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existentialterror · 28 days
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Made my first zine!
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reefbites · 21 days
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cowboy deadpool im never gonna finish but had much fun with
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honourlight · 2 years
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OC’s first drawing vs most recent drawing!
thanks for the tag @cashweasel!!!! this is nothing you haven’t seen before, but here’s my boy naz<3 
if you see this and have oc art to share, please please please post and tag me! 
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daily--cats · 16 days
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ur-daily-inspiration · 2 months
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daily-spooky · 6 months
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happyheidi · 1 year
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𝖠𝗋𝗍 𝖻𝗒 𝖠𝗇𝗇𝖺-𝖫𝖺𝗎𝗋𝖺 𝖲𝗎𝗅𝗅𝗂𝗏𝖺𝗇 | 𝖨𝖦: 𝖺𝗇𝗇𝖺𝗅𝖺𝗎𝗋𝖺_𝖺𝗋𝗍
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catchymemes · 8 months
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calista-222 · 2 months
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Bringing some happy memories home ✨
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existentialterror · 1 month
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ARG notes: ZampanioSim, part 2
Hey guys. catfishAnabasis (Light) here, continuing my… uh, ZampanioSim Let’s Play? That’s dumb. My investigation into the Homestuck/Magnus Archives/House of Leaves-inspired alternate reality game ZampanioSim. Read Part 1 first.
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Now we have the bare minimum on Zampanio Sim’s format. Actually, we don’t know much and it’s constantly changing, but we at least have an idea of what we’re in for. Cool.
What is the story unfolding within Zampanio Sim?
So we know from the Classpect Menu game, the one that “is” ZampanioSim, that this was an effort to simulate a now-deleted game from the 1970s called Zampanio, based on a now-lost* FAQ on how to play it. At some point, possibly just search engines, I have learned that Eyedol Games is the company that makes Zampanio. Let’s take that going in.
*dubious
A lot of the “routes” off the house at the start of ZampanioSim – see the diagram – are procedurally generated places to explore or are otherwise collections of content. But other have a more directly obvious narrative to them. I have marked these places here.
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Let’s go. We'll start... Uh...
(Okay, so there’s a recurring meme in ZampanioSim about whether personality-typing you based on whether you traverse labyrinths clockwise or counterclockwise.
But I’m confused about which one that means – like if I’m looking at a drawing of a labyrinth top-down, and I go from the entrance to the right passage, I guess I’m going counterclockwise. But if I were standing in a physical maze, the clockways framing wouldn’t occur to me – I mean, they’re both chiral processes, but like, the hand of a clock moves to the right, so which reference am I taking?
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Maybe I’m not cut out for labyrinths. When I’m caving in minecraft I go to the right, so if I’m coming back into the house through the north door, then... I guess:)
We’ll start with the non-existent West Route (accessible by clicking on the west side of the house, where you’d expect a door to be.)
AdventureSimWest
AdventureSimWest is an audience-participation adventure game that, like Problem Sleuth or Early Homestuck, takes suggested commands from an audience that guide a character, and the author tells a story around it. This one has been running for quite some time, so there’s a lot of backlogged material!
AdventureSimWest gives us a lot of info right away. It’s about a character named Peewee, who is hired by Eyedol Games. Peewee and the staff of Eyedol Games are trapped inside a Space Loop. A Space Loop is like a Time Loop except that once you die, physical space (within the loop) and many of the circumstances reset, but its point in time is… not fixed. Peewee is a snakelike alien called a lamia. He first appeared in a different SBURBlike game on FarragoFiction.com called Farragnarok, which he remembers but which I don’t know anything about. He is a COOL GAMER who has lived various other lives including through the destruction of his home planet, Segundia. Keep in mind that he is from a SBURBlike.
Oh, hey, according to an offhand exchange in AdventureSimWest, solving mazes by following the righthand wall means you’re going counterclockwise. Everyone jot that down. We can bootstrap this. We can do this.
