#I say as if I had a solid artstyle in my entire life
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Look at these losers
![Tumblr media](https://64.media.tumblr.com/13fcc2215da51672480d7567a61c7264/67dd6ace1c50ebcd-6c/s540x810/a1f76c06391ff244868e6a3cd92d70a3c85019f9.jpg)
#idk I drew this when I magine both V and M would purposely cover Pre in a Photo Booth#I’m trying to slightly change my art style#I say as if I had a solid artstyle in my entire life#I need to punch V!Milo
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2024 Media: 60. HeartCatch PreCure! (2010) - 9.5/10★ First of all... I am sorry for the WALL of text incoming asdfghj, I'll put it below a spoiler line
When I first saw the designs for this season I hated the artstyle and thought I wouldn't enjoy the season because of that but as soon as I started episode 1 that worry went away because the artstyle was so full of character and life. I think the designs are pretty basic but not bad (I'm not the biggest fan of Cure Sunshine's hair though) but the bright colours did help a lot. The fairy designs too were cute, though I HATED them pooping out the heart seeds every episode (what a sentence.) Potpourri was SOOOO cute though, one of my fave fairys so far!! I didn't care too much about the villains, they weren't boring and had their own distinct personalities but they didn't stand out that much to me either. The villains' whole turning the world into a desert thing didn't really make sense to me and I think it was one of the weaker villain plots so far imo. But omg the characters, their development was done so well!! Tsubomi: I LOVED LOVED LOVED that our lead cure wasn't the genki stereotype, it was SO refreshing. Not only that but I loved that she became more confident in herself and willing to go outside her comfort zone whilst keeping her core personality traits and not becoming an entirely different character. It was nice to see essentially the celebration and acceptance of a more timid and introverted character! Erika: She was by far my fave of the show, whilst she barely had any development imo and the bit she had was very lackluster, I find her character to be super interesting and I love that she says exactly what she means and I think she was the perfect character to give the comic relief trope to. Itsuki: Imo I really liked Itsuki's development and to me it at least felt as if they handled the gender nuance fairly well. I like that it wasn't "I want to accept my femininity but I'm made to be masculine bc I fight" and instead Itsuki accepted all of her hobbies. Yuri: Super interesting character, I do wish she would've had more time to shine and more lines but her character arc was darker than I thought would be included in precure honestly and I LOVED that. I think her character was written incredibly well and everything she said and did held significance. This season kinda reminded me of shugo chara in little ways which I'm a big fan of. I think the heart flower was interesting and I liked how they always included the meanings of the flowers too. Overall a pretty solid season. I feel it had a bit of a stagnance in the middle for me but the last few episodes went SO hard. Fave eps: 8, 14, 16, 18, 19, 25, 26, 28, 33, 37, 38, 41, 44-49. Fave character: Erika
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My thoughts on... Black Widow 2020 (#11-15) "Die By The Blade"
So I've already arrived at the end of this amazing run! I was pretty sad to see it end so soon considering it has been absolutely phenominal. I will say, it manages to give a relatively solid ending for a comic run that ended so soon. It was really interesting to seem them continue to dive into Nat's grief for her lost family and how it's affecting her. Her trying to find them not only because she wanted to see them but also because if she or her people could find them, so would anyone of her enemies. Also the continuous flashbacks of her past lives and her slowly accepting that she could never have that life back was pretty gutwrenching. Because in the end of this run, she doesn't really overcome her grief, she just accepts that it's going to be a part of her. And that's super tragic. I really liked the bond Anya and Lucy built with each other. It was fun seeing them banter together and have fun together while both being mentored by the Black & White Widow. The addition of Hawkeye and Winter Soldier to the team was quite interesting and really changed up the dynamic a bit. Because you have these youngsters with Anya and Lucy who are still fresh to everything and Nat has to adjust to that. But with Hawkeye and Winter Soldier she has some more experienced heroes in her arsenal that she can rely on in different ways. It was really cool to see how both young and old brought their advantages to the team that made up for an amazing squad! Issue #13 really stood out to me. Seeing the backstory behind Nat and the Living Blade was so interesting and the way it was visualized with such an unique artstyle was really good. It was great to see a villain that genuinely terrifies Nat. Up until now it always seemed like she had the upper hand against her enemies in the end. But with the Living Blade it genuinely felt like this wasn't the case. Especially with how terrified Nat was. This was the first time I saw her going into a fight where she already expected to lose and die. It was quite the surprise to see her have someone who genuinely terrifies her like that. I do wish we would've gotten a bit more on the Living Blade. I get his entire character is supposed to be mysterious but it was quite annoying to see it never gets revealed why he's after Nat, why he stopped the first time and why he wanted to buy someone with regeneration powers. I feel those questions should've at least gotten answered considering how important they were to the plot. The Apogee storyline was tied up pretty nicely I feel within what they could do in such little issues. I also would've loved if we had to chance to know just a little bit more about Lucy. As of now she's pretty much a blank page besides some surface level info. So I hope they explore it somewhere in the future. Nat's and Yelena's dynamic continues to be a highlight. It's so interesting to see them together and how they both operate. They both have such different habits and mindsets when it comes to certain stuff. I really wondered how their dynamic would've evolved if this run was longer. Because I definitely feel there would've been a boiling point where their frustrations with each would cause them to split temporarily or something. Although I will say they're pretty great at making compromises with each other!
The art was once again just mindblowingly awesome! From the unique art of issue #13 to all the amazing fight sequences and the amazing gala costumes everyone was wearing. The art is defintely one of the absolute highlights of this run. It's just so incredibly good. It was really sad to see this run come to an end so soon. I would've defintely loved to read a ton more issues of this run. The writing and art was just top notch. The entire vibe of this run was so unique really and just stands out so much. They really nailed the tone they wanted to go for so hard. I will say they did a great job tying up everything within such little issues although I do am a bit unsatisfied with how the Living Blade storyline ended. Felt like there was a lot more to that than we got to see and read. Hopefully it gets fully explored one day. There is so much left to explore from this run that I genuinely hope they're able to revisit this run and continue it somehow. I had an absolute blast with it so it was quite sad to see it end. But I absolutely loved every second reading it!
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Hey there was a mobile game I wanted to recommend you check out! It’s called MazM: The Phantom of the Opera. Obviously the phantom himself is a well-known character and prime example of a yandere, and this version’s Raoul also takes on that trait a little (although it’s mostly because Christine is in a life or death situation and this he’s protective over her), he’s very sweet and doesn’t wait a moment to shower her with praise. Anyway it’s a pretty faithful retelling of the original book and was extra fun for me as a yandere-lover as you play as Christine caught in between the yandere and the actual boyfriend. I think it’s coming to the switch soon as well if you want to wait for that.
...Are you sure that Raoul just takes on this trait a bit...?
Joking aside, sorry it took me so long to answer this ask. I was originally going to watch a walkthrough on youtube, but then I realized that you said it would be on switch and since I just got my switch emulator, I ended up playing with a friend. I will say that there is a lot for me to say about this game, so this will be a long read.
First things first, I'll admit that I've never actually read or watched the Phantom of the Opera before, so I genuinely have no idea what happens in the story. This is where my friend who I was streaming for comes in because she has read the story so she helped fill me in on what happens (she's also making a yandere vn in the future which I will be spamming the heck out of because yandere vn). I think from what she told me, most of the story is relatively accurate, though some parts are changed for one reason or another (for instance, The Persian has a name in this game, but in the original, he doesn't), which has some pros and cons for some characters. Overall though, the story was pretty good for a first timer like me since it really let me experience what the Phantom of the Opera is truly about. I think the creator Mazm did a good job for historical detail, which makes sense considering their platform is about creating games that reinterpret famous stories (they've also done one for Wizard of Oz and Jekyll and Hyde which I sort of want to play), and there are a lot of different notes the player can collect in the game that give more historical insight into what is going on.
The story for the most part is pretty linear. There are some choices you can choose, but except for two, they don't really affect the story. For the most part, the game plays as a visual novel, though you do have to walk around to talk or interact with things to proceed the story. There are cats and notes that lie around the game too, with the notes giving more historical insight and the cats being used as hints in case you don't know where to go. The story is about a detective trying to find out the truth of the Phantom of the Opera at a request of a client whos husband was a victim of him, but most of the story is played through a flashback.
There are also small minigames as well that aren't too difficult, though I honestly felt like some of the minigames got to be tedious at times, specifically the one minigame where you have to press the order of the mirror combo which I found really annoying because besides the fact that I'm bad at those games, you had to do it every time you wanted to enter under the Opera house, which was just... ugh. The game itself seems much more optimized for mobile than it was for switch considering how slow the characters move (and its really slow walking to different places sometimes) as well as the fact that it takes forever to load between different scenes and there's no touch screen option for switch (that I know of). Plus the buttons for moving and pressing hints were annoying to deal with (though this could just be because I'm using an emulator). I also kept getting confused when I was playing, since sometimes I would walk around the entire opera house trying to figure out what to do next, only to learn that I was suppose to talk to someone that was literally five steps from where I spawned. The last thing I found annoying was the fact that there's no option to skip dialogue which is really annoying when I wanted to replay a specific part of the story to take some screenshots. If you play this game, it's probably better to play it on mobile than on switch.
In terms of artwork, Mazm's Phantom of the Opera is really gorgeous, from the overworld sprites to the dialogue sprites to the background and CGs. I love how cute the overworld sprites are (I think Jammes and Raoul's are my favorite, they're both so cute) and every background is really nice to walk through and gives a good atmosphere of what it's trying to show. The character sprites for each characters are nice and varied. I can always appreciate characters that have recognizable faces and shapes, since a lot of times I have face blindness when it comes to characters that look way too similar. The CGs of course are super well done and I love all of them. Overall, the artstyle of this game is very solid and I love the way it looks.
The main character of the story was Christine, who looks really good ( I really love her hair), was for the most part alright initially. While I found her to be a bit naive (because she believed that there was an actual Angel of Music when it was just... the Phantom), she was for the most part alright, and even ended up saving another character from the phantom. However, I found her actions annoying after she met the phantom, specifically the part where she agreed to stay underground with the phantom for two days and would be released as long as she didn't touch his mask, and guess what. Right as she was literally about to leave, SHE TAKES OFF HIS MASK, AND FOR WHAT? YOU WERE JUST ABOUT TO LEAVE?? The other thing that bothered me was the after being trapped with the Phantom for about a month, she is given free reign to go back above ground, under the conditions that she only goes to the opera house and at home. During this time, she's expected to break it off with Raoul, so she fakes a honeymoon with him before he leaves for the artic. However, during this time, she doesn't tell anyone, not even Raoul about what the Phantom is up to. She has an entire month, an ENTIRE MONTH to tell someone that the Phantom is likely to hurt people (as previously he had dropped a chandelier on top of the audience) and she just... didn't. Understandably, she might have been afraid that the Phantom might have heard her, but still, what is he going to do to the possible 100 people that Christine could have told about him. She could have saved people from death if something like that were to happen. Near the end, she does get proper character development and learns to choose things for her sake and not others, which was pretty nice and does stand up to the Phantom after all the trauma (and doesn't get stockholm sydrome, thank goodness), but I still think that a lot of her actions could have probably been written better to make her less naive (since apparently in the original she was about 16ish while in this remake she's about 20 so it's less awkward between her and the phantom).
