#Magic theory
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Dorian and Bellara would have the most amazing discussions of magic theory. I can see them sitting in the Cobbled Swan or Shadow Dragon lair and talking for several hours about the magic that make buildings fly, different elven artifacts, the Veil and the Fade.
And when Dorian mentions time magic... well, the whole Lighthouse will be compelled to listen about it for a week at least. After that Rook, who previously wasn't happy about Bellara's rendez-vous with a magister, encourages the elf to go to Minrathous to talk about magic.
I think for Dorian politics is something he engages with out of necessity, while his real passion is research. And Bellara can finally talk to someone who is not in a position of a teacher, like Emmrich, but was also Emmrich's student. They can talk like equals.
So when it comes to restoring the Archon's palace (it shouldn't fall on people's heads at least), Dorian asks Bellara to help. Maybe she even visits Tevinter Circles of Magi to learn something new and share her knowledge.
#silent-words posts da#dragon age#dragon age the veilguard#dav#dav spoilers#bellara lutare#dorian pavus#magic theory#dai spoilers#i guess
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Numerology, Part 3: Elminx's 3x3 Spell Creation Format
Note: This is by no means solely my own creation and many people have done 3x3 spell formats before me. What I am going to talk about here is why I use this spell format and some specifics on how I use this spell format.
So you want to cast a spell but you're not sure what or how to do it - this spell format works extremely well for me as a basis for the design of the spell. It can be used for spell bags and spell jars of all kinds as well as any other type of container magic, or simply as an adjunct to a candle spell.
The Numerology
The idea behind this is based on numerology and the meaning of the numbers 3 and 9.
The number 3 is associated both with Jupiter in astrology and the Empress card in the tarot - as you think about these associations, you may begin to understand why the number 3 is considered so powerful magically. In essence - it is the number of manifestations - or, at least, quick manifestations. This can be seen in the magic of human creation - it takes two people to make a third. Three is the number of birth of all kinds, not just gestational.
Likewise, the number 9 is the last of the core numbers in numerology - it represents the completion of a cycle. It is also the result of multiplying our power number of 3 by itself. So by combining the quick power of manifestations from the number 3 thrice over, we reach the total manifestation power of the number 9.
How To Put It Together to Make A Spell
This is where the fun and creativity (number 3 also rules creativity!) of this process come in. Once you have chosen your idea for the spell, you now need to separate that main concept into three parts. This can be done in a lot of ways: it could be past/present/future in a spell that really needs to move forward, three aspects of your final manifestation that you want to come to pass, or really anything that comes to mind.
For a general money spell, it might be money drawing (1), protection for your finances (2), and luck in money (3).
For a spell to protect you from the effects of Mercury's upcoming retrograde, you could base it on the three planets of yours that are going to be most impacted by the retrograde. Alternatively, you could do Keep My Thoughts Collected (1), I Can Write With Ease (2), and My Internet Signal is Strong (3) for a project that needs to be worked on during the retrograde.
The options here are endless just keep in mind that your three objectives should be interrelated in some way. And they should all feed the main objective of your spell.
Now that you have chosen three micro-objectives that support your main objective, you want to come up with three correspondences that feed your micro-objective. These can be as varied as you can imagine: sigils, herbs, rocks, feathers, individual petitions - the sky is really the limit here. You just want each set of three to be unique to one another.
To use the money spell example above: perhaps you might use a loadstone, catnip, and alfalfa for money drawing; bank dirt, a canceled check, and nettles for money protection; and basil, cinnamon, and tiger's eyes for luck in money.
In this way, we could see that we are casting three spells within one or three micro enchantments to support our larger goal. Depending on the complexity of the spell and the energies required, each micro enchantment can be cast on a separate occasion (say on the day of the week that supports each) but in close succession or cast all at once time.
The Details
This may seem like a lot, especially if you are a beginning caster. Remember here that although you are using 9 different ingredients for this spell, they do not need to be expensive nor do you need to use a lot of each item. When I craft a spell bag or spell jar in this type of fashion, I am often using a pinch of any particular herb.
There are a lot of ways to individualize this spell format.
If you use candle magic, I would suggest utilizing a main larger candle for the spell as a whole with three additional supporting candles (chimes work well here) to support the individual elements of this work. You can also choose to burn the candle in increments of three - for three hours at a time or for three or nine days. You can use color correspondences to support each individual goal or the whole.
