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#Like. I fully developed Project Freeman along with
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Half-Life projects, Comic-Con program guide, Playstation Factory & Esports Mental Toughness
First, Dev-i-boy found a list of Valve games that never came out. These games were created in the dark times before Half Life: Alyx was announced, and include some interesting looks at what Half Life 3 could have been.
You can't go to Comic-Con this year, but you can watch it online. There's a great program with tons of shows including comics, television and gaming news. It's also probably the most accessible Comic-Con ever, since you don't need to leave your house and the shows are free.
First the robots came for the car factory jobs, and I said nothing. Then they came for the Playstation 4 assembly jobs, and I said "Cool, that's some nice tech". Sony has almost fully automated their assembly line and only use four people on the ends of a single assembly line that makes one console every 30 seconds. It's awesome.
Esports are stressful, and high skill players show the same signs of stress as their analogue counterparts. This doesn't surprise the Nerds at all, but it's an interesting study.
This week, Professor played a chaotic real time dice rolling game, DJ kept the peace in Agents of Mayhem and Dev-i-boy got distracted by job applications. Wish him luck.
Half-Life projects cancelled before Alyx, including Half-Life 3
- https://www.pcgamer.com/at-least-5-half-life-projects-were-cancelled-before-alyx-including-half-life-3/
Comic-Con @ Home program guide
- https://bleedingcool.com/comics/wednesday-programming-for-san-diego-comic-conhome-is-up/
- https://bleedingcool.com/comics/thursday-programming-for-san-diego-comic-conhome-is-here/
- https://bleedingcool.com/comics/friday-programming-for-san-diego-comic-conhome-is-here/
- https://bleedingcool.com/comics/saturday-programming-for-san-diego-comic-conhome-is-here/
- https://bleedingcool.com/comics/sunday-programming-for-san-diego-comic-conhome-is-here/
Near fully automated Playstation Factory
- https://asia.nikkei.com/Business/Companies/PlayStation-s-secret-weapon-a-nearly-all-automated-factory
- https://vdata.nikkei.com/en/newsgraphics/sony-playstation/
Stress and Coping in Esports and the Influence of Mental Toughness
-https://www.frontiersin.org/articles/10.3389/fpsyg.2020.00628/full
Games Played
Professor
– Project: ELITE - https://boardgamegeek.com/boardgame/171726/project-elite
Rating: 4/5
Deviboy
– DNP (Did Not Play)
Rating: TBA
DJ
– Agents of Mayhem - https://store.steampowered.com/app/304530/Agents_of_Mayhem/
Rating: 3/5
Other topics discussed
Major Twitter accounts hacked in suspected bitcoin scam
- https://www.smh.com.au/technology/major-twitter-accounts-hacked-in-suspected-bitcoin-scam-20200716-p55chj.html
Half-Life: Alyx - Final Hours (an interactive storybook, written by Geoff Keighley, that takes fans inside Valve Software to chronicle the company's past decade of game development, including the return of Half-Life.)
- https://store.steampowered.com/app/1361700/HalfLife_Alyx__Final_Hours/
Half-Life 2: Episode One (2006 first-person shooter game developed and published by Valve. Valve wanted to release new games quickly, without spending years developing a major new product with new tools. For Episode One, they focused on the player's relationship with Alyx, developing her artificial intelligence. The game uses an updated version of Valve's Source engine, with new lighting and animation technology.)
- https://en.wikipedia.org/wiki/Half-Life_2:_Episode_One
Portal (Portal is a series of first-person puzzle-platform video games developed by Valve. Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility. The Portal games are noted for bringing students and their projects from the DigiPen Institute of Technology into Valve and extending their ideas into the full games.)
- https://en.wikipedia.org/wiki/Portal_(series)
Half-Life 2: Episode Two (2007 first-person shooter game developed and published by Valve. Following Episode One (2006), it was the second in a planned trilogy of shorter episodic games that continue the story of Half-Life 2 (2004) Like previous Half-Life games, Episode Two combines shooting, puzzle-solving, and narrative, but adds expansive environments and less linear sequences.)
- https://en.wikipedia.org/wiki/Half-Life_2:_Episode_Two
Transition to services and a flat structure (The change in Valve's approach has also been attributed to its use of a flat organization structure that the company adopted in 2012. Valve had originally used a hierarchical structure more typical of other development firms, driven by the nature of physical game releases through publishers that required tasks to be completed by given deadlines.)
- https://en.wikipedia.org/wiki/Valve_Corporation#Transition_to_services_and_a_flat_structure_(2010%E2%80%932015)
Epic Games (American video game and software developer and publisher based in Cary, North Carolina. Epic Games develops the Unreal Engine, a commercially available game engine which also powers their internally developed video games, such as Fortnite and the Unreal,Gears of War and Infinity Blade series.)
- https://en.wikipedia.org/wiki/Epic_Games
Artifact (digital collectible card game developed and published by Valve. It focuses on online player versus player battles across three boards called lanes, and is based upon the universe of Dota 2, a multiplayer online battle arena game also from Valve. Artifact was designed by Magic: The Gathering creator Richard Garfield.)
- https://en.wikipedia.org/wiki/Artifact_(video_game)
More details on the cancelled Valve projects
- https://www.ign.com/articles/half-life-3-left-4-dead-3-details-cancelled-valve
Axe (DOTA 2 character) (Mogul Khan, the Axe, is a melee strength hero, infamous for creating chaos in battle and thriving off of it. xe is commonly played as an initiator, as his potent disables can disrupt the enemy's formation and give his team openings in fights.)
- https://dota2.gamepedia.com/Axe
Minecraft (Minecraft is a sandbox video game developed by Mojang Studios. Created by Markus "Notch" Persson in the Java programming language and released as a public alpha for personal computers in 2009, the game was officially released in November 2011, with Jens Bergensten taking over development around then.)
- https://en.wikipedia.org/wiki/Minecraft
Roblox (Roblox is an online game platform and game creation system that allows users to program games and play games created by other users. Founded by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games in many genres, such as racing games, role-playing games, simulations and obstacle courses, coded in the programming language Lua.)
- https://en.wikipedia.org/wiki/Roblox
DEATH STRANDING (DEATH STRANDING is an action game developed by Kojima Productions. It is the first game from director Hideo Kojima and Kojima Productions after their split from Konami in 2015. It was released by Sony Interactive Entertainment for the PlayStation 4 on November 8, 2019, and by 505 Games for Microsoft Windows on July 14th, 2020.)
- https://en.wikipedia.org/wiki/Death_Stranding
-https://store.steampowered.com/app/1190460/DEATH_STRANDING/
Hunt Down The Freeman (Hunt Down The Freeman is a fan-made spin-off game based on Half-Life 2 and both a "narrative" sequel and a spin-off o fHalf-Life: Opposing Force released in 2018 by Royal Rudius Entertainment.)
- https://half-life.fandom.com/wiki/Hunt_Down_The_Freeman
- https://store.steampowered.com/app/723390/Hunt_Down_The_Freeman/
Seven Hour War (The Seven Hour War was a brief, but decisive confrontation between the Combine and the governments of Earth, ultimately leading to a large human death toll and the Combine occupation of the entire planet.)
- https://half-life.fandom.com/wiki/Seven_Hour_War
Star Wars Jedi: Fallen Order (Star Wars Jedi: Fallen Order is an action-adventure game developed by Respawn Entertainment and published by Electronic Arts.)
-https://en.wikipedia.org/wiki/Star_Wars_Jedi:_Fallen_Order
Half-Life 2: Episode Three (a cancelled game that was planned as the final installment in the Half-Life 2 episodic trilogy.)
- https://half-life.fandom.com/wiki/Half-Life_2:_Episode_Three
Half-Life 2: Episode Four (An unreleased Half-Life game set in Ravenholm, alternatively called Half-Life 2: Episode Four, Return to Ravenholm, or Ravenholm, was in development from 2005 to 2008.)
- https://half-life.fandom.com/wiki/Half-Life_2:_Episode_Four
JKX Comics (Comic books simplify STEM concepts from multiple disciplines to create engaging comics to increase students' scientific literacy.)
- https://www.jkxcomics.com/
Cells At Work! (Japanese manga series written and illustrated by Akane Shimizu. It features the anthropomorphized cells of a human body, with the two main protagonists being a red blood cell and a white blood cell she frequently encounters.)
- https://en.wikipedia.org/wiki/Cells_at_Work!
RedLetterMedia - Mr. Plinkett's Star Trek Picard Review
- https://www.youtube.com/watch?v=TwF1iri1GjQ
RedLetterMedia - Star Trek: Picard - re:View
- https://www.youtube.com/watch?v=hfQdf93e63I
Star Trek: Lower Decks Season 1 Trailer – CBS
- https://www.youtube.com/watch?v=V3RkBKedKWw
Todd McFarlane (Canadian comic book creator and entrepreneur, best known for his work as the artist on The Amazing Spider-Man and as the writer and artist on the horror-fantasy series Spawn.)
