#If we're talking about design
Explore tagged Tumblr posts
nekobami · 7 months ago
Note
WHOZ YO FAVORITE MORTY
TYSM FOR ASKING<3! (I've been waiting AGES FOR THIS ONE)
MIAMI MORTY BEST BOYYYY!!!!!
Miami Morty was my first introduction to this amazing world of cool mortys and I could never not mention him here
22 notes · View notes
akanemnon · 4 days ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
That's two jailbreaks in one day!
FIRST - PREVIOUS - NEXT
MASTERPOST (for the full series / FAQ / reference sheets)
2K notes · View notes
generichoneydew · 3 months ago
Note
persona is my fav game franchise
My friend told me I "seem like the kind of guy to like persona" long time ago and I eventually caved back in May and finally played p5r and GOD this series hasn't had a day without a choke hold on me since.
Anyways, I actually do have a few p4 doodles since I've been playing around with different art software and,,, idk they live in my brain rent free.
Tumblr media Tumblr media Tumblr media
40/52
223 notes · View notes
piowasthere · 3 months ago
Text
it's october yk what that means
day 1 - Best Friend
me and my bestie cover each other's murders all the time, idk 'bout u
Tumblr media
a little late but i found the list way too late yesterday lol
speaking of, here's the list we're using this year idk why i was surprised someone made one based entirely off of the dca but i did not expect it tbh
111 notes · View notes
tbartss · 10 months ago
Text
Tumblr media
new corrupt zelda model sheet yahoo
337 notes · View notes
mousesketches · 2 months ago
Text
Tumblr media Tumblr media
some good good npc's
142 notes · View notes
chiscribbs · 9 months ago
Text
Tumblr media Tumblr media Tumblr media
D: Yes, let's just ask them if they've seen some human-sized turtles wandering around. How could that not work? (He asked unsarcastically.)
More @tmntaucompetition (hall) shenanigans! Feat. @shiveagit's Teetlez-verse AU
Grown Apart AU: [Premise/Concept Art] [General tag] [Intro]
Thread: START / <<Pt. 5 / Pt. 6>>
***Edit: Please pretend the double "made any" on the second page is not there, it's not meant to be, thank you very much.***
201 notes · View notes
pseudokap · 1 year ago
Text
Tumblr media
qsmp etoiles design concept (He is a star now.) (art rambling below)
his head is kind of inspired by those medieval paintings where they put a Whole Face on the sun or the moon. i think it looks silly. I also like unconventional character designs so if i have the chance to turn a guy into a star i Will Do It
Tumblr media
here is the slime armor design!!! to me slime armor sort of takes the form of the wearer, so for etoiles it's got spikes that sort of resemble his head If you look close at the suit he has a tiny pac-man collar pin which is i personally think is one of my best ideas. they should make it a real thing. i would buy one
Tumblr media Tumblr media
yippee!
988 notes · View notes
sforzesco · 3 months ago
Text
Tumblr media
"Since you've named yourself after Julius fucking Caesar, perhaps I'll follow in your lead and choose one of the conspirators." "Interesting," says Giuliano. "Should I worry about finding you at the center of some kind of conspiracy that ends with my death?" "Not from me," replies Ascanio. He sounds tired. "Not anymore."
informally, some kind of. conversational follow up to the last comic. I'm trying to get the atmospheric conversational whimsy out of my system because I have a vision of the vatican as a body in active decay, a point of infection spreading out and poisoning the well, a jaw unhinged that people walk into over and over, and I am so close to figure out how to convey this visually. maybe.
131 notes · View notes
rawliverandgoronspice · 1 year ago
Text
Hello!! I'm back for: more whining about TotK Quest Design Philosophy
I can't reblog a really great post I just saw for some reason (tumblrrrr *shakes my fist*), but hmmmm yeah not only do I completely agree, but I think I might expand on why I feel so much annoyance towards TotK's quest design philosophy at some point, because it does extend past the fundamentally broken setup of trying to punch a pseudo-mystery game on top of BotW's bones, where the core objective was always explicit and centered and stapled the entire world together; or the convoluted and inefficient way it tells its story through the Tears, the somehow single linear exploration-driven quest in the entire game.
Basically: I'm talking about the pointless back-and-forths. There were a lot of them, a lot that acted against the open world philosophy, and almost none of them ever recontextualized the environment through neither gameplay abilities nor worldbuilding nor character work.
I'll take two examples: the initial run to Hyrule Castle (before you get your paraglider), and then the billion back-and-forths in the Zora questline.
