#I’m sick of the common route and all the generic dialogue
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WHY ARE THEY ICONIC
#I’m sick of the common route and all the generic dialogue#literally couldn’t spend a second alone w Jin w out paying diamonds#I’m likely gonna replay it but also maybe I won’t and I’ll end up w her#bea had such a shafted route but she was so fun and cute these last chapters#it’s been too fucking long since we’ve had a proper wlw interaction#litg#litg spoilers#love island the game s8#litg s8#litg bea#bea x mc#love island the game
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Culture and Translation - S01 E02 C04-C07 and SKAM+ Clip 1
Hi hi! Okay, so I’ve both gotten a bunch of followers and the tag is a lot more poppin since the last time I posted one of these. Quick explanation: when I got into og Skam, I felt I had to piece together a lot of the cultural context behind it, such as, yes, Russetiden, but also stuff like the cost of a bunad or sex without protection. I’ve also read from multiple Norwegian people that the fansubs didn’t do justice to the slang Skam characters use. So these posts provide cultural context. They also provide explanations for the translation I went with in the subs and the best approximation to the slang the Skam España characters use on the show in the cases where I felt the translation didn’t fully do justice to the actual dialogue.
Note: these posts are based on my own subs/translations, so they might not make as much sense if you hadn’t watched those.
Note 2: You can check the culture and translation tag for the rest of the posts.
CLIP 4: In which I learn that a dj system is not a mixer.
This clip was shot in the Pinar de Chamartín subway station. It’s the only station that connects another line with lines 1 and 4, and the show thanks Metro Ligero in the credits. Pinar de Chamartín is a Metro Ligero subway station. (There are several kinds, depending on which company manages the station.) They probably used this station because it’s big and doesn’t get a lot of commuters. Otherwise, it’s completely out of the way of anything these characters would go to.
Hola acosadora! (“Hi creeper!”): would be closer in meaning to, “hi, harasser!” (which doesn’t flow well in English) or “hi, stalker!” (but Eva uses the word in English right after). So creeper it is.
Dale duro (Subs: Hit it hard): I don’t really have any comment about this, other than it seems to be Lucas’ signature phrase. He’s always saying it.
La gente se cree que hacen una movida los DJs que flipas (“People think DJs are some kind of crazy wizards”) Holy shit, I had so much trouble with this sentence. I wish I knew whether this line was on the original script or if Jorge’s actor reworded it. As per the FormulaTV article, the actors get to reword lines if they think it’d sound more natural some other way. Alas, I couldn’t think of how to translate “movida” in this context (it comes up again later), so I settled for the line in the subs. Let’s just say that the implication is that DJs are almost unknowable in their mad DJ skillz, what with the “movida” and the verb “flipar” that we’ve seen so often at this point. I find my translation much inferior to Jorge’s line, which provides such a vivid visual and is hilarious.
Hablando de punchi punchi (“Speaking of sick beats”): Jorge obviously doesn’t say sick beats, but he’s trying for an onomatopoeia for the beat in dance songs. There are a lot of variants in Spanish for this specific purpose of talking about the beat in a song. Another popular one is, “chunda chunda.” I’m actually really proud of how I translated this line, lol. Too bad I can’t put it on a resume.
“¿Te renta?” is another idiom that often comes up on Skam España. I’ve been told it’s Madrileño slang, but I’ve personally never used it or heard it before the show. (Which doesn’t mean it’s not in use, lol, just that it hasn’t made its way to me yet.) A literal translation would be, “Is it worth it?” Jorge asks Lucas whether it’d be worth it to Lucas to do something this weekend, and Lucas responds going out for beers would be worth it to him. In this case, I didn’t go for the literal translation as this scene is already too long and involved to be throwing more idioms into the mix. Other times, I’ve translated it as is, because I do feel it sums Madrileños up well. Like, we can’t be bothered to do anything or go anywhere if we don’t feel it’s worth it.
Keli (“House”): This has been Madrileño slang for decades at this point. It just means house.
Sí, movidas, ya sabes (“Yeah, shit, you know”): “Movidas” comes up again, this time in the context of Lucas’ home life. Basically, there’s trouble, but the use of “movidas” implies movement, i.e. it’s an active, ongoing situation.
Tengo un programita (“I have some ‘wares”): The literal translation is, “I have a little software,” but I remembered downloading completely legal software from sketchy websites, which would call them ‘warez.’ I thought this phrasing would be more vivid for English speakers. Also, there’s really nothing about Jorge’s persona that suggests this software would’ve been obtained legally, so yeah.
It’s unclear what part of what Eva is saying Jorge reacts to when he says, “Fuck…” Personally, I think he’s impressed that Eva has scammed a rich dude out of an invite to that huge-ass house. But it could also be that he’s proud she’s making plans with the girl squad! Either way, he’s impressed!
Pico, pala, pico, pala (“Joke, flirt, joke, flirt”): OKAY. So, the literal translation of this is, “Pick, shovel, pick, shovel.” This is fairly common Spanish slang for the process of flirting with a girl until she is won over, or she is less reluctant to flirt back. Visually, it makes you think of a miner having to put in long hours of exhausting physical work in order to get results. It makes it sound like more scummy than it is, kind of? I translated it as “joke, flirt, joke, flirt,” because that’s what it usually amounts to. As we’ve seen from Jorge, he does voices, gives odd nicknames and generally aims to be cute in a cheesy way. That is the kind of techniques that are meant to win a girl over, or at least get her to joke along with you.
