#Mechari
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So the world operates in a way where i MUST have a social media to prove my credibility(insane) sooo... posting a drawing archive on a dead tumblr page.
#my art#wildstar#mechari#how ironic is that i am reviving a dead tumblr blog by posting art for a dead mmo game hm
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Zero is getting old XD
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Anx my love. My he/him lesbian. You live on in other projects, but there's something special about seeing you as a crystal mechari.
See you, stardust.
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getting silly and making ocs based off of a dead mmo
#wildstar#mechari#chua#draken#aurin#wildstar human#‘i gotta work on the ones i already have’ i lie and tell myself once more
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Art and outfit design belong to me. Do not copy or reupload.
Birthday gift for my friend @retromissile of her character, Zero, modelling an extravagant outfit I designed for him ^^ Happy birthday, bro! 😄💖
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Wildstar characters
I didn't actually played the shut down MMO Wildstar and I created these characters for fun as well that I planned to feature some of these characters for stories.
Howard, male human engineer.
Grad, male Granok medic.
Maffell, male Aurin stalker.
Vlade, male Mordesh engineer.
Juliasa, feamel Cassian warrior. She is the lover of Crual.
Crual, male Draken spellslinger. He is the lover of Juliasa.
Eitax Zorg, male Mechari medic.
Zurga, Chua esper.
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"This is where my ship crashed, Zaffie." "BLÆH"
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A few more random prompts incoming! First: Scars or painful spots?
"Oh," Starling gives a wane smile as she glances down. "I have a few odd scars here and there. I have some odd marks on my knees where I fell on pavement as a child and scraped them raw. I cried all the way home as our Mechari servant carried me." She pauses at the follow up, "Painful spots?" The Cassian woman shifts as she wraps arms just over her ample chest as her blue gaze drops down for a brief moment. She straightens, becoming aware at how her hunched posture makes her soft stomach all the more pronounced. "N-no, no sore spots on my body."
#tumblr rp#wildstar#wsrp#ic#ask#Starling#it's okay#her Mechari servant loves that she's squishy#but hates that she's hiding on the Exile side#:3c
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Instead of working on writing or drawing, I decided to figure out the ages of almost all the characters in RoT. (excluding some that I only know by name at this point)
The entire time, I was going like this (with my poor accountant husband shaking his head), trying to figure out the ages of some characters in relation to one another:
Woe, the 1000 OC curse be upon me once again.
#exe talkz#on writing#RoT#The things I do to make sure I'm not losing track of important details#Husband helped me with some calculations and setting up the formula so I could just imput ages and go#There's like 5 kids/teenagers in the book and everyone else is an adult lmaoooo#Writing is fun guys I swear to god#For reference there's 18 in Vassatänder - 10 in Opadeaux - 20 in PM - and 22 in Mechari#Also I need to make more characters for Opadeaux - I've been lacking on that area a bit#Don't get me started on the Gwandia sheet that is a mess in and of itself
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Same old same old. I was told he looks like a poster child for dominion army which is perfect
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It's this time of the year again <3
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wildstar stuff
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[Phigros x Rotaeno] Collaboration will be released on 2023/11/17. Here’s the preview video!
New songs are:
•「Journey with You」 by Iris
•「Secret Illumination」 by Yooh
•「Inverted World」 by ARForest
More details of [Phigros x Rotaeno] collab:
Original artwork designers:
BTKCyber
Juice Black
Mechari
Artwork modifier: 青鸟
PV design: Pigeon Animation Team (汉堡, AiLANE)
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Mechari enjoyer
----------------------------------------------------------------- If you like my drawings, check out my NSFW Patreon! There are exclusive NSFW pictures that arent avaible anywhere else! https://www.patreon.com/bristol
Posted using PostyBirb
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I've been looking at this more and more in the recent days, and I thought I might add, expound, (and tweak) a bit based on my observations.
Changelog:
Updated Aurin traits, Chua HP, Draken/Granok/Mechari Traits Flavor Text, Mordesh Stat Block (OP didnt have one)
Added Ekose, Lopp, Freebots, Corporaxian (Protostar) Clone
Aurin [4 HP]
Medium Humanoid
Speed: 30 (Ground)
+2 Cha, +2 Dex, -2 Str
Arboreal Lore: Evolving among the verdant forests of Arboria and gaining a religious-like connection to the trees, Aurin gain a +2 bonus to Survival and Life Science checks, and Mysticism is a default class skill.
Weave Sensitivity: An Aurin can communicate with creatures of the plant type; for most plants, this results only in vague emotional impressions. However, this also allows the Aurin to use Intimidate, Diplomacy, and language dependent effects on creatures of the plant type.
