#MORE NIER RAIDS.. I HAVE TO CONTINUE AUTOMATA SO I CAN MAKE USE OF THE QUEUE TIMES THERE
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THE NEW MOGTOME OMGGGGGGGGGGG
#FFXIV#MORE NIER RAIDS.. I HAVE TO CONTINUE AUTOMATA SO I CAN MAKE USE OF THE QUEUE TIMES THERE#AND IVALICEEEEEEEEEEEEEE#I CAN FINALLY FARM RIDORANA AND ORBONNE FOR GLAMS#THEY BROUGHT BACK THE TAOIST MOOGLE TOO ToT IM SO HAPPY#IM SO EXCITED… THIS IS SO SO GOOD THIS IS AMAZINGGYG
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FFXIV Nier Raid Connections
Since it seems most folks have had time to play the raid by now, I’m gonna speculate on the connections between the raid series and the Drakengard/Nier franchise. Under a cut for both length and spoilers:
Before I get into the details, I wanna preface this with two things:
The themes of Yoko Taro’s works have always been more important than the plot details, and I’m confident saying that holds true here. There’s a bunch of speculation I could get into about what this raid series is thematically about and how that relates to Taro’s other works, but that’s a separate matter I may or may not talk about. All I’ll say for now is that the central theming of this raid series and its associated story has been “belonging” from what I can tell.
As of the time of writing this, the story of the raid is technically not finished as we still have an unknown number of weekly lore updates to go through. I’m writing this now mostly just because I have thoughts I wanna express based on what’s in the raids themselves, but the new info we get in the coming weeks may change some of the conclusions I’ve reached. In that event I’ll either update this post or just delete it and make a new one.
Alright, with that out of the way let’s get into the connections themselves. If you’re not already familiar with the raid series, please either play it for yourself if possible or go look up footage of their contents in the order of their release, as I’ll be jumping all over the place with my thoughts.
The Breach Coin we get for clearing the third raid has the following description: “This round bit of metal, discovered within the machines' mind-bending tower, is stamped with the words "The Arc."” This obviously has a connection to the Arc that was shot from the original tower in Automata in Ending D, but I don’t think it’s proof that the forces we encounter in the raid came from the Arc itself. Given that the tower is clearly a recreation of the one from Automata as well as the entire point of the Arc in Automata being non-hostile, I don’t think it would make a lot of sense for there to be a causal link between the Arc going off into space and the forces that arrive in FFXIV. My best guess here is that the coin has this message simply because that was the original tower’s purpose and thus the recreated tower has surface-level similarities.
2B’s final message to the WoL states “We discovered that our enemies- the white-clothed androids, the tower, that colossal girl- came from that white orb. As did 9S and I.” Given what we know about the orb producing duplicates, I think it’s safe to assume that the 2B and 9S we encounter in FFXIV are also duplicates of the originals; this would also track with how much of their behavior and attitude seems more in line with their personalities near the start of Automata as opposed to the very end. This begs the question of how and why they and the duplicate Anogg would oppose the other forces produced from the orb, particularly considering that it very definitely appears to be a Seed of Destruction with all that that entails. It also begs of the question of how 2B will “save the memory of [her and 9S’s] reunion- and of the time we spent in this world, with you.”, considering that if they are indeed duplicates then they should presumably cease existing once the Seed is gone. My best guess is that 2B, 9S, and Anogg will continue to exist in some form on the “other side” of the Seed, and that perhaps the upcoming weekly lore will give us some more info on that. Though I do think all of this makes perfect sense thematically, so even if we never get a conclusive answer I wouldn’t consider this a big deal.
With the additional info we now have on Seeds of Destruction, I think we can pretty definitively work out both what they are and how this raid got kickstarted story-wise. The Seeds are “planted” in different worlds by the God/Gods (depending on translation) of the Drakengard universe and are the means by which their forces, the Watchers, can invade and wipe out humanity/mortal life. In the case of FFXIV, a Seed got planted on the First presumably by pure chance and began manifesting duplicates of the machine lifeforms from Automata as an initial invasion force meant to fully activate the Seed. Duplicates of 2B and 9S likely were not intended and may simply have manifested as a result of their deep connection to the fate of the machines, or they may have been produced by the Seed in order to create the false YorHa as a more effective invasion force than the basic machine lifeforms. Either way, the Seed is fully activated when the Red Girl duplicate enters it at the end of the third raid, becoming first a semi-formed and then fully-formed Mother Watcher (AKA a Grotesquerie Queen or Mother Angel, again depending on translation). Why exactly it took this long and this much effort to “activate” the Seed is unknown; we just don’t know enough about their inner mechanics to say for sure, though given how it took the magical seals in Drakengard breaking to unleash them it may be that they need a sufficient infusion of magic in order to fully activate. It’s also possible that Konogg and Anogg being the first to make contact with the Seed influenced what it drew on as inspiration for its invasion force; them being technology-obsessed could have influenced the Seed mimicking technological forces it already had something of a connection to (given the connection between the formation of Automata-era tech and the magic that was introduced to the world of Nier via the ending of Drakengard). But this is entirely speculative on my part, and I’m hopeful the upcoming lore will at least give us a little more info on this front.
Given how the Red Girl duplicate appears to “become” the Mother Watcher rather than simply summon her, I think it’s relatively safe to assume at this point that Mother Watchers are themselves born from Seeds, and given the ending of Drakengard 3 and how exposure to the Flower also leads to a similar transformation, I think we can also speculate that the Seeds are either born from or at least directly connected to the Black Flower. Given the symbolism of the terminology involved, the Seeds may literally be the seeds of the Black Flower (as many have speculated for a while), the flower itself being the God/Gods’ primary tool for destroying humanity or even a direct manifestation of them.
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Every Game I Played in 2020, Ranked
2020. Boy, what a garbo year huh? Didn't actually play that many games this year all-in-all. Happens! My backlog is getting pretty big, but I just find it hard to focus on games when I could be working on something. Or put off working on something, as it may happen to be at times.
My arbitrary decision from years ago to only attach a numbered ranking to same-year releases is getting increasingly silly, especially given my propensity to wait on playing games until I’m in the right mood, but whatever. That order matters than the dumb numerical numbering anyway.
2015 | 2016 | 2017 | 2018 | 2019
Later Alligator – 2019 – Steam – ★★
The style of this game is very cute, and the jokes are funny enough. But… ok, look, I’m not one to be precious about what is or isn’t a game. But this really isn’t a game. It’s a series of disconnected, unrelated challenges clipped from Atari Free Mini Game Collection 100, wrapped in a very non-interactive adventure-game. It’s cute, it’s kind of sweet, but it’s dull. Dull dull dull. There’s a pointless, mandatory sliding block puzzle early on that infuriated me by its mere existence. Them giving the ability to skip it because “wow you’re bad at this huh”, which, while accurate, also just sold the whole point meaningless of the “““interactive experience”””.
Also: when a huge part of your game is WOW WE ANIMATED EVERYONE REALLY GOOD, text boxes that reveal word-by-word, far away from the animations that occur when said characters talk? Kind of stinks!
8. Carrion – 2020 – Steam – ★★
What Carrion does well— the whole “You’re controlling The Thing and just rippin’ people apart!” shtick— is really neat. They made that bootleg The Thing animate real-ass good.
The actual game as a whole though? Kind of garbage. Imagine a Metroidvania with zero actual exploration, where every opportunity you have to venture off the path instead results in immediate railroading with constant, utterly inexplicable one-way pipes. It’s not that it’s linear, it’s that it actively slaps you when you attempt to explore. It’s very frustrating! Add the fact that the tentacle-monster-shtick makes challenging to actually, y’know, move around and control all your bits… the only reason I finished the game was due to foreknowledge of its extreme brevity.
I think if the game were more open and less obsessed with constantly handing out upgrades, as well as having less of a focus on pure combat, I think I’d have enjoyed it more.
SD Gundam G Generation Cross Rays – 2019 – Steam – ★★
It is well documented at this point that I am both an active Gundam fan, and as well as an on-again-off-again tactical RPG aficionado. A SD Gundam game appearing on Steam with a good English translation and localization is… exciting, to say the least. That said, I have never had much context for this game series beyond the basic facts that the combat tended to be pretty well animated CG, and that it’s vaguely similar to Super Robot Wars. Turns out… it’s really different from SRW? I dunno how the rest of the series fairs, but Cross Rays is weird as hell.
For one, there’s zero tutorialization at all. None. Almost all of what I’m going to explain here is me figuring stuff out by trial and error, or by reading junk online. Gundam is insanely popular, you’d think they’d be interested in explaining how it all works, but… nope. Even Super Robot Wars has multi-level introductory bits for new folks to show them the rope these days.
