#Mac vs evil plots
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sailforvalinor · 2 months ago
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I was going through your posts on "Eight Cousins" and "Rose in Bloom"! I saw a post where you said how the couples from "The Blue Castle", and "Rose in Bloom", were very Eros and Psyche coded! I can see that with "The Blue Castle", but...I don't see it with "Rose in Bloom". I know they were refering to that myth a lot! But in terms of plot, or characterisation...could u share your interpretation, if u don't mind?
First of all, I am SO sorry this took me so long to answer.
Second of all, of course! So, aside from the very obvious references, I think the answer lies in how Rose in Bloom characterizes the monstrous in its Eros (Mac) as opposed to how The Blue Castle does so with its Eros (Barney). What the Blue Castle means by what is "monstrous" is something something truly evil--either in the eyes of society (the public opinion of Barney being that he must be a criminal, a drunk, or even the father of Cissy's child), or in the eyes of Valancy (what she worries he might be doing in "Bluebeard's Chamber"). The grand reveal is that Barney is actually a very morally upright person, and what he was hiding was that he was the author that she loved so much. (Oh, and a millionaire.)
What is "monstrous" in Mac, on the other hand, doesn't really have anything to do with good vs. evil--from the beginning, he's one of the most morally good characters in the book. I think it's more of his being unrefined. Much of the book is spent in Mac learning how to properly act in society--manners, gentility, social skills, but more than that, generally being aware of everyone around him and their needs. Mac's core was always good, he just needed some refining, so to speak--the characters also often refer to him as the "ugly duckling," remember, a figure that later becomes a swan.
One thing I do find interesting is that while Barney's story seems on the surface to be about morality, it's Mac's arc that actually has to do with character growth. Barney's is actually more about deception and hidden truths. Both themes are present in Eros and Psyche (Eros both conceals his true nature as a god in the guise of a monster, but he also has "monstrous" qualities as a meddler and homewrecker), so it's interesting which qualities of the myth they decided to draw from.
Anyway, other Rose in Bloom/Blue Castle fans, feel free to chime in!
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thesilliestcryptid · 4 months ago
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january movie list
re-watches:
zoolander - no way trump, winona ryder, AND david bowie are in this
tucker and dale vs. evil - they are the friends ever
insidious - i love you specs fisher
fight club - I HATE THEM I HATE THIS MOVIE IT WONT LEAVE ME ALONE /aff
back to the future
12 monkeys - made even less sense the 2nd time
escape from new york
first time watches:
don’t look now - that was pretty good
insidious 2-3 - why is leigh whannell so babygirl in these movies
possession
girl, interrupted - that was really good
perfect blue
don't look now - i finally watched this one and. it was good
sinister - yummay. goofy ass monster though
the butterfly effect - if i had a dollar for every 2000s movie with a main character who has a very specific mental disorder that the plot revolved around i could but like 6 things of kraft mac n cheese. also the acting was bad
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juniperhillpatient · 1 year ago
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no one asked but I will talk more anyway - the comedy of sunny derives from the characters & their tragedy mixed with their own awful choices. it’s not an overtly political show like South Park although early sunny has some decent political episodes like “gun fever” & Charlie wants an abortion.”
ultimately, this is a comedy about the worst people you know. the loudest, most obnoxious, nasty people you can imagine who are still people with trauma & baggage & feelings - “big feelings” even 😉 - & it works great when it’s this shitbag bunch of losers agains some clearly innocent or neutral outsider. it’s villains as protagonists & tragedy as comedy & character driven humor about wacky situations that these idiots get themselves into. that’s why episodes like “the gang inflates” & “Frank Vs Russia” work. it’s the gang in a stupid ass situation they’ve gotten themselves into being absolutely idiotic or freakish about it & working together as a dysfunctional team. these episodes reminded me of episodes like “the gang solved the gas crisis” & “paddy’s pub the worst bar in philadelphia.” not in terms of specifics, just in terms of the gang being an evil team scheming away.
It’s not that the gang can’t fight. If they’re not arguing they’re not the gang. It’s not even that they can’t have more significant conflict between them - “the gang misses the boat” is one of my favorite episodes & it involves the gang breaking up! but the comedy of that episode - the heart of episodes like that or “mac & Dennis break up” - is that these stupid assholes couldn’t escape one another if their lives depended on it! the other time conflict within the gang is funny is when they’re operating by their own insane internal rules & we get to see that at play such as the Chardee macdennis games or their many bizarre trials. those are great & only serve to strengthen the group dynamic by showing their bizarre & toxic rules that nevertheless work for them.
the show stops working when we the audience stop giving a shit about the gang or stop understanding the complexities of these relationships & why they always go back to each other in the end no matter what. imo season 15 at least tried to solve some of that (because the show absolutely lost sight of that in later seasons & I think the creators know it, & seem to want to remedy it) but the execution left a lot to be desired & the characters still didn’t always feel like themselves & and we still got a lot of crappy & unnecessary ham fisted jokes & forced plot lines & I have extremely mixed feelings on the drama because I do like some of it & I acknowledge Charlie Day’s incredible talent but it just did not feel like the sunny I know & love.
but all this to say I actually really feel that season 16 felt more like sunny than it has in years! & that’s because they leaned less than ever into misogynist jokes against dee & homophobic jokes against Mac & just the gang hating each other & instead let them be the wacky friends we know & love getting into hijinks! that’s what the show should be! in conclusion season 16 was mostly good & it’s because it let the gang be friends again
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fan-enby-anonymous · 9 days ago
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Re: WIP ask game
Babe you KNOW I gotta ask about DC vs Vampires but good I am seated and have my notes out
Heyyy Mac lol, thanks for the ask. I laid out the general concept in Blue's ask, so I'm going to dive a little more into our inspiration in this one.
...y'all know me, obviously vampirism is a metaphor for cult brainwashing in this fic.
@iinyxtello and I were talking, and one of the things that we actually really liked about DC vs. Vampires was that Damian got a big chance to shine. But, I didn't really like how wishy-washy the justifications for who could or couldn't be turned into a vampire and who could or couldn't remain basically sane and not evil for no reason once they did become a vampire. And, we thought that Damian as a star of a run like this could have been a much more impactful protagonist as someone who was resistant to the evil blood-lust nonsense most of the other vampire characters had going on specifically because he was kind of a cult survivor and he had grown and learned to go against his instincts and follow a path that felt right to him even if it was terrifying and painful and more difficult than going along with what the people around him wanted him to do. This was the motivation behind our picks for the other Final Girls as well. They're all survivors of abusive relationships, abusive religions, bigoted power-structures, etc. (And, yes, of course these characters aren't the only ones in DC with stories like this. Far from it, actually, that's a big reason why I've gotten so into these comics. There's a lot of positive rep for cult survivors across a lot of different sorts of runs. But, these were the people we wanted to focus on.)
A lot of this idea is also just motivated by everything that made us go "ugh, why did they do it like that?! They should have done this!" Here's an incomplete list.
It's so annoying that all these characters just stop doing superhero shit so quickly after things break bad. We'd have a much greater focus on the characters trying to help other people get to safety. Lois hits a vampire over the head with a fire extinguisher because they cornered Jimmy. Aquaman gets turned while trying to establish safe zones for civilians with Wonder Woman and Flash. Jason and Dick are out looking for the other batkids, but are constantly delayed because people need their help. Let these people keep doing their jobs! It's such a good source of conflict!
It's bullshit that Zatanna is taken down so easily. She's one of the most powerful characters in this universe. She can get overwhelmed by vampires and turned while trying to protect civilians, sure. But, when the Final Girls have to face off with her, they do not defeat her. Zatanna can fight from the inside to prevent herself from killing John and Raven, so horrified by the idea of hurting them, but nobody is fucking killing Zatanna. They're barely gonna make it out of there.
If Martian Manhunter is immune to vampirism, then so is Plastic Man. Fuck you.
Kryptonians should also be immune to vampirism, actually. Let's have a vampire try to bite Clark and shatter their fangs against his skin.
Immune to vampirism doesn't necessarily mean "immune to vampire thrall." Just because you can't fight on the vampire's side doesn't mean they can't keep you locked away safely somewhere, unable to fight back.
Too many deaths too quickly make them lose their punch. Named characters' deaths should be few and far between and deeply emotionally impactful for the other characters. It feels worse to lose a few people and have the rest of the characters grief-striken and forever changed by this than it does to have just about everybody except for the characters you'd like to focus on die and the focus characters just kinda have to breeze past that so plot can happen. We're only planning to kill like 6 people right now, but that gives us time to really fucking twist those knives.
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depizan · 2 years ago
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I've started and deleted a number of posts in my re-reread of the Rogue Squadron books (and I'm only on the second book), because much of what I've wanted to say, I've said before. But villains and villainous plans, man... they have to make a different kind of sense the larger scope the story is.
Alternatively, it's really fucking weird how a book can go into great detail about a villain's plan and still leave me going: "what the fuck are you trying to do???" Isard's plan in Wedge's Gamble just makes my brain hurt. I'm not sure if the bigger problem is that it doesn't make sense unless her actual plans are different from her stated plans (but I'm pretty sure that's not the case) or if it's the violation of "how convenient for the author." (You know, that thing you really don't want your audience to think while reading your work.)
I find myself cynically thinking that Isard's plan to let the Rebellion take Coruscant, but with a people-melting virus to bankrupt the Rebellion, is the answer to Stackpole being unable to figure out how the Rebellion could actually take the planet. Sure, relinquishing tainted strongholds is a thing, but I'm pretty sure it's a "fuck you" done when a stronghold was going to fall anyway, and it probably isn't something you do with vital strongholds (unless it's a "fuck you" from the grave).
