#Main Taskline
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watchtowersbane · 1 year ago
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TTC: Jokey Jam
Mata Hairy:
Wow! Look at the muscles on you, {name}!
No, really! I'm not joking... a whole lot.
Either way, thank you for helping us get our gym in order. Toons everywhere will now be able to get in shape to handle tossing all those pies!
Now, onto your next task.
Professor Guffaw has been working tirelessly to teach Toons how to laugh effectively, causing the Cogs to laugh as well.
Cogs simply cannot take a joke!
However, her jokes and lessons have been spiraling downards lately, as her material is running thin.
You will be assigned to this task to see if you have what it takes to get her classes back in order!
Head on over to Professor Guffaw at Laughing Lessons on Silly Street and see what you can do to help.
Good luck, I know you can do it!
<You go to Professor Guffaw at Laughing Lessons on Silly Street.>
Professor Guffaw:
Ah yes, welcome! I presume you're here to learn how to laugh properly, correct? Oh, hush hush, let me jump right into it. I am a professional, after all. It starts from the diaphragm. First, you breathe in deeply. Then, upon hearing the funniest joke, you bellow out in laughter! Let's put it into practice. Why did the chicken cross the road? Because the road was too long to go around! Haha! ... ...Huh? You... you didn't laugh. I guess it really is true, the quality of my jokes has really been dropping lately... But! There IS one way to make them better again! Laughing gas! Yes, we'll supply every Toon with laughing gas so that every joke will be funny! It's foolproof. There's a small issue though. I'm all out of laughing gas! Some Cogs came in and stole it while I was practicing my latest knee-slapper! They didn't even laugh... You don't think they were deaf, do you? You're not surprised, you say? Well, anyway! Could you go and see if you can recover my laughing gas for me? Please?
<You recover Some Laughing Gas from the Cogs and return it to Professor Guffaw.>
Professor Guffaw:
Awesome! You got the tanks of laughing gas back! But... there's hardly any left! How will I ever manage to get this place back in order... Joy buzzers? No... too shocking. One-liners? No, they're even shorter lived... Ah-hah! I've got just the thing in mind. There just might be one Toon out there that could help me fix my problems! Jesse! I need you to run over to Jesse right away! His shop's here on Silly Street as well! It's called Jesse's Joke Repair! Please hurry! I have a class coming in a few hours, and they're all as funny as a pie gone cold!
<You go to Jesse Jester at Jesse's Joke Repair on Silly Street.>
Jesse Jester:
Welcome, young grasshopper. I assume you are here to learn the ancient ways of mending jokes, forgotten by most of toonkind. I do indeed have the tools you seek. Or, at least, had the tools. Now the Cogs have the tools. Regardless, there are tools. And this punchline to this is that the Cogs have taken the tools. What I'm trying to say is that, if you want my assistance in repairing jokes... All you need to do is find these tools and use them to your advantage. The Cogs may have taken them, but you possess the ability to create laughter. Laughter that can overtake those who themselves have taken. May you be strong in your journey, young Toon. I will guide you from this desk that I stand behind, while you do all of the work. Good luck, {name}.
<After recovering Joke Repair Tools from the Cogs, you return to Jesse Jester.>
Jesse Jester:
Exactly as I expected. You have risen above and beyond and found my tools. But here's the punchline. YOU are the tools. It's been within you all along. You have the ability to fix any joke you desire. ...Just kidding! In all honesty, these are actual joke repair tools. Though, I did have them all along. I just wanted you to bring back my toilet plunger and my back scratcher. It just wasn't the same, living without those two. I will now entrust you with these tools. Onwards, grasshopper! Fix the jokes, bring out the laughter, take down the Cogs. I will be here if you ever need more assistance. I bid you well, {name}. Until next time.
<You deliver the Joke Repair Tools to Professor Guffaw at Laughing Lessons on Silly Street.>
Professor Guffaw:
Joke repair tools? Perfect! Why, I can feel them working already! In fact, let's give it another shot. What does a clock do when it's hungry? It goes back four seconds! Isn't that hilarious? This is perfect! Thank you, {name}! I'll let you head back to the Toon Headquarters now. You've helped me out so much, I'll be sure to put in a good word for you with Lowden. Now my students will be able to spread laughter far and wide! I can picture it now, groups of Toons hanging around in the Toontown Central playground... All of them so funny, enjoying each other's presence and jokes! Thanks again, {name}.