Rather than being correspondences, you can create individualized goals for yourself - three physical actions that you need to take in the real world to enhance the magic of your working.
Looked at from a different perspective, each set of parts of the whole could be entirely different from one another. The first could be cleansing to rid yourself of the negativity associated with this work, the second could be creating a talisman of some sort to enhance that work, and the third could be the empowerment of this talisman.
The goal here isn't to create a rigid format with which you are forced to follow but to give you ideas about how to incorporate the power of 3x3 and its manifestation potential into your spellwork. The details, as always, are up to you.
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This is part of an ongoing series about Numerology:
Part One: Combining Numerology and Astrology Part Two: Numerology Applications in Spellwork
Do you like my work? You can support me by tipping me on here or on Kofi, or commissioning me to write an astrology natal birth chart or transit chart just for you.
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Hi, bebe! I would love a thing on how each of the magic-using bg3 party members feel when they're channeling their different kinds of magic through their bodies to cast it, both physically and emotionally--i.e. druidic magic and channeling nature for Halsin, Shadowheart and her divine casting, Wyll and the power he draws from his Patron, Gale and what it's like for him to manipulate the Weave. One thing I'd love to see with Shadowheart in particular is the ways in which it feels different for her to channel divinity from different goddesses as her relationship to the divine changes. Thank you so much!
Warnings: Act 2 Spoilers, Act 3 Spoilers, Shadowheart Quest Spoilers, Gale Quest Spoilers, Halsin Quest Spoilers, Wyll Quest Spoilers, Magic Talk, Implied Self Image Issues, Relationship Issues (Gale)
Halsin:
His magic feels like a warm breeze, grass between your toes, laying in a sun patch. Casting druid magic always feels like the earth is responding, reaching out to the call. It’s one of the reasons Halsin loves being a druid so much. Nothing makes you feel connected to life than the world responding to your pull. It’s more complicated than that of course and the type of spell also means a lot. Healing magic is like warm water, rolling across wounds. It can cause people to jump in surprise if they’re used to divine healing magic which is more of a ‘sinking into the skin’ sensation.
Being in the shadow cursed lands makes everything hard. Summoning the power of the land is nearly impossible so it pulls more from the caster. Halsin focuses mostly on changing shape than complicated spells; it feels like spell slots go twice as fast. He has to admire the other druids who make it look easy. Part of his issue is that he’s distracted by Thaniel; with so much to focus on, magic is hard to come by.
Baldur’s Gate is easier and harder at the same time. It’s easy to find life in the city but only humanoid life. There are patches of plant life here and then but it’s a weak cry to the forests he’s been living in the last hundred years. Halsin finds it jarring to be around as so many people and longs for more open spaces. He takes small pleasures in warm bathes and interesting food but it can feel hollow. He’ll never say it but he enjoys breaking the cobblestones with his spells when he has to fight, letting nature push its way through. He’s not going to tear the city down but he knows that he can’t stay permanently. The sooner her can feel grass between his toes, the better.
Shadowheart:
Shar’s magic feels like a crisp breeze; it can feel jarring but also makes her feel more alert. Little the first nipping of winter on her cheeks. A pinch on the cheek from a teasing relative. The cold keeps her alert on a normal day. The magic makes her numb eventually; after a long day Shadowheart feels like she’ll never get warm again. She does find it comforting and to feel close to her Lady is something that she wants every day.
After she renounces Lady Shar, magic feels empty. It’s almost worse than the cold sinking into her bones. The feeling of going to call for a spell and simply feeling void; it would be funny if it wasn’t so cruel. There is a god that answers (she can still cast magic) but she tries not to think about it too much; she’s not ready to commit herself to another god yet. It makes it hard to be a cleric and she’s in pain on two fronts; losing her god and also her purpose.
Where Shar’s magic was cool, Selune’s is warm. The first time she feels the connection Shadowheart doesn’t finish the spell, the surge of warmth making her panic. To feel safe and warm makes her want to cry but she pushes through, healing Karlach so fast most don’t even notice her hesitation. Warm hands cupping her cheeks, a hand on her shoulder. She’s in awe that worshipping can feel this good and has to sit with that. Devoting herself feels easy when it’s like standing in the sun.
