hey no shade but you know dungeon meshi isn't actually based off dnd right? there are definitely some overlapping concepts and it can be fun to analyze it through a dnd lens but really it's its own homebrew fantasy setting. just checking bc i nearly got in an argument w someone over dungeon meshi lore the other day only to realize it was because they were trying to apply dnd lore to it ahahaa
Oh yeah, absolutely, it's its own thing. You don't even have to go far to show how it's its own thing: for one, the whole set-up with the dungeons being what they are isn't found anywhere else in D&D-inspired material that I know. You could maybe reflavor Halaster's Undermountain to something like the Dungeon Meshi dungeons, but that would be another layer of homebrew.
That said, I do have the feeling that Ryoko Kui grew up on the same kind of D&D material that I did - stuff like Elminster's Ecologies, or old school Greyhawk materials. Her story genuinely feels like an AD&D game run by an old-school DM, maybe even earlier in the editions (hi, Chilchuck and "I'm a rogue, I'm not gonna fight"!). I don't mean that she follows D&D canon in any meaningful sense--her stuff isn't set in Greyhawk, nor on Abeir-Toril, nor on Krynn, etc. But I do think she's someone who's inspired by old school stuff, even as she makes her work thoroughly her own.
An acquaintance of mine once wrote that long tabletop games gain a quality that she called "being well-trod". This is when the players and DM are so familiar with the world they live in that it becomes, well, lived-in. They don't need to look up rules anymore to extrapolate: they understand the logic of the setting, and they get the same kind of intuitive feel for the world that we do when living in our own world, in real life. A feeling of where the boundaries lie, and how things work.
This is how I feel about Dungeon Meshi and D&D. It feels like a work written by someone who walked the same paths that I did, and whose work is therefore both new and startlingly familiar.
That's it in a nutshell, but then I also wrote a bunch of examples, which got very long, so cut for length and spoilers!
I wrote somewhere in the tags on my Dungeon Meshi posts that it's incredibly surreal reading a story that seems to be informed by the exact materials that you base your own homebrew games on. Kui takes her work in a wholly different direction than I did - but the disparate elements of the story would fit in like a glove, because they're based on similar logic. I could quite literally take any of the ecologies elements of Dungeon Meshi and put them into a given module I'm running, and it would need less adaptation than 5e material. And most of the cultural/racial elements of Dungeon Meshi? That, too. Where it's not a one for one match, it would so easily be explainable by "different continent".
Let's take the example you're probably here from: the Canaries and elves in general, and let's take elves in general first. In D&D, there's been a switch in models of elven aging throughout the years: from "they are literal babies up until 60-ish, and then have 40 years of actual adolescence" to "yeah they grow to full adult size at about the same speed as the other races, and are then just culturally considered too young to make their own decisions". I am decidedly not a fan of the second model - I think it takes away from the cool biologies early D&D thrived on. BG3's treatment of Astarion's age of death, for instance, keeps throwing me. Yeah, I get it: it fits in with the edition they're working off, but I hate it. That's not how things work on our Faerun!
But then we get to Marcille's backstory, and we see that she has the problems old school half-elves did, and you're like "oh, well of course someone invested in weird cool biology as an author would interpret elves like that." Her treatment of age makes sense to me. She makes the races as alien as possible, and hits that vibe of "D&D-style fantasy is its own thing, with its own set of rules" that I love.
In contrast, and unlike any prototypes I know, Kui takes her half-foots in a different direction! They don't live longer than tall-men, they live shorter lives, closer to goblinoids. And I think it's for the same reason: because it's that much cooler to have different experiences of life in humanoid races. This is decidedly Not D&D, but it would absolutely fit into that vein.
