#I live in perpetual fear of the your stamina! it goes down! quote being identified lmao
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riddlemearose · 17 days ago
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Linked Universe Combat Guide (part 2)
This is Part 2 of my attempt to make my fight scene notes into a coherent and understandable guide. Lord only knows if I'm being successful on that.
Part 1 can be found here.
General Notes once again:
The additional weapons/equipment is anything outside of the literal sword and shield you get in-game that could be used as a weapon, but does not include bombs, bows + arrows, or boomerangs bc I'm not writing that every time.
7 out of 9 Links are left-handed and this will have an affect on combat if they're fighting against human enemies.
-> any ambidextrous fighters in the group is largely a headcanon but go nuts w/ it.
This is looking at lore-accurate fighting ability bc you can scale down to however you headcanon they fight. Any additional arguments are logical conclusions/presumptions I'm making off of their in-game skills and/or character history.
Once again, researched to the best of my ability but I'm not claiming this has everything in every game. Fact checking is welcomed!
Also here's an article discussing the pros and cons of chainmail vs plate armour, since this group is the more armoured lot of the Chain
Minor update 9 March 2025: added a link to a reblog explaining a note on Warriors' section in better depth.
Sky
The most important thing in Skyward Sword’s combat is that you are fast. You Are Speed. That is Sky’s greatest advantage.
Feint. Always, always feint; then, when the enemy goes to block the feint, quickly attack from the opposite direction.
Sword techniques*: -> Shield Bash: reflects projectiles and knocks enemies off balance. Requires perfect timing but leaves an opening to take advantage of. -> front-flip slash -> back-flip slash -> jump attack -> fatal blow -> Skyward Strike/Sword Beams *Certain techniques cost stamina.
Unlike Warriors and Wild, Sky is near the start of the timeline, meaning he doesn’t have the same type of modern military-esque knighthood structure that future versions of Hyrule have. Consequently, we don’t see anyone in Skyward Sword really use any weapons outside of short swords, leading me to believe Sky’s main proficiency is really in them alone.
Sky is highly adaptable in a fight. He learns very quickly when enemies will block and when they will go to attack, which means he can deal with them extremely quickly. Arguably this means that he is not exactly built for long-term fights, but he can get through them if he must. I’d almost call him as a Glass Cannon, but he’s sturdier than that, so he gets the Lightning Bruiser name tag instead.
Happily arguing that Sky would be very good at mounted archery, even if it's obviously different to horseback. I know Loftwings can be taught that corkscrew manoeuvre that acts as an attack, but given sword-based combat wouldn't be feasible when you're riding a giant bird so I'm dying on this hill.
Additional Equipment/Weapons: -> whip (pls use this, whip fighting is great. They can deal a lot of damage if you hit someone with the end.) -> clawshots -> slingshot/scatter-shot -> gust bellows -> guardian potion+ (invulnerability, baby!)
Time
Time is fun bc he’s about 20 years older than he was during his adventures, which means you can kinda go ham with what he does and doesn’t know.
To kick things off, Time gets the honour of being the first Link (on this list) to have canonical multiple sword proficiencies: longsword, and short sword + shield. I will very happily argue and die on the hill that Time 100% has some staff proficiency given how Deku sticks can be used in OOT. If you go with this, use European-style quarterstaff techniques instead of Chinese-style bō/gun staffs.
The Biggoron sword isn’t any specific type of longsword, given the sheer weirdness of its blade shape. I think most people seem to agree that it’s a great sword, which at the extreme basics is essentially a longer longsword. I use claymore combat videos to get a feel for writing the Biggoron sword, and have used this specific video a few times.
Given Time’s +20 years from his adventures, we all pretty much believe he's mastered the Hidden Skills he passes onto Twilight, both with a short sword and the Biggoron sword. These are still gonna be listed in Twilight’s segment however, given they feature in his game.
Time also has a magical aspect to his combat, both in terms of literal magic items and then his two combat-focused spells.
Potentially Combat-Focused Masks: -> Transformative Masks: Deku Mask, Zora Mask, Goron Mask, Fierce Deity Mask, Giant’s Mask -> Other Masks: Blast Mask, Bunny Hood, Stone Mask
Spells: -> Din’s Fire -> Nayru’s Love
Important note: as stupid as this reminder is going to sound, Time only has one eye. He has a decreased field of view and decreased depth perception. He probably has a way to compensate for this, but it is a disability that shouldn't be forgotten. My mother is visually impaired in one eye and it affects how she reads things, how she drives, how she uses footpaths etc etc. It's not ableist to remark on Time's partial lack of sight. If anything, how he compensates for it is something I've been meaning to explore - I just haven't been able to get my head to world build it coherently.
Additional Equipment/Weapons: -> powder keg (yes, Time carries TNT) -> hookshots -> longshot -> Deku nut -> Deku stick -> slingshot -> golden gauntlets -> megaton hammer -> Great Fairy Sword (still debating if it’s a two-handed weapon for Time now) -> Gilded Sword (? I think?? Again someone fact check me pls)
Twilight
The Tank™
Most adept at horseback combat. An FYI but the fact that Twi defaults to using a one-handed sword on horseback is extremely telling of this point. For the most part, light cavalry were equipped with polearms/lances and bows with a sabre on the side. I know it's partially an animation thing but Twi being confident enough to get close to an enemy on horseback to use a one-handed sword is huge sign of his skill and proficiency.
Hidden Skills: -> Ending blow -> Shield attack -> Back slice -> Helm Splitter -> Mortal Draw (my beloved <3) -> Jump Strike -> Great Spin
Extremely important to remember how stupidly strong Twilight is. Dude can yeet a charging Goron, only needing his iron boots to stay where he is. This can be showcased in multiple ways: fist-fighting, emphasis of the strength of his shield bash, etc etc. He's likely capable of hand-to-hand combat as well, given his strength and knowledge of sumo wrestling.