<You return to Mata Hairy at the Toon Headquarters, ending this quest and starting Big Bumpin'.>
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chiprewington · 1 year ago
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"Enjoy your Vacation! You've earned it!"
Yet your head still aches. Keep alert, I guess.
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cogbreath · 2 months ago
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live chairman reaction
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cathalbravecog · 2 years ago
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hmm, does anyone have anything that lists all the main storyline/taskline quests + their dialogue? i would love to re-read though them again for lore reasons. i know theres that one work in progress timeline document, but im looking for in-game main tasklines any player can see while they play. i can figure out the side stuff like the arg things and comics myself...
(long rambley explanation below that im putting under the cut because i know otherwise nobody will interact with this post)
(this is mostly for ocs, even if they don't follow the main storyline lore exactly - i would still like to know any and all details about the world the toons talk about so i can make things accurate and be able to talk about certain details... and get ideas from reading certain things. even though the lore in cogs only we have is... uh. lets just say this thing could never ever be canon but yknow HAHA)
and like... i do have a million damn screenshots, some of them taken purely to save certain dialogue that i look at RARELY (bc i forget i took these screenshots). and i dont wanna go through videos of people playing the game, i don't like doing that... but the wiki doesn't seem to list the dialogue anywhere, or i may just be looking in the wrong place?
because with so many main line quests you will forget a few things, and of course skip over dialogue when you're trying to do things quickly... with some things being related to the story and some being not...
so i would just really love to look over the main stuff again. ofc, side quests are apprecited too, but im looking for the main thing. gets a bit hard to figure out world stuff when you unfortunately never played tto becuse you didnt know it existed, and ttr's lore is very different from ttcc and honestly i dont even know what they got going on there anymore, i never paid attention to it even when i played ttr because honestly i cant give a fuck about disney characters outside their actual source material-
#'coz like i also saw some people mention ttc is like a vacation place for toons of the world (before the cog invasion) and im like#hmm interesting where can i read more about this to feed my hyperfixated little gay brain. the brain worms. they need information. give#them that. gimmie gimmie. grabby hands#also i have severe like. embarassement issues? idk what to call it. close to rsd. when i get lore wrong.#or when im unaware. like im supposed to be a fan of this and i DONT know this? yeah this is why i dont like saying i dont care about ttr#lore at all and that i wasnt there for tto... (but like come on i was too young and also bilingual so it was hard for me i didnt learn#proper ish english until like 2015 -2016)#so i find it really hard to admit 'yes i did not know that' and that i yes in fact do care about cog lore a bit more than the toon lore but#like its a bit easier to follow...#the issue with ttcc is that a lot of the non main taskline lore is... in journals and arg things and events that i DID NOT ATTEND#and its hard to find archive stuff of things u didnt know existed or were there... you had to see it for yourself#i love you ttcc lore no matter how ppl bash on it and how unlike original tto it is nd 'its like an fanfiction' (real take i saw)#(i mean its true but whats the problem with it lol lol)#because i am in fact a Tumblr User and I Am Into This Shit i can admit it is Catored To My Tastes and i wont let Your Opinion ruin#My Enjoyment#some stuff may be bit goofy there and a bit. hard to access. with some issues. but yk what despite that i really enjoy it!!!!!!#but RAHH please i need main taskline stuff#please gamers help#i. may ask this again where i dont ramble#because nobody wants to read through this shit and that makes them NOT want to help or answer#now a guilt trip btw i am aware it sounds like one but im just annoyed bc i often ask questions and then ramble...and never get an answer#and i just feel embarrassed. so its on me really oops
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spoopywhiskers · 8 months ago
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Boi finally fixed his tewtow so i can multi toon i let the brainrot take over and ive adopted a reference child i took him to see the sights and the depressed businessmen of the local area.
