#I literally ended Mass Effect 3 at the end of the Citadel DLC
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you don't have to worry about a game being good as long as you can superimpose your own headcannons onto your playable character reguardless of cannonical background. yes the writing might be shit but thats okay because my silly little warrior guy has a special interest in fashion and jewelery history. maybe the ending was bad but my commander spent her downtime constructing models. gameplay range is mid but my PC spent a day at the mall with their friends trying on different outfits :)
#text post#video games#game awards#its is so easy to like a game (even if it's shit) if your having so much whimsy with it#don't consider Out of Game interviews as cannon#dont look at plotholes as empty failures just fill them with your own silly little ideas#Sometimes (and don't let anyone know this) ou can ignore the ending to a game (this one only works for replays tbh)#I literally ended Mass Effect 3 at the end of the Citadel DLC
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Of everything I was expecting of the party at the apartment, the one thing I was not ready for that made me yell "THANK YOU" out loud was Shepard saying to an arguing Miranda and Jack "would you two just fuck already?"
#Mass Effect#Mass Effect 3#spoiler I guess#WE'VE LITERALLY ALL BEEN SAYING THIS#WE'VE ALWAYS BEEN SAYING THIS#JUST FUCKING BANG AND GET IT OVER WITH ALREADY JFC#(for those late; I have never finished the citadel dlc before or played the extended ending)#(because I always get right up until just before the end and stop playing)#(because of the reason)
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They're like cockroaches, they never really go away...
It's crazy to think that it's been like a literal decade since Mass Effect 3 and the end of the ME Trilogy...
I've been streaming revisiting the trilogy and it's been overall a pretty great experience thanks to some awesome viewers/chatters adding to the experience, but there was one thing I guess I unfortunately couldn't shake.
... The inevitable Kaidan-hater troll. Silly me, thinking that so much time has passed that maybe people would actually have grown up by now and, y'know, be adults and respect the romances other players like. But of course some moron comes into my stream and their first message when I'm in the Citadel DLC talking to Kaidan is "GROSS KAIDEN" and then a fucking small paragraph about how they used to save him but now don't (for some reason) because he's a "complete dishrag" which... I have no idea what that fuck that even means.
If someone hates him that much, why the fuck would you go into a stream that has someone actively interested in him, has a fucking tag on the stream with "Kaidan," and is even wearing a fucking Kaidan hoodie while she's streaming the game???
There's so many other ME streams to watch! Go somewhere else! I think next time I'll just straight up ban someone like that, it's just so mind-boggling to me. Do they think they're being cute or something? Spoiler: they aren't.
... but anyway. For anyone who enjoys Kaidan and the romance, I'll be streaming the ME3 ending(s) and doing like a whole little react/retrospective afterwards with the indoctrination theory and tier lists and some other fun things.
All this will be tomorrow night, Monday 10/30, at 8pm PST! If that sounds cool to you, please check out my Twitch!
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question brought up by listening to Breaking Benjamin and realizing i haven't added any new songs to my library in, uh.... a While. what are your favorite songs by them?
also bc i'm obsessed with these songs, i highly recommend Godhunter by The Aviators and Beautiful Is Boring by BONES UK. Godhunter gives me big DnD campaign vibes and Beautiful Is Boring is heavily tied to Bloodborne for me bc of a fantastic amv someone did on here. ALSO speaking of video games i'm obsessed with. Outer Wilds. 1, listen to Travelers from the ost (absolutely gorgeous song imo) and then 2, listen to A Terrible Fate from the ost. it's phenomenal in the complete opposite direction. oh god and also ABZÛ, that soundtrack is gorgeous, it's by Austin Wintory who also did Journey
okay i'm gonna go now before i start recommending literally all the osts i listen to lmao
also pls give Alonzo scritches for me
Ooooooooooh! Thanks for the recommendations! Godhunter in particular really slaps! I love hard-driving songs that also focus heavily on melody (one of the things that appeals to me with Breaking Benjamin). I'll definitely check out those two OSTs also; I love video game soundtracks as a work background. :D
My personal favorite video game OST is the Hollow Knight soundtrack, which IMO basically doesn't miss. (Though particularly shoutout to the theme for my boy the Dung Defender.) I'm also a big fan of the Guild Wars 2 raid soundtrack, particularly the theme for the Twin Largos.
To answer your original question, though - I love a lot of BB's songs (they form a very high percentage of my shuffle playlist), but these ones are probably my top favorites:
Failure
Anthem of the Angels
Dance With the Devil
Dear Agony
Into the Nothing
Unknown Soldier
Wish I May
Until the End
Blow Me Away
Forget It
Away
Believe
Also, shameless self-promotion since you mentioned liking AMVs - I'm still very proud of this set of AMVs I did quite a long time ago (a decade ago, oh God) during the depth of my Mass Effect obsession, using some of my other favorite Breaking Benjamin songs:
Mass Effect 2 ("I Will Not Bow")
Mass Effect 3 ("Breathe")
Citadel DLC ("Can't Hold Us") - Pentatonix, not Breaking Benjamin, but I also love how this one turned out. XD
Omega Tribute ("Breakdown")
Mass Effect 1 ("Had Enough")
One of these days I wanna do some BG3 vids in this style but who knows if I'll ever have the time, lol.
#bjk talks#nice people#paranormal-potatoes#thanks for the ask and the music suggestions :D hope you enjoy these in return
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Mass Effect Trailer Thoughts
*EDIT* -- there are now TWO UPDATES to this post with additional screenshots, thoughts and theories, please check that one out! :)
I wrote an unhinged disorganized post before... now I’ll attempt breaking things down in a much more logical way. :D
1) It’s basically confirmed that this is both the Milky Way and Andromeda in the same shot.
2) The audio is some actual and I think some fictional mix of communications --
“We know now that in the early years of the 20th century, this world was being watched” is from War of the Worlds
“Eagle Houston, you are go for landing, over” is from the moon landing.
“Arcturus Station, uknown vessel approaching, we need first contact protocols” would probably be new dialog from the First Contact War.
“Humanity now stands as partners in the galaxy” is likely new dialog from after the end of the FC war when humanity was accepted as a Citadel species.
“Ark Six is away, godspeed” is new dialog, likely a reference to the Andromeda Initiative. There were six arks in the initiative.
3) This system isn’t in any of the first three games as far as I can tell -- and I logged into ME3 with the EGM mod wherein literally every system in all three games is used as extra content and looked at them all. Anyone recognize it?
4) This is anyone’s guess but... possibly... what’s through the Omega relay? the rings seem... very densely packed.
5)Two moons and a gas giant looking planet. I don’t even want to hazard a guess. The planet itself could look like Jupiter, but Jupiter has a lot more moons.