So: Cross Rays is a tactical RPG where you can playthrough the storyline of various Gundam AUs. You can play through them in any order. These playthroughs are fairly literal translations of the stories. You take control of the lead mecha from those series, fight enemy mobile suits that show up in SRW-like tactical RPG combat, until all reinforcements cease. Pretty straight forward. There are occasionally mission variants like “prevent enemies from reaching X” or “prevent enemies from destroying Y”, but even those can be just reduced to “kill everything very quickly please.”
But here’s the thing: while there is a story progression, the characters in the story itself actually have no character progression. These characters and mecha are actually considered guests, despite it being ostensibly their story. Instead, you are able to field “permanent” mecha and pilots of your own choosing, which do have progressions. There is no plot justification for this or anything like it. The game does not recognize that it’s weird that during Iron-Blooded Orphans intro where nobody knows what a Gundam even is, you can have 25 Gundams show up at once and just fire lasers at everything. That’s because this game is actually about repeatedly grinding the same set of missions over and over.
Pilots are recruited by completing certain in-mission requirements. Mecha are acquired by either by getting enough kills with the progression-less “guest” mecha, combining mecha you already have gashopon-style, completing certain quests, or by leveling up mecha and then “evolving them”. This is the actual core of the game.
SD Gundam G Generation Cross Rays is basically Disgaea, it turns out? You’re grinding story missions at various difficulty levels in order to complete missions, try to recruit specific pilots, equip them with stats and levels to make them stronger, and then hitting mecha together in a sort of quasi-SMT fusion system until you get all the powerful mobile suits you desire.
The combat itself is kind of… bland? There’s a lot of systems, but they mostly seem in service of making an already easy game easier, or burning through tedium. There are four different difficulty modes, because there’s not actually that many different missions you can play through. The expectation is you’ll just work your way through every story beat while ramping the difficulty up over time to where the “guest” mecha would not be able to handle on their own. In fact, letting the story mecha act out the story beats is actually bad after a point, unless you’re still trying to get those lead mobile suits, or if you’re trying to complete some mission requirement in order to recruit Named Wing Grunt Pilot #246.
There is something to the notion of “I want to get N and N and N and N on a team, piloting weird but powerful mobile suits, and just solo every Gundam AU in a row,” but the whole premise seems kind of against purpose. Why bother recreating story beats at all, then? It’s not like the game even acknowledges any of that going on.
If the point is that I’m supposed to be, like in other grind-heavy tactical RPGs, breaking the systems to my own end in order to proceed… why not make the missions you play challenges focused towards that? The story progression literally only exists to facilitate the mission-based unlock conditions, which makes all the energy put into making them JUST LIKE THE ANIME really damn pointless.
I like tactical RPGs, I like breaking RPG systems so as to beat hard challenges (I beat all the insanely hard extra bosses in FFXII for crying out loud), I looooove Gundam. I should like this. But I don’t really have the “god, I NEED TO FILL THIS LIST” gene that some folks have… except as an excuse to continue to engage in gameplay I enjoy. The gameplay here seems in service of the collection, rather than the way around.
7. Pokemon Sword: The Isle of Armor – 2020 – ★★★
Pokemon’s first foray into actually doing DLC is… a mixed bag. As a positive, they’ve improved the Wild Area concept I liked from the main game, and even brought back buddy Pokemon walking behind you. That’s neat. On the other hand: the actual progression in it is completable in like an hour, it doesn’t scale with you, so you’re bound to be over leveled for it, and all the raid stuff, while still conceptually neat, is just as flawed as in the base game. And so, you’re just left with even more new Pokemon to RNG grind on to continue to catch-them-all. Nah, I’m good.
Astral Chain – 2019 – Switch – ★★★
Platinum knows how to make good character action games. They’ve made a bunch of them. Bayonetta, Nier: Automata, Metal Gear Rising: Revengeance. They also know how to make some kind of mediocre character action games. Transformers: Devastation, Wonderful 101, their various shovelware character action games like Korra. Astral Chain falls somewhere in the middle, I guess?
Astral Chain has all the production of their good games. It has some stylish, cool action. It has a neat core mechanical idea, in that it’s essentially a two-character action game where you control both characters at once. It has a lot of the old mechanics from some of their best games brought in; witch-time last second dodging from Bayonetta, Nier’s shooting-and-slashing combination, the Zandatsu mechanic from Metal Gear Rising, even Wonderful 101’s multi-unit shenanigans. The setting is different, and there’s some neat world flavor all in all.
But, of all games I’ve played over the past few years, Astral Chain made me more vividly angry than any other. It’s not that it’s too hard— far from it, really, I found its combat incredibly mashy. No, the problem is that it has so many shitty mechanics slathered on that it become a chore to get to the “good bits”.
Why would you put forced stealth sequences in your character action game, especially when your movement controls are not suited for it?
Why the HELL would you put platforming sections in your character action game, constantly, especially when your stupid ghost buddy can accidentally yank you off the edge, your auto-combos can just throw you off the edge, or literally anything can knock you off the edge and make you lose life?
Why would you put so many constant excuses into the world to force me use the digital sensor in the game, that also makes it miserable to walk around while using it?
WHO THE LIVING FUCK THINKS THESE SHITTY BOX BALANCING MINI-GAMES ARE FUN???
These games are supposed to encourage me to perfect everything, right? Why keep putting fucking fights you need to complete in order to get an S rank behind backtracking, or Legions I don’t have yet? That isn’t adding replayability, that’s just wasting my time. There are even in-level missions that have fail conditions that you never even know about. Surprise!!! A lot of them involve chasing after guys and catching them with your chain, which is really obnoxious to do!!!! SURPRISE!!!!!!!!!!!!!!
The story is just Bad Evangelion, straight up. Every story beat from Evangelion is here, executed worse. They also make your character have a twin just so they can have a character who can talk and feel emotions, because your boring-ass protagonist is stuck being an emotionless audience cipher. Cool!!!
Tetris Effect – 2018 – Origin – ★★★
It’s drugs Tetris. I personally don’t use, or have synesthesia for that matter. I imagine this game is better if you do. It’s an enjoyable enough experience but it feels incredibly slight for what I was expecting from it, or even compared to something like Lumines, which has tons of replayability by way of its difficulty. Tetris just isn’t that hard, unless you’re forcing yourself to do weird shit to get points. I WILL NEVER LEARN HOW TO T-SPIN. Never.
Castlevania Anniversary Collection – 2019 – Steam – ★★★
Kind of an unremarkable Castlevania collection. Neat that it has an official translation of Kid Dracula in there, but also… look, I prefer Metroidvania Castlevanias, OK?
6. Spelunky 2 – 2020 – Steam – ★★★
I’m not entirely sure why this doesn’t click for me where Spelunky 1 did. More annoying intro levels? Too many fiddly requirements for different ending-progression? Gameplay additions that just make things more annoying? Spelunky 1 was hard, but there was a kind straight-forwardness to it, even with its weird secrets, that made it much easier to grok and continue banging your head against. I’m just not having as much fun with this. Difficulty should be challenging, not a hassle.
5. Stellaris: Federations – 2020 – Steam – ★★★
This is the year that Stellaris just broke for me.
Federations itself is a good DLC; it adds some really interesting mechanics tied to various types of multi-national unions (the titular federations, as well as the Space UN), as well as the addition of unique “origins” that allow you to further specialize your gameplay. The origins in particular are a great addition that allows more specialization and roleplay.
I’m just tired of the sheer amount of busywork Stellaris forces you to do. Every DLC adds more junk you need to keep an eye on, and the fact that the AI doesn’t even bother with it (compensating with copious economy boosts in order to keep up) makes the whole thing frustrating. It’s like playing fetch with yourself; you just get tired of chasing after your own ball after a point.
I have to wonder if they’re pivoting towards a notional Stellaris 2 at this point? Might not be a bad idea for them, though it is weird with all they talked up adding more origins when Federations came out.
4. GranBlue Fantasy Versus – 2020 – Steam – ★★★★
This is probably the fighting game I got most into over the past few years. There’s just this nice, almost Street Fighter-esque ease of execution to the controls, and that Arc Systems Works 3D-as-2D style continues to just do work. I don’t give a single shit about GranBlue Fantasy (frankly, I think I’d enjoy this game more if it wasn’t attached to a property) but the characters are fun enough to play and look at.
The big problem here is two things: no crossplay, and no rollback netcode. In the span of a month, this game became a total ghost town on PC, and it doesn’t sound like PS4 faired that much better.
Ring Fit Adventure – 2019 – Switch – ★★★★
I’ve fallen on-and-off this game all year. At its heart: it works, it’s a fun exercise game. I don’t think it really feels like a “game” (in the sense that I’m not really coming to it for riveting gameplay or anything) as much as just a guided exercise experience, but… that’s fine? The in-game story is kind of flat, but funny in the fact of it existing at all. Buff Nicol Bolas and all.