Raoul is the next character I'll be talking about, because even though he is very adorable, he also has one braincell and talks about Christine way too much. My friend and I actually decided to make a counter on how many times Erik and Raoul say "Christine." Erik says Christines name 128 times and Raoul... says it 340 times. This isn't even counting his introduction and only starts up to when Erik is introduced as a formal character and also doesn't count any time he says it in the overworld. 340! My friend kept on joking around that because Raoul says Christine so much, his brother Phillipe became an alcoholic because he's so tired of Raoul talking about Christine. Raoul only really has like three things going for him: the fact that he was in the military, the fact that he's part of the Chagny household and Christine, and that's it. Throughout the story, his goals are pretty much always related to Christine, whether it be to give gifts to Christine, being worried about her or trying to protect Christine from the Phantom. When the chandelier drops on half the crowd during one of the performances, instead of being worried for them or trying to get out of the Opera House, he instead looks for Christine, who is on stage and quite literally in the safest location within the theater. I would consider him a redeemed/protective yandere though, considering his priority is always Christine (he even gives up his own family name to be with her) and he's always trying to protect her. There's a part of the story where Raoul becomes really unhinged when it comes to protecting Christine, lashing out her her friends and other members of the Opera house. He does some really dumb stuff because of the Phantom, specifically throwing away Christine's ring that she got from the Phantom (that she also literally told him before that as long as she's wearing the ring she wouldn't be harmed by the phantom and he just...?? okay??). When he's tortured in the mirror room, he hallucinates Christine blaming him for her capture, and he even cries while hallucinating that Christine friendzones him (which I though was actually really funny, even if it was a tad bit stupid). His redemption comes near the end of the story where he apologizes for being so emotional and realizing that he was a bit of an obsessive beast, and in one ending he lets Christine go to travel the world. To be honest, I don't know if Raoul would continue to be as protective and obsessed with her even after the Phantom's death, but I guess there's not really any way to know.
The Phantom, or Erik (which I know is his cannon name but it makes me laugh because he really doesn't look like an Erik) is the main villain of the story. Unfortunately, in this version, I don't think I can call him a yandere, for one simple character: Melek. Melek, as far as I know isn't in the original story, is a prisoner that Erik has after she refused to marry her. As a character, I do actually like Melek since she's the one of the more sensible characters in the story and she's the more rational one between her and Christine, but her role in the story basically deconfirms Erik as a yandere, at least in this version. For one, Melek is a blind maid of Erik that he did fall in love with and trap, similar to how Christine was, which kind of comes off as Erik being the kind of person who would trap any girl that he likes. Even if this is the case, I don't understand why Erik would keep her alive even after she fell for Christine. Supposedly the reason is that Erik wanted to make Christine feel despair and he did attempt to kill her, but Melek survives and he just... doesn't do anything with her. Honestly, if Melek were straight up not in the story, I would have put him as a yandere because pretty much all of his other actions point to a more possessive/worship type of yandere, but because of Melek it's just not possible in my eyes. Besides that Erik sort of reminds me of a chunni in this version (he's like this absolute darkness is my curse! Like people with 7th grade syndrom seem to have), it was kind of hard for me to take him seriously in certain times. He is very intimidating when he threatens Christine, but his overdramatic nature (which I know is something he's always known for, just this version is uh...) really makes him seem like a child. Erik is for sure suppose to be more antagonistic in this version, considering the addition of Melek and his general actions of possession towards Christine and his disdain for Raoul, but near the end we do see more of his story and we see just how devastating his life is from the moment of birth. I did feel really bad for him when Hatim/The Persian keeps on mentioning the prince he used to work with because its really obvious that he still has trauma from it (and he keeps begging him to not talk about his past and the Persian just... keeps traumatizing him I guess) and the fact that he was treated so badly because of his appearance, but this doesn't excuse his actions in the story. Christine does try to sympathize with him using her own tragic backstory, which Erik kind of pushes away (like bro, we're not trying to see whose parents are worse, she's just trying to sympathize with you, dang) as not being tragic. I think that Mazm did present him pretty well in this story, not showing just his antagonistic side but also his more tragic side. Sadly, like I said, I can't consider him a yandere because of the addition of Melek, at least not in this version.
In terms of other characters, I really like the trio of Meg Giry, Sorelli and Jammes- the friends of Christine. From what I can tell, they're all a bit more aged up in this version, with Sorelli being the oldest and Jammes being the youngest and I feel like they gave more character to them than in the original version. Sorelli is the head of the dancers and the dating partner of Phillip de Chagny, Raoul's older brother and she's the mature and strong willed one of the group, wielding a blade that she uses to protect her friends. I like the fact that they made her a bit more protective and in one of the overworld sprites its mentioned via rumor that Phillip fell in love with her after he saw Sorelli swing her dagger, which I thought was pretty cute. At the end though, after Phillips death, she realizes that she was struggling too hard to climb up the social ladder and decides to forge her own path. In the beginning she attempts to protect her and her friends from the Phantom, declaring that she'll stab him if she sees him. Next is Meg Giry, and from what my friend told me, she was very young in the original books and kind of scardy cat. In this version, she's a bit older but maintains the scardy cat position, and is very terrified of the Phantom. She does gain more character development during the story, standing up to her mother and the managers and overall being a more assertive and confident person, which I thought was a nice touch. Last but certainly not least is my best girl Jammes. In the original story, she barely makes an appearance, but in Mazm they made her quite literally the best character. For one, the canonical reason why there are so many cats hanging out in the opera house is that Jammes keeps on feeding them and letting them in and she has named all of them after the Opera House staff. Jammes loves to spin and has a cute animation and while she can be loud and a bit strange sometimes, she can be smart and assertive when she needs to. Jammes always pushes the other three into being better and protects them when needed (for instance, when Phillip lashes out at Sorelli, she steps in and demands that he apologize for his actions) and can be really smart at times (she's the only character that attempts to at least cover her mouth when the Phantom's fragrance, a hallucinogenic gas, starts to fill up the box seat, despite others who have been in there not even trying) and is the one who stands up for Christine's abuse as well as for the dancers at the opera house being treated unfairly by the manager as she organizes a strike against them. She also becomes part of the women's suffrage after the events of the story. I could go on and on about Jammes, but instead I'll leave a cute picture of her at the end of this entire analysis. Besides those three, I did like Carlotta, the original singing lead of the opera house. Originally, she became an antagonist towards Christine after she became the lead singer, however, she did apologize to her afterwards and befriended her once more before traveling the world. I love her interactions with Raoul because she basically said that Raoul only has Christine and military training and when he gets angry and lashes out, Carlotta glares and him, causing him to cower (this actually does happen multiple times), and I just found that really, really funny. Mifoid, though useless in the story is actually pretty cute as well, I love his bouncing animation. The last character I'll talk about is Phillip because he became meme material for me and my friend considering he probably is so tired of Raoul talking about Christine (we joked that the reason he was sent to military was so that he didn't have to hear her name again) and while he is mostly a decent but strict character in the story, his last appearance really makes him out as a jerk. I did think it was kind of weird that Phillip was so willing to let Raoul go to the Artic mission considering nobody that has gone there has ever returned, and he was rather elitest towards him, not letting him marry Christine because she's of lower
class but during his last chapter before he dies, he goes on a frenzy after he and Raoul have a fight, revealing to Sorelli that he only dated her for fun and not to actually settle down with her, which is just horrible. It's a bit sad though that Raoul only saw him as someone who tried to get rid of him considering that Phillip did raise Raoul and that his last actions were an attempt to save Phillip from the phantom, and yet Raoul barely has a reaction after seeing his body and doesn't even go to his funeral. It's really sad that Raoul didn't even really cry after seeing Phillip's body, considering that he was basically his father figure.
Overall, it's a good game to play and a good retelling of the Phantom of the Opera. I wouldn't consider the Phantom to be a yandere in this game, but I do think that Raoul is one. Thank you for this recommendation!
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Bonus Question Answers! (non-anime animated noms)
This was SO. FUCKING. HARD. This question went so much better than I expected, and I’m only sad I lack the artistic skills to make it all a reality.
Below, my PAINSTAKINGLY selected top answers, If yours is listed below, you’ve earned an entry in a random draw to win a GIFTENING liveblog OF YOUR CHOICE
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Q: The Senshi suddenly find themselves in a very different animated world. Which cartoon power (think Looney Tunes) do they each now possess?
* Usagi can make literal rainbows happen when she smiles. Rei can set anything on fire with her mind (she feels a bit cheated because she can do that at home too). Ami can write down anything in her special notebook and it literally changes reality around her (she does not share this with her fellow Senshi, because she knows the full weight of this power. She did, however, write Michiru having a bad hair day for just one day. Just one.) Makoto has the ability to pull out any ingredient she wants from any pantry/door/closet. She usually uses this for cooking purposes, so she won't have to purchase groceries. Minako has the ability to mimic any voice in the world, whether she has heard it or not. Hijinks ensue. The Outer Senshi sensibly escaped from the new animated world right after Michiru recovered from her bad hair day. They don't speak of the experience. -- @amberlilly [The whole thing was so solid, but what absolutely sent it over the top for me was Ami using her powers to fuck with Michiru in the most petty benign way, which is EVERYTHING.]
* Usagi is definitely rocking the exaggerated tear gushers. Ami can pull charts/diagrams out of nowhere at any time. Rei combusts when she gets sufficiently mad. Makoto has birds fly around when she sings while cooking or cleaning. Minako breaks the fourth wall to make jokes and asides to the audience. Chibi-Usa is somehow able to walk through ludicrous danger without getting touched, because the censors won't allow kids to be hurt in this show. Haruka can make girls melt into puddles of goo with her flirting. Michiru can summon a servant at any time to take care of an unpleasant or potentially dirty task for her (including to take the slapstick comedy for her). Setsuna has access to the script. Hotaru just sort of appears sometimes, just standing there, silently and menacingly, but never does anything on-screen (though you may hear the occasional off-screen screaming). Oh, and while I'd like to say Mamoru gains the power of inexplicable entrances... he kinda already has that one. --Darkcloud k'California [Again, I loved all these, but particularly Chibs saved by the censors, Michiru’s poor hapless slapstick avatar, and everything about Hotaru, thank you.]
* Usagi: The power to be found charming by every character she encounters and somehow escape all consequences and damage by simply remaining oblivious, a la Tweety Bird.
Rei: The power to explode, reducing her surroundings to charred wasteland, but remain relatively unscathed (perhaps a bit singed)
Ami: The power to grow multiple arms, hands, and hundreds of fingers in order to do tech stuff
Makoto: The power to punch someone through a brick wall, possibly several, and into someone's family dinner. It's always some surprised-looking family's private event. Often the same family.
Minako: the power to, Bugs Bunny style, apply lipstick and seduce ANYTHING. Which, according to her, is a power she already has.
Haruka: The power to run off a cliff and keep going until she looks down. She never learns to not look down.
Michiru: The power to stick a pin into any other character and cause them to deflate like a balloon
Hotaru: She just gets to actually be used. It is thrilling.
Pluto: She will observe this strange planet from afar with her huge telescope and breathe the Martian air and look great in a kilt and Roman-style helmet. -- @incorrecttact [Your set-up and punchline delivery style on all of these was perfection, and I legit lol’d at Mako and the poor family she continually interrupts.]
* to make dynamite go BOOM (Rei obviously); to have their opponent chase them to the point where they're floating in midair and then their opponent falls 5000 feet but they calmly walk back to land (like Wil E Coyote & the Roadrunner) (Usagi); the power to blow kisses to their opponent (which are clearly poisonous and end up killing the chap) (Minako); the power to have their opponent's entire arm shattered if they try to even punch them lightly on the arm (Makoto - this is canon anyways, but moreso exaggerated here hehe); to open a book and start reading it out loud and words start showing up on screen, confusing tf out of their opponent (Ami - also canon already) --@midnightdrops [Each of these were great, but Usagi and Mako as you described them totally sold me.]