6) Then of course, we have the destroyed mass relay.
This comes with the dialog about taking down a dreadnaught, and (sensors?) are going crazy, and abandoning the ship, and then the REAPER SOUND.
Then “Is anyone receiving this? We’ve lost contact.”
So all of this felt like traveling through time, and here we finish Mass Effect 3.
7) Then comes this image... which again, does not really look like any system recognizable in any of the games.
An indistinguishable female voice says something about Humanity (something like “Humanity is all the problems its faced”? Maybe?) and a male voice... which sounds a little like Clancy Brown (Alec Ryder) to me, but... maybe I need to play through the Andromeda prologue again.
The slight break in the action there may be accounting for the 600 years passing before Andromeda.
The break in the action could also mean it’s something in the future of what we’ve seen, something new.
8) Now, we come to this planet.
There are THREE MOONS... and Alchera has three moons. Maybe this is a coincidence. Or maybe this is Alchera. It seems oddly specific for them to show the three moons in sequence if there wasn’t a reason for it.
9) It’s confirmed that Liara is walking up a reaper here. There ALSO appears to be a SECOND reaper in the background (look just above the sun, you can see reaper-like wires and follow that outline to see the other reaper’s legs.)
10) There appears to be more stuff, maybe N7 striped stuff, than just the fragment Liara picks up buried in the snow here.
11) This may be a part of an N7 helmet, but it can’t be Shepard’s N7 helmet.
You get the helmet as a reward for finishing the Alchera DLC in ME2 (so basically, Shepard brings it along after planting the monument), and although the part is similar on the side here, it’s definitely not the same. This is Shepard’s helmet on the SR-2 in ME2, loaded it up and took the pics with flycam just to confirm.
14) That’s definitely a Salarian on the left and probably a Krogan on the right. Guesses for the center person... Human? Turian? Angaran? (Comedy answer: Javik? Though we don’t know how long Protheans lifespans are so... hey! Anything’s possible!)
13) Liara has crow’s feet and laugh lines -- she’s most likely much older in this trailer than we saw her last in ME3. Perhaps... 600 - 700 years older? Grunt would likely be the only other ME/2/3 companion still alive. (Wrex was alive to fight in the end of the Krogan Rebellion in 700 CE, if this is post-Andromeda that would place him at over 2000 years old, I don’t think Krogan lifespans are that long. Drack is considered an old man at 1400. But it could be possible.)
So my best theory right now aligns with what I’ve seen other people guess -- this game will take place sometime after Andromeda and serve to bridge the two galaxies, but how that happens and why Liara is retrieving a piece of broken N7 armor is anyone’s guess. I have a few wildly unhinged theories myself. :D
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2022 writing round up
Thanks for the tag, @mxkelsifer! <3
Total Words Published: 93,113 (wait what seriously?!)
Additional Words Written: Uhhh, 30-35k? Mostly for Neri's worldstate (Heather Cousland, post-DA2 content, etc.)
Grand total of words: Between estimates and rounding, let's go with 125k (again, what)
Fandoms: 2 -- Dragon Age and Mass Effect
Highest Everything (raw kudos, hits, comments): specifically in 2022, either "sometimes I'm happy when it rains" (DA2 gift fic) or "Shore leave? In this economy?" (Lynn Shepard's Citadel DLC experience)
Highest Kudos to Hits Ratio: I don't know because I now hide hits with an AO3 skin for my sanity
New Things I Tried: wrote Mass Effect fanfic for the first time; focused on a m/m 'ship for the first time; mixed things up between one-shot and multi-chapter fics
Fic I Spent the Most Time On: I spent the most time actively writing "Shore leave? In this economy?" but thinking about "An emotion I won't name" (Neri's Awakening fic which won't get a new chapter in 2022 *sob*)
Fic I Spent the Least Time On: "thunder and sunshine" (Lynn and Ashley's first kiss)
Favorite Thing I Wrote: "Shore leave? In this economy?" and chapter 10 of "An emotion I won't name"
Favorite Thing I Read: OKAY I LITERALLY DON'T KNOW WHAT TO PUT HERE. Because the lengthy list needs its own post. I've read so much good stuff from y'all this year, seriously.
Writing Goals for 2023: update "An emotion I won't name" and "The world expected someone else," begin posting Lynn's end-of-ME3 fic, write more for Heather Cousland (and begin posting if it's mature enough), actually write SOMETHING for Winter Shepard
New Works: 6 brand-new works plus 3 works with new chapters
I'll no-pressure tag @druckkugelschreiber, @ziskandra, @equusgirl, @dr-paine, @thedreadpotato, @socially-awkward-skeleton, @cassandra-pentughasst
#tag game#2022 writing reflections#where did all these words come from#seriously I did not believe the word counts when I first saw them#I need to be proud of what I've accomplished regardless of the “numbers” these fics do or don't do#also thank you for any reading time you gave to my words <3
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Mass Effect Trilogy tag game
Tagged by @whiskynorocks
I am a fan since… 2020. When the quarantine hit, I decided to finally play all the video games I’ve heard about but haven’t played before: Gears of War, Mass Effect, Fable, Borderlands... Okay, I didn’t get into all of them, but some were good.
Favorite game of the series: [CONTROVERSIAL] 3. When you take away the ending, it’s a solid game with a lot of cute and funny moments between the crew. There’s no more weird randos like in ME2, just a slightly modified crew of my best friends from 1. Everyone is friends and I finally have the romance I want.
MaleShep or FemShep? Femshep. My first playthrough was as M!Shep, but then I googled Garrus and the second I read about the romance I yeeted myself to replay everything as Femshep... Hadn’t expected to fall in love with her so much. Jennifer Hale really gave a 11/10 performance there.
Earthborn, Colonist or Spacer? Spacer.
Paragon or Renegade? Paragon
Biotics or Tech? Tech all the way!
Favorite class: Infiltrator. I always play as a sniper, in every game with class choices. (Why yes, I am an archer is Skyrim, how did you know?)
Favorite companion: Garrus, but that’s kind of obvious. I also have a strong love for Ashley, Tali, Legion, and Grunt. And Wrex. And Jack. Okay, I love everyone. All of them. Even the ones I love the least I still love.
Least favorite companion: Kaidan, because I literally not once had a playthrough where he survives. I have literally 0 emotional attachment to him. If I had to choose from characters I do know, I guess maybe Vega. You know, new guy.
My squad selection: Garrus+Ashley for ME1, Garrus+whoever’s loyalty mission it is for 2, Legion+Grunt for Collector Base, Garrus+Ashley for ME3 because bless ME3 for giving me back my OG dream team
Favorite in-game romance: Have you seen my blog?