With smaller details, I keep joking around here that the Canaries are grey elves, and of course they're not. But then Kui keeps putting in these tiny little details - which can be either nods to existing material, or the same extrapolations that other authors drawing upon high fantasy tropes have made. The white ships that have travelled all the way from Tolkien's Valinor to Evermeet and now to Shima. The fact that the Canaries have basically the right color scheme for grey elves threw me completely: I was not expecting that! Elves being that specific brand of destructive that they are - jeez, the Canaries would be right at home in Myth Drannor, or during the Crown Wars. So I joke around about these specific dolts a lot, and I am having an inordinate amount of fun seeing if my predictions that come from running a Myth Drannor game for a good long while now come true.
And it goes on. Marcille doesn't prepare spells, and the magic here is obviously not Vancian. But Mithrun's teleport shenanigans are literally stuff I've done in games. The differences between races in D&D aren't because of wishes made by mortals; they're built in by gods for their own purposes. But the towns that spring up around anomalous spots and that have to deal with the weirdness have the same vibe.
Kui draws on a more extensive tradition than just D&D, of course, but she transforms the tradition in a very similar way to old D&D. Of course the elves' magic in Kui's work does weird and creepy stuff with soulbinding and immortality; that's been their dark side since Tolkien and Celebrimbor's work with Annatar, and then it turned into stuff like elves regularly sacrificing their lives in high magic rituals in Faerun. Of course Senshi's backstory is about the dwarves that have dug too deep - but they are, of course, distinct from gnomes, and the gnomes are a peculiar and interesting breed of arcana specialists. Of course Chilchuck is a Burglar - but he works on dungeon delving unions, of all things! It's a familiar transformation, so the world makes sense to me, and I love it.
So yeah. Tl;dr: not D&D ofc, but the vibe is there, and I am having fun with it.
Also - can you tell me about the argument? I am super curious, and I wonder if the person you were arguing with was working from 5e material.
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Congrats on the followers Skye! :D You said you still had slots open for writing prompts, so can I ask for either something with dad squad, or your au which I forget the name of but Link’s dog’s name is Friend? Maybe some kind of hurt/comfort :)
-Sky Floor
Link knew better than to say things can't get much worse, but the thought tried to cross his mind.
With the amount of times he'd faced his mortality, he'd hardly ever feared death anymore. Sometimes he wondered if it would be a relief to actually die. Not that he'd actively pursue it, of course, but it seemed a passive companion he sometimes longed for and other times pushed away.
But either way - he certainly felt closer to it now than he had for many years.
Gritting his teeth, the former hero dragged himself up by a low reaching tree branch, gripping his sword with all the strength he could muster. The iron knuckle he was fighting marched towards him, enough weight in each step that he could hear its armor clanging across the field. The good thing about these cursed monsters was that they were slow, but after fighting a veritable army of stalfos, lizalfos, wizzrobes, and a boss fight against the corrupted wind dragon, he was reaching the end of his abilities. Honestly, the fact that this behemoth was so slow just made it seem like death was taking its time to claim him. It wasn't as if he could just flee - they were too close to a village, and this thing would kill everyone.
Not that it wouldn't kill them if he died, but... still.
Think, idiot! This isn't the time!
Link managed to roll just as the iron knuckle swung its heavy axe at him, allowing him to get close and chink away at its armor. He got behind it, bashing its helmet with his shield before his leg finally gave out, making him fall to the ground with a grunt.
The iron knuckle turned, its helmet half off, armor damaged, but axe still at the ready.
Link closed his eyes, overwhelmed with pain, bracing for the hit as he feebly held up his shield.
Instead, he heard a snarl and a crash. Opening his eyes, startled, he saw the iron knuckle on its side, having been hit at full speed by Friend, who had torn a path across the field, teeth bared. She gripped wherever her powerful jaw could clamp down, grasping at one of the iron knuckle's arms and tearing it off.
Letting out a relieved breath, he rolled over to get to the enemy and reached weakly for its axe so it couldn't retaliate. Friend beat him to it, ripping off the beast's other arm, growling the entire time as her fur stood on end.
The iron knuckle stopped moving, its armor crumbling to ash and malicious smoke, its helmet remaining.