* usagi: can now float on yummy aromas, so long as they lead her somewhere tasty! the others play a quick tournament of jun-ken-pon each time it happens to determine who will be responsible for steering her from blissfully drifting into traffic. again.
ami: is now possessed of x-ray vision! only she can neither turn it off, nor control its intensity. she is working on developing a set of goggles to dampen the effect, and secretly hopes they will make her look like geordi laforge.
rei: rei-chan is now blessed with the power of song! her heartfelt melodies soften the malice of even the most one-dimensional baddie, and influence public policy on a global scale. international success life, yo! i guess she's really a hard worker!
makoto: has become something of a cartoon cupid! in a poorly-ventilated room, her mere presence has bystanders declaring their love for one another within minutes*; and her decadent wedding cakes are the hit of second marriages across the country. *all of them so like her old senpai, and none of them falling for her, alas!
minako: employs her considerable powers of confidence and charm to convince the others she now has access to Plot Manipulation, mainly by engineering and taking ownership of a series of happy accidents. her real power is to literally jump out of her skin when she's startled*, and she has no intention of EVER letting the others know about it. *minako discovered this new ability while she was changing a roll of toilet paper, and a spider dropped onto her hand. the leader of the inner senshi had never been so horrified. her bones were so slick and cold, her skin a hideous unwiped pile, and then THE SPIDER CRAWLED INTO THE PILE and she STILL doesn't know if it ever got out and sometimes her skin itches REALLY bad and you know what let's stop talking about this right now okay???
setsuna: can now manifest a giant pencil and erase the enemy! but doing so would be breaking The Greatest Taboo, and leave her impaled upon the pencil.
haruka: her new empathetic ability is remarkably similar to Ma-Ti's "heart" ring (Captain Planet and the Planeteers, 1990 - 1996). basically, she's just like really soft at you, and it inspires you to take more positive actions toward yourself and the world at large? she protests about wishing she'd received something tough and intimidating, but secretly is very moved by being made an instrument of kindness.
michiru: her intuition has mutated into fourth wall awareness, and the subtlety with which she makes this known to you is SO GODDAMN UNCOMFORTABLE OH MY GOD
hotaru: can now not only communicate with inanimate objects, but also render them permanently animate! you should have been there during the princess tutu crossover episode when she met lamp-chan - they're STILL inseparable, and chibiusa is SUPER jealous. speaking of which,
chibiusa: can now use hammerspace to store her endless series of magical geegaws and weird animal boyfriends. -- @rasiqra-revulva [Dude, you have got to stop making me snort laugh, it’s RUDE. Pure solid gold, every word, with a special nod to Haruka, MICHIRU, and Minako’s extended tragic cartoon backstory.]
* Usagi - like her name suggests, she is now Bunny. By which I mean she is now a very pink and blonde bunny (somewhere between Bugs and Oswald the Lucky Rabbit), but with super-elastic limbs to accompany her new form. Ami - Magical Science Powers up to and including ‘mix one brightly colored liquid in flask with another brightly colored liquid in flask, explosion, get hammer.’ Rei - An infinite supply of dynamite she can pull out of nowhere. This shouldn’t be as useful as it is. Mako - Literally suplexed a giant metallic youma not just untransformed, but before she has Senshi powers at all. I fully believe she could lift an anvil in canon. Minako - While Usagi looks like a rabbit, Mina now has the supernatural trickster abilities of Bugs Bunny. Implausibly effective bad disguises, persuasion, showing up out of nowhere. Chibs - Now that gun from her first appearance is a real gun, but it shoots anything from normal bullets to pies in the face to live birds. Pluto - The fourth wall is a real and tangible thing. Pluto can not just break it, but control it. If she wants to remove a layer of cel or suddenly turn things into sketch, she can do it. If she wants to teleport, she can skip in the animation. If she wants to suddenly appear as a Roger Rabbit-style cartoon in a live action field, or vice versa? Yeah, she can do that too. She basically uses this power to warp the layers of her cartoonish reality for pastry acquisition. Haruka - You’d think it would be Roadrunner speed. Haruka thinks it will be Roadrunner speed. But no, it isn’t. Space Jam is Looney Tunes, and Haruka’s power is Basketball. Michiru - Another power that’s just canonical: Wealth. Ridiculous, tremendous wealth. Hotaru - The funniest thing for Hotaru to be in a zany cartoon world is Even More Spooky. Nothing changes except the artstyle and a ridiculous supervillain cape. -- Regalli [Pluto, man. Fantastic and brilliant and I legit WANT THIS. Also though, Hotaru with a cape.]
* Usagi gains the ability to eat anything and everything like the Tazmanian Devil, though she shares none of his aggressive personality; Minako enjoys fucking with people by bending reality (you know, diving into painted tunnels and stuff like that); Ami is able to utilize and test unreal technology without harm, like jet boots, massive bombs, tornado seeds, etc.; Mako uses body manipulations to change her size and shape--especially for blocking attacks to protect people or grabbing people (coupled with her immense strength); and Rei is the only one aware of the audience beyond the Fourth Wall... She tries not to talk to them but sometimes she just can't help it, especially when Usagi is getting on her nerves. -- @thehubby [I said pander to me, and you absolutely did. I can’t stop thinking about Rei trying not to make fourth wall eye contact, then just whirling around all “CAN YOU FUCKING BELIEVE THIS SHIT??!?” and as it turns out, that IS precisely what I wanted.]
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I’ll be drawing for the bonus liveblog around the start of THE GIFTENING 2020 (currently looking to be Monday, 11 January 2021). Each bonus question is another chance to earn an entry, so keep those answers coming! I CAN ABSOLUTELY AND SHAMELESSLY BE BOUGHT.
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mtmte liveblog - 2012 annual
iirc the annual takes place between 7 and 8, or something. whatever, im gonna go for it
shifts in art style always throw me off phewwww
i cant remember what theyre doing but i find it really funny that first aid is there squaring the fuck up to punch shit
ah yes of course how could i forget the time they shrunk down to fight tiny robots in ultra magnus’s head. a comic classic
poor magnus lmao
HBJSDKFBSHJFDHJSD HIS TERRIFYING SMILE HAUNTS MY NIGHTMARES. LOVE IT
love the continuation of magnus’s law-vision
the fact that everyone is dunking on magnus for smiling ONCE hvbhjdksbfjks
rewind and chromedome ough
i feel like cyclonus spends 90% of his early mtmte screentime staring broodingly out of windows lmao
tg so precious
lmaooo i love the flashes of rodimus saying ‘til all are one’ All The Time
rodimus just wants to be like his dad ok
rodimus telling drift to go meditate or something vbhjfdbhdsjkf
i love rodimus calling magnus out on referring to himself in the third person lmaoooo but also I'm like Oh I See That [eyes emoji]
wish i had emojis on the computer sigh
lmao so the circle of light is a bunch of pacifists With Big Ass Swords
them betting on how long it'll take rodimus to say ‘til all are one’ vbkjsdhbfjhkhsdf
damn so ambulon rlly did switch sides late in the game
cyclonus is here!! being an emotionally closed-off fool as usual
nooo rodimus let tailgate speak
cant believe rodimus graffiti’d tailgate
drift, immediately: rodimus is FUCKING POSSSESSED
ratchet: ok, no,
godddd everything abt the galactic counsel here is so funny. ‘its big - its grey - its taxpayer funded’ hvbkjshdbfjkdf and the fact that their ship is called ‘the benign intervention’ lmaooo
also DAMN that is a BIG ASS SHIP
‘a fleshling in a stupid hat’ i love rodimus and his irrational hatred of hats
magnus comin in CLUTCH with the dry-ass clauses shit
rewind vhjbdskfbaksdfn ‘the sub-section 7 defense - sneaky’ ily
tailgate hvbhjadkfbjskdf its ok that you don't know what's going on
also tailgate serves a vital role in the story as the audience insert character (or w/e its called), bc he’s often confused which allows for handy exposition that we the audience also need lmao
i find it so interesting to see how the cybertronians are viewed by the rest of the galaxy - we don't see a lot of aliens but its always fascinating when we do, because of COURSE they’re mostly gonna think of the cybertronians as destructive and war-like when that’s what they’ve been up to for 4 million years
ooof swerve :( swerve is one of those characters who you’re like ‘haha he’s funny’ most of the time but pretty often he’ll have startling moments of like, deep pain about life or w/e, and you’re like Oh Shit and then you kinda move on, until finally the swearth arc hits and it all comes together. what I'm saying is that this is some nice building towards that
HGDSBJFKJSJBDF THERE IT IS THERE IT ISSSSSSSSSS
THE PANEL WHERE REWIND IN ALT MODE CAN FLY FOR SOME REASONNNNNN
i fucking love that shot so much. does everyone see this. rewind is a GIANT FUCKIN FLASHDRIVE and he’s hovering ominously thru the air. like, what happened to all the biz from issue 1 or w/e where his husband was roasting him for having a non-mobile altmode? if he can fucking HOVER than Actually rewind is the fucking coolest, no contest
or like, is the implication that they all teleported there (having switched to alt mode along the way i guess?) and rewind is just like, suspended in midair? bc that's what the speed bubble text implies, but it also totally looks like they're just travelling across the area and rewind can levitate
anyways. that panel has always cracked me up lmaoooo
rodimus calling the council ‘fascists’ hvbhduifbjsdjfajskf sir i love you
GODDD and there's the joke payoff from a few issues ago - rewind, facing front, hearing drift transform behind him and not only being able to tell its drift without looking, but also being able to tell that drift is upset, JUST like chromedome said he could....fucking PEAK i love that type of payoff humor
ooof and more swerve introspection. i mentioned earlier but i fucking LOVE how this series showcases the extremely wide range of reactions/coping mechanisms that everyone has towards the endless war finally being over - and swerve really nails it here: confusing peace with happiness, and assuming that everything would automatically be better after the war is over, when in reality you still have to work just as hard to build shit rather than break it
also i adore the horror of a guy who is half-embedded in the wall, his face stuck in a rictus of terror & death, waxing philosophical about how peace is about the freedom of choice, and how they should all just feel lucky to have survived...oof, that's very specifically ironic coming from you, dude
but i do love the little characterization we get here for ore, a character who is literally already dead and has so far been used as a plot device pretty exclusively, but we still get to know little things about him here, and how HE feels about the war and the current peace, etcetc. it really makes the story and characters seem believable, like every character has a story even if we don't take the time to see it
love cyclonus posing coolly
kinda love how clear it is that drifts whole hippy schtick is just a front to cover his anger, and a tool to make him seem like an approachable, upstanding autobot
drift dramatically monologuing while pointing his sword at the sky is extra funny with everyone else just staring at him doing this
cyclonus why are you grabbing at the edge of the hole you're falling into, you can LITERALLY FLY,
magnus finally getting some appreciation for being The most law abiding guy like, ever
genuinely forgot abt the whole metrotitan plot that happens here
GOD when rodimus is like BRAIN QUEST TIME and then we smash cut to them at the brain ‘six minutes later’ vhbhkudfjbjksf i live for that shit
also that would be even funnier animated which further proves that we need an mtmte/ll animated series, please, somebody,
HBDSJKFSHDJF REWIND IS SO FUCKING FUNNYYYYYY you cant even tell if he GENUINELY didn't think cyclonus could talk or if hes just being a dick but either way? comedy gold
oh i adore the flashbacks being in a different artstyle, especially one that's so retro
i love rewind being a history geek, and cyclonus passionately explaining cybertronian creation theory
HHHH i fucking LOVE the myth/lore stuff like....a lot of franchises tend not to dwell in this type of mythology, you tend to get The True Version Of Events, but this kind of explanation rocks bc it totally sounds like the kind of religious mythology that naturally develops based on a species’ progression
and drift and ratchet’s very opposing and polarizing views certainty do make for interesting perspectives, tho i feel like the story sometimes leans too much towards ratchet being ‘more correct’ bc, logic! or something idk i feel like i used to have a couple mild opinions on this but i don't remember
and its funny bc i am, irl, an atheistic medical professional who believes in science above all else - essentially just like ratchet. but i feel like the narrative portrayal skews a little more in his favor than i’d like, despite that
skids just out here being a bummer, completely unprompted. cant even blame you tho dude
hhhhhh chromedome talking abt rewind ;_;
and when he says ‘maybe there’s someone out there who can save your life, too’ and cyclonus is there....hhhh
god i fucking LOVE drift and rodimus’s entire relationship. the layers...the LAYERS!!!