The plot wants me to simultaneously believe that taking Coruscant is vital to the legitimacy of the Rebellion as a power and that Isard can sacrifice Coruscant without sacrificing her legitimacy. And power base, really. Sure, she retreats first to her nonsensical prison and then to Bacta World...oh fuck it, I'll look it up...Thyferra. (Which is a whole other bundle of WTFery.) But she's still lost the capital planet, lost the infrastructure she had there, lost the political/psychological power of holding the capital planet, and just generally made her own position of power much less stable.
Honestly, it feels like she, Loor, and Derricote are the only actual people in (what's left of) the Empire. As if everyone working under or with them are literal drones, not people who might have reactions to the plan, to the loss of Coruscant, to...anything, really. Isard seems only to consider people's reactions to her plan in regards to the Rebellion (the Rebellion will be forced to spend loads of money on bacta to treat the people who catch the plague, or else be seen as bad) not how anyone on her side will react (oh fuck, Coruscant fell. guess that's it for the Empire.).
And the plague doesn't make sense (except in being in keeping with Isard's standard solution to things. that is to say, murder), since we're specifically told that the (human) workers in Derricote's lab wear hazmat suits when interacting with the test subjects, even though the virus is aimed at non-humans, suggesting there is pretty strong concern that it might affect humans. (We are told that it shouldn't be able to jump to humans, but I'm not sure which we're supposed to believe.) Do these lab workers know the plan? Do they have reservations? (Even if they don't have ethics/morals, what about the continued livability of Coruscant?)
(And, yes, the hazmat suits could be an abundance of caution, but it comes up when some of the test subjects are people that should have been questioned, but now can't be without revealing that they've been given the plague, and so won't be being released anyway. This means that the concern is strong enough that no one's willing to risk catching the plague--even though there's a treatment!--in order to interrogate the test subjects.)
Basically, it feels like Stackpole piles the evil on with regard to the plan in the hope that the audience will then not notice that it makes little sense for Isard to use the plan. She's evil; it's evil. Of course it makes sense.
Really, it all boils down to a what does this character want and do their actions match that. And that gets more complicated the bigger scope the story is and the more power the villain has. You don't have to put a lot of thought into it to make a school bully's actions seem plausible and in character. You have to put a lot more thought into it to make a big scope villain's actions seem plausible and in character.
If you're the leader of what remains of an empire, with control of the imperial capital, would you really abandon it? (Also, we never see Isard doing person running the empire things. She's written like a power behind the throne character, but she's on the throne.)
And, yes, you can have incompetent villains. (Lord knows, we have plenty of those in real life.) But I don't think we're supposed to see Isard as incompetent. (There's plenty of villain decay involving her later, but in this book I'm pretty sure we're supposed to be going "omg so evil" not "wtf.")
Honestly, there's a lot of weird self-defeating villainy in Star Wars. It may be in service of the idea that good will always win because evil is stupid, but it ends up somewhere in the vicinity of good will always win because it is slightly less incompetent than evil.
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waaty · 3 years ago
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I sense that you are a person who plays games quite a bit.... Would you recommend psychological games? That have that style of gameplay like undertale. But not in the fighting sense but like 2D and walking down every hallway and finding items (I suck at explaining myself) lol. As long as it has psychological/thriller overtones you just recommend :>>
oh sure!! i went a little hard on this so sorry for the length~
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planet laika (PS1 - fan translation only - recommended emulator: duckstation)
i’ve talked about this game a bit already but it’s exactly what you’re looking for! planet laika is a psychological adventure game with light RPG mechanics. laika (protag) and a small crew are sent to mars to survey a colony, but the planet is covered with a kind of evil energy that makes the people on it lose their minds. you also learn about laika's childhood trauma, mainly through their three multiple personalities who are also used in gameplay. the gameplay is mostly talking to NPCs and solving light puzzles in new locations. the story is pretty confusing, but i really enjoyed it! warning for heavy content though.
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silent hill 2 (PS2/xbox/PC)
another game with heavy content! this is a survival psychological horror game in which james (protag) receives a letter from his dead wife asking him to meet her in the town where they spent their honeymoon. when you arrive at the town, you find that it's been overrun with basically zombies. the story is heavily based around james' psyche as he deals with grief and trauma related to his wife's death. the gameplay mainly consists of finding items in scary locations while avoiding/fighting enemies.
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mother 3 (GBA - fan translation only - recommended emulator: mgba)
if you like undertale, you'll probably also enjoy this game! undertale was heavily inspired by the mother series, especially in tone (a mix of humor and tragedy). while all three mother games are great, mother 3 is more like what you’re talking about. basically you mainly play as a young boy named lucas who goes on a journey to save his once peaceful island from pig-masked colonizers. the main themes are family and grief, but it also tackles things like capitalism and technology vs nature. the game mainly consists of talking to NPCs and traveling through locations fighting enemies (turn based RPG combat) to get to the next part of the story.
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night in the woods (PC/Mac/PS4/xbone/switch/ios)
this is an adventure game where mae (protag) returns to her hometown, a dying appalachian coal-mining town, after dropping out of college. the story mainly consists of learning about an unspoken horror that lies in the woods just out of town, as well as themes of depression and poverty. the gameplay is mainly walking around town and talking to people to progress the plot.
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23meteorstreet · 2 years ago
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1 to 5 :)
1. how did you get into the show?
i heard about it back in like 2013 bc a yt channel I liked made references to it all the time but initially i was kinda scared to watch it bc I heard there was some offensive stuff and wasn't sure if that was my thing. then a few years later i was on a spring break trip w/ my high school and some ppl started talking about mac and dennis: manhunters for some reason?? and that made me so curious about it that I started pirating it a few days later lol
that being said... i didn't actually get into the show at that point. I got to about the first ep of season 2 and then just stopped bc even tho it was super funny I couldn't really connect with the characters and some of the satire felt a little too accurate to me. but from 2017 to like... may-ish of last year I watched a few eps here and there and made it to the beginning of season 3.
in october I was going thu a bit of an existential crisis (im mostly good now) and was looking for something funny to watch that hopefully wouldn’t suck up too much of my time (LMAOOO) and found it in my continue watching section on hulu and thought “this’ll be perfect bc i’ll probably just watch a season or so and then turn it off again”. yeah, that didn’t happen. (of course it probably helped that i’d watched i want you back earlier that year and realized i had a massive crush on charlie lol)
2. who’s your favorite character and why? (has your fav changed since you started watching the show?)
like i said in the last question it took me a while to pick a favorite but i literally caught one glimpse of charlie day’s freckles in i want you back and became obsessed with him & every character he’s ever played forever. aside from being super fucking adorable tho i genuinely think he’s the funniest character in the show. he has sooo many iconic moments and i love that he’s silly but also very capable like in charlie work :) also i really enjoy that he’s generally the “nice” one but he can also be very evil & feral at times. basically i like how complex he is lol. i just wanna wrap him in a blanket and feed him some spaghetti <3
3. what are your top 3 favorite episodes?
this is so fucking hard but here’s 3 off the top of my head:
the aluminum monster vs. fatty magoo : this is the one that made me finally get into the show! i loved that the characters were terrible to the point of absurdity. dennis putting on the dress was such an unforgettable moment & i feel like this ep is when they really found him as a character. charlie’s plot in this is also great, i love how he’ll end up in the most bizarre situation and just adapt to it (and the part where he's fantasizing about the drawing was... interesting to say the least lol). also any episode written by glenn & charlie is fucking iconic
the gang goes on family fight: this is just such a comfort ep tbh. family feud is always fun/funny and i love when the gang actually gets along. dennis’s freakout at the end was also super funny & relatable
the gang goes to hell part 2: after getting to know the characters for so many seasons, watching them almost die was strangely cathartic lol. it just felt like a love letter to the gang’s friendship, & it makes me think about how i’m so attached to these terrible fictional people. i could probably write a whole essay on this ep tbh. also the imaginary dinner scene is so funny to me, i love how much they get into it. 
also an honorable mention to charlie rules the world: charlie looks hot af in this episode (obviously) plus i love video game related eps in any show lol. It’s a fun ep to try to analyze charlie as a character, and i love that dennis just goes completely off the rails. 
4. name a song that reminds you of your favorite character
this is so hard bc all the songs on my sunny playlist are for ships/the whole gang… gonna go with leave me alone - fidlar bc of that one fancam plus i was listening to them earlier lol (ps. if anyone has any good charlie songs pls send them to me!!)
5. do you ship anything?
in no particular order: macdennis, charden, charmac, charmacden, deetress, chartemis, artemis/waitress (pretty sure i made this one up lol), charlie/scientist… i think that’s it? my fave are probably charmac, macdennis, charmacden, and deetress tho
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stuck-in-the-ghost-zone · 3 years ago
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hello hello mx ghostiezone once again i am sending u 1am asks ^___^ anyway. 1) this is also a free pass 2 talk about YOUR ocs from what i have heard. their lore is so neat i am so so so curious i would love to know more. pls pls pls. 2) u r so cool actually. fond of mac ghostiezone. sending u excellent vibes & also sharing my raspberry tea with u rn >:) ok gn!!!
HIII HI ROSWELL IM FINALLY ANSWERING THISSS it's been sitting in my inbox for like a fucking month now I'm SO sorry but I am finally able to form coherent thoughts so I hope u don't mind if this is SO long. I am going 2 tell u ALL about tfobh. which is likeeee. the oc universe/story I am the most obsessed w nowadays. btw i post all of my oc thoughts @ghost--core so if u wanna know all abt my cringe little guys.... eyes emoji
so. the basics. there r 5 (technically 6?) main characters, and they're all supposed to feel like they've been dropped from totally different stories into one group.