Link let himself collapse entirely, gasping for air. Friend was in his face in an instant, licking him and whining. He didn't have the energy to reassure her, and she barked at him in protest of it.
Before he could do anything, his sweet companion was nuzzling at his pouch, grabbing it and bringing it to his hand. He smiled tiredly at her, feeling blood seeping out of multiple wounds as she moved to try and nurse them. He hissed when she licked at his leg, but he couldn't shoo her away. Instead, he sifted through his pouch, trying to find anything that could help. He wasn't entirely sure he was stocked up for a fight like this or not.
Eventually, his trembling hand found a cool bottle, and he pulled it out, seeing a red liquid inside. That was promising. He struggled to uncork it, so Friend moved up to him and pulled at the cork with her mouth, letting him get to the contents. After nearly choking down the potion, he let out a sigh of relief, smiling at her. "Thanks, girl."
Friend panted happily, tail wagging as she licked his face once more. Then she nipped gently at his tunic, pulling him along the field as he spluttered. "Friend, what are you—stop it—"
The chonk didn't listen, dragging him as he hissed over every rock and stick he ran over. Eventually he tried to right himself to at least crawl out of the open area, and Friend crawled under him whenever he was about to collapse, supporting him. By the time he reached the edge of the forest he was exhausted, huddling in on himself under a tree. Friend barked at him and then took off running, though he had no idea what she was up to. He glanced around blearily, but he saw no other signs of monsters.
That was good enough for him for now. He closed his eyes, trying to save his energy. He didn't realize he'd fallen asleep until he blinked his eyes open to see that it was dark. And entirely too quiet.
"F-Friend...?" he asked shakily, shivering and trying to sit up.
Where was she? Was she okay? What had happened?
"Oh my gosh, there he is!"
Link squinted, seeing Friend charging towards him with two people following her. They were both immediately recognizable, what with the girl's fancier fashion style and the boy's large stature.
Oh, great.
"'M fine," he immediately insisted. "Taking a nap. Go away."
"You're not fine, look at you!" Princess Zelda argued as she knelt down beside him. "Fancy Hands, pick him up, we have to get him to the village!"
Link glared at Friend while the Gerudo teenager sighed and complied. Traitor.
Friend wagged her tail happily in reply.
"Put. Me. Down." he immediately growled when the other Link tried to haul him over his shoulders.
"Well, you heard him, Princess," the Gerudo quickly said.
"My orders supersede his, pick him up!"
"I will gut you."
"Princess, he doesn't sound like he wants to be carried."
"I don't care what he wants! He's bleeding, he could be delirious!"
"I'm fine."
"He says he's fine."
"I heard him, knucklehead, I don't care!"
Link groaned as his world started spinning. This was getting tedious, and he was in pain. "Just leave me alone."
"Look," the masseur said. "If you don't want to be carried into town, at least let us help you here. I could go back and get supplies from the healer."
Link bit his lip. He didn't like it, but it was a far better option than letting himself be hauled around. "Fine."
The Gerudo nodded, rising, leaving the princess and the pup. Zelda looked him over carefully. "You really did take on that entire army by yourself, didn't you?"
Link stared at her uncertainly.
"That's... incredibly brave of you," Zelda continued. "A mark of a true Hero."
Oh, for Farore's sake. "No. I'm not the Hero."
"Oh, come on!" Zelda argued, putting her hands on her hips. "You definitely are!"
"They owed me money," Link grumbled in reply.
"That's a lie and you know it!"
The argument went back and forth for a few more minutes before Friend finally finished it by laying her entire head over Link's face, silencing him. He tried to protest, his voice muffled in her throat, making the princess laugh and exciting Friend. She licked his face, whining a little, pawing at him.
"I'm okay, Cupcake," he whispered tiredly. The edges of his vision were fading to black. Friend whined again.
"Don't worry, girl," Princess Zelda said gently, petting the dog. "We'll take good care of him."
Link found that he couldn't be annoyed anymore, snuggling close to his sweet dog and falling asleep as they awaited the Gerudo teenager's return.
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