#Keven Eastman
Explore tagged Tumblr posts
hotcomicstv · 2 months ago
Video
youtube
Teenage Mutant Ninja Turtles: Bodycount
4 notes · View notes
ordinaryschmuck · 4 years ago
Text
Why I (Want to) Love Rise of the Teenage Mutant Ninja Turtles
Salutations, random people on the internet who most certainly won’t read this! I’m an Ordinary Schmuck. I write stories and reviews and draw comics and cartoons. I also LOVE the Teenage Mutant Ninja Turtles.
Whether as a kid, or an adult pretending to be a kid, this franchise is one that I’ll always revisit no matter how old I get. So when I heard that a new version of the series was coming out in 2018, titled as Rise of the Teenage Mutant Ninja Turtles, I was excited about it. Then I watched the series...and most of that excitement went down the sewer drain. 
Don’t get me wrong, there were some elements that seemed like there was some definite promise for a good series, but other aspects...I’ll have to explain. 
But keep in mind, I am going to be spoiling a lot about the series. So if you haven't watched it yet, I highly recommend you do so to form your own opinions. Because while it may not have grabbed me as much, that doesn’t mean the same can’t be said for you. With that out of the way, let's get started with--
WHAT I LIKE
The Animation: If anybody ever tells you that Rise of the Teenage Mutant Ninja Turtles has awful animation, they are objectively wrong. Rise of the TMNT has some of the best, if not the best, animated fight scenes I've seen from any action series in recent memory. Probably because the show understands the number one rule of action animation: Good animation is a requirement. Not an exception.
For an action-oriented animated series, the audience needs to feel the impact whenever characters punch, block, or dodge in each fight. Yes, even dodge. Because if you can feel even the tiniest gust of wind that passes by a character's face after a punch, then you know the animators are doing something right. And trust me when I say that is present in the majority of most fights in Rise of the Teenage Mutant Ninja Turtles. Are there moments when the movements are slow and rigid? Yes...during the dialogue and comedic scenes. Moments where good and quality animation isn't really all that necessary. You see this same technique in most modern anime: The animation is rigid and cheap for the dialogue-heavy scenes so the animators can give extra attention to the epic action set pieces. Not a single person complains about this happening in their favorite anime of the week. But when Rise of the Teenage Mutant Ninja Turtles does this, apparently it's a bad thing? Explain that logic to me!
The animation is phenomenal in this show. Don't let anybody tell you otherwise because those people are either blind or insanely stupid. Either works.
It’s Pretty Funny: And that's about it. It's nowhere near one of the funniest shows I have seen, and previous iterations of the franchise did a much better job at balancing humor and heart, but Rise of the Teenage Mutant Ninja Turtles did a great job at getting a laugh out of me from time to time. It has a very random sense of humor that works well with its manic energy, similar to what Star vs. the Forces of Evil did early on in its first season. Even if one joke fails, about ten more take its place, most of them funnier than the others. There may be an occasional issue where a joke spoils a dramatic moment, but Rise of the TMNT is one of the few shows where that issue doesn't happen often. Besides, the series sets itself up as more of a comedy than other reboots and reiterations, so it wouldn't look good if it wasn't funny. Thankfully, it is, and in a way, the show is a success because of it.
It Tries to be Something New: This is what I respect most about the series. The downside about a reboot is that writers have to find a way to tell the same story but with adjustments that make it seem different. That's the same way Teenage Mutant Ninja Turtles operates as a franchise. The original concepts of the stories and characters are always iconic, and I'll love them with my whole heart, but I will admit, there's a point where the same thing over and over again can be a little tiring. Then there's Rise of the Teenage Mutant Ninja Turtles, which makes changes where other shows would ask "why," this is the one that asks "why not?"
Why not change the personality and backstories of characters that still fit with the spirit of the original?
Why not change the genders, races, and possibly sexualities of these iconic characters?
Why not make something new?
