#LBsP
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risu5waffles · 9 months ago
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[LBP - LBsP 02/16/24] 295 - DLC Dive: Metal Gear Solid
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Well, we did it. A bit surprised; it wound up coming pretty much to the wire, but we did it.
The big takeaway is MGS remains a really great set, even played in LBP3 (wiv some caveats); but gosh do i ever wish they'd stuck wiv the scrapped Shadow Moses theme, instead of the vaguely Middle Eastern one we got.
Depicting real worldiness isn't impossible in LBP, i think, but it's always going to feel a bit uncomfortable if it's not done wiv a deft hand. There's a bit of the saccharine to SackThing, which, honestly, i love; but it makes things outside of strict deconstruction a little tough. Having iconography that is clearly invoking real war, that effects real people, and then putting SackThing in the midst, and it's a bit... but why tho'? Couple that wiv the story itself being tongue-in-cheek chiding on a completely low-stakes subject, and... like, they really should have gone wiv Shadow Moses.
All that being said, like, it's a good set. Probably the best of the lot for bang-for-your-buck, if you're asking me. The material set is incredibly solid, and super easy to build wiv. The decos look nice, even if they're a bit limited in the environments that support them (and even then, i shrunk those missile pods down and used them as braille strips in my train station hub, and they're a bit bumpier-looking than the real thing, but not so much as you wouldn't recognize what they are supposed to be). The stickers... well, the ones that work, work really well. The ones that don't (for me, the realistic branded ones), they just take up space.
All the levels are pretty much bangers, and don't overstay their welcome. The full lot probably takes 40minutes max to finish if you're really poking around. There's nothing that requires multiple players, so you're not juggling controllers, or feeling sol if you can't swing couch co-op. It plays a little worse in LBP3, but not so much that things are broken (except for the Super Sentry Turret you get as a collected object, that's just busted and nothing i tried could get it to fire properly).
i do recommend playing in LBP1 if you have the ability; it looks gorgeous, the Rex fight is a bit trickier and more tense, and you can still get 10 out of the 11 trophies.
All told, if they'd just gone wiv a different setting, and given us the "Middle Eastern" (actually probably Moroccan) materials in, like, the History set (they're all really nice materials, and that region doesn't really get any rep in the mainline LBP games), this would be perfect. ---------------------------------------------------------------------
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The way they handled the "cutscene" here was pretty neat, and i really liked that they gave an active reason to replay the level by changing it into a shooting gallery. It's a little confusing as to what you're actually supposed to be shooting to get the prize bubbles to drop, but the level's only about a minute and a half long, so replaying isn't so much a chore.
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This one is really, really keen. Incorporating the tutorial into an actual playable level instead of shunting it into the tutorial menu (and having it be possibly not implemented in LBP3 and locking us out of the logic tools, like wiv the Move cursor and the Memorizer) was really clever. What really makes this one special, tho' is how different it is when you play it the second time. Even in story mode, we seldom saw really big changes like that (that one race in DaVinci's Hideout is the only one i can think of off the top of my head). i can understand why. Trying to do something similar wiv the scenic/challenge modes for the archives and flag level, and it's really a lot of work. This one being short and sweet probably made it a lot easier from a design standpoint.
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The stealth in this bit was a real fun concept, and i wish they'd made that section of it a little longer. The level's a fun one all-around, but it probably suffers the most from the tone/setting mismatch.
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This one has the same tone issues as Act 3, but is also a really solidly designed, fun level. i think this might be the first time we see secrets implemented in an official level, tho' i'm sure there were creators in the community that were playing around wiv getting that kind of system to work by this point. The use of the paintinator for platforming wiv those drop-down platforms was really cool, and something i wish i'd seen more of in community levels. While i ran into the paintinator a lot, it was generally limited to "kill thing/open door." i know Paczek132 (shoot... was it 132 or 123?) had a level that really leaned into paintinator platforming, but it only really worked in LBP1, because of how they changed impact physics on the paintballs.
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As much as i like this fight, and it does remain fun in LBP3, it probably suffers the worst from the transfer. There's something gone screwy wiv the rotation of one of the firing pods, and it shoots downward a lot less often than it does in LBP1, so it's a lot easier to just stay stationary for chunks of the fight and wait for the target to open up. Which, the third-phase target doesn't drop down the way it's supposed to; you can still hit it, but you have to be just about under it to manage. One oddity, but i played the set for the episode in all versions 1, 2, and 3, and all the visible tags we see here? They're visible in 2 as well. i wonder if it was an issue where Mm couldn't push an update on it, because of it being DLC? It seems strange that they would have just forgotten about it. When 2 came out, the tags thing was a known issue, and there were only the three big level kits out at that time (this, PotC, and Marvel. Monsters, History, and Incredibles were all one-offs). Maybe they just didn't think it was a big deal. They stand out like a sore thumb, tho'.
