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#Mecha Break looks like Armoured Core for people who are bad at video games which is me. yay
snowflop · 10 months
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Game Awards review: mostly extremely dull but a few notable things-
the new Atlus jrpg, Metaphor: ReFantazio, looks cool as hell. The star rail trailer was soo mid, didn't even SHOW Penacony orz. Mecha BREAK looks really fun!
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beacon-of-chaos · 8 years
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Defenders of Aura - A Battle Century G Campaign Diary
Session 9 It's nearly time for the Chinese fleet to arrive. Each of us is preparing for the battle to come... Juyon is working on his mech when he's approached by a young lady- Fiona: If it's Sara Wong tell her to **** off. GM: It is Sara Wong. Fiona: Oh god. -who begins talking about... her life story? (Paraphrasing a lot here, it's been a while and I barely remember this) Sara: We're not too different, you and I. Your grandfather taught you, my father taught me. We both have a certain bond with technology, wouldn't you say? Juyon: Get to the point, Sara. Sara: Do you truly believe your Grandfather's spirit resides in your mech? Juyon: Well, no. It's a metaphor. I don't actually think my grandfather's heart beats within it. Sara: That's a shame. Juyon: Uh... Creepy. There was then a frankly uncomfortable conversation about death, though I'm afraid I've forgotten most of it at this point. Something about dying a hero, I think. Anyway, Sara leaves and Juyon is left incredibly puzzled. Elsewhere, Sinclair is monitoring radio frequencies when he detects a hacking attempt coming from inside the base. He attempts to get a security patrol to look into it but the communications go down as he tries. The hacker seems to be downloading videos. Sinclair: From the security cameras? GM: No, seems to be from an outside source. Sinclair: Huh. I'll attempt to lock them out of the system. GM: You don't need to, it seems they've already locked themselves out. Sinclair: My work here is done! Despite having "solved" the problem, Sinclair decides to see if he can find this hacker. There's a console in a rarely used corridor and using it is a teenage girl. She quickly apologises, saying she was bored and only trying to find some youtube videos since there wasn't any wifi, due to the base being on high alert. Sinclair responds that that's all well and good, but who is she and how is she such a good hacker? The girl responds that her name is Ajini and she is the daughter of General Gana of the Africa forces. Ajini: So you have to be nice to me. Sinclair: Debatable. She asks Sinclair why Aura is gearing up to fight the Chinese. Why not just let them take what they want so no one gets hurt? Sinclair responds that while he doesn't really have a lot of experience in human behaviour, he understand that people who make demands of you don't necessarily stop making demands if you give in. They just take and take until you have nothing left. Adacia responds that Sinclair sounds like her father. The young lady then decides that Sinclair needs to find her some entertainment. Sinclair takes her to the combat simulators for some mech practice (it's basically a video game, right?). And for once Sinclair can choose a mech with actual weapons! Spectre is working on his mech when Eric approaches him. A new battleship, the Argo, had been built and is ready for combat against the invaders. Eric is a seasoned mechanic now, having worked with Spectre on mech building for years. He lets the doctor know that he wants to join the Argo's crew as an engineer. Spectre: We've never been apart before. Eric: I know, but I think I can do more good with them. You don't really need me to help you anymore. Spectre: Promise me you'll stay safe? Eric: As long as you do the same, yes. They give each other a big hug. D'awww. Meanwhile, Ax is meeting up with his band mates. Together they decided that while their lead is out fighting on the front lines that they would help evacuating the citizens of Neovara to shelters in case the worst happens. Ax shares some works of wisdom with them. Ax: First of all, no bottling anyone! Bandmate: There are few problems that can't be solved by bottling someone. Ax: NO bottling anyone! And no setting fires either! Ori, I'm looking at you. Orion: Aw, you're no fun, Ax. Don't they sound like a fun bunch? It's all a bit of banter though and the group shares a tender moment too. Eric shows up here too, and tells Ax he looks up to him. The singer responds by giving Eric one of his