#Lore Canon
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danpops · 3 days ago
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Toby Fox just beamed me a message right into my brain and it says that all human children in the Undertale and Deltarune universes need to get a gender license and that's actually why they're all nonbinary.
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sanguinesorcery · 1 month ago
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'Halloween' does not exist in the Empire. At least, not in the same way the mainland would recognize it. The concept is similar, in that it is meant predominantly as a means to honor the dead, the lineage before you. But as it is with nearly all Sidhe holidays and events, it is nothing short of a spectacle.
The week-long Festival of Lights happens in the tail end of the season following the shortest days of the year in the southern hemisphere. Whereas the northern hemisphere is experiencing autumn, the south tropics are going through their spring equivalent. Longer nights are being balanced and replaced, and so the Festival has its second purpose; to welcome back light for the coming summer season.
The prominent God of Festival time is Kaylaraja, the God associated primarily with Death Aspect. A benevolent deity, it is said he brings with him the calm of the grave to remind those living of those who came before. Legends and traditions tell that looking toward the Clouded Isle around this time, you can see the ghastly procession of lights as he and his entourage carry those newly departed into the cycle to be reincarnated.
The week following reparations for the monsoon season is when the Festival starts. Special lanterns are lit, one each night for a week, to add to the procession so the God may find his way through the islands to the Other World. It comes to a head on the last two days of the Festival week, where special sigils and yannas are drawn, honoring the gods of family patrons and asking that the dead before may be remembered, no matter the lives they lead now. Special foods are prepared to honor the dead, and the largest of the lanterns are lit at the very end to send floating on the currents toward the Clouded Isle with food and drink and trinkets to see those in the procession to the Other World safely.
Despite the somber tones that underlie the Festival's main purpose, it is the vibrance of life that balances it out. For all the darker events that happen to honor where they come from as practitioners of the Sidhe pantheons, the secondary festivities stands as a stark contrast and reminder that this is the Threshold Season. All things in balance, as another set of lanterns are lit and kept to welcome back the coming of the sun and light. The Festival marks the end of the Threshold Season, but it also signifies the beginnings of the planting seasons, giving and beginning life anew in the rural Ring districts.
While the Sending Ritual is dark and reverent, the rest of the Festival itself is bright and colorful, as to be expected, with people dressing in masks and costumes to take on roles of the Sun gods or Kaylaraja as thanks to all deities' roles in the season. Seasonal foods are served, as a means to clear out the storehouses to prepare for another harvest season and keep the old remnants from rotting away too quickly. Seasonal flowers are woven into garlands to decorate venues and streets, incense made for the season burnt to ward bad spirits following the procession away in order to protect Kaylaraja in his duties or to keep them from infesting the Ring islands during planting season.
Overall, a fine end of the destruction of the monsoons before leading into life growing and carrying on into the year that follows.
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schwarzwaldcr · 1 year ago
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Lore Canon 005
The Vogelweide
Perhaps the single most terrifying anomaly to cross paths with in the Schwarzwald is a thing known simply as The Vogelweide. One of the more humanoid anomalies, similar to Oma, it is something that appears to fill a specific role.
The Vogelweide is the only known something in the Schwarzwald that is allowed to show signs of greed and arrogance without punishment. This is due in part to the hypothesis that it is made of the greed and selfishness stamped down throughout the whole of the Zone by its more mortal inhabitants, taking shape in the idea that when enough of an emotion or trait is withheld from being expressed, it manifests in some way as something else to give it an outlet. As such, The Vogelweide is the conglomeration of the withheld feelings of greed and selfishness, a means for the Schwarzwald itself to exhaust such built-up emotions without worrying about it, something that still falls into the mechanics of Equivalent Exchange and so, is still part of the rules.
The Vogelweide manifests at random, appearing as a tall slender young man with white skin, bright blue glowing eyes, and translucent golden hair. His limbs and fingers are abnormally long, as is his smile. He appears clothed in the garb of a travelling minstrel and currently carries a mandolin or lute with him, depending on how he feels. 
He drifts from hamlet to hamlet, demanding a week-long feast with food, drink, and general debauchery in exchange for his music and stories. Regardless of whether or not one actually enjoys his music or stories, they are still expected to engage and show their enjoyment for his presence. Doing otherwise will bring misfortune on the entire hamlet, so his plate and cup are filled, his presence with adoring fans, and his audience always entertained by him. 
