#IPL Most Expensive Players
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IPL 2025: The Ultimate T20 Extravaganza
Introduction The Indian Premier League (IPL) 2025 is back, promising another season of high-octane cricket, thrilling rivalries, and unforgettable moments. As one of the most-watched sporting events globally, the IPL has redefined T20 cricket with its explosive gameplay, strategic innovations, and massive fan engagement. With new team strategies, emerging talents, and the return of legendary…
#Cricket T20 League#Indian Premier League#IPL 2025#IPL Auction 2025#IPL Betting Tips#IPL Broadcasting#IPL Closing Ceremony.#IPL Emerging Players#IPL Fantasy League#IPL Final 2025#IPL Highlights#IPL Live Streaming#IPL Match Predictions#IPL Most Expensive Players#IPL Opening Match#IPL Players 2025#IPL Playoffs 2025#IPL Points Table 2025#IPL Power Rankings#IPL Records 2025#IPL Rule Changes#IPL Schedule 2025#IPL Team Captains#IPL Team Squads 2025#IPL Teams 2025#IPL Tickets 2025#IPL Venues 2025#IPL Winner Prediction
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Top 10 Most Expensive Players in IPL 2025 Auction
Discover the Top 10 Most Expensive Players in IPL 2025 Auction! From record-breaking bids to unexpected surprises, these cricket superstars have set new benchmarks with jaw-dropping price tags. Find out who made the list and which franchises splashed the cash to secure these talented players! #ipl2025 #ipl #iplnews https://www.youtube.com/watch?v=WwneMdwW458
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Top 10 Most Expensive Players in IPL 2025
The IPL 2025 auction saw history being made with franchises spending massive amounts to secure top cricketers. The most expensive players in IPL 2025 were picked based on their skills, performance, and potential to change the game. Some well-known names broke previous records with their winning bids. Here is a detailed breakdown of the most expensive players in IPL 2025, along with their final…
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On December 19th, the Indian Premier League (IPL) held an auction where some of the biggest names in cricket were up for bidding. The auction saw record-breaking deals being made, with one of the most notable transactions being the acquisition of Mitchell Starc by Kolkata Knight Riders for a staggering Rs. 24.75 crore. This made him the most expensive player in the history of IPL.
#IPL#IPL 2024#IPL Auction 2024#IPL Auction 2024 Most Expensive Players#Most Expensive Player in History
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Most Expensive Uncapped Player In IPL
The Indian Premier League is the most popular and biggest T20 league in the globe. This lucrative league rewards worthy international and domestic players equally with big bucks in the auction. Since the beginning of IPL, we have spectated players getting money for their abilities and experience, and the amount of money has always increased with each season. There was a time when talented…

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New interview with Alphyna, summarized under readmore:
1. Quarantine was originally intended as the intro to P3, but taking feedback, they learned that it's still too confusing for new players. New players didn't connect with the characters. They are intending to use the scenes from Quarantine, but not at the beginning or in the same order
2. Serafina and Platon will appear in the main game
3. The release date is vague because they are being careful of not realeasing it at a poor time (again). Alphyna notes IPL has things "crash and burn at the most inopportune times". Specifically, they are trying to avoid when GTA6 comes out, because that game will change the gaming landscape so much. They have very much work to do still, so it won't be ready by summer, but they're going to try and release before GTA6, if they can.
4. She can't make promises, but they *intend* to release a game for the Changling, Pathologic 4. It's just a vision document right now.
5. P3's autotravel is here to stay. It's meant as a different experience, as Daniil tries to remove himself from the town, and is more like a strategist over a map. However, the autotravel will be more robust, and multiple routing choices will be available. Furthermore, they don't want to make the same game.
"Pathologic has never really been about looting trash bins"
(Regarding how survival mechanics are common now): Pathologic would be a worse Valheim if IPL just kept making survival games. Our end goal has always been to create new amd unique experiences, using game mechanics to tell a story. It's a gamble, but it's better than making the same mold over and over again.