Now, some have argued that the show is a little too new. Which I can kind of see the point of. After all, what's the point of changing characters and concepts so drastically when you could just make an original series? But even then, most of the changes are pretty clever, that I think it’s worth remembering for future iterations. Like making Casey Jones a female. Casey is a gender-neutral name, and I legitimately thought this series would do it for that reason alone. So I feel bad that the writers never got a chance to allow the series to reach its full potential with ideas like this due to Nickelodeon screwing them over (Seriously, never pitch a show to Nickelodeon. It rarely ever works out, and it's not worth the risk). I can see how these ideas could result in an incredible show that might cement the series as one of the best iterations of the franchise. But I can't base a story on potential. I can only judge what I see, and what I see are brilliant changes that impress me from time to time.
The Creators Are Still Fans: Despite making something completely different, you can tell that everyone working on this show loves TMNT as the rest of the fans do. There are dozens of references to previous versions littered throughout the series. Whether it's shoutouts to the 90s cartoon to bringing back voice actors from the last one, there are moments where the crew behind the series emphasizes how much they care about the franchise. There are also times when a reference has such a deep cut to it. For example, the series has the previous VA for Splinter to voice the current version of Shredder. I shouldn't have to explain how that is a brilliant idea, especially given Shredder's relationship with Karai...which I can't fully explain due to it spoiling TMNT (2012). This might be a whole new experience, but it is clear that history is not ignored when it comes to Rise of the Teenage Mutant Ninja Turtles.
The Cast is Colorful: It's not precisely a diversity win to have half the Turtles voiced by black VAs, but it is unquestionably some good sign of progress. The Teenage Mutant Ninja Turtles are...accurately what they are called. So they are not defined by the skin tone of the VAs themselves. So having half of them be voiced by people of color makes me hopeful that maybe future reboots would consider more colorful castings. Hell, maybe one day we'll have a Teenage Mutant Ninja Turtles reboot where all of them are POCs, to the point that we'll have an all-Asian casting for these timeless heroes (which makes way too much sense to me).
And it's not just the casting of the turtles that impresses me. Because the series making April O'neil black is an idea that I'm more than ok with. It's implied that she's black in the original comics by Keven Eastman and Peter Laird, so it works as another deep-cut reference that proves how big of fans the crew is. Plus, who cares? I mean, if we're still having issues of changing the race of a character who was originally white, all I can say is grow the hell up. You can complain if they don't grab you, but if the issue is because of one decision that shouldn't negatively affect anybody, I don't see the problem. Besides, at this point, a character being white is basically the base plate for someone in the future to change their race at another time.
Also, let’s give the people behind the casting a pat on the back for casting Asian VAs for characters who are, well, Asian. It’s the bare minimum of common courtesy and avoids the trouble of having white VAs do asian accents that have become quite culturally insensitive nowadays. So it’s a pretty cool decision if you ask me.
Diversity is never an issue, especially since representation always matters for people who demand to be heard. It's definitive proof that anybody can be anything, whether it's a hero in fiction or the voice of that hero behind the scenes. And you can't really do that when everyone is so white that it's blinding.
Donatello: This is the best character in the series. Not only because Donatello has the most consistent personality (more on that later), but also because I'm a sucker for the cynical super-geniuses. These types of characters always have a quick and dry wit that never fails to get a laugh out of me, and this version of Donatello became my favorite just for that factor alone. Most of the credit goes to Josh Brener, who does a phenomenal job at his performance and comedic delivery. As for the emotional bits, he's...fine, but the drama isn't the show's best strength anyway, so it doesn't matter as much. Because the fact that it's Donatello who earns the spot as best character in a Teenage Mutant Ninja Turtles reboot is an impressive feat in itself that any criticism offered for him is moot in the process.
WHAT I DISLIKE
Leonardo: I'm willing to make half of this a personal issue because I have grown to despise Ben Schwarts in the last four years. No offense to the guy, I'm sure he's a really great person in real life...but he has done nothing but play the same character in FOURS YEARS! Whether he's Leonardo, Dewey Duck, Sonic the Hedgehog, or even M.O.D.O.K.'s son (yes, that's a thing), Ben Schwarts has practically played the exact same character each time. The highly energized, dimwitted, and egotistical character who slowly tries to learn to be a better person in the end. AND SOMETIMES, NOT EVEN THAT! I'm sick of it, as it always breaks the immersion of the series as all I hear is Ben Schwarts and not the character he's voicing. But it's not just the voice behind Leonardo that frustrates me. Because the thing is, I can see how this version of him can be incredible.
