#Ignacio Bazán Lazcano
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thysia · 2 months ago
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Time to Pray - Ignacio Bazán Lazcano
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loreholdlesbian · 17 days ago
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Art links
Tal's by Voltairis
Svyelun's by James zapata
Ergeborg's by Ignacio Bazán Lazcano
Tohran's by Guilherme Menezes
Gaea's by Eithnne
Card transcriptions below
Five cards
The first
Tal, the Bright God 1WW Legendary Creature- God [mythic] Vigilance, lifelink Whenever an opponent casts a spell, if they spent less mana than its mana value to cast it, counter that spell unless that player pays X where X is the difference. When this creature dies, exile it with three time counters on it. It gains suspend. 3/4
The second
Svyelun, the Ebbing God UU Legendary Creature- God [mythic] Vigilance Landfall — Whenever a land you control enters, scry 1. Then if this creature has two or more +1/+1 counters on it, draw a card and remove all +1/+1 counters from it. Otherwise, put a +1/+1 counter on it. When this creature dies, exile it with three time counters on it. It gains suspend. 1/4
The third
Ergeborg, the Stalking God 3BB Legendary Creature- God [mythic] Deathtouch Whenever another creature you control dies, each opponent may sacrifice a creature. If any of those players doesn’t, you draw a card. When this creature dies, exile it with three time counters on it. It gains suspend. 6/5
The fourth
Tohran, the Belligerent God 2RR Legendary Creature- God [mythic] Double strike Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. When this creature dies, exile it with three time counters on it. It gains suspend. 2/3
The fifth
Gaea, the Earthen God 4GG Legendary Creature- God [mythic] During your turn, lands you control are 1/1 Elemental creatures with vigilance, indestructible, and haste. They’re still lands. When this creature dies, exile it with three time counters on it. It gains suspend. 7/7
End transcription
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siryl · 4 years ago
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“Scooter” by Ignacio Bazán-Lazcano.
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Explorer by Ignacio Bazán Lazcano
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mutant-what-not · 3 years ago
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Ignacio Bazán-Lazcano aka Neisbeis "Falling Space"
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manfrommars2049 · 4 years ago
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Railway Engine Centaur by Ignacio Bazán Lazcano via ImaginarySteampunk
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callmestannismaybe · 4 years ago
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🎵 The theme tune for this blog and his Grace, the One True King is here 🎵
When this is everyone else's ship:
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Illustrated by Ignacio Bazán Lazcano. © Fantasy Flight Games.
https://awoiaf.westeros.org/index.php/File:Fury.jpg#filelinks
But I am in a teeny tiny fandom (inspired by several of the lovely Paul Ritter's characters) that is like this:
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So I have to write all the darn fics, read them all, give myself kudos, send myself comments (and reply of course).
The shipping wars are interesting tho...
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✍️ Masterlist of my ao3 fics here ✍️
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rupertbbare · 5 years ago
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Railway Engine Centaur by Ignacio Bazán Lazcano
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toozmanykids · 5 years ago
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Six Sentence Sunday
Okay, I'm planning ahead here, bc it's only still Saturday here, but note for too much longer. Plus, how often am I ever ahead of things? That's reason to celebrate in itself.
Last week I saw that @caffiend-queen and @devilish--doll and @nildespirandum grabbed six sentences from their WIPs, works in progress. And I'm actually pretty excited to be about ready to post a WIP, so I grabbed six sentences from it to shamelessly wave around "Look at me! I'm writing!!".
This WIP is Part 5 to the Gladiator Rematch Challenge from @emeraldrosequartz a few weeks ago. I've been holding things up, but plan to post this full part this weekend. I promise!.. For REAL this time. Xoxo OK, so here are my 6 sentences, also a tease for my WIP, just to tie @emeraldrosequartz into a few more knots of anticipation. Eheheheheh.
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[Above is a Drakkar Viking longship at sea. Looks like a nasty storm is coming. This is by Ignacio Bazán Lazcano. He said it was one of the last cards he did for the Game of Thrones Fantasy Card Game. He goes by neisbeis on Deviant Art.]