6. She discussed the nature of AAA vs indie studios, and how that effects interests and sales... In short, she believes that innovation is a necessity for an indie studio to be successful. As an indie studio, if you are too risk averse, people will not want to play the same game over and over. "Run fast to stay in place"
7. Gaming journalism & official reviews do mean something because they're displayed everywhere. A yellow number is a bad thing. But generally, apathy and lack of outreach to the right people can hurt a game. With P2, they reached out to the wrong people, so it took time for the right influencers to find it, but then P2 sales massively increased. It's important to reach the right people/audience. When you do weird, experimental indie stuff, some people won't like it. Plus, it takes cognitive effort to unpack an experimental indie, and it's IPL's job to communicate that the effort will be rewarded.
8. The team for P3 is larger than P2, but this happened only very recently. So it's been in active production for 2 and a half years.
9. After P2 the studio was in a (?)morale/moral(?) crisis, and the studio decided they should make smaller games to earn some money. But it wasn't especially successful. So they found an investor, and then they could finally start production. IPL didn't use kickstarter to get P3 under production because crowdfunding is good for very small companies and specific productions, plus a marketing tool, but in truth people who often support crowdfunded games don't fully understand how expensive a game really is to make. Crowdfunders need to see a possible end in sight, or they won't donate
10. When asked if the game would be simpler, she said that P3 is in some ways easier then P3, but it's way more complex. It has more mechanics, more "minigames" (many have not been shown in the demo), the nonlinear storytelling, the decrees, etc. You can't play the game from Day 1 to day 12, the town dies on day 6 when you begin the game. You have to find a way to make the town survive until the end. Daniil's survival is simpler, but the survival of the town and the systems that deal with that are WAY more complicated. It puts a very different type of stress on the player.
However, you might need to search for new decrees to make the later days available to you.
11. In the released game, interactions in infected districts will be much more complicated than the demo, and there will be more systems in the "whodunnit" side of things.
12. (About the visual presentation and "flair") Cutting the Town down from free roaming helped a lot with the presentation, they can make sure there's more detail, environmental construction, better lightning, and cinematography.
They did different things with art direction - the palatte, the grass, etc, bc Daniil percieves the world differently, and it's important to show the world around him is different. Subjective storytelling is one of most crucial differences to Pathologic.
13. The music is not by the same person. They have good relationship with them, but with subjective storytelling, the world has to sound different, the chanting music is not a fit for Daniil. There will be P2 songs in P3 when appropriate.
14. P3's code and coding architecture is very different from P2's.
15. Pathologic is a game that is watched on youtube more than directly played, like Fear & Hunger, because it's difficult & unique (by which she means grueling and annoying at times). But, you can't just make a game for youtubers or influencers. We want to make games people will play, but you don't want to be too accomodating. Making games that challenge the player is IPL's goal. So they are making a game that is stressful, but less punishing from the start. Able to interact, without making it too simple.
16. She recognizes that for many people, Pathologic is about the clock ticking and the feeling that if you don't rush you will miss out or die. It's a big departure to not have that. "The clock is ticking, but as Daniil you can, let's say, (air quotes) "travel back in time" (end air quotes) or to a different point of your story that you're telling to your investigator."
Note: so it isn't literal time travel, it's story jumping
17. Daniil's main quest is to defeat death, to transcend human nature. Not just extend life. So the choice to give him some empowerment works with his character and story. His ideas and ideals are interesting, and easier to understand for the modern player. He's not a night in shining armor, he has faults, not the nicest guy in the world, but you the player push the buttons, so you guide Daniil to be a certain way.
18. She is not allowed to answer if they plan a physical release or console. Physical releases are something for successful games can allow themselves to have.
19. She was asked whether she thinks Pathologic's vibes/aesthetic/cerebral aspects resonate universally or with Slavic players.