- https://en.wikipedia.org/wiki/Todd_McFarlane
Steins;Gate (a 2011 anime television series created by the animation studio White Fox based on 5pb. and Nitroplus's 2009 visual novel of the same name, and is part of the Science Adventure franchise along with Chaos;Head and Robotics;Notes. It is set in 2010, and follows Rintaro Okabe, who together with his friends accidentally discovers a method of time travel through which they can send text messages to the past, thereby changing the present.)
- https://en.wikipedia.org/wiki/Steins;Gate_(TV_series)
Quantum Immortality (Quantum suicide is a thought experiment in quantum mechanics and the philosophy of physics. Purportedly, it can falsify any interpretation of quantum mechanics other than the Everett many-worlds interpretation by means of a variation of the Schrödinger's cat thought experiment, from the cat's point of view. Quantum immortality refers to the subjective experience of surviving quantum suicide. This concept is sometimes conjectured to be applicable to real-world causes of death as well.)
-https://en.wikipedia.org/wiki/Quantum_suicide_and_immortality
Anime Expo VR Chat Meetup Has Attendees Waiting for Hours in Virtual Lines
- https://www.animemaru.com/anime-expo-vr-chat-meetup-has-attendees-waiting-for-hours-in-virtual-lines/
Playstation 4 ((officially abbreviated as PS4) is an eighth-generation home video game console developed by Sony Computer Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15 in North America, November 29 in Europe, South America and Australia, and on February 22, 2014 in Japan. It competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.)
- https://en.wikipedia.org/wiki/PlayStation_4
Valve - Building the Steam Controller
- https://www.youtube.com/watch?v=uCgnWqoP4MM
Inside the Sony factory: Watch how the PS3 is assembled.
- https://www.youtube.com/watch?v=oXRHrnA7lOY
Nintendo president issues apology for the Nintendo Switch Joy-Con drift
- https://micky.com.au/nintendo-president-issues-apology-for-the-nintendo-switch-joy-con-drift/
Bridge is the ultimate trick-taking card game, easily the greatest source of enjoyment that four people can have with a pack of cards. Bridge is a sport: the World Bridge Federation is recognised by the  International Olympic Committee (IOC) Just like every sport, Bridge offers enormous benefits to its players.
-https://www.bridgemaniac.com/is-bridge-olympic-sport/
Chess makes move for inclusion at 2024 Paris Olympics
- https://www.reuters.com/article/us-chess-olympics/chess-makes-move-for-inclusion-at-2024-paris-olympics-idUSKCN1Q12N4
Esports History (The earliest known video game competition took place on 19 October 1972 at Stanford University for the game Spacewar.)
- https://en.wikipedia.org/wiki/Esports#Early_history_(1972%E2%80%931989)
First game tournament, ‘Intergalactic Spacewar Olympics,’ held 40 years ago
- https://www.polygon.com/2012/10/20/3529662/first-game-tournament-intergalactic-spacewar-olympics-held-40-years
45 years after first-ever gaming tournament, Seattle museum hosts vintage Spacewar! Olympics
- https://www.geekwire.com/2017/45-years-first-ever-gaming-tournament-living-computers-hosting-vintage-spacewar-olympics/
Professional 'Counter-Strike' Player Caught Cheating in Tournament (Pictures from the event show Kumawat packing a backpack and leaving, the rest of the team looking grim around his computer alongside tournament officials, and a file explorer window showing a suspicious-looking program innocently named "word.exe.")
- https://www.vice.com/en_us/article/43eexp/professional-counter-strike-player-caught-cheating-in-tournament
Formula E Driver Disqualified After Cheating in Virtual Race
- https://variety.com/2020/digital/news/daniel-abt-formula-e-disqualified-cheating-virtual-race-1234615414/
The Magic School Bus Rides Again (The Magic School Bus Rides Again is a Canadian-American animated children's web series, based on the book series of the same name by Joanna Cole and Bruce Degen. It also serves as a continuation of the 1994–1997 PBS Kids series The Magic School Bus, with Lily Tomlin reprising her role as Ms. Frizzle. The series premiered on Netflix on September 29, 2017.)
- https://en.wikipedia.org/wiki/The_Magic_School_Bus_Rides_Again
The Magic School Bus Rides Again | Main Trailer
- https://www.youtube.com/watch?v=GoiTW2zw80c
The incredible story of how Target exposed a teen girl's pregnancy
- https://www.businessinsider.com.au/the-incredible-story-of-how-target-exposed-a-teen-girls-pregnancy-2012-2
Jessi Combs (American professional racer, television personality, and metal fabricator. She set a women's land speed class record (four wheels) in 2013 and broke her own record in 2016. She was known as "the fastest woman on four wheels.”)
- https://en.wikipedia.org/wiki/Jessi_Combs
American jet-car racer and Mythbusters host Jessi Combs posthumously awarded world land-speed record for a woman
- https://www.abc.net.au/news/2020-06-25/jet-car-racer-jessi-combs-female-land-speed-record-fatal-crash/12391272
Remembering Grant Imahara - Still Untitled: The Adam Savage Project – 7/14/20
- https://www.youtube.com/watch?v=2TG_pm98W8c
Neo-Geo (SNK's first two products using the Neo Geo name are an arcade system called the Neo Geo Multi Video System (MVS) and a companion console called the Advanced Entertainment System (AES), both released in 1990.)
- https://en.wikipedia.org/wiki/Neo_Geo#Neo_Geo_MVS_and_AES
NEOGEO mini
- https://www.snk-corp.co.jp/us/neogeomini/
Neo Geo Pocket (The Neo Geo Pocket is a monochrome handheld game console released by SNK. It was the company's first handheld system and is part of the Neo Geo family. It debuted in Japan in late 1998 but never saw an American release, being exclusive to Japan, Asia and Europe.)
-https://en.wikipedia.org/wiki/Neo_Geo_Pocket
X-Men Origins: Wolverine (2009 American superhero film based on the Marvel Comics fictional character Wolverine. It is the fourth installment of the X-Men film series, the first installment of the Wolverine trilogy within the series, and a spin-off prequel to X-Men (2000).)
- https://en.wikipedia.org/wiki/X-Men_Origins:_Wolverine
Ultraman (a fictional superhero and is the first tokusatsu hero launched by the Ultra Series and by extent, Tsuburaya Productions. His appearance in the entertainment world helped spawn the Kyodai Hero genre with countless shows such as Godman and Iron King.)
- https://en.wikipedia.org/wiki/Ultraman_(character)
Frankenstein's monster (Frankenstein's monster or Frankenstein's creature, often erroneously referred to as simply "Frankenstein", is a fictional character who first appeared in Mary Shelley's 1818 novel Frankenstein; or, The Modern Prometheus. Shelley's title thus compares the monster's creator, Victor Frankenstein, to the mythological character Prometheus, who fashioned humans out of clay and gave them fire.)
- https://en.wikipedia.org/wiki/Frankenstein%27s_monster
Escape from New York ((stylized on-screen as John Carpenter's Escape from New York) is a 1981 American science fiction action film co-written, co-scored and directed by John Carpenter. The film's storyline, set in the near-future world of 1997, concerns a crime-ridden United States, which has converted Manhattan Island in New York City into the country's maximum-security prison.)
- https://en.wikipedia.org/wiki/Escape_from_New_York
Lady Mouth (TNC Podcast)
-https://thatsnotcanon.com/ladymouthpodcast
Shout Outs
12 July 2020 – Joanna Cole, Author Of ‘Magic School Bus’ Books Turned TV Series passes away 75 - https://deadline.com/2020/07/joanna-cole-dies-author-magic-school-bus-book-tv-series-was-75-obituary-1202986879/
Joanna Cole, whose Magic School Bus book series was beloved by millions of young readers and later turned into an animated television show. The idea for The Magic School Bus was born in the mid-1980s. Scholastic senior editorial director Craig Walker was fielding requests from teachers for books about science, and decided a storytelling and science series was the answer. He recruited Cole for the task. She was the author of the children’s book Cockroaches,along with illustrator Bruce Degen. The concept was simple: Teacher Ms. Frizzle led students on journeys into everything from the solar system to underwater adventures. Magic School Bus books sold tens of millions of copies and later was turned into a popular animated TV series and later a Netflix series. Plans for a live-action movie with Elizabeth Banks as Ms. Frizzle were announced just last month. Cole and Degen recently completed The Magic School Bus Explores Human Evolution, scheduled for publication next spring. She died from idiopathic pulmonary fibrosis in Sioux City, Iowa.
13 July 2020 – Boxed, Sealed Copy Of NES Super Mario Bros. Sells for $114K At Auction - https://www.crunchyroll.com/anime-news/2020/07/12-1/boxed-sealed-copy-of-nes-super-mario-bros-sells-for-114k-at-auction
Heritage Auctions, an auction house based in Dallas, Texas specializing in pop culture memorabilia auctions has announced that it has set a new bidding and auction sales record for the sale of a highly-graded boxed and sealed video game, with the retail version of Super Mario Bros. for the Nintendo Entertainment System having been bid and won for an unheard of $114,000 on Friday, July 12th. The auction house previously set the record for the winning bid on highly graded boxed and sealed copies of video games with a copy of the 1987 Mega Man game for the same console being sold for $75,000 in 2019. This version of the game dates back to mid-1987 and still features the original cardboard hang tab underneath the shrink wrap. This makes it one of the few remaining early copies in such a pristine condition with a high Wata Games certified rating of 9.4/10. This was the highest-quality version of the game ever sold by the company, where previously lower quality versions of the game such as a 8.0/10 selling for $40,200.