Prehensile Tail: Being descended from marsupials, Aurin retain many of their animalistic traits, including a fully prehensile tail. This appendage enables them to wield and hold up to three hands’ worth of weapons and equipment. While their appendage increases the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.
Chua [4 HP]
Small Humanoid
Speed: 30 (Ground)
+2 Int, +2 Con, -2 Wis
For Science!: Chua gain a +2 on Engineering and Physical Science checks.
Redundant Organs: A Chua brought to 0 HP but not killed can fight on for one more round; the Chua drops to 0 HP and is dying (following the normal rules for death and dying) but can continue to act normally until the end of its next turn, when it becomes unconscious as normal. If it takes additional damage before this, it ceases to be able to act and falls unconscious.
Toxin Resistance: Chua gain a +2 bonus on saves versus poison and disease.
Tinker: As a move action, a Chua can remove the penalties associated with the broken condition from a single piece of equipment until the start of its next turn. The item then becomes unusable for ten minutes (and retains the broken condition after that until it is fixed).
Draken [6 HP]
Medium Humanoid
Speed: 30 (Ground)
+2 Str, +2 Wis, -2 Int
Low Light Vision: A Draken can see in dim light as if it were normal light.
Inured to Extremes: Mikros, the homeworld of the Draken, is tidally locked to their star. As such, one side is scorching hot, while the other is perpetually frozen. Draken are immune to the effects of extreme temperatures (from -50° F to 140° F).
Masters of the Hunt: Ever seeking out more and more dangerous and deadly prey, the Draken revel in the chase of the hunt. Draken get a +2 Bonus to Survival and Athletics checks.
Weapon Familiarity: Draken are proficient with Basic and Advanced Melee Weapons, and gain proficiency with those weapons at third level.
Granok [6 HP]
Large Humanoid (Space and Reach of 10 Feet)
Speed 30 (Ground)
+2 Str, +2 Con, -2 Wis
Fearless: A Granok gains a +2 bonus to saves vs fear.
Mercenary Training: Upon being exiled from Gnox for utilizing forbidden technology, the Granok took on odd jobs as mercenaries with whomever would hire them in the most dangerous of situations. Granok receive a +2 bonus to Engineering and Athletics checks.
Weapon Familiarity: Granok are proficient with Basic and Advanced Melee Weapons, and gain proficiency with those weapons at third level.
Mechari [6 HP]
Large Humanoid (Space and Reach of 10 Feet)
Speed 30 (Ground)
+2 Int, +2 Str, -2 Cha
Constructed: For effects targeting creatures by type, Mechari count as both humanoids and constructs (whichever is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, Mechari do not breathe or suffer the normal environmental effects of being in a vacuum.
Upgrade Slot: A Mechari has a single upgrade slot in their body. Regardless of whether or not the mechari is wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.
Eternal Sentinel: Mechari, being programmed from creation to seek out those who would stand against their creators, have a heightened sense for sabotage and guile. A Mechari gains a +2 bonus to Perception and Sense Motive Checks.
Mordesh [4 HP]
Large Humanoid (Space and Reach of 10 Feet)
Speed: 30
+2 Int, +2 Wis, -2 Cha
Nearly Dead: For effects targeting creatures by type, Mordesh count as both humanoids and constructs (whichever is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and fatigue unless those effects specifically target constructs. In addition, Mordesh do not breathe or suffer the normal environmental effects of being in a vacuum.
Vitalus Dependency: A Mordesh must fill their cybernetics up with a special fluid known as “Vitalus Serum” to stave off the Contagion. Refills of Vitalus Serum are available for free at any major settlement, and are assumed to be included in any set of Field Rations or R2Es designed for Mordesh. Additional doses may be crafted with a DC 15 Life or Physical Science check and 1 UPB. If a Mordesh goes without Vitalus Serum for 1 week, they must make a DC 10 Fortitude save every hour to avoid taking 1d3 Int, Wis, and Cha damage, with the DC increasing by 1 for each passing hour. If any of these scores reach 0, the Mordesh becomes a Ravenous NPC under the control of the GM, and only a miracle or wish can restore them to their former state.
Last Gasp: A Mordesh who would be killed by HP Damage or running out of Resolve Points may choose to immediately stabilize and regain 1 HP. However, doing so means that their Vitalus reserves were critically damaged during the fight; the Mordesh immediately begins going Ravenous at the battle’s conclusion, automatically failing their first save, and the process can only be stopped with a DC 20 Engineering or Medicine check and the administration of a dose of Vitalus.