She points out that in the game, many people are Asian, not just Slavics, and that it would be silly to deny that the clash of ideas and worldviews is based between those populations in early 20th century Russia. What to do with the dead in P2 is a direct example. The vibes are about a clash of ideas and ideals with people who have larger than life agendas who percieve through different lenses.
The vibes are also high art low life.
Pathologic is also imbued with nihilism.
So, she thinks all these things are close to the hearts to the people of eastern europe, people who have seen hardships under Soviet Union. However, Pathologic also strongly resonates with people from countries with not very good economies and big social gaps. Extreme social divide, places of contrast.
20. The original game's name is a pun. Plague and utopia being homonyms. The idea if the English name was also to be a pun. A game about disease, but meant to evoke Path of Logic, as in each character follows their own path of logic. Though, Daniil's path is the most "logical"
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biggest disconnect in pathologic's reception has kind of always been a divide between "patho is driven by mechanics" and "patho is driven by story" camps where opinions only ever come from one of these extremes... around p1's development and release the developers considered it exclusively a survival challenge sim, not a game marketed for its story (despite story representing a huge fraction of the time and thought put into it). In The Society Of Dead Poets goes into so much detail about this. and it WAS a stunning technical work under the circumstances, but the complex story was what gave the franchise cult appeal, or at least enough so for it to get a sequel... reviews from the period tend to go along the lines of "this game looks and plays like shit but it's extremely thought-provoking". there's a little to be said about the mainstream view of a "Gamer" in 2005 and what they would be interested in marketing-wise not tracking with story games yet; anyway, the one-dimensionality here was consistent with the studio's approach to games as a whole (cf BoneHouse.ppt).
so IPL's perception of their work was what informed p2's priorities, which turned out to be A Way Better Survival Challenge at the expense of things like characters having complex motivations (expansion on this has been omitted; iykyk), and they did an incredible job with that & basically perfected what they had been going for mechanically. which created this weird divide where p2 fans think 1 isn't worth playing because it's less engaging as a gaming experience, and p1 fans (me included, to be clear) see 2's story changes as a spit in the face of everything that made the series work. like, neither of these are fundamentally incorrect, but they refer to completely non-overlapping paradigms of engaging with the material. when hopefully it can be agreed that a Video Game is comprised of Both a narrative aspect and an interactive aspect, and that they need to work together to create the player's transformative experience (again, premise of BoneHouse.ppt).
Anyway. that helps explain a lot of hbomb's stance on the franchise, particularly that he can endorse patho2 without comment as an ostensibly leftist youtuber when even the most cursory playthrough is enough to let players in on its gleeful centering of ecofascism... that game's representation of colonial relations as an unfixable divide employing the racist trope of reciprocal violence, its obsession with maintaining status quo, and its completely tasteless approach to MMIW are all elements of Story and thus all secondary to p2's huge improvements on the survival system. in the same vein, his discussion of p1's changeling's route is limited to the constant reputation decrease and the repeated quests because those are the only mechanical features introduced over the previous routes, even while clararoute text is fundamental to understanding most characters... his video isn't like Bad for getting the interactive experience p1 would present to you, but it sucks for engaging with the story because it's not about the story. and unfortunately, on discussion posting websites, we do usually post about story
#pathologic#I'm so tired.#FAQ: BoneHouse was a presentation given by an IPL writer who will go unnamed here regarding his philosophy to gamedev. ItSODP was a lengthy#interview with the same (there's an EN translation on archive.org; BoneHouse is on the Files section of the archived IPL webpage).#genuinely I do really enjoy p2 as a survival sim and I think the most interesting things done with it (challenge runs) arise purely from#engaging with that half of the gameplay. but there is nothing to talk about w/o the plot it presents to you and that's why hbomb's video#falls so flat to me in applying that same approach to 1; a game fundamentally not balanced in a way that that's a fair take
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Mitchell Starc becomes the most expensive player in IPL auction history
मिचेल स्टार्क बने अब तक के सबसे महंगे खिलाड़ी, KKR ने उन्हें 24.75 cr. में ख़रीदा . मिचेल स्टार्क जो की ऑस्ट्रेलिया के एक बेहतरीन तेज गेंदबाज़ हैं. मिचेल ने IPL इतिहास में सबसे महेंगे खिलाड़ी होने का रिकॉर्ड अपने नाम किया है| आपको बता दें की mitchell starc को KKR ने आखिरी और सबसे बड़ी बोली लगाकर 24.75 करोड़ में उनको अपने टीम में शामिल किया है| ऑस्ट्रेलियाई टीम के तेज गेंदबाज मिचेल स्टार्क. मिचेल…

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Most Expensive Overseas Buys in IPL History
Since its inception, the Indian Premier League has been known not only for thrilling cricket but also for its blockbuster auctions. Every season, franchises go all out to secure the services of world-class overseas players who can be game-changers in the shortest format. Over the years, we’ve seen some jaw-dropping price tags associated with foreign stars, many of whom arrived with big reputations and sky-high expectations.