Wyll:
Wyll’s magic always has a heat to it. Even if it’s an ice spell, his fingers tingle like being held too close to the fire. It makes sense, he figures, since his powers do come from a devil. He was never someone who thought he would wield magic but the longer he has the powers, the more he enjoys it. They give him the power to protect people and what he loves. How can you not appreciate them, even when he’s on the edge of falling in deeper?
The issue is that the magic changes, over time. The first few years it’s a warm tingle and now, after seven, the flames are licking up his arms. Wyll feels tired after he casts a spell, even as he’s able to cast more spells. It feels like the magic is an inferno and could swallow him whole. It’s a blessing when he first gets the tadpole, it blocks some of the heat and makes it easier to think. It’s during this period he realizes the truth; the magic is wearing on him. Physically and mentally.
Wyll has to decide if he’s going to keep the magic or try to get out of his deal. His Infernal powers are addicting in the best and worst ways, like stretching a muscle and feeling the burn. He wants the power to save people and he does a damn good job at it. If he loses his magic, then what? Wyll knows he’ll still be a hero but if he can save more people… it’s not something that he’ll decide just yet but it weighs on his mind the entire journey.
Gale:
The Weave is something that Gale can’t live without. It’s one of the constants in his life and tapping into it is almost as easy as breathing. Sometimes it’s easier. When he was with Mystra it felt like every time he cast a spell he could smell her, feel her all around him. A comforting embrace that shielded him from the outside world. If he felt lonely with her, it was worth it to feel wonderful doing magic. To push himself deeper and deeper into study so that he could feel good again. Was it healthy? Maybe not. And that’s a hard pill to swallow, even years later. But in the moment, it felt like everything he ever wanted.
After her has the orb, magic feels like a vice. The comforting hand turns into a clenched fist and Gale has to stumble through learning to cast even minor spells. It’s like wading through mud in the dark; he’s lost and the Weave threatens to consume him entirely. The first few times he pleads with his goddess to set him free, to help ease the burden but she doesn’t reply. Eventually, he learns how to navigate these new feelings. The sensation of being swallowed turns more into water lapping at his ankles, cold and icy.
The Weave will never feel the same way again and Gale accepts that. After the crown, after the tadpole, he’s happy to be able to touch magic and not feel pain. It’s not longer a lover’s embrace anymore and he needs that, to heal. It’s still warm, still comforting but more like a pair of gloves than entangled bodies. He has a lot of feelings about Mystra but he does still respect her and he’s glad that she respects him. The Weave makes him feel whole and it’s not something he’s going to take advantage of again.
#bg3#bg3 imagine#baldur's gate 3 imagine#baldur's gate 3#gale imagine#gale of waterdeep#bg3 gale#halsin#halsin imagine#bg3 halsin#wyll ravengard#bg3 wyll#wyll imagine#shadowheart#shadowheart bg3#shadowheart imagine#magic#magic theory#bg3 magic#long post#bg3 act 2 spoilers#bg3 spoilers#bg3 act 3 spoilers#act 2 spoilers#act 3 spoilers
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Sigil Magic & The User Interface Theory Of Perception
The user interface theory of perception posits that what we perceive is not an accurate representation of reality but rather a constructed experience designed to promote survival and reproductive fitness. This theory can intersect with the theories of sigil magic in several compelling ways:
1. Constructed Reality and Sigils as Tools for Modification:
- If perception is a constructed interface rather than a direct experience of reality, then sigils could be seen as tools that help alter that interface. By creating and activating a sigil, practitioners might be effectively "reprogramming" their constructed experience to align more closely with their intentions or desires. This altered perception can then guide their behavior and decision-making in ways that increase the likelihood of achieving those goals.
2. Predictive Hallucinations and Sigil Magic:
- In the user interface theory, perception involves predictive coding, where the brain generates predictions about sensory input and then adjusts based on the actual input received. Sigils could be considered a way to introduce new predictions into this system. When a sigil is charged with intention, it embeds a new prediction or expectation into the subconscious. The brain then works to align perception and behavior with this new prediction, effectively making the desired outcome more likely to occur.