One more objectionable maneuver, which would still fall under the umbrella of pick and shovel, would be Cristian’s “my DMs aren’t working” move to get Eva to give him her cellphone number.
Final lines from the clip that didn’t make it to the episode:
Eva: But, okay, no. Save up or ask your parents to get it for your b-day, no?
Jorge: Nah, maybe I’ll just get one secondhand.
Lucas: And you lend it to me.
Jorge: Okay.
Lucas: But you can’t… [cuts off]
I love the way all the dj system talk ended up having no impact whatsoever on the plot. It’s not like I had to look specific terms or anything.
CLIP 5: The girl squad chooses an impractical, yet picturesque, meeting point
Eva is waiting right outside Tribunal subway station. I’ve met up with friends at this station probably since I was allowed to hang out on my own, lol.
You can barely make out a building behind the girls. It’s this one: Museum of History of Madrid. Entrance is free, and it has tons of cool stuff to check out.
The girls have a quick chat on how they’ve dressed up for Cristian’s party. Cris says it was about time they had a chance to dress up. Nora says she put on one of her daily outfits, but the girls don’t buy it and tease her over it. Honestly, she doesn’t look overdressed at all? She wore an actual dress for New Year’s Eve.
Maripili! (“Maripili!”): Maripili is a name, which Nora randomly uses to call Viri over. It doesn’t seem to be a meme, so I think Nora is just teasing Viri with a name that sounds dated and cutesy. It’s very gentle teasing though.
Al chino (“To the convenience store”): Eva instructs the girls to go to “el chino,” which is slang for a type of convenience store owned by immigrants. These are usually Chinese immigrants, hence the name, but stores owned by Maghrebi and Latinx immigrants are also fairly common. The name “chino” has stuck regardless. These convenience stores sell a small range of foodstuffs, such as canned food, microwavable food, some fruit and vegetables, ice cream, bread, and, as the scene implies, booze. They also remain open longer than most grocery store chains, often until 23:30 on a weekday and way past midnight on Fridays and Saturdays. They’re not allowed to sell alcohol to minors, but I guess they don’t mind breaking the law? I don’t know, guys, we got older students to buy us booze lol.
Que me acaba de dar un cringe (“I just cringed a lot”): “Cringe��� is an English loanword, which is obviously the word cringe.
Tú la que más, tú la que más (“You’re partying the hardest, you are”): The literal translation is: “You’re the most, you’re the most.” It’s implied that whichever girl is “you” (it’s the singular form, so Cris doesn’t mean all of the girls) is doing something the most, but the sentence doesn’t have a verb. Basically, it’s a way of hyping themselves up for the party. I assumed Cris meant “partying” from context, but it’s not explicit.
In the episode, clip 5 became two different clips to account for the train ride. That’s why there’s a timestamp in the middle of the clip when you watch the episode version.
Cristián lives in Pozuelo de Alarcón, an affluent Madrid suburb with its own city hall. At the time, twitter commentary from Spanish viewers was critical of the show choosing to make the girls meet in Tribunal, because public transit from Tribunal to Pozuelo takes too many connections and it’s not like Madrid isn’t rife with convenience stores. I included both the route the girls take, and an alternate for ur edification.
I just realized that when Viri goes over to greet Lara, you can clearly hear Lara saying, “what’s up, dude?” in response.
And also, when Eva begs Nora not to leave her alone, Nora teases Eva by saying the sentence back to her. That’s why Eva laughs and says Nora is being dumb.
A saco (“going all out”): “A saco” is that kind of slang that’s hard to translate, but Eva means that Viri is assertively taking the lead in pursuing (and making it clear she wants to make out with) ALEJANDRO, rather than waiting for him to notice her.
CLIP 6: Viri lost a battle, but she didn’t lose the war!
Nora’s ringtone is so… She truly leaves me speechless sometimes.
No soy celoso (“I’m not possessive”): I translated “celoso” as possessive, because if I translated it as “jealous” it would mean that Cristian, right this moment, doesn’t feel jealous of Jorge. In fact, what Cristian is saying that this is a general personality trait of his, like being blond. He is totally chill with any and all girls he is interested in having boyfriends. That’s not at all an obstacle!
It’s also a very corny thing Spanish guys say all the time when a girl says she’s taken, hence Eva’s uncomfortable smile in response.
As Inés and Alicia greet ALEJANDRO, he seems pretty annoyed by Viri floating around him, clearly laying a claim on him. The three of them intentionally crowd Viri out.
CLIP 7: Hard work pays off
En doce siglos (“in twelve centuries”): This is Amira’s catchphrase for measuring time. She also uses it during the truth or dare game.
One of the season 1 mysteries: what did Alicia say to Inés to make her leave so quickly? In hindsight, it doesn’t seem to have anything to do with Jorge, but that was one of the popular theories at the time.
Another detail: Cristian is behind Inés, seemingly on her side of this girl fight. ALEJANDRO’s crew seems to be pretty friendly with Inés and Alicia. They celebrated Inés’ birthday together, and often post ig stories together.