Let’s take a look at the most expensive overseas buys in IPL history — the cricketers who broke the bank and made headlines even before stepping onto the field.
1. Sam Curran – A Record-Breaking Bid
The all-rounder from England became the most expensive overseas player in IPL history when he was picked up for a staggering amount by Punjab Kings. Curran had already shown his ability in both international cricket and previous IPL seasons, especially with his versatility — able to open the bowling, bowl at the death, and bat anywhere in the order. His big price tag was a reflection of how valuable multi-dimensional players are in T20 cricket. Though he had big shoes to fill, Curran brought with him energy, aggression, and game-changing ability.
2. Ben Stokes – England’s Powerhouse
Ben Stokes has been one of the most high-profile foreign players in the IPL. After his sensational performances in international cricket, it was only a matter of time before franchises battled for his services. Known for his explosive batting, reliable bowling, and athletic fielding, Stokes fetched an enormous price in the auction. Teams saw in him the perfect all-round package — someone who could win matches single-handedly on his day. While his IPL journey has had its ups and downs, his impact and market value have always remained significant.
3. Pat Cummins – The Premier Fast Bowler
Pat Cummins made headlines when he was purchased for a record fee by Kolkata Knight Riders, becoming one of the most expensive fast bowlers in IPL history. The Australian pace spearhead brought raw pace, bounce, and discipline, making him a prized asset. Cummins' price wasn’t just about his bowling — it was also about the leadership qualities and calm head he brought to the team. Even though there were high expectations, especially for someone with such a hefty price tag, Cummins showed flashes of brilliance and justified the investment in key moments.
Read More:- IPL 2025 Live Updates Overseas Players
4. Chris Morris – The Surprise Package
One of the most surprising yet memorable high-price signings was South African all-rounder Chris Morris. Rajasthan Royals went all out for him, making him, at the time, the most expensive player in IPL auction history — not just among overseas stars. Morris’ appeal was his all-round capability: bowling with pace and control, and finishing innings with the bat. While some questioned the price, especially given his inconsistent record, the franchise saw value in his experience and specific skill set.
5. Nicholas Pooran – The X-Factor Buy
Nicholas Pooran turned heads when he was snapped up for a huge sum by a franchise willing to bet on his explosive potential. A left-handed batter capable of demolishing any bowling attack, Pooran came into the spotlight with his performances in international cricket and T20 leagues around the world. While his IPL form had been inconsistent, his high ceiling and ability to win games from improbable situations made him one of the most expensive buys in recent memory.
Final Thoughts
The IPL auction is a blend of strategy, risk, and instinct. While some expensive overseas signings have gone on to become superstars, others have struggled under the weight of expectations. What’s clear, however, is that franchises are willing to pay top dollar for players who can make a difference in a game that moves quickly and offers little room for error.