Oliver Brody is the wholesome sitcom/slice of life anime. he really likes bugs, rides a skateboard everywhere, dresses in bright colors and is generally a rlly optimistic dude!!! he LOVES his wife and kids so much but during the plot of the story he is separated from them because. his wife works as a park ranger n got a job at a HUGE national park. so she and the kids moved out there to their permanent home while Ollie stayed behind in the city to finish his last few semesters of school (he wants 2 graduate n get a good job to support his family.... he is the world's SECOND most perfect man. you'll find out who the first is later.) he calls his wife every night to kiss his kids goodnight and talk to her about her day !! he's connected to the main group because he and henrik were roommates the first time he went to college :]
Jackie Bowers is the superhero/comic book. He's a freelance urbex photographer and spends a lot of his time exploring abandoned buildings. hes the youngest of the group n is still very much a child at heart, he LOVES movies and comics and gets excited very easily! he's very impulsive and that's kind of a detriment more often than not. he's also got magic! jackie has something called intrinsic magic, meaning he can call on his magic at will whenever he wants without any outside help. this makes it VERY unpredictable and hard to control and he's not very good at that (he's got lightning magic btw. he got struck by lightning when he was a little kid 😌 he calls it his origin story). he's very justice-minded and even though he's not Actually a superhero he's got a very black and white view of good vs evil. he's connected to the main group through henrik as well, who he met during his Frequent visits to the hospital for parkour-related accidents.
Merrow Atwood is a high fantasy/dnd style fae (half-fae, technically. his father was a human). there r two types of magic in the tfobh universe- intrinsic and ritualistic. fae can only have ritualistic magic, meaning they need some sort of outside force to call upon their magic, whether that be a wand or certain ingredients or a potion or a book or whatever. they can't just conjure things all willy nilly so it's a much more controlled, tame form of magic. they consider intrinsic magic dangerous because it's so much harder to control. so BECAUSE merrow is half-fae though. his dad had intrinsic fire magic. So merrow inherited that and hes got both types. during an accident when he was younger, he ended up setting a huge section of the forest on fire and was banished by his village, deemed cursed and too dangerous to ever return. he wandered in the woods on his own for a rlly long time, but one night he ended up sleeping in an abandoned building and that's when Jackie found him!! blah blah story stuff happens but. oh my god they were roommates. are they in love? are they just homies who kiss sometimes? who knows, least of all them! merrow is very level-headed, kind of aloof and mysterious without meaning to be and he knows NOTHING about pop culture/media/current events/ANYTHING like that. Jackie, known movie lover and big fucking nerd, has a FIELD day introducing him to everything
HENRIK SOMMERFELD. THE MAN HIMSELF. there's not really a single ""main character"" in tfobh. but god. henrik sure is something. he is like. the Frankenstein/Dr.Jekyll of tfobh. science man that tries to play god (thank u aster). he is SO morally grey and fucked up. HE DIDNT START LIKE THAT THOUGH. he and Ollie went to college together, became great friends n stayed in contact even after ollie dropped out the first time and hen went on to med school. he works at the big hospital and every day on his lunch break he walks down the road to the same bakery. this bakery just so happens to be run by his best friend in the whole world! henrik is. very tired and grumpy and closed-off and VERY hard to talk to. so he doesn't have a whole lot of friends. with the exception of Adrian, who I will get to next.
henrik and adrian are SO interconnected with each other that i CANNOT talk about one without including the other. so fuck my organization this is why I did these two last.
Adrian Daugherty is!!!!!! the world's most perfect man. he's the punk with a heart of gold trope. he's the older brother that loves horror movies. he's. so sweet. he dresses in all black with ripped jeans and a flannel shirt and piercings ALL over his face. he rides a motorcycle to work and looks like he could kick anyone's ass at any given moment. and he works at a bakery making cookies and pies all day. he risks being late to work in the morning to talk to stray cats on the sidewalk. he and henrik become friends solely because Adrian saw this miserable wet blanket of a man walk into the shop every day at 1:16 pm SHARP, order a black coffee and a croissant and sit in the corner to gloomily stare out the window until he had to go back to work. Adri dealt with this for about a week and a half before he started setting out the usual order 5 minutes before he walked in the door so it'd be ready when he got there. eventuallyyyy they started talking and adrian was the extrovert that adopted him. they became SO incredibly close.
and then. you see. you have to understand why I am choosing to call henrik the viktor frankenstein of this story. you see. Adrian dies.
Adrian dies, and henrik becomes SO consumed by his guilt and grief that he steals a book of spells from merrow. henrik doesn't believe in magic or ghosts or anything like that, but he's so desperate that maybe *something* will be able to give adrian back to him. he performs some VERY forbidden necromancy, and because he wasn't born with any sort of magic and knows absolutely NOTHING about what he's doing, he fucks it up ROYALLY. he ends up summoning a creature the book calls "the shadow" and accidentally fuses it with adrians corpse. this creates a new being that is neither shadow nor adrian. he names himself azrael.
Azrael. is. hmmmm. hes like. the sympathetic villain I guess? he's the horror movie monster. he's both somehow the protagonist and antagonist at the same time. he is. absolutely PISSED at the fact that he exists. he doesn't remember anything about adrians life, he just remembers suddenly being woken up to loud noise and a splitting headache and all the pain and agony of existence all at once. He lashes out at henrik and disappears.
Merrow finds out his book was stolen and is RIGHTFULLY pissed about it. he and Jackie are the ones that find henrik in the aftermath. they decide azrael needs to be found and destroyed because he was created with dangerous magic and realistically should have never existed in the first place, much to henriks dismay.
so the story goes, you've got two separate groups trying to hunt azrael down. henrik and Ollie don't want to kill him, theyre trying just to talk to him and maybe get him to calm down enough to be civil. The problem with their strategy is that henrik refuses to stop calling him Adrian. this just pisses Azrael off more because hes not who they think he is, hes not Adrian, he doesn't even know who Adrian is so he doesn't understand why theyre expecting him to be this. guy. on the other hand Jackie and merrow are hunting him down to try to kill him. Neither of these is a good option.
I REFUSE to create a story with an unhappy ending though, so it does get better in the end. merrow has a change of heart after some plot stuff and ends up figuring out a way to separate shadow from Azrael enough that he can still exist but won't have all the murderous tendencies of a demon. they have like. weird found family vibes at the end :]
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allykakamatsu · 4 years ago
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Hypothetical P5A
Okay, gonna make this clear right up front, I wanted to make this post for a while but the main reason I decided to do it now is because the Atlus announcement thing is almost here, and also cause I saw a video on this topic by Thorgi’s Arcade (go watch it btw it’s good) and while I agree with a lot of what he said, there’s also some things I’d change, not just cause I disagree, but also cause I think it would be fun. Anyway enough beating around the bush, let’s do this
Gameplay
I’m a firm believer in the phrase, if it ain’t broke, don’t fix it, and the Arena games are already really good so not much to change. That being said, I still wanna change some things. First off though, we are keeping this 1 vs 1, no tag team matches. The arena games already have a lot of Mechanics going on and trying to keep everything as well as some new stuff WHILE adding a tag team button, yeah no let’s not outside of maybe a bonus mode.
This means I can’t add Batton Pass in as a new mechanic to represent P5, but I have a solution, that being Technicals. Status ailments already exist in this game, so how about when you inflict one and do a specific combo you do more damage, also providing risk vs reward as the player with the status will have a better idea of what the opponent will do making them more predictable. Also as for Persona’s, mostly everyone’s will be fully evolved, minus Yu cause him getting a final boss persona normally is a tad to OP, meanwhile the P5 characters will have their starting Persona’s, but they will evolve for big moves, like awakened mode supers and instant kills
I’m also borrowing Thorgi’s Arcade idea of having supports giving a slight buff in battle, like if you pick Fuuka your meter can build faster for a bit, meanwhile if you pick Futaba you’ll get an attack and defence buff. It’s the fairest way to include them without having to make them playable. I know Rise is already playable but this roster is going to have to be small as it is, and being a support doesn’t mean you can’t be DLC later.
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Also, we’re not bringing back the Shadow Characters, just, we are not dealing with the likes of Shadow Naoto again.
:readmore:
Story
I am about to cop out a bit here, but Thorgi’s Arcade video had a really good idea for the story so I’ll just link it here https://youtu.be/yyB5rEM9UVU
youtube
To summarise for people who don’t want to watch, Nyarlathotep, the main villain from the Persona 2 games, has been gaining strength from all the suffering humanity has gone through due to 3, 4 and 5, and has gained enough strength to create a new Joker to try finish what he started and destroy the world. Mitsuru might think the Phantom Thieves are behind it cause this is clearly persona related and the fact that the leader of the PT’s is also named Joker is public knowledge, Naoto gets largely the same idea, Katsuya and Maya decide to have their own investigation, meanwhile the Phantom Thieves are trying to prove their innocence and help save the world. Nice excuse to bring everyone together, but who will the everyone be?
Base Roster
Okay, I know the dream is getting everyone from Ultimax back plus the new P5 characters, but given Arc System’s standard for small base rosters, I’m not holding my breath. The ideal would be everyone plus who I’m about to say for P2 and P5, but I’m keeping it… somewhat realistic. Anyway onto the actual size, 16 seems fair enough. One more than the most recent Guilty Gear game for a series that had pretty big success so that sound fair enough. Let’s get the obvious out of the way though, all the base 8 Phantom Thieves besides Futaba are making the cut
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Okay so that’s obvious but how will they play? Starting off with Ren/Joker, Smash Bros already laid a great foundation with him being very fast on the ground and in the air plus being great at combos, so I see no reason to change that. Also no need for him to be a Jack of all trades either cause spoilers, Yu is coming back and he already fills that role.