Social media:
I already mentioned this in a post, but Cris’ instagram makes it very obvious that Cris is a stoner. Her rainbow tops are peak Spanish stoner girl fashion, the soap video she regrammed is the sort of thing a stoner would be fascinated by, she follows ifyouhigh and highpeopledoingstuff, and she’s holding a blunt for her first ever ig pic. So yeah. I also just realized the implications, seeing she’s the s2 main. I don’t think she’ll lose a bunch of weed, but she might smoke it with 🐸?
“Perezón,” i.e. the title of clip 4, would literally translate to sloth or laziness, but its actual meaning is “what a drag,” as in “that party/those people/going to that rally is such a drag.”
Viri’s house is pretty basic-looking. What we can see of it looks like a working class household, but it isn’t the borderline hoarder situation in Vilde’s clip.
Eva watches an 11-episode show, which may or may not be Skam s1. The fun thing is she promises she won’t watch episode 12. The NYE special is listed as episode12 on the Movistar site.
Jorge got ahold of a charger after midnight!
SKAM+ #1:
This clip takes place between episode 2 clips 6 and 7. Specifically, 20 minutes before the last clip.
Aitana is a Spanish singer born in 1999. She became famous thanks to talent show Operación Triunfo, where she came in second. At the time season 1 aired, she had only dropped two songs, Lo Malo with Ana Guerra, and Teléfono. Both of these songs played a prominent role on the show.
Cristian’s dad works at a record label! Explains Cristian’s huge ass house and mixing room!
ALEJANDRO asks Aitana where she’d like to hang out with him at Retiro Park. Retiro Park is one of the largest parks in Madrid. The park belonged to the Spanish Monarchy until the late 19th century, when it became a public park. It’s one of the most picturesque sights in the city and it’s overrun by people. So I don’t think it’s the place you want to take a celeb on a low-key date, but otherwise, good choice! Almost makes it seem like ALEJANDRO isn’t after sex!
Hasta yo preferiría a Aitana (“Even I’d rather Aitana”): That is… so lesbian of Viri.
Speaking of lesbians, Cris is also absolutely overcome by Aitana’s beauty.
In case you weren’t aware, Spaniards greet each other with two cheek kisses when we meet someone. Touching people’s hair without their permission, though, is still a no-no.
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So, if you frequent Twitter and/or Facebook, you’ll probably know I’ve been pretty sick. While I’m about halfway through my medicine (and hopefully feeling 100% once more), my focus is… very shake-y, at the moment, to say the least. As someone who normally multitasks a loot, it’s so… frustrating to essentially just be stuck staring at one thing and struggling to even accomplish that.
I don’t really like leaving things unfinished and right now, my unfinished pile feels kind of unbearable and there’s not much I can do about it. To make matters worse, because of the previous mentioned problem of not being able to focus, my mind is constantly thinking up ideas (whether drawings, stories, or something else entirely) that I just… do not have the time or talent to put into fruition and it’s pretty disheartening, honestly.
Meanwhile, I’ve been trying to write this entry since earlier this week and wanted to get it up before Pocket Camp came out because I was going to say how likely it’d be to come out the 21st/22nd because the Fortune Event ended then and it was also when the dailies ended for the current round instead of it being the usual 10–of course, I was right with that, but I never actually managed to… get that post done. On the bright side, I did manage to get all the wallpapers in the Fortune event:
As you can see, I apparently got Bitty: I don’t really think it’s that fitting, but I don’t really like to keep retaking these quizzes. I just wish they’d stop with the “shortened” quizzes–most people would prefer to answer all the questions to get a more accurate result and so it’s frustrating when it’s essentially powered by RNG to an extent because I don’t feel it’s entirely accurate.
As for the progress in the game, it’s mostly been slow… Ignoring server issues since the huge increase of people with the game releasing, as I’ve mentioned before, there’s just not much I can do right now. I did manage to get the level 5 Merry-go-Round completed: And currently have the level 5 Pool being built so I just have the Treehouse and Concert left to level up. I also have crafted everything I currently have unlocked at least once so the only things I have left are from getting villagers to level 15. I still have 21 villagers to go and I keep debating on if I should use my Request tickets to try and rush these or save them to rush being able to host when new villagers get added instead. Marshal is likely coming in the new batch of villagers due to being one of the options in the Fortune Event and it’s possible some of my own favorites could make their way in that batch too which would be nice as currently my only favorite villager in the game is Peanut.
As for the game itself, the trees and grass also changed shortly before the game opened for everyone and it’s quite nice: I’m looking forward to us getting snow. I am surprised we didn’t end up having a Harvest Festival ingame, but maybe they felt it was too soon after opening…
My struggles are still heavily with the resource mechanics though–especially with being sick, it makes it hard to keep my stock up since it’s hard to really play much and when I do have those short bursts where I feel up to more, I once again get hit by that item limit wall. Most of the limits and things, I can understand. The timers, the rotations, the crafting things… But the item limit is just such an issue. Especially because you get SO little from selling items, it doesn’t feel worth the effort to get them just to sell them so when your inventory is full, it’s like “Well, now what do I do?”. Prices are what you’d expect for clothing and furniture and to craft, but the prices for selling things from your inventory is just too small to cover that. 10 Bells for “common” stuff is just so disheartening. And it also gives me less of a reason to play when my requests are done honestly and removes a lot of the relaxing part of AC and playing how you like.
While my inventory management continues to be a nightmare, I’m doing pretty well catalog-wise. I currently have all market furniture available, everything from Labelle, and only need one thing from Kicks. I have about 13 things left from the Able Sisters, including one of the dresses (The Plum Coat) that I actually really want But the RNG with it all makes it… frustrating.