Other pairings I like: Tali/Reegar, Liara/Javik, Nihlus/Saren. Yes I copied this from @whiskynorocks but they got it 100% right.
Favorite NPC: Lorik Qui’in, by a loooooong shot. Anderson, Nihlus, Victus.
Favorite antagonist: Saren! Fuck, I love Saren so much, he was genuinely one of the coolest villains ever
Favorite mission: Hey what the fuck, I don’t even remember which
Favorite loyalty mission: Uhhhhh I have no clue, they’re all so good. Probably Tali’s, I get to play detective. Samara’s is also great. For the same reason.
Favorite DLC: Citadel, obviously. Garrus dragging Shepard to the danceflor by force is worth any price.
Control, Synthesis or Destroy? Lmao none, I pick Refuse every damn time. Breaks my heart, but then again so do all of those ridiculous choices and all of them are bad so in the end does it matter if we all know that the true ending was the Reapers all exploded and Shepard survived and the geth and the mass relays were not destroyed and everyone got married and retired and had a happy life right?????????
Favorite weapon: The Black Widow. Obviously.
Favorite place: I love the Citadel, especially in ME1. Like, that’s my home.
A quote I like: “I won’t let fear compromise who I am.” on par with “It's so easy to see the world in black and white. Gray? I don't know what to do with gray.”
I’m tagging: @evvi and @biasedsteam9 my beloved
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Welcome to DG’s Listing of Wish These DLC Existed, where I theorize, speculate, and just kinda generally throw ideas at the wall about DLCs for games I love that never happened and never will happen, but damn, I’d like to see them anyway.
Because I have ideas, I can’t get them made as mods, I don’t have time to make them into fic, and they’re never going to happen anyway, so why not put them up in a public place? After all, they’re tie ins to games I have no control over anyway, so it’s not like I’ll ever make money off of them anyway. And, as I’m not bound by any hardware limitations in terms of crafting ideas, or production cycles dictating when the game’s endpoint is, these can and do go on a great deal longer than the standard lifespan of a game.
A review of the format: There will be a name for the DLC, a brief synopsis, a reference to when this hypothetical DLC would become available/if and when it becomes unavailable, and then an expansion/write up of the ideas going in to them. Some ideas will have more expansion than others, because I’ve just plainly put more thought into them - in a lot of cases, I wrote them down just on the basis of ‘this idea seems pretty cool,’ and then gave them more context later on.
Feedback is welcome! Like an idea? Don’t like an idea? I welcome conversation and interaction on these ideas. Keep it civil, remember that these are just one person’s ideas, we can discuss them. Perhaps you’ll even help inspire a part two for these write ups! Because I do reserve the right to come up with more ideas in the future - these are the ideas that I’ve had to this point, but the whole reason this series exists is because I come up with new ideas for old stories.
So I HAVE actually been working on my ongoing series of hypothetical DLC to games that I love over the last year (it was the end of January 2020 when my last one of these got posted, this is going up at the beginning of May 2021). Which, yes, some is pandemic related because *screams* but... I was looking over what I’ve been working on, and realized that I was at about the combined length of my first two of these in my present examination, and I was only about a third of the way through the ideas that I had. I could either keep going and do these all at once in a massive post in like another year or two, or I could break it up into chunks.
So instead of waiting, this is going to be Part 1 of (I hope) 3 in an examination at ideas and possibilities of what additional content could have been made for Mass Effect 2, which for some is considered the best of the series. Me, I’m a little more critical of it. To me, this game is a textbook example of bridge syndrome, of the plot spinning its wheels to hold off on the payoff until the third part of the trilogy - the Collectors are, in practice, an entirely separate threat from the Reapers, even acknowledging the connection in the plot. We see this in the impact that the ME2 characters have in the next game - most are in side missions, all perform roles in the plot that literally can have them swapped out, even if it’s to the ultimate detriment of your War Asset count.
So in my mind, there’s a lot of room to make these DLCs, these glimpses into further areas of the world of Mass Effect at large. Because for me, what ME2 SHOULD have been was about making the alliances with the galaxy at large, rather than the big set piece of the Suicide Mission. We got some of this in ME2 proper, but that’s where the core of my focus and attention is with these DLCs.
Admittedly, I am aware of the difficulties of working around ME2 having both optional companions (Thane, Samara, and Tali don’t have to be recruited at all, Zaeed and Kasumi are DLC, many missions are available before you necessarily pick up certain companions...) and the ability to hold off on doing the DLC until after the Suicide Mission, where any or all of your companions may end up dying. However, for simplicity’s sake (because these things are long enough as it is without having a dozen variations apiece), we will assume that all companions are recruited and alive for the sake of plot advancement. Minds greater than mine can figure out how these would work without a given character – me, I tend to clear out the quest log before the Suicide Mission (aside from Lair of the Shadow Broker and Arrival, both of which are minimal on the squadmates from the rest of the game) and rarely let myself lose someone on the Suicide Mission, and since these are my ideas, we’re working in my framework.
Also, timeline note: Like ME2′s actual DLC, the fact that these would unlock at certain points in the game’s timeline does not necessarily reflect when they would best be played in the in-game timeline. Like Lair of the Shadow Broker and Arrival are (as I mentioned above), at least in my personal timeline, post-Suicide Mision content. BUT, they both become available to play after Horizon. Just because they unlock at certain points in the plot, that doesn’t mean that they best fit the timeline in that point. It was just a convenient way to organize things in my notes. So there will be ones that unlock at plot point A, but probably play best after plot point B. Players would be able to decide where they fit as it works for them.
Ghost of the Machine
A phenomenon is spreading across colonies in Citadel space. Machine cultists are cropping up on planets. Shortly thereafter, these colonies go dead quiet – often overrun by husks. To Admiral Anderson, this sounds like Reaper tech, and there’s only one person who he trusts to investigate the truth of the machine cults...
(Post-Freedom’s Progress)
So back to the machine cultists. In our last installment, there was Evolution, which featured them. Here, though, we’re looking at something that kinda resolves this little storyline. Y’know, since ME3 isn’t really going to have the time for this sort of thing. Which, sure, I’m saying this becomes unlocked before you can unlock this game’s machine cultist sidequest, but shush – just because it unlocks at this point doesn’t mean it has to be played at this point. This time, it’s not just about learning about the problem, but we’re also going to see what we can do to understand it, especially since we’re now acknowledging that this is a recurring problem within the universe and maybe we want to find a proper solution to it before stumbling blindly into it gets more and more people killed.
So this takes Shepard to a planet that’s making its first steps at colonization, yet again (because I am trying to be cognizant of what practical realities exist in the game development, even acknowledging that this is a hypothetical thing anyway – early colonization means limited extras wandering around out in the open and a self-contained area to play around in). Those seem to be the places where these devices mainly get uncovered, so that’s why this is here.