XCOM 2: War of the Chosen – 2017 – Steam – ★★★★
XCOM2: War of the Chosen is a great answer to what XCOM2 struggled with. As I discussed back in 2016 (Jesus Christ), XCOM2 tried to push against player’s worst instincts by incentivizing them to keep being aggressive through a whole bunch of timers— which, kind of just weren’t fun given how much accidentally walking into an ambush could “ruin” dozens of hours of play. War of the Chosen dials that back in some intelligent ways, by instead making the encounter designs themselves, as well as much more grab-and-bail mission types, encourage players to push ahead instead. Smart!
The addition of the Chosen makes the game feel more alive, and they really do make missions harder— particularly early on. But they’ve somehow accidentally fell into the hole, where XCOM just… isn’t that hard? Early on it’s challenging, particularly with the resource restrictions and all. But they keep giving you more and more options (that aren’t especially meaningful choices) that make your team more and more powerful, without increasing the strength of the enemy as time goes on. By the five-hour mark, you basically know if you’re going to steam roll the game or not.
The amount of additional character and variety in the gameplay is great, I just wish it had a more challenging difficulty curve. Maybe make the meta-layer of when enemies show up more targeted to where players are at. If a player is doing well, ramp up the difficulty, if they’re struggling, pull it back a bit. I should always feel like I’m just barely keeping ahead with XCOM, not like I’m bored. And by the end of War of the Chosen, I was kind of getting bored, really. Oh well.
3. Animal Crossing: New Horizons – 2020 – Switch – ★★★★
This is probably the video game that I spent the most time with hours-wise this year. I’m not entirely sure why? It’s a nice evolution of New Leaf, in that the crafting, environment shaping, and general quality-of-life improvements made are quite nice. There’s clearly been some thought on how people play these games, and ways to make the experience less frustrating.
… and yet, they kept so much tedium in the game. Like yes, the schedule stretching is the point, I get it. As someone who for some reason decided not to play with the clock, I only just recently finished the fish, fossils, and insects for the museum. But there’s just so many weird, little things that just make it hard to keep coming back to it. It’s like… to what end? When I’ve unlocked everything, and basically seen the entirety of the item list at this point, and the holiday events all being the game meaningless collectathons…. Why? I’m not going to try completing the collection; the museum stuff is about my limit, really (and even the paintings I can probably pass on).
I guess even an idealized, digital representation of a quasi-domestic life has the spiritual emptiness of consumerism-for-consumerism sake. Thanks???
Hypnospace Outlaw – 2019 – Steam – ★★★★
I grew up on the internet of the early 00s. I had an AngelFire website, mostly consisting of shitty sprite webcomics and hosted Gundam pics. I remember when Google wasn’t really a thing and you would heavily rely on website compilation sites like the Anime Web Turnpike in order to find anything of value online. It was weird, it was wild. It was exciting!
The internet seemed so different back then. There was a ton of garbage online, but also, like… there was a sense of optimism to it. Folks were shitty, there was plenty of bad stuff online, but it felt so disconnected from the fabric of the physicality of real-life that it was at the same time a perfect escape.
I was young when I first got “online”, something like 12. I remember having this notion that the internet was going to be this great equalizer, that it had infinite potential to change how people behave and interact. Boy, huh.
Hypnospace Outlaw is essentially a splendid alternate universe GeoCities recreation, where you’re a volunteer moderator of a grouping of websites on HypnOS, an internet-analog you access while you are sleep. At the surface level, it’s mostly about poking around the weird alternate-historical version of the internet they created, full of kids feuding, bizarre historical divergences, and plenty of amazing bespoke weirdness. All of this is great; there’s an incredible amount of content that’s just great to poke at, listen to, and explore.
Below the surface, there’s also a rolling plotline about the ethics of this industry-owned platform, those who run it, and the way corporations handle new technology, new platforms, and emerging digital societies. There’s a late game turn that’s pretty damn affecting. And as someone who has moderator his share of internet forums in his time, trying to balance ‘do it for the community’ and what your ostensible ‘bosses’ require of you, it was kind of a weird throwback in more ways than one.
Minecraft – 2011 – PC – ★★★★★
Turns out, Minecraft is really as good still who knew??? Started playing a bunch more of it this year due to Giant Bomb deciding to do so, and yeah: still good!
2. Hades – 2020 – Steam – ★★★★★
I’ve said it before, and I’ll say it again— Supergiant makes damn good games. I’d been holding off on checking out Hades until its full release due to my tendency to burn out on games easily, and I’m glad I waited. Hades is a fantastic rogue-lite experience. The way it makes narrative progression part of the reiterative, randomized rogue-lite structure is just perfect.
It’s got all the usual Supergiant bullet points. Great characters, voice acting, narration, and music. In terms of gameplay, it’s probably their least ambitious game— playing something like a cousin to their original game, Bastion— but it’s also been polished to a mirror sheen. It just feels really damn good to play, over and over and over.
That being said, the second (final?) ending feels kind of…. Tacked on? It’s fine as a goal to go for while continuing to do the game’s relationship mechanics for additional story bits, but it ends up feeling kind of unfulfilling compared to the payoff of the first one.
1. Crusader Kings III – 2020 – Steam – ★★★★★
I never could get into Crusader Kings II. Despite my interest, the sheer mechanical heft and unintuitive interface made the game a wall that I just couldn’t get over. I’m sure if I’d dedicated myself I probably could have learned it, but… ehhhhhh.
Crusader Kings III, on the other hand, has a good tutorial, a cleaned-up UI, and a very helpful highlight and tooltip system that make it much easier to understand how to actually play the game through resources inside the game itself. And, as it turns out: I rather love this game.
I mean, conceptually it’s an easy sell, isn’t it? Historical politics is something I enjoy broadly. I liked Stellaris but wish it had more narrative, roleplaying elements. They outright say that “winning” isn’t really the point of the game. Instead, it’s more about emergent storytelling and playing with the different systems and seeing what you can do with it.
My current game has had me taking the Haesteinn dynasty from its Viking origins into England, forming a London-seated Northern Sea Empire that encompasses all of Britannia, Iceland, Holland, Norway, and Denmark. I am currently working on hegemonizing Norse religious control over enough Asatru holy sites to finally reform the religion, such that more unified feudalization can occur. To that end, my current ruler’s predecessor invaded West Francia and conquered the whole of its territory, substantially reducing the foothold of Catholicism in mainland Europe… which seems to have kicked the hornet’s nest, given the Crusade I’m going to need to contend with next time I boot up the game.
Of course, a complicating matter is that my current ruler— the Emperor of the North Sea, King of Ireland and the Danelaw, liege of the King of Denmark, was elected from the extended Haesteinn family via Thing, the Scandinavian council of his erstwhile vassals. Where the previous emperor, the one who manufactured the invasion of Francia, was quite religious and beloved for his adherence to the old ways, I discovered as I took over as his successor that he really, really is into just boning down across Europe. We’re talking constantly attempting to seduce neighboring Queens and Princesses. His vassals are not thrilled with this. They also don’t care for his propensity for torturing people to death, constantly.
I had no real say in this; attempting to stay on top of a dynasty is kind of like riding a bucking-bronco, so many things are only tenuously under your control that some weird shit can happen. This is especially true when you use the systems that make it easier to maintain the coherency of your domain. The Norse religion encouraging concubinage results in you having a lot of kids, which means there’s a lot of domain partition going on (someday, primogeniture, someday). Naturally, using Thing election reduces that, but also makes you sometimes end up having to play Emperor Stabbo-Fucko because they thought he was the best candidate at the time. Hell, I thought he was the best candidate at the time until I discovered just how many people he’d be laying with on the low. But you just have to roll with it.
The way the game forces you to play ball with character traits is great. Doing things that match with the character’s traits makes them lose stress. Doing things against their character increases stress. Too much stress can force you to make the character take up vices (which can make them suffer health or opinion maluses, as well as altering their aptitudes), or even die outright. And sometimes those vices and attitudes can be boons, given they open up opportunities for different character interactions.
Emperor Stab-and-Fuck-Kingdom is perhaps the most relaxed person alive, it turns out, because his sadism makes him really enjoy sacrificing infidels, which makes the gods happy. It also freaks the fuck out of all of his vassals, so they’re a good supplicant mix of both appreciative of my religious sentiments and also utterly terrified of my skull piles. Some especially brave vassals occasionally try to assassinate me, but my lovers keep jumping in front of the knife and saving my life mid-coitus. Iiiiiit happens! :D
The game can be incredibly fun to just watch, as it becomes emergently weird. Georgia right now is incredibly Jewish in game. I’m not sure how that happened; I guess someone made a random Jewish guy into a vassal, who somehow moved up enough in the world to make it a movement? The Byzantine princes elected a Coptic as Emperor, which over the course of the decade resulted in very accelerated balkanization as Byzantium just lost its shit. The Middle East and notional HRE haven’t really unified in a meaningful way, so I’m curious how things are going to go if/when the Mongols unify and roll-on in.
