#Lazy Bear Games
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I had a blast playing this game!
#my art#art#artists on tumblr#illustration#digital art#landscape#graveyard#graveyard keeper#lazy bear games
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Exploring Graveyard Keeper: A Unique Blend of Management & Dark Humor
In the vast world of indie gaming, few titles have managed to carve out a niche quite like *Graveyard Keeper*. Developed by Lazy Bear Games and released in 2018, this captivating simulation game combines management mechanics with a quirky storyline filled with dark humor. Whether you're a seasoned gamer or a casual player, *Graveyard Keeper* offers an experience that is both engaging and thought-provoking.
At its core, *Graveyard Keeper* invites players to assume the role of a graveyard keeper who mysteriously finds themselves in a medieval fantasy world. After a tragic accident, you wake up in a strange land, tasked with managing a graveyard and dealing with the intricacies of life—and death. As you navigate this new life, you'll soon realize that there's more to being a graveyard keeper than simply burying bodies; the job requires resource management, crafting, and interaction with various quirky characters.
Gameplay Mechanics
The gameplay of *Graveyard Keeper* revolves around several key mechanics:
- **Graveyard Management**: Your primary responsibility is to maintain and improve the graveyard. This includes burying bodies, ensuring they are properly prepared, and managing the graveyard's overall quality. A well-kept graveyard enhances your reputation, which is crucial for your progress.
- **Crafting and Resource Management**: Players can gather resources, craft items, and build various structures. This involves tasks such as chopping wood, mining, and farming. The crafting system is extensive, allowing players to create everything from simple tools to complex machines.
- **Quests and Storyline**: As you progress, you'll encounter various characters and quests that add depth to the narrative. These quests often have moral implications, forcing players to make difficult decisions that can impact the storyline and their relationships with other characters.
- **Exploration**: The game features an open world, allowing players to explore surrounding areas, including dungeons, farms, and towns. Each location offers unique resources and challenges, enhancing the gameplay experience.
Unique Features
One of the standout features of *Graveyard Keeper* is its distinct blend of dark humor and morbid themes. The game doesn’t shy away from the realities of death and burial, often delivering them with a comedic twist. This unique narrative tone keeps players engaged while providing moments of levity amidst the more serious undertones.
Additionally, the game's art style is charming in its own right, with colorful graphics that contrast with the darker themes. The character design is quirky and memorable, adding to the overall appeal of the game.
Challenges and Strategy
*Graveyard Keeper* can be challenging, as players must balance multiple responsibilities simultaneously. Resource management is key; neglecting your graveyard may lead to a decline in reputation, which can stall your progress. Players must also strategize how to efficiently gather resources and complete quests, making planning essential.
Conclusion
*Graveyard Keeper* offers a unique gaming experience that blends management, exploration, and dark humor into a cohesive package. Its engaging mechanics and captivating story draw players into a world that challenges them to think critically about life, death, and everything in between. If you're looking for a game that combines humor with a touch of the macabre, *Graveyard Keeper* is definitely worth exploring.
So grab your shovel and prepare for a journey through the afterlife—your graveyard awaits!
Why Graveyard Keeper is One of My Favorite VideoGames
Let me share why *Graveyard Keeper* holds a special place in my heart. This game is a perfect blend of dark humor and pixelated charm, making it one of my all-time favorites. Developed by Lazy Bear Games and released in 2018, it offers an experience that is both engaging and delightfully quirky.
The Dark Humor
What really draws me in is the dark humor that runs through every aspect of the game. It takes themes of death and burial and presents them in a way that’s both absurd and hilarious. I find myself laughing at the eccentric characters and the bizarre situations, all while managing a graveyard. The game manages to tackle serious topics while still keeping things light-hearted, which makes for such an enjoyable experience.
The Pixelated Charm
Another reason I love *Graveyard Keeper* is its pixelated art style. The graphics have this charming retro vibe that adds to the overall aesthetic. The way the characters and environments are designed creates a whimsical atmosphere, even as I��m dealing with the realities of being a graveyard keeper. Every pixel feels intentional, contributing to the delightful and slightly eerie ambiance that the game encapsulates.