i will not play child support
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faeiri-tft · 1 year ago
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PLEASE do the toontown online rant i want it so badly
this post kinda got away from me, and by "got away from me" i mean this 3000 word toontown rant is Part One. there will be a Part Two to this later in which i actually talk about the fanservers i wanted to talk about. anyway let's go
toontown online (tto) was a children's mostly-turn-based subscription MMO released in 2003. after a few years of obviously being on life support, disney gave a one-month notice that tto (and several other games) would be closing on september 19th, 2013. on the same day the game closed, the fan-run server toontown rewritten (ttr) was announced (with multiple other fanservers/fangames/reimaginings being established since), and is a few months away from outliving the original game
see, one thing about tto that allowed fanservers to crop up so quickly and easily was that it had, um, interesting choices. very interesting choices. like, "kids could use a code injector to turn their backyards into giant mashed-together nightmarescapes"-level choices
youtube
(loose video description: a rabbit toon running around a chaotic mismash of rooms, obstacles, and npcs that Should Not Be There. audio caption: Evanescence's "Bring Me To Life".)
but ok let's talk about the actual game first.
toontown online (tto)
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the game starts with you creating your player character - you can pick from eventually-9 species, a couple body types, and 2 dozen preset colors. the gender code is a spaghetti nightmare but you won't learn this until the fanservers come about so don't worry about it. you're then taken to the Toontorial, which explains maybe 20% of the game's mechanics before setting you loose into the main game
the toontorial also gives you the basic "plot", such as it is: Toontown is suddenly* under attack by a bunch of boring businessrobots called the Cogs. their goal is to turn toontown into a dreary gray featureless corporate hell; their business activities are so boring that they're physically painful to be around. luckily, they can't take a joke, so the toons have figured out how to defeat them: by playing pranks on them until they laugh so hard they Explode
*originally, the game installer had a little animation giving a backstory for the Cogs' creation. this was never referenced in game, removed pretty quickly, and i think even the devs kinda forgot it existed
that's...pretty much the whole story! in that context, your toon progresses through all of toontown, helping some mostly-pretty-interchangeable shopkeepers, reclaiming buildings from the cogs, eating ice cream, etc. occasionally, the cogs would Come Up With New Tricks (read: major content update) and the toons would Find A Way To Fight Back (read: same major content update). that was the closest thing to Plot, unless you count "the devs scheduled a bunch of invasions of high-tier cogs right before the game's closure". but...i doubt most the kids really expected a Plot. mickey mouse was there
the gameplay:
the Free Account
there were two...pretty different approaches to playing toontown online. when the game launched, there was a 3-day free trial to the entire game, after which you got kicked entirely until you subscribed. at some point, this was changed so that the first area, Toontown Central (TTC), was Always Free - you could do all of that area's quests/"taskline" and limited activities, indefinitely, and in theory this would make you beg your parents for the rest of the game
i have no idea if this actually got more subscriptions or not. from what i can tell it just spawned more warrior cats
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(source)
there were. a Lot of warrior cats. there were some other social activities, too, such as Fashion Shows (with your limited range of clothes) and Begging Subscribed Players To Summon Cog Buildings To TTC and Getting Chat Banned. ...however, as one of the subscription kids i didn't really interact with this side of the game, so i'm not the best person to talk about it
2. the Paid Account
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mmm look at those crisp clear graphics. hell yes
a subscription account gave you access to this whole map, along with all these areas' tasklines. to progress through the game, you must complete a variety of "ToonTasks" for the Toon Resistance (it's called that. their catchphrase is "Toons of the World, Unite!". you were giving disney money for this). these reward you by increasing your max health (your "Laff Points"), slowly unlocking more combat options, and sending you to different, higher-difficulty areas of toontown
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some of these tasks were...longer than others. generally, though, they all boiled down to: "just go fight some cogs"
combat:
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(source)
toontown battles are turn-based: the players use their attacks ("gags") first, and then any surviving cogs attack you with, usually, office equipment and puns thereof (unless the cog is e.g. a Loan Shark, in which case they can just fucking bite you). if you defeat a cog, it explodes; if the cog defeats you, you "go sad" and are sent back to the safety of the playground, lose your gag inventory, and can't leave until you heal.
early on, most your battles are 1v1, but later on almost everything is a multiplayer 4-ish-v-4.