It’s one of those “Just one more thing” games that can completely devour time. I have more than a few times checked the clock mid-game to see that it’s 4AM and that I’ve totally ruined my sleep schedule in the process of play. Oooooops.
I highly recommend checking it out if you’re curious; the introductory, pre-release video series Paradox put out showing off the game does a pretty good job of showing the core gameplay loop and also how weird it can get.
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🌻🌻🌻
Send me a 🌻 and I’ll just tell you whatever the fuck I want
We have only one braincell and it can’t stop howling about Automata so I’ll take thREE OF YOUR THINGIes to just ramble about how the song Weight of the World destroys my soul and why I can’t stop crying about sad androids but it also heavy spoilers for Nier: Automata so idk man
First time you hear it is when you finish the first route / 2B’s route, and the song feels a lot like it’s from 2B’s perspective and gross sob as you learn more about her, that she is actually called 2E.
The official designation...is 2E. Number 2, Type E.
This is a specific model for Executioner, it is shown in some side quest that there was another types among these and iirc the one you meet kills herself for nor being able to bear with the guilt of having to meet people / make friends and eventually having to kill them at some point. 2B's role though was to be sure that 9S wouldn’t find out about the truth behind the YoRHa, so she’d have to kill him every time he ended up finding out about it because of the natural curiosity programmed on his model/type.
Tell me God, are you punishing me? Is this the price I'm paying for my past mistakes?
Even though she knew the truth about YoRHa simply for her model, and having to deal with 9S finding out about it - where there are times where he even learns the truth about her.
(9S speaks while struggling painfully.) 9S: Damn ...! 2B, why?! Why did you ...! Pod 153 (narration): A wide, white sword penetrates 9S's stomach. Pod 153 (narration): As delicate, red blood drips down him. (2B hides her pained feelings.) 2B: You attempted to access highly confidential information ... therefore ... 9S: B-But ... 2B ... T-Trust ... me ... Pod 153 (narration): 9S's vital signs begin to fade. Pod 153 (narration): Heart rate decreasing, body temperature declining, motor functions failing, pupils dilating. Pod 153 (narration): As every one of his parameters breaks down, he chokes out his final words. 9S: I-It hurts ... It ... h-hurt ... s ... (His heart stops, and there is the sound effect of a flatline beep.)
So 2B was bound to ALWAYS be partners with 9S, and ALWAYS have to kill him *muffled crying* thinking back that they are Androids so god knows how many times she had to do it.
2B: Kh ... ngh ... (Unable to bear it, 2B begins to cry.) Pod 153: Pod 153 to 2E. Pod 153: Proposal: Delete 9S's personal data and reinstall default personal data. 2B: This is ... too much ...
And :D
2B: No ... Enough already ... Pod 153: Proposal: Unit 2B should carry out her assignment. (The sound of a heartbeat stopping, and a flatline's beep.) 2B: I don't want to kill him anymore ...
But also :D
Pod 153: The Commander has already denied the mission cancellation request submitted 64 hours ago. (The sound of a heartbeat stopping, and a flatline's beep.) 2B: Why ... do I have to ... Pod 153: Unit 2B was chosen due to her ability to adapt to harsh environments as well as her combat capabilities. 2B: I'm not suited for this mission at all ... Pod 153: Negative. 2B: Someone ... help me ...
When the first route starts, you get to eliminate a target which ends up requiring 9S’s help, they are very formal / military-ish while talking then, but as it goes, 9S gets more :D with her as in.
9S: You know, ma’am. I’m glad you are here. 2B: Why? 9S: Scanners like me mostly work alone. Scouting enemy lines and all that? I don’t usually get a partner. It’s kind of fun! 2B: ...Emotions are prohibited.
This is something that I ended up wondering the first time I played it, because 9S at first is very friendly and excited to have a companion in a mission, and in general just very warm towards 2B while 2B is big ol’ “Emotions are prohibited” and tries to brush him off / don’t really care about his attempts on trying to be more intimate? with her.
9S: Hey, 2B? 2B: Yes? 9S: People that know me well usually call me Nines, so... 2B: ... Oh. 9S: So... What do you think? 2B: Of? 9S: I mean, if you wanna call me Nines, it’s totally okay. 2B: ... I’m good. 9S: Oh, um... Alright...
gently I’m not crying you are crying So because of the nature of their relationship, and because 2B knew the truth, and knew that she’d have to kill him again sooner or later.
9S: Watch out for hostile enemies, 2B. 2B: Roger that, Nine...ze. 9S: Huh!? Wait, what did you just say!? 2B: Roger that, 9S. 9S: Wait, no! That’s not what you said! You said “Nines”! Or at least something close to — 2B: Cut the chatter, and engage the enemy.
So her acting like this was a way to try and shield herself and not get attached once more and get hurt again when she has to kill him, but thinking through the game after you learn the truth about 2E, you look back on all the way she acts and how thorn she was through all of it and just pain.
2B: From the moment 9S gains illegal access within the Bunker, it becomes my duty to carry out his execution. 2B: It's a duty that I must repeat ... over, and over ... without end. 9S: I'd be lying if I said I didn't feel something special towards 2B. 9S: But that sort of thing isn't allowed for us YoRHa troops. (2B, with a hint of pain in her voice.) 2B: Over and over ... I continue to kill 9S with my own hands. 2B: And every time, it feels like a void within me deepens. 2B: I wonder ... if it's okay for me to hope ... 9S: For the day ... 2B: For the day ... 2B and 9S: When my sins can be forgiven.
And with things like this, how Weight of the World applies to it like,
I feel like I'm losing hope. In my body and my soul And the sky, it looks so ominous. And as time comes to a halt. Silence starts to overflow My cries are inconspicuous
2B was going through this for many, many years. iirc she, along with 9S. were the first androids to be properly made - where during her first time as 2B she already had to kill 9S for killing their creator. 2B was always at the price of either killing 9S, or letting all that she knew - all of YoRHa - fall. All the Androids, and possibly even the war against the machines before they knew that there was no proper war going on anymore.
Cause we're going to shout it loud Even if our words seem meaningless It's like I'm carrying the weight of the world
So by killing 9S, 2B was avoiding the truth and end of YoRHa every time - while fighting machines that mostly wanted to wipe Androids too. She was fighting against both sides, while often being confronted with the fact that some Machines felt things too and didn’t even want to fight or were harmful at all, but she was still a soldier.
I wish that someway, somehow That I can save every one of us But the truth is that I'm only one girl
This wasn’t just about her and 9S, cause not killing him would lowkey just be treason, but saving all the YoRHa androids of this fate and lies behind it, and all the other common androids from also YoRHa’s fall and machines, /and/ the machine lifeforms that weren’t connected to their network and had a mind of their own. Because she knew the truth behind all of it and still couldn’t do a thing to even save herself or the most important person to her.
Maybe if I keep believing my dreams will come to life
I’m not even gonna get too much into the philosofical side Automata and how we see both androids and machine question things like their existence, reason and God™️
This is my redemption song I need you more than ever right now Can you hear me now?
But overall I think every one in this game suffers a whole fucking lot but I think none of them had it as hard as 2B, and by the end of the last route, when she finally dies due to a contamination spreading through all of YoRHa units. She meets A2 by the end, and offers her own sword to A2 - so she can keep 2B’s memories, and also end her before she goes corrupt by the contamination.
2B: Guess... This is it... (2B stabs the ground with her sword, offering it to A2.) 2B: These are... my memories. 2B: Take care of everyone for me... 2B: Take care... of the future... A2...
So yeah, 2B just wanted everyone to be good and nice and safe, and she couldn’t do that. She couldn’t save them, nor herself after trying to repair herself from the virus that was destroying her mind. She puts it on A2, the renegade YoRHa android and someone who knew all the shit behind YoRHa, that wouldn’t end up falling back on the cycle that was between those two. She honors what 2B asked of her, and proceeds to end her before she gets fully corrupted - while 9S is running to try and find 2B.
(A2 takes 2B’s sword, and proceeds to stab her with it.) 9S: 2B! 2B! 9S: 2B! Are you— (A wide, white sword penetrates 2B's stomach. As delicate, red blood drips down her.) 2B: Oh... Nines... 9S: This can’t... 2B... No... 9S: —A2! I’ll kill you!
:^) I’m not crying you are crying. This proceeds to 9S getting full blinded by rage and spending the rest of this route trying to kill A2 even though A2 is just trying to keep her promise with 2B, and try to save everyone, including 9S. This got into a biG RAMBLE SO I’m stopping here but *waggles hands* this and like, when you hear the chorus version of Weight of the World as if it’s all YoRHa singing, or when I got to hear the XIV version of it in the raid?? just watch how hARD I CAN CRY. Cause if this wasn’t painful enough, I’ll just leave this final bit here, when 9S finds a recording of 2B after she died.