In summary, *Graveyard Keeper* stands out to me because of its masterful blend of dark humor and pixelated charm. It keeps me entertained and engaged as I navigate the challenges of managing a graveyard while chuckling at its quirky narrative. If you’re looking for a game that combines humor with a unique aesthetic, I can’t recommend *Graveyard Keeper* enough. Grab your shovel and join me in this wonderfully twisted adventure!
#graveyard#graveyard keeper#2018#indie#indie vibes#indie video games#video games#lazy bear games#management#dark humor#casual playthrough#pixel art#pixel graphics#pixel game#pixel aesthetic#pixel animation#pixelated#ginger#character#medieval fantasy#medieval#life and death#death and life#epic quests#side quests#quest series#my favorite game#favorite game of all time#favorite games#hilarious
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Bought it! The system is cool, the game colors are nice and the story is enjoyable. The landscapes are pacific and they bring a cozy atmosphere ໒꒰ྀི ´͈ ᵕ `͈ ꒱ྀི১
I was so happy to see Tristana there!
I agree it's not for every taste, but it's a nice experience. Plus, I need to add that parties and food stand systems are very interesting!
#bandle tale#video games#kawaii#cozygaming#yordle#tristana#veigar#league of legends#crafting#nintendo switch#cute#colorful#pixel game#magic#exploration game#riot games#yuumi#bandle city#bandópolis#lazy bear games#beautiful art#runeterra
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JRPG indie Bloomtown: A Different Story será lançado em 24 de setembro para PC e consoles
Durante a Future Games Show, a editora Twin Sails Interactive anunciou que Bloomtown: A Different Story será lançado em 24 de setembro de 2024, para Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One e PC via Steam. Desenvolvido pela Lazy Bear Games (a equipe por trás de Graveyard Keeper e Punch Club) e pela Different Sense Games, explore uma fatia aparentemente agradável da…
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Graveyard Keeper - Blast Review
Developer: Lazy Bear Games Rrp: £15.49 (Gog.com) £16.06 (Humblestore) £16.75 (Steam)
I've seen online others call this game a 'dark' Stardew Valley, in a way I suppose they're right. The two games share a lot of similarities. Cosy games have become very popular of late and arguably Stardew Valley was one of the big games that pushed the genre. Graveyard Keeper is not what I would call a cosy game, people occasionally get burned at the stake... that's not exactly cosy.
Personally I actually found this game much more difficult than Stardew Valley, when I say difficult I mean that there are more jobs to try and balance. Thankfully, later in the game you get some help in the form of zombies you can raise that will do whatever task you set them to ceaselessly, such has chopping wood or mining ore. But even with the zombies assistance there are a great many tasks to handle you can't do them all in a single day.
This game resonated with me in a way that Stardew Valley (and many others) never did. I'm not sure if its the darker tone, the humour or something else but I found myself returning over and over. I've even installed it on my Steam Deck so I can play it while (attempting) to watch TV.
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If you’d like to support me I have a Ko-fi, the reviews will continue to be posted donation or not.
#game review#game reviews#games review#games reviews#video games#video game#video gaming#indie#indie games#indie game#halloween games#halloween#Lazy Bear Games#Blast review#Graveyard Keeper#Cosy#cosy game
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Just got this play through set up on a playlist -
Give it a watch or two, and I’ll see you on the next one.
Till then take care everyone !!
#graveyard keeper#pc games#steam games#indie games#rpg#video games#youtube#let’s play#pixel game#sandbox#simulation#gaming#lazy bear games#playthrough#games
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Bloomtown: A Different Story Review
Developers: Different Sense Games,��Lazy Bear Games Publisher: Twin Sails Interactive Platforms: PlayStation 5, PlayStation 4, Switch, Xbox One, Xbox Series X/S (Reviewed), PC Release Date: Available Now Price: $24.99 USD
Bloomtown: A Different Story might wear its #JRPG influences on its sleeves but this #indie game from Different Sense Games and Twin Sails Interactive offers a well-written story to accompany some solid, albeit buggy, gameplay. Read our full review of #Bloomtown: A Different Story inside to learn more.