an...interesting feature here in the game's early days was that you could only Type Your Own Words to someone who shared their "friend code" with you IRL. otherwise, you had to use this thing:
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(source)
you had a set list of phrases you could string together, which generally covered most the things you wanted to say. but it could get frustrating when you wanted to have a real conversation with your toontown friends! so...as the source above mentions, people obviously found ways around the system. turns out that if you let players move objects around their houses, they will use that to Draw Letters and pass their friend code along regardless
eventually - before the warrior cats, of course - disney presumably realized this system was pretty goofy (🥁) , so the game got a real chat, albeit one that functioned on a very strict whitelist. my favorite is that it didn't let you type numbers, however you could just say won too tree for hive etc. like. disney i really don't know what to tell you. anyway
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(isn't he charming)
cogs come in levels 1-12, with levels displayed above their heads, and as you'd expect their damage output and HP increase with their level. however, the game doesn't...actually show you cog HP? instead they have a little colored light on their chest that fades from green to red until they explode. you see numbers on all the damage you do, and you see your own HP/laff, but never the cogs'. also lategame cogs are Too Tall For You To See Their Level once they line up for battle (which isn't actually that bad but it's funny). there's a formula for HP per level, but it's never mentioned in-game. i guess someone can teach it to you but then you have to watch them type "a level tin cog has won tree too health" and is that really worth it
(as you can tell i just…don't get this. "my kid is practicing arithmetic with toontown!" - marketing angle expressly denied by god. the stealth edutainment was right there)
anyway! in theory, you have seven base combat options ("gag tracks"), which combine in a variety of ways:
toon-up, which restores your teammates' health;
trap, which does guaranteed high damage but only if someone uses lure;
lure, which stuns the cogs for a few turns and is the only way to make trap work
sound, which does low damage to every cog;
throw, which does medium-high-ish damage to one cog; multiple throws combined give percentage combo damage, and hitting a lured cog will also add percentage "knockback damage";
squirt, which is exactly like throw but less damage;
and drop, which does high damage but cannot hit lured cogs, and has low accuracy unless you hit the cog with something else first
each gag track has 6 levels, which you unlock by using that gag track a bunch. you can't carry as many of the high levels with you - i mean, putting one piano in your backpack makes perfect sense, but two is just silly, right
a few years into the game's lifespan, level 7s were added - these were huge AOE that you could regain with every 500 track EXP. there was also something called "organic gags" to promote the please-log-in-every-day gardening system
every player starts with throw and squirt, and throughout the game you slowly unlock four more gag tracks. your choices are permanent: once you have your six tracks, you're locked out of the seventh forever.
in theory, all of this opens up a huge variety of combat options!
in practice, the battle strategy looks something like this:
use sound
as mentioned, almost all of lategame will be 4v4 battles, which means sound will almost always outdamage everything on earth. you don't even need four foghorns (the highest normal sound gag) to break 200 AOE damage, and the highest health a cog EVER has is 200*. and two of the boss battles can reward you with gag restocks and heals that you can use mid-battle with no consequences (other than having to grind for those rewards a bunch). and failing THAT, you can just...ration your foghorns and take 2 turns to clear a set of cogs, interspersed with healing.
(*okay there was something called "v2.0 cogs" but they were...strange, and we just used sound anyway)
sure, once level 7s were added you could use those occasionally. and you could fall back on lure+throw if you didn't want to use your sound restocks. but even then, for most of tto's existence there was something called the "knockback bug" which. well. just look at it
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(link for transcript. it's tvtropes sorry)
if you are a target-audience eight-year-old this translates to "lure + throw will only do enough damage if the cogs Feel like it." like it's really just insult to injury at this point. this was the result of One misplaced variable and was not fixed until the game closed
in the tto era, if you didn't have sound, you were kinda doomed to be kicked out of every fight forever
(bonus fun fact: there were Four entire battle themes and they were 40-second midi loops. let me out)
the bosses:
each of the four cog departments has a Boss Cog. to face off against them, you have to assemble a cog disguise and collect enough merits/stock options/whatever to be allowed into the boss's office.
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(pictured: your convincing disguise)
when you enter, your disguise pops off due to Reasons, and you have to fight through...a bunch of waves of normal cogs. it's basically a really long normal battle. once the minions are dealt with, you have to, inexplicably, do a live-action battle against the boss themself:
youtube
(loose video description: four toons defeating the CFO by using magnet cranes to hit him in the face with safes for 32 seconds.)
the live-action rounds aren't supposed to go this quickly, but it's still...kinda strange? certain reoccurring game areas require Parkour, but there are no battles like this outside of the Four bosses. the CFO's room is the only place you see these cranes and they have A Lot Going On. the other 3 bosses have their own unique weird mechanics. before the first boss was added we neither had nor needed the ability to Jump. it's just weird
once you've defeated the boss, you're given a reward of varying usefulness (the best/most unbalanced reward type is Unites, which are a free heal or gag restock you can do inside or outside of battle. essentially lategame toons can simply choose not to die. riv2u etc.)
