#I'll just add on to this post until it hits the limit again lol
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Group Scenario’s Part 1 Masterlist
Waking up next to him
He accidently hurts you Part 1 Part 2
He’s upset and needs comfort
He’s protective and doesn’t know he’s crushing
He reacts to seeing you sick/wounded Part 1 Part 2 Part 3
Cheesy Pick Up Lines
You help them out in an embarrassing situation
They realize they love you Part 1 Part 2 Part 3
Modern Reader meets The Chain
The Chain React to You Having a Breakdown Part 1 Part 2
You react to seeing them sick/wounded Part 1 Part 2 Part 3
You give them a kiss! (Mostly Platonic)
The Chain Confess While You’re Hurt/Upset Part 1 Part 2 Part 3
Reader is loopey from poisoned plant
Date Night with the Chain Part 1 Part 2 Part 3
You call the Chain by their Name
You Misunderstand a Conversation Part 1 Part 2 Part 3
You Find Out Their Secrets Part 1 Part 2
He asks You to Dance Part 1 Part 2 Part 3
You Accidently Hurt Him Part 1 Part 2
He Gives You a Kiss! (mostly platonic)
Date Day! Reader’s Treat Part 1 Part 2 Part 3
First Kiss! Part 1 Part 2 Part 3
Sequel to ‘He Realizes He Likes you’ Part 1 Part 2 Part 3
He Thinks You Straight Up Die Part 1 Part 2 Part 3
Reader Plays the Piano
The Boy Fail Their Confession Part 1 Part 2 Part 3
You Protect/ Save His Life Part 1 Part 2 Part 3
Modern Date Night Part 1 Part 2 Part 3
The Chain Gives You Gifts
Sequel to ’You Misunderstand a Conversation’ Part 1 Part 2 Part 3
You Get Married! Part 1 Part 2 Part 3
The Chain Are Smitten Part 1 Part 2 Part 3
There Was Only One Bed Part 1 Part 2 Part 3
Cuddles with Woflie, Legend and Hyrule
Zombie/Brain Dead! Reader
Prince! Twilight and Prince! Sky
Sequel to ‘He Thinks You Straight Up Die.’ Part 1 Part 2 Part 3
You’re Soulmates! Part 1 Part 2 Part 3
You Leave Before He can Confess Part 1 Part 2 Part 3
He Loses a Bet and has to Flirt with You!
He Flusters You Part 1 Part 2 Part 3
You Fluster Him Part 1 Part 2 Part 3
Fierce Deity Chain
Twilight and Warrior Find You Injured
The Chain Tries to Lie
Lord Of Grand Entrances
Sequel to Brain Dead!/Zombie! Reader
DnD! Reader
The Dark crystal Reveals Dragon! Reader
Fairy! Reader Wants to Help the Chain
You Fall Asleep and Drool On Time/ Twilight/ Sky
Sequel to Prince! Twilight and Prince! Sky
The Chain Hangs out in Modern! Reader’s House
You Get Sick But Heaven Forbid You Take a Break (Platonic)
You’re Really Good at Archery
You Find a Fear Room
You Blurt Out Who’s Your Favorite
He’s Flirty and You’re Flustered Part 1 Part 2 Part 3
Sequel to ‘There’s Only One Bed‘ Part 1 Part 2 Part 3
You Steal His Clothes Part 1 Part 2 Part 3
He is Loopey from a Poisoned Plant
He Tries To Impress You Part 1 Part 2 Part 3
He’s Sweet On You Part 1 Part 2 Part 3
A Kabedon Part 1 Part 2 Part 3
You Ruffle Their Hair Part 1 Part 2 Part 3
You Show Up while He’s Traveling Part 1 Part 2 Part 3
Take The Potion
Sequel to ‘He Loses a Bet’
Incredible Reenactment
Fake Engagement Part 1 Part 2 Part 3
You Leave Before He Can Confess Sequel Part 1 Part 2 Part 3
The Chain Meets Someone from Another World Part 1 Part 2 Part 3
The Chain Turns into Kids Part 1 Part 2 Part 3
You Eat Something You’re Not Supposed to
You Give Him a Kiss (Romantic)
You Realize You Like Him Part 1 Part 2 Part 3
You Reunite After Not Confessing Part 1 Part 2 Part 3
You Turn Into a Kid Part 1 Part 2 Part 3
Caught K-I-S-S-I-N-G Part 1 Part 2 Part 3
You Give Him a Massage Part 1 Part 2 Part 3
You Call Out to Him in Your Sleep Part 1 Part 2 Part 3
Someone Blurts Out “You’re Beautiful”
He Realizes You Like Him Part 1 Part 2 Part 3
Broken Heart, Broken Kingdom
Loopey Plant Sequel
Send Me a Sign
It’s a Dog, Not a Horse
Little Link
Kid! Hero Meets the Chain
Chain messes with Modern! Reader’s stuff
The Chain Tries a Rhythm Game
He Says You’re His Favorite
FD Warrior and FD Sky
FD! Reader
Part 3 Prince! Twilight and Prince! Sky
Modern! Vet! Reader
You’re Insecure of Your Singing Voice
Twilight/Wild Domestic Life
Modern Dance
Fairy! Reader Part 2
#linked universe#linkeduniverse#lu x reader#linked universe x reader#masterlist was about to hit the limit of link and i wasn't going to risk it#I'll just add on to this post until it hits the limit again lol
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I haven't really made a post going into my thoughts on Sonic Superstars yet but I think they're pretty brief so ig I'll do that now, full game spoilers and all that.