3. Behavioral Guidance towards Fitness Goals:
- Sigils might function by shaping the predictive models that guide behavior. If perception is tuned towards fitness ends, a sigil can be seen as a way to bias this tuning process towards specific goals. For instance, a sigil representing success in a career might subtly influence a person's behavior, confidence, and decisions, increasing their chances of achieving success in ways that ultimately support their survival and well-being.
4. Reprogramming the Interface:
- Since the user interface theory suggests our perceptions are not veridical but rather useful constructs, sigil magic can be interpreted as a method of intentionally reprogramming these constructs. By changing the symbols and meanings within one's perception through the use of sigils, practitioners can reshape their experiential reality in ways that are advantageous to them, aligning with their desires and goals.
5. Influencing Predictive Models:
- The theory that perception is based on predictive models aligns well with the psychological theory of sigil magic. The creation and activation of a sigil can be seen as a way of implanting a new predictive model in the subconscious mind. This new model influences the brain's predictions and therefore the individual's perceptions and actions, steering them towards outcomes that align with the intention behind the sigil.
In summary, the user interface theory of perception and sigil magic both emphasize the constructed nature of our experiential reality. Sigils, within this framework, could be understood as tools for intentionally modifying these constructs. By introducing new predictions or altering existing ones, sigils help align perceptions and behaviors with desired outcomes, thereby guiding individuals towards their goals in a manner that enhances their overall fitness.
by ᐯ丨丂丨ㄥㄩ乂 - ©️ 2024
#occultist#occultism#occult#experimental occultism#chaos magic#sigil magic#chaos magick#chaos magician#magic#magick#cyber sigilism#sigils#sigil#sigilization#magic theory#magick theory
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Magic circle
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Hi! May I ask which are some good super starter or basic grimoires? I tried Agrippa and just...it didn't go in...i have the Picatrix but I honestly think I'll just get the same result, it's way above my head. Is there anything simple i might "get" or should I honestly just accept it's not for me and move on? Thank you!
Hey, so I have this post right here that goes over why no grimoire that's worth learning from with the intent to practice it through is going to be classified as beginner/starter/etc. So I'm not going to rehash that part.
As for "getting" Agrippa, I think it's important to remember that it's an encyclopedia. As such, when you're beginning to explore grimoires, it's best to use it as a reference book. Can you use Agrippa as the foundation of your own practice? Yes, but unless you're already familiar with occult concepts and topics, it might require far more than one or two surface readings to fully digest what it's talking about.
So since it sounds like you're newer to grimtrad circles, I have a few books that I think might help build that foundation without all the dense walls of text and jargon to read through (though please bear in mind that I struggle to remember what is/not common knowledge even in mundane matters, so if some of these are a bit trickier to navigate, feel free to blame it on my incompetence):
A Deed Without A Name by Lee Morgan (staple)
Conjuring Spirits by Miller (Miller's work is v good)
The Black Arts by Richard Cavendish (read critically, don't accept everything blindly)
The Hermetic & Alchemical Writings of Paracelsus - Waite & Paracelsus (denser)
Magic, Witchcraft, and Ghosts in Greek and Roman Worlds
Elucidation of Necromancy
Celestial Intelligences by Kaminsky (denser)
Wortkunning
Some books that I worked with or through that seem easy enough to bring to real life application, with the right dedication and mindset:
The 6th & 7th Books of Moses
The Sworn Book of Honorius
The Book of Oberon
Seven Spheres & Gateways: Through Stone and Circle (1 book) & Through Light and Shadow (different book) - best combo, anyone can practice these really
Keys of Solomon & Grimorium Verum & Secrets of Solomon - solid combo
The Goetia of Dr. Rudd (a particular fave)
The Complete Mystical Records of Dr. John Dee (learn a bit of Latin first or have a solid translator on deck)
Greek Magical Papyri (PGM) & Greek and Egyptian Magical Formularies & Techniques of Greco-Egyptian Magic - best combo, imo
Orphic Hymns Grimoire & The Hekatæon & Tartaros - another good combo
The 32 Keys
Azoëtia & The Black Dragon series
Book of St. Cyprian
I think it's worth mentioning that reading more is a great way to broaden your awareness of occult concepts and topics. If you look at how things are considered across different dedicated areas of study, then you're more likely to understand the foundations of said thing. One perspective is very limiting. It's better to seek out multiple. By reading from the first list, which should give a pretty solid introductory to broad concepts, and then sifting through the grimoires mentioned, you should be able - through applying yourself properly to the task - gain an understanding of how these things may function/interact in a living tradition, and then through applying them yourself gain the practical knowledge of how they actually are.