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I read up through the “JR Rambles about Spoilers” interlude. And it was fun! It’s Peewee’s quirky, haphazard series of adventures in a quirky, sharp universe. The style is fun, self-aware and whimsical. I don’t know how much about the AdventureSimWest lore applies to mainstream Zampanio, especially given the multilayered narrative Zampanio serves up to us like a delicious but concerningly non-Euclidean cake, but some of the characters and concepts appear in other places, and so the worldbuilding might too. Here are some things we learn about the world of AdventureSimWest:
Peewee arrived here from his old universe by jumping into a giant, spiky, magical wall of flesh called an Echidna. He’s actually one of the set of gods who created this universe, but seems to be the only one left.
People central to the space loop remember the space loop exists.
Eyedol Games may have caused or be causing the space loop, but does not appear to be completely in control of it.
The space loop started in 1971 and is spiraling towards the end of the world in 2022.
Eyedol has other employees, including:
Wanda, the “CEBro” and “Lord of Space” (homestuck classpect). She’s tremendously rad and maybe a shapeshifter.
The Intern, a college-aged dude from Ohio, who Wanda is always trying to find and who seems unexpectedly critical to the existence of Eyedol Games. (I might apply a little homestuck logic and guess that he’s the “Muse of Time”, but this is my own speculation.)
The Closer, an aggressive businesslady in a suit and cape
Someone called the Eye Killer, who, like, lives in Eyedol’s basement and kills people.
Flower Chick, some kind of identity-stealing fae, who keeps a copy of Peewee’s skull on her desk.
Quotidians, which are another alien species – these ones are shapeshifting crows and are a hivemind. Many of them are named Tom.
Parker, a “waste”, who has made his business out of learning glitches, hacking, etc, in reality itself.
There are also just two other teams of people who don’t work at Eyedol Games, who both got ejected into some kind of infinite labyrinth around the same time. They have kind of SCP energy. I don’t know what their deal is. Yet.
What about that FAQ?
The mysterious lost ZampanioFAQ actually exists, more or less.
When I found it, it felt like natural game progression: I beat the Classpect Menu game, then there got a link to the official Discord. Then buried in one of the Discord channels, one of the pinned links goes to – yes – THE Zampanio FAQ.
But then it turned out the thing I’d found a link to was a fan-made transcript (by @verbosebabbler) of a different “official” ZampanioFAQ PDF. And through various link-hopping, most of which I now forget, I also found the original PDF on a different website by JR. So I don’t know if I got there the way I was “supposed to” or where else I might otherwise have found the FAQ. But we’re here now!
(The official discord, by the way, does not have talk permissions open in any channel. They are all frozen conversations from years ago, with only a spare few used threads acting as the actual usable channels. So the discord is its own labyrinth too. ITS A-MAZE-ING)
Okay. The ZampanioFAQ. In the frontnote to the FAQ, JR describes this finding a printout of fic they'd read long ago, and sharing it as evidence that they did not invent Zampanio – that this is a sburbsim/glitchFAQ (we’ll get to that, hang tight) crossover fanfic by someone else that they read once, lost, and recently re-found - and that it has a couple indications that it’s referencing Zampanio.
Mostly, contentwise, this FAQ is sort of a interuniversal document about how to play SBURB (the universe-creation game that the characters in Homestuck play), written by a group of players. The Zampanio FAQ has, unfortunately, been heavily redacted by interdimensional forces, perhaps SBURB itself.
It’s like it’s written by a new set of characters who are playing their own game of Sburb. They’re learning about it as they experience it! Haha, that’s a cute gimmick.
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Oh, the skull? Yeah, don’t worry about that. Hah, no, I get how it looks. But it's actually totally fine.
The redacted words in the ZampanioFAQ seem mostly to do with certain details of SBURB itself, like SBURB is trying to keep its players from spoilers.
Drawing from VerboseBabbler’s transcript and partial de-redaction of the FAQ, I gave my hand at making what sense I could out of the original PDF.
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Excerpt. You may not like it, but this is peak ARG performance: multiple collaborative layers of nested PDF annotation.
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Trying to fill in these blanks made me appreciate the potential of the fan-ARG.
Homestuck is a story that both rewards a lot of knowledge about its worldbuilding and also often doesn't explain itself – I think that’s why it has such intense fanwork, because it implies so much but leaves you to fill in the gaps.