Of course, we have a situation where the devices are known about, so there’s an immediate lockdown, and the reason that Shepard and crew are getting sent out is because Reaper experience is needed – in the event that this colony can have anyone saved, who is it and how do we get them out safely?
I kinda look at this as revealing the process – the previous encounters were the parts that told us the existence of the metaphorical monster of this story, here we’re getting to see the “monster” properly in action. And I feel like this should be about also introducing some of what will become ME3’s foot soldiers among the Reaper armies – we know about the husks from ME1, now we’re going to encounter another for the first time. Probably the marauders. Given that they and the cannibals (who are so numerous in part because of the batarian worlds being first in the invasion path) are the most numerous in ME3 aside from husks, we should at least get to see them be pre-established because of their involvement ahead of time – they don’t get any proper introduction as is in ME3, just accepted as being there.
The honest general idea in this one is tying off this thread that was seemingly built, by way of being a repeated thread in both ME1 and ME2, but goes entirely unmentioned in ME3. Obvious reasons are obvious, but that’s why these hypothetical DLCs “exist,” to address things that the games didn’t have time for. (And that’s a big part of a lot of these, so... buckle up.)
Obviously, we have some of the supplementary material to work off of here – I’m specifically thinking of the Illusive Man’s comic series, Evolution. (Side note, TIM’s involvement there should probably also be part of the reason he’s quick to send Shepard in here – he knows what these artifacts can do.) You can read the wiki page as easily as this, but to quickly detail the important part, we know what these are through them, artifacts meant to ease the way for the eventual arrival of the Reapers by doing the huskifying work ahead of time, without the need for things like the Dragon’s Teeth (which... I want to bring these into this in some fashion, considering they seemed to have importance in ME1, but as the numbers of husks increased in the later games, they fell by the wayside – ME3 claimed that they were basically just to increase a subject’s adrenaline and spread the Reaper tech through the victim’s body quicker from the fear of impalement, and that seems like a lot of effort for little reward, since nothing indicates a way to come back after infection anyway).
So why are these on far-flung colonies, especially when the husks definitely don’t have the mental capacity to control ships and spread out that way?
Since, again, there’s no way to come back after infection anyway, that’s going to be one of the core questions. This seems like a highly inefficient way to set about conquering the galaxy. Why spread this if there’s no reliable method of getting it to go beyond any singular world? (Obviously, the original idea seems to be a) BioWare shock value and b) something to horrify the audience with no reason attached – so it’s time to add that reason). What is the purpose?
So that’s going to be a running thread, probably the major subplot of the story. Obviously, though, the first priority is Shepard trying to escape getting caught up in this colony that is descending into Reaper control. Also, since I said we’re introducing the marauders here, I think we need a turian contact on the ground – I almost said make them a female turian, introduce them to the world of Mass Effect well ahead of the DLC for ME3 (a-HEM!), but I also think that we’ve got another situation of seeing them get infected and die as a result – it IS a consistent point in this series that coming back from Reaper infections Is Not Done. And repeating that here makes it a consistent theme, considering Nyreen.
So while I still say there should be female turians making their appearance among the turians of the colony, our turian buddy is going to be a guy, just for the sake of not stuffing another named female turian in the fridge. I’ll get to a more proper introduction of a female turian later, promise. (And, I like to imagine, with the number of DLCs I’m writing up here, there’s some kind of ability to retroactively introduce female turians into the crowds in the base game as a “patch” through at least one of them, as well as into ME3 proper... Hey, this is all fantasy as it is, let me have that one.)
Anyway, the turian contact is going to be frosty with Shepard – he (I don’t have a name for him at this point) not only doesn’t trust Cerberus, he was also friends with Saren, making him distrust Shepard. While Saren was a traitor, it’s got an element of ‘guilt by association’ to have had close ties to him, so Shepard’s kind of a living embodiment of the hit to his good name. Even if he didn’t do what he did because of Shepard specifically, they’re still associated. But he is still on a mission and Shepard is here and willing to assist him, so...
That said, he’s a Cerberus contact – Cerberus may be human first, but, given the ME2 crew, they can cultivate non-human contacts and aid, and under the circumstances of this colony, being a joint endeavor of humans and turians (probably throw in some callbacks to the last edition of these hypothetical DLCs and mention Ambassador Goyle and the Planet of Peace story). He’s been influenced by Cerberus operatives because hey, it’s good for humanity and turians to make peace if there’s a greater threat, right? Shepard meets with him on the outskirts of the colony proper – in order not to be influenced, they’re acting as much outside of the colony as possible. (Come to think about it, it might be a good idea to make recruiting Mordin a pre-req for this, at least handwave him having come up with a measure meant to protect from Indoctrination and the effects of these artifacts.)
The artifact is already influencing colonists, of course, and our turian friend is ready to write them off immediately – they’ve read the reports, and indoctrination can’t be reversed. I picture a brief discussion about how horrible indoctrination is as a weapon, making the Reapers enemies into their servants, and so warping their minds and perceptions that they’d never be able to trust that any thought they have afterwards is their own, even if they could be saved. Because seriously, that’s one of the most unsettling things for me in this franchise.
The idea is, of course, to get in to where this artifact is and destroy it unseen. That probably means a stealth segment through this colony – honestly, do it like the batarian base in Arrival, I don’t think that it would be so bad. That offered some nice variation, if a little spare on interactable things. Here are going to be some interactable things, things you can get to if you’re good, pay enough attention to the line of sights and such, but will still risk discovery.
Those interactable things are going to be some of the background of the artifact and what’s the whole deal – y’know, codex stuff, things that aren’t essential to the story but good background. Lay some groundwork for the idea of what the Reapers want out of these things being left behind.
Stealth section comes before the inevitable action section, of course. Here, the artifact is in underground caverns (like normal) and our turian buddy sets out to make some quick scans, get the information they need. And, of course, it activates at his approach, zapping him with energy. He tries to shake off any effects but... Well, I already said that he was gonna get infected and die.
So here’s where we start seeing the husks show up. It’d be really nifty if we could get them in varying states of their evolution (or devolution, depending how you look at it), some people just having glowing eyes, others being full on huskified.
And, of course, our turian contact is now in the process of becoming a marauder. I’m thinking we’re having something of the same thing as with Saren here – now that the Reapers made contact with him, they’re framing him as their “herald,” the one who’s going to act as their instrument. Shepard rightly gets to point out the comparison, which does at least get some hesitation – he’s being indoctrinated, is in the process of becoming a pure Reaper tool, but isn’t all the way there yet, the process isn’t 100% immediate.
