#M.E.G.
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creaturecollectors · 1 month ago
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Dogs!!
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sorrysupper · 1 year ago
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Dissing in the Lackroom
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M.E.G.: You eat tuna to make yourself feel better!
Bacteria: Yo mama so fat when she exits the grocery story it went bankrupt.
Smol Partygoer: ur a stupid poopy corn stinker
Hazmat: ...I'm getting Mark and Marvin to deal with this.
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yourfavisfromutah · 2 years ago
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every M.E.G guy in the backrooms is from utah
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"Every M.E.G. Guy" from The Backrooms is from Utah
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anabellelycan · 2 years ago
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We need more backrooms shit
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im-littery-a-mushroom · 6 days ago
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the fams all here!!!
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dreadnautilus0 · 1 year ago
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alguns rabisquinhos da nossa jogatina com escape the backrooms
saiu atualização nova
caos, dedo no cu e gritaria
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hippieuncle · 9 months ago
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My best friend Connor hi connor
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pointtwogo · 2 years ago
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This is what I think a M.E.G. researcher looks like. (Please credit me if you use the art in any shape or form and LINK back to it.)
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backroomiafans · 2 years ago
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Come back yippee!!
A-Sync and M.E.G (humanized) in my au are couple >:D
I will post backrooms entity soon, also I am not gonna shade because lazy
Idc if you hates me for this :P
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amastelaire · 1 year ago
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i think kitty is way less scarier than Mr. Governing Goodtimewithscar
M.E.G. could never find a way around his mayoral powers
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no way is that mayor scar
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thetiedyesheep · 1 year ago
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Back Rooms Level: 840 - "The Daycare"
Difficulty level: Class 3
Unsafe
Unsecure
Low Entity count
Description
Level 840 is the 841st level of the Backrooms. This level consists of a daycare with various play areas within the daycare walls and an outside area resembling a sort of liminal cafeteria area. A single physical entity called the Daycare Attendant tends to the daycare. It is completely indoors, so has no changing weather conditions and stays around a temperature of 21°C (69.8°F) at all times.
There is a day and night cycle with an instant switch, which will be referred to as “Playtime” and “Naptime”. There is no indication of the light-switch besides a subtle flicker of the lights a couple seconds before the switch itself. The night cycle usually lasts between 1-3 hours and the day cycle can vary from 3-9 hours.
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The Mats
The Mats are the main area of the daycare and make up most of the level. Similar to a trampoline park, the floors are hard and matted surfaces. They vary from red to blue mats and cover the entire daycare floor. This is where naptime takes place when the lights are off (“Naptime”).
The Play Structures
Similar to the Tubes and Play Structures on Level 283, this area consists of Tubes and netted hallways colorfully intertwining into each other reaching up to around 15m (~49,2ft) in height. There are ramps leading to different floors of the play structure and half-slides and tube slides, all varying in color. It is not recommended to enter the full tubes as they have a chance of leading travelers to Level 283 and there has been no regularity to how often and which slides send you there.
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The Ballpit
The Ballpit is one of the entrance points of Level 840, where in most cases you are greeted by the Daycare Attendant. As far as various communities in the Backrooms have been able to gather such as the M.E.G. and B.N.T.G. there has been nothing out-of-the-ordinary about the ballpit and is completely safe to be in.
The Staff room
The Staff room is currently the only confirmed  exit of this Level besides the tubes.. It is a metal door with a push-handle with a “Staff Only” sign roughly at eye-level. Inside this room is another door where the janitor’s closet is located. Sometimes the janitor’s closet will lead to an office building located in Level 11.
The Entrance
The Entrance is located just outside of the daycare, visible from the inside and closed off by an indestructible glass wall almost reaching up to the daycare’s ceiling. Numerous cafeteria-style tables and chairs line up against the outer walls of the daycare, having a grayish color with a green highlight.
Entrances and Exits
Entrances
There’s a chance a rainbow patterned slide in Level 283 can lead you to this Level, spitting you out in a ballpit where explorers have reported being greeted by the Sun Man.
Exits
The janitor’s closet within the staff room either leading to Level 11
On rare instances is it theorized if this door can lead travelers to Level “!” aka “Run for your Life”.
Entities
So far there is only one known entity in this Level, but this is still up for debate as it seems to have different “modes” with different rulesets; “The Daycare Attendant”. This entity is 3m (10ft) tall and is incredibly lanky, limbs being no thicker than broomsticks.