limited edition band tour jackets. Finally, Fiona is in the cafeteria getting lunch when Nina Burgess approches her. Nina: Tensions are high at the moment. How are you feeling? Fiona: Fine. Nina: How do you think the battle will go? Fiona: I think we have the best plan we could come up with, considering the circumstances. Nina: ...You know I considered you for the leadership position as well. Fiona: I thought you might... Nina: You could have done well. But we needed a front man, someone charismatic. We've had so many recruits join up thanks to the work you've done. I hope you understand. Fiona: Ax is doing a good job. I'm okay being the one with the ideas. Nina: I'm glad. Back in the simulator, Sinclair is getting his metal butt handed to him by a teenager who's never piloted a mech before. I suppose that's what you get when you pilot a mech with no weapons for a living. (natural 1 vs natural 10 on a d10. Thems the breaks). Ajini is about to deal the final blow when the base alarm goes off. Battle stations! Sinclair: Oops, would you look at the time! I guess we'll call this one a draw, but good job, you nearly got me! See you later! We gather in the war room. So, what's the situation? Have the Chinese fallen for our ambush? Did they avoid it somehow? Actually the reality is the Chinese fleet has... vanished. Sinclair: Job done then! Who's for badminton? Ax: Depends. Do you play that as badly as you pilot in the simulator? Sinclair: *death glare* While we search for our foes, we discover a strange signal coming from orbit. We're not exactly sure what it is, but it seems to just be space debris. We try and get camera footage from a nearby satelite. As we do, another signal starts up nearby. And another. As the cameras move into place, we see what definitely looks like debris parts, clustered into a circle. And then another one appears, quickly at first, before slowing down and moving into place in the circle. Nina realises what's happening: The Chinese have launched their own portable warp gate into orbit, disguised as pieces of debris that we'd just ignore! Fiona: Oh, that's clever! We order the ships in orbit to fire on the warp gate, but before they can move into position three Chinese battleships warp through. We're in trouble. A message from the Chinese General is broadcast down to the surface, demanding that we surrender. No chance! Nina orders us to get up there and destroy the ships and the warp gate before the rest of the fleet arrives. How are we going to get up there in time? Being fired up out of a specialised mecha railgun. Sounds... fun? As we make our way to our mechs... GM: Ax, make an awareness roll. Ax: 6? GM: You feel a sudden stabbing pain in your side. You turn around to see Sara Wong, clutching something in her hand. Ax: S-Sara? ...Why? Sara: You want to be a hero, right? Kill the bad guys and save the world? Become powerful and die in glorious battle? Ax: ...W-what did you do!? Sara: You'll see. For now, you have a fight to win. And with that, she lightly pushes Ax with a single hand... and sends him flying into his mech. Ax: Did she just kill me? GM: No. In fact, you feel great. Better than ever. Ax: ...Huh? GM: You feel stronger, more alert, more confident. Like you could take on the world. Ax: The biofuel! She injected me! GM: You get +1 to ALL of your stats this session. Character and mech. Ax: Awesome! The rest of us don't notice anything as we are busy being launched out of a cannon into space. Sounds dangerous but we have some kind of g-force damping system in place to stop us turning into paste and scrap metal. We get our mission orders: The Cruel Odysseus and the other Auran ships will take on one ship, the Nauls will fight the other. Our job is to take out the third ship, or at least cripple it enough for a ship to get past and destroy the warp gate. We arrive within range and slow ourselves as much as possible. We have one major advantage that we didn't have when fighting the Ebon Order ship: These ships don't have mechs. We're just dealing with the ship's guns, and most of those are designed to fight other ships; they're too slow to hit us. Fiona attempts to hail the ship and offer them a chance to surrender but there's no response. How rude. Juyon, Fiona, and Sinclair begin moving towards the ship, while Spectre lays down cover fire with his laser cannon, adjusting the wavelength to ignore the enemy shields. Ax, on the other hand, begins moving directly towards the gun batteries, opening fire with his bazooka and dealing large amount of damage. The other mechs main targets are the anti-mecha turrets at the front of the ship. Juyon