OH HEY ITS THOSE ROBOTS SKIDS FOUGHT
ah, inconvenient laser time!
ok i fuckgin love how cybertronian’s brains look just like the planet cybertron. that's so fucking great
of COURSE brainstorm brought his shrink ray
truly i love the convo between ore and swerve, especially overlaid onto everyone fighting
oof, the themes and plot threads of this annual are all so nicely tied up (which is something i love abt mtmte, especially early on when the story is smaller), with swerve now choosing to disobey an order from rodimus
oh yeah, the circle of light! that's who you've been looking for this whole time basically!
and then the ending, hearing that magnus smiled (willingly!) :) i love it
rodimus’s profile says ‘finds it difficult to sit still’ bc rodimus is an adhd icon
lmao i feel like over half of my sentences in this recap - and in most of my recaps - contain ‘i love it’ or ‘i love how-’ or some variation upon that theme. I'm predictable
anyways - the annual! i love this issue. its really long which is cool and i feel like it does a lot to flesh out the setting and lore, and even the characters as well. also, as i said above, it does an excellent job telling an exciting and well-contained story, with solid story beats throughout and plot threads that emerge and get resolved all within this issue, even while leaving plenty of stuff up for future resolution. that's the Early MTMTE Special, and i adore it. tho i will say I'm glad we’ll be getting back to the regularly scheduled art style, bc this one didn't really do it for me
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gamers have no rights
SEIZE THE MEANS OF PRODUCTION
Oh and Minato actually using crude (like he always speaks very politely) speech for the last big shot was a good moment. i rather like minato and you can see how dear kaburagi is to him. Minato gets Kaburagi put on mod duty instead of being destroyed or sentenced to life at the waste facility. Minato then stops Kaburagi from getting destroyed a second time and even keeps his avatar which would have gotten him killed. and he does all this without Kaburagi asking him, without Kaburagi ever knowing. Minato in the finale then risks annihilation to see kaburagi in the finale and is willing to gamble his life by staying in deca-dence to execute the plan. if he hadn’t helped, kaburagi would almost certainly be destroyed by the bubble wipe. Minato just wants to be near Kaburagi and be a part of his life. me in the distance: “gaaayyyyyyyyyyyyy”
when the admins threw donatello into the poop jail, did no one think to take the arm gun?
Yuzuru Tachikawa has a lot of good stuff. death parade, mob psycho 100 II, assistant director for zankyo no terror.
once a limiter is released, can you put it back on?
http://decadence-anime.com/en/ incase the website ever goes down and i have to use the wayback machine
5.5: ok so i did forget the part where they say that Solid Quake and the other mega corps manufacture the cyborgs. ah and the cyborgs are also property of Solid Quake. real last stage capitalist dystopia. and some cyborgs’ job is to play the mmo. Like the company mandates download of the game upon cyborg activation. yeah if solid quake has the resources to manage a population of squishy monsters and have absolute control of all matter in the bubble they totally could have dealt with the air pollution on the rest of the planet. There’s also at least 4 other structures/companies on the planet. I wonder what they are up to. i was wondering about the ruins, so they were made as set pieces/background art for the post apocalyptic story.
so cyborgs did originally have their roots in biological humans. but currently and all the ones we see are assembled by Solid Quake. I wonder about the cyborg cores, they have the same green glow as oxyone. And one of the characters (minato? kaburagi?) says that cores aren’t controlled by Solid Quake, so the cyborgs have free will.
So I doubt minato ever switched departments though I guess its possible, meaning when he says he wants to fight along side kaburagi again he means this metaphorically, he wants to be able to once against work towards the same goal as kaburagi side by side. Also Minato calls Kaburagi “Kabu” no honorifics or anything and the subtitles bastardize this into just “Kaburagi”
they ended up making a game that involves throwing around a cyborg core. isn’t that a little...
Though everyone helped out a little, the finale was all about helping kaburagi where as I would have preferred something like everyone working and changing the system rather than kaburagi having a chat and the deca dence system letting him do what he wants. but I suppose that’s a hook for season 2. So seen on its own deca-dence has a good solid ending but not a spectacular one. But I am so glad it has a good ending, you don’t know how many shows have gotten my hopes up in the first couple episodes only to fizzle out and flop. I am so happy this show stuck the landing even if there was a little wobble.
I watched all of Deca-Dence in one sitting and wow do I love this show. It's just a good solid show. There's no weak point, each episode is solid, the writing is good, the animation is striking, and most importantly the show holds itself together throughout its entire run.
funny thing is. When I first saw the promo material for this anime back in spring of 2020 i went like ”ugggg not another one of these” where the remnants of humanity fight against annihilation at the hands of some monsters like shingeki no kyoujin or kabaneri of the iron fortress mostly because I’m been thinking a lot on compassion for the Other and a lack of that combined with propaganda about how the Other is a threat to the existence of the in-group forms the basis of a lot of modern facism and white supremacy groups that justify their existence against an imaginary threat use this same kind of logic framing themselves as the last bastions of humanity (whiteness) against a monstrous other (muslims, immigrants, ethnic minorities, usually people of color/not white people). Now the premises of humanity fighting against annihilation by monsters in of itself isn’t necessarily racist, but after a year where violent racism exploded against asian americans and BLM had a lot of attention, my mind can’t help but be in that space. However by the time I watched Deca-Dence on January 25, 2021 I had completely forgotten everything and anything about the show. All I remembered was some people crying about it on tumblr and twitter whose posts I skipped over once I realized they were about a show I hadn’t seen. So I went into this with a completely blank slate, I didn’t know that this was scifi, or that there was a giant fortress city, I didn’t know that Kaburagi was featured in the promos alongside Natsume, and I didn’t know we would be fighting monsters. But the first episode was just so well directed that I was excited for a second one despite the premises, and also i was still processing that last shot when i clicked the next episode button. It was the second episode that sold this show for me.
Oh I totally forgot to talk about natsume’s arm and how the show handle’s disability. Also I don’t have a prosthetic so take this with a gain of salt. Natsume occasionally feels self conscious about her prosthetic arm since people will comment on it and it adds barriers in her life, disqualifying her from joining The Power and making it more difficult to adjust the nozzle on her pack. She has added struggles in her life that others don’t, but the show never portrays her as lesser for it, its just something she has to consider and work around in her life. The line about how its not her weakness, but her power was a good line. And she literally turned it into a weapon, that’s so cool.
Corporations generate capital for the enrichment of their shareholders. But in the world of deca-dence there are no shareholders at the end of the pipeline. The machinery of the capitalist firm continues to spin, squeezing out as much cheap or free labor as possible, and acquiring assets, but for nothing and no one. Its a system made to benefit the Few, but whose beneficiaries no longer exist (or at least we never see them in the anime). The exploitation of the Tankers and cyborgs serve no purpose but to continue the existence of Solid Quake and its system.
dissonance grieving tankers at funeral to cyborgs chatting about how fun the last raid event was. bright cartoony artstyle to the dystopia of neoliberal capitalism (and the labor camp). the cheery game trailer and company intro style exposition for the apocalypse.
The reason the ending was only good instead of spectacular is because it doesn’t engage with the themes laid down in earlier episodes enough. The ending provides an emotionally fulfilling ending for its characters but only a lukewarm one for late-stage capitalism. There’s two narratives going on in Deca-Dence. The personal narrative told through Natsume and Kaburagi about learning to try again, improve yourself, make your own decisions, live on your own terms, and push your limits. Then there’s the secondary narrative about overcoming structures and systems of oppression. The anime team did a great job at the first one, but kinda meh about the second one. When we are introduced to the people of Deca-Dence we see them stratified into classes like Gear/cyborg and Tanker. However this is a false narrative perpetuated by Solid Quake to maintain its control of both groups, after all Solid Quake owns both the cyborgs and the Tankers as literal property. Ideally the Tankers and cyborgs would realize the divide between them is false and team up to tear down not only Solid Quake but the systems that allowed mega corps to exist in the first place and build more equitable and just social systems. And we do get some of this in the ending with changes in how Solid Quake is run (no more punishment of “bugs”, got rid of the gulag), but all this is shoved to the background. Essentially management and company policy changed but the fact that the corporation or its structures exists, didn’t. I can't tell if its deliberate or not though. Its common with single cour anime to leave dangling plot threads as a bid to the funding for a second season and most of them never do. So I can see it like that, but eh I still never liked this approach. Its also a limitation of the single cour instead of being produced as a 24 ep anime where they would have had lime to develop that second narrative.
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February 12th-February 18th, 2020 Reader Favorites Archive
The archive for the Reader Favorites chat that occurred from February 12th, 2020 to February 18th, 2020. The chat focused on the following question:
When applicable, what about a creator’s art might convince you to check out their comic?
carcarchu
I like a wide range of art styles so it's hard to pinpoint specifics but if an artist is able to draw very attractive looking characters (recognizable character designs, outfits that don't look like they came out of 2004 gap catalogue, characters that can still be recognized even when they change their hair style) then i find that very appealing. beyond that how well an artist can integrate the characters with the actual space they exist in is something i find very important as well. a bunch of floating heads can only carry a series so far. if the artist can make the characters feel like they properly exist in the space i think it can really elevate the series although in practice this is something very difficult to do.
Deo101 [Millennium]
For me, honestly some art styles are very inspiring to me and that will sometimes get me to read just because I want to see the art more and learn from it. Things like textures, colors, character design... It can draw me in just by exciting me as a learning opportunity
chalcara
For me art‘s the hook and story the line. Come for the art, stay for the story, you know?
Funnily I‘m looking less for pretty art and more for good visual story telling. I want the art to show whats going on without having to rely on dialogue.
Cronaj (Whispers of the Past)
I'm honestly very picky about art styles when it comes to comics, and that's a personal issue It has some to do with art styles being attractive to me, but honestly, the most important aspects of a creator's style to me are (1) consistency of style and anatomy, (2) level of completion, and (3) clear communication of what's happening. When it comes to whether or not I check out the comic initially, the main things that come into play with the promotional materials, covers, and/or thumbnails are contrast of the image and cleanness of the rendering. Of course, obviously, my personal tastes play into it. (I tend to like semi-realistic styles, sort of anime-ish but with a twist, or painted styles that may resemble concept art.) But honestly, probably more important than grabbing me initially to begin reading is readership retention. And that's where the 3 qualities I look for come into play: (1) Consistency of style and anatomy: This is probably the most important part for me as a reader. If I can't tell who is who because the characters change appearance from panel to panel, I'm ducking out, because that affects the clarity of storytelling. I also cringe everytime I see a particularly egregious anatomy error. I know what people look like. I see them every day. If I feel pain from looking at an artist's work, I'm not sticking around. (To be fair, everyone makes some kind of anatomy mistakes, but really it's if the anatomy mistakes are really awful to me and aren't as a result of a deliberate style CHOICE. Keyword, C H O I C E.) (2) Level of completion: This really just means that if it looks like the artist rushed through the panels or they were being lazy, I feel like their comic isn't worth my time. I mean, if an artist themselves doesn't care about their work, why should I?(edited)
. (3) Clear communication of what's happening: Once again clarity of storytelling is absolutely essential. If the composition of a large portion of the panels don't clearly show the actions of the characters, I can't follow the story. Aaaaaand as a bonus: Please, please, for the love of all powers that be, please, make your fonts legible. If I can't read the comic without squinting because your text is too tiny or hard to read, I'm not going to try. I have bad eyesight as it is. Take pity on your readers. I'm not going to suffer for your work. I have dropped far too many comics to count because the creator didn't care enough to make sure that the font was legible. And this applies to both desktop view, mobile view, scrolling format, and page to page format. Just.... Make your fonts big and clear.(edited)
sssfrs (JOE IS DEAD)
That's interesting to think about how recognizable characters are when their hair style changes. I might try to use that as a character building exercise
Deo101 [Millennium]
Solid excercise: can you tell them all apart when they're bald and naked?