It doesn't take a genius to know that this version of Leonardo is meant to be more childlike and carefree so he can morph into the more mature leader we all know and respect him as. The issue is that the writers barely do anything with that idea. Sure some episodes make this Leonardo more like, well, Leonardo, but they're far and few between the ones where he's the same Ben Schwarts character that I've grown to hate. Even when he is at his most Leo-like, as seen in the episode "Man vs. Sewer," it's so drastically different from how he usually acts that it feels less like character development and more like inconsistency. It's a shame too because I really love this idea. With a little more polish, it could work out. As is, it's just a huge chunk of wasted potential.
Raph’s Too Good of a Leader: This is a similar issue to what I've mentioned about Leonardo. Because, again, I love this idea. Raphael, in multiple iterations, complained about how he should be the leader and just as frequently learns why the job rightly belongs to Leo instead. So starting with this role reversal should be a well-executed idea that gives Raph what he wants while eventually giving the fans what they want. And it would be if not for the fact that Raph seems to be too good at his job.
I get it. If Raphael was too incompetent, the turtles would have gotten nothing done, and it would get too tiring too quick as Leonardo constantly proves why he should lead and why Raph should follow. This actually happens from time to time, and it is already tiresom. The issue is that the intention was to make Leonardo the leader in the end. So why spend so much time showing how Raphael is capable at the job and barely any time showing why Leonardo is a better fit? There are even times when Raphael seems like he really is a better leader than Leo, which I feel as though it is contradictory to the point the writers are trying to get across. In the end, it's nothing more than another really great idea met with insanely poor execution.
Master Splinter (Early Season One): ...Did anybody like this version of Master Splinter in the first half of season one? Because this character was atrocious, especially compared to the previous Splinter from TMNT (2012). We went from what is easily the best interpretation of the character to what was, at the time, the worst. He was lazy, selfish, and emotionally distant with his sons to the point where he only acknowledges them by the color of their bandannas. I understand that the writers needed a more comedic version of the character due to leaning extra hard into comedy, but I don't think I laughed once with his antics in the first half of season one. Thankfully, he's been gifted with a softcore reboot during the second half and onward. This Splinter is awesome, serious, he works well as a straight man, and he has a backstory that's easy to follow while still being kind of heartbreaking. It's a tremendous improvement from what we've been given, but it still doesn't change how downright painful he initially was. I won't complain about the results, but I do have the right to complain about what we got beforehand.
Characters are Inconsistent: A common complaint you'll hear about Rise of the Teenage Mutant Ninja Turtles is that the main characters are the same. That's not true because there are definite differences that separate each one apart from the other...the issue is that the writers are not consistent with those changes. I've touched upon it with Leo, but the truth is, everyone in the main cast suffers from inconsistency with their personalities. If Raph is supposed to be the meathead with a good heart, why are there times when he acts like the smart one who occasionally enjoys violence? If April is supposed to be as wild and carefree as the rest of the guys, why are there episodes where she seems to be the sane one? If Mikey is supposed to be kind yet somewhat stupid, why are there episodes where he's selfish and more intelligent than Leonardo? Even Donatello, who is the most consistent out of the whole cast, still suffers through moments when he isn't as clever and cynical as he usually is. These inconsistencies are annoying, and at times, it feels like their personalities are dependent on what the writers need for a joke or for the episode. Characters are the most essential aspect of any story for any medium. If audiences don't care about the characters, they'll find it hard to care about anything else. And how can we care about anyone if we're not one hundred percent sure what their personalities are in the first place?
The Pacing: I sort of expected this when it was announced that this reboot was swapping the franchise's usual half-hour runtime for a ten-minute one, but in all honesty, it isn't that bad. It is slightly fast at times, but that's just as quick to get used to. However, there is one strange phenomenon about this show that I can't let go of.
You see, this series somehow has worse pacing with extended episodes and specials than it does with its usual ten minutes. I don't know how this is possible either. Because despite having as much time as the writers want to establish each plot point, it still feels like they fly through them a little too fast than they regularly would. It makes no sense, but it's constant in every extended episode, especially the series finale (which, to be fair, is partially Nickelodeon's fault. AGAIN!). So keep that in mind when watching.