moves in close to attempt to cut the guns apart but is unable to pierce the armour (note: Juyon's player was suffering from a string of bad luck this session, never rolling higher than a 3 and getting four 1s in a row. He did not pray to RNGesus that day, clearly). Spectre overcharges his laser for an explosive blast and Fiona moves in after with her anti-warship sword. Sinclair attempts to hack the turrets to attack each other, but their systems are strong and he only manages to disable one. Ax, meanwhile, is getting a little cocky, hammering the gun arrays so much that he blasts a hole in the hull through them. We all notice he's acting strangely, but we don't get much communication from him. Then he does something... scary. He fires something into the ship through the hole he just made. A spare reactor core, which he then detonates. No one's even sure where he got that. We don't notice the explosion, but we do notice life signs heavily diminishing as the radiation from the core begins slowly killing the crew. There are many cries of "What the Hell, Ax!?" But he doesn't seem to be listening. He makes a willpower check and rolls low. GM: *to Ax* It all makes sense to you now. Everything is clear. This feels amazing. You are unstoppable. After a couple more rounds of combat, there's a warning from our sensors; the Chinese ship is overcharging its shields. If we don't stop it quickly the resulting energy burst will fry us. Fiona moves in to try a risky maneuver and disable the shield generator with melee attacks. Ax hefts his weapon at the shield generator... GM: Roll a willpower check. Ax: ...11? GM: It would be so easy. All you have to do is pull the trigger and blast them to pieces. But you come to your senses just long enough to see Fiona there and you lower your gun. Fiona: Phew. Ax, we need to talk. Fiona tears apart the shield generator. The overload triggers inwardly, crippling the shields and leaving the ship defenceless. Heavy weapons fire comes from the distance and disables the rest of the weapons. It's the Auran ships who have just finished dealing with the other ship. We turn our attentions to the warp gate. We take a few pot shots with our weapons and deal some damage, but it's not enough to destroy them before more ships begin pouring out. We have, however, damaged it enough to send the new ships wildly off-course and a transport ship flies directly at us! Uh oh, time to bolt! We jet away from the battleship as quickly as possible, but the shockwave from the impact sends debris flying and we take some damage. Worse still, more ships are incoming. Nina tells us we're going to have to attempt re-entry. Fiona: Is that even safe? GM: Normally yes, but if your mechs are damaged that could make things dangerous. Fiona: Well I'll be fine then! Thanks, by the way. Sinclair: *just finished repairs on her mech* No problem! Everyone else: Uh oh. We drop into the atmosphere and the GM makes us roll checks which we all pass with varying degrees of success. We land scattered on an unihabited island North West of Soko. Sinclair ends up stuck in the sand on a beach up to his neck (Well, 3/4 perfect landings isn't bad). Ax rolls another willpower check and fails. This causes him to begin burning up, some incredible energy flowing through him and he loses the ability to concentrate. He can do nothing but scream. Fiona attempts to break him out of the mech by ripping the cockpit out. GM: Another willpower check. Ax: *rolls low* GM: This really ****ing hurts! You feel everything that your mech does and it's like she's trying to tear you apart. Fiona, a burst of energy flings you away from Riggnarok. Fiona: Dammit, can't anyone do something? Juyon steps up. There's an access hatch on the side of Riggnarok. If he can just get to it... GM: Roll athletics. Juyon: ****! Another 1! GM: Oh for the love of- here, use my dice instead! Juyon: *rolls another 1* The GM rules that Juyon makes it up to the hatch, but slowly and with a few injuries from the energy field. Eventually he's able to get inside the mech and sees Ax screaming while floating in the middle of a swirling mass of energy. GM: What do you do? Juyon: I punch him in the face! GM: He falls unconscious and the vortex stops. And THAT is the end of the session! <=To Be Continued|/|\ Man that was a good one. Awesome from start to finish and with some brilliant roleplaying from everyone, but especially Ax. I feel like this is the longest journal I've written, too. Or at least the one with the most dialogue. Bonus quotes: http://www.giantitp.com/forums/shows...postcount=1278
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