Once upon another long crazy night back in a time of exploration (aka, lots of Viking raping and pillaging of unsuspecting seaside villages,) Loki had just merely dozed off while Captain Olav Tryggvasson's virgin Drakkar longship was still anchored just off shore, after a very active game of hide-and-go-seek all over the ship during the Bon Voyage send off party. The God of Mischief had been 'It', of course, chasing tail in and out of all 30 rooms below deck. He was just testing out the captain's new mattress before exhaustion and satisfaction overtook him, because if it was fit for the activities of a Prince - a God, then surely a captain would be fine merely sleeping on it; it was the least he could do for a good friend.
Alas, when he did wake up the longship had embarked with Loki still aboard, and was in the midst of high alert, being overtaken by a wicked storm and possibly something else. The lower decks were all flooded, and waves were knocking every Viking overboard who hadn't tied themselves secure to something.
It was fortunate that Loki had tagged along; otherwise without his seidr augmenting the wind in their favor and adding extra buoyancy to the beef cake vikings who fell overboard, they all would have drown for sure with the ship sunk to the bottom of the sea or just wrecked to pieces.
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[Above is another Drakkar Viking longship by Ignacio Bazán Lazcano that he did for the Game of Thrones Fantasy Card Game. He goes by neisbeis on Deviant Art.]
@latent-thoughts @boredbrooder @redfoxwritesstuff @gutterfortunecookie @winterisakiller @ladyoftheteaandblood @just-the-hiddles @missdibley @missinstantgratification @ms-cellanies @mischievousbellerina @manip-loki @manager-of-mischief @skoulsinner @dianamolloy @pedeka @icybluepenguin @wolfsmom1 @awolfbeneath @lokis-library @lokispettigerr @ohhhmyloki @finney13s @bambamwolf87 @lokis-lady-death @archy3001 @gingerwritess @ladyfluff @hurricanerin @fadingcoast @latestarter58 @silverink-goldenlies @tinchentitri @hallotom @maiden-of-asgard @alexakeyloveloki @starscreamloki @wickednerdery @thewidowlaufeyson @theheartofpenelope @nuggsmum @messy-insomniac-bookgirl @mastreworld @maevecurrywrites @the-haven-of-fiction @a-sundry-bag @devikafernando
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gibberingcultist · 4 years ago
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Arkham Horror: The Card Game
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Designers: Nate French, Matthew Newman Artists: Christopher Hosch, Marcin Jakubowski, Ignacio Bazán Lazcano, Henning Ludvigsen, Mercedes Opheim, Zoe Robinson, Evan Simonet Players: 1-2 per base game. Playtime: 60-120 minutes per scenario. BGG Weight: 3.31 / 5 Mechanisms: Action Point Allowance System, Cooperative Play, Deck / Pool Building, Hand Management, Role Playing, Variable Player Powers
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Arkham Horror: The Card Game is a cooperative Living Card Game® set amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.
Their efforts determine not only the course of your game, but carry forward throughout whole campaigns, challenging them to overcome their personal demons even as Arkham Horror: The Card Game blurs the distinction between the card game and roleplaying experiences.
I would consider Arkham Horror LCG as one of my favorite games at this moment so why not take some time to touch on it even though the game came out three plus years ago. I was introduced to the base game last year by a friend and I haven’t stopped playing and in turn buying additional expansions, mythos packs, or standalone adventures ever since. It’s been a costly endeavor however an enjoyable one. Currently I’m only half way through The Path to Carcosa campaign so I will try to touch back when I finish that campaign and any future campaigns. I will be playing them all eventually.
Arkham Horror LCG is a great two player game. My girlfriend and I like to fit one of the scenarios into our busy work week whenever we can. AH-LCG can be a bit chaotic at four players, due to each player drawing at least one or even two cards from the mythos deck (bad events) each round. This addition of more enemies or obstacles can overwhelm an already complicated board state. But in turn, having additional players can help with achieving particular goals or taking care of all the monsters that have spawned over the last few rounds. Personally I tend to just stick to 2-player games of AH-LCG, as it cuts down on the time between turns, keeping those with short attention spans, like me, engaged from start to finish. But I’m happy and willing to try a scenario with any additional players as well.