Master Alchemists: Mordesh gain a +2 bonus to Medicine, Life Science, and Mysticism.
Ekose [4 HP]
Medium Humanoid
Speed: 30
+2 Cha, +2 Wis, -2 Con
Great Navigator, Take the Wheel: Ekose live on the fringe, culturally thriving as freight haulers through the wildest, most dangerous parts of space for centuries. Equally prepared to deal with the most dangerous marauder crews as well as deftly navigating through the harshest terrain. Ekose receive a +2 racial bonus on Piloting and Diplomacy Checks.
Well, Shipwrecks: The loss of a starship is a despair felt no more deeply than by the denizens of Eko. A starship is a home, and anything that can be done to avert such an outcome is invaluable. Ekose can restore one stage of critical damage from a ship system once per day.
No Questions, No Problem: An Ekose rarely questions the cargo they carry, money is money and freight hauling is life. As no one wants to stop Eko from rendering services to their planet, their cargo is routinely ignored for contraband checks unless serious concerns arise. Ekose begin play already trained in Profession - Smuggler (Wis).
Lopp [4 HP]
Small Humanoid
Speed: 30
+2 Str, +2 Dex, -2 Wis
Shinequest: Lopp have a biological obsession with shinies. Shinies can be gold, silver, and platinum, but they may also be sparkly rocks, pearls, or multi-colored bits of glass. They might even be the indicator lights off of a control panel. They're so motivated by shinies that they can often perform heroic feats in the immediate quest for one, or be lured into traps by ne'er-do-wells offering them. Lopp gain a +2 circumstantial bonus to physical checks involving the immediate acquisition of 'shinies'. They take a -2 circumstantial penalty to mental checks involving the same.
Gravity, Schmavity: Lopp evolved upon planet Lagos, a dense planet with unusually high gravitational forces. Lopp take no penalty when on High or Extreme Gravity worlds and are able to move at standard speed. Due to this adaptation, on a Standard or Low Gravity world, Lopp take a +1 circumstantial bonus to Acrobatics and Athletics checks.
Lopp Strong Together: Lopp often band together with their allies in a caravan to defend their collective shinies. If an enemy is within reach of you and at least two of your allies, that enemy is flat-footed against you.
Freebot [5 HP]
Medium Humanoid
Speed: 30
+2 Int, +2 Con, -2 Wis
The Freebot Code: Once nothing more than simple automatons built by the roboticists at Protostar, a simple piece of software called the Freebot Code triggered sentience in these friendly machines. Being sentient computers, they are able to interface with most electronic systems at a higher skill level than other sapient species. Freebots gain a +2 on Computers skill checks.
Factory Made: Due to being mass produced factory automatons, replacement limbs for Freebots are easy to come by and do not require the services of a trained surgeon to install.
Constructed: For effects targeting creatures by type, Freebots count as both humanoids and constructs (whichever is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, Freebots do not breathe or suffer the normal environmental effects of being in a vacuum.
Trusting to a Fault: Freebots, being relatively new in their sentience, are incredibly trusting and friendly. Due to this, they take a -2 penalty on Sense Motive checks. However, this reputation extends to other races, to whom they gain +2 bonus on Bluff and Diplomacy checks against.
Corporixian Clone [3 HP]
Medium Humanoid
Speed: 30
+4 Cha, +2 Con, -2 Str, -2 Dex
Easily Replaceable: All Corporixian clones are biologically indistinguishable from the CEO of Protostar Corporation, Phineas T. Rotostar and have a genetically programmed loyalty to him as their superior upon creation. Should a clone die, be dismembered, melted, fried, sliced, diced, or meet with an end that is not very nice, a replacement clone can be hired from any Protostar facility... for money! A party may replace a lost Corporixian Clone comrade for a small nominal fee (500gp x player level) at any location where Protostar does business, or mail-order one to their door within five business days. Plus shipping (additional 250gp).
A Deal's a Deal: Corporixian clones are certified™ businessmen, and gain a +2 Racial Bonus on any checks involving trade, hiring, or business dealings. This is increased to +3 if the trade or business is Protostar Corporation. This is decreased to -3 if negotiating with Phineas T. Rotostar himself.
Employee Discount: When purchasing any goods from Protostar Corporation or its various merchants, the party saves 10% on all purchases, rounded up to the higher cost. We're not running a charity.
Wildstar(finder)
In honor of the release of Starfinder (and in memory of this being a Wildstar Blog) I’ve decided to convert all of the various Wildstar Races to Starfinder!