2B: This is YoRHa unit 2B... 2B: If anyone’s listening to this, there’s something I need you to do. 2B: If you ever meet up with YoRHa unit 9S... 2B: I want him... I mean... 2B: I’m sorry. Please, just give him the following message: 2B: 9S... the time I was able to spend with you... It was like memories of pure light... Thank you... Nine...s.
#egrine#asks#thanks for the ask!#nier automata#nier#don't mind me while i spam nier content#long post#i hope the read more works dear god#i didn't mean to slap down as much here but#I appreciATE ANYONE WHO READS THIS CAUSE DAMN#i have too many feelings about this game#and this was just me rambling about 2B#and her feelios/relationship with 9S#theres so much more#i cant#trying not to cry yALL
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My thoughts about the Endwalker/6.0 announcement stream
I had originally posted this on Twitter in a TwitLonger tweet, but I’ll also put it here. This also contains the follow up “thread” about the pure healer/barrier healer balancing (which is at the end, so if you are only interested in that, skip to where it starts with “So... I was��). OKAY, SO I'M REALLY DAMNED HYPED ABOUT THIS EXPANSION. I'm going to go point by point for things they talked about, in as much of the order they talked about things. - The trailer is really freaking cool! Personally, it is arguably my favorite trailer now and we haven't gotten the full version, though depending on the full version the Shadowbringers trailer might still win it out. The music is great, bit less rocking than the Shadowbringers one, but still fantastic. The WoL as a PLD is everything I've ever wanted from this game. It is also a FF4 reference with Cecil going from a Dark Knight to a Paladin. Seeing the twins in CG finally is also amazing. Endwalker, great freaking name ruined by its unfortunate abbreviation: EW. - Okay, so the new jobs. One is a melee DPS. Honestly, didn't expect that. Was expecting a caster, but this does silence the whole "they are going to balance the choices to be 4 each and then we might no longer get any jooooobs!!!!11!" discussion that I've seen happen, so honestly I'm okay with this. The other is our new healer, Sage. Alphinaud also job changed to it, so that is nice. - Specifically, about Sage, they made it a barrier/shield healer and will be shifting over AST to be a "pure" (regen) healer. The actions they showed look cool enough, but it is hard to judge. It is also very very very interesting that they are looking to make the raid finder actually distinguish between barrier healers (so Sage and SCH) and pure healers (WHM and AST). I will get to this point in another post, since I think it is very interesting that they are doing this. - 6.0 being the end of the major Hydaelyn vs Zodiark arc. VERY interesting that it is specifically 6.0 that is going to be the end of that and not 6.3, makes me think that 6.0 is going to be a slightly bigger patch than normal expansion launch patches in terms of story. - Higher level cap! ...I'm only mentioning it because they did. Okay, to be fair, we do see some of the new AFs and DRK's looks great, WHM's looks good, SAM's is awesome and BLM's is nice. - Finally going to Thavnair and Garlemald. Bit of a shame we are only going to Garlemald when it has been entirely destroyed, but it was to be expected I guess lol. Oh, also, new beast tribe. Matanga, the big elephant people. They look pretty cool and I'm honestly intimidated by them as a Lalafell ^-^" - Anima confirmed! Is it going to be a Terminus beast similar to the enemies we saw in the Amaurot dungeon, just as a trial instead? If so, that is really really cool. Regardless, a long overdue enemy to see arrive here! - "Challenging" new dungeons. I'm... sorry to be skeptical, but I'm guessing these are not going to be that challenging. I really hope I'm wrong and that they will provide a decent challenge, but I just doubt it. The art does look pretty though! - New 8 man raids, the Pandaemonium raids. Ascian inspired with Lahabrea of all of them being the one we supposedly see in the art. Very very interesting and I'm glad that they are moving to more FFXIV original stuff, though Pandaemonium isn't a new thing in the FF series for sure. - New 24 man raid series. Not title said, just said that it will be FFXIV original. All I gotta say: thank GOD. Sorry to all Nier fans, but I just could not care about Yorha: Dark Apocalypse. It very much feels like it is the continuation of NieR: Automata in FFXIV with little to no relevance for the FFXIV side of things (such as world building as such). Hoping the 5.5 one can make me feel different though. - New small scale PvP mode. Apparently going to be approachable by casuals? Seems like a good direction for FFXIV's PvP at the moment, since you currently need too many people to have a PvP match. - Role quests are returning. Also, ranged is now split up into physical ranged and casters. I'm... divided on this. If it means again only 1 job quest at the level cap, that is going to be disappointing tbh. If it doesn't, then I will be very glad. Also gatherer and crafting quests... uh... *stares at him only having one of each unlocked and neither are even at level 50*. Also, WAR, MNK and RDM AF art. WAR looks pretty good, MNK looks nice and RDM looks pretty neat! - Estinien in the trust system. Yup, that makes perfect sense since Estinien is basically a honorary member of the Scions at this point. Also since we have no more melee DPS in that spot, since Ryne isn't with us anymore. I will miss Ryne in the MSQ. Hopefully they have more quests for us on the First that involve her :( - Island Sanctuary. Stardew Valley FFXIV edition? I mean, I'm down for it. Especially if we can customize the place. If I'm able to get a training dummy there and teleport to that place, it will basically just be my new house and I might actually consider getting my current house demolished. - As literally everyone expected, Ishgard housing. Makes perfect sense after the Ishgard Restoration. Not personally jumping on it, as I remember the bloodbath that was Shirogane housing *shudders* - Stat squish. I'm perfectly fine with this, since smaller numbers feel more impactful for me. I'm 100% a person that sees a 61389 damage Confiteor crit and just feels nothing towards the 3 numbers on the right. They mean nothing. Smaller numbers makes smaller increases more substantial - Removing belts. Nomura's worst nightmare... Honestly, I'm just glad about the extra inventory space for main weapons arms and rings. That is the good stuff! :) - Data center travel. UH. How in the heck is this going to work? Is it only in the regions or can I go from Chaos to Primal, for example? If the latter, that is amazing and removes the need to have alts for friends in other datacenters by quite a bit! - PS5 version. Yeah, that makes sense. - Digital Fan Fest 15th and 16th of May (14th and 15th for the NA folks). Looking forward to it and to seeing the new melee DPS job being revealed! Plus a live concert by the Primals is sick! So... I was gonna make a post about the whole barrier healer/pure healer thing and how that is weird compared to what they did with tanks in ShB and how it might impact tanks in End (I don't like EW as acronym), but an interview happened and they have already confirmed tanks are not getting balanced for main tank/off tank. So I'll just sum up what I had about healers: it is a very interesting direction that I honestly think is more healthy for the game. It diversifies and focuses the healers into their type of healing, a problem AST had since it came out, where the only pieces of identity it had were its cards and the fact it could be a WHM-lite or a SCH-lite, where the second part isn't really an identity. It also confirmed that the healers aren't getting split in 2 categories in the game (like the DPS are split between melee, physical ranged and magical ranged). Just for balancing, which is good since queues would otherwise be a pain for no real reason. Also, he confirmed that content will be easier with one pure healer and barrier healer, not required.
TL;DR: I think this is a change for the better. AST will (hopefully) get a real identity outside of “it can be either like WHM or like SCH!” and their cards.
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Ranking Video Games Played in 2018 But Less Detailed Because of Procrastination
Starting this in the evening on the 31st, so let' see if I even get this done in time. Normally I start more ahead of time, and provide seperate detailed post for each game in my list. Initially I wasn't planning on making a list at all this year since I played very few 2018 releases. But then I realized not only that I played more than I thought, but that the non-2018 games I played for the first time this year deserve some love as well.
I conveniently played ten games this year, so here is the ranking of my top ten games:
10. Marvel Puzzle Quest (Mobile)
This game is garbage, and I play it every day. It's a Match-3 puzzle game, which I somehow never played until this year. And it's on mobile and with a Marvel flair to give it an edge, plus a Gacha mechanic for longevity and scum.
Pros
The actual puzzle gameplay is fine. I have no other Match-3 to compare it to besides Puzzles and Dragons, which I tried out around the same time solely due to Persona 5 characters being in it. And I enjoyed Marvel more. You can only move each gem one space rather than across a line or column, or straight up anywhere like in Puzzles and Dragons. But there is no time limit, which I really appreciate.
I like a lot of Marvel characters, so I don't mind them as the rewards. Each one also has different Abilities which make a bigger difference in the gameplay than I initially expected. I unfortunately do not have Ms Marvel, Gwenpool, or Silk yet, but I do have Spider-Man.
Speaking of, the free characters they give you are pretty decent. Within the first few missions, you will come out with Spider-Man, Iron Man, Storm, Black Widow, Hawkeye, and Thor. You can also get Juggernaut and Venom with only slightly more effort.
The game has thus far been very generous with the gacha resource, but I can't comment on the actual pull rates (which may be where they really make their money).