Also I figure this is a good time to really establish (in terms of ME2’s plot) that the Reapers are so interested in Shepard and why. Like, yeah, sure, we do get Harbinger’s whole thing, but that’s not really a dialogue where we get to ask questions. It’s not even an interrogation where Harbinger demands information. Harbinger just spouts out dialogue of “this hurts you” and such. That’s not really telling us anything. So, yeah, there’s the basic “Shepard defeated a Reaper,” but hey, let’s just get a little more out of it.
I mean, we can intuit what Shepard means for the Reapers, sure, but if it’s important enough to be a major motivation, it’s important enough to say outright, you know? So Shepard is a pinnacle for this cycle – they killed a Reaper, delayed the advancement of the cycle for a few years, that’s a bit of a big deal when it comes before the harvest proper starts up – and the Reapers (like Leviathan will later) want to better understand what makes them tick. If this is unique to Shepard or the human condition, and, if it’s the later, how to break this down to its basic chemical composition and make it their own.
Turian buddy is also here to mouthpiece the explanation for what the Reapers even expect to gain from this. Slaves who can’t operate the mechanisms that they’ll be using are poor servants. I figure it’s as much an intimidation matter as anything – prompt the effective burning of a colony without deeper investigation, sow some fear about the unknown and keep people staying to the comfortable and familiar areas of the space that they live in, corral them in the familiar patterns. It’s a plan with the intent of intimidation – it isn’t until the harvest that they need the servants, so until then, they just want the borders firmly established.
Seems simple enough, sure, but this is still a mystery as far as the game proper is concerned, and I am trying to work within the established structure of the trilogy, rather than come up with some massive reveal that changes our understanding of everything – if I WERE just going to rewrite the franchise, I could do that, instead of writing up synopses of add-ons to the main game, y’know?
Of course Shepard’s gonna get free – I’m thinking that it’s a rescue effort by some of the other crew on the Normandy (because it really bugs me that, when the game is focused around Shepard gathering up the “Dirty Dozen” for their “Suicide Squad” (look, I had to get that out of my system), they only take two members out on missions at a time, so hey, look, they get up to something while Shepard’s busy doing the dirty work. This being ME2, we have to shoot our way out even further to get back to the artifact, which is where our turian ‘friend’ waits.
Paragon/Renegade choice here – do we try and reach out to him, get him to help us blow the artifact to hell, or just jump straight to the boss fight? By this point he has some additional help, by way of our introduction to a harvester – these were dropped into ME3, on Menae, with no exploration, and non-Reaper ones were meant to be enemies during the development of this game, so call this the natural evolution of matters. We’re introducing the marauders and the harvesters ahead of time, explaining the lack of fanfare that these enter the “proper” storyline with. The difference is if our turian friend is aiding us or the harvester, the harvester being our big end boss for this DLC.
The harvester gets killed, the artifact is blown up with the turian (he chooses to remain if Paragoned, a reminder of the permanent effects of the indoctrination process and how this is something that can’t be fixed – hammer home some of the fear and anguish that will be impacting those left behind from the inevitable fighting). Shepard returns to the Normandy for a debrief (I do kinda picture Miranda being involved in that, because, again, squadmates get additional dialogue here, and she IS the ranking Cerberus officer). Also some set up about discussing about Cerberus efforts to better understand indoctrination (foreshadowing for Henry Lawson’s experiments on Horizon next game).
Post Game Followups:
ME3: Indoctrination has seen further study, providing a war asset. Dialogue changes to reference Shepard having encountered marauders and harvesters before.
Commander Shepard
The Suicide Mission is coming, and the Illusive Man has asked for all of Shepard’s companions to have their heads cleared. Now it’s Shepard’s turn. Their burdens have remained – the loss of the Normandy, the death on Virmire, and their death at the hands of the Collectors. The rest of the team has to clear their heads, and now so must Commander Shepard.
(Post-Horizon)
Yeah, why is it that, while we’re dealing with having to clear the heads of our crew, our PC, who has canonically been killed and resurrected, does NOT have to do this? So, yeah, Shepard needs a good head clearing. (For the record, I have written a fic of this: Lazarus Risen, and that’s effectively where I’m going with this, so if you’re so inclined, check it out instead of reading this, since while the recap is shorter, the fic itself is not too long.)
So, if you don’t want to read that, my idea when I made the fic was to explore both the idea of “Commander Shepard’s loyalty mission,” or the one where Shepard clears their head, AND the thought of just what the heck required Shepard to take all their companions on a mission and leave the Normandy vulnerable to the Collector attack after obtaining the IFF. Now, I’m saying that this mission unlocks after Horizon, but in my mind, that’s when and where this mission takes place. I just don’t know how to implement it within the game design that presently exists, so we’re gonna leave that open to player interpretation.
So the starting point of the fic (and thus, this DLC – like I said, that’s effectively where I’m going with this) is that Kelly Chambers, in her role as the Normandy’s official unofficial counselor/therapist, has recognized that Shepard has a lot of trauma associated with their death and resurrection they have not worked through, and so that’s gone into her reports to the Illusive Man. Mister Illusive contacts the Normandy, declaring that Shepard’s going in to a Cerberus facility, along with their crew, for a full psychiatric workup – the mission is too important to not have all these issues dealt with before going into things.
A bit of fun with this, on the basis of it being why Shepard is taking their whole squad off the ship, is that there’s the opportunity for some banter and genuine crew interaction, something that is sadly missing from the base game itself. Since I’m me, and this is about what I want from these, this is also an opportunity for some character stuff with Shepard, both playing referee (maybe getting a chance to recover some of the loyalty divisions from the confrontations if need be?) and getting to be able to better build and display the growth these characters are going through from seeing their loyalty missions resolved (cuz you DO resolve all the loyalty missions before activating the Reaper IFF, right?). The whole point of doing them was to clear their heads, encourage growth, and the thing is, we don’t get much of that forward arc in ME2, with ME3 just catching us up later. At least half the point of these is some retroactive continuity to smooth out the trilogy’s edges, after all.
Moving on. The arrival at the Cerberus Station (I am assuming this is the same one from the early part of the game, the one Miranda and Jacob take Shepard after they escape the Lazarus facility, though it doesn’t have to be, just a convenient use of model reuse) is uh... complicated. After all, Shepard’s motley crew is not exactly Cerberus approved (even if TIM authorized it – remember how Brooks in Citadel will mention that “Cerberus was a human organization bringing in aliens”?). There is a stir. A handful of situations have to be defused before everything properly gets under way.