Read More:- Jasprit Bumrah as the new Test captain
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Rajasthan Royals History: The Legacy of IPL's First Champions

The Rajasthan Royals (RR), based in Jaipur, are one of the most iconic franchises in the Indian Premier League (IPL). Known for their underdog spirit, the Royals shocked the cricketing world by winning the inaugural IPL season in 2008 under the legendary Shane Warne. Since then, their journey has been a rollercoaster of highs and lows — a story of resilience, revival, and reinvention.
The Birth of a Franchise
Rajasthan Royals was founded in 2008 as one of the original eight IPL teams. Emerging as the least expensive franchise during the initial IPL auction, it was purchased by Emerging Media for $67 million. Despite having a modest squad compared to big-budget teams, RR made headlines by playing smart cricket and relying on young, unknown talents.
2008: Champions Against All Odds
The 2008 IPL season remains the crowning glory in RR’s history. With Australian spin legend Shane Warne acting as both captain and coach, the team fostered a winning mentality. Players like Yusuf Pathan, Sohail Tanvir, and Ravindra Jadeja became household names. Rajasthan Royals defeated Chennai Super Kings in a thrilling final to lift the trophy.
Struggles and Setbacks (2009–2014)
In the years following their maiden title, RR struggled to maintain consistency. Despite occasional flashes of brilliance and strong individual performances — especially from Rahul Dravid, Shane Watson, and Ajinkya Rahane — the team often missed out on playoff berths.
A significant turning point came in 2013, when the team reached the playoffs and ended as semifinalists. However, this success was overshadowed by controversy, as the franchise became embroiled in a major scandal.
Why Was RR Banned?
Many fans still ask: “Why was RR banned from the IPL?” The answer lies in the 2013 IPL spot-fixing and betting scandal. The controversy shook Indian cricket when three RR players — Sreesanth, Ankeet Chavan, and Ajit Chandila — were arrested for spot-fixing. The fallout was massive.
In 2015, the Supreme Court-appointed Lodha Committee found the franchise co-owner Raj Kundra guilty of betting on IPL matches. As a result, Rajasthan Royals, along with Chennai Super Kings (whose owner was also found guilty), was suspended for two seasons — 2016 and 2017. This significant ban tarnished the franchise’s image and disrupted its momentum.
(If you’re looking for a more in-depth breakdown of the scandal and its implications, read our full piece: Why was RR banned?)
The Comeback: 2018 and Beyond
Rajasthan Royals returned to the IPL in 2018 with renewed vigor. The team retained Ajinkya Rahane and added stars like Steve Smith, Ben Stokes, and Jos Buttler. Though they made it to the playoffs that year, inconsistency continued to haunt them in subsequent seasons.
RR has since focused heavily on building a strong Indian core and nurturing emerging talents — a return to their 2008 philosophy. Youngsters like Yashasvi Jaiswal, Riyan Parag, and Sanju Samson (now captain) have become key pillars in their setup.
Rajasthan Royals: More Than Just Cricket
Off the field, Rajasthan Royals have been active in community engagement and cricket development. Initiatives like the Royals School of Business and grassroots talent scouting reflect the franchise’s long-term vision.
Conclusion: A Legacy Still in the Making
Rajasthan Royals’ history is a compelling narrative of triumph, tribulation, and tenacity. From being crowned inaugural champions to enduring a two-year suspension, the franchise has always bounced back with character. As they continue their journey in the IPL, fans hope to see a second title added to their legacy.
Stay tuned for more updates on RR and other IPL franchises. And if you’re still curious about their controversial suspension, don’t forget to check out: Why was RR banned?
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Top 5 Most Expensive Players in IPL 2025
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The Most Expensive Indian Players in IPL Auction History
The Indian Premier League (IPL) has never been short of drama, especially when it comes to the auction table. Over the years, the bidding wars have become as exciting as the games themselves, with franchises competing fiercely to secure the services of top-tier players. While international stars have often grabbed headlines for their price tags, Indian players, too, have commanded jaw-dropping sums, driven by their popularity, performance, and potential. Here's a look at some of the most expensive Indian players in IPL auction history and what makes them so valuable.