And as a closing note: I would personally recommend leaving behind the idea that you're supposed to "get" occult books. You study from them, you learn what you can from them, and through implementing what they speak of and experimenting with what interests you, you acquire that knowledge plus your own discovered knowledge and heightened awareness. In this way, you'll come to realize why I refer to my engagement with the occult as a study and practice.
Of course, if none of this was helpful, you can feel free to disregard my input here as the ramblings of a twenty-something nobody. Have a good one!
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I would like to theorize that there are some things in witchcraft that have a universal purpose or meaning but there are other materials that are assigned their purpose or meaning by each individual witch.
For example, lavender is known to work as a calming agent, that seems to be a meaning and purpose that it has inherently.
But maybe amethyst can fulfill whatever purpose or meaning a witch assigns to it. For some it might call for easy sleep, and for others it might encourage lust or sexual feelings. Maybe some material purposes are fixed and some are able to be personalized.
Is this a thing? Are there other witches who have thought of this or is it just me?
#witchblr#witch#witchcraft#witches of tumblr#witch community#witchcraft community#magic scientist#magic theory#witch questions
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AI chat doesnt work with spells. *hair completely white*
Why are you trying to apply an experimental science on the mystic arts, anyway?
@doctorstrangeaskblog
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I did promise that I will be an annoyance so here I come:
Stone Monsters Headcanons
In general, the magic system in Knighton is a soft one (I say after I watch one too many world-building tik toks). What that means is that it doesn't have hard outlines as to how it works.
Let's change that, hmm?
Monstrox is a necromancer, Wanda has weather powers and Merlock is a technomancer. (I haven't read anything other than the wiki. Just watched the show, got obsessed and here I am..) Merlock's nexo magic is iconic - very useful and always appears when you need it to. Almost as if it's a plot device. Its ability to enchant weapons and armor is extremely helpful when faced with Monstrox's... everything.
Now, Monstrox is interesting. As a necromancer we would assume what he does is bad and evil as they love to repeat in the show. And he is - insane and ambitious to boot. While I have no idea what made the Wizards' Council / Merlock spare him, his knowledge and power were locked into the Book of Monsters. That knowledge was what allowed him to - from what I can comprehend - summon, create, manifest the monsters. They weren't strong monsters, after all, Monstrox was stuck in leather, between pages. He had limited power - that's what evoked the whole let's search for all the evil books scattered around the realm.
And even their collection failed to resurrect him, seeing as everything blew up in the end. But the ritual still worked partially - it was a ritual to grant him a new form; magic, energy can't just go away, disappear! - so it gave him a form that was more well-suited for his magic. Hence the cloud.
And that's when we arrive at what I call my favorite brain rot. Monstrox's resurrection spell. The one that breathes life into stone. I do think Monstrox's spell is a combination of a few different necromantic spells, but that's for later. The stone monsters are sworn to his allegiance in a way I doubt the lava monsters were. Some of them exhibit some intelligence but none have discernable personalities other than a select few. Why?
Seeing as that spell, erased Clay's entire moral system while keeping his tenacity and determination, his desire to serve a cause, I doubt it's just personality erasure. But a spell can't just turn someone evil.
That's stupid! Evil is such a subjective thing and it's so nuanced that a simple wave of a hand or I guess zap with lightning doesn't just- just- evilize someone! So I made a chart!
There are three types of monsters in my book. (I'm not talking about how they look or their functions. I'm not talking about bouldrons, gargoyles, harpies, etc. I'm classifying them into categories!)
Type 1: The statues, given life. The bouldrons, the gravellers, etc. The one that get zapped and start destroying everything in sight. The ones that we see zooming around in the background in most episodes.
Type 2: The magically imbued statues. The statues put there with a reason - like the gargoyles. Haven't you wondered why there are so many gargoyles? Only a few of them appear smart so those are the few that I put in this type. Harpies are here too. Why? Because I think they were demons or something similar summoned to do Monstrox's bidding before they got petrified by the wizards' council. (I have their whole backstory written somewhere, I will share it later.)