and, um. then you get some more merits/stock options/whatever and do it again. and again. and again. and again. and agai
the grind:
so the thing is that tto was a subscription mmo. every addition to the game had to be measured, above all, in terms of "how can we best get kids to beg their parents to give us money." this especially shows in the suit grind:
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(source/source)
you have to defeat each boss 78 times in order to get all their laff points - and as you proceed, you have to defeat an increasing amount of cogs to even be allowed into the boss (although once you max you get in for free).
by far the easiest way is to run through the designated HQ facilities - basically, cog fights interspersed with some platforming or minigames. you only collect your merits/whatever at the Very End of the facility. the only way to increase what a facility gives you is if your last battle ends during an "invasion" - a timed period where One Specific Cog replaces all street cogs, usually summoned with boss rewards.
the sellbot HQ grind isn't so bad. bossbot HQ - the endest-game HQ - frequently requires you to do an hour-long facility and on six separate occasions you have to do seven of them. if the invasion ends before your final battle, you have to sit around until someone summons another. if you lose your internet connection because it's 2008, or if your parents make you come to dinner, or if hacking or the game's general bugginess cause a server reset because you're probably in the busiest district for the invasion bonus, you have spent that Entire Hour On Nothing. the CEO (bossbot cog boss) probably also takes an hour because you and your fellow players are 10
this shit, combined with laff points locked behind gardening (time-gated), racing and golfing (multiplayer minigames with absurd requirements), and fishing (RNG-based with some fish being absurdly rare. i watched my mom fish for one every day for a month), meant that maxing a toon took Years, if you managed it ever.
it wasn't, um. it wasn't good
ok so what else is wrong with this game:
i had "aged out of the game" (lol) by the early '10s, so i'm not the best person to do a writeup of the hacking/scripting situation of those days. that said, what i'm going to do is give you a few examples, and i want you to just...look at them
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(source)
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(source). early '10s youtube was funny i'm trying to decide if i miss it
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(source). fun thing to note here is that other players had collision, so a swarm of t-posing toons could just barricade the gag shop if they wanted to
youtube
(video description: toon who has Replaced His Head Model With An Anime Logo throwing thousands of jellybeans at everyone) (cw mild flashing just in case? and also the feather headband accessory)
i should note that the Bring Me To Life vid i started with was client-side, meaning only the player could see their technicolor hellscape. this guy's face was server-side. i do Not Think you should be able to do that
youtube
(video description: a player demonstrating use of a bot to get into the nutty river district, followed by other players using it to go to different game areas)
the above video was posted on august 17th, 2013. if you don't want to watch an Unregistered Hypercam 3 recording at about 5 frames per second, what's going on here is:
the player goes to a specific location and says a specific speedchat phrase.
a bot toon teleports to their location and provides some prompts on how to use it
the player tells the bot, via speedchat, to teleport to the (currently closed from the outside) busiest district so the player can follow
these "taxi toons" were server-sided, persisted across server resets, were made by a future fanserver dev, had younger kids referring to them as a "glitch" as if this were something that could Accidentally Happen, and stayed functional until the game closed
like...a lot of the "hacking" was just baby's first script download. this one - afaict also created by the laughing man head guy - is like...the fact that after years of no substantial game updates, someone effectively programmed their own "QOL feature" (note: not actually good for the poor mid-00s server being turned into a clown car) into a silly disney MMO and it just fucking sat there for a year is just. it's just.
i don't know what this is. this is not Playing The Game Toontown Online. this is nothing. this is everything. there are comments from 2013 on some of these videos saying stuff like "hackers killed toontown", but your game cannot have this happen if it is not already dying
and, like...it was. i'm not sure how many moderators there were by this point, but at the very end of tto, the number of active devs was One. the original devteam recently brought this up at the 20th anniversary celebration: devs just...slowly started getting pulled from the game, one at a time. there were a few updates after bossbot HQ - Field Offices, which i've basically never heard anything good about in their tto form ever; the Silly Meter, a yearly event...thing whose main function was to add unskippable dancing-inanimate-object cutscenes to your street battles; Parties, which...yknow parties were okay actually. i accept parties. but they weren't exactly a Major Game Update like the ones that had come before. in 2011 we gained the ability to Wear Hats. in 2012 the test server got some actual QOL updates that never made it to the main game; the final test server update was some maintenance in february, and then nothing for 18 months. disney was not providing enough resources to address the scripting because disney was not providing enough resources to address toontown. imagine being the last dev standing on an MMO that was older than some of its players, was losing its business model to mobile gaming, and spent most of its life falling apart at the seams. just imagine it, for a second
it couldn't have kept going, not like this.