As for the others, Ryuji I can see being a slugger charge hybrid. Basically starting out he hits pretty hard but is a bit on the slow side to compensate, but just like any good athlete, give him a chance to warm up, ie do a charge input, and he becomes a lot faster and has better combo potential. Or we could make him a toned down version of Little Mac where he’s great on the ground but he’s in trouble the second aerial combat is involved. Then there’s Morgana who with his ability to turn into cars and the fact he introduces thief tools like smoke bombs, I can see him being a faster but frailer successor to Teddie.
Then there’s Ann who, no doubt, she’s a Zoner, and with her fire she’ll be Yukiko’s sort of successor. However instead of healing, I’d implement the fact that she learns concentrate and have it so the more she charges it up, the stronger her attacks get, but the Meter will gradually go down over the match. Yusuke, as tempting as it is to cop out and say ‘have him play like Vergil in Marvel vs Capcom’, I have a different idea. Namely, take advantage of the fact that Yusuke can learn counter by having him be the defensive specialist, set up ice traps to freeze the opponent, and if they get close, he can either counter or go for some combos.
Then there’s Makoto who would definitely be a grappler. I mean, she practices Aikido and is really strong, she can 100% pull it off. Finally Haru…… TANK! I mean come on, Haru wields an axe, has a grenade launcher, and Melady is literally a dancing tank in a pink dress, it just makes too much sense. I’d also give her a bit of armor cause if she’s slow she at least needs a chance to get her attacks in.
Okay so that’s 7 out of our 16 slots down, and given that one slot will have to be saved for the Evil Joker who would be the villain, we’re halfway done with 3 games to go, lord help me.
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Okay, starting this off with P4, I’m gonna give them more than the others purely because they were the focus of the originals and there’s less realistic cuts I can make compared to 2 and 3. To make things simple, every returning character would play the same, and as for the ones I’d bring back for the base roster, we’ve got Yu, Yosuke, Chie and Naoto. Why them specifically? Well Yu is the main character, Naoto being a detective would basically mean she’d be the one getting everyone involved in the first place, Chie is currently training to be a cop as confirmed in P5 so her getting called in makes sense, and Yosuke is the best investigator after Yu and Naoto, he’s always up for a mystery and the second he learns Yu is involved he’s joining in. I just couldn’t cut him.
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Now before the really painful cuts, Persona 2 is really easy. Out of Innocent Sin party members, by the end of the series Maya is the only one left with a Persona, and Katsuya is not only older brother of Innocent Sin’s protag Tatsuya, but he’s also pretty important and a detective so he’s definetly the one Maya’s dragging into this. As for how they play, they both use guns like Naoto, but how I’d mix them up is with Katsuya, I’d let him attack while moving (unlike Naoto who has so stay still to fire) at the cost of less combo potential, meanwhile Maya dual wields her guns so she’ll probably play like Noel Vermillion from BlazBlue where she’d more or less just use the guns to get longer reach melee attacks instead of shooting.
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Now, for the hard part. There’s only 2 slots left, one of them basically has to go to Mitsuru (not that I’m complaining I’d probably add her anyway) meaning now I have to choose between the rest of the Shadow Operatives/SEES for the last slot. I narrowed it down to the 3 that were in the original Arena cause they’re the most plot relevant, but that still meant I had to choose between Akihiko and Aigis. I ended up deciding on Aigis though cause A, with Labrys not making the base roster someone has to represent the robots of the series, and B, with Akihiko currently pulling a Ryu by travelling to get stronger, it makes more sense that Aigis would be closer and easier for Mitsuru to call up. Honestly I was tempted to bump the roster up to 17 so I could have both of them on the base roster, but this is ArcSystems, 16 is already kinda pushing it.
DLC
Given that this is a modern fighting game, DLC is inevitable. However since this DLC will likely be like Ultimax where the story acts to wrap up loose ends and have a new story, it’s going yo be big, especially since there’s going to be a fight with Nyaraloptep, so go big or go home in this case. Okay so first order of business, anyone who was in the previous arena games who wasn’t in the base roster is getting added back in, it’s only fair. That out of the way, the new faces I’d add are Futaba actually being playable now and the big 4 P5 characters I skipped, Akechi, Yoshizawa, and Sophie. Before anyone asks though, Sophie was added into a Dragalia Lost collab with Koei Techmo not being credited so she’s likely Atlus’s copyright so she's safe to add.
With that out of the way, how would they play? Starting with Futaba, I’d think she’d be the resident puppet fighter, sitting on top of Necinomicon and only occasionally adding in some of her own attacks like a projectile. Also she'd also probably act as a bit of a grappler cause her Persona has tentacles (no hentai jokes please) which have long reach so that'll be perfect for it. Next up is Akechi who I can see as semi being two characters in one. My basic idea is that at first Akechi will be fighting with Robin Hood and he'll be a solid jack of all trades with a slight focus on rush down. However once he goes into his awakened mode he'll gain Loki, which will increase his speed and attack strength, at the cost of his defence, turning him into a glass cannon.
Next is Yoshizawa, or 'Sumi as I like to call her, and her thing will be she's the mobility focused fighter, namely constantly moving around the stage and poking at her opponent while doing it, at the cost of being frail. Finally there’s Sophie who would be a combo focused zoner, as in her standard projectiles (the yo-yo’s) wouldn’t hurt that much on their own, but she can string them together into the fancy yo-yo tricks to potentially do big damage. As for how much this DLC would cost, it’s going to be very big, so €25 to €30 sounds fair
I think that more or less covers my thoughts. I could keep going on about this for a while, but I think this is a good place to stop. Hope you like my idea!
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girlbossdennnis · 4 years ago
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ok tell me abt the gangs fav horror movies then i would like to know
hell yeah! ok so, horror movies i think each member would like:
charlie - he would like the fun, bright and colorful comedy horror movies over the serious ones so movies like Killer Klowns From Outer Space, Evil Dead 2, Texas Chainsaw Massacre 2, Zombieland, Sleepaway Camp 2 (lotta sequels huh)
and for fun i think he would like Little Shop of Horrors for it's musical aspect and most definitely tried to have his own audrey II by making frank buy this ridiculously expensive plant that he's sure is legit and names waitress II only to kill it within the week by watering it with the blood bucket
dee - i switch back and forth between what kind she likes cause her character seems to flip flop on being a pick me and hating all men a lot but regardless i do think she'd like more female killer movies like Urban Legend, April Fool's Day, Bride of Chucky, Tragedy Girls. I think she resonates with the movie Carrie a lot but wouldn't admit it. I also think she would like Midsommar and firmly would believe it's a girlboss type movie
dennis - like i've mentioned i don't actually think he'd like American Psycho or House That Jack Built type of movies cause i don't think he's that guy or trying to be that guy at all. I do think he'd like "smart horror" like Scream and Behind the Mask for it's horror homages. He'd also probably like more 80s horror in general like Prom Night, Poltergeist, and certainly Fright Night for it's vampirism and having two vampire (or vampire and his familiar i don't remember) dudes living together for years in solitude..
same with dee he also likes midsommar a lot but views it as a cult cautionary tale movie. this leads to many hours of fighting and arguing and finally having another in house trial to settle it once and for all
mac - DEFINITELY action horror no doubt about it. we know he already likes Predator but I'm adding Alien Vs. Predator as well cause it's monster fighting. I don't think he digs traditional slashers but would enjoy Freddy vs Jason for it's comedy and once again monsters fighting. Following the action horror line he probably would like Tremors and Army of Darkness and possibly Jaws but just cause he thinks he could take down the shark on his own
bonus: yes i said he hates slashers but i think he would watch the first Sleepaway Camp a lot cause all the male counselors are in literal booty shorts the whole movie and he's a man with taste and eyes
bonus bonus: the saw movies purely because they always explain everything at the end which helps mac cause he doesn't understand movie plots at all
frank - i think he's the wildcard in terms of horror and likes a bit of everything. Saw 6 specifically cause it has a lot of gruesome kills but on the other hand would love Scary Movie and it's sequels. Also Creepshow 2 and Eight-legged Freaks cause they're just fun watches for him with the anthology style and comedy monster movie. Definitely Jason Takes Manhattan and more specifically the scene where Jason takes his mask off in from of the kids like that's right up his alley man.
basically whenever they get together to watch a horror movie it's a constant fight cause they all have differing tastes in what they like in horror
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purble-turble · 4 years ago
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Idea about Evil Clone MK: Claims, when people finally realize he's a clone, to be made from the ugly part MK doesn't want to think about- the bastard that points out that he can do whatever he want with this power and not even Heaven can stop him that is pushed deep down.
Interesting!!!
I guess I’ve been considering the evil clone scenario mostly from the point of view of the clone or Red Son but you’re absolutely right to bring up MK! This is an opportunity to hold a mirror up to MK so he has to confront his inner demons.. this clone knows all his selfish desires he’s trying so hard to suppress and decides to act on them.
I don’t know that the clone would refer to himself as the “ugly” part of MK.. more likely he’d think of himself as the strong part of MK. He says he’s the part that’s confident and isn’t afraid to use the power within him to take what he wants or care about what anyone else thinks about him. He taunts MK and calls him weak because he’s ruled by his fear of disappointing others.. maybe he even brings up Red Son too, because this clone knows that MK has a bit of a crush on Red but is too afraid to do anything about it. But HE was strong enough, and that’s why he gets to have Red Son and MK gets nothing. Of course this whole line of thinking is wrong and MK knows that deep down, but it still definitely hurts.
This plot thread kind of makes the Evil Clone MK be like the Macaque to MK’s Sun Wukong. And I love the themes of what is the true vs the illusory mind when it comes to those two, and in the case of MK and his clone that could be an interesting thing to explore and have MK defeat his inner selfish desires in the way Wukong does through Macaque.