Tumblr media
I think?? the goal of that initial quest to Hyrule Castle is to familiarize you with the landmark, introduce the notion that weapons rot, tell you about the gloom pits, and also tell you that Zelda sightings are a thing? But to force any of these ideas on you before giving you a paraglider is, in my opinion, pretty unnecessary. I think the reason it happens in that order is to prevent Link from simply pummeling down to the gloom pit under Hyrule Castle and fight Ganondorf immediately while still introducing ideas surrounding the location; but genuinely, the Zelda sighting makes the next events even more confusing? Why wouldn't you focus all your priorities in reaching the castle if you just saw her there? Why lose time investigating anything else? Genuinely: what is stopping you from getting your paraglider and immediately getting yourself back there, plunging into the depths to try and get to the literal bottom of this? (beyond player literacy assuming this is where the final boss would be, and so not to immediately spoil yourself --which, in an open world game, you should never be able to spoil yourself by engaging with the mechanics normally, and if you can that's a genuine failure of design)
I think, personally, that you should not have been pointed to go there at all. That anything it brings to the table, you could have learned more organically by investigating yourself, or by exploring in that direction on your own accord --or, maybe you think Zelda is up there in the castle, and then the region objectives become explicitely about helping you reaching that castle (maybe by building up troops to help you in a big assault, or through the Sages granting you abilities to move past level-design oriented hurdles in your way, etc). Either way: no need to actually make you walk the distance and back, because the tediousness doesn't teach you anything you haven't already learned about traversal in the (extremely long, btw, needlessly so I would say) tutorial area.
Tumblr media
But to take another example, I'll nitpick at a very specific moment in the Zora Questline, that is honestly full of these back-and-forth paddings that recontextualize absolutely nothing and teach you nothing you didn't already know. The most egregious example, in my opinion, is the moment where you are trying to find the king, and you have to learn by listening in to the zora children who do not let you listening in.
So okay. I think Zelda is great when it does whimsy, and children doing children things guiding you is a staple of the series, and a great one at that. But here? It does not work for me on any level. Any tension that could arise from the situation flattens because nobody seems to care enough about their king disappearing in the middle of a major ecological crisis, except for children who are conveniently dumb enough not to graps the severity of the situation, but not stressed out enough that it could be construed as a way for them to cope about it and make anything feel more serious or pressing. It feels like a completely arbitrary blocker that isn't informed by the state of the world, doesn't do anything interesting gameplay-wise with this idea, doesn't build up the mood, and genuinely feels like busywork for its own sake.
This is especially tragic when the inherent concept of "the zora king has been wounded by what most zoras would believe to be Zelda and is hiding from his own people so the two factions do not go to war over it" has such tension and interest and spark that the game absolutely refuse to explore --instead having you collect carved stones who do not tell you anything new, splatter water in a floating island, thrud through mud who feel more like an inconvenience than a threat or, hey, listen to children playing about their missing king less than a couple of years after being freed from Calamity Ganon's menace. It feels like level designers/system designers having vague technical systems that are hard-coded in the game now, and we need to put them to use even if it's not that interesting, not that fun or not that compelling. It's the sort of attitude that a lot of western RPGs get eviscerated for; but here, for some reason, it's just a case of "gameplay before story", instead of, quite simply, a case of poorly thought-out gameplay.
Not every quest in the game is like this! I think the tone worked much better in the sidequests overall, that are self-contained and disconnected from the extremely messy main storyline, and so can tell a compelling little tale from start to finish without the budget to make you waddle in a puddle of nothing for hours at a time. It's the only place where you actually get character arcs that are allowed to feel anything that isn't a variation on "very determined" or "curious about the zonai/ruins", and where you get to feel life as it tries to blossom back into a new tomorrow for Hyrule.
But if I'm this harsh about the main storyline, it really is because I find it hard to accept that we do not criticize a structure that is at times so half-assed that you can almost taste employees' burnout seeping through the cracks --the lack of thematic ambition and self-reflection and ingeniosity outside of system design and, arguably at times, level design-- simply because it's Hyrule and we're happy to be there.
Tumblr media
There's something in the industry that is called the "wow effect", which is their way to say "cool" without saying "cool". It's basically the money shots, but for games: it's what makes you go "ohhhh" when you play. And it's great! The ascension to the top of the Ark was one of them --breathtaking, just an absolute high point of systems working together to weave an epic tale. You plummeting from the skies to the absolute depths of hell is another one; most of the dungeons rely on that factor to keep your attention; the entire Zelda is a dragon storyline is nothing but "wow effect" (and yeah, the moment where you do remove the Master Sword did give me shivers, I'll admit to this willingly) and so is Ganondorf's presence and presentation in the game --he's here to be cool, non-specifically mean, hateable in a non-threatening way and to give us a good sexy time, do not think about it too hard. What bothers me is that TotK's world has basically nothing to offer but "wow effect"; that if you bother to dig at anything it presents you for more than a second, everything crumbles into incoherence --not only in story, but in mood, in themes, in identity. This is a wonderfully fun game with absolutely nothing to say, relying on the cultural osmosis and aura of excellency surrounding Zelda to pass itself off as meatier than it really is. This is what I say when I criticize it as self-referential to a fault; half of the story makes no sense if this is your first Zelda game, and what little of that world there is tends to be deeply unconcerned and uncurious about itself.
