#In fact E/W was the most thematically consistent expac w the least amount of this obnoxious showing of the hand imo
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LRB make no mistake I will cause that little red bitch's funeral BUT that moment in Trail and his moment keeping people together during Radz a Han getting attacked, are genuine examples of profound moments that rarely surface in this writing from the sea of banal nothing they do with these characters otherwise- that was one of the only scenes in Trail that felt like an actual writer did writing instead of phoning it in, and not only was it not built up to within that red cunt's character prior in the expac (as in showing from the start that he's still looking at you as if you were dead and this is still worrying him then BUILD IT to this gondola conversation) and then nothing further is done with the idea after the scene. These kinds of profound scenes are always stuffed in to only last a single moment at a single zone before never being questions expanded on in character behavior again or if so in watered down versions that play into the otherwise one note aspect of characters, and this is consistently a problem that occurs. It's pure disservice to both story and character writing because what you get feels so haphazard and incomplete, which is what contributes to the writing majority of the time being lackluster to outright bad. It's these occasions of genuinely decent to good writing that give me the delusion anything more can happen in it.
#This scene and him calming the Thavs are the ONLY times I have genuinely respected him bc they actually feel consequential#And are not just him being selfish again for once which is all of him otherwise#He felt like a person for once instead of a caricature on selfish motivations being rewarded#He's asking you such a beautiful heavy question too but what also ruins it is he feels like the game directly telling you what the -#Lesson you're meant to take from the expac is- which is BECAUSE that lesson wasn't disguised as the conflict his character has this expac#He only says it HERE. at the very end of the game. before you go into cutscenes held together w gum that also tell you what to feel directl#Like there's no illusion to make the theme of the story feel like it's in the story and the characters it's just a morality tale fjcjxjs#They never really land these endings outside of post fighting ES and what little I remember of Drg Song I have to brush up on that again#It's because the game spends all its time telling you how to feel and the endings do that but on steroids#Wherein the theme the whole time and what you're meant to feel are directly beaten over your head w/o subtlety or poignant style#In fact E/W was the most thematically consistent expac w the least amount of this obnoxious showing of the hand imo#The series frame writing is like a junior boxer w more losses than wins bc they keep telegraphing their punches instead of feinting#Not realizing the only time they win is when they remember to feint to land the hit
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