Most tanks are slow, but Twi is actually rather speedy, even as a hylian.
(Btw if Twi places a bomb on the ground in front of him and holds his shield up, he will take no damage when the bomb explodes. Fantastic way to kill stalfos and annoy Darknuts.)
Additional Weapons/Equipment: -> slingshot -> ball and chain -> clawshots -> dominion rod (if you're feeling experimental) -> spinner (?????? Somehow????) -> crossbow -> Twi’s weird magic armour (note: crossbows don't actually replace bows; they have their own pros and cons. See this YouTube short for some context)
As a wolf:
This is where Twilight becomes less of a Tank and more of a Glass Cannon. Wolves are very fast and, depending on how much Twili magic you headcanon Twilight has access to, he can get in and out of combat easily.
But most importantly, Twilight has very little defence as a wolf so he can't tank hits nearly as well as he can as a hylian (as the comic has already shown).
Main threat is obviously his jaw strength; Twilight is able to latch onto enemies, usually by biting down on their throats or shoulders. Pls be aware that ordinary wolves can bite through bone if they get the angle right.
Normal wolves don’t attack with their claws bc they’re not cats, but Twilight has human-level intelligence and can do whatever he wants within the confines of his body.
Twi also has a charge spin attack as a wolf. Do with this knowledge what you will.
Warriors
Proficient in multiple weapons and has adaptable fighting styles.
A few of his canonical fighting styles are listed at the end but depending on which era of knighthood you want to take inspiration from, he can also be proficient in lances and pole-arms, long-swords and sabres, and hand-to-hand combat (predominately Greco-Roman style wrestling but don’t let that stop you).
No specific sword techniques shown outside of the spin attack and jump slash.
Also proficient in combat on horseback but I’m not listing his Epona as a weapon lmao.
Has an innate passive (potentially magic?) ability to tag enemies with a ‘Light Mark’, which causes them to take increased damage from every attack for as long as his Triforce mark is glowing. This is triggered after a certain amount of enemies are killed and ends a few seconds after he stops dealing damage. Best used in his era but still viable in others.
Also, Wars’ lil inverse-grip upward slash finisher for one of his Master Sword combos? *chef’s kiss emoji* we love to see it -> (reverse grips are technically not great bc of the increased chance of literally breaking your wrist, among other things. However it looks cool as hell) -> Update: for more info on this bc I hadn't explained it well, I've covered it in more depth in this reblog here.
A lot of Wars’ fighting style is best copied from visual mediums, but given that search results generally like to give you Age of Calamity videos, this video is a good one to focus on.
Full disclaimer I tried to play Hyrule Warriors in December. I got through 5 hours and the game gave me such wicked eye strain I couldn't look at a screen for 2 days straight so I had to stop. But what I did pick up is Wars is not someone to fold quickly under pressure. You do a lot of that game with very few PCs on the map while a LOT of emergencies come at you full-speed. Wars is fantastic at balancing out who needs help literally right this second and who he unfortunately has to delay assisting. These are not easy decisions to make, but they are extremely critical ones that must be made in war or any combat zone.
Additional Weapons/Equipment: -> fire rod -> power gauntlets -> spinner (again, potentially??? Somehow. I will put this Beyblade into a fight scene one day) -> hookshots -> hammer
Wild
The Ultimate Dodge Tank
BOTW’s entire combat system is literally "Do Not, Under Any Circumstances, Get Hit", to the point where the game actively rewards you for dodging and parrying. This means that Wild’s entire fighting style is based around memorising everyone else’s fighting styles.
Proficient in multiple weapons and weapon-types (i.e. short swords, slashing swords, longswords and spears) and good at using bows in close combat, though he does not get to utilise his champion ability while dodging if he’s holding a bow.
Pls be aware I do actually mean it when I say ‘multiple weapon types’. You DO NOT use a scimitar the same way you use a broadsword, nor a battle axe the same way you do with a claymore. Me @ BOTW’s animations: CHANGE THE FIGHTING STYLES UP YOU COWARDS.
No specialised sword techniques outside of the basic spin attack and downwards slash.
Has arguably the strongest Champion Ability next to Urbosa’s Fury, as it’s automatically triggered if the conditions are met and is very hard to block or defend against. And on that topic, let’s begin.
Flurry Rush: -> damage output adjusted for weapon type used (short swords attack x7 times, long swords attack x4 and spears attack x7-10) -> bypasses enemy shields and invincibility frames -> Wild can be knocked out of this (either by being damaged by an enemy or by mistiming the start of his flurry rush – i.e. landing on a sloped surface will cancel a flurry rush before it begins.) -> flurry rushes still affect weapon durability
Bullet Time: -> requires falling from height obviously. -> Your Stamina! It Goes Down! -> also this is the only thing that really changed in TOTK’s combat: stamina is used when firing arrows, not just by entering bullet time itself.
Perfect Guard: -> you can perfect parry literally almost anything, including a bokoblin being thrown at you by a moblin, wolves, and apparently bees. -> negates explosive damage (i.e. remote bombs, bomb arrows, that one Lynel attack) if you manage to consistently get the timing right. I have not, so take this with a grain of salt <3 -> generally only used for Guardians (as far as I've seen from fellow players) and kinda falls to the wayside in TOTK bc there’s no real incentive to use it. -> does not give Wild any actual chance to utilise his champion ability even tho I like writing that it does bc then it would be a useful thing to learn in totk, Nintendo! Shocker!
Additional Weapons/Equipment: -> literally whatever he can get his goddamn hands on -> “You’ve heard of set bonuses, right?” -> Sheikah Slate
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