When he is ready to leave, he tests the mettle of his host by growing taller and more distorted, his details turning black and oily and dripping ichor from his distended body. His eyes are still visible and he continues to carry his current instrument of choice, demanding a local woman to accompany his song in a duet. Usually, the song is a recognizable tune as written and performed by the original Walther von der Vogelweide, a well-known Germanic poet whose music is a cultural staple and much beloved. If the song is performed to his liking, he resumes his more amiable form and takes his leave with many thanks to the relief of his hosts. If the chosen cannot sing with him for any reason and no other volunteers can step up to match, he becomes angry and will devour the hamlet’s Oma, thus severing their bond to the Schwarzwald and bringing about the downfall of the hamlet. If there is no Oma to eat, he will devour the original chosen and brings misfortune and downfall to the hamlet.
At current, he is tied with the Guide known as The Mutt, who not only has possession of his hurdy-gurdy but also shares something like his soul in one half of his body. While The Vogelweide tries to avoid being in the same place as The Mutt, when they do come together, it is a rare second chance for the afflicted hamlet if the final test fails, since he will blame the Guide for his interference. He doesn’t seem too fond of the other Guides either, since they all act like anchors for the Schwarzwald as a whole and he cannot win. He also does not go anywhere near the three towns, instead choosing to menace small temporary hamlets. This is a phenomena no one knows the reasons for, taking relief there is still human habitation even he won’t touch.
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slightlyartist · 2 months ago
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Tate deserves to punch Ford so I drew it, felt really therapeutic <3
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zillychu · 2 months ago
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everyone sh. shutd up im cooking smthn
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camilleflyingrotten · 26 days ago
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Part 1/?
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torchtour · 3 months ago
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if it stained my hands silver i too would wear gloves
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eloquentsisyphianturmoil · 7 months ago
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Elf names got more complicated as parents strove to create new ones instead of handling the political whiplash of reusing an old one. So if you meet an elf called ‘silver-river-water-voice’ they’re pretty young, but if some guy says ‘hi I’m Tree’ you best believe that bitch is ancient.
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astronnova · 2 days ago
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danny phantom cast explorations and thoughts :v
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spark-circuit · 1 month ago
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okay listen. i know there's already one video about The Fucking Creep out there. but i NEED to share one of my favourite Creep Moments.
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poorly-drawn-mdzs · 9 months ago
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You keep telling yourself that Namari.
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sanguinesorcery · 1 month ago
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Working with the rewrite some, but figured I'd put updated explanations for Sidhe magick out here before I have to Get Up and be An Adult:
All of their cultural magick is based on manipulation in some way, shape, or form.
Blood Magick is based on will. It is the manipulation of the material world around them by imprinting their life-force into something using blood and forcing their will upon an object. Doing this opens a channel of sorts into the thing they are trying to manipulate, and it allows them to change objects either permanently or temporarily. It does drain a caster as the longer a channel is open, the more energy they lose. Depending on how they enhance an object may also be a factor in energy-drain, but a prolific mage will know how to use this in spurts to allow short periods of energy renewal. Since it is an imprint of the will, they only use it on non-living and inanimate objects. Opening that channel with something else that has a will is dangerous for both parties, since channels open both ways. The merging of wills between parties causes them to essentially 'smash together' into one solid entity, and the backlash forces the body of the caster to change. The 'exit' always dies physically but the will lives on in an eternal conflict with the caster and the force of it will warp the body until it is unrecognizable as humanoid at all. This is the point the caster will die and the loss of a cohesive physical body causes all wills to die.