Like, okay, classpects, alright? Fans make a big deal about classpecting and it’s cool but it’s also kind of nothing, like, we get some gestures about what it means but not much. (Quick, what does a mage do?) There’s so much fanon trying to make sense of it that even the wiki explanation is based on fanon. But fanon can be dope and people have done some really, really neat stuff bouncing off of the gaps in canon.
ZampanioSim is about nested realities and missing information, and it's heavily based on specific fanworks of homestuck. And filling in missing information on this document, I could use my knowledge of Homestuck to make inferences about this related-but-separate storyline and worldbuilding. That’s so cool!
In the same way that the best fanfiction draws from and interacts repeatedly with canon, the fan-ARG can act as a commentary on or a dialogue with its sources - a story made stronger by connection to another.
There have been other fan ARGs and this is really my first experience with the genre (well - does EverymanHYBRID count as a fanwork? discuss), but like, holy shit, I get it now.
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Okay, let’s regroup. So the FAQ is a bunch of advice written collaboratively by a group of people playing SBURB. The FAQ is about a kind of SBURB that is very similar to the one in Homestuck – but it’s even more similar to another game on the FarragoFiction website, SBURBsim, which is “is a fanmade browser simulation” of SBURB.
In SBURBsim, you can throw in a randomly-generated or customized set of characters into their own session, and SBURBsim will invent plotlines, fights, character progression, romance, alchemy, time travel shenanigans, and more, eventually telling you a story about how that session might go. It is mind-bogglingly ornate and cool, check it out.
Okay, anyway, so the game described in the FAQ is mostly Sburb-y but has some clear Farrago/SburbSIM elements in the form of the fan-classes – wastes, graces, smiths, and more. But it has some stuff that feels more Homestuck-classic-SBURB, like in the FAQ [EDIT: SBURBsim] there’s a convention where all the randomly generated player-usernames have the same initials as their classpects, so like the session’s Bard of Time might have the username belugaTrainer or belligerentTriangle or whatever, which isn’t a thing in Homestuck nor in the FAQ. It also adds a few elements all its own, like that there’s a recognized pantheon of gods who have sway over the rules of the universe, with their own usernames and classpects.
(Hey, synthesizing that with some background Homestuck knowledge + what we’ve learned from AdventureSimWest, I think the ‘gods’ are the players whose Sburb session created the ones that the FAQ authors were born into. Elegant!)
Oh yeah, as JR mentions, the Zampanio FAQ also takes heavy and pseudo-explicit inspiration from a fanfiction called the Sburb Glitch FAQ, a sprawling fanwork I haven’t read that’s sort of a game guide and technical manual to SBURB. Maybe more of this is references to that, I don’t know.
(Sidenote, Rose’s GameFAQ was one of my favorite plot points in Homestuck. I’m only sorry it wasn’t used more. So I’m delighted to see all these fanworks that took inspiration from it.)
So okay whether the FAQ players are more playing OG-SBURB, or SBURBsim, or a game that has aspects of both – well, they’re all pretty similar, I don’t’ think we need to split hairs. This document is an in-universe survival guide for a SBURBlike.
You know what it’s not particularly like? ZampanioSim, the game it supposedly inspired!
This is so fun to me. SBURBsim existed long before ZampanioSim. If you were going to make a simulator game based on the Zampanio FAQ, that game would be SBURBsim. But SBURBsim was already a thing! JR knows this – they worked on SBURBsim! Their sburbsona is on the about page!
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They mention this in the introduction to the “found scanned printout” of the FAQ - they initially read it deeply to figure out, through the redaction, if it was a fanwork for their own project (SBURBsim). They write:
this is obvs JUST the faq, not any of the like, description or author name or all that shit that eventually lead me down the rabbit hole. like, you could find the missing sections in this weird ...not arg? I don't THINK? and they started talking about things like the achievement system and shit, stuff that stuck with me a lot more if what i chose to focus on in zampaniosim is any indication. still. having a record of the START of this branch is better than nothing
So, okay, the FAQ itself is not explicitly Zampanio. We’re missing the description and whatever else that’s supposedly out there somewhere, as lost media. I tried to find some reason to think the fic was supposedly out of time, like that it would have been from before SBURBsim was made, but there isn't any - everything lines up with what JR said in the forward.