#indie#rpg#adventure#bloomtown#a different story#twin sails interactive#lazy bear games#different sense games#video games#games#gaming
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Bloomtown's Flair for the Charismatic Make it a Contender for One of the Year's Best RPGs
Bloomtown: A Different Story has done an incredible job at bowling me over with its tight-knit interweaving of dedicated sprite work, catchy soundtrack and best of all, the kind of writing that makes the world and its participants alike, aspects I'm keen to learn more about.
Read more!
#bloomtown#bloomtown a different story#preview#game preview#lazy bear games#twin sails interactive#different sense games
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Punch Club 2: Fast Forward: disponible en dispositivos iOS
Punch Club 2: Fast Forward, el simulador de gestión de luchadores de los desarrolladores de Graveyard Keeper, Lazy Bear Games y el editor tinyBuild, llega a la victoria hoy mismo en dispositivos iOS.. El juego está disponible en Steam durante su oferta diaria por tiempo limitado, con un descuento del 50 % que incluye el juego principal, la banda sonora y el libro de arte. Es hora de dejar el…
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Punch Club
Developed/Published by: Lazy Bear Games Released: 01/08/2016 Completed: 22/12/2023 Completion: Beat the main story (but I didn’t finish the Dark Fist bonus storyline.)
I’ve been meaning to play Punch Club for ages, but I’ve always been put off by the fact that every review you read complains bitterly about the fact that the game–a life/combat management simulator–features extremely aggressive stat decay that makes the game quickly an unpleasant grind just to keep your head above water. Well, guess what! This review is going to be no different. I should have listened!
I’ll start with some positives. Punch Club has a great 2D pixel-art look with a decent filter. The game systems make sense basically immediately and are as streamlined as can be. You’ve only got three stats to care about (strength, agility and stamina) and your upgrade trees neatly correspond to one. Working out or working to raise money makes you hungry and tired; you sleep and eat to fix that, but sleep costs you time and eating costs you money. The balancing act makes perfect sense.
The thing is… that stat decay. Now, one of the issues with any of these kinds of simulations is that you are always incentivised to min-max your opening as much as possible, and this game featuring stat decay seems to put that into overdrive. You quickly realise that you have to work out the absolute most efficient way to raise your stats while keeping your character rested and fed because any leeway you might have had is destroyed by every lost day costing your stat growth, allowing you to spiral into what feels like a need to restart as you hit up against opponents you can’t defeat (especially bad if you’re foolish enough to take on an opponent in the illegal fights where you can end up with injuries that make growing stats even harder.)
It’s worth noting that there’s really not a true game over in Punch Club, though. If you screw up completely, you can grind and it’ll just take you longer to beat the game–most opponents give you currency for your upgrade tree, meaning if you go through a long losing period, you should, as long as you can right the ship with stat growth to an even keel with your opponents, eventually out-skill them and defeat them. It’s just not very pleasant.
The game has an interesting take on combat, actually. There are some passive skills, but you select up to five skills that affect if your character is going to punch, kick, guard–or even what kind of punch or kick it is. The problem is that as much as you imagine changing these up between rounds to deal with opponents, because of the way skill trees are set up, and that stat decay means you want to avoid flexibility, you almost alway just have the highest attacks or powers in the skill tree equipped and run the combat at 8x speed because tactics basically don’t matter. You either out-skill and out-power your opponent, or you… don’t.
Punch Club tries to mix this up with the narrative and quests–because otherwise this would be unbelievably repetitive–but those are a mixed bag as well. This is a 80s/90s parody written by a Lithuanian studio with Russian founders, and it has the slight lost-in-translation air you’d expect as a result. The story makes absolutely no sense, and the references are direct to the point of not even really feeling like jokes. But when it comes down to it, that’s probably better than going for some sort of “radical” take on the era. Think how annoying something like Kung Fury is. This is nowhere near that bad, but the game is so relentless that every time it does something like make you travel somewhere just for a cut-scene you think “oh great, now I have to waste 2 ticks of the clock or pay $4 to get the bus back to the gym, thanks for nothing” rather than being that interested in seeing what happens. Things are even worse with the Dark Fist DLC, which does that constantly and culminates with a series of battles you have to do where you have only a chance of winning what you need to progress. I 100% said fuck that.