13 July 2020 – Grant Imahara passes away at 49 - https://www.abc.net.au/news/2020-07-14/mythbusters-host-grant-imahara-dead/12454370
Former MythBusters co-host Grant Imahara has died suddenly after reportedly suffering a brain aneurysm. Before his career on camera, Imahara spent nine years at Lucasfilm's Industrial Light & Magic, where he started working after gaining an electrical engineering degree from the University of Southern California. He had visual effects credits for The Lost World: Jurassic Park (1997) and Terminator 3: Rise of the Machines (2003), as well as the Matrix sequels. However, Imahara was most well known for being a member ofMythbusters’ Build Team, joining the cast in 2005 after the departure of Scottie Chapman. Working with team members Tory Belleci and Kari Byron, Imahara tested the scientific plausibility of hundreds of myths by designing and building outlandish contraptions, delighting thousands with his innovation and stoking wider interest in robotics. He was enthusiastic about sharing his passion for engineering with others, and encouraged people to be curious and investigate how things work.  After leaving Mythbusters in 2014, Imahara co-hosted short-lived Netflix series White Rabbit Project with MythBusters co-stars Kari Byron and Tory Belleci, continuing to investigate scientific questions and make such topics accessible to a wider audience. He also consulted with Walt Disney Imagineering to develop its Stuntronics — robotic aerial stunt performers intended to be deployed in Disneyland theme parks. He was also a Trekkie, and had acting credits on fan productions Star Trek: Renegades (2015) and Star Trek Continues (2012). He passed away in Los Angeles, California.
14 July 2020 – X-Men the movie is 20 years old - https://www.cbr.com/x-men-anniversary-original-did-better-prequels/
On July 14th, it will be 20 years since X-Men premiered. SinceX-Men: First Class introduced a new take on the world of mutants, the original trilogy has been met with criticism in comparison; however, there are several things the original trilogy, comprised of X-Men, X2: X-Men United and X-Men: The Last Stand, did better than the successors. The X-Men’s greatest achievement was its ability to show that superheroes could be taken seriously. Created in a time when superheroes were seen as too kid-focused to be profitable. The X-Men chose to focus on the series’ very real theme of racial precedence. A theme far more adult than those in previous superhero movies. The movie also did it’s best to steer clear of various comic book elements. Such as flashy costumes, omega level powers, or one-dimensional villains. Magneto’s plan of turning humans is a very comic book plan. It is not done for power, wealth, or revenge. Simply to make humans and mutants equal. This helped give the movie a level of grit and realism not normally seem in superhero movies at the time. It also allowed it to stand in contrast to the brightness of the Spiderman series. Singer's X-Men actually paved the way for movies like Spider-Man (2002), additional X-Men films, Wolverine, Deadpool, even Daredevil,Hulk, and Punisher, and of course, Iron Man and the MCU as we know it today.
Remembrances
13 July 1762 – James Bradley - https://en.wikipedia.org/wiki/James_Bradley
English astronomer and priest who served as Astronomer Royal. He is best known for two fundamental discoveries in astronomy, the aberration of light , and the nutation of the Earth's axis. These discoveries were called "the most brilliant and useful of the century" by Jean Baptiste Joseph Delambre, historian of astronomy, mathematical astronomer and director of the Paris Observatory. Bradley worked with Samuel Molyneux until Molyneux's death in 1728, trying to measure the parallax of Gamma Draconis. This stellar parallax ought to have shown up, if it existed at all, as a small annual cyclical motion of the apparent position of the star. However, while Bradley and Molyneux did not find the expected apparent motion due to parallax, they found instead a different and unexplained annual cyclical motion. Shortly after Molyneux's death, Bradley realised that this was caused by what is now known as the aberration of light. The basis on which Bradley distinguished the annual motion actually observed from the expected motion due to parallax, was that its annual timetable was different. This discovery of what became known as the aberration of light was, for all realistic purposes, conclusive evidence for the movement of the Earth, and hence for the correctness of Aristarchus' and Kepler's theories. The theory of the aberration also gave Bradley a means to improve on the accuracy of the previous estimate of the speed of light, which had previously been estimated by the work of Ole Rømer and others. After publication of his work on the aberration, Bradley continued to observe, to develop and check his second major discovery, the nutation of the Earth's axis, but he did not announce this in print until 14 February 1748, when he had tested its reality by minute observations during an entire revolution (18.6 years) of the moon's nodes. He died at the age of 69 in Chalford,Gloucestershire.
13 July 1921 – Gabriel Lippmann - https://en.wikipedia.org/wiki/Gabriel_Lippmann
Jonas Ferdinand Gabriel Lippmann, Franco-Luxembourgish physicist and inventor, and Nobel laureate in physics for his method of reproducing colours photographically based on the phenomenon of interference. One of Lippmann's early discoveries was the relationship between electrical and capillary phenomena which allowed him to develop a sensitive capillary electrometer, subsequently known as the Lippmann electrometer which was used in the first ECG machine. Above all, Lippmann is remembered as the inventor of a method for reproducing colours by photography, based on the interference phenomenon, which earned him the Nobel Prize in Physics for 1908. The interference phenomenon in optics occurs as a result of the wave propagation of light. When light of a given wavelength is reflected back upon itself by a mirror, standing waves are generated, much as the ripples resulting from a stone dropped into still water create standing waves when reflected back by a surface such as the wall of a pool. In the case of ordinary incoherent light, the standing waves are distinct only within a microscopically thin volume of space next to the reflecting surface. Lippmann's process foreshadowed laser holography, which is also based on recording standing waves in a photographic medium. He died at the age of 75 aboard the steamer SS France, while en route from Canada.
13 July 1974 – Patrick Blackett - https://en.wikipedia.org/wiki/Patrick_Blackett
Patrick Maynard Stuart Blackett, Baron Blackett, British experimental physicist known for his work on cloud chambers, cosmic rays, and paleomagnetism, winning the Nobel Prize for Physics in 1948. In 1925 he became the first person to prove that radioactivity could cause the nuclear transmutation of one chemical element to another. He also made a major contribution in World War II advising on military strategy and developing operational research. Blackett spent ten years working at the Cavendish Laboratory as an experimental physicist with Ernest Rutherford. Rutherford had found out that the nucleus of the nitrogen atom could be disintegrated by firing fast alpha particles into nitrogen. He asked Blackett to use a cloud chamber to find visible tracks of this disintegration, and by 1925, he had taken 23,000 photographs showing 415,000 tracks of ionized particles. Eight of these were forked, and this showed that the nitrogen atom-alpha particle combination had formed an atom of fluorine, which then disintegrated into an isotope of oxygen and a proton. He thus became the first person to deliberately transmute one element into another. In 1947, Blackett introduced a theory to account for the Earth's magnetic field as a function of its rotation, with the hope that it would unify both the electromagnetic force and the force of gravity. He spent a number of years developing high-quality magnetometers to test his theory, and eventually found it to be without merit. His work on the subject, however, led him into the field of geophysics, where he eventually helped process data relating to paleomagnetism and helped to provide strong evidence for continental drift. In 1948 he was awarded the Nobel Prize in Physics, for his investigation of cosmic rays using his invention of the counter-controlled cloud chamber. The crater Blackett on the Moon is named after him. He died at the age of 76 in London.
Famous Birthdays
13 July 1527 – John Dee - https://en.wikipedia.org/wiki/John_Dee
Anglo-Welsh mathematician, astronomer,astrologer, teacher, and occultist, but mostly he was an alchemist. He was the court astronomer for, and advisor to, Queen Elizabeth I, but spent much of his time on alchemy,divination and Hermetic philosophy. As an antiquarian, he had one of the largest libraries in England at the time. As a political advisor, he advocated turning England's imperial expansion into a "British Empire", a term he is credited with coining. He believed that numbers were the basis of all things and key to knowledge. His goal was to help bring forth a unified world religion through the healing of the breach of the Roman Catholic and Protestant churches and the recapture of the pure theology of the ancients. From 1570 Dee advocated a policy of political and economic strengthening of England and imperial expansion into the New World. His 1576 General and Rare Memorials pertayning to the Perfect Arte of Navigation was the first volume in an unfinished series planned to advocate imperial expansion.He argued that England should exploit new lands through colonisation and that this vision could become reality through maritime supremacy. Dee promoted the sciences of navigation and cartography. He studied closely with Gerardus Mercator and owned an important collection of maps, globes and astronomical instruments. He developed new instruments and special navigational techniques for use in polar regions. He believed that mathematics (which he understood mystically) was central to human learning.Although Dee's understanding of the role of mathematics differs much from ours, its promotion outside the universities was an enduring achievement. For most of his writings, Dee chose English, rather than Latin, to make them accessible to the public. He was born in Tower Ward, London.