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i can't hardly stand survival challenges. i just get bored of them way before whatever goal that's been set, and this one's no different. i think the only one i've ever really enjoyed was chronos453's Virtual Return, and i was totally pants at that one. It was really, really good tho'. i mention in the gameplay bit of the LBsP episode, but you can see all the plasma balls have green tags on them, and i would love to know what those were triggering.
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It's weird being done wiv this after spending, what, 3weeks or so wiv it taking up the majority of my brainspace and available time. i'm glad to see the backside of it, to be honest. Glad in the good way. This is a good episode, right up there wiv the Chapter Zero one. But it was a lot of work, and it's good to be finished.
i don't know if i'll do another of these. None of the other sets really hook me like this one does, tho' i feel like i could make a decent go at a Move Pack episode, and i have a lot of questions about the Marvel set. i really, really don't want to do a PotC episode. There is just nothing about that set aside from the introduction of water, and a couple of materials that really interests me at all.
Whatever i wind up doing, it's going to be a good while before i even want to get started on it. Want to spend some time wivout anything more pressing than keeping up wiv the DLC archiving. Let me tell you, the Move Pack (i'm working on that right now) is some kind of pain in the butt.
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goatlingsvent · 1 year ago
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Do any of you guys know if littlebuddysweetypie and or F4T4L1TY are disabled themselves? Maybe they're both projecting onto the mascot, I know I do but I don't say it outloud so you people can bash me for it. Here's another thought, why not just easily go over and you know... block them? Thats what blocking was made for, it was made so you don't have to see things you might not find appealing. Also, lbsp (their name is too long) is on team DG I think.
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marcmdrowing · 6 years ago
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Merci Mr le maire de nous avoir récompensés lors de votre cérémonie des vœux. Mais merci davantage pour l'attention que vous portez aux associations et en particulier à notre club d'aviron. #voeux2019 #récompense (à Le Carestier) https://www.instagram.com/p/BtJrAO-lbSP/?utm_source=ig_tumblr_share&igshid=1khmrzun0w3ji
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michelenicoleinc · 6 years ago
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Check out this new design up on our @redbubble page link in bio!! #checker #checkers #checkered #blackandwhite #roses #womensweardaily #stylebook #styleinspo #ootd #urbanoutfitters #forever21 #prettylittlething #fashionnova #redbubble #redbubbleshop #21savage #travisscott #chrisbrown #treysongz #arianagrande #camilcabello #normani #halsey #taylorswift #solangeknowles https://www.instagram.com/p/Buj5G4-lbSp/?utm_source=ig_tumblr_share&igshid=13qsol7i7xhrs
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justifiedmadness · 4 years ago
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🍵 🐸 #kaepernick7 https://www.instagram.com/p/CJ_Zo-LBsPS/?igshid=772k3hvu685w
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geopure · 5 years ago
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#antiscalant #MembraneChemicals #MembraneCleaners #reverseosmosis #watertreatmentservice #WaterColorRemover #descalingchemicals #boilerwatertreatment #boilerdescalingservice #CoolingTowerSpares #CoolingTowerWaterChemicals #CoolingTowerSpares #WasteWaterTreatment #hvac #amc #etp #oxygenscavenger Geopure Aqua Technologies India Pvt. Ltd., an ISO 9001-2015 company in Chennai,Tamilnadu manufacturing industrial water treatment chemicals for various categories like boiler,cooling tower,reverse osmosis system,etp & stp. For more details please visit us www.geopure.co.in (at Chennai, India) https://www.instagram.com/p/B3bmt1-lBSP/?igshid=yo19u5szhug
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gainsborostudio · 6 years ago
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universiteitleiden · 6 years ago
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Capitalising on research to benefit patients
Menzo Havenga, CEO of Batavia Biosciences on the Leiden Bio Science Park (LBSP), has a favourite hobbyhorse: the Clinical Development Board. The aim of this board is to make sure that high-impact research results in high-value products that will benefit patients.
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risu5waffles · 8 months ago
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[LBP - LBsP 03/22/24] 296 - Box o' Clocks
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This was fun to put together, right up until i actually tried recording it; then it was a giant mess. We didn't even get to all the stuff i'd wanted to talk about, but i figured we were already pushing 15 just going over the two clocks.
