#I remember that one kid who walked past the top gun theater with the theme blaring so damn loud
Explore tagged Tumblr posts
danidoesathing · 2 years ago
Text
Saw a group of girls come out the Barbie movie crying. Like full on sobbing. Me too ladies me too
8 notes · View notes
disneylanddilettante · 4 years ago
Text
The Disney Renaissance Killed the Disneyland Star
This post has been brewing and stewing in my brain for some time.
We here in the Disney theme park fandom are prone to lament the modern attraction design philosophy that says everything must be based on a movie. Aside from spectacularly clueless comments about “a random mountain in India or whatever” and misuse of the term “barrier to entry,” the reason behind it seems to boil down to: That’s what guests want. On the one hand, this is very clearly an excuse to do what Marketing wants (because film IPs are proprietary in a way that broad concepts are not, and can be merchandised accordingly), but on the other hand…it seems to be…kind of…true? The vast majority of the public, in my experience, does think of Disneyland (which I am going to use as synecdoche for all Disney parks, because it’s the one I grew up with, it’s easy to say, and because I can) as a place where you see Disney characters walking around as if they were real, and go on rides based on Disney movies, and anything else there is just to, idk, fill space until they can think of a cool movie makeover for it.
I have spoken to people online who quite enjoy Disneyland, but also think the Enchanted Tiki Room should become a Moana attraction, Tom Sawyer Island should be something to do with The Princess and the Frog, and the Matterhorn should be turned into Frozen. When I challenged them as to why, they didn’t seem to understand the question—what did I mean, “why?” Isn’t it self-evident? A couple years ago, one of the Super Carlin Brothers (I don’t remember which one; anyway I couldn’t tell them apart if you put a gun to my head) made a video expressing bafflement over the use of Figment as a mascot in Epcot because “He’s not from anything.” As if a ride in that very parkwere nothing.
So there is something to the assertion that film IP tie-ins are what regular guests expect and want. But the question remains as to why they want that—after all, it didn’t used to be that way. Costumed characters and rides based on movies have always been part of Disneyland, of course, but in past decades, the most elaborate and promoted attractions were the ones based on unique concepts that had nothing to do with the movies. The reasons to love Disneyland were things like the Haunted Mansion and the Mark Twain and Space Mountain…not so much the chance to meet Mickey Mouse. So what gave the public the idea that it was all about movies and characters? I’m sure there are several reasons, but I’m going to focus on one that I don’t see brought up that often.
I’m going to blame the Disney Renaissance.
Let me give you some personal background. I’m a young Gen-Xer, born in 1977. I was a child of the 80s…and in the 80s, Disney wasn’t doing so hot. Feature Animation had dropped to a cinematic release about once every four years, the live-action division was even less productive, and the corporate raiders were pawing at the door. In those days, when I saw a Disney movie in theaters, probably four times out of five it was a re-release of an older classic. (Anyone else remember when that was a thing?) There wasn’t much new at Disneyland either. The biggest thing to happen in the first half of the decade was the remodel of Fantasyland, which added one new ride—based on Pinocchio, a 43-year-old film—and otherwise just rearranged and refined what had always been there. On the other hand, the big Imagineering projects of the 60s and 70s were mostly still going strong.
The upshot is that if you were a Disney fan in those days (there weren’t many of us, even in my age cohort), you were a fan of the older movies and/or the parks. And for all its genuine quality, that stuff was showing its age. It was made in decades past, and there was a corniness and a quaintness to much of it. Most of the kids my age considered Disney “baby stuff” and were eager to put it behind them. It seems to have been a widespread phenomenon, because I don’t remember the park being very crowded when I was a young kid. Queues for even the roller coasters tended to top out around 45 minutes and it was very rare that we didn’t have time to do everything we wanted on a given visit.
And then, the year I turned 12—the year my age bracket hit puberty and could definitively be said to have outgrown cartoons altogether (except for the weirdos like me)—The Little Mermaid hit theaters.
Two years later, we got Beauty and the Beast.
And the hits kept coming. Suddenly, Disney was the hottest thing in entertainment again. Not just kids—by this time the generation that would come to be known as Millennials—but their parents watched these movies and went wow, this is really good. Disney is better than I thought. Maybe we should rent some of those older movies that I remember from when I was a kid. Maybe we should go to Disneyland… Unlike in the past, when families went to Disneyland because it was advertised and known as a family destination, families went to Disneyland because the kids were going gaga over the new Disney movies and the parents wanted to make them happy.
So a whole new generation of fans flocked to the parks, most probably never having been before, or not recently. They didn’t know what to expect. They just knew they loved these new movies with their endearing lead characters (so much more full of personality than Snow White or Alice or Pinocchio) and their big bombastic Broadway-style musical numbers (so much more in line with current musical tastes than the Tin Pan Alley ditties from Cinderella or Peter Pan or The Jungle Book). That’s what they wanted from Disney, whether they were paying six bucks a head plus popcorn, or fifty bucks a head plus lodging.
And that would have been fine but for the fact that endearing characters and big bombastic musical numbers are really hard to build traditional dark rides around. What you can do, though, for people who want to meet their favorite characters, is build dedicated character meet-and-greet spots. What you can do for people who want to sing along with Academy Award-winning songs is create huge colorful parades and stage shows that feature those songs. Best of all, if you are certain people who shall go unnamed, these sorts of things are much cheaper to create and operate than rides. Corporate was more than happy to meet, rather than try to exceed, the expectations of this new wave of fans.
The newer guests got used to seeing more-or-less verbatim (condensed) film content in the form of these shows and parades. The classic dark rides began to look decidedly odd to them—why are the movie events out of order? Why doesn’t the main character show up more? Why don’t we get to hear all the songs? And no one was there to explain it to them, because the older generations of fans had largely drifted away and the internet wasn’t quite a household staple yet. Rides that weren’t even based on a movie seemed even odder—what does a Wild West roller coaster have to do with Disney? What does a submarine ride have to do with Disney? I thought this park was supposed to be for kids, but my kids don’t recognize this stuff! They should build a Lion King ride! They should build a Toy Story ride! That Snow White ride isn’t suitable for kids; they should do something about that! I didn’t pay all this money to stand in line for an hour and a half and go on a ride that my kids don’t get!
The pattern was set. IP tie-ins were what the people wanted, and they closer they hewed to their source material, the more guest approval they got, simply because people didn’t know any different. And it has snowballed from there. The Disney Renaissance was amazing for the art of animation, but I think it was a net negative for the art of theme parks.
Tl;dr The Disney Renaissance changed guest expectations for Disney entertainment products in ways that were incompatible with classic Imagineering principles.
74 notes · View notes