on august 20, 2013, the closing announcement came: we had a month left of toontown online. the test server shut immediately; subscription refunds went out, and the game became actually F2P for the month; the part of the announcement that went like "we're shifting our focus to other games!" made a bunch of twelve-year-olds hate club penguin as if club penguin wouldn't also close in a few years; all the holiday events went off at once; and...
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there wasn't a "thanks for playing!" popup. everyone online just got kicked, all at once. it was finally over
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hey wait.
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zedleaked · 4 months ago
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OVERTHINKER DOODLE BASED ON A DREAM MY FRIEND HAD ^
I ALSO LOOKED BACK AT SOME ATTACK CONCEPTS I HAD FOR OVERTHINKER I WROTE A WHILE AGO,, SO KEEP READING IF YOU WANNA SEE THOSE PLUS SOME RANDOM DOODLES:
General:
Cog Capacity
Cog capacity is up to 5 cogs in battle.
Lure resistance
Overthinker can only be lured for one round
Desk Jockeys
All cogs in this battle will be desk jockeys, although these versions of them are much more upgraded and powerful.
Attacks:
Spin
Brainstorm
Re-Org
Quack attack (I never wrote down what this was lol but I’m assuming it’s something similar to ‘Con-duck-tion’ or something)
Cheats:
Phase 1:
Surprise Experiment
Overthinker pulls out a concoction from their coat, they have the chance of pulling out from 6 different bottles, each having a different effect:
Green: Heals all cogs and toons in battle (though they don’t heal toons as much)
Orange: Causes an explosion, similar to overcharged cogs
Purple: Makes 1 or 2 cogs invincible for 2 rounds
Yellow: Turns everyone into ducks until the next phase (much like Buck’s duck attack in Wager Management) also turns any cog’s dialogue into quacks, that doesn’t really contribute anything to the battle but it’s funny
Teal: Makes it so you cannot see health or statuses of both cogs and toons (much like Rainmaker’s fog cheat but to a larger scale)
Red: Does nothing (Makes Overthinker sad) (If Overthinker pulls out a red concoction they are guaranteed to pull out a non red one the next turn)
Ducky See Ducky Do
Overthinker’s head explosion pulsates as he uses a random Manager’s ability (Ranging from street managers to kudos managers to main taskline managers) depending on the ability it can be in effect for 1 to multiple rounds.
Subject to Change
Overthinker will pull one Toon away from battle to conduct an ‘experiment’ on them, which involves inflicting a random effect on them which lasts 2-3 turns depending what it is, it can be either good or bad. The other Toons will have to deal a certain amount of damage to Overthinker to free their fellow Toon. (Overthinker will not pull away the same Toon 2 turns in a row, Overthinker will make sure to take each Toon at least once)
Shame Corner
If Overthinker takes too much damage in one round they will flee to the ‘shame corner’ dawning a dunce hat and all. Overthinker can’t take damage or attack for this round. This cheat will not activate after Subject to Change or if Overthinker is alone.
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Phase 2:
One in the Same
Both Duck Shuffler and Prethinker share stats and only take up one space in battle. Any effects inflicted on them will be shared. Duck Shuffler and Prethinker are much higher level due to having been fused a few moments ago. Due to this they deal more damage and have more health.
Extra Attack
Due to ‘One in the Same’ Duck Shuffler and Prethinker have an extra attack where they attack together, including Wager Management this makes the two attack 4 times each round.
Castling
Both Prethinker and Duck Shuffler will jump and force a desk jockey to take their position, this will trigger if Prethinker and Duck Shuffler are:
Affected by soaked, lure or trap for more than one turn.
Targeted for two turns in a row.
Wager Management
The Duck Shuffler will spin his slots each round, even during rounds where they are also castling, both cheats will happen at the same time. The slots will land on 7 different outcomes as opposed to the usual 5:
Bust: Nothing happens.
Bar: Everyone in battle will be crushed by a gold bar.
