#I’m slapping conspiracy theories out of every creator’s hands right now
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I don’t wanna be that guy but shit I just learned that Inside Job was horrifically antisemitic in a episode and like… people are surprised that it was offensive??Like, it’s a show about conspiracy theories being true. And literally 99% of conspiracy theories are just racism or antisemitism or they’re literally things the US government has done.
Im begging on my knees for someone to create a show about the government hiding stuff from the people but make it absurd shit like SCP or something. Fuck it, Men In Black. Do that again please
#I’m slapping conspiracy theories out of every creator’s hands right now#I know this stuff because I like learning about them in a ‘wow that’s fucked up and stupid’ way#or in a ‘I wanna be aware of this’ way#btw the other 1% of conspiracy theories are batshit insane and actually kinda fun#but it’s crazy stuff like people actually believing that birds aren’t real#but that often leads into the fact that a lot of people have untreated mental illness and paranoia#so that’s also bad#just. be careful and take things with a grain of salt
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OB64 PTS#6
Unfortunately I didn’t proofread this as much as I probably should have. But, after reading the notes, chatting with folks, getting opinions from others, and having a bit of a rough night I finally decided to put it all down: My feelings and opinions about OB64 and the current direction of Paladins: Champions of the Realm.
So if you've read the fourm post that I'd written, you'd know that at the moment I have a lot to say about Paladins OB64, and very little of it is positive. We're at the 6th iteration of the PTS, with it getting an eleventh-hour push-back another week for more bug issues, card balancing, and now the inclusion of what they're calling a "Classic" mode where the cards will be balanced as they are for Competitive.
Apparently I've garnered something of a reputation with members of the community about my essay-sized feedback; I go on and on with my points, and in almost every post I make sure to highlight and emphasize a few points: I am not a professional player, I am not a competitive player, and I try to play Devil's Advocate with everything that I suggest on any champion or item adjustment in the game, no matter how insane or unreasonable.
Early on, I expressed sentiments to members of the development team-- those I am fortunate enough to speak with-- that I often times like a shake-up of the system. Essence being reverted to gold sat all right with me, though if you remember, I was actually a staunch defender of the Essence system. Yes, it added grind, but it retained a spirit of player agency and decision-making that helped bring me in and keep me in.
Then, the patch notes were released. I spent an hour reading them again, and then again, and then again, trying to figure this out. I actually said out loud, "what is their goal here?" The most vocal components of the community across almost every platform of social media I followed the game on were crying out for a scant few things: Bugfixes, matchmaking, and balance. Vivian and Lex were the two most hated champions on the PC circuit; I was regaled with stories constantly about Skye being an auto-ban in competitive from my nephew, an avid console player.
Instead, we were served up this: Cards Unbound.
We were told that feedback complained about the complexity of a 5-card, 4-point card, 12-point deck system was just "too high" for players. We were told that this would be "more free than ever." Then we also got a really cheeky jab at Battlefront 2's decisions on how to monetize content after being a $60 buy-in game. Having spent a fair share of money on the game in the last year, I can definitely say that that particular comment left a bad, lasting impression on me; I was a Tier 3 founder within a few days of starting the game when they initially offered the pack.
The PTS iterations continued to roll on, leading us up to that 5-- PTS5, where I was hoping that they would provide us with a fair, balanced version of the Casual gameplay or just an announcement that they would scrap the system altogether. Instead, we were left with card changes, balance notes that made absolutely no sense, and a version of the PTS that was so buggy and insane that streamers from pro to casual were remarking on how bad it is. Youtube content creators practically rioting, and conspiracy theories flying left, right, and center.
I really don't want to buy into the conspiracy theories. They breed fear. They breed paranoia. People start connecting dots that aren't there. I do realize that we are in an insane world in 2017 with world leaders that lie and change lies as quickly and easily as they draw breath, but I'm a person that tries really hard to give people a second chance and asks for the data. I want to see the metrics and data; I want to know what's going on.
The things I can see: The bug fourms are riddled with people reporting bugs, but I have yet to see much more than *very faint* praise for the Cards Unbound system. At the time of this writing, the main patch notes thread is currently 122 pages, with scattered pages and posts from fans that are exasperated and tired of fighting Hi-Rez with this. The subreddit is still on fire with people upset with the changes; the OB64 additions video currently sits with an overwhelming 11k dislikes and a petition to have OB64 shelved has broken 7,700 signatures and it's only climbing.