In the meantime, when I’ve needed a bit of a break from Pocket Camp due to just running out of things to do or just not having the energy for it, I’ve been having a lot of fun with Tiny Bird Garden which came out on November 15th. If you enjoy Neko Atsume and/or really like birds, you’ll probably enjoy Tiny Bird Garden. It is of the same nature as Neko Atsume (lay out toys and food for birds to come), but a bit more… immersive in a way with NPCs you can talk to and actually getting to talk to and befriend the birds in a way. You can give them treats and hats and it’s just a… very sweet game?
I mean, seriously, look at some of these birds:
I especially relate to Cherry:
And even the NPCs have sweet things to say:
Even the Credits as well:
I’ve managed to see all the birds at least once and give them all their favorite Treats so I just need to figure out all their favorite toys now. They all seem… a lot less picky than the cats in Neko Atsume though which both makes it a bit easier to see them all but also a bit harder if you’re specifically going for one.
Regardless, if you like cute birds and/or just need some kind of casual pick-me up, I really do recommend it–even if just for some positive reminders that you matter.
Right now, Super Mario Odyssey is a bit on hold which makes me… quite sad to be honest. I really love the game, but at the same time I just feel frustrated with it. I think a lot of the Moons are pretty fun, but at the same time it feels like way too much. It just feels packed just to be packed and I just don’t find that very fun. It makes them feel less special. That said, my least favorite ones have to be the high score ones I don’t mind doing the activities a certain amount of times, but there’s… not much fun in spending hours trying over and over to hit a score in the same monotonous activity. And you have to do this in two different ones.
The time trial ones are also fairly frustrating. I’ve long stopped enjoying the races and really just wish the only one was in the Mushroom Kingdom.
I’m sure we’ll get back to the game eventually and I really do want to hit the 999 Moons + get all the costumes, but right now I just feel discouraged and frustrated.
Finally, what I’ve been doing especially these last few months is getting myself a bit lost in visual novels. I love reading, but unfortunately our… living situation isn’t the best to really be situated *to* read books for long periods of time and still be comfortable. Let alone even… keep track of books 😦
I started playing My Candy Love aka Amour Sucré in March of last year and it’s been a… rollercoaster of feelings. I talk a lot about the game over on a Tumblr I have dedicated to it and other Beemoov games, but I wanted to bring it up here too for once because there’s a lot I really want to say about it.
I’m incredibly picky with Otome games. I don’t usually have the same tastes in guys as most people so it’s hard for me to find one appealing. Plus, when many games have you dating girls instead and you’re not particularly interested in girls, you’re usually playing more for story reasons then (Which is why I won’t play any… mature rated ones).
I think Otome games can be quite interesting though if they have a good focus on story and characters and that’s generally what I look for, though, I can be picky with art style. And while the art style in MCL can vary (especially with some of the older episodes’ illustrations), something about it still drew me in and I’m not entirely sure what. My one regret is mostly finding about it so late–the game started in 2011 and so I’ve… missed a lot Both onsite event-wise and merchandise-wise.
One thing that’s been especially frustrating to me is there was a short episode available for those who got a code from their booth at Japan Expo in 2013 that was only available for France and there is only video of one of the routes and I can’t find any transcripts of the other routes and this haunts me so much and is killing me slowly because of all kinds of problems. It’s rare, but hey, if you had unlocked the Japan Expo 2013 ring and now no longer can replay the episode, please report it so maybe someone can… finally upload the other routes and dialogue ._.
Moving to the game itself and despite some of my issues above and sadness of missing out, I wish I knew what captured me about the game. I found myself interested in all the characters and definitely found a favorite of the cast. The game takes place in a high school, towards the end of the school year (though, don’t actually try and figure out the timeline–it’s a complete and utter mess).
I think in a way, especially since my school life was absolute trash, it almost feels therapeutic for me. Even though the focus is the 5 main guys, you get two best friends and have a handful of other classmates as well. And even if on episode where you get completely screwed over, people are still there for you and sometimes a lot of it is just what I needed to hear and didn’t realize.
The game currently is at 37 episodes (with 38 coming out any day now honestly– a lot o people are expecting the trailer tomorrow) and you don’t even start dating the guy you want to go for until the end of Episode 28/start of Episode 29 so there’s a long build up (though, you may find the first 10 episodes kind of slow). There’s character arcs as well, some stronger than others, but honestly, I just have fun with it even if I genuinely think they could use a better translator, the censoring is awkward, and some lines are… a bit cringe-y, but it’s just… truly fun.
They have a Black Friday sale going on so I’m debating on buying a bunch of AP and $ and maybe doing a huge story replay to fix some decisions and things I’m not super happy with and also take opportunities to explore the school more so I’ll be less likely to miss dialogue and stuff too.
I would likely stream the big replay too so if someone is interested in the game, but doesn’t want to play, well, that could be an option!
I will say the game is a bit hard to get into–besides some of the older art style in illustrations, the game unfortunately uses an Action Point system. Once you’re caught up, you’ll usually manage to earn enough to play the next episode by the time it comes out, but until then, it’s a very slow grind trying to play each day and can be super demotivating honestly
Once thing I do wish Beemoov would do (besides an alternative to the AP system) is just… better jobs with merchandising to their other servers. There’s such a big focus on France as it’s the main server and where the company is located, but it really makes other servers feel left out. The manga, as an example, has only been published in French, Spanish, and German. It’s been years with no update on if we will ever see it outside those languages. The Artbooks have only been in French and English. And most merchandise hasn’t been outside France at all. It’s pretty discouraging (and also makes it all the harder to FIND older merchandise…).
