#I'm trying to keep it below 20k and I could technically write it in a week but im not at the top of my game rn
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oasisspringstownie · 3 years ago
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FAME: A Legacy Challenge
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Sul sul simmers!
Like many of you, one of my favorite things to do in The Sims is play Legacy Challenges. They lead you to explore new aspects of gameplay, give you new imaginative ideas, and facilitate storytelling. So, a couple of nights ago I got the idea to create a new kind of legacy challenge revolving around different aspects of fame.
The goal isn’t exactly to become the most famous using said career/ skill, but to play around with different elements of the fame system in the game. You by no means need all the packs to play through this legacy. While the experience would be more complete and you will be missing careers and skills and stuff you can obviously adapt it to your need. Also, you are more than welcomed to use mods to enrich your gameplay. I myself can’t play without mods and look forward to see what kind of chaos mods can add to this challenge.
So without further a do below are the 10 generations I concocted like a fever dream at 2 am on a Saturday evening:
Gen 1: A Shaky Foundation
Traits: Cheerful, Ambitious, Self-Absorbed
Career: Acting, Style Influencer (Trendsetter Branch)
You move to a new city full of hopes and dreams. You initially pursue your dream of becoming an actor. However, your career is cut short by the unexpected arrival of your first child. You retreat from the spotlight in order to raise your baby and put all of your energy into making sure they have the best future possible. The rest of the time you spend either working or trying to unwind from your demanding life. What will fate bring you and your descendants?
Goals:
Move into an empty lot with 1600 simoleons for the bare minimum.
Start in the Acting Career, but abandon it for the Style Influencer career once your first child is born. Remain in the Style Influencer Career and eventually choose the Trendsetter Branch.
Max out the Style Influencer Career.
Reach level 10 of the Parenting and Wellness Skills.
Be close friends with all of your children and make sure they each age up with at least 2 positive character attributes.
Gen 2: Get Your Head in the Game
Traits: Active, Music Lover, Outgoing
Career: Athlete, Entertainment (Musician Branch)
Your parent might have seemed very overbearing at the time, but they instilled a work ethic in you like no other. Your entire life you were split between your two passions: basketball and singing. Okay, fine, you're Troy Bolton. After succeeding in the sports world you still find yourself feeling somewhat unfulfilled. You enter the entertainment career later on in life to live out your dreams. Will this be the start of something new?
Goals:
Max out the Athlete Career and then switch to the Entertainment Career (Musician Branch).
Max out the Fitness and Singing Skills.
Be in the drama club in high school.
Gen 3: Going for the Stars
Traits: Clumsy, Loner, Genius
Career: Astronaut
Your parent always told you to shoot for the stars, you just took it a bit too seriously. This world was always a bit too pedestrian for you and you yearn to finally lay your eyes on the astronomical craters of Sixam. There's just one problem: you're terrible at it. It's not your fault, you're just a bit clumsy; but will your two left feet keep you from reaching your dreams?
Goals:
Work in the Astronaut Career your entire life. Get demoted and fired at least once in your lifetime.
Destroy and repair a rocket 3 times.
Live in a tiny home for your young adulthood and adulthood.
Have at least one set of twins. *You can cheat for this!*
Gen 4: The Finer Things in Life
Traits: Materialistic, Hates Children, Lazy
Career: None
You've seen all the generations before you work their little pixelated butts off for every simoleon, but you're not about that life. You were destined for the finer things in life.
Goals
Reach level 10 of the Charisma and Mixology Skills.
Marry and survive 5 spouses. Take that wording however you want. Divorce is not allowed. You must be the last once standing. After all, spouses are like infinity stones. Meaningless.
Never have a job. Only make money from spouses, family, or children. If you get desperate enough you can ask a friend for a loan or steal, but no working of any kind.
Each child you decide to have with one of your rich spouses comes with a 20k trust fund. If they get taken away or die before coming of age, all the money has to be returned to the evil capitalist overlords. You can't get rid of them that easily.
Own at least 1 restaurant/ retail/ business with one of your spouses. Decorate it, assign the uniform, and hire everyone, but you never run it. Why would you go through the trouble?
Gen 5: My Precious
Traits: Art Lover, Kleptomaniac, Self-Assured
Career: Criminal
Your childhood was pretty hectic and you felt like you barely knew your parents. Who needs them? You've never needed anyone else anyway. On your 18th birthday, you receive your inheritance and use it to buy yourself an unfurnished apartment in the nicest building you can find and that's when your money runs out... literally. However, will a new job as a tough guy be the first of many great ideas or will it only be the beginning of the end for this famed family?
Goals
Once you become a young adult give yourself enough money to buy one of the apartments in the Uptown Neighborhood in San Myshuno. It must be unfurnished. After moving in set your money to 0 simoleons.
Complete the Criminal Career.
Reach level 10 of the Mischief and Dancing Skills.
Gain an atrocious reputation and spend the rest of your life trying to cover it up.
Steal 10 paintings from a museum and exhibit them proudly in your home. You are never allowed to sell them. As an adult, hide them in a secret attic nobody else has access to or knows about. They are your precious.
Gen 6: The Muses
Traits: Creative, Family Oriented, Insider
Career: Painter
You could have anything you wanted in the world thanks to your family's empire so you pursued your passion: painting. While you were never close to your other family members you were always very close to your art teacher. This led you to have very close ties to your friends, co-workers, and eventual children. Will your legacy remain for longer in the memory of strangers or your loved ones?
Goals
Complete the Painter Career
Reach level 10 of the Painting, Cooking and Baking Skills
Have a better relationship with your art teacher than anyone else in your family until you're a teen.