This isn’t in my fic because that was focused on the one thing, while, as DLC, this would have to fill out some additional content to justify the time spent and the resultant price tag players spend to buy it, but I kinda figure this is where we can start seeing where the dissent is for Miranda in particular (probably Jacob too), given her Cerberus loyalties. This is a Shepard-focused mission, but I do see Miranda having a relatively decent role in any sidequests, character bits, and dialogue, given that we presently have in her a Cerberus loyalist right up to the point that she sees the human Reaper in the endgame. Especially if she isn’t part of the endgame squad, I feel we should have some material that connects those dots somewhat. I mean, I expect all the characters SHOULD get some, but Miranda in specific is the one with the almost explicit arc of taking her from Cerberus loyalist to her “consider this my resignation” remark to the Illusive Man at the endgame.
The Cerberus station director (my fic said her name is Doctor Nuwali, so we’ll be going with that) tries to organize the chaos that is Shepard’s squad (Shepard being as helpful or obstructionistic as the player chooses to allow, because Cerberus and authorities figures are always fun to poke at, and we’re getting both of those rolled up in one). Building off the above point with Miranda, there’s also clearly tension between her and Nuwali – Nuwali is, in many ways, a reflection of who she was at the start of the game, the pure, uncompromising believer to the cause and the results-driven focus without acknowledging the human cost, while Miranda has been in the position of growing and developing and questioning (Like I said, connective tissue for her character arc).
Nuwali directs Shepard into a private room for their psych evaluation, insisting on the separation of Shepard from the squad. (Just go with it, it’s for plot purposes.) Within is a prothean artifact, and it begins to react at Shepard’s arrival. It flashes-
-and Shepard finds they’re now in the Virmire facility. This is the requisite combat segment stuff that I can brush past during the recapping. The point is that they’re making their way through the geth to the area where the bomb was deployed, to find Ashley or Kaidan, whoever was left behind on Virmire (even if they were left with the distraction team and Shepard didn’t go back for the bomb, Shepard is guaranteed to have been at the bomb site, not the other area, so...).
They assist Shepard in clearing out the geth and then go into confrontation mode – “you’re working with Cerberus now, what the hell?” You know all the fan debates about why is Shepard working with Cerberus, given the horrors they uncover in ME1, especially if you roll a Sole Survivor (and, considering that is the default Shepard background, that’s clearly BioWare’s preference, so it’s not even like this shouldn’t come up – DLC is better than nothing, you know?).
Yes, we’re doing a “defending your life” style thing here. Hey, the game could use that, considering how Cerberus is the bad guy and we’re working with them. We deserve a more critical examination of this concept.
It’s a bit of a verbal joust – Ashley/Kaidan question what Shepard’s doing, their purpose in working with Cerberus, why they aren’t just leaving, how they could have tried to turn them in to the Alliance and the Council after they were given the Normandy and use the information in the ship’s databases as evidence of the Collector threat? There were ways for the story to progress that weren’t this deal with the devil. Shepard gets to acknowledge their points, struggle to justify what they’re doing. Emphasizing that this IS a deal with the devil, and if Shepard doesn’t find a loophole out of it, they’ll be condemned alongside Cerberus as well – not blowing them to hell in the here and now can make them culpable for their future activities, especially if Cerberus tries to bank on the idea of “Commander Shepard worked with us” (like they do with Conrad Verner in ME3).
Call it “preempting the ‘we should have been able to side with Cerberus’ discussion” that cropped up after ME3 – people, we ARE talking about a xenophobic terrorist group, how were they EVER gonna come out of this series looking like the good guys in the final analysis?
The ultimate point is that this is not a good situation – whatever good might come of Cerberus in general, Cerberus cannot be trusted. Ashley/Kaidan point blank ask can Shepard truly justify staying with them, doing the Illusive Man’s bidding, regardless of their good intentions. And I don’t really think there’s a good answer here – again, in my head, this plays as the mission Shepard’s on when the Collectors attack the Normandy, and, because I make sure to do all the loyalty missions before going to the Collector Base, Shepard is about to cut ties with Cerberus by way of a massive explosion (because I’d never trust the Illusive Man with the Collector Base), this is basically laying groundwork for that moment.
If you don’t do things that way... Well, sorry, but this is my hypothetical DLC, so we’re playing things my way.
Anyway, this sends Shepard on their way to the next installment of “defending your life.” Because we’re absolutely following the Rule of Three here, so there’s more than just the one segment. More requisite combat stuff happens, this time fighting through the Citadel tower again. At the end is Saren. Because why wouldn’t we have an encounter with him when Shepard is doing questionable things in the name of defending the galaxy?
He, of course, is rather smug about the fact that Shepard is allying with the devil in the name of fighting the Reapers – to him, it comes across as something of a victory, because here Shepard is, the person who came after him for his alliance with Sovereign, having made his own deal with the devil. If Ashley/Kaidan were the angel on Shepard’s shoulder, the voice of their conscience, telling them that they are making a mistake working with Cerberus, Saren is here to be the devil on the other shoulder, pointing out all the value there is in working with them, in doing whatever the mission calls for to put an end to the Collectors and the Reapers.
One would hope that this kind of rhetoric from the villain of the first game would make it very clear that Cerberus are the bad guys. As if to drive the point home, Saren also brings up that Shepard was rebuilt by them – with what is certainly Reaper tech. Shepard has begun the process of ascending to the Reapers level, what’s some more, melding more with their tech, bringing that melding, that joining, that unification of organic and machine, to the people of the galaxy, of doing the Reapers a favor and acting as their instrument in raising up galactic civilization?
Things of course descend into a firefight (because we’ve got to have our action quota). This time, Shepard gets to pull the trigger and personally kill Saren – sure, I get satisfaction out of persuading him to shoot himself, and I can always take the other options if I’m really pressed to face off against him, but I want the visceral satisfaction of having Shepard standing over Saren themselves and pulling the trigger.
It’s the little things, you know?
Anyway, because Rule of Three, this proceeds Shepard to the third point. They are back on Lazarus Station. No combat this time, just proceeding through the halls until they find themselves in the spot where they met Jacob in the prologue. Here, they see Miranda and Liara, discussing the act of giving Shepard to Cerberus to rebuild. While at first they’re talking to each other (whether or not you want to interpret this as Shepard somehow having heard the conversation or this just being Shepard’s interpretation, that’s up to you – we’re already in the center of Shepard’s mind here, does that really need explaining?), eventually, Shepard gets to speak, raise concerns, raise their voice.