Cons
You may get a lot of chances to pull, but you have a limited barrack you can recruit characters into. And the resource to increase slots is VERY slow. Which means you could potentially pull a great character, but either wait a few weeks to earn enough coins to buy a new barrack spot, remove one of your existing characters, or give them money. And if you wait more than a few weeks, your un-recruited character will be automatically "sold" for resources. I've lost one or two characters to this already. At this point the smart thing seems to be to never pull unless you have open slots, since your recruitment resource does not expire (that I'm aware of).
The difficulty is all over the place. Even the so-called "Prologue" has unusual difficulty spikes in terms of enemy levels.
The leveling system is also garbage in general. You need duplicates of characters to level up, but higher rank characters start at higher levels. Which means even though I pulled and merged like 6 Iron Man, the single 3-star Dr Octopus is significantly stronger with no effort.
Final Thoughts
This game is garbage, and I will continue to play it.
9. Fire Emblem Heroes (Mobile)
Not long ago, Fire Emblem Heroes was one of my favourite games. But the game fell so far in 2018, perhaps outlining the heightened speed of a gacha game's life-cycle.
Pros
They started adding alts of characters that were not from Awakening or Fates. It's not exactly good that we're getting so many alts, but at least they're not all Camilla or Xander.
The new Aether Raids mode is legitimately good. It allows you to create your own mini-maps with different structures and traps, and play against other players. You win a new resource called Heroic Grails, which you can use to summon otherwise limited-time free characters like those from Grand Hero Battles, or the Tempest Trials. I should specify this lets you select characters, not go into a random gacha system. You want more of Joshua? No problem, just select him from the list and hand of the Grails, and you've got him. A lot of characters I like fall into this category, so I especially appreciate it. The actual mode of fighting in user-created maps is also fun.
Book 2 of the story had some good moments early on, and I liked some of the new characters. Said new characters were also added into the summon pool, and not as limited-time units either.
A lot of older characters got new weapon refinements to help them keep up with the cast slightly. Some of these are only okay, but some have been amazing. Still waiting for my man Matthew to get one.
Also this one is kind of cheating since it didn't happen yet, but we are confirmed to finally be getting Laguz (the beast units from the Tellius games) in 2019, which I am very excited for.
Cons
After a decent start, Book 2's story fell into disarray. A comically bland villain was the worst offender, feeling like an OC a child came up with that kept getting sudden new powers for no reason.
Said main villain is also the focal point of the powercreep in the game this year. The absurdity of how good 2018 units are compared to before is frustrating, and I say that as someone who doesn't particularly care about ranking. A lot of these new units and skill sets are just plain not fun to fight against.
Outside of Aether Raids, the game felt pretty stale in terms of having things to do, and I simply found myself far less interested.
Final Thoughts
Laguz will keep my interest for at least some of 2019, but I see myself playing this far less next year. And with a new real Fire Emblem game coming out, I may leave this game entirely.
8. Final Fantasy Record Keeper (Mobile)
This is an unusual one because I didn't play this game much this year. For a few months, I didn't even bother logging in. And 90% of the time I do log in, I just grab the daily rewards and leave. So how did this beat Marvel Puzzle Quest and Fire Emblem Heroes?
Pros
This game is absurdly generous with resources. Keeping in mind this is a gacha game way past it's prime, and being cannibalized by its own parent company through other newer Final Fantasy mobile games, Record Keeper has been trying very hard to keep people playing. Even as someone who barely plays, I am flush with good resources. Enough so that, if I get interested enough, I could probably catch up to the meta-game.
The game has also continued its policy of "characters are free, the gacha is for equipment" that I love. I have no trouble getting characters I want (new ones I liked added this year include Marche from Final Fantasy Tactics Advance, and Sora and Riku of Kingdom Hearts).
The gacha itself is also generous, with multiple event banners that guarantee at least one 5-star for every 11-pull. I wish other gacha games were this generous.
It also keeps the great aesthetic and soundtrack that got me into the game.
Cons
I've played it so much over the years that it's not super fun, but I appreciate it's there for me and doesn't feel like scum.
Final Thoughts
Thank you for doing a gacha game well, Square-Enix.
7. Mighty Switch Force (3DS)
Though I got this years ago in a Humble Bundle, it wasn't until one bored weekend this summer that I actually tried it out Wayforward's other first-party game. The Mighty Switch Force DLC trailer for Shantae: Half Genie Hero also helped.
This is an interesting little arcade action/puzzle hybrid that's a little unusual. It puts you into different areas where you have to use the main gimmick of moving things into and out of the foreground along with other puzzle mechanics to find and arrest some escaped criminals.
Pros
The main mechanic of moving objects forward and backward is pretty fun, and while it's been occasionally seen in other games it's worked more effectively here than I've ever seen. I also appreciate that most levels will add a new mechanic you have to learn.
The levels are short and easy to digest on the 3DS.
It's got the classic Wayforward cartoon aesthetic.
Cons
This is mostly personal preference, but I don't play puzzle games a lot; they don't hold my interest too long. So this was a one weekend game. I didn't beat it, but I got my fill in those two days.
The lack of story really drives home the "arcade" aspect of the game, which is frustrating because I like the often silly pacing of the Shantae series. I'm also someone who invests in characters heavily, so having very little to go off but designs really hurt my long-term interest here.
Final Thoughts
This is a fun little puzzle game I recommend to try out considering it's often on sale and under $10. It's far from the best game, but you'll probably have fun with it.
6. Bayonetta (PS3)
For better or for worse, my first introduction to Bayonetta was when she was added as a DLC character to Super Smash Brothers 4. Suffice to say I was bummed a character I had no interest in won the people's choice, and that definitely negatively tainted the series for me for a while. But after getting itnerested in character-action games by playing Nier Automata and Platinum's Legend of Korra, I ended up picking up Bayonetta on sale on the PS3.
Pros
Oh my god, the combat is so strong. I knew this from Platinum's other games, but it has a different feel. Korra was ultimately a budget game, and Nier Automata was an RPG first, but Bayonetta was a character-action game through and through. The combat is not easy to learn, but when you figure out and see the radical moves you're pulling off, there's a certain unmatched joy to the gameplay.
The plot is campy and silly in the vein of Devil May Cry, and has a good handful of characters I like (particularly Jeanne and Luca). It ramps up to hilarious scales.
The music is so good, and I wish more of it made it into Super Smash Brothers.
I love that you have a space to practice combos without any repercussions by turning off the timer in the loading screen transitions. This helped me so much early on to get a hang of which combos I could both pull off effectively, find a use for, and actually enjoy.
Checkpoints are fairly generous, and so long as you don't care about your score you can continue to try again with no repercussions until you win.
Cons
There are certain sections of the game where you are pulled into on-rails vehicles. These sections are not fun, and last FAR too long. To make matters worse, the best boss fight in the game is in the second half of a level where the first half is one of these terrible vehicle sections. Which means I'll never fight that boss again since I don't want to go through that initial part.
Through a combination of the initial negative reaction and the fact there are more interesting characters around her, I didn't end up attached to Bayonetta herself, which is disappointing considering how much I like Dante and the Nier Automata cast.
The first few levels are also far harder than the rest of the game. This happens because you're learning a new combat system, have less moves purchased, and most importantly do not have the Bat Within ability that increases your dodge invincibility. This move probably saved me so much, and you can get it pretty early, but not until you get past some hard parts. In particular, the first major boss has you contend with the above issues and, for no particular reason, is the only major boss without any checkpoints. This boss almost made me give up on the game, and heavily slowed down my progress and general enjoyment.
Probably the biggest issue is that this is a PS3 era game, which means you can expect tons of QTEs that cause instant death if you fail them. These even happen during bosses. It's such a product of its time.
Final Thoughts
If you can struggle through those initial hard (but not un-fun) levels and that first frustrating boss, you have a great game ahead of you. With some truly awful vehicle sections thrown in, but mostly great. At the very least, grab the soundtrack.
5. Dragalia Lost (Mobile)
Oh you thought the mobile games were all at the bottom? Then you forgot about Nintendo's newest IP, Dragalia Lost. Which would be fair, because this game is available officially in very few countries, and it's kind of crazy.
With the success of other mobile games, Nintendo decided to try out a new IP in a mobile game with the help of the experienced developers CyGames. What we got was a mobile MMO with a heavy anime aesthetic and a lot of love.
Pros
The character designs vary, as they do in any mobile, but one major strength of Dragalia Lost (and the reason I started the game) is the large percentage of dark-skinned characters. It may seem silly, but as a South Asian it's so rare to see dark-skinned characters in this aesthetic. You'll get your token characters here and there, but Dragalia Lost alone probably has more than I've seen in a few other series combined. I'm pretty sure they have more than Fire Emblem Heroes, or at least an equal amount.
The developers have been very generous with resources, and so far have given you a free 10-pull whenever there's a new event.
We've also already had a lot of improvements due to developer feedback, which is a great sign for the game's future.