13 July 1831 – Arthur Böttcher - https://en.wikipedia.org/wiki/Arthur_B%C3%B6ttcher
Jakob Ernst Arthur Böttcher, Baltic German pathologist and anatomist who was a native of Bauska, in what was then the Courland Governorate (present-day Latvia). In 1856 he earned his medical doctorate from the University of Dorpat (present-day University of Tartu in Estonia) with a dissertation on the nerve supply to the inner ear's cochlea. Böttcher is largely known for his anatomical investigations of the inner ear, particularly studies involving the structure of the reticular lamina and nerve fibers of the organ of Corti. Today his name is associated with the eponymous "Bottcher cells", which are cells of the basilar membrane of the cochlea. Other anatomical terms that contain his name are:
Böttcher's canal: Known today as the ductus utriculosaccularis or as the utriculo-saccular duct. This duct connects the utricle with the endolymphatic duct a short distance from the saccule.
Böttcher's ganglion: Ganglion on the cochlear nerve in the internal auditory meatus.
Böttcher's space: Also known as the endolymphatic sac; the blind pouch at the end of the endolymphatic duct.
Charcot-Böttcher filaments: Spindle-shaped crystalloids found in human Sertoli cells. They measure 10 to 25 µm in length. Named in conjunction with neurologist Jean-Martin Charcot (1825-1893).
13 July 1940 – Sir Patrick Stewart - https://en.wikipedia.org/wiki/Patrick_Stewart
English actor, director and producer whose work has included roles on stage, television, and film, in a career spanning six decades. He has been nominated for Olivier,Golden Globe, Emmy,Screen Actors Guild, and Saturn Awards. Stewart's first major screen roles were in BBC-broadcast television productions during the mid-late 1970s, including Hedda, and the I, Claudius miniseries. From the 1980s onward, Stewart began working in American television and film, with prominent leading roles such as Captain Jean-Luc Picard in Star Trek: The Next Generation, its subsequent films, and 2020's Star Trek: Picard; as Professor Charles Xavier in the X-Men series of superhero films; and voice roles such as CIA Deputy Director Avery Bullock in American Dad! and the narrator in Ted. Having remained with the Royal Shakespeare Company, in 2008 Stewart played King Claudius in Hamlet in the West End and won a second Olivier Award. He received a star on the Hollywood Walk of Fame on 16 December 1996. In 2010, Stewart was knighted by Queen Elizabeth II for services to drama. When Stewart was picked for the role of Captain Jean-Luc Picard in Star Trek: The Next Generation (1987–1994), the Los Angeles Times called him an "unknown British Shakespearean actor". He initially experienced difficulty fitting in with his less-disciplined castmates, saying that his "spirits used to sink" when required to memorise and recite technobabble. When questioned about the significance of his role compared to his distinguished Shakespearean career, Stewart has said that: "The fact is all of those years in Royal Shakespeare Company – playing all those kings, emperors, princes and tragic heroes – were nothing but preparation for sitting in the captain's chair of the Enterprise." He was born in Mirfield,West Riding, Yorkshire.
Events of Interest
13 July 1956 – The Dartmouth workshop is the first conference on artificial intelligence. - https://en.wikipedia.org/wiki/Dartmouth_workshop
13 July 1967 – On this day in 1967 (in West Germany), Frankenstein Conquers The World enjoyed a run through the theatres.  - https://www.scifihistory.net/july-13.html
The feature starred Tadao Takashima and Nick Adams, The film was a Japanese-American co-production; it was the first collaboration between Toho and Henry G. Saperstein. In the film, scientists investigate a child's resistance to radiation that makes him grow to monstrous size, while a second monster ravages the countryside. In 1966, Toho/UPA released a sequel titled The War of the Gargantuas. Here's the plot summary :
"During WWII, a human heart taken from a certain lab in Europe (Dr. Frankenstein's) is kept in a Japanese lab, when it gets exposed to the radiation of the bombing of Hiroshima. The heart grows in size, mutates and sprouts appendages, and eventually grows into a complete body and escapes. Later, a feral boy with a certain physical deformity (a large head with a flat top) is captured by scientists who refer to the boy as Frankenstein. The creature grows to the height of 20 feet, escapes again, fights police and army, and is practically indestructible. Later, a reptilian monster goes on a rampage. Eventually the Frankenstein creature and the reptile face off in a terrible battle."
13 July 1977 – New York City: Amidst a period of financial and social turmoil experiences an electrical blackout lasting nearly 24 hours that leads to widespread fires and looting - https://en.wikipedia.org/wiki/New_York_City_blackout_of_1977
Intro
Artist – Goblins from Mars
Song Title – Super Mario - Overworld Theme (GFM Trap Remix)
Song Link -https://www.youtube.com/watch?v=-GNMe6kF0j0&index=4&list=PLHmTsVREU3Ar1AJWkimkl6Pux3R5PB-QJ
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caveartfair · 7 years
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This Nonprofit Is Willing to Bet That Art Can Change the World
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2017 ABOG Fellows (clockwise, from top left): Freeman Word. Photo: Jennifer Korman Photography; Aviva Rahmani. Photo: Joe Gaffney; Ashley Sparks. Photo: Courtesy the artist; Rick Lowe. Photo: John D. & Catherine T. MacArthur Foundation; Ronny Quevedo. Photo: Argenis Apolinario; Stephanie Dinkins. Photo: Courtesy the artist; Hello Velocity. Photo: Courtesy the artists; Jackie Sumell. Photo: Courtesy the artist; Courtesy of A Blade of Grass.
“The artists we’re working with are interested in actively engaging with structures that impact people,” says Deborah Fisher, the executive director of the non-profit A Blade of Grass (ABOG). That’s a fairly concise way to describe much of the work generated by the group’s fellowship program, which has, since 2013, awarded a total of $580,000 in stipends to artists like Dread Scott, Simone Leigh, and Rulan Tangen.
These artists don’t simply critique power from a distance or within the safety of a museum’s walls—they engage with institutional structures out in the world. That makes the financial support of ABOG even more vital: Socially engaged art comes with its own logistical, financial, and conceptual difficulties. While there is a growing infrastructure to bolster this type of work, the support network is still relatively small; a little money can go a long way.  
On Tuesday, ABOG will announce its 2017 class of fellows—solo artists and one collective—chosen from a pool of hundreds of applicants. Each will receive a $20,000 stipend along with additional support for their projects (access to a network of fellows, for example). Proposals include everything from incubating sustainable immigrant-run businesses in Athens as part of Documenta 14 (Rick Lowe) to a “musical car race” that explores identity through performances in small Southern towns (Ashley Sparks).
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Dancing Earth community artists in performance installation at Hunter Arts and Agriculture Center in Española, courtesy of Moving Arts Española, NM. Photo by Paulo T Photography. Courtesy of A Blade of Grass.
Among the 2017 winners is Freeman Word, who plans to use the funds to develop the Zakatu Madrasa, a community space that will be sited in a to-be-determined location in St. Louis’s North Side. Not linked to any single religion, his madrasa is an educational space, with a library and the opportunity for intergenerational mentorship within the community, with younger members creating and exhibiting artwork in the space (and being paid for their efforts).
Beyond the ABOG award money, the madrasa will depend on book sales and financial pledges from community members. “People will only continue to pay for what they believe is providing valuable service or output to the community,” he says. Word has already received the additional necessary commitments to ensure funding—an important achievement given a concern with socially engaged art is that the projects can leave participants in the lurch if the seed grant dries up.
Word drew inspiration from, among others, W.E.B. Du Bois, Carter G. Woodson, and scholar Jessica Gordon Nembhard, whose book Collective Courage charts the history of African-American economic cooperatives, like mutual aid societies, back through slavery. “There’s a very real tradition I’m borrowing from,” Word says. “It’s not innovation, even if it feels like innovation.”
The past and present fellows I spoke to made it clear that socially engaged art is something of a misnomer; it ignores the simple fact that in in most communities, art is always “created for someone other than yourself,” as artist Rulan Tangen puts it. (An ABOG fellow in 2016, Tangen used her grant for a project titled seeds:ReGeneration, which explored indigenous artistic practices in community gatherings, and culminated in a harvest ritual.)
ABOG stresses accountability and visibility—collaborating with artists to create videos and written materials that describe and document their work. While the organization stresses letting artists lead, the goal is to measure and quantify the success of the projects: Part of the criteria is that the artists are working with communities and stakeholders. ABOG engages in field research, working with the artist to find a third party (a professor, another artist) versed in any given subject area who can document events, speak with local residents, and report on how the fellowship is engaging its target audience.
Grassroots engagement is the hallmark of ABOG endeavours. For Higher Sales, Ronny Quevedo is working in the South Bronx with La Morada, what one might call a socially engaged restaurant (it features activist artworks and a lending library). A group of local teenagers will participate in a 12-week workshop to create a signage for La Morada, dissecting the neighborhood’s history as well as the pressures it currently faces.
The project, Quevedo says, is consciously informed by artists like Jenny Holzer, as well as the wheatpaste-postering efforts of past artist-activist groups. It’s also a refreshingly nuanced way of engaging with the Bronx itself, highlighting the long-standing creative talent that has always existed in a place the art world can often still think of as a “frontier” awaiting artwashing (see Lucien Smith’s maligned “Piano District” branding event, for one example).