Move to a new world once you become a young adult and cut ties with your family.
Be the leader of one club for all your young adulthood and adulthood.
Be close friends with 3 co-workers and all of your children.
Prepare a meal at least once a week with the help of your children. *I know we don't have this in the game yet technically, but I'm hoping to have Cottage Living by the time I play with this generation*
Hang 5 paintings in a museum.
Retire from Painting Career to help care for your grandchildren.
Gen 7: Mole
Traits: Good, Perfectionist, Paranoid
Career: None
You always had a good relationship with your parents. You told each other everything... well, almost everything. You never understood why but one of your parents never talked about the rest of your family members. They explained that they simply never had a good relationship and would rather not talk about it. You respect this until their death when you return to their seemingly abandoned childhood home. While exploring the house you find a not-so-subtle bookcase door and a long forgotten attic filled with paintings. You take them in hopes of returning them but unbeknownst to you, you are being watched.
After an unfortunately unavailable nail-biting car chase, you shake off your attackers. You can't just lead them home to the rest of your family and what would the police do? They don't even arrest Vlad when he's trying to bite all of your sims!
Sorry, different rant.
So you do the only logical thing: you sell the paintings you just stole for some cash to buy an empty lot and skip town. A new life awaits you... just a bit underground.
Goals
Reach level 10 of the Writing, Logic, and Handiness Skills.
Complete the Best Selling Author Aspiration.
After your parent dies, you visit Gen 5's main home and retrieve the paintings hidden in the attic generations ago. Sell them and use the money to buy an empty lot in a completely different world.
Use your remaining money to build a small underground bunker. You can now never leave your bunker or risk immediate death.
You make your income by writing books under your new name. Oh, didn't I mention that? You changed your name to avoid detection. Your children may carry this new fake last name or your partner's.
Gen 8: Part of Your World
Traits: Loves Outdoors, Outgoing, Geek
Career: Social Media
All you knew was the bunker and it's not that you hated it, you just wanted a bit more. You're basically the little mermaid, except you don't get to be a mermaid. You just get a bunker you can never leave and a desperate yearning to explore the outside world.
Your outlet is the internet. From a young age you loved using it to play video games and make friends. As a teen you began to make videos and fostered a community online. Will you finally take your place in the world or remain hidden underground?
Goals
Reach level 10 of the Media Production and Video Gaming Skills
Complete the Social Media Career.
You're never allowed to leave the underground bunker until you're a teen.
You aren't allowed to go to school. Instead you play video games and use your computer for outside interaction.
As a teen you start developing your online presence by posting on social media and making videos on the video station.
You are only allowed to move out of the household once your parent dies and you have enough money in reserves to buy a furnished home.
Gen 9: Natural Born Performer
Traits: Gloomy, Unflirty, Adventurous
Career: Entertainment (Comedy Branch)
Due to your parent's fame, it was always expected you would follow in their footsteps. While a bit more gloomy than most, you are happiest when you make others laugh. So you join the Entertainer Career where you flourish as a comedian. You're also a bit unlucky in love. Will the family name's fame and your own notoriety keep you from finding true love or are you destined to a lifetime of gold diggers and one night stands?
Goals
Complete the Entertainer Career (Comedy Branch).
Reach level 10 of the Comedy and Rock Climbing skills.
Complete Serial Romantic Aspiration
Have four children.
Die suddenly and *mysteriously* in your adulthood.
Gen 10: A Grand Finale
Traits: Kleptomaniac, Ambitious, Perfectionist
Career: Actor
After losing your parents at a very young age, you and your siblings were sent to live with some distant relatives you didn't even know about. While you and your siblings are all very different and you bicker plenty, you always stick together.
After learning you are a descendant of some of the most famous and infamous sims in history, you are determined to meet and surpass their achievements. Will you come out on top or have you flown too close to the sun?
Goals
Complete the Actor Career
Achieve level 10 of 10 skills of your choosing.
Become a Global Superstar.
Get a star on Starlight Boulevard.
Throughout your lifetime you must go on vacation to every house you lived in throughout all previous 9 generations. Oh, and your three other siblings need to come along too. Think of it as Narnia meets It. Also make sure to steal something from each of the houses as a souvenir and display it proudly in your own home.
After you've completed all the things above, get turned into a vampire and choose to end your mortal legacy here... or start a whole new type all together.
Thank you so much for indulging me in this insanity. While I haven't played through any of these generations myself as of yet, I look forward to see the chaos and cuteness possible in The Sims.
Happy simming!
V
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the-cookie-of-doom · 5 years ago
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I’m allergic to formal outlines as a general rule (for those of you that saw it, my Neverland “outline” is usually as close as I get. Estranged is the exception because it got so big, and even then, I didn't start the outline until I was fkn 60k in >_>) but I found a cool outlining method, and just looking through it now I think I can see how it would work really well for Neverland. So, I’m going to make some tea and see if I can make it work? I think I’ll end up writing Neverland for NaNoWriMo this year. I really wanted to last year, and fully intended to, because I naively thought Estranged wouldn’t need another 50K! yet here I am, still writing the damn thing! I could easily add another 30k! And yes I realize NaNo is still 6 months away... however. Given how long I’ve had this fic in the works (like. Almost 2 years) I think it’s not unreasonable that I might wait a little longer lol. But who knows! 
Wait, shit, I think my plan was actually to write Strings of Fate for nano?? 
Fuck me, idek anymore, I’ve got so many projects I want to do. Either way I’m going to outline Neverland, and see what I can do about nailing down the plot for SoF bc it’s been a Difficult Child ever since I conceived it 
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