Basically, type 1 is just making a statue move with densely charged, magical energy that imbues them with malicious intent. Type 2 has to work with what little magic the statue has locked within itself. That takes more power out of the initial blast, which is why type 2 monsters don't have to be constantly on the move - more of the magic has to work to diverge the energy channels within the vessel.
I love magical theory, guys
Now, type 3 is my favorite so far. That's the statue that was once human. Have you looked at how one brain works - it's all chemistry. Little electrical pulses send to and from different parts of it. In type 3 monsters, 3/4 of Monstrox's magic blast / ressurection spell go towards the mind. It has to change the being's priorities, to change the person's alleigence strictly to Monstrox. The other 1/4 goes towards making their body function in the way it has before - or as close as a living rock can get.
Ruina is a great example why this clarification works, Krakenskull, too. They were separate people, warlords in their own right before they got hit by Monstrox's magic, and then suddenly they readily follow his orders? And he doesn't worry about them betraying him? Sure, one can argue with Ruina ever being a warlord on her own but Krakenskull? He had his own army and then he was okay with someone else using it? Yeah right.
*takes a deep breath* I got a bit sidetracked. ...a lot sidetracked. But basically yeah. I have a lot of feelings about the magic in Nexo Knights and I am so sharing them with you. Just you wait!
#i am obsessed#next time i will drop my mooringtan sketches#maybe i should have done that first#drawings tend to attract more interest than long friggin posts do#oh well#monstrox is insane and erratic and so fucking complex i hate him#i love to hate him#thoughts by me#writing#nexo knights#monstrox#merlock#wanda moorington#clay moorington#magic theory#i have a dozen headcanons for the monsters their creation merlock ai thingy and most importantly clay's ascend into a traumatized figure#headcanons#nexo knights headcanons#nk headcanons#jestro
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honestly, in terms of harry potter games, i desperately want one that’s just… going around the school and learning magic, yknow?
like, the only one ive played a bit is hogwarts mystery (on mobile) but ive looked at the other options and they all focused on more on the story than the classes. which like, makes sense, if youre making a game you want it to be a game, but also i just want to do magic school and learn how everything works.
i am such a sucker for magic theory and every day life as a wizard in general, i know there’s stuff like hogwartsishere online that has versions of lessons but that’s not a game. its better than nothing but i am still dying of want to just guide a lil guy around a magic castle learning magic and holing up in a library.
i dont want plot i want school
#never thought id say i want school lmao#but like#i fidn the concept of magic as a whole so absolutely entrapping#as someone who loves programming and coding in general magic feels like it should work similarly#i absolutely love the idea of arithmancy and anchient runes as classes#because that is things that connect together -like a program- to do magic#we were robbed when harry didnt do runes and arithmancy#i have consumed so many fanfic centered around runes and arithmancy and i am going insane#i want to /learn/ magic#i want to see how it might have worked#i want to compare potions ingredients to see which one reacts with what to do what#i want to learn how to tell the age or abilities of magical creatures#i want to cast charms and transfigurations and learn shields and the patronus#i want the magic#not the story#just the magic#i want to use my dip pens to take notes and fill books of magic theory and classwork#i want to learn magic#i need to learn magic#mould shouts#harry potter#magic theory#harry potter game
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What are your thoughts on the theory that Frederick could still have access to Dragon Install because of his connection with the Flame of Corruption? Since it's been a part of his Gear core for centuries and his cells are technically byproducts of the Divine Seed, some believe that he is still linked to it, even with it removed from his body. Do you think that this theory has any credibility?
It's difficult to say for certain…
As far as can be determined, Frederick's entire body was reconstructed in the "aftermath" of his initial "death".
Yes, technically Frederick died from getting shot in the neck.
But, he woke up in a pool of his OWN BLOOD not long after.
The bullet that entered his neck contained a cocktail not only of the Flame of Corruption "divine seed", but also a genetic "remapping code" that basically converted his entire BODY in to GEAR CELLS.
So even if the Flame seed was removed from his neck… his body is still 100% that of a GEAR.