Despite all this, the game’s taking place in France actually helped rejuvenate my love for France’s culture too. France was the first country I ever wanted to go to and the first language I wanted to learn when I was just 2-3 years old. It meant a lot to me and after some issues when I finally got to go to Paris, France, a piece of my heart got… incredibly hurt due to certain things that happened and it’s… really nice to have it mended and just between this and Miraculous Ladybug feel that love for France again (Also my French has gotten a lot better with all the things I’ve been looking up for character reasons so that’s pretty awesome).
Beemoov’s other visual novel is Eldarya which is much more fantasy-styled and more mature in general. It has the same kind of thing with a lot more characters besides just the love interest and the other servers are *nearly* caught up with France’s. It’s fun despite some… problematic decisions in plot, but I’m genuinely really excited to see where the story goes.
While I play MCL more for the characters as the story is mostly just… school with some character arcs, Eldarya’s overall story has me incredibly invested with where it’s going to go.
Of course, I don’t only play Otome game-Visual novels. One of Beemoov’s other visual novels is Henri’s Secret which is just a general romance story–you don’t have a character and you follow Lyla’s PoV for the most part (though, the game takes place mostly from a third person view). Even though the secret was super obvious from the get-go (and you learn it pretty quick in the story too–though Lyla and her friends have yet to…), I find myself still interested in the characters and story and really want to see their reactions when they learn Henri’s secret.
As for a non-Beemoov game, I’m actually super into SakeVisual’s Jisei series. I love mysteries and all the characters are super well-written. The fourth part is currently in production and I genuinely can’t wait. It’s such a good series, the art and voice acting is phenomenal and I haven’t played a game from SakeVisual that I haven’t enjoyed, honestly. I still have to finish Backstage Pass, but… stats and schedule stuff in games is hard for me x__x
But yes, this is what I’ve been up to recently! I’m still doing training in Miitopia, but it’s… very slow so that may be a while. I also do hope to get back to Lady Layton as SOON as I’m feeling better. I miss it, but I’m just… in no condition to do puzzles right now.
A bit of an update on things and games I’m currently playing~ So, if you frequent Twitter and/or Facebook, you'll probably know I've been pretty sick. While I'm about halfway through my medicine (and hopefully feeling 100% once more), my focus is...
#Opinion Piece#PC#Mobile Games#Visual Novels#Blog Related#Eldarya#Animal Crossing: Pocket Camp#Henri&039;s Secret#Jisei#Beemoov#My Candy Love#Nintendo Switch#Sakevisual#Super Mario Odyssey#Tiny Bird Garden
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what do you call a penguin with berseria who has two thumbs and is playing it more
me
did i do that joke right
(we’re getting into real big spoiler territory for berseria so proceed with caution)
while on a pointless plot detour to get medicine for the pirate ship, we learn via Magilou planning on forcing Bienfu to drink her medicine for her that, if malakhim drink medicine or potions, whatever they drank also affects their bonded exorcist. thus, when Mikleo drank the aphrodisiac potion, it hit Sorey too. and now you know.
Laphi compares having a person as a vessel to being carried around in a box. and now you know.
the Videl and Laphi friendship is a cute little sidequest. i'm glad Laphi's found someone to nerd out about history and archaeology with. just tough it out for a few millennia and you'll have Sorey and Mikleo as your new nerd fathers.
i never liked that magic gun nonsense in Zestiria and kind of rolled my eyes at it being back here. at being forward here? prequel grammar. it being a gun is just so incongruous to the setting, and not in a good way -- i know it's brought up that it's such a "mysterious-looking thing" but it's just a big clunky glock with some shit taped on it. plus, its powers are so vaguely-defined that it's essentially a deus ex machina fix-it button for a whole bunch of random shit. it makes you more powerful when you shoot yourself in the head with it, also it de-brainwashes malakhim when you shoot them with it, also it dispels illusions when you shoot them, also if you tell a seraphim to climb in and be ammo you can kill god and it kills the seraph except when it doesn't and that was never a concern, what are you talking about. so yeah not happy that it's back
they did explain how zaveid got it, though, and gave a little backstory on him -- he used to be a brainwashed slave malakhim, and when he was sent by the Abbey to assassinate Aifreid, Aifreid shot him with that gun (which he picked up while pillaging a faraway land) and it debrainwashed him. because reasons. then Aifreid entrusted him with it to keep it out of the Abbey's hands when he was captured. so thrilling.
i really miss the cute character banter in the enemy book from Zestiria -- each and every enemy had its own unique commentary by the party. Berseria's enemy book is completely vanilla; just enemy stats.
one of the many other things i miss from Zestiria is that there's literally no reason to ever stay at inns unless the plot forces you. that's something i've always grappled with in RPGs in general -- why bother ever staying at inns when you've got healing spells, healing items, or healing save points? Zestiria's forced integration of inns into the skit system definitely wasn't without its flaws, but it at least made me visit them.
berseria: a whole story quest abt finding someone who can read the ancient tongue even a little sorey: i taught it to myself at age 8 lol
the ancient tongue is also known as "Ancient Avarost"; it's very complicated with a grammar structure that revolves around swapping words around on the page and trying to figure out things in context. thus it is all the more impressive that Sorey taught it to himself, reading AND writing AND speaking, fluently, at age 8
what is with all the misspellings in skit dialogue and in speech bubbles. what even is QA. we just don't know.