Ducks: Every Toon gets turned into a duck until the next phase.
Sevens: Heals all Cogs and Toons in battle.
Jellybeans: Gives Toons some jellybeans.
Brains: A storm cloud attacks every Toon in battle, much like the Prethinker’s forward thinking cheat.
Explosions: Duck Shuffler will throw out one of the orange concoctions from Overthinker and blow up everyone in battle, if any Cog is soaked during the explosion they will take less damage. (Like damp from Pokemon…)
Bickering
If Duck Shuffler’s Wager Management hurts him and Prethinker in any way the two will get in an argument, causing the damage they deal for the round to be increased while they’re angry, however to compensate they will take more damage from gags as a result.
1 HP
The phase ends when Duck Shuffler and Prethinker are knocked down to 1 HP, it is impossible to defeat them while they are like this.
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Phase 3:
Getting Along
Overthinker will have increased stats than his first phase due to now getting along.
Chemical Smoke
Smoke around the battlefield will hide the stats of every Cog in battle, if Overthinker is attacked directly enough, the smoke will subside until every Cog in battle besides Overthinker is defeated, in which the smoke will come back again and new Cogs will be summoned into battle. When smoke is on the field Overthinker won’t use Subject to Change or Shame Corner until the smoke is gone.
Doppelgangers
Overthinker will summon identical versions of themself at the start of the battle, each clone has their own difference whether it be slightly off colors, different speech patterns, animations playing in reverse, etc. These clones will hide in the Chemical Smoke, for every turn the real Overthinker is not attacked directly, the doppelgangers will retaliate with a group attack.
Oversized
When the real Overthinker is knocked down to half HP, they summon one last batch of clones which all kinda fuse with them, making one really big Overthinker (Don’t ask how this is possible or how I came up with this I don’t know), the battle functions similarly to phase 1 minus the Desk Jockeys.
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Hazy
More strange smoke surrounds the battlefield, decreasing the defense of the Toons in battle. However, it does a similar thing High Roller does where Laff is maxxed and damage both Toons and Cogs deal is increased.
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p1tchspork-hunter · 6 months ago
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some gifs to celebrate finishing the main taskline :)
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eggzwithfeetz · 4 months ago
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Can you please tell us more about Breakout Au?? I love it so much
Operation Take Back Toontown.
The main event that caused the current situation of the Au that was Flippy's plan to finally get rid of the cogs that were terrorizing his people for so long, my friend helped me to explain this part, yet we have a lot of stuff to share in the future !
" The first stage of the attack was entrusted to specific Resistance Rangers, who were tasked to taking down the working Oil Refineries and by extension any taskline associates. This halted the production of oil, and due to some...complications.. the employed suits were becoming weak. Approximately a week after, taking advantage of the vulnerable cogs and the fact that Cogs Inc wasn't making the choice of replacing them and making new buildings fast enough; a mass attack was launched on all HQs by all of Toontown, who had all been notified and trained during that empty time space. One by one over the span of the several weeks the final battle lasted, the HQs fell, not only due to sheer force and will of the toons, but issues and lack of authority on Cogs Inc's part. Many different things happened during the " Raids " as they call it. From discoveries to new alliances, there are many different stories during those final weeks and the months before it. By the end, Cogs Inc fell and the small remaining " lucky " Cogs fled to Suitopia. The Toons in turn severed the ways in which Cogs Inc originally invaded the lands. Isolating the Toon Region from the direction where the suits came from. Operation Take Back Toontown was a success. At last the Toons were finally free of the cogs, and now it was time to rebuild and recover. Though the story doesn't end there and we hope to share more of it real soon. "
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Rain wasn't fully ok with Flippy's actions, she had to choose her own path... we might explain what was on her mind on the future... stay tooned !
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wolverineblues · 1 year ago
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its a problem for me personally because my main toon is my highest one by far, but i made it back in 2015 when things about me were different. when i tried playing ttr the past few years i get misgendered because they see that my character is the traditionally female one. i try to get accessories that cover the eyes and the invisibility effect whenever i can because of this. i would really like to play the game without that.
i would make another toon but. sometimes i feel the ttr grind isnt worth it on a new character.
god i wish. ttr would've announced they finally were able to re-code gender in a way where changing it wouldn't have an effect on gameplay but. guess not lmao
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paperhandsexe · 5 months ago
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we're NOT making it out of the main taskline boys
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watchtowersbane · 1 year ago
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TTC: Zit’s Time to Pump Iron
Franz Neckvein:
Oh, are you zat new Resistance recruit? Velcome to my gym. I train all Toons to grow big, strong muscles.