On the outside he definitely LOOKS human, and his hair even got shorter to normal length (though that could also have been a temporary side effect… Ky, Sin, and Dizzy still have issues where their hair regrows at fast rates).
What makes the Flame of Corruption Seed what it is seems to be related to the key functions of the Backyard itself.
As per the analogy, the Flame is "Adam" and the Scales is "Eve"… bodies of information that somehow governed the Backyard's data on a large scale.
Just as the Absolute World is an "overlap" of the physical world and the data that comprises the Backyard… you could argue that such an "overlap" existed within Sol's body.
Just as demons and ghosts exist outside of human Logic, Sol's existence was a supernatural one on a basic level.
If left unchecked, the Dragon Install would have encroached Sol's body… distorting his body's data and creating something far beyond his body's ability to contain (even for Gear Cells, which were designed to contain that power in the first place).
Perhaps, right now, none of that absurd amounts of illogical information exists within Frederick's body at the moment… but it is true that it shaped and influenced that body on a physical level… if not a metaphysical level.
Hypothetically, if Frederick were to try to re-enter the Backyard in his current state… or even get influenced by an Information Flare… something "could" happen to him… but it's hard to predict what could happen.
To clarify though, just as Information Flares are an excess amount of Magic Information in real space… the Dragon Install is just like other complex "spells" that exist in the world… above all else, it tapped in to the energy of the Gear Cell Core and Divine Seed itself.
Just as other everyday spells can influence the physical body (like healing spells or elemental spells), so too can enhancement spells like Dragon Install exist.
Perhaps not on the same level as before, but Frederick's body can still tap in to the energy potential of the Gear Cells that currently comprise it.
Even if the Magic Energy isn't as big as a Galaxy Cluster (like the case of Justice)… it is still Magic Energy, and is capable of a great many things.
#Dragon Install#Magic Energy#Magic Theory#Speculated Data#Unconfirmed Info#Gear Cells#Gears#Frederick Bulsara#Sol Badguy#Flame of Corruption#Information Flare#Information Flares#Magic
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It has been noted that many effects of alcohol are social in nature even non participating members at party might start acting "Drunk" So in this essay I shall set out to detail this effect in regards to drunken sword fighting.
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The critique of magic oftentimes involves questions like:
Why don't practitioners just predict the winning lottery numbers?
Why don't practitioners just cure their physical/mental ailments?
and similar, of course. Typically, the line of questioning comes down to "proving power" in a substantially public and physically apparent way.
From working with a variety of spirits - demons, angels, plants, planets, and deities namely- my answer has become rather simple and can be boiled down to just 3 words: understanding of needs.
Angels and demons exist on a similar wavelength, with their understanding of needs being primarily influenced by their own understanding and perception. Angels take the path that ends where they want it to; demons take the path of least resistance/effort. Plants and planets tend to take the expressed needs of a person very literally and influence the physical in a more obtuse way; oftentimes I find the impact less so in a concentrated area of my life than a broad application of shifting energies and happenstance. Deities are where I find the most concrete changes immediately apparent, but they are similarly influenced by the overarching theme or picture They have in mind. Of note: I have no background with the Good Neighbors, so I cannot speak on the Doctors who work under their tutelage.
Regardless, winning the lottery and curing whatever is impeding or impacting your way of life is often not seen as the "cure" or a viable option. Often I find that the spirits I call on are more inclined to alter the situation and circumstances surrounding the source rather than that which is presented as the problem. For example, an insurance hiccup or occupational hindrance may be addressed rather than the physical origin point of pain/discomfort. This trajectory alteration is not due to a shortcoming in magic or "power," but a differing of opinion when it comes down to the needs of the situation. Seldom do you actually need to win the lottery, and in fact it could be argued that winning the lottery would create more problems than ease them. What spirits are most likely to address is the circumstance surrounding certain issues or points of conflict in one's life.
To my mind, this is not a shortcoming of magic but rather a positive. It not only serves as a means of proving that Spirit has its own inclinations and ways of observing and categorizing the world, but also as a means of shifting one's own perspective, should they be so inclined. When approaching magic and Other, it then becomes less of an "what can I get out of this" or "what can you show/do for me," and transitions to what it ought to be - "what can I learn from this."