The strangest thing perhaps is...the gameplay is really fun for a mobile game. It's a top-down action RPG with heavy MMO elements in terms of leveling and co-op play. While your party setup means a lot, your skill in-game means even more if you're skilled at dodging, effectively moving around the map, and knowing when to throw out which ability. As you have such a heavy level of interaction with the characters, you also feel more attached to them, which is great for longevity in a gacha game. Each weapon type plays very differently, and with different elements and abilities you get a lot of variety. You also have different dragons you can transform into as essential limit breaks.
I really love how seamlessly co-op is integrated. You can play any mission with or without co-op, and it takes very little effort to group up with people.
Cons
It's still a gacha game, so a certain level of garbage is expected. The rates of pulling a 5-star seem far worse than Fire Emblem Heroes and Final Fantasy Record Keeper. To make matters worse, you can potentially pull a 5-Star Wyrmprint (a type of equipment) instead of a character or dragon, thus resetting your pity rate.
In co-op, if a host quits the entire battle is considered a fail. Which makes logical sense, but it's frustrating when the host quits while you're winning.
Bows are also significantly worse than the other weapon types, but my favourite character is an archer. This presents a problem.
It’s only available in a small number of countries, with still not announced plans for others.
Final Thoughts
It's the best mobile game I've played this year, but it's still a mobile game. Unless you're looking for a mobile game, I recommend just appreciating the art from afar. If you ARE looking for a mobile game, however, I highly recommend this. And if you care about Nintendo, maybe keep an eye on this; I could see this IP eventually coming out of mobile.
4. Deltarune (PC)
It's tough to write these all at once. Okay, Deltarune. The surprise game from Undertale's creator. I still don't want to get into too much detail in case you haven't played this free and relatively short game, but it's been a while. There will be sort of spoilers below, so if you want to go in blind, skip down to number 3.
Pros
From the graphical style to the writing to the soundtrack, it's got the same great charm of Undertale in a smaller package.
The battle system is more involved and honestly a lot more fun. You're also not forced to go Pacifist to get the good ending, so you can actually enjoy it like a normal RPG. Even if you do go Pacifist like I did, the inclusion of different abilities gives you a lot more to do than just dodge enemy attacks.
The progression of Susie and Lancer as characters is fun to watch unfold, and the game does a great job making you invested in these characters within such a short time frame.
The final section of the game, without mentioning any spoilers, is also a nice little reward.
Cons
Simply because of playing Undertale, you may assume you have to play Pacifist and thus miss the main combat. This is untrue, but hard to know since you also want to go in blind on your first run. This is entirely a self-made issue, but it is nonetheless a common issue I can see.
..I don't really have any other negatives offhand except that it's short?
Final Thoughts
If you played Undertale, play this. If you didn't play Undertale, probably play that first and you'll enjoy this more. But you'd probably enjoy this regardless. And hell, it's free and under 5 hours, and runs on probably any modern PC.
3. Dragonball FigherZ (PS4)
There have been so many Dragonball Z games, but the quality never hit this level. Remember when we considered the Budokai games to be amazing because of the competition? Now we have a DBZ fighter that's not only the best of the series, but also a legitimately great fighting game when compared to the other big fighting series. No weird 3D mechanics, no attempt to heavily integrate fighting. This is just a solid 2D fighter with some unique elements and a DBZ flavouring.
Pros
Made by Arcsys, the gameplay is unsurprisingly amazing. It's fluid, has a lot of ease-of-use for beginner players, and a lot of more complex mechanics to make high-end gameplay fun to watch. I was able to teach some friends in a short amount of time how to play this decently, which is very important with a multiplayer game.
And despite most of the characters fighting extremely similarly in DBZ, each character feels unique here. They're all just throwing punches, kicks, and energy blasts, but they all have their own distinct feel. Even the various orange-gi-black-hair characters all stand out with different silhouettes and colour tinting.
The new OC that Arcsys seems obligated to add may be strange as an Android/Buu hybrid, but adding a new female character to such a male dominated series is much appreciated.
The online lobby is easy to find the types of fights you're looking for, and provides a good deal of variety.
Cons
The DLC lineup is awful. Two versions of Goku, two versions of Vegeta. Really? Do we really need that? Then we got Goku's dad Bardock, who visually looks like another Goku. And then we got Fused Zamasu, who is basically an alternate version of base game charater Goku Black. The only characters unique in both design and gameplay are Broly (who I generally hate), Android 17 (who's great), and Cooler (who's not quite as cool as his brother). There's so many good choices for DLC, but short of a second season, this is what we got stuck with. And honestly, good DLC characters can make or break my interest in a fighting game long-term. This was what broke it.
Final Thoughts
It's a great fighting game, and hands-down the best Dragonball Z game. But there's only one fighting game series that is able to hold my interest long-term.
2. Super Smash Brothers Ultimate (Switch)
It's still wild this was announced and came out in the same year. After being used to a long pre-release for Super Smash Brothers games, Ultimate really bucked the trend. It's also not like the other games in other ways as well, opting to include as much old content as possible instead of taking the usual "add a lot but cut a lot" approach.
Pros
One of my long-time top wished characters finally made it in: K. Rool! And he's so well-animated and sporting so many references! They really put a lot of love into him.
I'm vicariously excited for all the Ridley fans who finally got their big space dragon into Smash. They were always steadfast beside us K. Rool fans, and really deserve this win.
No one has to worry about their main being cut, because everyone is here. For those few people that legitimately liked Pichu, that must be a great feeling.
The core gameplay also received a nice boost in speed so it's not overly-fast like Melee, but still a lot more fluid than the other games. Bringing back moving air dodges, and clamping down on over-dodging have helped make the gameplay feel much smoother.
After the disappointingly poor single-player of Smash 4, I love all the single-player modes here. Classic has been redesigned to give each character a tuned and unique experience. We have a big single-player mode in the World of Light, and the smaller but more long-term Spirit Board.
Spirits in general are just a great way of reusing Stickers from previous games in a way that makes everybody excited. Seriously, they are just your typical gacha JPGS, but throwing effects and levels onto them really makes them feel more involved than trophier or stickers in past games.
My main, Zelda, got significantly buffed. This is really specific to me, but it makes a big difference.
Mii Fighters also feel far more viable this time around.
The range of music and stages in the game is just amazing.
Cons
For a game that promotes itself as having everything, it's bizarre and frustrating that the Stage Builder was completely removed. I really enjoyed playing around in there, and being able to use tracks I like from stages I don't like.
We also lost modes like Target Smash and the Home Run Contest for almost no reason. Short of these being added in future updates, I find this odd.
I could make a lot of complaints about character choice, but I'll keep it short and mention that I'm one of the few people not happy about the Piranha Plant, and I would really have had almost any non-3DS FE character instead of Chrom.
World of Light is also really long, and unlike the Subspace Emissary lacks cinema scenes. The opening scene everyone has seen is great, and then...that's it so far. I am expecting one more at the end (I'm maybe halfway through), and maybe one in the middle, but it's not going to live up to the SSE.
I also can't believe the huge backwards step taken in the online mode. Rather than having a separate Casual and Competitive mode like every other fighter (including the last Smash Brothers), there is only one queue, and you can easily get thrown into the opposite type of style you want. I actually cancelled my plans to buy the online service after I heard how bad this system is.
Final Thoughts
It's a Super Smash Brothers game, so I will enjoy it for a long time. The Spirits add a lot of longevity, but unless the online is heavily fixed I can see myself dropping out of this game within the next year.
1. Horizon Zero Dawn (PS4)
This game had such bad timing. Released alongside the similar but more anticipated Legend of Zelda: Breath of the Wild on a competitor system, and the different but same-system Persona 5, I think a lot of people completely missed this game. Or as many as can miss a big AAA game. If this came out just a few months earlier or later, I'm sure I'd see a lot more talk about it. But as things stand, it seemed to disappear from everyone's minds very quickly.
If you're one of the ones that forgot, Horizon Zero Dawn is an open-world action-adventure about a post-apocalyptic world where humans are left to deal with the increasingly dangerous machine robots built by pre-apocalypse humans, and is just as much about dealing with different tribes and cultures that emerge in this new world.
Pros
Alloy is one of my favourite new main characters in a long time. Not just in video games, but in general. While having some of that player-character "choose their personality" feelings here and there, she is mostly a defined and often interesting character with distinct strengths and weaknesses.
Voice acting from Alloy as well as the entire cast is superb, and really sells the world.
The gameplay is heavily archery focused with a lot of traps and different ammunition to help you bring down the machines that heavily outmatch you in a straight fight. The game is built to allow you to play with stealth or as an action game depending on how you select your skills. It's also got a good level of difficulty where you will definitely die a few times, but never get overly frustrated.
The story hits on many different points, and most of it has something interesting to offer. Don't expect story quality on the level of something like Nier Automata, but for a new IP it's pretty impressive.