1. Sam Curran – Wait, Not This Time. Let’s Talk Indian Stars.
Let’s start with the man who set the cash registers ringing in 2022 – Ishan Kishan. Bought by Mumbai Indians for a staggering ₹15.25 crore, Kishan became the most expensive Indian player in that auction. What made him so desirable? A young, explosive wicketkeeper-batsman who can open the innings and turn the tide of a game within a few overs, Kishan had already proven his worth in earlier IPL seasons. Mumbai’s decision to splurge wasn’t just about his skills—it was an investment in a long-term match-winner.
2. Yuvraj Singh – The Evergreen Big Buy
Back in 2015, Yuvraj Singh made headlines when Delhi Daredevils (now Delhi Capitals) bought him for ₹16 crore. At the time, it was the most expensive purchase in IPL history, not just among Indians but overall. Yuvraj, known for his six-hitting ability and match-winning flair, was considered a marquee signing despite being past his prime. While his performance that season didn’t quite match the price tag, it didn’t diminish the stature of one of India’s greatest limited-overs players.
3. Rohit Sharma – The Captain Everyone Wants
While Rohit Sharma hasn’t been bought at sky-high auction prices in recent years because he's been retained by Mumbai Indians, it’s worth noting that he was one of the most expensive Indian buys in the early seasons. In 2011, the Mumbai franchise shelled out ₹9.2 crore for him—massive for that time. Since then, he’s not only become one of the most successful captains in IPL history but also a consistent performer with the bat. Had he entered a recent auction, one can only imagine the bidding war he would’ve sparked.
Also Read:- 3 Reasons RR Lost To MI IPL 2025
4. KL Rahul – Precision and Power with a Heavy Price Tag
KL Rahul’s rise in IPL value has been a steady climb. In 2022, Lucknow Super Giants named him captain and signed him for ₹17 crore—second only to the highest-ever price for any player at the time. Rahul’s consistency as a top-order batter and his ability to anchor or accelerate as needed make him one of the most bankable players in T20 cricket. His calm demeanor and leadership qualities also added to his premium value.
5. Ravindra Jadeja – The All-Round Goldmine
Jadeja, too, has seen his stock rise with every season. Though he was retained by Chennai Super Kings, had he gone into an open auction post-2021, experts believed he could easily breach the ₹15 crore mark. An electric fielder, a dependable lower-order batter, and a wily spinner—he’s the definition of a complete package. His role in CSK’s success has cemented his reputation as one of the most valuable Indian assets in the IPL.
6. Deepak Chahar – The Unexpected Jackpot
In 2022, Chennai Super Kings went all in to bring back Deepak Chahar, paying ₹14 crore for the swing bowler. For someone who isn’t a flashy T20 batsman or a death-over specialist, this price surprised many. But CSK valued Chahar’s ability to take early wickets and his improving lower-order batting, showcasing how IPL franchises often think beyond the obvious when investing in players.
The IPL auction is as much about strategy as it is about star power. While these jaw-dropping figures might raise eyebrows, they reflect a franchise’s belief in a player’s ability to influence games, boost team morale, and drive brand value. In a tournament that’s as much about entertainment as it is about cricket, these expensive Indian buys prove just how central local stars are to the league’s heart.