The Characters Are TOO Overpowered: It feels weird complaining about this. Because making the characters capable of doing anything and surviving much more leads to some of the most epic action sequences in animation history, not just the series or the TMNT franchise as a whole. Despite that, though, there is one crucial thing that is always missing from those fight scenes anyways: Tension.
To fully explain why tension is required in action, I'll have to use Samurai Jack as an example. You see, the titular character can, at times, be just as invincible as these versions of the Turtles and survive even worse. But regardless of him being victorious after nearly every episode, no matter how high the deck is stacked against him, there was always a sense that he fought hard, literally and figuratively, for those victories in the first place. Jack losing articles of clothing or getting cut up gives the illusion that he might not win in the end. He still does, and he always does, but showing the audience that he can and will get hurt makes seeing that victory feel earned. The only times the Turtles, April, or Splinter get hurt is either for comedic slapstick or because the story says so. This is why I consider Shredder destroying the lair is the best fight scene in the entire series. The second he starts destroying their weapons, it gives the tension required to believe maybe, just maybe, not everyone will make it out alive this time. Because if the characters aren't careful, they will face intense consequences as a result. Thus making an adrenaline-pounding moment in the process. Unfortunately, this is the one and only fight scene where that happens. Every action set piece is still epic, don't get me wrong. But there's a reason why writers make even Superman seem less invincible than typical in a fight.
Baron Draxum: THIS is the biggest issue that I have with the series.
As a villain, I didn't give a s**t about Baron Draxum. He was a dull antagonist with a generic evil plot, but other than that, he was perfectly serviceable for a series like this. Even getting a few chuckles now and again...but then the writers decided to make him REDEEMABLE!?
This guy?
Tumblr media
The maniac who wanted to commit genocide on human beings, all because of insufficient proof that they'll do it to his species first?
Didn't we already learn how that's awful reasoning after Steven Universe?
Actually, that's not fair...because Steven Universe has a better explanation behind wanting to redeem the Diamonds than Rise of the Teenage Mutant Ninja Turtles does about Baron Draxum! And I'm not kidding! For Steven Universe, the characters believe that it's better to end things peacefully than killing anyone, even if they're the worst criminals. It's a flawed mentality, sure, but it's one you can grasp and understand. What's the reason for redeeming Baron Draxum? It's because he's the reason why Splinter and the turtles are a family...F**k all the physical torture Splinter went through on top of the social ostracization he experienced because of it. No, no, it totally validates the decision to forgive and forget...Oh, wait, no, it doesn't. BECAUSE THAT WOULD BE INSANE!
Who in the f**k honest to goodness thought that would be a good idea? I'm all for finding silver linings in a bad situation, but that is just flat-out lunacy! Because it's the equivalent of saying, "Yeah, this person was a complete a-hole, but they're still the a-hole that made you who you are today." But that is a very dangerous lesson to preach to kids. Because here's the--Hey *snaps fingers* Here's the thing: If a person treats you like garbage, you don't owe them anything for who you are. It's one thing if a person inspired you or cheered you on, but if someone basically ruined your life and physically harmed you and others, don't forgive them. They don't deserve it. ‘Cause f**k Baron Draxum. And whoever thought this was a good idea, you seriously need some help.
Man, is this how it feels to be Lily Orchard? IT SUCKS!
IN CONCLUSION
And that's what I think about Rise of the Teenage Mutant Ninja Turtles. 
It's a fantastic series! I just like everything except for the execution of ideas, most of the characters, and the overall pacing of it...that means it's not a good series, is it?
Yeah, it's a real shame that I don't like this. Because I want to. I really want to. The pieces are there, and I can see how this could be a great and memorable version of a series I loved since I was a tater-tot myself. But I don't. I'm sorry, but I just don't consider this to be an A+ series. It's a solid C, for sure, because it's mostly just style with very little substance. I still respect the amount of effort everyone put into this reboot, but for me, it just never had its chance to fully rise to the occasion.