The reversible clock really isn't all that, tho' it is fun. i like having logic & bits that can serve multiple purposes in different settings. Not sure how often you'd need a clock that can do both in just one level, but you set it up to go both ways, and now you have a timer for a race-type level, and a countdown for an escape room. Versatile!
For my own purposes, i like chronos' clock more. It's very elegant and easy to work wiv when you've got to set it to different times every episode. Wish it had a broader font set, but the fine-line looks nice in green. Looks nice for text too, but i feel like the line-weight isn't heavy enough to sustain longer passages.
i'll try getting around to the simple animations and kitbashed sequencer tutorials eventually. i do want to make them, but i don't really feel a lot of motivation for it right this minute.
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Things are well enough here. Wiv @soupum 's help i got the ps3 set up and on Beacon, and that's exciting. Honestly, Soup did a fantastic job guiding a very tech-skittish me through the steps. The soul of patience, that boy.
It's weird seeing new levels published in LBP1 & 2, even if a lot of the ones i've run into have been from the LBArchive, or costume tutorials/give-aways. So. So. So many costume levels. It's been a good weird, tho'. It's nice that there are still folx actively giving time and love to this strange little thing we've got going.
There are just four more episodes left in the LittleBig-Archives, and then that's that until the servers come back on line. That's weird feeling in the less good way. i'm sure the servers will come back. No telling how long; but it feels like Sony's giving it an honest shot. Which frankly surprises the heck out of me, but lots of things do, so that's alright.
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instafangram-blog · 7 years ago
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For many, pizza is the perfect food.
For many, pizza is the perfect food. By combining meat, vegetables, dairy products and relatively few carbohydrates, pizzas can either be a healthy snack or a guilty pleasure depends entirely on how you make it. Unfortunately for many people, really great pizza was very difficult to find - those who can not tolerate gluten or wheat. This pizza dough recipe is a result of many experiments combining various gluten-free flours and gluten substitutes. The cooked base has a pleasant warmth from the use of psyllium bark and a beautiful golden brown peel. Components 140 grams Rice flour (you can use white, brown, or a mixture) 70 grams of tapioca starch (can replace potato starch) 70 grams of Cornflour (make sure it's a gluten-free brand) 20 grams (2 teaspoons) Soy flour (can substitute flour from millet or flour Garbanzo / flour) 12 grams (1 accumulated lbsp) Psyllium Husks (preferably in powder) 6 grams (1 teaspoon) Guar Guum (Can replace Xanthan gum) 12 grams (2 tablespoons) Direct dough drying 8 grams (1 teaspoon) Baking powder 8 grams (1 teaspoon) Sea salt 25 ml of olive oil 20 grams (2 teaspoons) Sugar 10 ml (2 teaspoons) Vinegar (without gluten) Directions Mix all dry materials. Add the oil, vinegar and water Mix together for about 1 minute until all ingredients are thoroughly mixed. Separate the mixture into 2 equal bottles. Place each piece in a separate square of oiled baking paper. Spray each piece of dough with plenty of oil to avoid welding, then press the dough out with your fingers to form the pizza base. Cover the bases with another piece of oiled baking or plastic wrapping and let it rise for an hour. Add the trimmings and bake in a pre-heated pizza stone for best results. You will need to use a pizza peel or an upside-down flat baking tray to drag the pizza to the baking sheet of the oven. Enjoy series watch
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pierreriveraphotography · 7 years ago
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Bog flower photography class at LBSP - Bemidji Pioneer
Bog flower photography class at LBSP Bemidji Pioneer BEMIDJI -- A bog flower photography class with professional photographer Janet Nelson will be held from 9 a.m. to 1 p.m. Wednesday, June 28, at Lake Bemidji State Park. Nelson will share her skills with close-ups, low-angle shots, lighting and composition.
via http://ift.tt/2rJwa7V
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supascoopa-blog · 11 years ago
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Ladybird Skatepark #lbsp #2013
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risu5waffles · 9 months ago
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It Is Done
Well, i suppose it won't be done-done until the upload is complete, so... it will be It Is Done in 28minutes. My absolute chonker of a semi-lucid dive into the Metal Gear Solid dlc for LittleBigPlanet. Clocking in at a "ShareFactory can't render a longer file" fighting weight of 59minutes 59seconds. Easily my most complex set ever. PiPs, photo inserts. A fucking musical intermission.