Shepard gets options – do they understand and appreciate what was done to them, the resurrection and effective drafting into Cerberus? Or are they angry and pissed off – they were dead, and then someone else comes along and decides not to let them rest. For me, this has always been an issue of bodily autonomy, where, with Liara using the reasoning, and I quote, that she “couldn’t let [Shepard] go,” SHE is the one deciding what to do with Shepard’s body. Whatever you might say about what that did to make the galaxy a better place... Was it what Shepard would have wanted done with their corpse, to be handed off to a terrorist group culpable in acts of horrific deeds so that they could play Frankenstein with it? This is, in the games proper, just completely ignored – the one option to be angry is about Liara hiding this from them, not about her DOING it, and in ME3, Shepard – without player input – frames Miranda and the Lazarus Project as “giving them back their life.”
Yeah, no. I can forgive Miranda’s actions, given her characterization is actively about her going from looking at Shepard as a resource to be tapped to a friend (or possibly lover). It’s not perfect, but it’s still part of her arc, and she does at least make an apology (even if the writing doesn’t focus on the part I want it to, that ME3 conversation being focused on her wanting to implant Shepard with a control chip).
But I NEED to be able to express anger at Liara in some way just to like her, considering her canonical reason for doing this is all about HER – not that she considered Shepard the only one in the galaxy who could stand against the Reapers, but that SHE couldn’t let Shepard go. When in my games, she has no right to that. She’s not the one my Shepard’s are in a relationship with. So what those who romance her probably see as an act of love and devotion, I, not romancing her, can’t see it as anything but an act of obsession. And, even if I have to limit myself to a mental simulacrum of her, because there’s not a better place to include such a thing in these DLCs, it will help me, because it’s at least acknowledgement that hey, maybe Shepard is kinda pissed about people making decisions about them for them.
*ahem*
Right, so, where were we? Right, the reaction to Miranda and Liara discussing what to do with Shepard’s body. So as Shepard reacts, this prompts appearances from Ashley, Kaidan, and Saren, all of them playing Greek chorus about the decisions made about Shepard and how Shepard is reacting to them all. And yes, now we have both Ashley and Kaidan, regardless of who was left on Virmire, because why not – if we have one of them showing up for this DLC, why NOT include both of them? You’d have both actors in the studio anyway, so... Basically this is the big character confrontation where they all make the points that fans can debate and nitpick over when they bring up this topic, until finally the question gets put as, effectively, “well, however you feel about it, it has been done, so what are you going to do now?”
And to answer that, Shepard has to reenter the room they woke up in. Because we’re not quite done here yet.
Yeah, that whole conversation piece? THAT was the third “fight” or “combat” scene of this sequence, done in dialogue. Think the Atris confrontation in KOTOR 2, a verbal standoff. The actual interaction that Shepard has to face in the operating room... is themselves.
And their mirror image is offering similar questions, now wanting Shepard to respond, rather than having other characters voice opinions for them. How do you play Shepard’s reaction to their death and resurrection? To the fact that they are spending this game working with Cerberus, who is responsible for a traumatic event in roughly one third of all Shepard histories? Who Shepard uncovered multiple instances of their mad science in ME1 that crossed every ethical line? Who have it repeated rather consistently, is a humanity-first organization who will put human interests (and Cerberus interests, claiming they’re the same) ahead of galactic ones? If the Collector Base has (or is) a Reaper weapon, do they legitimately trust the Illusive Man with this power? Does Cerberus or the Illusive Man REALLY deserve any loyalty from Shepard?
Think of this as “stage two” of the verbal boss battle.
So, the confrontation with themselves concludes with, effectively, Shepard making their decision for going forward – the idea is that it has all been a mental debate, Shepard talking to themselves and coming to a conclusion that they needed to make. The general idea probably is one that, if you’re an obsessive fan with a penchant for filling in the gaps of canon (hey how are you?), you may have imagined these kinds of thoughts and discussions and conversations happening, but isn’t it more satisfying to actually have them take place on screen? And two, Shepard confronting themselves is, in and of itself, always a big deal. As I said at the beginning, this is Shepard’s loyalty mission, done to clear their head. How could it not result in Shepard facing themselves and asking themselves these big questions directly?
When Shepard officially makes their decision for the forward march, you know, figuring out how to handle Cerberus from here on in, which basically come to, effectively, use them for their resources and cut them loose at the end of the crisis or cut ties now and let the chips fall – since, after all, aside from Miranda and Jacob, whose loyalties to Cerberus are already wavering, Shepard has a squad full of the most dangerous people in the galaxy, so they could handle a mutiny of any kind (and, on the player end, there’s the knowledge that, while all this is taking place, EDI is getting unshackled and effectively is capable of running the ship) – they’re kicked back to reality.
And yes, those are the only two results of this, because, just to hammer it home, Cerberus is NOT. THE GOOD GUYS. The Illusive Man is not secretly good, he’s just using the “humanity needs protection” line to justify his actions and attitudes that are about seizing power. And anyone who thought that we would, should, or could side with Cerberus come ME3 was kidding themselves.
Granted, with this line of thinking, I’m not sure what the motivation would be to give Cerberus the Collector Base at the endgame (I mean, I never have, so...). Maybe the idea of “indoctrinate yourself, get taken in by the Reapers, you bastard,” but... That doesn’t seem right for Shepard’s characterization. Eh, like I said, much of this is based in how I play in the first place, so if you want to try and figure that out, feel free, but my list, we go by my way of approaching things. Because that’s just how I roll.
So I haven’t explained what, exactly, this prothean artifact is. Well, it’s effectively nothing more than a plot device, but let’s say there’s a note that becomes interactable, that basically talks up the artifact as being what I’ve called it so far, something that is meant to allow the user a chance to directly interact with themselves, face the truths they deny. Again, this really is a plot device meant to allow the circumstances of the plot, and while I could go into the details of how I assume it works, it really just needs to exist, but that’s my handwave excuse to justify how it worked. It works very well, thank you for asking. The reality is the how is less important than what it brings up.
So, Shepard is back in the physical world, and sets about putting the ideas into motion – the Illusive Man wanted them here? Yeah, no. Not doing that anymore. Shepard gets their crew out of there, upsetting doc Nuwali (giving the impression that there were some sketchy ideas in mind for Shepard’s companions when they were alone themselves, invasive procedures that they’d knock them out and see if they could take them apart and put them back together, now loyal to the Cerberus banner that sort of thing) and has a brief chat with Miranda as they fly back to the Normandy.
...You know, which, based on my time table, is currently under Collector attack. Fun times!
Post Game Followups:
ME3: The artifact as a war asset, reports about Nuwali being captured by Alliance officers while in the process of having attempted some of those ‘sketchy ideas’ she’d meant to enact on Shepard’s companions.
The Lights of Klencory
The planet Klencory is rumored to hold secrets regarding ‘the machine devils.’ Admiral Hackett of the Alliance has suspicions these are references to the Reapers, and has been secretly investigating these. Now, a team of Alliance soldiers have vanished out there, and he’s calling in Commander Shepard as a specialist, along with an old friend...