So I think maybe reading so far into the FAQ without that other supposed metadata was a great time and, yes, sold me on a new art form, but it wasn’t that productive in terms of the broader Zampanio story.
... Or was it?
I've connected the dots
There was a reference somewhere – I think in the South route, though I can’t swear to it – that was pretty outright something like “JR added Magnus Archives elements to Zampanio because of an at-the-time obsession with the Spiral from TMA.” Now, some stuff like the south route is less in-character than in other places, so I don’t want to necessarily say that everything like that will “carry through” to the rest of canon, if that makes sense. But it helps put those pieces together, so here’s my running theory:
In the story, Zampanio is a memeplex that moves and spreads between dimensions - very diverse multiple dimensions, including different fictional worlds. (Think the Big Bad in There Is No Antimemetics Division - effecting "universes which embed ours as fiction".) Sort of a psychic prion that goes around twisting orderly systems and punching its way between meta-layers. The core of it stays similar between - it has a predilection for spirals, mazes, meta bullshit, and games - but some of the specifics change from instance to instance.
Zampanio probably spread rampant among this constellation of Sburb universes, perhaps because Zampanio is affiliated with games and Sburb universe is a game. (Or at least uses a game to reproduce.) It’s a great carrier. From there, Zampanio rode into our universe on the back of the FAQ. (Game FAQs being a known way to throw information between Sburb dimensions, in Homestuck.)
JR took the seed that came with the FAQ and instantiated Zampanio in this universe, and added their own compatible TMA-spiral flavoring to it.
(This also lines up with another cool aspect of Zampanio, which is that if you make your own fan-work or fan-story about Zampanio, that’s canon too. It is impossible to gamejack this. Thus far I’m focusing on JR’s ZampanioSim canon, but there are other people out there putting their own spins on it, which are also canon.)
Questions I have now, if that theory is true:
What other aspects of ZampanioSim carry on between versions?
Is Eyedol necessarily associated with the Zampanio memeplex? Does or did it actually create ZampanioSim in some causal way?
Does the Space Loop that occurs in AdventureSimWest have ramifications or equivalents in other instances of Zampanio?
Why does Zampanio like games so much? (Is it because interactive games are a convenient way to punch through from one dimension to the fictional dimension within it?)
There are comments about someone, maybe Eyedol, trying to scrub the ZampanioFAQ from the internet (in our dimension). Why would they want that?
What’s the other missing metadata that would have associated the ZampanioFAQ with Zampanio?
Who wrote the ZampanioFAQ? Was it written (...IC) as a fanwork of SBURBsim or did it “come from a SBURB universe”? Who censored it?
Aw man. And there's still so much I haven't even gotten into.
Like, okay, do you guys know gopher? It’s an early alternative to HTTP as a way of organizing the internet that was mostly sidelined, but a few servers are still around.
Apparently there’s a bunch more Zampanio stuff only accessible via Gopher and I’m going to have to figure out how to use it.
Thanks, JR, YOU MAD SORCERER.
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So, that's where I'm at vis a vis ZampanioSim. I gotta get back to my own stuff for right now, but thank you ZampanioSim discord for helping blaze trails and mostly to JR for weaving such a wonderful weird mystery.
If you have questions or comments you want me to talk about in a future one of these, my ask box is open.* Also, if you get into ZampanioSim yourself, feel free to say hi on the discord.**
*(okay I know people have been involved in this for years and I’m still mostly trying to formulate my own opinions about what’s going on, so if you know something that’s like “an actual answer” and want to share, then consider phrasing it as an ominous clue instead of telling me outright – but I’m under the strong impression that this is an ARG where there’s not gonna be like a canonical underlying “answer” to a lot of things so, you know, do what brings you joy.)
**Your first challenge is to find the discord. I wanna be cryptic too!
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Repost becuase I had a little problem with the previous post
Sorry you have to see this shit lmao
Og pic below cut
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reefbites · 2 years
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rewatching re7 and boy howdy i think ethan should’ve been able to keep that chainsaw from the first jack boss fight
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verflares · 5 months
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just how long is forever? // not long enough, with you
pssst. check this out on inprnt :]
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maviyenot · 5 months
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ur-daily-inspiration · 5 months
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