#MJ EDITS
Explore tagged Tumblr posts
Text
edit i made for my own mental health.
#i stg if they don't correct his hairline in s4 i'm gonna be on the news#well it's also an issue with eyebrow placement. they're way too high up on his head & show too much of his upper eye#also i don't like how his eyebrows aren't just the lineart color now. it looks weird to me close up#my sleep schedule has been extremely fucked so i haven't really been on today sorry 😭#i was taking back to back naps#maybe i'll do an edit of s3 totty too. we'll see#osmt#karamatsu#mj edits#official
72 notes
·
View notes
Text
0 notes
Text
Dragon Age: Inquisition released 10 years ago today!
#dragon age#bioware#video games#solas#mj best of#edit: this post is the original source/version of this post#if cross-posting posts from my blog to other sites please link back to the original post or to my blog#or say somewhere where you got it#thankyou!!
1K notes
·
View notes
Text
felt the need to sum up my feelings on a current fav crackship with a low rent edit.
#atsv spoilers#miguel o'hara#peter b parker#miguel x peter#do they even have a ship name yet. cause I say crackship but I'm#so serious about them as someone who spent all post itsv dreaming up divorced bi awakened peter ships. ( noah fence mj )#incorrect quotes#but don't ask me where the quote was from bc Idk. I was just obsessed with a TikTok edit of the scene for like six days#and this popped up in my head
1K notes
·
View notes
Text
my prediction for the ending of spiderman 2 is that peter will hold harry so gently like he did in ultimate spiderman and then they'll kiss and tell each other how much they love each other and-
Edit 1: I’m finally gonna be playing Spider-Man 2 this weekend and I would just like to say I get mental damage every time someone reblogs this with something along the lines of “how does it feel to get it so accurate” /hj
Edit 2: I AM A SAD, SAD BROKEN MAN. APOLLO HAS GIFTED ME THE POWER OF PROPHECY. DAMN YOU INSOMNIAC DAMN YOU.
#i refuse to look at any content for this game until i play it and i have no idea when i'll be able to#time to start muting some words on tumblr......#insomniac spiderman#insomniac spider man#harry osborn#peter parker#spider man#parksborn#peter x harry#lynx posting#edit 1: it feels great to be right actually (I have no idea what the ending of the game looks like)#edit 2: that ending felt so bittersweet after Peter said ‘’ilove you’’#i wanted to feel happy for Peter and MJ but. what the hell#if Harry isn’t in Spider-Man 3 I *will* go to jail for reasons#anyways time to finally watch jackscepticeye play it#*dies and never returns*
653 notes
·
View notes
Text
This is for everyone but for Mj especially! (I can’t tag you???)
Happiest birthday!!!
#it’s mj day#bj hunnicutt#mike farrell#mash#mash 4077#mashposting#m*a*s*h 4077#mashblogging#m*a*s*h#edit
127 notes
·
View notes
Text
like if you use-save / reblog for more content / message or comment to request edits of your favorites (if you take them please give credits! thanks)
#zendaya#photoshoots#edits#headers#mj#euphoria#rue bennett#selena gomez#spidermanfarfromhome#tomholland#1989 taylor's version#taylor and travis#taylor art#taylorswiftedit#taylor lyrics#taylornation#taylor nation#taylor swift#travis kelce#evermore#folklore#taylors version#ttpd#the tortured poets department#the eras tour#twitter layouts#twitter#lockscreens#tstheerastour#lover era
81 notes
·
View notes
Text
turns this AU inside my mind like a rotisserie chicken... spiderwoman MJ my beloved
#digital art#artists on tumblr#mcu#mcu spiderman#spiderman#spiderwoman#mcu mj#mj watson#zendaya#michelle jones watson#marvel multiverse#marvel movies#marvel comics#marvel edit#zendaya coleman#spiderman fanart#spiderman AU#fanfiction
306 notes
·
View notes
Text
#michael jackson#historytheone#king of pop#michaeljackson#mj art#my edit#art#mj#painting#mjj#classical painting#paintings#artwork#digital art#illustration#ai#ai art#music#pop music#neverland#magic#nature#night#night sky
257 notes
·
View notes
Text
Book Kasidet as Shone in Only Boo!, ep. 4
#these were genuinely so hard to edit lol#gmmtv i'm begging u pls hire better editors and gaffers#and makeup artists if you really think these filters are necessary#book kasidet#only boo!#only boo the series#forcebook#<- like mj said target audience#rum.gif#mjtag#usercassi#forathousandbyeol#shone
83 notes
·
View notes
Photo
SPIDER-MAN (2002) dir. Sam Raimi
#usercallie#usercassidy#usermaguire#userksena#usercroft#userlarri#tuserandrea#addys-beth#spider man#spidermanedit#peter parker#mary jane watson#mj x peter#marveledit#marvelgifs#spideycentral#userbbelcher#dailyflicks#filmgifs#my edits
691 notes
·
View notes
Text
d on't. fucking look at me. 🫣
#i woke up still feeling extremely mushy about them so uuuuuuuh#i've been wanting to make an hesowars edit with these two for a while.....#my gay ass is on fire rn i can barely look at this fuckin aaaaaaa#osmt#osomatsu-san oc#yumematsu#karamatsu#mj ocs#oc : kuroba#ship : kurokara#mj draws#mj edits
56 notes
·
View notes
Text
Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#lgbtq#video games#long post#longpost#solas#mj best of#mass effect#character death cw#injury cw#update: there is now a part 2 and 3 and 4 of this post#tumblr unfortunately wont let me edit the link to them into this post for some reason thought sorry :<#you will have to browse through my more recent posts to find them#thanku to dreadfutures who also let me know about the accessibility tweet in this comp :>
2K notes
·
View notes
Text
POLIN MODERN AU — SPIDERMAN🕷️
— Colin Parker and Penelope Watson
#polin#nicola coughlan#luke newton#penelope featherington#colin bridgerton#colin x penelope#bridgerton: season 3#polin bridgerton#modern polin#spider man#tasm peter parker#peter parker#mj watson#spiderverse oc#multiverse au#Spiderverse#my moodboards#my edit#new edit#my boards#edit#my graphics#bridgerton edit#polin fanfiction#polinedit#peter x mj
50 notes
·
View notes
Text
beauty guru true crime youtubers but make it pokemon and make it significantly less exploitative this is silly send post
#oceandi arts#?mgen3j3riccprot#generic protagonist#shitt im activelt fallimgcwss([mj#sorry Ium ujud$ soeping im?#edit: hi I'm awake I was just Literally falling asleep as I tried to add alt text and tags last night LMAOOOOO#anyways I forgot to add little citation numbers to the article but that's fine. thing to note: in Terri's comments a few people are#suddenly going wild over the fact that gene finally put his birthday in his wiki but NOT HIS MIDDLE NAME#champion time magazine
115 notes
·
View notes
Text
I'm in a weird cold medicine delirium so I somehow finished this petermj piece that I had in my wips for a while (I hope this doesn't get nuked even though it's very tame sjkhsdk)
there are many benefits to having an alien goo buddy [reposted because it wasn't showing up in the tags]
[ref]
#spider man#spiderman#peter parker#mary jane watson#mj watson#petermj#peter x mj#my drawing#if it doesn't show up in the tags again I will cry#edit: IT WORKS WE GOOD
114 notes
·
View notes