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Ronny Quevedo, Higher Sails sign for Sergio Grajeda Mechanic, Albuquerque, NM, 2015, digital print in dibond. Photo courtesy of the artist. Courtesy of A Blade of Grass.
Also among the 2017 fellows is Aviva Rahmani, who argues that many entrenched political issues can be addressed with artistic thinking and a focus on human relationships. “It’s a question of how you look at systems so that you’re taking the skills from conceptual art and social sculpture and applying them to a problem,” Rahmani says.
Her installation and performance work Blued Trees Symphony, which began in 2015, blends artistic and legal structures. She has painted trees along pipeline routes, in the hopes of using the Visual Artist Rights Act and copyright law to halt or disrupt the construction of oil infrastructure. (She and her legal team expect the first court case to unfold in Virginia.)
Engaging with the courts or other systems of power is a familiar tactic for ABOG-supported artists. Celebrating the lineage of someone like Mierle Laderman Ukeles—who, since the 1970s, has served as an artist-in-residence with New York’s Department of Sanitation— the group has worked with artists who have partnered with the city agencies and institutions, like the Department of Homeless Services (Jody Wood) and the AFL-CIO (Sol Aramendi).
Admittedly, not everyone is fully supportive of projects that aim for social engagement. Engaging with power poses its own questions, given that agencies and institutions can often be complicit in perpetuating systems of inequality. Critics see socially engaged practice as more of a band-aid than a fundamental shift.
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Aviva Rahmani, Blued Trees Symphony, Rensselaer County, New York. Photo by Jack Baran, 2015. Courtesy of A Blade of Grass.
While noting that these points can be valid, Fisher says that “we don’t have the luxury of scrapping these huge institutional systems.” Art, she argues, can push and subvert ingrained systems of power in fresh directions. She points to the collective Hello Velocity, a 2017 fellow that is developing Gradient, a system that lets users pay for purchases on a sliding scale based on their income. “We’re all complicit in capitalism,” Fisher says. “In order to change that we have to reimagine it while we’re living in it.”
They recognize that engaging so overtly with capitalism and commerce is something artists—especially socially conscious ones—prefer to avoid completely. But, said Hello Velocity’s Lukas Bentel, “If you want to talk about something it’s always better to get your hands a little dirty.”
Then there is the additional benefit of deploying art to tackle these problems: It acts as shield for bureaucracies or commerce platforms that otherwise wouldn’t dream of experimenting. Take 2014 ABOG fellow Jody Wood’s project—a mobile van that provided empowering beauty care to homeless people in New York. Or Jackie Sumell, a 2017 fellow, who is creating a “mobile prison abolition unit” that looks to create dialogue between the incarcerated and the wider public. Or Stephanie Dinkins, who is planning to work with people of color to understand how algorithms tend to replicate the biases of society, before ultimately designing a fairer artificial intelligence.
Socially engaged art is always full of contradictions. Its practitioners strive to make an impact—but also tout their ability, and perhaps willingness, to fail. They challenge systems of power—but must work within those systems in order to have real effect. But these points of seeming fissure are actually the source of socially engaged art’s power, not simply as a strategy, but as a form. As Fisher puts it, “Art is a place where we can hold contradictions and tensions.”
—Isaac Kaplan
Cover image: Freeman Word and collaborator. Photo by Julie Kellman.
from Artsy News
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joesbrownusa · 8 years
Text
Houses For Sale in Warren, VT
131 Purple Briar Ln, Warren, VT
Price: $1150000
Magnificent 4 bedroom home in an upscale Senor Road location surrounded by protected meadows with frontage on the Freeman Brook and western views of Lincoln Peak. An historical farmhouse design with high end finishes throughout, radiant heat on all 3 floors, with more than enough space to entertain a large group, some by the fire, some in the finished game room downstairs and some resting quietly in the many bedrooms on the 3rd floor. A newly constructed, super insulated, 2 car garage has been built to an exceptionally high standard using all the best materials w/ radiant heat on both f loors, spray foam in both walls and roof, CVG fir doors etc. It even has a deep industrial stainless garden sink for cleaning what needs to stay out of the house, plenty of overhead storage and specially designed work stations for projects. Upstairs is a large finished space w/ great natural light, an open layout, cathedral ceiling, walnut floors and trim with a ¾ bathroom, once again super insulated w/ top of the line air exchanging system. Currently set up for visiting guests but could be used for a spin room, a yoga retreat, billiards room, the best man (or woman) cave ever. Outside you have 8.5 acres with a huge level back yard, a private pond stocked with trout, expansive stone work/landscaping as well as a large stone patio with awesome fire pit for your outdoor enjoyment. Check out Barrie Fisher’s photo 360 virtual tour by clicking on the “Unbranded Tour URL 1” You’ll be glad you did
115 Lower Summit Rd #17, Warren, VT
Price: $240000
3 bedroom 2 bath end unit which abuts the woods, just steps to hiking and mountain bike trails. Only Summit with a large level side yard currently used for outdoor recreation, as an outdoor space to have a fire pit and play with the dog. Could possibly be used for additional space to be added onto the unit, imagine adding extra square footage or a deck with a hot tub. New fireplace has been added so yes you can have that crackling fire after a day on the slopes. Close to the slopes and restaurants, on the shuttle bus route.
12 Southface, Warren, VT
Price: $299900
If you like a light cheery comfortable Townhouse/condominium with views of Sugarbush Resort Lincoln Peak then you’ll like this one. Multi levels give you the feeling of great space and privacy. Tennis and in-ground pool close by on the property and pond on the other side. Property adjoins the State National Forest. Great for hiking and biking. Four seater Hot tub in the downstairs bath next to the sun porch. Enjoy the Four seasons the valley has to offer.
56SOUTH Village 55 Cliffs Rd #56, Warren, VT
Price: $395000
Spectacular 3 bedroom 4 bath South Village. At the end of the street this condo is very close to the ski trails. Solid natural wood doors and lovely woodwork is throughout the condo accented by custom made window treatments. The kitchen has been upgraded to granite counter tops, cherry cabinets and stainless steel appliances. A large living/dining room has many windows which flood the condo with natural light, a wood burning fireplace and a wrap around deck. In the morning you can sip a cup of coffee and watch the sun rise over the eastern ridge. No worries about noisy neighbors as this is a stand alone villa style condo. Ski on/ ski off or take the shuttle to the mountain. A pool and tennis courts are on site for summer enjoyment. You are also minutes away from Sugarbush’s award winning golf course.
839 Main St, Warren, VT
Price: $750000
MAJOR PRICE REDUCTION TO THE ORIGINAL LISTED PRICE OF $1,200,000. Are you ready to put down your roots in Warren? Vanishing Brook, a 83 acre parcel is right for you. There is a totally renovated 4 bedroom house including a new 2 car with storage above garage on Main St in Warren Village plus 34 acres of land along Main St. and Rte 100 ready for sub-dividing or planning as you wish (Lot 7). The eastern part of the land is accessed from the Fuller Hill Road area and consists of 5 single family building sites. Building envelops and septic design are in place with a roughed-in driveway to t he sites. Lot 1-13.9 acres, Lot 2-7.6 acres, Lot 3-9.1 acres, Lot 4-7.6 acres, Lot 5-8.2 acres. Here is an opportunity to be a part of Warren Village growth and market building sites in the desirable Fuller Hill area. In addition, the 34 acre parcel bordering Main St in Warren Village is in the Warren Village Historic District and zoning regulations encourage cluster developing, a PUD on land that overlooks the Mad River. All this is yours while you reside in the charming Village house included in this offering. Property has been surveyed and has all permits.
67 Mountainside Dr #202, Warren, VT
Price: $70000
Nicely appointed and completely updated one bedroom ski condo, adjacent to world class skiing and riding at Sugarbush Resort, described to me as the coolest mountain in the East by one hip young skier recently. Next door to Mutha Stuffa’s Deli and Rek’s, the food choices are even closer than the slopes. With many choices for low cost living, this will top your list – lush hardwood floors, chic subway tile kitchen, butcher block kitchen island, stylish and comfy furniture, electricity included and baseboard hot water heat, this is really the most affordable place on the market to make yo ur start. Whether as a first home or a ski home, make the Center Village at Sugarbush your smart landing pad at the coolest mountain in New England.
19 Paradise Way, Warren, VT
Price: $170000
Just a short distance to the slopes in winter or easily catch the shuttle to the base lodge at Lincoln Peak. In the “off” seasons, bike or hike to the the trails right from your condo, or just relax and enjoy the beauty of the mountains. Truly a 4-season resort, you can find activities for the entire family from swimming, sports center, golf, restaurants and day care. This unit has direct access outside and a great deck – a plus if you have a pet. A new gas fireplace is the focal point of the living area and is welcoming all year round. A large entry holds all the sports equipment, whil e your own washer/dryer is a must after a day on the slopes or touring the countryside. Come take a look and build your own memories of Vermont.