Grimorh is soooooo far superior to Bienfu as the token "cute mascot" party member it's not even funny. she's an elegant old lady scholar Normin who tutors Laphi and constantly takes potshots at every party member when they're being annoying. kill+skin Bienfu and replace him entirely with Grimorh.
Laphi asks Magilou about the books on her belt, she immediately starts sexually harassing him and essentially forces him to lift and look up her skirt. please kill the skit writer.
i really love the discussion and closer look at the elemental lords/Empyreans! Zestiria didn't have much on them (for good reason, as worship of the elemental Empyreans was basically extinct even in Berseria's time), but in Berseria we visited a whole seaside culture and temple dedicated to the worship of Amenoch, the water Empyrean. they explain that they attribute the typhoons that temporarily routed the mainland's takeover of their land to Amenoch's doing.
Amenoch's temple is so pretty! it's underwater with lovely waterfalls and the bow crest everywhere! but it's a water dungeon so, as is a proud gaming tradition, it is a pain in the ass without a guide!
there are so many child sacrifices in this universe. like, so many. there have been at least three in this game alone, not even counting Zestiria's track record.
it wouldn't be a Tales game without an 8-year-old girl in fetish wear. who constantly shrieks and cries and talks in cutesy baby words while the camera zooms in on her exposed chest and crotch. fucking vomit.
Laphi has harnessed the power to alter the flow of time and uses it on petty shit like fighting rogue wildlife. sweet baby.
writing out the dealio on the plot for my own reference and for anyone interested. the Empyreans are the four elemental seraphim lords mentioned in Zestiria. there is a fifth Empyrean known as the Nameless Empyrean, or Innominat. he is an ancient dragon Empyrean with eight heads, and eats malevolence. the elemental Empyreans oppose him. malevolence, as we know from Zestiria, is naturally generated by humans at all times simply because they experience emotion, and eventually turns them into monsters. this is not common knowledge in Berseria, and is in fact a secret that the malakhim have deliberately hidden from humanity, as they fear it would make everyone lose their shit. it is taboo to speak of it and Eizen only eventually explained after the party ganged up on him about it. because humans don't know about malevolence, they assume the "daemonblight" is a mysterious curse/sickness; instead of humans simply falling to their own negative emotions. malakhim are not capable of generating malevolence unless they've already turned into dragons, and it is highly toxic to them. the earthpulse is essentially the lifestream from FF7 -- it's the churning energy of the planet, and is where all naturally-born malakhim come from. there are leypoints around the planet where the earthpulse is especially strong, and magically-sensitive people and civilizations in the past have built temples and structures on top of them to honor the malakhim/Empyreans as gods. the eight heads of Innominat are known as therions, a subtype of daemon -- Innominat chooses people/animal/things to turn into therions, based on their reciprocity to his power. if a therion is killed, a random individual gets immediately transformed into a new one to take its place. the Abbey's plan to awaken Innominat revolves around plonking therions on top of earthpulse leypoints to absorb malevolence from the surrounding citizens. the therions pass the malevolence on to Innominat, who will eventually awake once he's fully fed. removing the therion from the earthpulse point stops the feeding frenzy, but the disruption in the flow of malevolence will almost immediately make all humans in the surrounding area succumb and turn into daemons. so far, we have three of eight therions: Velvet herself, a bug we found in the forest, and that obnoxious half-naked eight-year-old. yes, i'm serious, this is the destructive force we're up against. we're currently looking for the others to stop Innominat's awakening (which i'm sure we'll fail to prevent, and i hope the eight-year-old dies or puts on some fucking clothes jesus christ bamco), Laphi has the ability to search for them through his compass. once Innominat's feeding tubes are cut off, i assume we trek on back to the Abbey's clubhouse to let Laphi knife fight him again. Laphi got him to a standstill last time and i've been stuffing herbs in his mouth since then so i think we'll do fine.
#i guess this is my personal tales of berseria tag now#i guess this is my personal tales of zestiria tag now
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Star Control II: Building the Empire
The aptly-named “Orz” do indeed make me want to kneel down and bang my head against the floor.
If I do end up running out of time and having to start over with Star Control II, at least I’ll get to revise my decision to name my new alliance “The New Alliance of Free Stars.” I didn’t realize I’d be giving that name to everyone I meet. Next time, I’m going with “The Empire of Chester.”
The Empire is growing. In contrast to my last session, where I didn’t seem to make much progress, I did nothing but accomplish things this time around. It began with a slight rewind. After I reloaded from my fatal (for him) encounter with the Shifoxti rogue ship, I was back at starbase. I returned to Delta Gorno, but by way of the Melnorme ship at Alpha Centauri, where I sold a heap of biological data and now had enough credits to actually start buying things.
No rainbow worlds yet, though.