Cronaj (Whispers of the Past)
OoooooooOOOOOOOOOOHHHH
I
Might partake that challenge
Deo101 [Millennium]
Also it's really fun to draw characters in all sorts of hair and clothes so idk what id do if I couldn't tell them apart when doing that!!! That's like 40% of my art!
Cronaj (Whispers of the Past)
This just convinces me more and more to do AU art
Deo101 [Millennium]
Yeah aus are another 20% of what i draw LOL
Look im drawing the comic most of the time so I wish to partake in non canon things the rest
carcarchu
@sssfrs (JOE IS DEAD) i've read series before where the character gets a hair cut / dyes it and i'm like WHO ARE YOU? IS THIS A NEW CHARACTER?
Deo101 [Millennium]
Oh another good excercise is drawing your Characters in many different styles and seeing if they remain unique when not in yours.
Cronaj (Whispers of the Past)
I want to do all of this
This is stuff I hardly ever have time for
So I am extra attracted to it
Also, there IS a time later in the comic where a certain character's hair gets partially burned off
And then he cuts it pretty short to get rid of the singed edges
And I feel like his hair is like 80% of his character design
So I'm just a little scared about that
Deo101 [Millennium]
Also, @Cronaj (Whispers of the Past) , I am unsure what you mean by "readership retention" with something that makes you interested in a comic, could you explain?(edited)
Cronaj (Whispers of the Past)
By readership retention, I mean aspects of the art that decide whether I'll continue reading past the first few pages
(obviously story comes into play as well, but I won't pretend that the art in the first few pages of a comic don't contribute)
Deo101 [Millennium]
Oh okay, I thought you meant like how many readers have unfollowed or something
Cronaj (Whispers of the Past)
Nah
More like, "oh cool! Your cover and blurb seem interesting. Lemme check out the comic!"
And then after reading the first few pages/chapter:
"ah... Not for me." Or "Nice, I'll keep reading!"
Deo101 [Millennium]
Gotcha
Capitania do Azar
Ohh I don't feel like dissing particular artsyle choices, but I know a few aren't for me. I'm no big fan of ultra realistic, hyper detailed stuff you usually see in super hero comics (other genres pick that style too sometimes and I still don't really appreciate). I particularly like artstyles that are distinct and recognizable, I have a hard time with stuff from different authors that just looks... Like a carbon copy (sometimes, the style being referenced is waaay too obvious and that is always a big no for me) Good use of color is key. Give me some good values too. I want colors to make sense and I am very tired of pink. I also appreciate consistency. If you give me artwork with a more paintery style but then the comic is cellshaded, that might tip me off. But not necessarily (tho I appreciate inner consistency inside the comic itself). Rushed stuff, like mentioned above, is also not a good look, but only insofar as it distracts me from what's happening in the story. Consistency is a very important word here, because I love seeing a common line that is able to take in all the differences that are necessary in character design and backgrounds, but also make me believe that they all could live in the same world.
Oh! And also: if the artstyle involves using lineart, I am really fond of sharp, clear lines with weight variation
sagaholmgaard
I'm curious about what you guys mean with consistency- do you guys not like if an artist's art style changes over the several years it might take to make a finished webcomic? Is it that it peeves you when the backgrounds are done in, say, a painterly style while the characters are done with lineart? Is it when the artists makes ordinary illustration work in a completely different style from their comic pages? (This is genuine curiosity I hope no one's feeling attacked rn ^^)
carcarchu
i personally really like seeing an artist's skills improve and evolve over the many years it takes to draw a series
even at the expense of a more "consistent" final product
sagaholmgaard
Yeah me too, it's one thing i really like about webcomics
chalcara
Can‘t talk about the others, but I get thrown off when one page is sprite comic, the next painterly, third cell-shaded without having a in-story-reasons for those style changes, like flashbacks or pov-changes. But more commonly, the issue’s the classic „comic‘s usually coloured, but oops, this time you only get the pencils because I had no time to update“. If that happens too often and/or doesn‘t get fixed for the archive I just lose investment in the comic.
Art evolution is natural, both in webcomic and published work with a dedicated artist.
Ah, that‘s another source of inconsistency - people switching colourists or even artists around. Once in a while is fine, but if it happens every month or so, I tend to get annoyed by it. It‘s actually why I killed my first webcomic twenty years ago; it was a collaberation and life kept getting in the way forcing me to switch colourists every five pages or so.
carcarchu
oh actually i have read a webcomic where they changed artist's 18 chapters in. i really fell in love with the magical and dark tone of the original artist and was engrossed in the world that they set up. they had a painterly style and it really set the atmosphere of the entire series but then the new artist had a super clean and cutesy art style and the sudden tonal shift really threw me off. in the long run the new artist was actually extremely consistent and better at actually releasing long chapters and very good quality chapters and the writing actually improved too because of it but it was never able to recapture what it was that i really loved about the original art style. also the new artist changed the character designs a little so the heroine was no longer even recognizable as the same person
since it was relatively early in the series i definitely would have preferred if they just got the new artist to actually redraw the first 18 chapters in the new style just so the change wouldnt be so incredibly jarring
chalcara
Any harsh breaks like that will cause some people to break away from the comic, I found. I dumped one of my favourite-for-years comic because the creator got bored by their main character and completely sidelined her in favour of a group of minor characters I had absolutely no interest in.
Didn‘t mean the comic got worse - by all accounts its still beloved by quite a sizable audience - it just wasn‘t for me anymore.
sagaholmgaard
Ahh that I can relate to. I get super attached to the main character and usually have a hard time getting into any spinoffs with the rest of the cast, even if I want to (and im a hypocrite because i also want to make spinoffs for ever side character in my own comic LOL) i guess if the style changed a LOT from page to page that would throw me off too. that feels like the artist is trying to experiment, maybe making sort comedic comic strips would be more acceptable then? Every style would at least be contained to one strip at least
DanitheCarutor
That's... actually a really good question. I don't really go for a specific aesthetic. Sometimes what's going on in the thumbnail attracts me, or it could be the use of color, the style, a character design. I'll check out a comic with just about any art style. I guess maybe if I have an idea of what the creator is going for with their art? Like, the art may have a lot of kinks, but maybe being able to tell what style they're trying to go for makes me want to check out their work? Honestly, I don't have a really strong art bias, as long as the comic is readable I'll go for almost anything. Maybe I won't check something out if the style looks extremely uninspired... like if it were the most generic, based off Japanese cartoons, style ever then I might give it a pass. But even then I do sometimes check it out anyway, so I really don't know! This question is surprisingly hard to answer! To give my last quip about last week's topic, since I don't want to derail the current one. I feel the creator's personal life is no one's business. I understand if they're a legit bad person, but digging into a creator's life to see if they qualify to be supported is... I dunno. This mindset makes me feel that if someone who liked my work ever tried to get to know me, they would be doing it solely to see if I'm good enough for them, which feels really invasive and predatory. I fully understand most people can't just enjoy something, that's how the world is, it just kinda sucks sometimes. The world kind sucks sometimes. Alright! I'm doing with giving my final thoughts on that subject.(edited)
Deo101 [Millennium]
The question is specifically about what draws you to art, rather than what turns you away so if you don't want to rag on any art styles that's not what it was asking for I think! Though yes it's very closely related (and it's not bad to say what you don't like)
Eilidh (Lady Changeling)
I definitely am more likely to read a comic that has a distinctive style - no particular style preferences, really. Interesting use of colour/value is definitely a bonus. But as long as it's engaging and the composition is good/readable, I don't really mind whether the art is "good" or not.
DanitheCarutor
@Deo101 [Millennium] I wasn't trying to rag on anything. I couldn't specify what about someone's art would draw me to their comic, it was easier to the one thing that might not, but I still said that I may be drawn in regardless. Sorry if I came off like a douchebag, totally not my intention. <_<'
Deo101 [Millennium]
No I know, someone earlier said "I don't feel like dissi g particular styles" I'll be honest I was typing my post as you were and so I didn't even read yours til after I said something(edited)
Just kind of a general thing! Feels like it went to what turns us away instead of what draws us in so just kinda a reminder of the op
sagaholmgaard
Readability is definitely important for me to want to continue following a comic, but what about the art that makes me want to read something...? I definitely have a preference toward cartoony styles overall. A solid character design will make me wanna check out a comic. If the main character has a recognizable silhouette and interesting shape language. I also love really bold lineart, especially if it's used to create shadow and contrast. Interesting color schemes too. I think how the background is drawn can really make me want to read something as well. I know BGs aren't people's favorite thing to draw but to me if the setting looks very well though out and designed, that definitely motivates me to check something out. And awe-inspiring sceneries are always hella cool! I read a lot of things outside of my artistic preferences though, but I think these are the things that might make me pick something up based only on the art itself.
keii4ii
I think I tend to find more appeal in certain compositions, which is a more subtle aspect of style. I am a major sucker for evocative use of backshots/ not-showing-the-(whole)-face, for one thing. Compositions that make full use of the three dimensional space around the figure(s) is another (this doesn't necessarily mean putting a lot of stuff around the character; you can have a mostly empty space and still make it feel very 3D).
(I hope both of those things show in my own works... I just love those things soooo much )
Deo101 [Millennium]
Oh I LOVE when a panel like... Cuts a face. Something about it makes me lose my mind every time
DanitheCarutor
@Deo101 [Millennium] Ooh! Lol sorry about that! I was so caught up with off computer stuff that I didn't notice anything else typing while I was. I haven't read the whole conversation yet, but I can see how it would turn to that. "What draws you in" is a hard topic to stay on. At least I imagine it would be since it's hard for me to talk about.
Ah! I admit I really like shots focused on scale, specifically ones were you can feel how tiny the MC is compared to what the camera is focused on. Does that make sense? Like the panel shows this ginormous thing, and it has the MC in it to show how massive it really is. That's awesome when done right.
Deo101 [Millennium]
Tiny little person. Yes. Very good
DanitheCarutor
Tiny people in giant worlds are the best!
keii4ii
I love those too!
DanitheCarutor
Oh, also this isn't a webcomic, but I've been interested in reading Vinland Saga after seeing this page on Twitter.(edited)
Something about extremely hideous expressions on semi-realistic faces jives with me.
FeatherNotes(Krispy)
What draws me in easiest is the design aspect of characters, environment and the webcomic title! It's a bit of a turn off when the title doesn't look polished. That's one of the main draws for me is an intriguingly designed logo with a catchy name that follows through their chosen aesthetic. I've seen many comics that stand apart from the title image they chose and it's a bit jarring to see! Great examples of wonderful execution of these aesthetics are BlackOut City, O'Sarilho, Sink Your HookTeeth and Shadrunners(obvs there are many more) I have to agree with @sagaholmgaard about backgrounds! There are quite a few creators who avoid them and stick to simple colours and gradients that just dont keep me in the comic- though my fave genres include a lot of world building, so BGs in a romance may not be emphasized as much. Lastly, dynamic character design!! I love a wonderfully crafted cast that allows me to read the characters easily no matter what setting or outfit they're in. Also it's really random but i do love an artist who can draw really good shoes?? That is always a draw in for me (edited)
Capitania do Azar
Oh I meant it in the way that if you spend a lot of time experimenting with different styles and techniques, you'll never be good at any of them. Style and approach changing over time is, imo, inevitable and good :) @sagaholmgaard(edited)
@@FeatherNotes(Krispy) I constantly think my logo looks like crap next to other webcomics', so thank you (edited)
DanitheCarutor
Oh god, @FeatherNotes(Krispy). Titles and logos are legit my weakest point, that part of the comic creation process is the worst! I have this cosmic-horror/fantasy comic I've been developing since 2005, and it took me till just last year to come up with a decent title. It'll probably take another 14 years to come up with a passable logo. Lmao!