I think this, more than anything, shows that a significant part of the recurring, constant playerbase loves this complexity. They love the depth that Paladins provides versus it's competitors. Personally, I loved throwing down at least five bucks every patch cycle or so, charging into the game and seeing what changes were lined up and how things shook out. I'm a Skye main, so not only am I a rare breed that deals with way too much shit in the playerbase, but I am one that would look at all of these changes with a critical lens, asking myself "how can I get past this one champion's buff? This new champion and this specific card combination?"
I'm not afraid to admit it: Skye is what brought me into playing Paladins in the first place, but I stayed because of the world, the depth, and the complexity. I'm borrowing and paraphrasing the words of Skillup from Youtube as I have in my prior posts, but I believe it bears some repeating:
"It's a statement to the industry that I hope other developers take note of: Gamers aren't idiots. We don't need our hands held all of the time. Complexity and depth should be embraced, not feared."
I've met more people that were intrigued by the 12-point system of Paladins and the open beta experience than driven away from it. Even friends that were afraid of the complexity acknowledged the depth and what it brought to the table in terms of customization and decision-making-- even if they weren't up for playing it, they still admired it. They admired the product, and even folks that felt burned about the Tribes treatment felt that the system was something rich and diverse and good and something that the now-flooded "hero shooter" market needed in order to remain competitive and make a name for itself.
I remember reading the Q&A responses from the subreddit, and how they felt that players that should be in competitive are in casual rather than comp, and how they wanted to encourage and incentivize people to take the step to finally playing competitive. Unfortunately, that's still not me: I don't care about comp. As dramatic as it sounds, and as I've said before, I absolutely despise draft picking with every fiber of my being. I don't care about the competitive experience in Paladins, let alone any other game, be it League of Legends, Overwatch, Team Fortress, Battlerite, or even the few fledging times people tried to make Conclave a thing in Warframe. I just don't care. I've even said as much to Hi-Rez staff members in casual conversation; the only thing that would make me even remotely consider broaching the Competitive queue would be if they added a Skye skin as a seasonal reward. However, considering she is far and away not a meta darling-- and how certain casters react when she was picked, something that still ires me to this day if only because casters should be more professional and objective-- I don't see that happening anytime in the next few years.
I remember feeling almost singled out, and even made a mockup: 'Bring back casual, make an unbound queue.' Boom, done. But even then it wouldn't be what I actually wanted, what actually kept me playing Paladins for so long even as someone that does not play or even particularly enjoy competitive, PVP-driven FPS experiences: That 12-point card system.
PTS6 almost solves that, but it still feels like something of a slap in the face.
I don't mean that to sound dramatic, either, but it feels wholly limited and punishing because I don't want to play Cards Unbound. I won't get those First Wins of the Day chests. I won't get access to Onslaught unless I put myself into Unbound mode. And then rather than simply leaving it branded as "Casual," they made the conscious decision to call this mode "Classic," as though it were the game mode that Paladins fans have known and loved for over a year-- a maneuver that was undoubtedly made for marketing purposes, as folks that come in with the Cards Unbound system would think that this is what the game always was, and what folks would eventually come to accept. Plus, I won't get the same rewards for playing "Classic Mode." Rather than treating Casual as a focal-point experience, it's being treated as a tacked-on afterthought that feels like it's meant to appease people on the fence rather than address the problems that people are having with the system.
But this all comes back to the same thing that I keep grappling with? What is the mission of Cards Unbound?
I wasn't here for the closed beta phase of Paladins. Point in fact, I came in kind of late compared to many people; I came in roughly around OB35-36, well after the era of Skye reigning supreme and champion balance being somewhat insane. Even then, through all of the ups and downs of my favorites, I loved playing the game. I didn't know about the closed beta systems and mechanics, and when I had heard them, it left me stunned that the system started with something that sounded so haphazard and unfocused and managed to sharply refine into something that was so simplistic on the surface, yet so complex as soon as you start digging into it. I understood why the pros grabbed on with both hands, why teams flocked to it, why HRX2017 was such a big deal.
Paladins actually made me give a shit about esports.
CU feels like a bold, drastic step that should have been considered-- or implemented-- during a closed beta phase or even an alpha phase. This is something that should have been done over a year ago, or an iteration of the prior level-as-you-play system from a year ago. This feels like something that should be used in a game that is specifically not Paladins. But, the company is so driven and committed to it that I don't think they're going to heed the vocal playerbase-- and to be fair, it feels like a vocal majority rather than the vocal minority-- that I doubt they're going to pull back from it right now.
I think PTS6 hits a place where I can finally sigh, throw up my hands, and say "I guess." For all it's faults, for everything I feel is wrong with it, it's at least finally offering me a balanced casual experience even if I'm being shortchanged on my rewards and the investment of my time. As a tier 3 Founder, I don't have to worry about buying Champions anymore, so again, the so-called "Classic" mode will offer me the trade of "worse advancement" for "balanced gameplay," though I still have to put the word "balanced" in those accursed quotation marks. For as much as I can say, "I guess," I still don't like it.