...Although, since that’s already a story that’s been told, it could also be fun to have the focal point be on MK’s relationships with others. Specifically his friends.. the evil clone has obviously abandoned all of them in favor of joining the DBK family out of selfish desire for power (and potentially Red Son) and so views MK’s loyalty to his friends as the source of his weakness. It would make sense in a case where that is the focus to have MK’s friends be instrumental in the defeat of the clone, proving that friendship and loyalty breed strength, not weakness.
Well... whether it would be about nonduality or friendship, I heckin love all the possibilities of this plot. If I wasn’t so wrapped up in my Mac and Red comic I might write something about it.. don’t think I have the time or energy to devote to two large fan projects though..
so if someone else wants to create something with the evil clone plot (whether it follows this story line or something completely different) you have my blessing :U just send a link to it to me if you do.. honestly, I’d just love to see more MK clone stuff, I absolutely love the story possibilities~
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aion-rsa · 4 years ago
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Venom: Let There Be Carnage – The Comics History of the Symbiote Rivalry
https://ift.tt/3APMTrk
Something that impresses me with a superhero movie like Venom is when it doesn’t rush directly into the expected villain. When there are four different Fantastic Four movies, and they’re all about emphasizing Dr. Doom, it’s a breath of fresh air when, say, Man of Steel only makes an Easter egg reference to Lex Luthor instead of going directly for that confrontation. The MCU Spider-Man has yet to meet an Osborn, guys like Thanos and Darkseid started out as ominous benefactors, and the existence of Heath Ledger Joker was merely a cliffhanger tease in Batman Begins.
Much like how the Justice League movie decided to take its time by giving us Steppenwolf of all people, the first Venom movie had Carlton Drake (who hasn’t appeared in the comics since the early 9’0s) and Riot (the most forgettable of all of Venom’s comic children). By letting Venom build himself up on his own, flanked by some rather mundane villains, it gave more meaning to Cletus Kasady showing up in the post-credits. Carnage, Venom’s main villain, gets more fanfare by appearing in the sequel where our hero is fully formed.
Since Carnage’s first appearance in 1992, the idea has always been to make a darker, scarier Venom. Venom was a villain at the time, sure, but he was also on the border of becoming more. Outside of his personal delusions and anger issues, he still claimed that he wanted to help the innocent and punish the guilty. Even when he was able to accept that Spider-Man was good, they couldn’t co-exist due to their different natures as vigilantes. Carnage was simpler because he was full-on evil and had no potential for redemption. He was something so sinister and malevolent that both Spider-Man and Venom knew it was worth it to put aside their differences and take this creep down.
Venom: Let There Be Carnage has hyped Carnage up as being out of Venom’s league and that was the initial push of the character. Over time, the two became roughly equals as Carnage became the go-to bad guy for Venom to punch.
So let’s take a look at the history of Venom vs. Carnage. For the sake of simplicity, I’m going to define “Venom” and “Carnage” as characters wearing their respective symbiotes (excluding Peter Parker), or the symbiotes themselves. I’m not going to count Eddie Brock as Toxin, or Flash Thompson as Agent Anti-Venom or whatever.
Carnage’s Debut
Not counting cameos and build-up, Carnage’s first major appearance was in Amazing Spider-Man #361, starting off a three-parter. Spider-Man came to realize that he wasn’t enough to stop Carnage and he was going to need help. Specifically, he was going to need Venom. This was an awkward decision as Venom was at the time living his best life on an empty island, thinking that he had succeeded in killing Spider-Man.
Once Venom fully understood the situation, he accepted the temporary alliance. In the very first Venom vs. Carnage confrontation, Venom and Spider-Man tackled Carnage, got slammed into each other, then thrown into opposite walls. Carnage then caused a distraction by putting a baby in danger so he could escape. While he was dominant in that very brief scuffle, he still needed to run off, so I’m calling this a draw.
The handicap match continued into the last issue of the arc at a rock concert. In one-on-one exchanges, Carnage had Venom’s number, but Spider-Man was always there for the save. Spider-Man was able to use the sonics from the amplifiers to take out both of them. Technically a draw again, but it’s also a situation where Carnage regularly kicked the shit out of Venom and Venom only survived because he had help.
Maxium Carnage
Insert your Green Jelly cassettes and press play because it’s time for Carnage’s big ’90s crossover story. After the previous story’s popularity, Marvel decided to add more heroes, more villains, and make the whole thing a whopping 14 issues!
As Venom was a San Francisco vigilante at the time, he flew to New York to stop Carnage’s reign of terror. The first fight wasn’t even shown, as after the reveal that Carnage had Shriek and Doppelganger on his side, it cut away. A brutalized Venom was later found passing out while knocking on Peter and MJ’s door.
As Maximum Carnage was filled with so much filler and extra characters, there were various fight scenes of a group of heroes brawling with a group of villains. Venom and Carnage talked smack a lot, but nothing much ever really happened in terms of fighting. The story finally kicked into gear when Venom used a stolen sonic gun and blasted Carnage while Firestar assisted with her microwave blasts. This would have done the job, but Spider-Man got in the way and Shriek simply cut Cletus’ face open, causing his symbiote to respawn and bring him back to 100 percent health. Carnage and Shriek overwhelmed Venom and carried him off, along with the sonic gun.
Venom spent several issues being tortured until coming up with the plan to sneak some of the symbiote into the sonic gun so that Carnage would splatter Venom with more Venom. He punched Carnage down and escaped with gusto, hiding the fact that he was in no condition to fight.
It isn’t until the last issue that we FINALLY got a real Venom vs. Carnage fight. Venom was physically busted a bit, but Carnage was mentally busted. The heroes hit him with some MaGuffin device that caused him to be haunted by those who screwed him up in life. Venom pretty much just kicked Carnage’s ass around the city while Carnage tried in vain to escape. Every now and then, Spider-Man would appear and go, “B-b-but Eddie! Killing is wrong!” for the sake of giving Carnage a second wind.
Eventually, Venom punched Carnage so hard that Carnage’s brain ghosts went away. Knowing Carnage was more of a threat this way, Venom tackled him into a transformer. After the explosion, Cletus was knocked out and Venom got to weakly sneak away. Hey, good for him!
Venom: Carnage Unleashed
Venom was so popular that we got Carnage. Carnage’s initial storyline was so popular that we got Maximum Carnage. Maximum Carnage was so popular that we got a Maximum Carnage video game. Then we got Venom: Carnage Unleashed, a comic based on the popularity of the Maximum Carnage video game. It…wasn’t all too popular.
Still, it did give us the rarely used plot device that symbiotes can travel through phone lines and the internet! Symbiotes really are like pre-Crisis Superman where you can give them whatever power and people will just go with it no matter how ridiculous. As Carnage escaped from Ravencroft and commandeered a security tank, Venom eventually caught up with him and they had a fight on a runaway vehicle through traffic. Carnage eventually won when Venom got slammed by an oncoming train.
Their final battle here is a big pile of “That’s not how any of this works!” The two characters send symbiote tendrils into the internet, which were rendered on the Times Square big screen as the two brawled in cyberspace. Venom destroyed a nearby heatsink, which blasted both and knocked them out of the internet.
Carnage was ready for another go, but his kidnapped psychiatrist set him on fire and caused him to fall out a window. Venom reached through the phone lines and out the window to catch the falling Cletus because dying is WHAT HE WANTS. Which… no, that’s not true at all. Hell, even in Maximum Carnage, Cletus was freaked out about the possibility of dying.
Venom: On Trial
So there was a big Spider-Man/Scarlet Spider/Venom team-up called Planet of the Symbiotes that culminated in a 40-foot-tall Carnage, but there was never a specific Venom vs. Carnage moment, so I won’t go into it. Venom’s ’90s antihero run did have a storyline where Eddie was arrested and put on trial for all of his many crimes. Cletus Kasady was brought in as a star witness, which was an invitation for him to freak out and go on a killing rampage. I mean, seriously, guys. Come on. You should know better.
This story went all-in on Venom wrecking Carnage. Again, Spider-Man would interrupt and give Carnage a chance to turn things around. This time though, Venom decided to ride the wave by sneaking away while Spider-Man and Daredevil took on Carnage. Realizing that the two didn’t have a chance, Venom picked up a couple syringes filled with dopamine blocker and sprung into action. He smacked Carnage around, injected the blocker into his neck, and watched as the symbiote retracted into Cletus’ body.
Venom Triumphant
Howard Mackie wrote Spider-Man comics for a long while and he had an annoying tendency when it came to storytelling. He would come up with an interesting, if nonsensical, idea that would shake up the status quo, but instead of following up on that and using it to tell an actual story, he would just forget about it and move to the next idea that popped into his head. He was one of the main reasons why the Spider-Man Clone Saga was such a mess.
In the 10th issue of Peter Parker, Spider-Man, Venom broke into the prison where Carnage was being held. Despite the legion of heavily armed guards with flamethrowers and sonic guns, Venom killed them all so quickly that the artist didn’t even show it. Cletus, for some reason, figured Venom was trying to break him out of prison, but instead Venom was there to absorb the Carnage symbiote. Carnage barely put up a fight. Pieces of the symbiote were on him, but he didn’t fully transform or try to defend himself. Venom simply pulled the symbiote off of him and ate it, becoming stronger.
After this issue, there was barely any follow-up to this.
Venom vs. Carnage
This miniseries came out at a really weird time for those involved. Carnage was just a couple months away from being torn in half by the Sentry and being written out of comics for years. Venom was appearing in Marvel Knights Spider-Man where Eddie Brock got rid of the symbiote and it bounced around to different hosts until landing on Mac Gargan. Meanwhile there was a Venom ongoing that was more about a symbiote clone where Eddie Brock only appeared for a couple late issues.