11 notes · View notes
arkdowner · 2 years ago
Photo
Tumblr media
$2.5 Only! ~ PRIME SLIME 1(9.4)(NM)KEVEN EASTMAN-MIRAGE STUDIOS(b009), Best Indie Comics, Indie Comics Online, Indie Comic Books BUY HERE! #BestIndieComics, #IndieComicsOnline, #IndieComicBooks,
0 notes
theleaderdotinfo-blog · 6 years ago
Text
SMGS at La Torre. March 6th, 2019 has been published at http://www.theleader.info/2019/03/08/smgs-at-la-torre-march-6th-2019/
New Post has been published on http://www.theleader.info/2019/03/08/smgs-at-la-torre-march-6th-2019/
SMGS at La Torre. March 6th, 2019
A somewhat rare of late overcast day found 45 members and 2 guests turn up at La Torre for the third round of this season’s Bogey’s Medal Shield. Given that the medal format is one not liked by a number of members the turnout was excellent, quite possibly helped by the recent society introduced regulation of allowing only a maximum of plus five to any hole’s par for each and every player. Thus on a par 4 nobody will score worse than a nine, on a par 5 no worse than a ten. This does away with cricket score like numbers returned in the past for individual holes, helps speed up play, and allows a player having a really bad hole to remain within the competition. Clearly a large number of players took advantage of this ruling with a high number of eights, nines and tens posted. Those going out earliest got the better of the weather, with the wind increasing dramatically from one o’clock onwards. Whether this impacted on four hour rounds for the early starters to five hours for those bringing up the rear wasn’t determined, but it is the case that slow play remains an issue and all members need to be aware of the importance of keeping up with the group in front. La Torre is a course not often visited by SMGS and many found it hard to remember particular holes with the exceptions of the par threes 9th and 11th with their carry over water and little bailout room. Graeme Forbes gets a special mention in this week’s report for his winning the nearest the pin on both of these very similar and difficult holes. In the overall competitions, Mike Jordan and Colin Rust won their respective categories of Bronze and Silver with the day’s best scores of nett 68 (the course’s par). Robin Eastman took the Gold Category with a nett 71, beating his match play opponent Jim Imrie in a secondary SMGS singles competition in to second place on countback and taking the prize in their particular dual at the last. After three rounds Barry Roehrig comfortably leads the Bogey’s Medal Shield competition, with Phil de Lacy leading the chasing pack.  The day’s winning results, by category and in reverse order, were the following: Bronze Category: 5th Brian Butler (76), 4th Roger Carter (75), 3rd Alan MacDonald (72), 2nd Brian Mulligan (71) and 1st, with the day’s best score on countback with a nett 68, Mike Jordan. [caption id="attachment_28277" align="aligncenter" width="2190"] Bronze winners: Roger Brian Mike Brian Alan[/caption] Silver Category: 5th Dave Gibson (72 on CB), 4th Paul Kelsall (72 on CB), 3rd Chris Wren (71), 2nd Peter Girenas (70) and 1st Colin Rust with a nett 68. Gold Category: 5th Theo Boelhouwer (73 on CB), 4th Barry Roehrig (73 on CB), 3rd Keven Mitchell (72), 2nd Jim Imrie (71 on CB) and 1st Robin Eastman, also with 1 nett 71. Nearest the pins: Hole 3 John Humphrey, Hole 5 Tony Smale, Hole 9 Graeme Forbes, Hole 11 Graeme Forbes, Hole 15 Tommy Boyle, Hole 17 Mike Greatorex Abacus: Ray Seaman Best Guest: David Alderdice (72) Our thanks go to all La Torre staff for their contribution to an enjoyable day. Next week we will be at El Plantio, and on following weeks at Alenda and Vistabella. Keep up to date with all SMGS matters by logging on to our website www.smgs.org or simply give Captain Tony Smale a call on 628227687.  
0 notes
comicbookcritic · 10 years ago
Photo
Tumblr media
Teenage Mutant Ninja Turtles #11 (Jun '87) cover by Kevin Eastman.