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“Thoughts of the Brain are experienced by us as arrangements and rearrangements -- change -- in a physical universe; but in fact it is really information and information-processing which we substantialize. We do not merely see its thoughts as objects, but rather as the movement, or, more precisely, the placement of objects: how they become linked to one another. But we cannot read the patterns of arrangement; we cannot extract the information in it -- i.e. it as information, which is what it is. The linking and relinking of objects by the Brain is actually a language, but not a language like ours (since it is addressing itself and not someone or something outside itself).
We should be able to hear this information, or rather narrative, as a neutral voice inside us. But something has gone wrong. All creation is a language and nothing but a language, which for some inexplicable reason we can't read outside and can't hear inside. So I say, we have become idiots. Something has happened to our intelligence. My reasoning is this: arrangement of parts of the Brain is language. We are parts of the Brain; therefore we are language. Why, then, do we not know this? We do not even know what we are, let alone what the outer reality is of which we are parts. The origin of the word 'idiot' is the word 'private.' Each of us has become private, and no longer shares the common thought of the Brain, except at a subliminal level. Thus our real life and purpose are conducted below our threshold of consciousness. ” - Philip K Dick, from his Exegesis
#chaos magic#magic#experimental occultism#chaos magick#magick#magick theory#occult#occultism#sigil magic#magic theory and practice#occult theory#magic theory#the science of magic#deep thoughts#philip k dick#quotes
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Took a 5 min quiz from @grey-sorcery, left with some interesting thoughts.
I think the rules constraining magic are different than the rules that constrain us physically and socially, but there is still a set of principles and limits inherent to the universe.
Im not sure exactly.
Things are what they are I suppose.
When I was a kid we had spirits in our house. I used a blue light to chase them away, and I made a plank with various invented symbols to put under my matress for protection. Just seemed proper.
I like ceremonial magic, I'm a huge nerd so I love researching and collecting tools. I've had the most success with magic focused on myself, charisma spells and protection spells.
I like the candles and written verses and incense all all that, but at the basic level I think you just need yourself and some symbol of your intent. Spoken word, a gesture, anything really. There's tons of systems that codify what symbols mean what, but it seems to boil down to intent and action.
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CLASSIFIED
THIS DOCUMENT IS OWNED BY THE UNION OF MAGIC TOWERS OF MAGES, WIZARDS, WITCHES, WORLOCKS, NECROMACNERS AND OTHERS
PLEASE NOTE THIS IS JUST THEORETICAL AND NOT VERIFIED TO WORK
THIS IS NOT TO BE CONDUCTED ON HUMANS UNLESS VERIFIED BY THE COUNCIL
Title: The process of resurrection without divine intervention
Basis:
When a being dies, the mana within the body along with its soul leaves the body, leaving only a corpse behind. Therefore, if the soul and mana where placed back into the body, along with the body being healed/repaired the being would theoretically be revived.
Methodology:
Needed:
A highest-class Necromancer
A highest-class Mage, able to cast Heal (Magic Based NOT Divine)
A corpse, relatively new (unsure of maximum period accessible)
Instruction:
First the Necromancer must do what a necromancer does, and that is to reanimate the corpse
Then the Mage must use the mana within the body (supplied by the necromancer) and heal the body, repairing all damages.
The mage then starts up bodily functions, i.e. heart beating, essentially leaving a brain-dead body.
Next, the necromancer will summon the body’s soul (unsure if summoning a foreign soul will work or not, further research is needed).
The soul is then implemented into the body.
Assumptions:
Necromancy is done by injecting mana a dead being and controlling basic functions of said body, while this is the basis of necromancy, novices are first taught “Skeleton Warrior”, this is because skeletons are easiest to control, only needing basic knowledge. More advance necromancy allows for the creation of “Zombie Warriors”, which would be more powerful than skeletons thanks to the presence of muscles, and some level of retained knowledge, i.e. muscle memory. The highest level of necromancy, allows for the summoning and implanting of souls which have a level of autonomy and power, allowing for creation of large undead armies in which these “soul warriors” can be used as “Generals”.
A Healing Mage, uses the mana within the body to repair injuries, the highest-class of healing mage can heal the maximum tissue with minimum mana, and while they cannot heal torn off limbs, they can reattach them.
Limitations:
A once living, intact body is needed.
The body can only have injuries that a Healing mage can heal.
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