In other words, in the Venom vs. Carnage miniseries by Peter Milligan and Clayton Crain, even the creative team had no idea who Venom’s host was supposed to be. Luckily, the story wasn’t about Venom or Carnage, but a new character who would quickly fall into obscurity anyway.
Venom and Carnage swung around New York City, giving the exposition. The Carnage symbiote was pregnant and Venom was explaining that there was nothing to do to stop the creature from going into labor. Venom was all about protecting the new spawn while Carnage wanted to destroy it, immediately. Carnage got the better of Venom by flinging him into the distance. Regardless, the explosive birth wore out Carnage so much that he could only plant the baby onto a nearby cop and escape to rest up.
When the two had a rematch, Venom was there to save the baby symbiote (Toxin) and its host (Pat Mulligan). As if getting revenge for that Carnage Unleashed story, Venom brought the fight to the subway and pushed Carnage into an oncoming train.
And… that’s really all the Venom vs. Carnage we get in Venom vs. Carnage! Once Venom sees that Toxin is a good guy and capable of kicking Carnage’s ass, he gets afraid of Toxin befriending Spider-Man and decides to team up with Carnage for once.
Carnage, USA
Carnage returned from his maiming at the hands of the Sentry, albeit without a bottom half. By then, a lot had happened with Venom. The symbiote was removed from Mac Gargan and joined with war hero Flash Thompson. Agent Venom went on to join the Secret Avengers.
Carnage, USA told the story of Cletus expanding his symbiote to overtake an entire town in the middle of nowhere. When various heroes went to oppose him, the Carnage symbiote ended up taking over Captain America, Wolverine, Hawkeye, and the Thing. When gaining a moment of clarity, Cap called in Agent Venom for help.
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In their first meeting, Agent Venom easily took down Carnage with some explosive projectiles that came with sonic shrapnel. Then when getting ready for the kill – say it with me everyone – Spider-Man got in his face and went, “No! Don’t kill!” Carnage recovered, and overwhelmed Venom with his army of Carnage’d heroes. Then another obscure symbiote hero, Scorn, popped in to run Venom and Carnage over with a bulldozer and bring them into a facility that would blast their symbiotes off the hosts.
While Cletus and Flash had a fight based around the novelty that both were legless, the Venom symbiote latched onto a gorilla and ran for its life against an entire zoo full of animals with the Carnage symbiote. After almost being taken down by a Carnage lion (Spider-Man with the save), the gorilla returned to Flash and gave him the power to bring Cletus into custody.
As for the town-wide Carnage symbiote, most of it was taken out by an airstrike.
Minimum Carnage
Following up on Agent Venom, he had his own team-up arc with Scarlet Spider (Kaine) with the fun dynamic of a Venom who doesn’t want to kill and a Spider-Man who does. The two chased Carnage into the Microverse, where Carnage was able to create an army of symbiote clones. While Agent Venom was able to decapitate Carnage, the villain had attained some level of power where his body is more overall fluid and animated. In this case, Carnage could just reattach his head with no problem.
Although Flash had sedated his own symbiote and lacked the monstrous advantage, he was able to wipe out a bunch of the clones by amplifying his own inner sorrow outward through the Venom symbiote. Strangely, that’s not the first time Venom was able to do that. What’s left of Carnage slinked away, cackling.
Carnage and the clones returned to Earth and Voltron’d themselves into a giant Carnage. As Carnage tried to devour Agent Venom, Venom shoved a sonic grenade down Carnage’s throat and let the blast do the rest, taking out the enlarged Carnage symbiote almost completely. In the aftermath, Scarlet Spider jabbed one of his claws through Cletus’ eye and lobotomized him.
Venomverse
Venomverse is about a series of Venom hosts from different realities coming together to fight beings called Poisons. Under normal circumstances, Poisons are harmless. If one of them makes physical contact with a symbiote and its host, it transforms them into a nigh-unbeatable crystal-like creature with the Poison in control. By this point, Eddie Brock was Venom again and joined with all sorts of random symbiote heroes to the point that he came off as just a regular dude.
With their back against the wall, Eddie came up with an idea. They brought in Carnage from an alternate universe as a ringer. At first, Carnage fought against the Venoms, but they were reluctant to fight back. Once he saw the Poisons and understood that the Venoms wanted him to kill an army of twisted superheroes, he gladly joined their ranks. He just let them know that once he was done with the Poisons, he’d kill them next.
He ended up being a huge help, especially since the Poisons had a hard time bonding to the Carnage symbiote. Carnage died in an explosion fighting Poisons alongside Poison Deadpool (who was able to bypass his Poison’s mental control).
There was a sequel to this called Venomized where the Poisons returned and tried to invade Earth. They kidnapped Cletus, forced him to bond to an alternate universe Venom, and then bonded that to a Poison. While he was referred to as “Carnage” at times, the Carnage symbiote was never involved, so I’m going to skip this one.
But where was the Carnage symbiote during all of this?
The Red Goblin
At one point, Norman Osborn became the host for Carnage to give us a climactic villain to finish off Dan Slott’s lengthy run on Amazing Spider-Man. Knowing that Spider-Man was out of his league, J. Jonah Jameson decided to fight fire with fire by calling up Eddie Brock and blackmailing him into aiding Spider-Man. This led to a brief fight of Spider-Man, Venom, and repulsor-wielding Mary Jane against the Red Goblin.
Venom and Red Goblin brawled for a bit, but Red Goblin appeared to be immune to the usual symbiote weaknesses, so only Venom took damage. While he got some hits in, Eddie was too exhausted to continue. Instead he offered the symbiote to Spider-Man to give him the extra boost. This brief team-up allowed the two vigilante enemies to finally bury their lengthy rivalry.
Absolute Carnage
Now we get to Donny Cates’ bonkers run on Venom. Cletus had been resurrected and turned back into Carnage via a bunch of cultists who worshipped Knull, God of Symbiotes. Carnage then started going around eating the spines of those who were once host to a symbiote, getting stronger by the meal. Dark Carnage first fought Venom in a subway and easily overpowered him. Still, Venom got the win by grabbing onto the third rail while holding onto Dark Carnage. It was enough to knock Carnage loopy while Venom could get away and seek out help.
Venom and Spider-Man sought out Norman Osborn (who believed himself to be Cletus Kasady after the Red Goblin episode) and were ambushed by an army of inmates possessed by Carnage symbiotes. Overwhelmed, the two heroes broke through a wall and swung off into the night.
Venom got involved in another big fight against an army of Carnages and could have killed Osborn, but instead chose to save a wounded Mac Gargan nearby and brought him to safety. The Venom symbiote wasn’t happy with this and later left Eddie for Bruce Banner, giving us a fight between Venom Hulk and Dark Carnage. This turned out to be a dire choice, as Dark Carnage tore into Hulk’s brain, caused him to shrink back to Banner, then ate his spine. Carnage was stronger than ever.
Meanwhile, mad scientist the Maker had a machine that took the “symbiote codex” stuff Carnage was looking for out of former hosts without the nasty “tearing out their spinal column” part. Eddie unleashed the codex collection onto himself, turning him into a more powerful version of Venom. As he took on Cletus one last time, Carnage made note that Venom was screwed no matter what. Either Carnage killed and ate Eddie’s son Dylan or Eddie killed Carnage, which would wake up Knull and drive him to Earth.
Venom summoned the Necrosword to cut through Carnage, destroying him once and for all. For a time, at least.
Prelude to Knull
Wouldn’t you know it, killing Dark Carnage caused Eddie to absorb the Carnage symbiote into himself. Soon he was separated from Venom and stuck on an island while being bonded against his will to the Carnage symbiote. Dylan was able to remotely control the Venom symbiote and transformed it into a giant Venom T-rex. Like it wasn’t even bonding onto a dinosaur or anything. It was just the size and shape of a tyrannosaurus just because.
Eddie and Dylan had a dreamlike meeting in their minds while Carnage Eddie chopped down at the Venom dino. Eventually, the power of familial love was enough to overpower the Carnage symbiote and blow it up. Eddie rejoined with the Venom symbiote, and a little piece of Carnage latched onto a nearby shark to swim off and fight another day.
Okay, then! Phew! Going by every Venom vs. Carnage fight, I’ve judged them so that there have been six draws, eight victories for Carnage, and nine victories for Venom.
Congratulations, black ooze. Here’s hoping your red offspring doesn’t turn the tide at the box office.
Venom: Let There Be Carnage will be released in theaters on Oct. 1.
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The post Venom: Let There Be Carnage – The Comics History of the Symbiote Rivalry appeared first on Den of Geek.
from Den of Geek https://ift.tt/3um8FAz
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takusanno · 5 years ago
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BLOG UPDATE: 25.04.2020
This blog has been under re-construction for some time now and it’s finally about done, so here’s what it involves:
Muses:
As mentioned many moons ago, I decided I didn’t want to mix my canon muses and ocs, so i have moved the ocs onto individual blogs @firecreated ( fire-make mage, Frankie ) and @crimsoncurated ( Archive mage spy/informant, Mags ). They will be very low and sporadic activity ( just like this blog ).
I also mentioned I decided I don’t like to have more than 6 muses per multi, so I have cut this blogs muse list down to 5 ( i hate having an uneven number so there may be another muse added at some point but it wont be one that was on here before because Reasons ).
The muses left on this blog are: Gray, Loke, Macbeth, Rogue, and Frosch.
The muses cut from this blog were Millianna, Jenny, Chelia, Siegrain and Ophiuchus. The girls may end up on their own multi in the future, while Sieg is likely to get his own blog because he is Different.
Interpretations and Divergences:
I am starting to reread FT very slowly to spark ideas and motivation. I did finish reading the manga way back when it did end, but I’m not very familiar with the later arcs, which is another reason why I’m planning the reread. 