One thing I love about fast travel is that, early on, you have to use consumable items to do so. This means you're initially encouraged to manually explore, and in doing so will learn a lot more about what the game can offer. Once you get a little further, you can unlock the ability to fast-travel with ease so you can backtrack and do quests without an issue. It's a good way to try to balance having people skip over environments.
Also it's a big AAA game with NO MICROTRANSACTIONS AT ALL!
Cons
The subtitles are pretty small based on my TV size and the distance I sit at. If you sit closer to your TV, it's probably fine.
For a game with such good quality everywhere else, the soundtrack is honestly pretty average outside of the main theme.
The open world is nowhere near as fun to explore as in Breath of the Wild, and holds far less secrets.
Final Thoughts
This feels strange to say for a AAA game made by first-party Sony, but please don't sleep on this game. It's really good, and it's been insanely cheap for the latter part of this year.
That's it. That's all the games. This took a lot more time than I expected, and I don't feel like proofreading since now it's already almost midnight. 2018 may not have had that many good new releases, but I found fun with video games.
Looking forward to playing Fire Emblem Three Houses and Kingdom Hearts III next year, and talking about them next December. Hopefully not on the 31st again.
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BOSS BATTLE
There are many aspects to boss battles. Patterns, items, level. No matter what, in most video games we will encounter them. However, there are such things as bad boss battles. This is what we’re going to talk about.
First of all, good boss battles don’t always have to end in triumph. When it comes to creating games, many people have the final battle end with a triumphant victory having the hero defeat the hardest villain that they have been working towards the entire game.
One thing that makes a boss fight is context and story. Building the character, the story and learning new things really makes it even more special. Gaining new abilities and experience with similar attack patterns since the beginning of a game really shows the player how much they’ve grown and makes them feel so much better knowing how good they’ve gotten. Of course, dying every now and then is definitely part of it. If a game is too easy and straight forward, it starts to feel like more of a chore than an adventure. “Ugh god I have to deal with these guys again.” Instead of “Okay, let’s do this!” Makes a game feel repetitive and boring.
A great game that has a diverse range of enemies is The Legend of Zelda: Breath of the Wild (BOTW). Not only do they have different races of enemies, but they have elemental types as well; using weapons that conduct electricity, fire, ice and weapons that can blow others away. The Zelda franchise has had a mixture of close combat and ranged combat from the very beginning. When Ocarina of Time came out, it was revolutionary for its time. Adding more dimensions and camera movement had made combat THAT much more difficult. They also included a feature called ‘Z-targeting’, where you lock onto an enemy while still being able to move around, but that made vision limited. In the more recent games, they’ve fixed that by pulling the camera a bit further back. Back to my main point. After all the battles with common enemies that progressively get more difficult, you should definitely be prepared enough to fight the next boss. The hard work you put into getting to where you stand in front of this challenge should already be enough of a rush to get you excited.
Take blight Ganon for example, each time we have had to fight these, we immediately feel like it will be a difficult fight. However, we have learnt how to use a shield, sword and bow by now and we know how to parry, counter and block the lasers coming from their eyes. The adrenaline of the fight cycles through each stage of the battle and once you finish, you are finally rewarded with a new power. Fights like this really get the player hooked. The amount of satisfaction really puts a smile on their face.
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Not all boss fights are like this unfortunately. The final battle with Calamity ganon and Beast ganon were very repetitive and boring. It felt more rushed than any of the others and so much easier. Even without the help with the other champions, the fight was still the same. The Zelda franchise, just like most others gives bosses 3 stages. This gives the player a second of relief before then realising the fight isn’t over. This is good to make the player more tired due to the adrenaline which makes the fight even more difficult. But when a boss fight is easy, even from the beginning it just feels very boring. Another example of this is the final battle with Alduin in The Elder Scrolls: Skyrim. After all of this build up of him being the “World-Eater”, the fight is really simple and easier than even a frost dragon. These fights were very disappointing because after all of the build up, dungeon raiding and leveling up, we’re given a fight that we could have easily won at level 15 rather than 100. It could make the past several hours of grinding feel like it wasn’t worth it.
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Some video games consist in only boss fights, for example Shadow of the Colossus, Ico or Titan Souls. These games tell a story and have only battles with unique bosses. These bosses have many things in common and it is very hard to make a game like this fun. But aside from the beautiful music, designs and models, the fights themselves are so satisfying. These games have beautiful stories without any context either. We wake up, and that’s all we remember.
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There’s nothing more heartbreaking than a sad boss fight. It takes a lot of story and time to achieve this. A few examples are Sora and Roxas’ boss fight in Kingdom Hearts, Frisks and Sans’ fight in Undertale, 2b and Emils’ boss fight in NieR: Automata. Losing someone important, or finding out something new about someone from early on in the game can really touch a players heart. After a beautiful fight with sad boss music and dialogue, ending an adventure where you don’t feel like the hero is so realistic and feels so relatable. This is why players continue to play these types of games. We get attached and when what we’re attached to gets taken away, we falter.
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With these boss fights, we ask ourselves...
Are we really satisfied with that?
The answer only lies with the you, the player. Are you satisfied?
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so i was gonna do a top 10 games of 2017 but liek
i havent really played enough to constitute one so instead im gonna do an awards text post/show, and come up w some stupid awards and explain them a lil and give a reason why
this is long so im gonna put a cut
1: the “greediest game developer” award
notice i said developer and not publisher otherwise its obviously ea with their inserting the wilson style lootbox into everything
and the winner bungie games for destiny 2, destiny 2 was under the radar for the longest time due to battlefront 2′s literal massacre of a mess, but bungie has shown that no distance is too far for them, first creating the eververse, a quick way to get lots of “bright engrams” which is the ‘endgame’s sole reward, but all the little bits like making shaders one time use and having them only apply to one piece of gear, making them only useful in bis items and only then until the next raid comes out, to its latest disaster of a christmas event, still bungie remain open to listening to customer and community feedback just not acting on it
2: the “i finally get it” award
yknow when a style of game, or just game for that matter is super popular but you never understood why, and then u play it or do something and it finally clicks, thats this award
and the winner PUBG, ive never been to into the battle royale mode of any game, even being a huge dayz fan id rather just play on the whole huge maps than small in comparison 100 person battles for supremacy, and then pubg came out, polished and changed things i didnt like and it clicked, i finally got why people like battle royale modes, sadly its lootboxes and rather fucked economy of certain pieces, and its utter appalling excuse for game optimisation remove it from any game of the year awards
3: the “sheer joy” award
once every now and then a game releases and it captures everyones hearts and then some more, its captivating and reminds you that video games are meant to be fun, none of the slog or pain of games, no salt or anger, just pure unadulterated fun
and the winner super mario Odyssey, honestly could it have been anything else, odyssey caught me and didnt let go the same way stardew valley did, and while i still havent finished it, i hold zero doubts anything could top this
4: the “god i cannot wait for you to get out of early access so i can play you” award
i dont like playing early access story games because ill eventually reach the end and have to wait either in suspense or give up outta boredom, this is for the game i want to play but dont wanna ruin by playing it to early
and the winner atom rpg, ive heard this described as fallout 3 van buren if black isle studios continued development, and it was set in russia, in the 80′s and not with the 50′s aesthetic, and i simply cannot wait for it to release, and the game looks great, runs well and is stable which is more than we can say for Bethesdas sorry excuses for engines
5: the “continued growth game” award
something that has gone leaps and bounds from its initial release, improving the game and truly making it the best it has ever been
this is a toss up between warframe, rainbow six siege and league of legends
and it think league is taking it, the release of patch 7.22 and the start of the preseason has really reinvented the game, removing the old and honestly game ruining runes/mastery system and replacing it with a new fresh and fun version has really improved and strengthened the game, along with a really good selection of new champions this year, and the esports looking to improve itself a lot in the coming season, i think league is truly a good game
6: the game of the year award
no explanation needed to be honest
and the winner is
j̧̬̱̭̞͖͈͕̳̈͋ͥ͂u̎̈́̈́͒̚͞҉͇̦̟̲̭͚̺ͅs̠͎̩̥̹̞ͮ̏̎̆ͨ̏̚t̟̮̦̖̦̪̭̓̆ͣͩ̊͐̅̕͡ ̪̘͙̪͚͖̍͒͗͞ͅͅm̙̝̙͍̣͍̯̀͋ͭ̀̊ͥͨ̈́o̡͕̪ͩͪ̾̃̕n̓ͫ҉̜͎͈i̫͂c̸̗͎͕̥͙͈̯̖̲͋͗̿͟ä͙
jk i havent played ddlc yet. the winner is super mario odyssey, few games could ever be described as perfect and odyssey is one of them, if you have a switch you have to play it
and for a few honourable mentions
persona 5 and horizon zero dawn and yakuza 0 for making me desperately want a playstation 4
nier automata for being a game literally every single game developer from triple a all the way down to wannabees in their basement, everyone should play all the main endings and understand this incredible break down of video games
the switch for being the most amazing turn around from dissapointing to incredible
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