1 note · View note
hotcomicstv · 3 months ago
Video
youtube
Teenage Mutant Ninja Turtles
2 notes · View notes
theleaderdotinfo-blog · 8 years ago
Text
SAN MIGUEL GOLF SOCIETY AT MAR MENOR. MAY 31ST, 2017. FOURTH ROUND OF BOGEY’S MEDAL SHIELD has been published at http://www.theleader.info/2017/06/02/san-miguel-golf-society-mar-menor-may-31st-2017-fourth-round-bogeys-medal-shield/
New Post has been published on http://www.theleader.info/2017/06/02/san-miguel-golf-society-mar-menor-may-31st-2017-fourth-round-bogeys-medal-shield/
SAN MIGUEL GOLF SOCIETY AT MAR MENOR. MAY 31ST, 2017. FOURTH ROUND OF BOGEY’S MEDAL SHIELD
A somewhat sad reunion of members at Mar Menor after the passing away announced at the weekend of long time member Shay, no surname required. A much loved personality, Shay had a humour and friendliness that will not be forgotten by those that knew him. Shay, we will miss you.
Thirty-two members and 4 guests made it to Mar Menor for the 4th round of the Bogey’s Medal Shield to the medal itself, only 3 members broke par, with the round of the day coming from Keven Mitchell with a return of 68. Phil de Lacy and Mike Inns were the only other players to break par.
Results (nett scores) by category and in reverse order, were the following:
Bronze Category: 4th Mick Roscoe (78 on CB), 3rd Marg Birtwistle (78 on CB), 2nd Keith Wraithmell (76) and 1st Ken Frew with 74.
Silver Category: 4th Phil Birtwistle (75), 3rd Theo Boelhouwer (74), 2nd Phil de Lacy (71), and 1st, with an excellent 69, Mike Inns
Gold Category: 4th Robin Eastman (74 on CB), 3rd Joost Boelhouwer (74 on CB), 2nd Tony Smale (73) and 1st, with the best score of the day, Keven Mitchell with a superb 68.
The Abacus was won by Kyree Skarsmoen.
Nearest the pins (open to all) on the par 3’s were won by Mike Inns (2), Mike Jordan (8), Keven Mitchell (14) and John Brownless (17).
Best guest was won by Glyn Mann with a very acceptable 76.
Keep up to date with all SMGS matters by logging on to our website www.smgs.org or simply give Captain Theo Boelhouwer  a call on 694494824 to find out more about the society and its weekly golf get-togethers. Next week we will be at Vistabella.
0 notes
theleaderdotinfo-blog · 8 years ago
Text
SAN MIGUEL GOLF SOCIETY AT EL VALLE. 8TH FEBRUARY, 2017. has been published at http://www.theleader.info/2017/02/13/san-miguel-golf-society-el-valle-8th-february-2017/
New Post has been published on http://www.theleader.info/2017/02/13/san-miguel-golf-society-el-valle-8th-february-2017/
SAN MIGUEL GOLF SOCIETY AT EL VALLE. 8TH FEBRUARY, 2017.
Forty-six members and one guest turned up to the Jack Nicklaus designed El Valle, and a number probably wished they hadn’t by the round’s end. A cold north-westerly wind blowing at around 30 km/hr, but with gusts well over 40, made life difficult, especially on the first and half of the back 9 holes which were played straight in to it.
Balls oscillating when being stood over to putt, a battle just to stand over them, some pin positions close to slopes leading off the greens and the profusion of bunkers caused havoc to the score cards.
Whilst there was no prize for the highest number of blobs, and many players were up near double figures, the low scoring in all categories reflects how hard it was. Only John Aitchison with his 30 points got anywhere near mastering the conditions.
The stableford competition results were the following:
Bronze Category: 5th Eva Leidstrom (21), 4th Hayden Williams (24 on CB), 3rd Grattan Forber (24 on CB), 2nd Chris Hamblett (25 on CB) and 1st, for the second week in a row, Norman McBride also with 25 pts.
Silver Category: 5th Norman Cahill (24), 4th Ken Flaherty (26 on CB), 3rd Paula Haggart (26 on CB), 2nd William Fenn (26 on CB), and 1st David Wright with 27 pts.
Gold Category: 5th Robin Eastman (25), 4th Keven Mitchell (27), 3rd Bjorn Pettersson (29), 2nd Tony Smale (30) and 1st, easily with the day’s best score, John Aitchison with 33 pts.
Keep up to date with all SMGS matters by logging on to our website www.smgs.org or simply give Theo Boelhouwer a call on 694494824 to find out more about the society and its weekly golf get-togethers. Next Wednesday, Feb 15th, we will be at Las Colinas.
0 notes