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farolero-posting · 1 year
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You know how you can sequence skip in a Solstice run and leave the Barrens with the battery so you can use it for Cedric's flying machine?
It would've been so fucked up if you could prevent some deaths in Solstice by just having the right optional items or triggering optional conversations. (Though it may not be a good deign choice bc fans hate missing content). You probably can't save Silver or Maize due to their sacrifices being necessary to progress... but imagine giving Niko and the player a strange sense of relief if they told Calamus and Alula to leave the island while the boat is still there and before you trigger the conversation with Cedric. When squares take over the plane in the Refuge, Niko knows the bird siblings still have a chance to make it alive so they're hopeful that if those two can find an alternative, so can they.
You get the elevator in the clock room to work by using the crowbar and when it malfunctions you don't end up leaving the Lamplighter to die. Maybe you could even get him to use the other elevator to get the evacuees to safety. Or not, since it could malfunction. But it could still make his outcome diverge.
But what I mean is: wouldn't it be fucked up if there were some choices that did change the temporary outcomes for a few characters? To then walk online and hear how people reacted to scenes like Plight getting trapped in the elevator and you're wondering how that never happened in yours? How you felt so glad that you wanted to exhaust dialogue on time? That sense of acting on a hunch and changing fate temporarily because of it?
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