Also Read:- LAH vs QUE Dream11 Prediction PSL
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IPL 2025: Fans brutally roast Rishabh Pant for his late batting arrival during the LSG vs DC clash
Rishabh Pant, the most expensive player in the history of the Indian Premier League (IPL), is facing a challenging season with the bat. Having been bought by Lucknow Super Giants for a whopping Rs 27 crore, the expectations were sky-high. However, the captain’s performance this year has been far from stellar, with only 106 runs in 8 innings across 9 matches at a meager average of 15.14. Rishabh…
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Most Expensive Player in IPL 2024 Auction
The mini-auction for the IPL 2024 was held on 19th December 2023 in the Coca-Cola arena in Dubai. A total of 333 players went under the hammer where 214 were Indians and 119 were overseas players. Only 77 players could be bought today, including 30 foreigners. Gujarat Titans had the biggest purse of INR 38.15 cr while Lucknow Super Giants participated with the lowest budget of INR 13.15 cr. Let’s…

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Top 10 Most Expensive Players in IPL 2025
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sorry if you've discussed this in detail b4 but I'm curious how you feel about marble nest as a game/text especially compared to P2...
I don't have a ton of thoughts on it really! I think it's frustrating that the "all a dream" nature of The Marble Nest makes it hard to connect into any discussion of how it reflects on "real" p2 - its being subjective to Dankovsky is kind of an excuse to retcon any of the game. its 2019 (bundled) release was a huge downgrade; beyond cutting out a lot of content including the House of Death quest, rats, and the "break marat's neck with your bare hands" cutscene, and making the lighting/shaders homogeneous with release p2's shaders, its addition of the stamina bar turns walking around from a necessity of motion where the player didn't need to worry about their speed into a pointless stamina management minigame that constantly diverts the player's attention. just visually and ludologically 1.5 stars worse and yet IPL asks you to pay for that version & also the 2016 one isn't downloadable anymore. 👎
I enjoy the focus on townsfolk/unnamed NPCs over the People list (and am excited to see this continue in the upcoming route), especially the portrayal of the major characters as chess pieces implying that they're seen in a strategic-manipulation kind of way, and how the same treatment extends to the NPCs you interact with in order to get the true ending. in short, the way that having to select specific actions and get specific endings for plot threads overrules the Bachelor's personal will and his care for people in the pursuit of "winning" / the truth, in the same way that his tooltip thoughts about the adherents are secondary to their roles and usage in the game he's been playing... very characteristic of him :-)
tmn is 95% of all characterization we have for p2 Georgiy so as a note, I love Georgiy's writing in the marble nest, he's awful but he's one of the only p2 characters who has a defined philosophy and will actually explain it to the player and attempt to achieve his own goals at your expense. it's literally not georgiy's fault that haruspex route copied his deal for its OWN antagonist. similarly, Aspity's great in it it's nice that she got to have a character and express her view of death at some point before being flattened into a mother figure for the haruspex. eva comes pre-fridged in this one so we don't get to see the hole generated by her absence, only how sad the bachelor feels walking past her house, which could've been at least mentioned in the cathedral part but my theory is the writers just didn't know what they wanted to do with her yet. other notes:
the graveman is one of the best and coolest game design features they could've added & fixes tmn's most annoying aspect in a way that adheres to the bachelor's constant themes about time
the meta aspect of being a video game played by the player is handled much more cleanly IMO by the time loop than by 2's theater play framing
even with unlimited sprint, walking is The weak point - while it's mitigated a little by having so much wandering NPC dialogue and frequent event changes, it's a lot of time and attention spent without even the reward of (having a use for) trash pickups, and I think the district's sound design could've been improved to add variety. boats fix this in the haruspex route
the graphics and mechanics don't take precedence over the narrative content / dialogue so it feels way more solid and put-together. including how every piece ultimately fits together... the use of limited characters and physical space works to ensure that each conversation brings in something unique :-)
AND the kids have a high measure of control over the game situation & ability to speak for themselves, as it were. & it even connects to and ultimately explains a piece of lore (the nuts) and introduces characters (marat and dora) beyond the bounds of what 1 had established, without breaking anything fundamental
in general I think it was excellent as a demo, pretty good as a game in the pathologic franchise, and definitely a worthy use of (checks notes) 8.15 gigabytes of hard drive capacity. and the important thing is that it's fun
#tmn#tmn spoilers#asks#anonymous#daniil dankovsky#<- it's 1 paragraph more than I usually post about him so.
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