I didn’t hate Punch Club. Once you get into a rhythm with it, it’s… fine. Sort of pointlessly stressful and ultimately unrewarding though. I couldn’t recommend it.
Will I ever play it again? There are two routes through the game and 3 different fighting styles, and there’s even a no stat decay mode if I just wanted to see the other route. But even with that there’s just so much watching your character fight at 8x speed, or doing a training animation that I can’t imagine it.
Final Thought: For the sequel stat decay has been re-worked into a system where certain skills use “tonus”, a form of MP that is replenished by training, which might be… fine? Very funny to see people complain about the stat decay being removed because it was “realistic” in a game where your character doesn’t have to sleep (always annoys me in a game with a clock when they skip the night phase) and literally eats 5 frozen pizzas in a row to heal after a fight.
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¡Llega la magia de League of Legends! Song of Nunu listo para emocionar a los jugadores el 1 de noviembre de 2023.
Riot Forge sorprende a los fanáticos de League of Legends con un doble anuncio que promete emociones y diversión sin límites. Song of Nunu: A League of Legends Story™, un juego narrativo de aventuras desarrollado por Tequila Works, verá la luz el 1 de noviembre de 2023 en Nintendo Switch™ y PC, con reservas y una atractiva edición de colección ya disponibles. Pero eso no es todo, Riot Forge…
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#Aventuras#Bandle Tale#Edición de Colección#fecha de lanzamiento#juegos#Lazy Bear Games#League of Legends#Narrativa#reservas#Riot Forge#Runaterra#Song of Nunu#Tequila Works#universo#Yordles
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Progression speed and QoL improvements come in new update for cyberpunk management sim Punch Club 2: Fast Forward
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Punch Club 2: Fast Forward Announcement Trailer
Fighter management sim Punch Club is back with a sequel from tinyBuild Games and Lazy Bear Games.
Punch Club 2: Fast Forward hits PC and consoles in 2023.
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Hiya! Hello! I really like your art and comics, Slay the Princess or otherwise (I really liked your Evil Cipher Parents AU), and your Voices x Princesses comics are still some of my favorite fanart pieces for this fandom to this day! So, I wanted to try drawing one of your voices, and I chose Broken because I really like the cracks, the chains, and the lower back wings!! I hope I did your little guy justice <3
Birb see fanart
Birb excited
Birb show fanart to Wife
Wife approves
#bear answers#awwww thank you ❤️🥹#glad you enjoy my art 💕#I love the art 💕❤️💖💕❤️🥹#you captured him perfectly ✨#that’s my boi right there 🫵‼️#man you even added highlights to his cracks 🤌✨#some part of me wants to do one of those classic animatics with quotes from the game#my lazy butt however 💥#big thank you for this art ❤️#I really appreciate it 🐻❄️💕
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I've promised a Fortnite yaoi the other day, so here's a fenpolar doodle
#fortnite#fortnite art#fennix#fennix Fortnite#fox#polar patroller#polar bear#fenpolar#hugging#gay#yaoi#game#art#fanart#colored#illustration#some accessories were dropped cuz they interfered with the pose and also im lazy#furry#furry art
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this is literally me btw
🍧^.^: game: Mamegoma
how is your day going?
#cutecore#cute#nintendo#nintendo 3ds#nostalgia#webcore#animecore#2000s#2000s nostalgia#i need sleep#bear#polka dots#kawaii#kawaii gif#animated gif#this is a girlblog#just girly things#this is what makes us girls#girl thoughts#coquette#coquette angel#angelcore#bambi sleep#im lazy#lazy girl#video games#sleepy#doing nothing#nonsense#dumb
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