When dealing with the Melnorme, you can buy a piece of technology, information on current events, information on alien races, or historical information. You only get to choose the category; they choose the next item to give to you. I altered among the categories and ended up obtaining/discovering the following:
A schematic for blaster weapons twice as powerful as my current ion-bolt guns
A schematic for faster lander speed
In addition to the Shofixti warrior I’d already met, there’s another solo warrior out there plus several females in the menagerie of the Vux admiral Zex. If I can bring the females to the two males and things work out, there will be millions of new Shofixti within a few human generations. The Melnorme recommended that we adopt an approach of insulting the Shofixti and then fleeing if attacked.
The Ur-Quan are presently at war with a race called the Kohr-Ah, which are not the alien probes, so I was wrong there. The major fighting is in the middle of the galaxy. The Kohr-Ah seem to be winning. Their war has caught the Zoq-Fot-Pik in the crossfire (something I’d already heard from that race).
The Ur-Quan are part of an ancient alliance of races called the “sentient milieu.”
The blobbish Umgah, one of the races in the Ur-Quan hierarchy, renowned for their sense of humor, has begun screwing with the Ilwrath (the spider-like creatures) by using a device called a HyperWave Caster to impersonate the Ilwrath gods, Dogar and Kazon. When the Ilwrath priest caste decried this fakery, the rest of the Ilwrath population slaughtered the priests. If we could get our hands on this Caster, we could effectively neutralize the Ilwrath.
I ran out of credits at this point, but I’d added a few new items to my “to do” list. On we went back to Delta Gorno, where I ran into Tanaka the Shofixti again and this time insulted him. When he attacked, I fled. I re-engaged him almost immediately and noted that I had different insults among the dialogue options, so I figured I must be getting somewhere. He attacked again; I fled again. I think on the third attempt, he realized that the Ur-Quan had never insulted him before, and thus slowed down enough to figure out that we were his allies. Although glad to hear of a new alliance against the Ur-Quan, he declined to join us, preferring to stay and guard his old system. I assume I need him there for when I bring back the Shofixti females.
I’m going to try to get you some company.
Back I went to my quest list. Let’s divert for a moment to note that this is one of the few games of the entire 1975-1992 period in which you have anything like a “quest list.” It’s extremely common now, of course. Fire up any modern RPG, and you’ve got a dozen items on your “to do” list (which the game now helpfully keeps for you) before you’ve left the first town. There are multiple approaches to deciding what item to pursue next, and I’ll explore the consequences in a future special topic entry. Briefly, some of them are:
Gingerly: Do the easiest item (or what sounds like the easiest item) next
Chronologically: Do the oldest item next.
Geographically by Proximity: Do the closest item next.
Geographic by System: Explore the game using a systematic geographic approach (e.g., west to east), solving quests along the way
Consequentially: Do the most important item next.
Comprehensively: Do all the side quests before the next step in the main quest; the side quests are probably prioritized using another approach here
Organically: Do the item next that you’d really do next if you were the character, which probably juggles a lot of these options.
Mercenarily: Do the item that sounds like it will give you the greatest reward next.
Randomly: Count the number of items on the list and roll a die.
Anarchically: Explore the game completely at whim without regard to quests, solving them if you happen to stumble on them.
(Let me know if you think I’ve missed any.)
I find that altering your approach to quests makes a lot of modern games extremely replayable. I tend to play the first time using a “consequential/geographic proximity” combination, meaning I prioritize by importance but pick up side quests as they exist along the route. This ensures that I actually finish the main quest. I don’t want to be one of those people that says things like, “I have 1,200 hours into Fallout 4 and I still haven’t won the game.” I go for the win the first time. The second time, if I’m motivated to play again, I might try a chronological approach to ensure that I explore more of the side quests. Lately, though, I’ve been prioritizing a random approach, such that Irene is sick of hearing me say, “Hey, Siri, give me a random number between one and twenty-five” before heading off to bag a Legendary Elk.
With Star Control II, I’ve been using the random approach, mostly because none of the quests seemed obviously more important than the others. But by the end of this session, I had decided to revise my system and use a geographic proximity approach instead, mostly because I nearly ran out of fuel twice while in the fringes of space.
Still using the random roll, I next chased rumors of an unknown ancient race who used to make their home in the Vulpeculae constellation, in the middle of Androsynth space. I didn’t expect much from the expedition. Indeed, I figured I’d be attacked by Androsynth and that would be the end of it. Sure enough, I arrived to a swarm of ships who immediately started approaching my own.
Well, this doesn’t bode well.
They weren’t Androsynth, though. They were bright yellow things, looking like a combination between a fish and a flower. When they made contact, my translation program warned that it was having trouble with their speech, and it put asterisks around words they weren’t sure about, so in an early speech, we got:
Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. . . Who are you? You are not Orz! We are Orz! Orz are happy *people energy* from the outside. Inside is good. So much good that the Orz will always *germinate.* Can you come together with Orz for *parties*?
At first I thought something ribald was going on here, like “parties” meant “orgies” or something. But things didn’t develop explicitly along those lines. The best I could work out from their many lines of only partly comprehensible dialogue is that the Orz come from another dimension, that the individual Orz we perceive are all just “fingers” of a single being (like a happy version of the Uhl from Starflight), and that they destroyed the Androsynth for some unknown reason. (They got mad when I even asked about it.) They also don’t seem to like the Ariloualeelay, whom they suggest are from their dimension, but from “above” while the Orz are from “below.”
Let’s just make sure we agree on a safe word.
Anyway, they seemed to join the Alliance. They let me land on their planets, and they gave me specifications for an “Orz Nemesis” ship that I later had built. Good to know that the Androsynth aren’t a threat anymore.