As I go through the manga, some ideas and aspects of my portrayals may be adjusted, especially towards the end of the manga as some characters get destroyed by bad writing and I decide which parts I’m wanting to keep as canon and what I want to change. Below is a brief bit about where my portrayals are sitting at the moment.
Gray: i like to focus on his observant and artsy side but also the darkness that comes with having demon slaying magic. In order to use the demon slaying magic, he has a demonic element himself, which was activated by Silver during Tartaros. Gray now struggles with his new aspects and abilities and he is not as close to Fairy Tail as he was, because 1. he’s trying to deal with his problems on his own and doesnt want to risk hurting anyone from the guild, and 2. the fact the guild disbanded really threw him off and made him question things.
Loke: the lion aspects are more of a Thing and i will die with him being a gentlemanly knight. Him balancing his animal side and his gentlemanly ideals are my focus. He still flirts and can be playful but he knows where to draw the line, as his responsibilities are important to him. And any canon instance were he was inappropriate is excluded, see my divergence post here. I plan on some serious Celestial World building and the whole time-difference thing is going to be adjusted somehow, I just have to think some more on it.
Macbeth: The biggest thing with my guy here is that he still very similar to how he was in the Oracion Seis Arc ( also see this post regarding his hair, i dont do the fluffy style his more recent appearance had ). He does not care for ‘redemption,’ he is with Crime Sorciere for convenience and because the other OS members are there. I also ignore the Jellal vs Oracion Seis fight. Mac is Bad News right down to his dark and twisted core, he has always been this way, even before being a slave at the tower. There is no changing him.
Rogue: he is haunted by the evil ‘shadow,’ a demonic entity and the struggles he has because of this is important to note. He is doing his Best. I’m kinda 50/50 on a divergence where he is the Sabertooth Master so I think I would leave it flexible depending on Sting RPers ( as some would hc Rogue to be guild master instead of Sting ). The whole Welcome Home Frosch chapter didn’t happen. 
Interactions/Ships:
This re-construction also act as a soft-refresh on some things. 
Some bonds were started or plotted but are now dropped/reset as those blogs have deleted or reset themselves.
Some old ships ( as discussed with the relevant muns ) will be reset in light of shifting portrayals and also to keep organisation of blogs clean for both parties.
Activity/Following:
I want all my blogs to be relaxing, fun, no-pressure spaces, so that means limiting the blogs I follow, so no hard feelings if I don’t follow back!
It also means I’m not going to let myself get stressed about being ic here or even being here in general. I have other blogs and IRL stuff going on ( as everyone else does too ), so the activity here will be low and I’m prone to disappearing for a month or so at a time. If you don’t want my brand of Inconsistency around, feel free to unfollow/softblock at any time ( i know some people prefer to keep following only people who are active a certain amount, and that’s absolutely fine ).
I think that’s everything (ノ◕ヮ◕)ノ*:・゚✧
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loadingwestern907 · 4 years ago
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Call Of Duty 5 For Mac Free Download
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Download Call Of Duty For Mac. Free and safe download. Download the latest version of the top software, games, programs and apps in 2020. Oct 21, 2020 8/10 (502 votes) - Download Call of Duty 5 Free. Download Call of Duty 5 for free, a wartime FPS. Compete alongside the allies in the Second World War in Call of Duty 5 thanks to this multiplayer client. Anybody who plays shooters will know Call of Duty, a franchise of war games that take place. Free Download Call Of Duty 2003 Mac - Latest Updated till v1.5.5(Nov 2013). If you like this game, support developers, buy it.
Publish date: 2020-10-13
Get it on:
Requirements: Android 4.3+
Description
Official CALL OF DUTY designed exclusively for mobile phones. Play iconic multiplayer maps and modes anytime, anywhere. 100 player Battle Royale battleground? Fast 5v5 team deathmatch? Sniper vs sniper battle? Activision’s free-to-play CALL OF DUTY: MOBILE has it all. FREE TO PLAY ON MOBILE Console quality HD gaming on your phone with customizable controls, voice and text chat, and thrilling 3D graphics and sound. Experience the thrill of the world’s most beloved shooter game, now on your phone for easy on-the-go fun. BELOVED GAME MODES AND MAPS Play iconic multiplayer maps from Call of Duty: Black Ops and Call of Duty: Modern Warfare, available for the first time for free. Or squad up with friends in a brand new 100-person battle royale survival map. Join the fun with millions of players from all around world! CUSTOMIZE YOUR UNIQUE LOADOUT As you play CALL OF DUTY: MOBILE you will unlock and earn dozens of famous characters, weapons, outfits, scorestreaks and pieces of gear that can be used to customize your loadouts. Bring these loadouts into battle in Battle Royale and thrilling PvP multiplayers modes like Team Deathmatch, Frontline, Free For All, Search and Destroy, Domination, Hardpoint and many more. COMPETITIVE AND SOCIAL PLAY Use skill and strategy to battle to the top in competitive Ranked Mode or to win the most Clan prizes as you play with friends. Compete and fight against millions of friends and foes in this thrilling free to play multiplayer shooter. CHOICE AND COMPLEXITY Whether in gameplay, events, controls, or loadouts, CALL OF DUTY: MOBILE offers complexity and depth in an ever-changing experience. Have what it takes to compete with the best? Download CALL OF DUTY: MOBILE now! _________________________________________________________ NOTE: We welcome any feedback during your experience to improve the game. To give feedback, in-game go to > Settings > Feedback > Contact Us. Subscribe for Updates! ---> profile.callofduty.com/cod/registerMobileGame _________________________________________________________ Note: An internet connection is required to play this game. Please note this app contains social features that allow you to connect and play with friends and push notifications to inform you when exciting events or new content are taking place in the game. You can choose whether or not to utilize these features. 2019 Activision Publishing, Inc. ACTIVISION and CALL OF DUTY are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. By downloading, installing or using this App, you agree to Activision's privacy policy and terms of us, as may be updated by Activision from time to time. Please visit http://www.activision.com/privacy/en/privacy.html to view Activision's privacy policy and https://www.activision.com/legal/terms-of-use to view Activision's terms of use.
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Update on: 2020-10-13
Requirements: Android 4.3+
Update on: 2020-08-15
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Requirements: Android 4.3+
What's new:
Call of Duty Mobile Season 9: Conquest offers new characters, Reznov and Nikto – Stronghold, and takes you to battle through the eyes of Reznov's war flashback. New Shipment 1944 map. And finally, the wait is over... Gunsmith arrives in Call of Duty Mobile! Customize and personalize your weaponry with a vast array of attachments.
Update on: 2020-06-11
Requirements: Android 4.3+
What's new:
Call Of Duty Mobile Season 7: RADIOACTIVE AGENT. Brand new updates with the much anticipated Battle Royale map expansion - 7 new zones, new BR class, and new Tank. Ghost and Price will be equipped with new gear to battle radioactive danger. Unlock new weapons to play in Tunisia and fan-favorite Gulag maps, plus Attack of the Undead mode.
Update on: 2020-04-29
Requirements: Android 4.3+
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Update on: 2020-03-26
Requirements: Android 4.3+
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Update on: 2020-01-16
Requirements: Android 4.3+
What's new:
'Season 3 Update is Live! • New Black Ops III and Yellow Snake themed rewards for ranked leaderboards • New Premium and Free Battle Pass rewards • New Multiplayer maps and limited time game modes • New Multiplayer Operator coming soon • Battle Royale will soon receive a new area! • New Battle Royal Mode and Class coming soon • Various bug fixes and optimizations'
Get Ready for some Spooky Fun
Call of Duty: Ghosts is yet another instalment in the Call of Duty Saga. Although Call of Duty is very popular among first person shooter games, there have been so many releases in the series that some people may have trouble keeping track of them all. Is Call of Duty Ghosts simply a variation on a theme, or does it offer something new and different? Find out by reading the review.
Call of Duty: Ghosts presents players with the fast and fluid game play that the original captured so well. People who are familiar with the original game should be able to jump right into the action and should have little trouble figuring out what to do.
However, Ghosts also introduces players to a brand new gaming premise. The player personalisation is stunning and really captures the feeling that you are playing the game with a team of skilled soldiers. The sweeping changes that the game presents also breathes new life into the old concept and helps make it more original that many people may expect.
Ghosts is set in a whole new world to the original Call of Duty as well as being slightly in the future. For a change it is the South American nations who pose the threat and gamers must strive to take down the evil forces of South America, who have made their money from dominating the oil markets and are now intent on dominating the world. The plot of the game is fairly simple and often feels like it is a bit too simple. Fans of great storylines may find that this is a little lacking in content.
There is plenty to do in Ghosts and missions are extensive and engaging. Although the campaigns are a little complicated at times, there really force gamers to use all of their skills and work hard to achieve their goals. Fortunately the controls are rather easy to manage and players should not be confused for long.
The world of Ghosts is rich and varied and there is a lot of area to explore. The varied scenery leads to a wide range of different tasks for players to complete such as flying helicopters over lush jungle, rappelling down skyscrapers and even engaging in firefights with the enemy in Outer Space. The whole Ghosts world is presented in a single map, which is extremely large and can be rather confusing at first.
There are so many new elements to Ghosts that gamers can enjoy the thrill of not quite knowing what is coming next. One minute you may find that you have to put all of your speed and strategy to the test to evade a group of hungry sharks. In the next scene you may need to take on the role of a dog to complete a challenge, which brings with it a whole new range of skills. Each new scenario that players are presented with requires a whole new strategy and this game is certainly going to keep gamers on their toes, making it anything but boring.
Call of Duty: Ghosts includes many of the great features that fans of Call of Duty have come to know and love. There are enough extra elements to make this game feel fresh and exciting, despite a few small setbacks. However, like many franchises the story has been skipped over a little this time around, which is a bit of a disappointment.