FeatherNotes(Krispy)
It is really hard! Because that image/logo and name represents the body of work so firmly, its also got to stand strong with what it's representing and stand up to other titles too! Basically, i like to think of something that will help generate top results when i search on google for the title, which to me helps it stand on its own on the web, and sound catchy enough for pitches in person! I don't want to steer the convo away too much from the prompt, but there is definitely more to discuss about titles and their chosen aesthetics
varethane
@DanitheCarutor have you read Golden Kamuy? If you love hilariously hideous expressions in manga, it seems like it may be your jam lol
(it's also set in a specific historical period and contains a lot of really interesting material about the time/place it takes place in)
Also I feel like I have never, even one time in my life, come up with a good title for anything-- both Chirault and Wychwood are placeholder titles that I used just to kinda name the story for myself, which I initially intended to change when something better came along, and then nothing ever did
LadyLazuli (Phantomarine)
I know I'm generally drawn into a comic if it's just... generally a visual feast? And it doesn't even have to be a beautiful feast - just... a feast! A super intriguing artstyle, beautiful or not, is something for my brain to pick apart and enjoy. Detailed backgrounds, intricate costumes, fascinating presentation/layout... all the way to crazy expressions and fun asides, and even some gory or scary bits to make me go EEK. Basically, if I'm reading it, and my hand is twitching with the prospect of drawing fan art, then I'm in for good.
DanitheCarutor
@FeatherNotes(Krispy) Urg that is such a nightmare! And there are only so many different styles you can do for a logo, and so many variations of words, it's like how there aren't any truly original stories anymore. I got lucky with the title for my current comic, it's the most generic thing ever, but fits in a tongue-in-cheek way. @varethane I've never heard of it, but the face compilations I'm seeing are intriguing! Man, I love stupid facial expressions.
Capitania do Azar
@varethane golden kamuy, I see you are a fellow of taste as well
varethane
(I love it so much)
Capitania do Azar
@DanitheCarutor oh idk about the "only so many things you can do with logos", I've seen amazing things in this world, if there's a limit I'm not seeing it
varethane
(I can always tell exactly when I was binging it because there's a big chunk of my phone's photo gallery that's all screencaps of Asirpa making dumb faces)
Capitania do Azar
@varethane guys shooting each other in the woods? I'm always in for that
DanitheCarutor
@Capitania do Azar Lol I guess? I can't see how you can have an infinite number of designs for writing, while still trying to keep it vaguely readable. But I really don't like lettering, so my imagination is hardcore lacking in that department.
Capitania do Azar
Lettering and logo design are their own fields of expertise, it's ok
meek
Hmm I'm similar to a lot of previous responses where I can't pinpoint a specific style or trend of art work that draws me in because the styles of comics I read differ incredibly. That being said, there are some things that I do look for to keep me coming back: 1) Consistency of style/anatomy: unless there's a specific reason for the general art style to change (not including semi-deformed or chibi versions of characters), I appreciate characters staying proportionate or just otherwise consistent throughout the comic. And art evolution isn't something that's at odds with consistency, it can actually help that by making characters more distinct and easier to distinguish from each other. 2) Potential for art evolution: Almost the opposite of the previous point lmao but if I find a new comic and I see the latest page is of a much higher skill level than the first page, I'm immediately hooked. I want to see the journey. And I want to see how far that journey goes, even past the point where the art "gets good". There's at least one comic that I can think of where once it hit the style that it wanted to, the art has stayed consistent for the past several years but so much so it's almost plateaued and become stagnant. It's still good art, by all means! But I want to see it grow and evolve more. 3) Good panel/speech layout: Okay it's not quite art in the same sense but someone else mentioned this above and I think it's important too? There are so many comics I can think of that I couldn't read or I dropped off at a point because reading was a chore, either because of giant or unsightly speech bubbles, tiny or ill-fitting font, a combination of the two, etc. Sure, graphic design and layout is a skillset completely different from pure illustration, but it's one worth knowing because otherwise you could do a disservice to your art and your story.
Cronaj (Whispers of the Past)
@meek Seriously, the text is so important to me, and I consider it a large part of page layout and design
meek
Agreed!! It's something that bothers me with printed comics all the time. I've tried to read so many "classic" graphic novels and I just.. I can't get past the giant text boxes with small font with miniscule kerning and ESPECIALLY if they then add color to it. Please, keep in mind your readers with reading difficulties But to turn this into a positive One of my favorite things that also helps make a comic feel more personal is when the creator turns their handwriting into a font or otherwise have FUN with the speech bubbles
Cronaj (Whispers of the Past)
YES. As someone with bad eyesight, typography is one of my favorite aspects of finishing a comic page.
Deo101 [Millennium]
It also is super important for me with ADHD, reading is hard enough as is! so bubble layout and clarity can really bring the whole thing together and elevate a comic
Eightfish (Puppeteer)
I tried that but got the feedback that my text is hard to read and the way i format my speech bubbles is distracting (: But some people have said they really like it so ¯\_(ツ)_/¯ Though I do think I could have done better with the font. I have good eyesight and bad handwriting do I think i have a much easier time reading weird text than many. Since you guys care so much about text, would you mind taking a quick glance at my comic and telling me how readable it is? It'd be nice getting feedback from random people as opposed to only my readers who felt strongly enough to leave a comment unprompted
meek
Oh man I have this specific panel in mind from some early 2006 Avengers comic of like.. what not to do Basically it was a bright yellow text box with this white/light blue font. It was just. It was a nightmare to read Oh sure!! Definitely send me a link
Cronaj (Whispers of the Past)
Yep! Send me a link too! I'd love to help you out
I also have a good typography book to recommend if you're interested. I can drop it into #art_resources(edited)
Eightfish (Puppeteer)
Here is link: https://www.webtoons.comen/challenge/puppeteer/list?title_no=290620
Thanks for taking the time to give me critique!
Cronaj (Whispers of the Past)
The link's not working, but I can probably find it on Webtoon
Eightfish (Puppeteer)
And I think i dould find a typography book interesting, so yes please do send the link
Sorry, i think the link is missing a slash
Did we both delete the link
Deo101 [Millennium]
did we both delete a
yah
i got it
Eightfish (Puppeteer)
Lol
Deo101 [Millennium]
https://www.webtoons.com/en/challenge/puppeteer/list?title_no=290620
Eightfish (Puppeteer)
Thanks
Cronaj (Whispers of the Past)
I found it
(The font is a bit small on mobile, but the font is fine?)
Eightfish (Puppeteer)
Wait can we move to shop talk?
FeatherNotes(Krispy)
(maybe we can have this discussion on shop talk channel? )
Cronaj (Whispers of the Past)
Sure
FeatherNotes(Krispy)
OH LOL
DanitheCarutor
@Capitania do Azar Oh god, they so are! I envy anyone who enjoys that craft, I'm a lot better than I was, but lettering is still so hard. ;v; At least the fancy stuff is hard, regular speechbubble lettering is easy as long as my hand cooperates.
Cronaj (Whispers of the Past)
There's a book I had to read for a web design course I took, and it is seriously a life saver
It put text in a whole new perspective
DanitheCarutor
I do all my lettering traditionally, but maybe that book would be helpful, I legit hate doing it no matter what medium I use. (sorry for continuing to derail the channel.)
Capitania do Azar
@DanitheCarutor i used a website that converts handwriting to fonts + font forge for tweaks to get personalised fonts
DanitheCarutor
I used to type bubbles out, and I've thought about it for my current comic but I mix up words and letters really bad, and I forget to add words entirely while typing. It wouldn't be so bad if my brain saw the mistakes while rereading everything, although sometimes it takes a couple days or another set of eyes for me to actually see them. When I write the bubbles in with a pen I make a lot less mistakes since it takes more effort to write out each letter, also my brain can keep better track of the ones I do make. I feel like that's an excuse that makes no sense.
Deo101 [Millennium]
no it totally makes sense
snuffysam (Super Galaxy Knights)
I can't say I'm ever especially drawn in by art? Besides the sense of "it looks like a lighthearted action story and I like lighthearted action stories", not much catches my eye. Though, I will drop a comic if I'm put off by the art. Like I can forgive if some things look janky at the start of the comic, but if that jankiness doesn't improve over time, I'll drop the comic. I'll also drop the comic if the character designs are bad (i.e. indistinguishable from each other, or in rare cases just too gross to look at). But again, I can't exactly say "good character designs draw me into the comic" because a lot of comic banners/thumbnails don't really show off full character designs.
chalcara
Varied bodytypes are catnip for me. And I like comics with expressive characters over comics that limit expressiveness to keep the characters pretty.
Eightfish (Puppeteer)
Oh, definitely agree with that second part. Comics where it looks like everyone has had a ton of Botox is a huge pet peeve of mine
Like, eyebrows are not the only part of the face that can move.
Do more
renieplayerone
Yeah i agree with the janky art thought. I think it helps me follow through the jank if i see that the later pages, the artist has shown growth, and i dont want to force anyone into a "gotta redraw it" loop if thats not something they want (of course everyone has their reasons and theyre also valid af) Ill tend to be more forgiving about the jank if i know its someones first webcomic or first comic in general, because you cant learn how to make comics without actually sitting down and making the dang thing. So yeah, the jank can be a double edged sword(edited)
What super draws me in is comics with a great sense of color. While i love anything vibrant, if the softer watercolors are done well, they're chefs kiss. Prime example of that is Stand Still Stay Silent
mariah (rainy day dreams)
I've been thinking about this question all week and I think I finally boiled my answer down to something short, sweet, and to the point. It's gotta be some kind of spooky and some kind of cute I have a pretty broad range of art styles I like and I definitely also read stuff that doesn't fall under those categories, but I think my favorite stories or artists are some blend of those two things. I don't really have a preference between color and greyscale. Like I definitely love a good color feast comic, but if you know how to use your grey tones or even just black and white well it's just as good for me. Maybe that's also just me trying to justify being mostly a greyscale artist to myself TuT
FeatherNotes(Krispy)
@mariah (rainy day dreams) devils candy would def be up your alley then!
mariah (rainy day dreams)
Devil's candy v good
renieplayerone
Devils Candy is amazing
mariah (rainy day dreams)
I love to combination of cute monsters and action also.
DanitheCarutor
@renieplayerone I'm not sure if it fits totally with your preference, but if you're looking for watercolor Lost Honey is gorgeous! https://www.losthoney.com/
mariah (rainy day dreams)
Lost Honey is another great comic great to look at, really interesting world
DanitheCarutor
It's one of my faves! ;v; There is another comic that was half watercolor half digital that I used to love reading (if I remember right pages set in the current time were digital, and backstory stuff was in watercolor.), but it has been discontinued for years now. It was called Toilet Genie/D00R, a comic about a genie who was locked in a public toilet and was awakened by a pug that got thrown out by her owners. It was so pretty, with such an interesting style!
mariah (rainy day dreams)
Oh wow I haven't thought about that comic in 5 years! X'D I didn't read much of it, because I don't think there was much of it available at the time, but yeah, that one was also very pretty (edited)
renieplayerone
Oh those colors are really pretty!!
DanitheCarutor
Right? Lost Honey is total eye candy. @mariah (rainy day dreams) Yeah, it's sad the creator never got to finish it. I think about it every so often since it's one of the extremely rare (semi)watercolor webcomics out there.
Also I'm extra attached to traditional mediums since I work in a traditional medium myself.
mariah (rainy day dreams)
Same. Got that ink wash/watercolor bias.
Eilidh (Lady Changeling)
My current comic is marker shaded but I so want to do something with ink wash after this one...
DanitheCarutor
Yeah, right now I'm working with color pencils since they're cheap but I want to give gouache or acrylic a try for my next project, depending on which story I do.