Vocal Magick is based on manipulation through emotions. It is a form of mind control, but not in the same way one might think. It does not have to do with the full control of an individual. With carefully placed Pushes into words, a caster can imprint an emotion into someone's mind. It is a system built strongly on will, as is blood magick, but it is imprinting the will into someone else using something they might recognize. Oracles are the best versed in vocal magick, having intense training and unshakable wills to push back against the slightest opposition; it is seen that the rare show of Oracles using the magick causes even the most obstinate opponents to follow their direction without realizing why. They also jealously guard their abilities, so it is rare to see an expression of the magick style outside of their own. Even then, those outside of the Oracles who do know it are not as powerful. Force of will in this manner is a tenuous balance and while such expressions of it can work on those weaker of will to the caster, any form of resistance to expressions of it will weaken its ability to work on other parties. As it still uses life-force as an energy source, casters drain themselves to force their will into another person. As it is not a direct connection as it is with blood casting, attempts to use it against others do not cause the same repercussions as using blood on other living things, but energy cannot be renewed in spurts like blood casting. Using it requires full rest to renew, so even in those versed with it, they use it sparingly.
All this brings us to the biggest elephant in the room, the Hivemind. The hivemind is purportedly a gift from Katya -the Goddess of War- to her son Shrayak -the first Ariad- in an attempt to curb the genetic violence in the people of the Three and Ten. Unfortunately being only second generation to the Goddess herself, Shrayak used the hivemind in terrible ways, albeit he did unite the people of Sidhe under his banner. A direct-descendant Ariad has been undisputed leader of the Three and Ten and its population since. The hivemind uses similar mechanics to vocal magick; it uses emotion as its catalyst, not blatant things like words or imagery. Pure-blood Sidhe are very susceptible to the hivemind's influence and are regularly born with the roots already driven into their emotion centers, hybrid Sidhe may or may not be a part of it on birth, depending on the dominance of the other race's genetics. Dormant individuals are a new mutation, where as pups they show no signs of being rooted in, but they can suddenly feel everything as their roots develop during teenage years. There are very few individuals who are not as susceptible to its pull when it activates, and that is the Imperial inner court (as officials are rigorously trained to fight the power of the hive when active to better perform their duties) and the direct-lineage Imperial family (as they are the reason the hive exists). The hivemind acts as a ripple effect; one person feels an emotion strong enough, it passes to the next person and the next person and so on and so forth until they all begin to feel it and react to it in some way. Sidhe are aware of the hivemind. But the common person cannot activate it on command. Deliberate 'strumming' of the hive is done specifically by the inner court or the Imperial, though the needs to use this mechanic are few and far between. It is not uncommon for the Imperial family to ripple emotions between their inner court, however, as a means to keep machinations secret between them; even then, emotions are subjective so how those get interpreted can lead to consequences if the official is not trained enough to their Imperial's wants or needs. There is no energy used when the hivemind is activated, it just happens naturally.
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schwarzwaldcr · 2 years ago
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Lore Canon 004
‘Factions’ are not quite the same in Schwarzwald as in other more open Zones. By the traditional definition of ‘faction’, the number can be counted on one hand:
-Bandits -Zoners -Stalkers -Guides -The Cult of the Cage
However, there are a multitude of branches or clans within all but the Guides, and each one sports its own insignia. The biggest ones that are recognizable are those surrounding the three major towns; Northtown, Central, and Southtown. Each of these display their insignias on flags and embroidered on the clothing of officials or people of particular importance to their community.
In Central, all three of the towns’ insignias are displayed on flags in the town square as a reminder they are all brothers in arms and are equal to the inner workings of Schwarzwald’s permanent human populations. Northtown is signified by the imagery of a tatzelwyrm coiled around itself; Central’s is a rampant heraldic unicorn; Southtown is a charging draft horse with the reins in its mouth attached to a plow spade. This is the only instance in which all three are seen together at all times.
Other insignias are attributed to smaller communities, hamlets, or family lineages in terms of Zoner culture; or for groups of gangs in the bandits that frequent the fringes.
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chloesimaginationthings · 7 months ago
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Why was Nightmare Foxy in the closet in FNAF 4,,,
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tizeline · 1 month ago
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Family Secrets: Part 1
Continuation of The Beginning
Next part ->
What's that!? Tizeline changing the comic format again!? It's more likely than you think! If you want consistency with the way I draw the comics then I am very sorry but that's not gonna happen (trust me, I'm annoyed at myself too)
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erandraws · 8 days ago
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Are you normal or did Matthew Mercer tell you to your face that Essek Thelyss grew his hair out because he felt like he could finally settle down for a normal life and also because his boyfriend looks hot with long hair so why not him too.
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