#Kisima Innitchuna
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steam next fest 3 the finale maybe
i have recently become much less confident that nextfest is all one word, also
yeah, its missing some pizzaz, like music and sfx work, but the devs are pretty open about it being early so ill look past it. the gimmick itsself is fun! its simple and straightforward in a good way, and i like how it iterates on runs. the good items taking up more physical space and getting burried in your deck is a really good expression of balance. good little roguelike! wishlisted and played for way longer than i thought i would
straight up couldnt get this one to work. no buttons or keys do shit. i unplugged my controller, relaunched it, a bunch of stuff, still stuck on the first screen. shame, i was really looking forward to giving it a shot
this is a good demo! it does a good job at presenting the game and letting you know what its all about. i got the basics really solidly, and i see how the additional environments would iterate on the core gameplay loop. i dont think this ones for me, it seems a bit too sandboxy and score-based for me, but i recognize that this is a well made game and i think itll be really enjoyable for its target audience. check it out if you like simulator/management things, or if you want to try the genre out!
okay, just finished the tutorial, and im kinda split. first, the action feels great and the movement it stellar but yeesh this controller binding is messing me up. it only feels comfortable for me to keep one finder on the front of the controller, and i switch between the bumpers and the triggers with just my index. literally the only games that arent comparable with this approach, by expecting you to use bumpers AND triggers simultaneously, is this and hotline miami 2. the worst part is, i only figured out how weird this feels by the second-to-last tutorial, so i gotta redo all of it with kbm. after that, the game felt a lot more reasonable to get my fingers around (i probably wouldve switched spacebar and shift if i played longer), and i can confirm that the controller layout is my only obstacle to this kick-ass game. i will say that i wasnt expecting it to be a survival game? i thought itd be kind of a roguelike progression-through-a-dungeon thing, but its more about staying in a small space and defending. i already had this one wishlisted, and im glad i know what to expect now, this seems like itll be an interesting "kill 20 minutes before bed" game (in a good way! i love those)
right away, this feels like its to scotland what kisima innitchuna is to alaskan first nations. only its all stop motion and the entire ost sounds like a simon & garfunkle open house. maybe this comparison is stupid, the point is that this is awesome and you need to play it now. it may look like you get what the games about when you look at it, but it feels different to control. i dunno how to explain it, the artstyle makes the controls feel... different in a neutral way? please just try it, words fail me. this may very well be a once-in-a-lifetime game
game froze midway through the opening. man, bad luck today. it gotr working in the end, and MAN does this make me feel like a game reviewer. the game isnt hard per se, i can beat all the levels pretty easily, but the game asks you to be pretty damn talented if you want those a ranks. replay the level, route the best way to kill everyone as efficiently as possible. by the end youre gonna feel like harding. i feel like the full games gonna be a bit to tough for my blood, but im gonna have a stellar time watching the action from the sidelines. catch this at GDQ 2026
yeah i uh. went back to play more. damn this is more fun than i thought itd be, this is a good ass roguelike
before you read on, let it be known that this is objectively one of the best made and well put-together games ive tried this entire festival and all of my gripes with it are from personal preference. trying this game has led me to understand what people enjoy about punch-out (its clear inspiration) better than any 15 minute video essay could: its a puzzle game that relies on twitch reflexes and trial-and-error. its your job as a player to be attentive to the bosses's minute difference of animation to tell you exactly how to dodge and exactly when to strike. thats a great game! i feel genuinely remiss that i dont like trial and error and split-second weaknesses, or else i wouldve enjoyed this game way more. if youre on the fence about it, please give it an honesty try, this game knows exactly what to be and how to be it. the animation is great, both from the perspective of telegraphing attacks and just looking fantastic, the games vibe and personality is choice, and the gameplay itself is tight as hell. please just give it a shot
i guess thats the beauty of a demo, huh? it lets you figure out if youre gonna like a game before you commit to it. i hope if you take anything away from this 3-part... idk what youd call it, i kinda just gave my opinion about shit. look, im trying to tell you to try these games out yourself, hopefully this helped you figure out what is and isnt worth trying according to your own personal taste. and if youre not sure, give it a try anyway. demos are free, yknow
#steam next fest#dungeon clawler#parking garage rally circuit#preserve#kill knight#judero#i am your beast#big boy boxing
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2,162.) Never Alone (Kisima Innitchuna)
Release: November 18th, 2014 | GGF: Platformer, Action-Adventure, Atmospheric, Story Rich, Puzzle | Developer(s): Upper One Games LLC, E-Line Media | Publisher(s): E-Line Media, MP Digital, LLC | Platform(s): PlayStation 4 (2014), Windows (2014), Xbox One (2014), Linux (2015), Macintosh (2015), PlayStation 3 (2015), Wii U (2015), Android (2016), iPad (2016), iPhone (2016), Nintendo Switch (2022)
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All 24 of the Never Alone Cultural Insight clips.