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In the two standard forms the face has big glowing white eyes and no mouth. The torso’s anatomy is roughly comparable to that of an ant due to the ball-like chest and hip region with a thin middle and puffy shoulder joints. The chestpiece has a half-transparent star which emits a glow similar to the eyes. The thin middle consists of two connecting segments being held together by a joint with a star imprint, also emitting a soft glow. They wear a transparent set of shorts resembling the puffy shorts medieval jesters wore reaching roughly the middle of the thighs. They have ruffles on their neck and feet and have long ribbons with two bells wrapped around each wrist.
The Sun Man
The Sun Man is the Playtime-mode for the Daycare Attendant and is generally passive as long as you remain behaved. He walks around and cleans/picks up the play area of the daycare and will occasionally check up on the travelers. He reacts positively to gifts ranging from drawings to crafts to supplies. He has 7 sharp and pointy rays on his head
When a traveler tries to leave the daycare the Sun Man’s focus shifts immediately and he darts to the entrance doors, quickly retrieving the “escapees”; he will become more aggressive with each attempt, like a tally on each visitor.
When he gets aggressive, the 3rd mode is activated; “The Dark Sun”.
The Moon Man
The Moon Man is the Nighttime-mode for the Daycare Attendant and is generally aggressive or short-tempered. He walks around similar to the Sun Man, although he slouches more and moves in a more sporadic manner. He is very strict about Naptime, killing anyone on sight he deems as a “rule breaker”. He gets aggressive when you try to enter the play structures, although he doesn’t mind the ballpit as long as you stay quiet. He’s easily monitorable even when out of sight due to the bell that drags along the floor from his long hat. It is unknown if the 3rd mode can be activated while the lights are off.
The Dark Sun
The Dark Sun is the 3rd mode of the Daycare Attendant and is very aggressive towards travelers. The activation of this mode should be avoided at ALL COSTS! The appearance of this mode is an uncanny mash-up of both modes, but more sinister and having a dark color palette, like lava or a burning forest. They are very agile and will not calm down until they deem the rulebreaker(s) deceased and anyone unfortunate enough to run into him, despite “behaving”. Your best bet is to hide in the play structures and stay quiet.
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- Drawing based off a survivors description
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simon-thomas · 1 month ago
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Exploring with Stygian part 6
POV: M.E.G Researcher Amanda Walker
Experiment purpose: Temporarily Classified
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Excerpt from researcher: “It’s a general rule of thumb that you should avoid going down slides unless absolutely necessary or if you can see where they lead. Even then, going down one may lead to death. I decided to try something. I pointed to the slide and asked Stygian if that slide was safe to take. He approached the slide, sniffed it, then laid down flat halfway into it. He started making that deep rumbling noise again, the same one I heard before. After about a minute, he shuffled back out of it, smiled and gave me a thumbs up.”
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Excerpt from researcher: “I was still hesitant to enter the piss yellow, potential death tube. He could tell. He shuffled to the side, giving me another thumbs up and a smile. I can only assume that the rumbling he makes is his own form of sonar or echolocation. If it’s as effective as dolphins or orcas, he could probably “see” for well over a mile away. As you can probably tell by the fact that I’m not dead and we still have more images to get through, his sonar does in fact work.”
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sorrysupper · 2 years ago
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To the funni async hazmat dude: Yo, ever heard of the M.E.G? They've made bases around most of the levels, you should probably see their outpost in level 1
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Hazmat: We did hear about the M.E.G. and their outpost is pretty good. And that's not all I gotta say, they got godly guns other than the modern ones.
MEG: Yessir, we're vibing we vibing.
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doodle dump time~
behold
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The orange partygoer's name is Sprinkle (he/him), the yellow's Sugar (he/him) and the partypooper is Corvid (they/them). M.E.G employee is Pearl (she/her) :}
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crowsattheafterparty · 5 days ago
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first: are you one of those stupid ai things the wanderers keep making- EW EW EW.
second: idk- not all do
third: they die
I'm gonna go raid a M.E.G base now, to restore my happiness
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meg-girumi · 4 months ago
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"Multi-purpose Elimination Guardian - Gamma" or M.E.G.-G. for short
She's neither worker nor disassembly drone. She's an abandoned/ruined assassination drone (AD for short). Yet her body structure looks like worker drone with only difference being horns (which can be mistaken by worker drones as the accessory).
Horns act like transmitters and radars (similar to echolocation)
AD's doesn't have mouths. They're speaking either by sign language, dialogue windows or transmitters (between each other kinda like telepathy)
AD's have an absolute solver and retractable 4 spider-like limbs made of metal that can split in two parts revealing shocker and disassembly drone needle.
Wounds dealt by ADs needs a lot more time to be repaired by absolute solver
AD's absolute solver have one additional feature - temporary/permanently disconnecting targets sences
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Her body doesn't have legs (they've been cut and couldn't be restored even with solver)
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