I think the base story mode is pretty alright, levels have nice enough theming and some fairly interesting gimmicks, the length is enough to easily replay the thing in a single sitting which I love in my 2D Sonic, the levels that make you play as a certain character are really good opportunities to let the level designers build something specifically for that character which is really nice, also a good opportunity to add some variety to a playthrough if you've not been switching characters on your own time (switching on your own time is also great btw). The pacing is pretty off though, most zones have 2 acts but some have 3 and there's a regular zone just in the middle of the game with only 1 act, it can feel downright random whether an act is gonna end in a boss fight or not, and there's even a schmup stage in there since I guess that's a thing Sonic games love now. I definitely think the stages are more hits than misses but there are absolutely zones I wish I saw more of and zones I wish I saw less of, and I really don't imagine myself looking forward to a few of them on a replay.
Really hate the boss fights, there's a few solid ideas for some of them and they're definitely the most elaborately designed boss fights in any of the classic styled games, but they take so fucking long and have such ridiculously long invincibility frames (the animation for which ends several full seconds before you can damage them again btw so that can feel cheap and impossible to meaningfully read), and other than like one or two of the Chaos Emerald abilities you can't really do anything to speed them up, which just feels lame. Conventions of game design suggests this might be better than bosses where you just spam 8 hits on them before they can even get an attack out but at least those bosses don't test my patience in a game about going fast.
I think the new special stages are okay, it's nice that they're a wholly new concept and you definitely can play skillfully and beat them super duper quickly, as well as do micro-decision making in terms of oh chase the Emerald or potentially lose time grabbig rings, it's neat, buuuuut they're just not really very fun lol. I did play bonus stages early on and they mimick the Sonic 1 special stages but the physics are so different that I couldn't get used to them. Oh well. The reward for bonus stages, as well as some special stages depending on the ring type, as well as most exploration in general, is medals, which are used to customise your character for the battle mode (this character also appears as a boss in the story mode which is actually cool as fuck since hey if you wanna give yourself a Metal Knuckles boss fight or something you can), and like they can feel decently rewarding to collect until you realise it's an absolute fucking grind to actually get enough of them to really buy anything in bulk in said character customisation thing, especially because for some reason if you buy something in there you don't just have it now, they're like limited resources, if I buy red and use it on the arms then I am now out of red, gotta grind to buy more, gotta buy red like 4 or 5 times to make my Metal Knuckles. It's lame. In general I think medals are only really rewarding if you actually intend to do multiplayer stuff, which I don't not get, but I wish they were good for single player too. I mean hey the game has character skins, why not let you get some of those with medals? Nah kill yourself dude character skins are for preordering the game or buying digital deluxe or signing up for newsletters or shit. Trip doesn't even get any. I think skins could be a pretty rewarding game system if they were implemented as such but instead it's just a "did you spend more money" check. Lame.