Zat iz, if I had my equipment. I have a bit of a problem, you zee.
My squat rocks and heavy weights have been lifted by ze Cogs.
I need you to go find zem and bring zem back to me so I can continue training Toons.
And try not to struggle too much lifting zem with your leetle scrawny muscles. Remember to use ze legs, not ze back.
<You fight some Cogs to recover the stolen exercise equipment before returning to Franz.>
Franz Neckvein:
Ah, perfect! Zese supplies look as immaculate as my form when squaating a zouzand pound weight.
I zank you for returning zese, but I zink you vill need more training. Go find three Cogs and terminate them. I am sure you vill be back in no time.
<You terminate three Cogs and return to the gym.>
Franz Neckvein:
Bravo! You are a truly zpecial zpecimen.
You must ztop by again to train with me even more. Your form was impeccable.
You are free to go leetle Toon, zank you for your azziztance.
Run! Go! Get to the Toon Headquarters!
<You run, go, and get to the Toon Headquarters, where you speak with Mata Hairy - ending this quest, and starting Jokey Jam.>
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ask-derrickman · 1 year ago
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Rain saw my colleagues doing this and would not let up until I did as well, I'm already starting to regret it...
ooc: [Inbox is currently open]
[More info under the read more yes]
--- --- --- --- ---
(YEAAHG ASK BLOG TIME seeing all the ttcc manager blogs around lately slowly pushed me into trying it out myself since I hadn't seen one with my beloved boy yet, taskline manager enjoyers rise up)
(And of course now for the obligatory forewards and rules I gotta bring up:
- Not technically a 100% canon-compliant Derrick Man (well... as much as you even can with him), the one on this blog is actually based on a still nameless AU I've thrown together, he's not very drastically changed as a person though hes still grumpy and boring and full of oil but its enough to mention probably (he may mention things in passing sometimes too if the topic comes up)
- On the topic of that too, shipping between William and Rain and William and Chip will probably come up occasionally, im normal im normal guys im normal
- Headcanons galore, well- I mean as is a given for a character with so little official content to be fair, i don't wanna ruin the fun by listing everything though (also because we'd be here all day)
- This blog claims no direct affiliation with any other character's askblogs, or any other blogs in general for that matter aside from my main, all characters depicted in my doodles as well are my own spins on them and unrelated to any other askblogs too (please feel free to keep sending me jokes from other askblogs though like the spayed bellringer thing i think its funny as fuck) ((this is not to discourage anyone elses blogs from interacting though I'm just noting this so its at their own discretion))
- Please behave in the inbox, I will not answer any asks that are very blatantly explicit or anything, this blog is technically being run by a minor keep in mind, also this is a toontown blog so like... idk what you're expecting from me to begin with dude
- Speaking of me, feel free to bully William i love that but I'd appreciate if you... try to go easy on the me behind this, im the only person running this blog and im disabled with a busy irl life so updates will be slow, I'm just having some fun with my blorpos here
- Not every ask is going to have a drawing alongside it too by the way, I dont quite have the stamina for that, and sometimes the inspiration doesn't strike, my apologies
That should be all unless i think of something else to add here, YEHEA! go crazy sorry that this is so long by the way thats my bad)
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creator-indy · 11 months ago
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SHIT AM I ABOUT TO FINISH THE MAIN TASKLINE???
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colliholly · 1 year ago
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Saw anon ask about your thoughts on Alton
But what about your thoughts on Buck Wilde (Director of Land Development)
Neutral about him I guess? He feels like a less endearing Alton, which I suppose is exactly what he’s meant to be, considering all 3 directors are meant to be replacements of the main taskline managers who just stink a little less. We have even less info on these guys than their original counterparts, so there’s not a lot to go off of
That can change though!! I hope we get more info on them in the future
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gorgugplushie · 1 year ago
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HAPPY PRIDE. here are my hcs the rest will be in a sep post! please be nice. these are free to use with no credit! ill do the main taskline/bosses later at some point. (also taking requests!)
uh witch hunter isnt here bc there are no good renders but hes omi/some flavor of multigender in my minds eye .
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