sonic lend itself to darker moments? Sure it can! But it needs to do those moments right, in a way that works with this franchise, rather than work against it. Moments like Gerald's pre-execution footage don’t mesh well, and make it all too easy to forget that I’m playing a Sonic game at all.
Can you tell I don’t have a lot of photos to work with for this guy?
His plan isn't without problems either. While not to the same degree as Mephiles certain other villains who I’ll cover at a later date, Gerald's evil scheme nonetheless has a few loopholes, the most infamous one being: Where did he get the time to do all this?
In order to have been able to program Shadow's servitude and the A.R.K's collision in the first place, he had to have had access to them. That's obvious enough, but here’s the thing: Gerald spent his captivity in Prison Island, which you can tell because his cell is the same one that Sonic was trapped in earlier on in the game. You COULD make an argument as to how he accessed Shadow at least, since the Ultimate Lifeform was sealed away in Prison Island as well, but here's where it gets even trickier: He couldn't have went insane until after his capture and imprisonment, because his arrest happened during the G.U.N. raid, the same event that resulted in Maria's death to begin with, and very little time would have logically passed between that and the professor being taken into custody.
So with what the narrative gives us to work with, either Gerald somehow had access to Shadow and the A.R.K. during his captivity, meaning G.U.N. are extremely incompetent and careless... or he already reprogrammed them before the raid even happened and thus when he had absolutely no reason to do such a thing. (Maybe he did it for a cheeky laugh...?)
“Only through the power of Windows Movie Maker can I make my vengeance manifest.”
Speaking of Shadow, Gerald's manipulation of him to destroy the world in Maria's name kind of falls apart when you remember that Shadow's flashbacks of Maria presented the latter as the kindhearted girl she really was. Maria marked the core of Shadow's own tragedy and subsequent low opinion on humanity, and yet nothing about her presentation in said flashbacks indicated that she would have wanted him to destroy the planet and kill everyone. Gerald clearly altered Shadow’s memories by inserting his own misanthropy and vengeance into his creation, so why did he leave his memories of Maria completely unscathed?
This is even part of what causes Shadow to eventually change his ways in the first place. And yet, despite the story itself insisting otherwise, it's not like knowing Maria's real ideals was a game changer for Shadow. He already remembered what Maria was truly like.
“Shite, I guess.”
And finally, there's his relationship with his grandson, Eggman. Or more accurately, Eggman's relationship with him. Either way, I feel as conflicted about it as I do with Gerald himself.
We find out that Eggman considers his dead grandfather to be an even bigger genius than he is, even long after the latter's demise. I don't want to make this all about Eggman, since this post is meant to be about Gerald (don't worry though, the doctor will get his time in the sun soon enough, just you wait), but I always had a problem with this, because I feel it undermines Eggman’s own status when you really think about it, and while I can appreciate the attempt to give Eggman some depth and backstory expansion, I don't think this angle works out for Eggman specifically. Why? Because for a character who was - and still is - loud, proud, and insistent on how he is the best scientist there ever was and ever will be, the sudden revelation that he thinks his grandaddy was better than him honestly feels like a betrayal of the character in a way. If he respected his grandad's genius and maybe got inspired by him when he was a young lad, but still considered himself the biggest genius when he grew up into the man he is today, that would have felt more characteristic of him in my honest opinion.
“So just for clarity’s sake, when I say I’m the greatest scientific genius in the world, I’m actually saying I’m not the greatest scientific genius in the world.”
So yeah. Overall, my thoughts on Gerald are mixed. Decent concept, good acting, and I actually do like the character to an extent, but there's a lot working against him that make me unable to consider him a full winner. Also, he and Shadow fucked Eggman over massively. The game that many consider to be Eggman’s finest moment, and they pull the rug out from underneath him and reveal he was a clueless pawn the whole time.
I’m slightly bitter about that.
Just slightly.
Ever so slightly.
Crusher Gives Gerald a: Thumbs Sideways!
#Sonic Villains: Sweet or Shite?#Opinion#Sonic the Hedgehog#Shadow the Hedgehog#Professor Gerald Robotnik#Sonic Adventure 2
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