And no, Breath of the Wild wasn't like this. Breath of the Wild was deeply curious about itself; the entire game was built off curiosity and discovery, experimentation and challenge (and I say this while fully admitting I had more fun with the loop of TotK, which I found more forgiving overall). The traversal in Tears of the Kingdom is centered around: how do I skip those large expanses of land in the most efficient and fun way possible. How do I automate these fights. How do I find resources to automate both traversal and fights better. It's a game that asks questions (who are the zonais, who is Rauru and what is his deal, what is the Imprisoning War about, where is Zelda), and then kind of doesn't really care about the answers (yeah the zonais are like... guys, they did a cool kingdom, Rauru used to run it, the Imprisoning War is literally whatever all you have to care about is who to feel sad for and who to kill about it and you don't get a choice and certainly cannot feel any ambiguous feelings about any of that, and Zelda is a dragon but we will never expand on how it felt for her to make such a drastic and violent choice and also nobody cares that's a plot point you could *remove* from the game without changing the golden path at all).
I'm so aggravated by the argument "in Zelda, it's gameplay before story" because gameplay is story. That's the literal point of my work as a narrative designer: trying to breach the impossibly large gap between what the game designers want to do, and what the writers are thinking the game will be about (it's never the same game). And in TotK, the game systems are all about automation and fusion. It's about practicality and efficiency. It's also about disconnecting stuff from their original purpose as you optimize yourself out of danger, fear, or curiosity --except for the way you can become even more efficient. And sure, BotW was about this too; but you were rewarded because you had explored the world in the first place, experimented enough, put yourself in danger, went to find out the story of who you used to be and why you should care about Hyrule. I'm not here to argue BotW was a well-written game; I think it was pretty tropey at large to be honest, safe for a couple of moments of brilliance, but it had a coherent design vision that rewarded your curiosity while never getting in the way of the clarity of your objective. There is a convolutedness to TotK that, to me, reveals some extremely deep-seated issues with the direction the series is heading towards; one that, at its core, cares more about looking the part of a Zelda game than having any deeper conversation about what a Zelda game should be.
173 notes · View notes
pigeonstab · 1 month ago
Note
Whats your favorite Sans('s) and what are some headcanons you have for them? :3c
Ooh, well I have a few favorites, right now I'd say top favourites are Horror and Error but I have this one headcanon for Killer in a Nightmare's gang/found family setting where he's not actually a variant of a classic Sans but of a Dancetale!Sans and obviously he doesn't dance anymore but like he used to and the others just have no idea. One day he could just start busting it down and nobody would know how the fuck he knows how to do that XD
Thank you for the ask! It's always lovely talking to you :3
24 notes · View notes
infiniteseriesofhalfways · 2 months ago
Text
also here's two terrible photos of what ive been knitting this week:
Tumblr media Tumblr media
there's too many stitches so i cant stretch it out properly, and the construction makes it hard to really show it off. also im in bed so it's the best i can do right now.
anyhow this is clue 1 of Stephen West's Go Go Dynamo MKAL, which im two weeks behind on but it's fine. it's been fun so far, minus the 'bubbles', which are the bane of my existence.
24 notes · View notes
scoliosisgoblin · 9 months ago
Note
Which version of Rick is your fav?
it's so hard for me to choose tbh. HOWEVER, I'd say Evil Rick
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
then I'd say it's C-137 and Memory Rick
Tumblr media
I love how pathetic™ Evil Rick really is tbh. love that he's being controlled by his Morty. can you guess who my favorite Morty is?