I really wish I had a better solution, something that allows Hi-Rez to move ahead with their system. I wish I had that much input or leeway on the company as a fan, a player, an artist, fanartist, and content creator, but I know I'm just one teeny tiny part of the machine. I just keep coming up short; I really don't have a better offering of how to balance the system, or restore trust, or even restore the player agency that a game like this actually requires in order to flourish.
What I can say, though?
Community management and public relations needs to step up. Please don't get me wrong here, either: CMs have an incredibly tough job and they have to deal with a lot of hate, flaming, and bullshit, but they can't be silent day after day. The team needs to be in front of this literally every single day, talking to the community, hosting more Q&A threads, developer livestreams, and actually showing that they're listening to the input. They may be getting positive feedback that is steering the current state of the system, but in large part a lot of this could have been avoided:
The company should have been transparent in their goals and plans for this system months in advance.
2017 has been a turbulent year for gaming and developers. Players are more savvy and less willing, especially in Western markets, to deal with developers that try to do things that they feel are short-changing or otherwise screwing players out of what they feel is a fun, fair, balanced experience. “Transparency” and “trust” are two critical, key components of free to play gaming that I feel are unjustly overlooked or treated as unfeasable. That is not the case at all. As I noted earlier, gamers aren't idiots: Transparency builds trust. Being willing to course correct because you were open and honest with your playerbase creates options, opens doors, and makes your players more willing to trust and invest their time-- and money-- in the company and the game.
The community should have been involved in shaping Cards Unbound.
This is a dramatic change. The community should have had input on how to shape this system over the course of weeks and months, rather than having an ill-conceived, ill-balanced, and frankly ill-executed system being dropped on their lap on a Wednesday afternoon. I am not against the *concept* of a Cards Unbound system, but I feel like the system would have worked perfectly well within the 5-card, 4-point card confines they currently have. I think Legendary cards having points and level values is a mistake. This is a system that, like the Wrecker change, should not have left the PTS cycle. It still should not leave the PTS cycle. Honestly, I do openly implore the development team to just release the art assets in as OB64, then for OB65 heed the needs of the community: Focus on balance. Focus on bugfixes, and be willing to list not just the most pertinent, but all of them.
Seriously. All of them. There are more people than you think that are interested in knowing what and where the bugs were. Allowing the players that level of trust to know where your mistakes are will make them more willing to quickly jump up and report the things that they see on a broader scale, and acknowledging those bugs quickly and effectively would foster a lot of trust with them.
The company should keep the "eject" button on the table for the patch.
I realize that is the crux of my personal opinion, but I feel that this is something that still needs to be reiterated, put on the table, and stated. We don't have the metrics on player retention over the last few months, we don't know what the feedback is actually like beyond a quick glance at the fourms, and most tellingly, I cannot recall the last time that Hi-Rez has sent out a player survey to email boxes or had linked in the game's main screen/UI for over twenty patches. Operating solely on what we can see-- the fourm announcements, a scant offering comment or three subreddit-- people are, bluntly, *pissed*. I realize that Hi-Rez has done a lot to get OB64 ready, and I realize that there's a lot on the line for them to push what they have, but at a certain point there needs to be a willingness to say, "Maybe we should pump the brakes."
So, with all of this, at the end, all I can really say about OB64 comes down to a scant few things: I like the skins. I like the visuals. I'm glad we're finally getting lore. I'm really hoping Skye isn't just a cookiecutter villain or spy cliche. I've heard Mal'damba might be more morally gray and pretty interesting. I just ... look at the rest, sigh, and go, "I guess."
Balance changes that don't make sense. Champions that still have innate caut at ridiculous levels. Skye having her LMB damage reduced unnecessarily while also losing her 25% movement bonus in Hidden without anything to compensate for her kit being hit so hard. "I guess."
I don't want to feel "I guess." I want to have the same feelings I had for the last twenty patches, excited, ready to go, and continuing my hatred for anyone that picks Lex and Vivian. I'm willing to give the patch a go. I want to keep enjoying Paladins, but I don't want to see the playerbase pick up and leave. I don't want to see people hating on the game. I want to see Paladins succeed. I want a Paladins Worlds 2020. I want to be there for the game, as a community creator, commentator, blogger, or more. I love this game, and I've met a lot of amazing people through it. I've had my audience explode because of it, and I value what I've been given through it.
I just... don't want "I guess."
edit 12/14/17: Touched up a little bit of the grammar and some spelling errors, sorry about that. I was having A Night!
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