This is from the video game Never Alone: Kisima Inŋitchuŋa. Throughout the game, you can unlock several Cultural Insight videos, allowing the game to double as a mini documentary about the Iñupiaq game creators, their community, their culture, and their stories.
#never alone#Iñupiaq#Kisima Inŋitchuŋa#kisima innitchuna#video game#first nations#indigenous#aboriginal#games#culture#representation matters
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I just played an amazing game. It’s called Kisima Innitchuna or Never Alone. I got it off Xbox love gold and I just love it. It’s pretty much an indie game based off one of the Inupiaq myths or history. It has little videos you can earn called “cultural insights” to teach you more about this culture. It was a quick game but super informative and fun. I played it on single player but it can be played I. Two player mode. Ether way, if you can, check it out. It is beautifully made and super informative and just overall super cool.
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Game done right: Never Alone (Kisima Innitchuna) - no use of stereotypical features associated to gender in order to emphasis the fact that the main character is female - no emphasis on any particular body type/not hyper-sexualized body - active participant in the game / she is the hero - the cultural references in the game has been thoroughly researched - does not show and enforce harmful images or stereotypes - a game created with the intent to preserve a dying culture (+1)
Image from http://store.steampowered.com/app/295790/Never_Alone_Kisima_Ingitchuna/
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Video Game Family Time: Never Alone
Rainy day blues? Here's a beautiful video game for the family to play together! @neveralonegame
Sometimes, sitting down to play with your kids can also include playing video games together with them, especially if it’s a lazy rainy weekend afternoon! Here at Owls Well, we don’t see video games as a way for kids to isolate themselves but as a way for families and siblings to bond with each other over a shared experience. In this Video Game Family Time series, I’ll be talking about some video…
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#Culture#education#kids#Kisima Innitchuna#learning#Never Alone#review#video game#video game family time#video game review#world history
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Welcome to a new Let's Play! Where we traverse the cold terrain of Alaska as a little Inupiat girl and her pet fox and battle with the forces of nature.
#let's play#kisima innitchuna#never alone (kisima innitchuna)#never alone#platformer game#puzzle games#video games
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Stories about the Northern Lights from the Never Alone Insight Collection.
I think this is a good way to have people keep their hoods on when it’s cold outside! Would work much better than the threat of catching a cold. Ha!
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#upper one games#educational games#Iñupiat#Kisima innitchuna#Kunuuksaayuka#never alone#Robert “Nasruk” Cleveland#clipthrough
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never alone (2014)
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A fun and interesting little game that is not only good in terms of game-play but lets you in on the culture of an interesting people, stay tuned for more :D
#SpectreWarren#SassyAssSassins#Never Alone#Kisima Innitchuna#Arctic Fox#Snowball#Polar Bear#Snow#Arctic
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(via https://www.youtube.com/watch?v=aOr1gTN75Hg)
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SUPERFOX VS POLAR BEAR- Kris and Win Play: Never Alone - Part 1
In which Kris and Win tackle the perilous winter and fail at doing so cooperatively. Fixed the audio issue. Sorry guys!
watch it on youtube
#let's play#never alone#kris and win play#kisima innitchuna#inuit#video game#puzzle game#indie game#arctic fox#our videos
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Never Alone (Kisima Inŋitchuŋa) Review (Xbox One)
Never Alone_20141116230236 Never alone or ‘Kisima Inŋitchuŋa’ (I Am Not Alone) is a platformer with puzzles thrown in to break up the monotony of running through endless plains of snow & ice. The game serves as an educational lesson about the culture of the Iñupiat people, who are native to Alaska. As you progress you unlock ‘cultural insights’ which are short videos that explain about the…
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Never Alone seems to be step one in a plan to develop ‘World Games’ in collaboration with a variety of cultures. Amidst calls for greater diversity in games seemingly countered by bouts of cultural appropriation, this is a shining example of how to move forward.
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