204 Golf Course Rd, Warren, VT
Price: $384000
Looking for plenty of space for friends and family? Want to live in one apartment and rent the other? Boasting years of history through many Sugarbush eras ~ oh the tales this house could tell. The current owner has done many upgrades including renovating the four bathrooms, the downstairs kitchen, installed a new high efficiency propane furnace in 2014 and an on-demand hot water heater plus converted the garage into a fun, heated game room. The two ‘floor to ceiling’ fieldstone fireplaces are a beautiful centerpiece for the open living/dining areas. A delightful home for any Season wit hin seconds of Sugarbush’s Lincoln Peak, legandary Golf Course and close to the winter shuttle.
21 Castlerock Rd #1, Warren, VT
Price: $320000
Fantastic End Unit Castlerock unit steps from the Shuttle Bus. Kitchen has been completely renovated with stainless steel appliances, and large island creating perfect floor plan for entertaining. The Kitchen also has large pantry as well as a wine fridge. This condo has an extra room upstairs which can be used for extra sleeping or TV room for the kids Boot Room with plenty or room for your ski equipment. The owner will give a $5000 credit so you can fix the fireplace to your taste. Sold with some furnishings. Steps from shuttle bus.
74 Middle Earth Drive Dr, Warren, VT
Price: $159000
Enjoy the Sugarbush Resort life style from this move-in condition home. Features include wood flooring, efficient LP gas heat, stone fireplace (LP), great views, deck and balcony. This unit also includes a basement storage area with private laundry. Close to all the amenities of Mount Ellen including Timbers Restaurant & Sugarbush Health & Recreation Center. Ski, tennis, swim, hot tub, yoga classes, racquetball, rock gym, sauna and more!
Plunkton Rd, Warren, VT
Price: $63900
4 Bedroom permitted property in historic Warren, Vermont has a few beaver ponds and plenty of nature to share. A Great community awaits you!
1176 Senor Rd #17, Warren, VT
Price: $375000
Perfect Cedar shake cape at the bottom of a meadow on Senor Rd in Warren. Recently renovated home with 3 bedrooms, 2 bathrooms and tons of charm. Come home to relax in this very private setting in East Warren. Beautifully landscaped front yard with large rocks to sit on overlooking the meadow, paths to the mowed green space out in the middle of the meadow, and amazing views of the Northfield Ridge. The back yard has a beautiful brick patio w/ new 7 person hot tub and unbelievable Western exposure if you adore that afternoon sun. Easy access to the Blueberry Lake and its cross country sk i trails. The house has a nice layout with many of its features new or recently upgraded. Downstairs bathroom refinished last year and new appliances including gas stove, refrigerator, dishwasher, washer and dryer. New furnace, new tankless hot water heater, new electric 200 amp service run to house, new wireless service, upgraded to Fios. All new solid wood interior doors, 2 new covered porches; ceiling fans on the porch in the front for those hot summer nights. If you are looking for a home with peace and serenity on a bucolic country road in East Warren you are looking in the right place.
301 Ii Clay Brook At Sugarbush, Warren, VT
Price: $230000
This dog friendly 3 Bedroom home has Mountain and Poolside views at Clay Brook. This fabulous home has 2 Master Bedrooms and the 3rd Bedroom has bunk beds for the kids! Fully Equipped kitchen, granite counter tops, slate floors, custom cabinetry, Stainless steel appliances, wireless internet access, Central Heating and A/C, Gas Fireplace and more. Ownership has its perks with valet parking, heated boot room, ski valet, outdoor heated pool and hot tubs, on site gym and health and recreation club membership as well as the best access to everything the mountain has to offer.
29 Mountainside Dr, Warren, VT
Price: $172000
One of only four 2 bedroom one level units at Mountainside. End unit with extra windows. Enjoy winter ski trail views and the Valley in the summer ! Easy access to the lifts and back from your front door. Restaurants and the Sugarbush sports center are a short walk away – live life on the mountain! A special assessment may be levied in 2017 so owner is including a $15,000 rebate in the listed price towards assessment and gas fireplace conversion.
23B W Hill Rd, Warren, VT
Price: $235000
Enjoy panoramic views from East Warren to the Green Mountain range on this gently sloping and south facing parcel of land. Property taxes state “$0.00” because the tax bill is for 2 parcels of land.
23A W Hill Rd, Warren, VT
Price: $135000
This 11+ acre parcel of land includes woods and open fields with south facing views of the Green Mountain National Forest. Privacy and solitude.
60 Drumley North Rd #27, Warren, VT
Price: $210000
This bright, cheery, sunny 3 bedroom end unit overlooks the common areas 2 tennis courts and heated (in summer ) swimming pool. Vermont charm coupled with a spacious living area with a cathedral ceiling for true comfort. Great yard space and two decks for quiet relaxation. The large exclusive end unit picture window in the living room brings in plenty of light and the outdoors. The large lower level bedroom has been divided with an accordion style door and two interior entrances so that the room can be split in half for privacy. A great feature. Very close to skiing and valley activitie s. On the shuttle for winter convenience. Although being sold unfurnished, furnishings may be available. One owner since it was built and never rented.(45years)
Cider Hill Rd, Warren, VT
Price: $279000
Listed for the first time – a hidden gem on the coveted East Warren Rd corridor! This location is coveted for good reasons: more sun, western views of three ski areas, great sunsets, and Sugarbush’s spectacular fireworks. This 9.5 acre parcel located off the paved section of Cider Hill will not disappoint. Accessed by a long, gently sloping driveway that crosses a major brook, the sunny, elevated house site features wonderful ski area views that can be easily enhanced with more clearing. Underground utility lines and a drilled well are still in place and may be useful with testing. Soil s have been deemed adequate for at least one five bedroom septic system, and a survey is in progress. Beautiful old stone walls surround this special place to call you home.
26 Middle Earth Drive Dr #36, Warren, VT
Price: $155000
Excellent value in a spacious 4 bedroom townhome in a popular Sugarbush complex. The shuttle bus stops right outside the door. The main level features a spacious open plan with a gas fireplace and cross valley views. Bedrooms are located on various levels for privacy. This is an end unit with a wonderful deck for summer enjoyment. Note: Rented for the season through 4/30/2017.
Address Not Disclosed, Warren, VT
Price: $64000
A little hippie, a little yuppie, the Potato Rd Association is home to an architecturally eclectic group of homes that are each secluded yet easily accessible. Located in Warren, VT, this 2.51+/- acre building lot benefits from approx. 52 ac of common land including a charming swimming pond, tennis court, forestland and pastureland available for resident farming & animals. A large pasture adjoining the property offers stunning panoramic views of the valley, Green Mountains and Sugarbush Mountain Resort (which is only 15 mins away). There is a state approved wastewater permit and des ign for a three bedroom single family residence supported by a mound septic system & a drilled well. Parcel is predominantly mature northern hardwoods with a gentle slope to the SE corner. Boundaries well marked and shows easily. This quasi-Bohemian community is an excellent opportunity to find the tranquility & communal support youve been looking for! Minutes from VT-100, a major central VT corridor.
from Houses For Sale – The OC Home Search http://www.theochomesearch.com/houses-for-sale-in-warren-vt/ from OC Home Search https://theochomesearch.tumblr.com/post/158174365320
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symbianosgames · 8 years
Link
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Cross posted from http://ift.tt/2lT7xzq
10 Years ago, I made the decision to start a games company. 10 years! I never imagined I would get to this point and to celebrate, go buy my games – I made them all 80% off to mark the occasion: http://ift.tt/2mB6E3e
Up until 2007I had worked as a coder for many different games studios and a pattern was emerging – working in games was not a stable career. In all the places I had worked when things don’t quite go right or a game comes to the end of its development redundancies happen. Thankfully I had always managed to avoid the redundancy rounds but many of my colleagues had not. It was getting rare to find somebody who hadn’t at some point been made redundant.
As a coder on a project you’re often in an odd position, especially if you’re not in a management role. It’s far too easy to see things going wrong but be powerless to change it. I’ve seen that far too often. I always equate it to seeing a train wreck happen in slow motion right in front of you and the most you can do is be a spectator. It can be frustrating. The worst thing about it is that your fate is in the hands of somebody else. That’s not something I was ever that comfortable about – I hate being out of control. This would be a huge factor in my finally making the break later.
Reading the above paragraph back to myself and it reads like the games industry was a terrible place all the time and it wasn’t. There were some great experiences and I got to work with some amazing people on amazing projects. If your setting out for the first time into the games industry and you’re wondering about going full indie or working for a studio first to get some experience, then I fully recommend going the studio route first. Chances are you’re going to have a great time too.
It was while I was working at Lionhead Studios on the console version of The Movies that I had met Cliff Harris. He was the lead AI coder on the PC version but he was also an indie developer making his own games on the side. Towards the end of the PC version Cliff left Lionhead to go full time indie and we kept in touch. Every now and then he would message me to tell me how many copies of his games he had sold that day. It took me a while to make that break but Cliff was the main inspiration for it.
I wasn’t quite ready to make the break but it was my ambition. I always had a plan though and to achieve this plan I needed to get some first-hand experience. The best way to do this was to go and work for indies that were an inspiration to me. I was incredibly lucky to land a role at two of my heroes in indie game development – Introversion and Pom Pom. Introversion showed me the importance of innovation and community while Pom Pom showed me the importance of not caring about engines but that the game was the most important thing, especially finishing them and getting them out there.
