#MONOLITH PRODUCTIONS
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infinitepunches · 5 months ago
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Monolith's Wonder Woman game has been cancelled.
I’ll tell you why this is a terrible tragedy.
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It would have been an open world single-player game set on Themyscira.
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It would have involved Diana returning to Paradise Island to protect her home from an attack from an army of monsters. This would have created an interesting dynamic between Diana and her sisters, as she is now assumedly a member of the Justice League and very familiar with the world of men. Perhaps they would doubt her loyalty at first after her time away from home.
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You would have been able to recruit other Amazons to fight alongside you in battle, Assassin’s Creed Brotherhood style. The concept art shows one of Diana’s allies using futuristic armor and weapons. It’s unclear whether or not these are other Amazons who have returned from the outside world or mortal women coming to the aid of the Amazons.
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You would have fought manticores, orcs, Minotaurs, and various other creatures all being controlled by the evil goddess Circe. Concept art also shows Cheetah allying with Circe.
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We would have likely learned about Circe’s history with Hippolyta and the Amazons and why she would want to destroy their paradise. After coming more into the public eye in Creature Commandos, this game could have shown the scale of threat that Circe represents as she conquers a nation of superpowered immortals.
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This game would have been made by Monolith, a company I’ve loved since they made Tron 2.0 in 2004. They are most famous for making the Lord of the Rings game Shadow of Mordor and its sequel Shadow of War, which in in my top 3 games of all time. These games have beautiful open world maps that give us a bit of an idea of what Themyscira may have looked like. One of the coolest things I’ve ever done in any video game is to tame a dragon and ride it around an open world Middle-Earth.
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The most unique thing about Shadow of War is the Nemesis system. Every villain you encounter is procedurally generated with unique aesthetics and abilities and immunities. Any time a villain defeats you, he gets a name, he grows more powerful, and he moves up in the ranks of the hierarchy of the enemy’s forces.
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Killing enemies merely opens up their spot for another enemy to fill. But defeating them nonlethally and forcing them to pledge loyalty to you allows you to take control of all the forces under their command. The Wonder Woman game would have implemented the Nemesis system for Circe’s army.
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Citadel strongholds are where the most powerful enemies fortify themselves. With the former enemy commanders and armies under your control, you lead assaults and take over these citadels, assigning one of your own commanders to be its new leader.
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The combat system of Shadow of War is somewhat similar to Arkham Knight. Fast-paced and combo focused. Taming creatures also adds a fun layer to fighting large groups of enemies. It has my favorite sword combat in any video game and it would have been interesting to see how they would have incorporated the Lasso of Hestia into the gameplay.
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We would have likely seen skins and customization for Diana.
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Ferdinand the Minotaur could have been your first new ally to abandon Circe.
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Kangas could have been a tamable creature type you could ride around the open world.
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The Invisible Jet could have been used for fast travel.
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We could have gotten some great exposure for some of the lesser known characters in the Wonder Woman mythos.
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Rocksteady killed Wonder Woman unceremoniously in their suicide squad game. (And then said every other character who died was just a clone.) The failure of that game and the $200 million profit loss that it caused is the primary reason why Warner Brothers decided to kill Monolith Productions, a company that has been producing games since 1997.
Meanwhile, Rocksteady gets to make a Batman Beyond game.
This is one of the most regrettable missteps in gaming history.
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eldritch-fleshlight · 3 months ago
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Made a comic book cover for Blood: Fresh supply
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cd-006 · 1 year ago
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love it when he sings ingame
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irondefendersart · 5 months ago
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MONOLITH PRODUCTIONS HAS SHUT DOWN
WE'RE NEVER GETTING A NEW BLOOD GAME NOW
IT'S SO BLOOVER
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mvfm-25 · 4 months ago
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" Brutal skirmishes are imbued with a real sense of weight, grit and reality! " PC Zone Magazine n160 - November, 2005.
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joanalia71 · 11 months ago
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bad-artist-kira · 8 months ago
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Left my sketchbook at home and decided to cook whatever this is
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azorious-saber-cat · 8 months ago
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BLOOD: Fresh Supply
Monolith Productions (1997)
Remaster by Nightdive Studios (2019)
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retrocgads · 9 months ago
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UK 1998
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infinitepunches · 5 months ago
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blacktarantula0 · 5 months ago
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caleb from blood was ripped off head toe by marvel. same name, same look, similar backstory and everything. CAN MONOLITH SUE?
…….oh yeah.
fuck.
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berix2010 · 5 months ago
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Warner Bros. Discovery Inc. is closing three video-game studios and halting work on a highly anticipated Wonder Woman title in a bid to boost the profitability of its interactive entertainment business.
Monolith Productions, Player First Games and Warner Bros. Games San Diego are being shuttered, according to a memo to staff viewed by Bloomberg News.
The cuts reflect a refocusing of the games division on major franchises such as Harry Potter, Mortal Kombat, Game of Thrones and DC Comics, primarily Batman.
“The quality of too many of our new releases has really missed the mark,” JB Perrette, head of games and streaming for Warner Bros., wrote in the memo. “We need to make some substantial changes to our portfolio/team structure if we are to commit the necessary resources to get back to a ‘fewer but bigger franchises’ strategy.”
Monolith made some truly incredible games like Blood, Tron 2.0, and FEAR. They were always such an innovative team with almost every game they made, so it's a shame to see WB shutting it down. Wishing their employees the best of luck in finding new careers.
It's such a huge shame that Warner Bros. is shutting down this studio and several others just because nobody played Multiversus or that Suicide Squad Looter Shooter game.
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thowawayuntilfurthernotice · 5 months ago
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So WB trademarked the nemesis system so that no other game developer could use it, only to immediately shut down Monolith after Monolith couldn't get a Wonder Woman game off the ground?
Cool, cool, cool, cool.......
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demifiendrsa · 5 months ago
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Warner Bros. Games has announced that it will close Monolith Productions, Player First Games, and Warner Bros. Games San Diego.
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Development on Monolith Productions’ 2021-announced Wonder Woman game has also been canceled.
We have had to make some very difficult decisions to structure our development studios and investments around building the best games possible with our key franchises—Harry Potter, Mortal Kombat, DC, and Game of Thrones. After careful consideration, we are closing three of our development studios—-Monolith Productions, Player First Games, and Warner Bros. Games San Diego. This is a strategic change in direction and not a reflection of these teams or the talent that consists within them. The development of Monolith’s Wonder Woman video game will not move forward. Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities. This is another tough decision, as we recognize Monolith’s storied history of delivering epic fan experiences through amazing games. We greatly admire the passion of the three teams and thank every employee for their contributions. As difficult as today is, we remain focused on and excited about getting back to producing high-quality games for our passionate fans and developed by our world class studios and getting our games business back to profitability and growth in 2025 and beyond.
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radix-outpost · 27 days ago
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Not too long ago, I took yet another pass at Gabby's and Ishmael's B1-era designs. Figured that leather arm guards and leggings under casual clothing would work best for Gabby; Ishmael just needed an extra harness, for the most part.
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joanalia71 · 11 months ago
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