Kabocha
Hm, the question is... a lil' challenging to answer. I think in a lot of cases, the art isn't necessarily what gets me, but when it does -- Sometimes it's when someone uses a resource I like/made and I can go "OOOH! I know that thing you used!" Screentones are another one that gets my attention pretty quick. Sparkles... And probably effective spot color use. As much as I enjoy many full color webcomics, there are many that get tiring to try to read for one reason or another (usually it's either a font or a saturation issue - too many similarly saturated colors near one another gets tiring to read). Also, soft coloring. Oooh, just... when the art feels like it ought to be printed on those soft-touch covers... Yeah, that gets my attention. ...and watercolor/inkwash, too. ... okay that's a lot of things that grab my attention, but tl;dr: oh hey look at all that cool stuff that people can do!
mariah (rainy day dreams)
That was part of what was so hard for me thinking about this question cuz really, a lot of things get my attention X') and the more I thought about it the more I was like "I like when a comic is like X, but oh also Y is great and I do really enjoy Z as well!" I just ... like so many things. But I think that's better than being really picky. I've meet some folks that are super picky about art and basically only like one style and I'm just like... you're missing out on so many amazing things!
Kabocha
Right? And heck, even in some comics where the style would normally be unappealing (to me), there's just something about the art and the aesthetic that clicks to make it all work together for that project.(edited)
I do think, though, that there's always going to be a special place in my heart for greyscale or screentoned comics. There's just something about art that knows how to effectively make use of shading and contrast to make their work... well, work for me.
kayotics
Art is probably the first thing that draws me in to read a comic. The top, top tier thing that gets me to pay attention to a comic is really strong inks. I love inking, and unusual inking styles. To those who know me, that's probably incredibly unsurprising. I also love really angular styles. Some other stuff I gravitate towards: cartoony styles, expressive faces, and kind of ugly characters. I enjoy seeing characters that might be described as plain or are drawn in a bit of an ugly way. The last thing that draws me in? Hands. If an art style pays attention to hands, then I'm all for it.
mariah (rainy day dreams)
Does a comic have characters with big, crooked, toothy grins? I'm down for the count X'D https://media.tenor.com/images/618576ebcc4f6d2a12438624be77c54f/tenor.gif
varethane
oh hey, did someone mention webcomics done in ink wash/marker?
Chirault was that!
1367 pages of..... ink with greyscale marker..........
FeatherNotes(Krispy)
honestly blows me away that you toned it traditionally like, all of GJS is inked trad, but to ink AND tone in marker is just.....damn
sssfrs (JOE IS DEAD)
I love ugly characters
RebelVampire
When it comes to art, I'd say there are about four factors that will draw me in. First, readability. Can I visually follow wtf is going on in the comic? I have no interest in the visuals if I can't understand what action characters are taking. So the first point is always for if that is true. Second, character distinguishability. Can I tell one character from another? I am notoriously bad even in real life at being able to tell people apart, so when reading for fun, it's super important to me that I don't have to put a lot of effort into telling characters apart (exceptions for identical twins, of course). Third, personal appeal. Do I think the art is pretty or cute? Like, obviously this is subjective so I can't really put into words why I'd find one style appealing and the other not. But ya know, I like stuff I think is pretty to look at. Fourth, backgrounds. If a creator puts a lot of effort into their background scenery, I'm very sold on it. I love beautiful backgrounds, and the effort put into them give me an overall better impression of the comic as a whole. Since it takes some real passion to take care with backgrounds. All this being said, I'm not much of a stickler for art. If a comic is well-written enough, they can fail all these points and I'll still read it. This is just a list of what aspects have to be in the art for it to draw me in.
Eightfish (Puppeteer)
My points are pretty much the same as Rebel's, with the addition of a few things: I adore comics with dramatic facial expressions and consistently excellent anatomy. Also, if the art style is unique? If I feel like I've never seen someone draw that way before? That's ++. So good. I've read comics where I thought the art was good but the story was mediocre, but I've never read a comic where the art met all my points (and Rebel's), where it made me go, "holy fuck," audibly, and then had the story disappoint. Comics where the art made me go "holy fuck" audibly: Excecutioner's Academy: The art is so pointy and colorful and detailed and weird. It's full of personality and life and so are the characters. Warning: hiatus comic ): https://tapas.io/series/Ex-Ac Ava's Demon: You guys know about Ava's Demon, right? With original music and animations ending every chapter, this might be the most effortful comic I've ever seen. https://www.avasdemon.com/pages.php#2611 Sfeer Theory: Everyone looks so different from each other, it's fantastic. Some characters are not conventionally beautiful, yet they're still so appealing. And backgrounds! And a thought-out and unique magic system! https://sfeertheory.com/comic/01-00/ Electric Bones: Backgrounds! Banter! http://electricbonescomic.com/index.php/comic/page-001/ I also loved Prague Race, but unfortunately it was cancelled ):
If anyone else has recommendations for comics with amazing art, I'd love to hear them!
Cap’n Lee (Flowerlark Studios)
For me, it just has to be an art style I like to attract my attention. I generally like realistic art, stylised art, or pretty much any style that hasn’t been done to death (like generic anime art; much as I love manga, I’m really tired of the over-saturation of bland and soulless anime-inspired art). Pretty much anything unique and well executed will grab my attention. I especially like greyscale and limited palettes.(edited)
And just to clarify, I do like anime-style art when it has expression and/or skill behind it; just not when it looks generic and manufactured. Overall, though, it’s the writing that’s ultimately the most important thing to me in a comic, so I’ll enjoy comics for their writing even if I’m not a fan of the art.
#ctparchive#comics#webcomics#indie comics#comic chat#comic discussion#comic tea party#ctp#reader favorites
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My Little Pony: Friendship is Magic
Good God.
I finally managed to watch the final episodes of the show, and even though it wasn’t the most pitch-perfect ending ever (and even though I skipped like all of the final season), I still gotta dish out my thoughts on the whole thing. It’s not my tippy-top most favorite show, but it’s definitely the one with the most lasting impact on me. I mean, considering it created one of the biggest fandoms of all time, I’m pretty sure I’m far from alone there.
Obviously have to start from the beginning. I think I got into MLP around the 2nd season, maybe in the middle of it but definitely before the 3rd. I don’t exactly remember, since it was so long ago, but the first two seasons might hold some of the most saccharine, mindless nostalgia of all. Every single episode holds some spot in my memory, even the filler episodes with the cheesy notes to Celestia at the end of them. Honestly those were adorable, even if they were the classic kid’s show trope of “Let’s explain the moral to the kids who don’t have half a brain” but it’s actually pretty charming. That’s nostalgia talking, by the way. Obviously. If I found a new show today that did that, I’d roll my eyes a little, and I probably did when I was first watching the show.
But, it’s an understatement that this was my life. Of course, I was at that time of my life where one thing could very easily become my entire world, but that doesn’t mean it didn’t matter to me. The pretty solid, unchanging artstyle gave me an opening to try and draw it, and for years I exclusively drew ponies, and even when I had a human character, I’d only be able to draw them in pony form, so I ended up meshing their stories into fanfiction on how they could become ponies. My “Icon” character at the time, Satyr, was probably the first original character I drew, and I can still remember the exact drawing I made of him. Obviously a pony, he was sort of larger and masculine, conveniently blinking eye so I didn’t have to deal with that, basic hair/tail styles, and for some reason a jagged zig-zag pattern going laterally across his body, like those “How would a horse wear pants?” memes. I thought it was really good, so I kept going, and here I am ages later still drawing stuff. I couldn’t even bare to fully ditch the shitty characters I made (and I’m going to explain them without context because I just feel like it): Satyr got split into his immortal and prince-ly side; Diane, a manic serial killer, shrunk down but kept her impossibly anxious personality; Gaseous is basically all the same, except he doesn’t meet the rest of the crew in what parts of his story I know about; Sistenagon (here we go with the weird names, they don’t mean anything) still kept his (her? Don’t actually remember which I called it) wasp-y nature, except in the form of an insect-based fairy tribe leader; Stelerachyt, who I drew as a Diamond Dog, is still a big, fluffy, dog, but turned into a more regal and kingly type of person; and Myriad Alloy (the only one with an actual pony name) got a complete makeover, and actually became my favorite end result after all is said and done.
Like, I love ranting about these guys. They were basically my own Mane Six. And yes, Satyr TOTALLY dated Twilight. Why wouldn’t he? Main character a Main character. Plus, he was supposed to be me, and I totally wanted to hit that. I’m not ashamed to admit it.
I mean, I guess a big part of why I actually went down that path was because of the large fanbase. I didn’t begin with the beginning of the show, but I guess I came in with the first large wave, so all of the stuff I made got just enough attention to make me think people wanted to see what I was making. If I started out with OCs, no one would’ve cared, and I very well could’ve stopped.
Even apart from that, this show definitely kick started my downward spiral into femininity. I mean, it’s pretty self-explanatory. Everyone “knew” MLP as being something super shallow, only to be enjoyed by shallow little girls, then they pumped out Friendship is Magic and everyone else loved it, so I gave it a shot, and I loved it too. Obviously every fandom has the people who openly, irrationally hate them, but the whole thing was welcoming enough to keep it solidified in my mind, and bish bash bosh, it kept going and will probably keep going into eternity. It’s funny, even then I drew Satyr with the more feminine pony design (not entirely because drawing the male pony type was harder), so I was setting myself up for the future.
I guess this kind of gives me a window to talk about My Life as a Teenage Robot, because for as long as I could remember before actually watching the show, I seriously despised any instance of XJ9 I could find. If an image of her popped up on screen, I would close it faster than if it was porn found while around my parents. I don’t know why she was so harshly ingrained in my mind. You could argue I just hated “girly” stuff before I realized I actually loved it, and didn’t want to face my emotions, but I wasn’t exaggerating at all about that porn thing. I actually couldn’t look at her for more than a second. But, one day I decided to cave in and see what was up, and soon enough she became one of my favorite cartoon characters of all time.
Back to ponies, some of the content produced by the fandom also had some extremely fond memories in my mind. I think I still have some songs by The Living Tombstone and WoodenToaster on my MP3 player (partially because it’s just good stuff) and for some reason playing on MLP-themed TF2 servers was actually really fun too. Some notable fandom people reacting to recent episodes was a spectacle I always looked forward to, and I still am subscribed to Saberspark and Ratchet on Youtube after all this time, probably as well as various other people who are still there but haven’t posted anything since the settling of the fandom. I just remembered, Hotdiggetydemon probably qualifies for all that too, since his .Mov series was the talk of the whole fandom. That, and Friendship is Witchcraft. I had to re-look up the name of that one though, but I still loved it.
I guess I should play favorites, huh? Favorites was the one game everyone in the fandom played.
Favorite episode: Can’t not be a tie between the 2-parters of Season 2. Discord is a riot, and Chrysalis is actually one of my favorite villain designs of all time. I’m a sucker for both shapeshifters and bugs, so you can’t expect me to not like her. Glad she rode the villain boat till the very end, although reformed Discord is definitely fine too. Plus, the rest of the Changelings turned anyway.
Favorite song: You expect me to not tie things up here? The Flim Flam brother’s Super Cider Squeezy 6000 is great, as are the brothers themselves, and I also love This Day Aria, since it’s the focal point where people realized this show seriously wasn’t just colorful, cute ponies. The Art of the Dress is also pretty catchy.
Actually, just remembered. Under Our Spell might be it. Took me a while to remember the EQG stuff, but that song is seriously good, and unironically better than the generic dribble that somehow magically beat it.
Favorite background pony(ies): Vinyl and Octavia are a pretty cute duo, and with the killer duet in the Slice of Life episode, ya gotta love em. Funny thing, though: There’s this background pony that looks almost identical to my current self-insert pony OC, with purple hair and a grey coat, with a seemingly writing-based cutie mark and green eyes. He’s even a unicorn too. It wasn’t intentional, I swear.