Replayability
One might think you play each scenario only once but really you could play each of them numerous times. Not only does most of the scenarios have multiple strategies to win and in turn multiple outcomes but also you could play with different characters who are using slightly different decks. I have played the base game composed of 3 scenarios, 3-4 times, each with different friends and playing as different characters. I’m on my second play through of The Dunwich Legacy Campaign and I am enjoying it just as much as I did the first time around. There is also a harder difficulty that I might attempt someday. Probably once I have all the necessary asset/event cards from all the different mythos packs.
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Playtime
Each scenario will be set up slightly different so the set-up of the game can take a bit of time. But with the help of other players experienced in AH-LCG, this can go rather quickly. Most scenarios tend to play in 1.5-2.5 hours I would say. The harder scenarios playing a bit longer as there is more discussion and consideration regarding what should be done to succeed. But this is an story-driven experience so the time it takes to play a scenario is an engaging one!
Night of the Zealot
The base game of AH-LCG comes with only three scenarios unfortunately. But it’s a decent primer for what you will be getting into with future campaigns. Part I: The Gathering You and your partners have been investigating strange events in your home city of Arkham, Massachusetts… A quick and easy scenario and a great test scenario for any and all future characters you might later acquire. It throws you right into the action with all those strange occurrences you were supposedly investigating, coming to investigate you. Part II: The Midnight Masks A rather difficult scenario with just the base asset/equipment cards but this scenario shows you that you can’t do everything you want to do each scenario. You will need to know when to cut your losses and run! Part III: The Devourer Below So I’ve played this (mini?) campaign three times now and I’ve only got two of the three end campaign resolutions. It’s hard! But again, I haven’t played it with any of the expansion cards so maybe another go at it is in order!
Return to the Night of the Zealot
This will be the next campaign(?) I start after the Path to Carcosa. I imagine there will be a Return To… for each of the five major expansions. Plus I just love owning these expansions in particular mostly for the boxes that they come in. They are a great way to store and organize all the cards you will inevitably amass.
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Final Thoughts
Pros: + One of the best storytelling experiences within board gaming that I have found. Besides straight up RPG. + Really fun to build a deck for new characters or improve a deck for a current character through XP generation. + LCG means I don’t have to waste time and money searching for one card in particular. I know exactly what cards will be with what expansion. + Really enjoyable campaigns where the decisions you make during and after play will have direct outcomes and lasting effects that carry over from scenario to scenario. Cons:    – There’s much to purchase. Each Mythos Pack and standalone scenario will run you $10-15 (USD). A second base game is needed to play 3-4 players which can run you another $20-40. Additional major expansions are $25-30. I spent at least a $100+ to fully customize the box, sleeve the cards, use coin capsules on the tokens, buy a decent sized mythos bag to pull from, etc. – Some scenarios can have vague rule sets and will usually result in you as the player googling rule clarifications. And other scenarios can be just downright frustrating.
Andy’s Rating: 9 / 10
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worldofartshop · 5 years ago
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Big Fish by Ignacio Bazán Lazcano . . . . . #monsterart #monsterartist #monsterarts #monster #monsters #characterart #characterartist #characterarts #creepy #creepyart #creepycreative #fantasyart #fantasycreature #fantasyartwork #fantasycharacter #FantasyLover #fantasyartcollection #fantasywork #fantasyconcept #fantasydesign #fantasyarts #digitalart #digitalartist #digitalartwork #digitalarts #digitalartists #digitalartworks #DigitalArtLook #digitalartistry #digitalartsociety
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mirkokosmos · 8 years ago
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Ignacio Bazán Lazcano
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ink2digital-blog · 7 years ago
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El artista argentino detrás de Kong: La Isla Calavera.