On one of the planets–the second around Eta Vulpeculae–my scanners picked up energy signatures for the first time since (I think) Pluto. There were a lot of them–destroyed Androsynth cities, it turned out.
As my lander explored these cities, the game again invented names and personalities for some of my interchangeable crewmember-hit points. Their reports together created a kind of mini horror story. It began with “xeno-historian Kilgore” reporting that some kind of land war destroyed the cities but left no corpses. Later, “science officer Bukowski” that the Androsynth had been researching “Dimensional Fatigue Phenomena,” based on their discovery of some Precursor artifacts. They were generating waves that allowed them to see into other dimensions. They ended up making contact with some life form on the “other side,” after which their research degraded into rantings about ghosts and poltergeists before abruptly coming to an end.
Multiple lander reports deliver a growing horror story.
In continued reports from the lander, “Ensign Hawthorne” radioed that Bukowski had continued his inquiry into the Androsynth research project and had himself gone insane, ranting that “they” could now see him and that he had to stop “them” before “they” could see everyone else. Stigmata started appearing on his body, as if he was being cut by an invisible source. The crewmembers on the lander begged to be brought home, and running them into other cities didn’t seem to generate any new reports, so I complied. Lots of mysteries here. Are “they” the Orz? The Ariloualeelay? Some other beings from another dimension? Just who have I allied with here?
That sounds ominous.
On another old ancient ruin, my crew found an “unusual glowing rock-thing” that seemed to make some people sick with headaches and “mental disarray.” It was said to be Taalo in origin, this name appearing for the first time. I assume it’s the name of the ancient race that lived in Precursor times.
Back at starbase, Commander Hayes praised the design of the Orz Nemesis. Later, he reported that the Taalo rock seemed to have something to do with blocking psychic attacks. Those that had become ill were those with some psychic ability. (He referred to them as “espers,” either a reference to 1988’s Star Command, or just a term that’s more common than I thought for someone with E.S.P.)
Adding the Nemesis to my fleet. Now I have four ships that I can’t pilot effectively!
For my last expedition, my random roll gave me the Zoq-Fot-Pik homeworld, which is in the middle of the map but the farthest I’ve traveled so far. I stopped at a few systems on the way to search for minerals and whatever else. I’m finding that I hate planets with a “weather” score higher than 2. I can usually avoid earthquakes, and thus deal with a high tectonics score, but lightning bolts often seem to target my lander specifically, and none of my dodging and weaving helps.
One of the worlds I stopped at randomly was Betelgeuse. There, I was surprised to find a red force field covering a planet and a starbase in orbit. It turned out to be Gaia, the new homeworld of the Syreen, their old one having been destroyed before the events of the first game. When the Alliance surrendered, the Syreen–like Earth–chose to live under a dome rather than serve as battle thralls.
This seems familiar.
In a long conversation with the Syreen Commander Talana–in which the game seemed to delight in giving me boorish, inappropriate dialogue options–I learned quite a bit about the race. They used to live on Syra–which we call Beta Copernicus–before an asteroid impact caused such volcanic upheaval that the planet had to be abandoned. Now, the entire system seems to have been taken over by the Mycon.
The game gives me one professional option and three takes on sexual harassment.
When the Syreen surrendered to the Ur-Quan, they chose the shield but noted that they had no actual planet. The Ur-Quan asked them about their requirements. The Syreen talked about Syra (“about the color of its sky, about the abundant, varied lifeforms, about the fertility of the soil and seas”). The Ur-Quan took an hour, then communicated back with the coordinates of Gaia, which the Syreen found to be absolutely perfect. “We’d been searching for a home planet for seventy-five years,” Talana said, “and in the end, it was our enemies who gave one to us.” Naturally, they were now uninterested in violating their treaty and upsetting the status-quo unless I could give them a good reason, and I had nothing. But I put their old planet on my “to do” list for investigation.
On to the Zoq-Fot-Pik system (ZFP from here on). When I arrived, I found it swarming with Ur-Quan, and before I could escape, one of the Ur-Quan dreadnoughts approached. Our dialogue just consisted of the Ur-Quan captain making threats. In the ensuing combat, I couldn’t do anything. I tried about five times. The dreadnought fires huge metal swastikas or something–I think they’re actually supposed to be autonomous ships–that fly around until they hit something. They have as many hit points as my own flagship. None of my smaller ships lasted more than a few hits and even with my flagship, it became clear that if I won, it would be with about 10 crewmembers left over. I really hope it’s possible to win this game without being good at the space combat.
I missed the shot of the enemy’s projectile. It’s just crashed into my cruiser.
So I ultimately sighed and escaped combat, which leaves your ship immobile for about 10 seconds as it jumps to hyperspace, which is enough time for the enemy to destroy a couple dozen crewmembers. I dodged the rest of the Ur-Quan ships and made my way to the ZFP homeworld, where the faintly ridiculous species agreed to join my alliance.
The Pik is the emotional one.
I leave you on my way back to starbase. The trip to the ZFP system took so much fuel that I have to keep my eye on the gauge as I explore for elements. But I do have to explore because if I don’t, I won’t have any money to buy new fuel when I get back.
Lots of fun and progress this trip, though I’m not sure what it’s amounting to just yet.
Time so far: 15 hours
source http://reposts.ciathyza.com/star-control-ii-building-the-empire/
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