Uhh, Chaos Emerald powers. They're okay. I think they're a solid enough idea to add some more depth to a classic Sonic game and let it stand out from others, and they're generally still simple enough to fit what you'd expect from the design philosophies of these games. But they're also largely pretty situational, and a few of them I may as well have never even used. The game does prompt you to use the less useful one sometimes which is neat, like oh hey you designed the section with this ability in mind, let's see how it works out. And that's kinda fun. But I could take them or leave them. It seems like you can only get one Chaos Emerald per zone which I do think sucks, since it means hey here's an ability you won't get until near the end of the game and so can't really take advantage of it on your first playthrough at all, which is just a bit boring. You also can't switch abilities while using them and they're all on a countdown, so if I like accidentally use vine then I just can't use another ability I'd actually want to use until like 10 seconds later, which is a bit annoying. Super forms not being able to use the other Chaos Emerald powers also feels like a missed opportunity to make them feel really powerful. Oh well. On that note I hate Super Trip btw, she takes the form of a large dragon who just does not interact with the rest of the game in a fun way, she has her own control system that's just really cheap feeling directional flight with no physics and that moves super slowly. She can skip platforming and stuff by way of flying, but she'll also break out of automation and you need to find your way back into said automation. Just feels actively less fun and not even a satisfying power Trip (HA) for the gameplay sacrifices.
On Trip though, I like her as a playable character enough. Also as an actual character in that she is very cute. But as a playable character she has a nice double jump and can stick to walls and ceilings and roll across them which is nice. Once you beat the story mode and unlock her I recommend going through it again with Trip this time. I don't recommend doing Trip's Story, which is all the worst stereotypes of classic Sonic design fully realised. Were you going too fast and couldn't see that enemy? Get hit asshole. Was there no conveyance about whether that jump is safe to make? Die asshole. Are there spikes literally fucking everywhere? Get pricked asshole. "Sonic is inherently bad because you move too fast to react to oncoming obstacles" has always been a criticism of the series I've felt was in bad faith and isn't even reflected in any of the classic titles, and yet here we are with Trip's Story doing all of it. There's just so much enemy and spike and bottomless pit spam right out the fucking gate, it doesn't feel like an actual difficulty spike either it just feels like a troll level. It is actively frustrating to go through and actively unsatisfying to beat. It's not even like that design philosophy accommodates Trip to begin with so it just feels fucking bizarre. Actually didn't mind the giant robot Fang boss fight but the insta-kill attacks are pretty lame and him getting a "I'm going to smash the stage and make the ground fall" attack at the end of the fight with very poor telegraphing is pretty cringe.
Reward for beating Trip's Story and also that you have all the Chaos Emeralds by now is Last Story, which is a Super Sonic fight against a giant purple dragon. Super Sonic final boss fights are already kinda weird in that they're usually cool as all fuck as setpieces but from a gameplay perspective make you learn a new style in the final hour which is pretty questionable, but I'd say they're usually familiar or intuitive enough to be acceptable and certainly a fair level of challenge, moreover the player usually has good control over the pacing of these fights, such that you can get actually get better at them and do them faster and with a higher finishing ring count, stuff like that. I say all this because that last part just isn't true for Superstars' Super Sonic final boss. Rings basically appear at fucking random so good luck feeling like you've got any control over the timer, which wouldn't strictly be a huge deal but the thing is the boss only has 2 attacks per phase in which you can actually deal damage to him and yet has like 6 attacks in the first place as well as things that are not attacks at all but are full animations he does just for the hell of it during which you can't damage him. And these attacks don't hurt you either since you're Super Sonic. So the boss, naturally, consists largely of waiting. Waiting through attacks there's literally no incentive to dodge until you can get to the point where you do attack him. Rinse and repeat. You won't ever feel like you're getting better, just that you're getting luckier. The boss didn't do this attack on this run. Tails flew by with rings more often. Your game didn't bug and freeze you in the death animation and render you invisible for a time this attempt. And hey, if you do fail, gotta sit through the whole like 6-8 minute fight again. It's bad. It is actively unfun. Doesn't feel cool, doesn't feel rewarding, narratively it's barely anything, for some reason Amy doesn't get to appear even though Tails and Knuckles do, it's just shit and a test of patience. Much as I don't like the bosses in the rest of the game I can at least say "well they are built for multiplayer so maybe that's why they take so long" but the final boss is a single player only gig so that defence doesn't even work. It just sucks.