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i don't want to think about the MGSLBPDLC again for a very, very long time. i want to make a hobby of not thinking about it. i want to roll around in it, i want to rub not thinking about it into my pores while leering lasciviously at an imagined camera like a bad 90's mock Paula Abdul video.
i am so, deeply tired.
i mean, don't get me wrong, it was fun and all, and i'm proud of it. But stick a fork in me, i'm done for a bit.
While this is in context to something specific, i think it also sums up my general feelings on the matter right at this moment quite nicely.
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Please finish uploading, video. i am so sleepy and i need to go to bed.
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risu5waffles · 10 months ago
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[LBP - LBsP 02/02/24] 294 - (頭を)ガブリもあるよ!大海遭難記 (Distress in Ocean)
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Well, if this is the last community level review, i coulda done a lot worse for it. Honestly, wherever YAMAME3 is these days, i want to thank them for making their level copyable way back when. Distress in Ocean feels like it well represents a lot of the good of LBP, especially early LBP, and that's a nice note to go out on.
Just as a level itself, it's quite well done. Expansive, filled wiv interesting setpieces and some really, really nice mechanical elements. Largely maintains its pace, aside from the squid bit, which probably could have been a bit more cleanly presented to help wiv the flow. The use of the shark as a recurring element to tie the whole piece together, but also the inventiveness in how it was set up. There's really a lot to love here.
But also that YAMAME3 made this cool thing, and then showed everyone how they'd done it. So folx could make their own cool things. Of course, people being people, a lot of folx turned around and just copy-pasted it, and so you saw fewer and few copyable levels in a relatively short span of time. But that idea of sharing wiv the community would live on in helpful fansite members answering questions, and people like comphermc putting tutorials up on YouTube. Folx might have been wary of just giving away their creations, but they still wanted to share. Maybe it's schmaltzy, but it's kinda beautiful as well. Even wiv the servers down, you still have folx like AfrosackGP putting out some really amazing how-tos (seriously, check out GP's videos, they're fantastic)
So, yeah, a level that puts the Share in Play, Create, Share? That feels right if this does turn out to be the end.
Oh! Before i forget. i did silo off the backstage footage that's at the end of the LittleBite-sizedArchive episode into its own b-side, for folx who're just interested in seeing all the clockwork.
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i took the day off work. i guess, strictly speaking i didn't need to. Not physically, and my mental health isn't great, but it's not screaming "CRISIS." Still took the day off. Not that i'm going to do anything wiv it. But maybe not being on my feet for 8hrs of mind-numbing tedium will help something.
Just about finished up wiv the Metal Gear DLC look-at sets. However i decide to structure the DLC look-ats, i don't think i'll be able to do them on a weekly basis like we'd normally do for community levels. i'm not doing anything like a hbomberguy analysis or anything, but there's still a lot of building to be done, and the LBP2 DLC packs are *chonky*, like enough that i'm a little worried about getting the LBsA episodes out on a daily basis if i do them all as thoroughly as i did MGS and PotC.
Multiple playthroughs to get everything is one thing when a level is one thing when a level is just a couple minutes long per run, but i think all or almost all the Muppets and DC levels are level-linked to be double sized. i don't even remember the Move pack wiv nearly enough granularity to say what that one's gonna be like. i'm lowkey worried there'll be bits where you need multiple players all equipped wiv their own BrainCranes, and if that's the case, well, we're just proper buggered, aren't we?
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risu5waffles · 10 months ago
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[LBP - LBsP 01/26/24] 293 - A Totally Reasonable Response
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So here we are. If this level is to be the last thing i publish for the community, at least it was something i could be really proud of (i realize, typing this, that it wasn't the last thing i published. That was the New Year's level, but that one hardly feels like it counts, since it was only up for five days).
Looking through the drawing board and making-of videos, and it's shocking how much it changed from the initial build. i'm happy wiv the work i did, and most all the gross ideas (that is to say, things like layout, presentation, and obstacles) were mine; but this wouldn't have been nearly the success it was if it hadn't been for the extra eyes and fine tuning suggestions from the community. Particularly chronos453 and @soupum who were invaluable sounding boards and support. It feels nice that this is my level, but it is also very much the Empty Room's level too.
One thing i wanted was for the level to be joyful, wivout being toothless or anodyne? Something to stand up against the common (and unfortunately often, at times at least, true) narrative of "oh woe, queer life is so hard and tragic." i think i managed it, but it's hard to say. It feels joyful to me, but i recognize it is also very much my brand of bullshite.
It seemed to resonate well wiv the queer/ally players who left comments, tho'. Those were all honestly very heartwarming.
It resonated quite differently, but apparently strongly, wiv a couple of bigots too. Those were... weird.