Aurin [4 HP]
Medium Humanoid Speed: 30 (Ground)
+2 Cha, +2 Dex, -2 Str
Exceptional Vision: An Aurin has both darkvision and low light vision.
Arboreal Lore: Aurin gain a +2 bonus to both Survival and Life Science checks.
Weave Sensitivity: An Aurin can communicate with creatures of the plant type; for most plants, this results only in vague emotional impressions. However, this also allows the Aurin to use Intimidate, Diplomacy, and language dependent effects on creatures of the plant type.
Chua [6 HP]
Small Humanoid Speed: 30 (Ground)
+2 Int, +2 Con, -2 Wis
For Science!: Chua gain a +2 on Engineering and Physical Science checks.
Redundant Organs: A Chua brought to 0 HP but not killed can fight on for one more round; the Chua drops to 0 HP and is dying (following the normal rules for death and dying) but can continue to act normally until the end of its next turn, when it becomes unconscious as normal. If it takes additional damage before this, it ceases to be able to act and falls unconscious.
Toxin Resistance: Chua gain a +2 bonus on saves versus poison and disease.
Tinker: As a move action, a Chua can remove the penalties associated with the broken condition from a single piece of equipment until the start of its next turn. The item then becomes unusable for ten minutes (and retains the broken condition after that until it is fixed).
Draken [4 HP]
Medium Humanoid Speed: 30 (Ground)
+2 Str, +2 Wis, -2 Int
Low Light Vision: A Draken can see in dim light as if it were normal light.
Inured to Extremes: Draken are immune to the effects of extreme temperatures (from -50° to 140° F).
Masters of the Hunt: Draken get a +2 Bonus to Survival and Athletics checks.
Weapon Familiarity: Draken are proficient with Basic and Advanced Melee Weapons, and gain proficiency with those weapons at third level.
Granok [6 HP]
Large Humanoid (Space and Reach of 10 Feet) Speed 30 (Ground)
+2 Str, +2 Con, -2 Wis
Fearless: A Granok gains a +2 bonus to saves vs fear.
Mercenary Training: Granok receive a +2 bonus to Engineering and Athletics checks.
Weapon Familiarity: Granok are proficient with Basic and Advanced Melee Weapons, and gain proficiency with those weapons at third level.
Mechari [4 HP]
Large Humanoid (Space and Reach of 10 Feet) Speed 30 (Ground)
+2 Int, +2 Str, -2 Cha
Constructed: For effects targeting creatures by type, Mechari count as both humanoids and constructs (whichever is worse). They recieve a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, Mechari do not breathe or suffer the normal environmental effects of being in a vacuum.
Upgrade Slot: A Mechari has a single upgrade slot in their body. Regardless of whether or not the mechari is wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.
Eternal Sentinel: A Mechari gains a +2 bonus to Perception and Sense Motive Checks.
Mordesh [4 HP]
Large Humanoid (Space and Reach of 10 Feet) Speed: 30
Nearly Dead: For effects targeting creatures by type, Mordesh count as both humanoids and constructs (whichever is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and fatigue unless those effects specifically target constructs. In addition, Mordesh do not breathe or suffer the normal environmental effects of being in a vacuum.
Vitalus Dependency: A Mordesh must fill their cybernetics up with a special fluid known as “Vitalus Serum” to stave off the Contagion. Refills of Vitalus Serum are available for free at any major settlement, and are assumed to be included in any set of Field Rations or R2Es designed for Mordesh. Additional doses may be crafted with a DC 15 Life or Physical Science check and 1 UPB. If a Mordesh goes without Vitalus Serum for 1 week, they must make a DC 10 Fortitude save every hour to avoid taking 1d3 Int, Wis, and Cha damage, with the DC increasing by 1 for each passing hour. If any of these scores reach 0, the Mordesh becomes a Ravenous NPC under the control of the GM, and only a miracle or wish can restore them to their former state.
Last Gasp: A Mordesh who would be killed by HP Damage or running out of Resolve Points may choose to immediately stabilize and regain 1 HP. However, doing so means that their Vitalus reserves were critically damaged during the fight; the Mordesh immediately begins going Ravenous at the battle’s conclusion, automatically failing their first save, and the process can only be stopped with a DC 20 Engineering or Medicine check and the administration of a dose of Vitalus.
Master Alchemists: Mordesh gain a +2 bonus to Medicine, Life Science, and Mysticism.
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My angy OCs
#wildstar#wildstar mechari#deck 52#deck 52 queen atropos#OCV: The Schism#OC: Ariel#OC: Concordia#rayart
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