I think the game looks nice enough on platforms that run it fine, unfortunately I'm on Switch. The music is either pretty good or really bad depending. I haven't played couch co-op yet but I did an online battle mode run and it's like, not the most bare-bones thing in the world but I also cannot even imagine being able to get invested into it. Greatest credit I can give it is giving us designs for Metal Tails and Metal Amy, and even throwing in a Metal Trip for the hell of it and fucking Metal NiGHTS too, badass. I'd like to see Trip again.
Maybe like, 6/10, or 6.5 or something. Doesn't really compare to any of the games it's emulating and certainly not to Mania, but it's still decent fun for the main story mode and they are trying to do new stuff. There's already rumours it'll be getting DLC, I have no strong feelings on this one way or the other. Playable Mighty and Ray wouldn't be bad though. Penis chat.
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So I saw this neat thing flying around Tumblr of Lightwarden aus so with the help of my friend (he’s a wonderful photographer in game. If you want some good pictures too, just send me ask and I can let him know :3)
[[MORE]]
So! Here’s mine lol
“Mother, I'm so sorry. Please, I beg of you. Forgive me."
She didn't mean for it to happen. How could she stop it? She was a child frozen in fear. Placed into hiding by her dear mother for protection. The young girl peered through the bushes only to see her mother get cut down in front her. Her hand flew towards the bush and landed just outside of it. She was frozen with fear. She couldn't move. Her breathing grew sharp as she watched the enemies run off. Slowly, she reached out a hand and touched her mother's. Snow Tine.
Guilt plays a tune of melancholy in heart. Each death weighed a heavy toll on her heart. Her eyes would droop with tears of pity as she watched one ally after another get cut down in front of her. A hero? She's no hero. She cannot save the ones she loves.
And then it happened. Those thoughts continued to tear apart her mind and heart until she knew she was unstable. Slowly, she crawled her way out into The Empty. If she were to turn, it'd be best to stay out here. Surely, she would not have to cut down her friends if she was alone. So with the little strength she had left, she called upon Feo Ul. She begged the fairy to trap her in a large bubble, cocoon, a large shard, *anything* so that she may not escape. With the wall raised, she turned.
--> The fight. The Frozen Lament Extreme
~~> Snow Tine the Forgiven Guilt <~~
Class: Demented Summoner
Weapon: Book/Ice that forms around specific limbs for specific purposes
Her appearance matches that of the pictures (will post after), except her horns were moved from the side of her eyes to the bridge of her nose. The horns stretched out and covered her eyes. As a way to hide the tears she has constantly shed. The tux also has a much longer coattail that flows outward during the fight cause aESTHETIC.
The field is a lot like Shiva's but it's got more of an open, cave feel to it. There's no walls and it has a dark canyon that seems to surround the field.
+ When pulled, she immediately throws out a cone knock-back called "Icy Front". It's small but if people aren't paying attention at when the fight began, they can be pushed off just over the edge. There'll be enough time in the casting that the group can run far enough to her to avoid the knock-back. *or immune it* She'll announce the beginning of this move with the dialogue "Move! Get out or I'll kill you too!"
--> Players who get knocked off will not be immediately killed. Instead, they spawn with little health into this room. It looks like a thin icy pillar that extends upward, which is assumed to be the stage as it grows larger and larger as it ascends. In the middle is an orb. It will immediately target the players and begin to cast self destruct. Players must 'kill' the orb to keep a wipe from happening. (Killing it doesn't actually do so. It's just like... disabling it for a while so players can travel through the aether back to the top.) But for each player who fell, it gains a defense buff after it is killed. (For later or any other players that fall later as well)
+ The fight continues out per usual. After a few moments from the knockback, she casts an aoe called "Crying Blizzard".
+ The tank buster follows after is called "Cursed Judgement." Places a hefty vuln onto the tank (that doesn't last long at all but will kill if hit by even an auto attack). This forces a tank swap.
And that's where the fun begins >:)
+ "I've lost so many lights. So what's a few more to lose? I couldn't save them anyway." After she speaks this, she begins to cast a three ring aoe called "Lost Lights". It's got a warning maker *idk what they're called lol* that covers the whole field, leaving only two spots open. Two small rings in between the three. However, there is little reaction time before the players' screens go completely black. They have to memorize where the safe spots are at a glance and quickly remember where to move. The cast is quick too so you can't sit there for a moment to rattle your brain. If hit, it drops a 2 minute frostbite on each player and freezes them for 10 seconds.