Now, i know that i'm old, and that's honestly ok. i'm not really current wiv how kids talk these days, and that's also ok. But there was something weirdly adult about some of the comments, that felt very different from the way queermisia would have been framed by kids when i was young-young (that framing, mind you, wasn't really better, but it was usually just the slur and an accusation). Which means, either the rhetoric adults are using now has trickled down into schoolyard discourse, or these were actual adults telling an open room of potentially children that, for example, queer folx were like that because they'd been sexually assaulted and decided they'd liked it. Which... you know... that's a real kind of problem. Both options are real problems mind you, but the second worries me a lot more.
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i still wonder if i shouldn't have done Distress in Ocean for this week's LBsP, and this one for next. We've not had any real word on the servers yet, which is unsurprising, but also disheartening. If LBsP as a review-focused thing is ending, it would have been nice to have ended it wiv this level. Ah well. You work wiv what's to hand, and i'd already done most of the recording for this by the time it popped into mind that i had Distress in Ocean to work wiv too.
i've spent the last few days up to my nipples in DLC to archive those, and if i never have to see anything Pirates of the Caribbean again it'll be too soon. i'll probably put up reviews here when all the episodes for the levels from a pack have gone live, but i have feelings.
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risu5waffles · 10 months ago
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[LBP - LBsP 01/19/24] 292 - You're Gonna Carry That Weight
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Well, heck. Hopefully this won't be the last fresh (to me) level the we look at on the show; but if it is, i guess we get to go out wiv a bang. Or at least a chewy philosophical problem.
The level's an interesting one, and i feel like it ought to be viewed from two different lenses.
On a pure nuts and bolts side, it's a decent platformer wiv an interesting, elevating conceit. You've got this checkpoint, it's on wheels and you can drag it. You can choose to leave it behind at any time, and gamble on your skills. The earlier you leave it, but more ground you're going to have to go back over if you die. The tension there, if you're being a showoff like me and trying to ace the level wivout carrying the checkpoint at all, really adds to the trickiness of the platforming sections. There were a few times where i wound up getting myself killed because i was playing too conservatively, because i was thinking of having to do everything all over again if i got myself killed. That was really cool.
The gameplay bits themselves were fun once it got challenging. The ice bit, the gears, and that last monkeybar/lights section i had a lot of fun wiv. The first half, tho' does wear a little bit. i think that adds into the risk calculation i mentioned above, but after going through the level a couple dozen times (yes, like, actually a couple dozen times), i did wish i could hurry along some. Now, that's not really an issue most players will have, but it was there.
The environment felt the weakest to me. There are some definite standout bits. Guts, in particular, is a great setpiece presentation-wise; but mostly it feels very standard "this is an LBP1 cave platformer." i did, however, deeply appreciate the ability to select music up front. Song 2 really is the better track for the level, but @soupum well knows the copyright issues that causes for YouTube videos. i don't know that he was thinking specifically of me when he put that choice in, but i was very glad to see it.
So, like, on the level-qua-level it's neat. Definitely something i enjoyed playing, and i could really dig the gimmick.
But then, it's not just playing at being a level; it's also working a message, and this is where things start to get a bit dicey for me. Not that i don't think the message isn't one worth conveying, or is something that can't be conveyed in this medium; but i'm still not sure the level conveys it well or clearly, and it certainly feels like the form is (while honest, at least if i've read it right) ultimately more cynical than perhaps necessary? i don't know. i've got a lot of feelings about it still, and i'm still not sure if i well conveyed the message i was getting at in the video. At the very least i can say this is the most noodling i've ever had to do about an LBP community level, and more noodling than i do over most actually-published-by-studios games i play; and you can't say that's not some form of success.
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i have so much b-roll of this level, it's honestly made a bit of a dent in my PS4's storage space, so i'm glad the video's finally live and i can cull it.
Still no word on the servers, or much anything aside from StevenI's announcement of his departure as community manager. i'm going to record the DLC levels to fill in space in the Archive, and i'll be looking at my flags level on the 26th, and Distress in Ocean on February 2nd since both of those are on my moon (Distress was a copyable level, and i don't know why i copied it, but i'm awful glad i did). But eventually we're going to hit a spot where the rubber meets the road, and there's just nothing left for me to Archive.
i can still do LBsP things, behind the scenes looks at sets and things like Create Mode goofing around, but if the servers don't come back relatively soon, i think the DLC will only last... i'm not sure. Not super long. i didn't get every pack, even tho' i did get a bunch. i'm feeling some kinds of ways about this, and none of them are very good.
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