Favorite CMC: Sweetie Belle is too much. Her little squeaks are too pure. I can’t take it. Applebloom has nice colors, though.
Favorite Princess: If you don’t say Luna you’re a cop
Favorite non-pony species: Obviously Changelings, but after their reformation the honors actually switch to the Kirins, just because of how cool they look. The Yaks are pretty fun too. Speaking of…
Favorite nu-Mane Six (or are they called the School Six? Whatever, you know what I mean): All Yona. And yes, I had to look up her name was, who cares? She’s adorable.
Favorite of the Pillars of Equestria: I honestly love that they made Starswirl an actual character in the show. For the longest time, people just assumed he would stay in the form of Twilight’s Nightmare Night costume forever, but then they actually made him real! That’s really cool.
Favorite Equestria Girls design: Once again, Sweetie Belle steals both this spot and my heart.
And, of course… Favorite of the Mane Six:
Honestly, it just depends on the mood I’m in. Not even remotely lying there.
Fluttershy would’ve been my answer way back then, since I was into the shy types. There’s definitely something still there. You can’t deny that she’s the most cuddly of them all.
Twilight might’ve been a tie for the top around then too, since I was also the too-smart-for-humanity type. That leads into you liking the “smart” ones. Plus, in the latter half of the series, she did feel like she was put one step above the rest of the cast. That kinda makes her feel slightly off, I guess. Still like her, though.
Pinkie Pie’s one of those that I can imagine liking, but if I ever actually had to deal with that much energy I might actually melt. And, not in that I’m-totally-in-love kind of melting. Literal, actual melting.
Rarity, in terms of concept, is easily my favorite type of character for the show. On the surface, she’s the generic fashionista type that every girl’s show has, but instead of her being someone who “just makes clothes” she’s actually seriously hard working and goes through all the regular motions you’d expect from an artist. Turning such a cliche on its head and giving it a much more realistic image is perfect for this show. Also, she’s purple. I like purple.
Not much really needs to be said about Applejack. She really seems like the most logical one of the group, even at the very beginning. That’s great to have when everyone else is acting like spoiled/sheltered brats (at least, when she’s not acting that way either).
But, I really gotta be honest… I’m never really in the mood for Rainbow Dash. She’s like the opposite of AJ, where she’s always some degree of arrogant, and even though watching her achieve her dreams is nice, her big head gets a little annoying for side gags. Also, if you showed me a plain picture of the Mane Six, I would’ve told you she was the main character instead of Twilight, just because she stands out so much more. I mean, the show isn’t called “Twilight Sparkle: Friendship is Magic,” but still.
If you really want a straight answer, I’m in a Rarity mood right now, so I’ll go with that. It’s probably the safest bet, because, like I said, I do love purple. Not just purple, but purple AND white put together. One of my favorite color combinations. Just add a little gold, and you’re, well, you know...
But… Yeah. All good things had to come to an end. I feel like its time came. Plus, they ended the show with the little story book thing they did in the very first episode, so as far as I’m concerned the series is complete. It did its job, anyway.
#mlp#mlp fim#friendship is magic#my little pony#rant#rambling#opinions#nostalgia#poole#cute#mlp 10th anniversary
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My Top 10 Games of 2016
Man I'm glad 2016 is over but the games were good...
Some years play rough and 2016 was one of those years and I am very happy for it to be over. On the other hand in terms of video games, and only video games, this was a really great year. From a really solid resurgence in the quality of triple A shooters, to the Juggernaut that was Overwatch, and some really solid indie releases, there were actually too many good games for one person to play. Also there was a massive update to DotA 2 this year which is always welcome. So here we go, my top ten games of 2016.
Honorable Mention - The Final Station
Of all the games I played this year I had the most intense reaction to The Final Station. Upon completion of this game I set aside my controller, turned off my monitor, not the PC, just the monitor, then I went for a walk around the block. I was moved to this act not by any great aspect of the game’s production or by some jaw dropping set piece but instead by the oppressive weight and bleakness of The Final Station’s world. A dangerous world where even the simplest task can expose you to being torn apart by brutal attackers. A world where infrastructure is crumbling and the people normally trusted with protecting everyone have secretly betrayed the trust of the people. After the way 2016 played out, the bleak outlook of The Final Station resonates even more.
10 - Pokemon Go
I am not a Pokemon fan. I fully recognize the good and great qualities of the Pokemon universe, but the games and cartoons have just never done much for me. The runaway success of Pokemon Go demanded that I give the game a shot despite my usual lack of enthusiasm. What I found was a really solid AR experience filled with tons of excuses to get me up and about in the real world and a great new icebreaker to start conversations with people I would otherwise have nothing in common. Oh yeah, and some weak ass Pokemon.
9 - Reigns
Reigns is a truly fantastically simple game. Of the two mobile games on this list Reigns is the one that fit into my life the best. In that way Reigns was the anti Pokemon Go; Pokemon Go was the mobile game that changed my routine and Reigns was the game that fit into my routine. When you’re waiting in line for the movies or whatever you can’t go running after that stupid Zapdos. But you know what you can do? You can live the lives of half a dozen Medieval Kings, you can meet the devil in the form of you dog, you can fight skeletons in a dungeon, and even more cool stuff. Also it’s a mobile game that you just pay for up front and it never bothers you for money again, which is always nice.
8 - Darkest Dungeon
Fun fact: for most of my 2015 Extra Life Marathon I was having internet service issues and about the only game I could reliably stream was the early access version of Darkest Dungeon, so I have more than a little experience with the game. The way that every part of The Darkest Dungeon works together to to create a gothic horror landscape is just fantastic. The way the cartoony artstyle contrasts with the animation and sound design is just dissonant enough to be unsettling. The way that the psychological maladies effect the gameplay and can just straight up end a dungeon run or in some cases even end a game is a risky gamble that really adds a sense of tension that works incredibly well with the tone of the game. Ultimately Darkest Dungeon is a really great, creepy, game. Be ready to grind a bit though because you'll definately need to.
7 - The Banner Saga 2
In a year when the second entry in the XCOM franchise was a disappointment there was a shining star in the turn based strategy genre and that star was The Banner Saga 2. Where XCOM 2 made the mistake of assuming players had maintained their skills from the first game The Banner Saga 2 eased players back into the combat system with a few easier battles before dialing up the difficulty. It also doesn’t hurt the game that it has some of the best hand drawn style art and animation of any game ever. Bottom line: The banner Saga was the best turn based strategy game released this year and I really like that type of game.
6 - Overwatch
I really enjoyed my time with Overwatch this year. Zarya is top tier A-plus defensive tank, and is also just the best. The way that Blizzard has built not just a great multiplayer game but also the UI framework around that game which celebrates every player’s contribution is a great accomplishment. I think that the characters in Overwatch are all really fun as is the game itself. It’s just a shame that there’s really no good single player experience in the game and that the story exists entirely outside the game, and that the community for that game is becoming toxic in spite of some masterful design efforts to combat that. Also shameful is Blizzard's decision to add the worst free to play practice, blind loot boxes with repeats, to a full price retail game. Overwatch is a really great game that is slowly getting worse over time and that’s kind of sad.
5 - Dark Souls 3
Dark Souls 3 is my first Souls game so I was unprepared for the absolute savagery with which this game assails players, even in the tutorial. Once I played for a while, though, patterns began to reveal themselves and a game that seemed ferocious at first became simply challenging but fair. The appeal of Souls games was lost on me for a long time. I couldn’t understand why people were so excited to play blatantly unfair games. Now that I’ve played one I understand that these games aren’t really unfair or even onerously difficult. Souls games simply operate at a different tempo from other games and learning that tempo is the really difficult part of mastering them.
4 - Stellaris
Just. One. More. Turn.
Getting you to say that after 8 hours is the ultimate goal of all games like Stellaris. What Stellaris offers you that others like it don’t is freedom. Freedom to design your own civ, freedom to find your own way to win the game, freedom to be weird. Games like Stellaris, most notably the Civ series, tend to force players into a few basic strategies. Sure you can try a pacifist playthrough in a Civ game but good luck actually winning or even surviving very long that way. Stellaris has a way of making all playstyles viable by making them all just flawed enough that really drew me in to an extent greater than any other game I played this year. That said I tend to be fairly biased in favor of this type of game in general so it’s not a huge surprise that it affected me this way.
3 - Doom
Doom is a game about momentum which is important because that is the way it is different from practically every other game this year. The new hotness in games lately has been agility; letting players flit about the environment hither and thither. Doom ignores this trend, almost with disdain, forcing players to keep their feet mostly planted on the ground but letting them move at unheard of, in recent years, speed across it. What this means is that Doom isn’t a game about not getting blasted so much as it is a game about blasting things. The whole point of the game is to treat enemy encounters the way the Kool-Aid Man treats walls. This isn’t just a return to form to the series because this year’s DOOM added a new piece to the old formula; storytelling. In DOOMs of yore story was an afterthought for the most part. This DOOM, though, actually has a story with a plot and everything and actually interesting supporting cast members. This game even managed to give the “Doom guy” a little bit of a personality and for that alone it will go down as maybe one of the best shooter campaigns ever. In a year where the most popular game is often about five opposing team members finding ways to keep you from killing the sixth Doom is a breath of fresh air, letting you really cut loose against a horde of angry demons released by the worst kind of short sighted corporate greed.
2 - Hyper Light Drifter
I’ve said this a lot this year and I’m going to keep on saying it, because apparently it needs to be said. Everyone, play, Hyper Light Drifter. As a medium video games are often criticized, occasionally correctly, for being too over the top. With that being the case Hyper Light Drifter is possibly the exception that proves the rule. Which is to say sublimely simple and quiet but also incredibly fun and engaging. It doesn’t hurt that the game has the what is probably the best pixel art and sprite work in a game since Fez, an amazing synth heavy soundtrack and great sound design overall. The real beautiful aspect of Hyper Light Drifter, though, is the gameplay, specifically the combat. Few things this year have been more satisfying than mastering the combat in Hyper Light Drifter. The combat is just different enough from other similar games to be challenging while being familiar enough to not be off putting. But more than anything about the game it is the quiet tone of Hyper Light Drifter that impressed me. So what are you waiting for. Go play this game!
1 - Titanfall 2
Titanfall 2 is a truly magnificent accomplishment in game design and execution. Every bit of the game is impeccably well done, it looks and sounds amazing, plays like a dream and most importantly is a joy to play. While a lot of games have the kinds of traversal mechanics that Titanfall 2 has, nothing feels like Titanfall 2. That is what makes this the best game of the year, the way it feels. More than any other aspect of the medium, feel is what defines and differentiates games. In a year where great games were built to make you want to gamble on a loot box or increase accuracy of your favorite GPS app, the relative purity of Titanfall 2 makes it stand out. Instead of trapping players in a restrictive character class Titanfall 2 lets people customize almost every aspect of their multiplayer loadout. The game is even more distinctive on account of its campaign, remember those, which is a masterclass in how to pace mechanics. Titanfall 2 is constantly introducing and discarding new, interesting gameplay mechanics and consequently never gets dull or repetitive. When the mechanical brilliance of the campaign is put together with Titanfall 2’s solid “A boy and his robot” story and one of the year’s standout new characters, BT 7274, and you get, arguably, the best campaign of the year.
As parts of video game industry more and more often leave out parts of their games so they can sell them to us later or add sleazy free to play hooks to games they also expect us to pay for up front, it becomes important to celebrate games for simply being complete experiences on release. Unlike some games on this list Titanfall 2 is at that and more, the best game of the year.
#Titanfall 2#Hyper Light Drifter#DOOM#Stellaris#Dark Souls 3#Overwatch#The Banner Saga 2#Darkest Dungeon#Reigns#Pokemon Go#The Final Station#Top 10#Game of the year
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