#the only reason why Evil is above C-137 and Memory is because#Memory's design is something I don't really like in the style of the show#his fanart makes him look so much cooler but in the show he just looks.. unfinished?#idk it's weird to me. I love him outside of that though#and with C-137. I'M SICK OF HIM LMAO I AM SO SORRY#there are too many fucking episodes dedicated to this man. pushing everyone else aside just to have him yap about his dead wife#I love him so much but there's only so many times we can bring Diane up and not really develop her as a character but rather to boost Rick#and the show is Rick and MORTY yet all I see is Rick 😭😭 don't get me wrong I love this man#I just feel like we know more about Rick than the rest of the family#WHICH IS FINE IF THAT WAS WHAT THEY WERE GOING FOR#and if they wanted to go in that direction so be it! it's fine!#I just feel like he needs less screen time or at least balance episodes among the family#cause even the most recent Morty episode is about Rick. it was so frustrating watching it cause it's literally MORTY'S fear hole experience#yet we're watching Morty's head canons about his grandparents#I also hate the narrative they took with Diane. only ever having Rick talk of her or others bring her up#it just doesn't make her a character but rather an extension off of Rick. that's how I'm feeling rn with the family#they're all just there to prop up Rick or something. super annoying#but that's about it. I'm not gonna continue my rant#unless you want me to?#idk if I even made sense but that's all good#rick and morty#rick and morty fandom#rick#memory rick#evil rick#C-137#Rick Sanchez
45 notes · View notes
infiniteglitterfall · 10 months ago
Text
pretty please, my fellow progressives
Could we please all keep in mind that the concept of "The Jews In General, or A Specific Type Of Jew, Controls Education, Government, Media, and/or Banking", is a longstanding antisemitic trope?
And most of all, that it is false??
No, a marginalized group does not also control education, the government, the media, and/or banking?
No, Jews do not secretly control these things and just pretend to be marginalized? No, Jews have not secretly been accumulating power since the Holocaust, granted by too-generous gentiles, out of pity?
No, it isn't better if you just mean a specific subgroup or kind of Jews. It's still specifically Jews.
It's like when people who hate trans/queer people are fine with rich white cis gay men. So they think it's not bigoted to blame "people with blue hair and pronouns" for the downfall of society.
We all know this means, "I only see some of you as human like me. You have to speak and act a certain way to count. Everyone in your group has to pass a test to get into the Good group."
Doesn't work.
Sure, it gives them plausible deniability to the people who matter to them. But everyone else can see exactly how they feel.
We've all known for years that it's bad to think of a marginalized group as having some "good ones." Rein it the heck in, please.
Because YES, all of those examples are ones I've seen implied, or stated outright, over and over, within the progressive community. This month alone.
#antisemitism#anti-semitic#yes this is about how gentiles use zionism#yes this is about how fast it went from 'this isn't NECESSARILY antisemitic' to 'this ISN'T antisemitic'#yes this is about claiming that we claim antisemitism to deflect valid criticism#yes this is part of a larger pattern of violating every progressive standard but only for jews#none of us would ever say 'people are just claiming misogyny to deflect valid criticism'#we would never claim that trans people secretly control or “influence” the government#we would never treat Ukrainians like “'noble savages” who need us to speak for them#but we treat Palestinians like “noble savages” who need us to speak for them#we know to center the people affected and uplift their voices in every other situation#but in this situation we ignore the fact that we're supporting palestinians by talking ABOUT them#we swallow far-right Palestinian propaganda channeled through diaspora organizations#while Palestinians in Gaza demand completely different solutions and support#zionists echo Palestinian solutions and experiences because we know people in Israel and Palestine#and we get told we love genocide or just blocked#this is how Hamas propaganda is designed to work. Hamas has systematically silenced Palestinians for 18 years and now it's all you know#it is genuinely terrifying to see the entire progressive community sound exactly like the alt-right while it absolutely insists it's not#we also know to center marginalized people's voices about what harms them -- except the Jews?#honestly I think that progressives listened before Oct 7 and that the “no we just mean ZIONISTS are evil” has done wonders to reverse that#let's be real the zionists-not-jews trope comes from Hamas too#all it had to do was claim it definitely meant Zionists not Jews and that it was the Palestinian resistance and progressives flocked to it#its fighters were calling home from the massacre to boast about how many Jews they had killed. it has not changed.#i suppose that the zionists-not-jews thing gave freedom to unexamined antisemitism that people felt guilty about#but oh my god it caught on like absolute wildfire#wall of words
81 notes · View notes
verishii · 1 month ago
Text
what ethogirl bit me :( suddenly gone down with a bad case of etho brainrot and i don't think the vaccine has been made yet
15 notes · View notes
naffeclipse · 1 year ago
Note
Whispers seaslug orca eclipse ~☆
You know, @pillowspace brought up chromodoris magnifica in an ask for a good Orclipse sea slug! Combining a large and powerful apex predator with gorgeous colors, a skirt-like mantle, and striking rhinophores would make him so lovely! He would be one pretty and dangerous siren.
Tumblr media
112 notes · View notes