In March 2007, I finally did it and decided not to go hunting for the next role but to work on my own games and sell them. That’s when the fun started. I knew how to make games but I didn’t have a clue how to sell them. Things like Steam Greenlight didn’t exist and getting on a console as a small indie was impossible. That didn’t stop me though. Cliff was selling his games through his own website and I was going to do the same thing. For the next two months, I set out to make a game engine which was newbie mistake number one, the second newbie mistake started to kick in during month number three as an indie.
I’d left being a full-time employee without building up enough money to keep going as an indie. In retrospect, I should have been saving up in preparation but I hadn’t. I should also have gone into lean start up mode and cut down on my costs but I had been well paid as an employee and adjusting to a leaner lifestyle wasn’t something I had expected. By month three the money was running out. If there’s one piece of advice I always give out to people thinking of going full time indie is make sure you have a lot of money in the bank to keep you going while you make that game.
Money was running out but fate stepped up to the mark and I started to get calls from companies looking to hire me as a contract coder. This was ideal, I could get an income while not being tied down to a full-time position. I was still working for my own company and that made all the difference to me. Yes, the income was dependent on the hiring company but my boss was me, nobody else. I had a professional responsibility to the company I was supplying services to but my fate was under my own control. Fail or success was finally completely down to me.
I’ve released something like 14 games during the last 10 years, none of them have been what you would call a hit but they did provide a modest income. The rest of the time I supplemented the lack of funds by doing the occasional contract job. Not only did they keep my company running but they also helped with the isolation that comes from working on your own. It would take until 2013 before my big break happened.
I was sat in a coffee shop in London talking about my latest game with the journalist Will Freeman. This game was called ‘So Hungry’ and it was all about being homeless. It was inspired by my recent trip to GDC where I was asked to speak. While out there I was shocked by the levels of homelessness in San Francisco. Somehow the conversation had steered away from So Hungry and onto the topic of Will’s love of arcade Shoot-em-ups. I was also a fan of this type of game and it got me thinking. So Hungry was stalled currently. Nintendo had shown an interest and sent me a WiiU dev kit to make a WiiU version but the game was made in Unity and Unity for WiiU was a long way off being ready. I decide to take a few weeks out and make a shoot-em-up instead.
Over the next two weeks I made Blast Em! for the PC. I wasn’t expecting to do much with this game other than release the source code so people could see there was more than one way to make a game using Unity. It was going well and the game was fun. I showed it to Andy Payne who was the CEO of the publisher Mastertronic and the next thing I know they want to show it to Valve to have it published on Steam. I wasn’t at all convinced it was a game suitable for Steam and initially resisted this move. They convinced me to let Valve make that decision and I agreed. I’d built in analytics so I could tell when the game was being played. Somebody in Valve played Blast Em! over 400 times in three days. The next thing I know Valve gave it the greenlight and it was going to be published on Steam.
Sadly, Mastertronic eventually folded. Before they did the made sure that each game was handed back to the developer along with a developer account on Steam. This means I don’t have the historical data for the sales of the game but going by SteamSpy, not that I think SteamSpy is completely accurate, there are 105k owners of Blast Em!
Blast Em! was the first time a game had provided enough income to allow me to work for a while without having to supplement with contract work. I now have four games on Steam and another one coming out in approximately a month.
It’s been a hell of a ride these last ten years but looking back at all the good and bad times I must conclude it’s been completely worth it. I’m not rich but I am running a business that’s keeping itself afloat. Best of all – I love my job!
Have I mentioned that I’ve discounted all my games by 80% to celebrate the 10 years as an indie? No? WOW, you would have thought it was the first thing I’d mention, okay, here they are, go buy them: http://ift.tt/2mB6E3e
Done it yet?
While you’re there follow me on twitter: http://twitter.com/xiotex
0 notes
daisyckinguk · 8 years
Text
Martin Visser, Lancashire Photographer, Interview
What’s your title? Our name is Martin Visser and that I run underneath the manufacturer Martin Visser Photography
Who’s within the group if your team and what’re their functions? I works two effective final galleries and also have a-team of associate photographers, videographers and graphic artists who frequently moves with me on projects all around the globe. As Art Work Shooter I are a performer that was Individual, I create everything.
Where are you currently from? Situated In Lancashire, British and also the KZN South Shore in Southafrica
What type of function would you produce? Photography, both business, including pictures and industrial function, and naked reports that’s transformed in unique electronic fine-art for revenue.
What would you determine oneself as? Or would you not? Why/Why not? Firstly I observe myself being an artisan after which as shooter. Anybody may get a camera and contact herself/herself a shooter, however it is definitely an artwork to comprehend structure, illumination methods, and also the know how to work-in Manual style to produce the picture you’ve in your mind.
Just how long are you currently training? I’ve graduated from university in 2001 – I simply adore getting pictures and also have been performing it for more than 15 years – but still think it’s great. Being taken care of it, nicely today and performing finished you like there’s an idea! The topics that encourage me to become innovative using the camera are only photographed by me. Then I have to transfer onto another thing easily experience I’m simply taking away.
What passions you about why or your medium is this method used by you? Specialized development in photography has created points feasible which was difficult just a few years back. I really like the truth that I will today mix images that were many to create a complete fresh picture that appears so actual, it might have been just one picture.
When were you subjected to your talent or even clarified in a prior query? Remarkably my grandma had the absolute most impact on my final profession. As child she offered my camera to me and that I have now been connected since that time. As kid, I desired to consider acting and style images like these you observe within the leading publications and always imagined the. I understand it seems a little motto, but my person career first required a detour in to the property company via a lawful diploma and later before I delivered to photography. Photography turned a pastime that was significant. Despite been informed that skilled is looked by my interest photography, I usually experienced that I’d a significant absence I comprehension method and lighting. Therefore, I chose to obtain a correct education.
What type of function would you like what function have you been impressed by that you simply want to try for/copy, or to produce? I-view my Art Work Photography like a mixture of subtractive and chemical procedures, to produce a distortion of actuality into my very own individual perspective. As a result I frequently make use of the resources of contemporary photography: enhancement – to attempt to capture or produce a picture that’s full and unique of feelings.
Every performer has, or drops motivation? I spend some time with my companion who’s excellent for making me feel well. He might frequently come and has an excellent creativity -up with suggestions and ideas that get me going. I appear at suggestions that I’ve considered decades before and make records and sketches in only a little dark guide I maintain and I discover myself returning towards the guide frequently after I am a little dropped.
What’s unique about your projects? What have you got to express that? Through my photography I find to record my very own individual encounters and sights, to fully capture appropriate moments after which to mix as much as five various pictures right into a solitary picture when I observe them in my own creativity. Photographers for example Freeman and Jerry Uelsmann have impressed me to take a look at might work in another viewpoint and also to discover the planet of surrealism; I really hope masterpieces and my very own efforts may encourage others to complete exactly the same?
What restrictions would you discover together with your method? Electronic has come quite a distance, but you may still find complex restrictions. Unlucky a guide to explain that at length will be taken by it. As Shooter, period and climate conditions usually limit us if you want to complete outside limbs.
What would you like to inform designers who’re simply starting their trips? I firmly think nothing beats an effective training should you desire to follow an effective profession as Qualified Shooter. But, my guidance to somebody attempting to start as novice out would be to purchase oneself an inexpensive DSLR Camera having a big memory along with a regular contact. Today consider thousands and countless pictures around – ask critique – create a thick not everybody will require to your pictures around you need to do and demonstrate to them.
You’re prohibited to make use of your medium just why and what method would you decide to start? Nothing….It is about photography!
Have you been focusing on a project? I had been granted an Associateship of the PPSA in Business Portraiture & Art Work Images on 27th August 2012. I’m presently focusing on a task to accomplish 35 pictures before March 2017 to publish towards the panel get and to be able to try the final and Greatest honor obtainable in Photography, Fellowship. The program is display exactly the same pictures in November 2017.
from network 10 http://www.visagesphotography.co.uk/martin-visser-lancashire-photographer-interview/
0 notes
visagesphotography · 8 years
Text
Martin Visser, Lancashire Photographer, Interview
What’s your title? Our name is Martin Visser and that I run underneath the manufacturer Martin Visser Photography
Who’s within the group if your team and what’re their functions? I works two effective final galleries and also have a-team of associate photographers, videographers and graphic artists who frequently moves with me on projects all around the globe. As Art Work Shooter I are a performer that was Individual, I create everything.
Where are you currently from? Situated In Lancashire, British and also the KZN South Shore in Southafrica
What type of function would you produce? Photography, both business, including pictures and industrial function, and naked reports that’s transformed in unique electronic fine-art for revenue.
What would you determine oneself as? Or would you not? Why/Why not? Firstly I observe myself being an artisan after which as shooter. Anybody may get a camera and contact herself/herself a shooter, however it is definitely an artwork to comprehend structure, illumination methods, and also the know how to work-in Manual style to produce the picture you’ve in your mind.