Pros
Call Of Duty 5 For Mac Free Download 2019
More team focus
Campaigns are exciting and engaging
Call Of Duty For Mac
Cons
Call Of Duty 5 For Mac Free Download Windows 7
The maps are too big
The story is rather basic
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arplis · 4 years ago
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Arplis - News: CGMagazine
CGMagazine 5 Great Roguelikes to Play after Hades If you love Hades as much as we do, you’ve already probably run through Hell and back again enough times to have seen most of what the game has to offer. This being said, if you’re still looking for some roguelike goodness, we’ve compiled a list of games perfect for scratching that post-Hades itch: Darkest Dungeon Darkest Dungeon Darkest Dungeon – Red Hook Studios Platforms: Switch, Vita, PS4, PS5 (via Backwards Compatibility), Xbox One, Xbox Series S | X (via Backwards Compatibility), PC, Mac, Linux, iOS Developer: Red Hook Studios First off there’s Darkest Dungeon which, like Hades, is a dungeon crawler roguelike. Unlike Hades, however, Darkest Dungeon plays like a strategy-RPG so it is vitally important that your 4-person party is well selected and well-equipped. And we mean vitally important quite literally, as this game will wipe a feeble party with great ease. This all being said, despite how difficult it is and how oppressive it may feel at times, at the core of Darkest Dungeon is an infectious gameplay loop that will surely have you obsess about load-outs, classes, party positions and how to best manage resources. Final note: don’t get too discouraged when your favourite heroes perish – rebounding from devastating losses is part of the experience. Rogue Legacy Rogue Legacy – Cellar Door Games Rogue Legacy – Cellar Door Games Platforms: Switch, Vita,  PS3, PS4, PS5 (via Backwards Compatibility), Xbox One, Xbox Series S | X via (Backwards Compatibility), PC, Mac, Linux, iOS Developer: Cellar Door Games If turn-based strategy does not work for you, a great roguelike to try out is the Metroidvania-inspired Rogue Legacy. The main “gimmick” of this title is that all of the playable characters share the same genealogy and, as such, every knight takes after their predecessor in terms of individual quirks (such as Gigantism or Dyslexia) and in terms of upgrades to the handful of vendors helping you on the way. This means that almost no failed attempt is in vain as even the worst load-outs might, somehow or in some way, set you up for eventually achieving the family’s goal of freeing a castle overrun by evil. It’s addictive, it’s infuriatingly hard – it’s an impeccable roguelike alright. And with Rogue Legacy 2 being still quite a ways off from release, it’s available right now in Early Access, what better time than now to give the original a whirl? Spelunky 2 Spelunky 2 Spelunky 2 – Mossmouth / BlitWorks Platforms: PS4, PS5 (via Backwards Compatibility), PC Developer: Mossmouth / BlitWorks Speaking of sequels, then, the most recent entry on this list, Spelunky 2, manages to refine and make the right changes to the original’s almost impeccable wining formula. And whereas it is true that there’s nothing revolutionary about this continuation, Spelunky 2 replaces the original as one of the best roguelike platformers you can play today. In terms of what makes it different from other platformers of the like, such as the aforementioned Rogue Legacy, Spelunky 2 places a greater emphasis on exploration and is focused more about making the experience bizarrely unpredictable rather than throw-your-controller-at-the-wall difficult. Dead Cells Dead Cells Dead Cells – Motion Twin / Evil Empire Platforms: Switch, PS4, PS5 (via Backwards Compatibility), Xbox One, Xbox Series X | S (via Backwards Compatibility), PC, Mac, Linux, iOS, Android Developer: Motion Twin / Evil Empire Whereas, yes, at first sight Dead Cells looks like nothing more than a ‘2D Souls-like’, you can rest assured with knowing that this title stands tall and mighty on its own. As an action title, this entry differs from others in this list due to the fact that it exchanges being more methodical with high-speed intensity. What we mean by this is that even if, fundamentally, the risk vs. reward decisions are the same in Dead Cells as in Spelunky 2, for example, these decisions need to be made in the heat of the moment, which in turn, leads to either exhilarating victories or bitter defeats. The Binding of Isaac: Rebirth The Binding of Isaac: Rebirth – Edmund McMillen / Florian Himsl / Nicalis Platforms: 3DS, Wii U, Switch, Vita, PS4, PS5 (via Backwards Compatibility), Xbox One, Xbox Series X | S (via Backwards Compatibility), PC, Mac, Linux Developer: Edmund McMillen / Florian Himsl Topping off this list is The Binding of Isaac: Rebirth, the grandfather of the entire roguelike genre and the one game that popularised randomly generated dungeons. Who could have predicted that an unholy combination between the biblical plot, the dungeon design of the first Zelda and the gameplay mechanics of a twin stick shooter like Ikaruga would lead to something so special, so attention-grabbing and so “hauntingly beautiful“? Now, of course, there are a handful of other incredible titles that we didn’t mention this time, but this is where you can come in: feel free to drop your own suggestions/lists below! The post 5 Great Roguelikes to Play after Hades appeared first on CGMagazine. #TheBindingOfIsaac #Rogue #EdmundMcMillen #CellarDoorGames #Hades
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Arplis - News source https://arplis.com/blogs/news/cgmagazine-1
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diversegaminglists · 7 years ago
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Games with undead protagonists.
(Not including Vampires and Ghosts since there’s already lists for those)
Skeletons:
Battle of the Bands
Battle Monsters (Fangore)
Breath of Death VII
Castle Crashers
Crypt (Early Access)
Divinity: Original Sin II (Several different undead species)
Graveyard Shift 2: Skelly's Revenge
Grim Fandango
Hell Yeah! Wrath of the Dead Rabbit
Killer Instinct Franchise (Spinal)
MediEvil Franchise
Mr. Bones
Mutant League Football & Mutant League Hockey
Puyo Puyo
Raskulls
Tim Burton's The Nightmare Before Christmas: The Pumpkin King
Tim Burton's The Nightmare Before Christmas: Oogie's Revenge
Zombies & Revenants:
Ben and Ed
Blood
Contagion
Dark Souls Franchise
Dark Stalkers (Lord Raptor)
Dying Light: Be the Zombie
Gungrave Franchise
I, Zombie
i saw her standing there franchise (excluding the first game)
The Last Guy
Plants Vs. Zombies: Garden Warfare Franchise
Revenant
Reverse Crawl
RISK: Factions
Shadow Man
The Sims 1 (If a dead sim is revived by a grumpy Grim Reaper)
The Sims 2 (If a dead sim is revived with not enough money)
The Sims 3 (Life state)
Skullgirls - Squigly
Sonny Franchise
Stubbs the Zombie in: Rebel Without A Pulse
Teenage Zombies: Invasion of the Alien Brain Thingys
Three Dead Zed
Timesplitters: Future Perfect (Multiplayer)
Urban Dead
Zombidle
Zombie Night Terror
Zombie Panic! Source
Zombie Tycoon
Mummies:
ARMS (Master Mummy)
Dark Stalkers (Ankaris)
Decap Attack (Chuck D. Head)
Captain Commando (Mac the Knife)
League of Legends
The Mummy Returns (Imhotep)
Mummy Madness
Mummy Run
Powerstone
The Sims 3 (Life state)
Sphinx and the Cursed Mummy
Constructs:
Arcanum: Of Steamworks & Magick Obscura (Character background perks)
Belladona
Daraku Tenshi (Taro)
DOTA 2 (Pudge)
Frankenstein: Through The Eyes Of The Monster
Monster in my Pocket
Other:
Age of Wonders - Undead Faction
Age of Wonders II - Undead Faction
Age of Wonders III - Eternal Lords - Necromancer
Code of Princess - Lady Zozo
The Elders Scrolls Skyrim: Dawnguard - Plot requires the PC to become undead (or a vampire) to enter the Soul Cairn
Doom (2016)
Dungeon Crawl Stone Soup - Necromutation
Fahrenheit: Indigo Prophecy - One of the protagonists dies and is brought back from the dead, with no body heat.
Frederic: Resurrection of Music & Frederic: Evil Strikes Back
The Gunstringer Franchise
Heroes of Might and Magic II - Necromancer
Heroes of Might and Magic III: The Restoration of Erathia - The Necropolis Faction
Heroes of Might and Magic IV - The Necropolis Faction
Heroes of Might and Magic V - The Necropolis Faction
Heroes of Newerth
Lords of Magic
Lusterinia - Necromancers can become Liches
Middle Earth: Shadow of Mordor Franchise
Might & Magic: Heroes VI - The Necropolis Faction
Might & Magic: Heroes VII - The Necropolis Faction
Might and Magic VII, VIII & IX - Mages can become Liches
Might & Magic: Heroes Online - The Necropolis
Mortal Kombat (Scorpion)
Overlord
Rogue - You can resurrect as an undead in some versions
Skullgirls - Ms. Fortune
Soul Calibur Franchise (Cervantes)
Spawn: Armageddon
Undead Knights
World of Warcraft - The Forsaken
Skins:
Ark: Survival Evolved
Borderlands 2
Skate 3 - Unlockable Skeleton
League of Legends
Overwatch
Street Fighter
Special Mentions:
Altered Beast - You do RISE FROM YOUR GRAVE at the beginning of the game.
Corpse Craft: Incident at Weardd Academy - You fight with undead constructs but you’re not technically dead yourself
DarkSiders II - You play as Death
The Dishwasher: Vampire Smile - Despite the name I can’t work out what the protagonist actually is
NeverDead - The protagonist can survive being dismembered.
Planescape: Torment - The Nameless One is almost entirely immortal, and he looks like a zombie due to scar tissue, but he’s not technically undead.
Project Wight - Upcoming game but the Wight appears to be a mutant rather than an undead.
Threads of Fate - Rue can transform into a skeleton
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