+ There's another aoe before she turns to the off tank and casts the knockback towards wherever they're standing. Meaning the off tank should be either with the main tank or to the side where people aren't right after the aoe.
+ She then casts another "Lost Lights" but this time, it's different. Two Shards spawn out of any four patterns. (A cross, an x, a zigzag, or a big bulky line.) They do a complete line aoe across the field they've spawned at. There'll be only a couple of permanent safe spots for any of these patterns but that's up to you to find :)
+ She does another tankbuster, another aoe, before she cries. "Forget it! Forget it all! Please! Forgive me!" She raises her hand up and slaps the ground with a large icy wind knocking all players off the stage.
+ It's your pal orbie!
+ But with friends 😄 There are two ice golems that hit like trucks. So tanks have to take them and then take them to opposite sides of the field. *they get a tether when too close that makes them invincible*.
The orb has a sort of protect shield around it making it untargetable. The golems must be defeated and then the orb. It's a relatively quick add phase that should be pretty easy, but if there were at least 4 knocked of players beforehand, butts will be clenched killing the orb as it's casting self destruct.
+ Once the players return she screams once more. Her voice is shaking and it's obvious she's crying. "Forgive me. Forgive me. Forgive me! FORGIVE ME PLEASE!"
She flies up and summons her book in front of her. A shadow bahambo appears behind her and she begins to cast Teraflare. This is her ultimate 😄 AND the *real* add phase. Shadows of the scions appear on the stage. and each player will be given on of three 'buffs'
- Titan's Terror
Those marked with Titan's Terror must locate the scions with the buff Titan's Triumph and kill them. *players killing the wrong scion places an aoe vuln on everyone. 2 means the ultimate will wipe the party no matter what.*
- Garuda's Gout
Those marked with Garuda's Gout must locate the scions with the buff Garuda's Gift and kill them. However, only two scions are marked with this and it's always the twins. *For the full party only has 8 players.* The twins are easy to kill, but Alphinaud must die first or he'll keep healing the scions. *same with Urianger whether he's marked with titan or ifrit.
- Ifrit's Inability
Those marked with Ifrit's Inability must locate the scions with the buff Ifrit's Interest and kill them.
**The healers will always have the same buff Ifrit's Inability + 1 random dps. For the scions with the buff are not as strong.
Players can either split off and kill each scion individually or those with the same buffs gang up on them one by one.
Whatever way works best for the raid.
There is a time limit. If she hits 100 *she's been drawing in aether from the shadow scions*, she'll cast Teraflare and wipe the party.
If not, the party will receive the buff after all the scions are killed called "Phoniex's Phorgiveness" (xP)
Once she casts the flare, the arena changes. It's all musty yet bright. Large mirrors of the three primal egis are around the arena (just there for show).
The same moves appear. But Lost Light's is different. It has either two new patterns.
One combines the original two and another one has her hitbox as the only safe area. She also will combine other aoes with Lost Lights. Players can get marked with puddles. She could have a lookaway move that if hit, zombifies the player and can cause them to get hit by the lost lights *or damage the other player*
The Lost Light's at this point are instakills.
+ there's one new move now called "Mother's Remorse" One random player besides mt will be targeted with a HUGE aoe marker. They must take it as far away as possible. leaving only a small crescent open. You can eat the damage, but it places a heavy vuln and the aoe after will probably wipe the party. *Which means healers must shield and heal the targeted player for the aoe since they get an automatic vuln*
After a certain allotted time, she has a dialouge box appear. But it only says "*Cries*" Her loud sobs override the music as she begins to slow cast, "Hero's Execution". A big aoe with resemblance to tri-bind, each 'orb' placed in front of the three mirror primals.
At 10%, her dialogue changes. "Is this forgiveness? Please set me free!"
= Her death line, "We meet once again... mother..."
== She drops glamour weapons and a rare mount. Like a nightmare but for the dragons.
•••
{{Thank you all for reading! ^^ hope you enjoyed Snow’s Lightwarden fight}}
#ffxiv#ffxiv lightwarden#snow tine#ffxiv snow tine#ffxiv snow#airako tart#final fantasy xiv#lightwarden#lightwarden tag
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