Ignacio Bazán Lazcano, ilustrador y artista conceptual porteño que llegó a Hollywood gracias a su descubrimiento por redes sociales.
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Ilustración de la película Kong: La Isla Calavera. Fuente: https://www.artstation.com/artwork/X24Pl
Nacido en Buenos Aires y graduado en publicidad, el reconocido artista conceptual e ilustrador Ignacio Bazán Lazcano vio concretado recientemente su último y quizás más importante trabajo a nivel de una taquillera película que lanzaría nuevamente la franquicia de la exitosa “King Kong”, estrenada en Argentina el 7 de Marzo de este año.
Lazcano visitó Tucumán a principios de Mayo y propició una serie de talleres y charlas de cómo incursionar en el mundo de la ilustración digital orientada principalmente al mundo del entretenimiento, videojuegos y películas, en donde él se vio desenvuelto durante una trayectoria de más de 10 años y que inició con el descubrimiento de su trabajo gracias a las redes sociales.
Con el advenimiento de las nuevas tecnologías y en el auge de la era digital, multiplicidad de personas se ven afectadas por los beneficios que todo esto presenta. En este caso en particular, plataformas y redes sociales de proyectos artísticos como ArtStation y LinkedIn fueron los medios usados por Lazcano para publicitar y dar a conocer sus trabajos y así atraer a posibles consumidores y gente dedicada al mundo del entretenimiento, trabajos a los cuales se refirió como “carnadas”. Lo que esto produjo fue una serie de proyectos realizados ad honorem que, consecutivamente, le valieron como experiencia y boleto para lo que sería su primer contacto realmente significativo con el mundo de los videojuegos: Fantasy Flight Games, editorial de juegos multiplataforma ubicada en Minnesota, Estados Unidos.
Lazcano cuenta:
Lo importante es tener acceso a internet, talento e ideas. Estamos en la situación más favorable para el descubrimiento del talento de las personas gracias a las redes sociales. Instagram y ArtStation son redes de imágenes masivas que recomiendo para la exposición de sus trabajos, para un primer descubrimiento, que después las pueden utilizar como portfolio profesional (ArtStation) ya que los productores de películas y videojuegos contactan a la gente para sus producciones directamente viendo tu trabajo.
Un día en la oficina de la empresa donde trabajaba en Buenos Aires, recibí un mail anónimo donde decía que Jordan Vogt-Roberts, director de Kong, quería tener una entrevista vía Skype exclusivamente conmigo porque había visto mis trabajos en mis redes y lo volvió loco. Casi me caigo de la silla.
Recuerda el artista entre risas y con persistente asombro, mientras desarrolla el taller presentando sus trabajos más destacados como también los más pequeños conseguidos para la industria japonesa y china.
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Fotos del Workshop en Buró Coworking. Fuente: https://es-la.facebook.com/buro.coworking/posts/728368200658045
Actualmente trabaja como artista conceptual en la empresa de videojuegos Creative Assembly en Horsham, Reino Unido, donde desarrollando juegos triple A (Juegos de presupuestos millonarios que pueden o no formar parte de sagas importantes de la industria) para consolas y PC, como Halo Wars 2 y Alien Colonial Marines.
El artista valora y recomienda un estudio a nivel más profesionalizado que su contraparte autodidacta y también alienta la búsqueda de nuevos talentos mediante estas plataformas que tanto lo ayudaron a obtener ese primer impulso para iniciar en la industria del entretenimiento y que hoy en día todavía le sirven de instrumento para hacerse de nuevos proyectos en este cada vez más expansivo y demandante universo geek.
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bizarrobrain · 8 years ago
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Nuclear Russian Soldier by Ignacio Bazán Lazcano (neisbeis)
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manfrommars2049 · 5 years ago
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Life Colossus by Ignacio Bazán Lazcano via ImaginaryBehemoths
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this-is-cool · 9 years ago
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The Mind Blowing Sci-Fi Art of Ignacio Bazán Lazcano - http://www.this-is-cool.co.uk/the-incredible-art-of-ignacio-bazan-lazcano/
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