Just how long are you currently training? I’ve graduated from university in 2001 – I simply adore getting pictures and also have been performing it for more than 15 years – but still think it’s great. Being taken care of it, nicely today and performing finished you like there’s an idea! The topics that encourage me to become innovative using the camera are only photographed by me. Then I have to transfer onto another thing easily experience I’m simply taking away.
What passions you about why or your medium is this method used by you? Specialized development in photography has created points feasible which was difficult just a few years back. I really like the truth that I will today mix images that were many to create a complete fresh picture that appears so actual, it might have been just one picture.
When were you subjected to your talent or even clarified in a prior query? Remarkably my grandma had the absolute most impact on my final profession. As child she offered my camera to me and that I have now been connected since that time. As kid, I desired to consider acting and style images like these you observe within the leading publications and always imagined the. I understand it seems a little motto, but my person career first required a detour in to the property company via a lawful diploma and later before I delivered to photography. Photography turned a pastime that was significant. Despite been informed that skilled is looked by my interest photography, I usually experienced that I’d a significant absence I comprehension method and lighting. Therefore, I chose to obtain a correct education.
What type of function would you like what function have you been impressed by that you simply want to try for/copy, or to produce? I-view my Art Work Photography like a mixture of subtractive and chemical procedures, to produce a distortion of actuality into my very own individual perspective. As a result I frequently make use of the resources of contemporary photography: enhancement – to attempt to capture or produce a picture that’s full and unique of feelings.
Every performer has, or drops motivation? I spend some time with my companion who’s excellent for making me feel well. He might frequently come and has an excellent creativity -up with suggestions and ideas that get me going. I appear at suggestions that I’ve considered decades before and make records and sketches in only a little dark guide I maintain and I discover myself returning towards the guide frequently after I am a little dropped.
What’s unique about your projects? What have you got to express that? Through my photography I find to record my very own individual encounters and sights, to fully capture appropriate moments after which to mix as much as five various pictures right into a solitary picture when I observe them in my own creativity. Photographers for example Freeman and Jerry Uelsmann have impressed me to take a look at might work in another viewpoint and also to discover the planet of surrealism; I really hope masterpieces and my very own efforts may encourage others to complete exactly the same?
What restrictions would you discover together with your method? Electronic has come quite a distance, but you may still find complex restrictions. Unlucky a guide to explain that at length will be taken by it. As Shooter, period and climate conditions usually limit us if you want to complete outside limbs.
What would you like to inform designers who’re simply starting their trips? I firmly think nothing beats an effective training should you desire to follow an effective profession as Qualified Shooter. But, my guidance to somebody attempting to start as novice out would be to purchase oneself an inexpensive DSLR Camera having a big memory along with a regular contact. Today consider thousands and countless pictures around – ask critique – create a thick not everybody will require to your pictures around you need to do and demonstrate to them.
You’re prohibited to make use of your medium just why and what method would you decide to start? Nothing….It is about photography!
Have you been focusing on a project? I had been granted an Associateship of the PPSA in Business Portraiture & Art Work Images on 27th August 2012. I’m presently focusing on a task to accomplish 35 pictures before March 2017 to publish towards the panel get and to be able to try the final and Greatest honor obtainable in Photography, Fellowship. The program is display exactly the same pictures in November 2017.
from visagesphotography.co.uk fat burners for women that work http://www.visagesphotography.co.uk/martin-visser-lancashire-photographer-interview/
0 notes
symbianosgames · 8 years
Link
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Cross posted from http://ift.tt/2lT7xzq
10 Years ago, I made the decision to start a games company. 10 years! I never imagined I would get to this point and to celebrate, go buy my games – I made them all 80% off to mark the occausion: http://ift.tt/2mB6E3e
Up until 2007I had worked as a coder for many different games studios and a pattern was emerging – working in games was not a stable career. In all the places I had worked when things don’t quite go right or a game comes to the end of its development redundancies happen. Thankfully I had always managed to avoid the redundancy rounds but many of my colleagues had not. It was getting rare to find somebody who hadn’t at some point been made redundant.
As a coder on a project you’re often in an odd position, especially if you’re not in a management role. It’s far too easy to see things going wrong but be powerless to change it. I’ve seen that far too often. I always equate it to seeing a train wreck happen in slow motion right in front of you and the most you can do is be a spectator. It can be frustrating. The worst thing about it is that your fate is in the hands of somebody else. That’s not something I was ever that comfortable about – I hate being out of control. This would be a huge factor in my finally making the break later.
Reading the above paragraph back to myself and it reads like the games industry was a terrible place all the time and it wasn’t. There were some great experiences and I got to work with some amazing people on amazing projects. If your setting out for the first time into the games industry and you’re wondering about going full indie or working for a studio first to get some experience, then I fully recommend going the studio route first. Chances are you’re going to have a great time too.
It was while I was working at Lionhead Studios on the console version of The Movies that I had met Cliff Harris. He was the lead AI coder on the PC version but he was also an indie developer making his own games on the side. Towards the end of the PC version Cliff left Lionhead to go full time indie and we kept in touch. Every now and then he would message me to tell me how many copies of his games he had sold that day. It took me a while to make that break but Cliff was the main inspiration for it.
I wasn’t quite ready to make the break but it was my ambition. I always had a plan though and to achieve this plan I needed to get some first-hand experience. The best way to do this was to go and work for indies that were an inspiration to me. I was incredibly lucky to land a role at two of my heroes in indie game development – Introversion and Pom Pom. Introversion showed me the importance of innovation and community while Pom Pom showed me the importance of not caring about engines but that the game was the most important thing, especially finishing them and getting them out there.
In March 2007, I finally did it and decided not to go hunting for the next role but to work on my own games and sell them. That’s when the fun started. I knew how to make games but I didn’t have a clue how to sell them. Things like Steam Greenlight didn’t exist and getting on a console as a small indie was impossible. That didn’t stop me though. Cliff was selling his games through his own website and I was going to do the same thing. For the next two months, I set out to make a game engine which was newbie mistake number one, the second newbie mistake started to kick in during month number three as an indie.
I’d left being a full-time employee without building up enough money to keep going as an indie. In retrospect, I should have been saving up in preparation but I hadn’t. I should also have gone into lean start up mode and cut down on my costs but I had been well paid as an employee and adjusting to a leaner lifestyle wasn’t something I had expected. By month three the money was running out. If there’s one piece of advice I always give out to people thinking of going full time indie is make sure you have a lot of money in the bank to keep you going while you make that game.
Money was running out but fate stepped up to the mark and I started to get calls from companies looking to hire me as a contract coder. This was ideal, I could get an income while not being tied down to a full-time position. I was still working for my own company and that made all the difference to me. Yes, the income was dependent on the hiring company but my boss was me, nobody else. I had a professional responsibility to the company I was supplying services to but my fate was under my own control. Fail or success was finally completely down to me.
I’ve released something like 14 games during the last 10 years, none of them have been what you would call a hit but they did provide a modest income. The rest of the time I supplemented the lack of funds by doing the occasional contract job. Not only did they keep my company running but they also helped with the isolation that comes from working on your own. It would take until 2013 before my big break happened.
I was sat in a coffee shop in London talking about my latest game with the journalist Will Freeman. This game was called ‘So Hungry’ and it was all about being homeless. It was inspired by my recent trip to GDC where I was asked to speak. While out there I was shocked by the levels of homelessness in San Francisco. Somehow the conversation had steered away from So Hungry and onto the topic of Will’s love of arcade Shoot-em-ups. I was also a fan of this type of game and it got me thinking. So Hungry was stalled currently. Nintendo had shown an interest and sent me a WiiU dev kit to make a WiiU version but the game was made in Unity and Unity for WiiU was a long way off being ready. I decide to take a few weeks out and make a shoot-em-up instead.
Over the next two weeks I made Blast Em! for the PC. I wasn’t expecting to do much with this game other than release the source code so people could see there was more than one way to make a game using Unity. It was going well and the game was fun. I showed it to Andy Payne who was the CEO of the publisher Mastertronic and the next thing I know they want to show it to Valve to have it published on Steam. I wasn’t at all convinced it was a game suitable for Steam and initially resisted this move. They convinced me to let Valve make that decision and I agreed. I’d built in analytics so I could tell when the game was being played. Somebody in Valve played Blast Em! over 400 times in three days. The next thing I know Valve gave it the greenlight and it was going to be published on Steam.
Sadly, Mastertronic eventually folded. Before they did the made sure that each game was handed back to the developer along with a developer account on Steam. This means I don’t have the historical data for the sales of the game but going by SteamSpy, not that I think SteamSpy is completely accurate, there are 105k owners of Blast Em!
Blast Em! was the first time a game had provided enough income to allow me to work for a while without having to supplement with contract work. I now have four games on Steam and another one coming out in approximately a month.
It’s been a hell of a ride these last ten years but looking back at all the good and bad times I must conclude it’s been completely worth it. I’m not rich but I am running a business that’s keeping itself afloat. Best of all – I love my job!
Have I mentioned that I’ve discounted all my games by 80% to celebrate the 10 years as an indie? No? WOW, you would have thought it was the first thing I’d mention, okay, here they are, go buy them: http://ift.tt/2mB6E3e
Done it yet?
While you’re there follow me on twitter: http://twitter.com/xiotex
0 notes