Bonus Companion: Ashley Williams/Kaidan Alenko
(Post-Horizon)
So back on the old days of the BSN, before Arrival came out, the speculation was, after Lair of the Shadow Broker, that the successive DLC would feature Ashley or Kaidan, give them the same treatment Liara got by featuring them in a DLC. One of my favorite ideas featured the concept of the “machine devils” of Klencory. You know, the planet blurb from ME1 where a volus is digging into a planet in search of evidence of “lost crypts of beings of light,” the indication being that he’d had his mind scrambled by a prothean beacon. So, hey, guess where we’re going?
I mean, obviously Illium, duh.
Actually, that’s not a bad starting point. Illium in general seems to be fairly neutral territory – sure, technically a planet in Citadel space, given its an asari world, but with many Citadel laws relaxed, it makes for a place where “an Alliance operative” will meet with Shepard (We’re starting by way of a letter from Hackett, for the record) without it being considered suspicious behavior by those looking in who are not in the know about the tacit support that both Hackett and Anderson are offering Shepard. There’s a lot of questions coming into this on Shepard’s part, given that, at this point in time, they’re not really an Alliance officer, and yet this is apparently something that is getting them called on? Probably means Reapers.
It gets complicated once Shepard arrives for the meeting and finds Ashley/Kaidan is their contact.
So, before we go further, I want to acknowledge, by the nature of having any real contact between Shepard and Ashley/Kaidan between the encounter on Horizon and the opening of ME3, I am effectively breaking one of my cardinal rules for these, namely the idea of not screwing with the pre-existing structure of the games’ plots in allowing Shepard and Ashley/Kaidan SOME form of genuine contact and communication, to the point of a chance for a legitimate conversation about things and where they stand with one another (Yes, the previous entry was bending that rule, but this is an outright breaking of it).
Thing is, this is one thing that really SHOULD have existed in the games proper, I shouldn’t have to have built something up to include here, and I will 100% die mad about it. Ashley and Kaidan got shafted by BioWare’s handling of things, and I’m not willing to forgive it (if you follow my liveblogs of replaying the games, you’ll know I frequently complain that Arrival really was gift-wrapped to serve this function, and yet it doesn’t so much as mentioned Ashley/Kaidan). So yeah, we’re having an opportunity to address this stuff right off, it’s taking place in the game “proper” (for a given value, considering all of this is made up, but...). I’ll get into how this will impact their interactions come ME3 in the “Post Game Followups” section, for now, we’re just going with this.
Also on the “to note” element, I am mostly going to refer to Ashley/Kaidan in the sense of swapping them into place for one another, since, obviously, they are mutually exclusive at this point in the trilogy. But I do want it understood that I am not viewing them as interchangeable characters but as individuals. Just... If I stop to explain all the little differences of how they interact with Shepard in this, the variations of what they say and do on the character level, I’d basically be writing this out twice, which this is going to be long enough as it is, you don’t need to read the plot summary twice, and I certainly don’t need to write it twice. Assume that, even if not explicitly indicated, there ARE differences in behavior and dialogue that are reflective of them as separate characters and people, even if the overall plot must go forward regardless of how differently they’d react as individuals.
And you might want to pay close attention, since there will be a lot of use of “they” pronouns ahead, since Ashley/Kaidan is more awkward to write and I make it a point to not address the player character (in this case, Shepard) by one gender or the other in these write-ups, given that that’s variable, so things might get a little confusing if you’re not paying close enough attention to the context.
So... The meeting with Ashley/Kaidan begins... awkwardly. They’re uncertain how to really react to Shepard – sure, the encounter on Horizon means they know that Shepard is back, but now they’re really having to deal with this particular reality. So they’re going to aim to jump to business. Alliance intel has intercepted some messages from mercs hired out near Klencory, which got Admiral Hackett paying attention to things happening out there – like Shepard will acknowledge, between the circumstances of this meeting and the quick summary of the reason for the mercs all being out there, this sounds like it’s connected to the Reapers. Hackett wants to have Shepard as a “special consultant” as the Alliance has someone (re: Ashley/Kaidan) investigate (“consultant” since Shepard may not have had their Spectre status restored, so it gives them legitimacy either way). It could, potentially, just all be a massive coincidence. But since when are things ever “just” a coincidence?
Ashley/Kaidan are willing to use the Normandy as transport – Hackett figured that, between the stealth systems, and the lack of official Alliance authority in the area, the Normandy is the better option for getting there without being told to get lost. The bigger question is how they’ll be received – it’s not like merc gangs take well to outside interference, and the Alliance having any jurisdiction out there is questionable at best. But they should at least TRY to go in with civility. If this volus billionaire spending all this money on this (his name, for the record, is canonically given as Kumun Shol, so hey, less work for me, having to come up with a name!), then if he hears from someone who seems to be taking him seriously, it might get them invited in explicitly.
Obviously, though, if they’re hitching a ride on the Normandy, if things remain unspoken, the trip out there will be very awkward and seem longer than it is. So they have to address Horizon. They’re not going to apologize for not joining Shepard – Shepard is still operating on a ship flying Cerberus colors, even with good intentions, that is a betrayal of their oaths to the Alliance, Cerberus are terrorists and xenophobes, who want to secure human dominance. But they will acknowledge that they reacted to Shepard’s return in a way that wasn’t their best. I am not going all the way to “they admit that they were wrong,” because based solely on the information that they had, they handled things as best as they realistically could. But they will regret that things ended on the terms that they did.
Shepard gets to respond to that – are they accepting that it was a bad reaction to unexpected information, do they still hold a grudge, whatever. The conversation continues to a point of conclusion – Ashley/Kaidan don’t trust Cerberus, they want to trust Shepard, but the connection between the two at the moment makes that difficult, and they don’t know how to bridge that gap as things stand, but they’re going to try this.
We will be coming back to this, never you fear. But, of course, that’s more for the ending than it is the beginning, and this one conversation is far from the end.
Klencory is a world with a toxic atmosphere, so they first have to gain access to a semi-decent landing zone near where Shol has established himself. Because, naturally, he’s not interested in visitors – the brief communication we get with him is him effectively talking himself into the idea that Shepard is “the agent of the machine devils,” which... I mean, considering the prothean beacons and communications with the Reapers, it’s not crazy that he goes there, even if (by the rest of his actions), Shol’s gone a little nuts.
Shooty shooty bang bang, fight through the exterior guards and into the facility proper. Ashley/Kaidan are a little uncomfortable about what’s gone on – this really isn’t how they pictured things going, given the legitimate credentials they were supposed to be coming in with, and they can recognize the fighting is because of Shol not giving them an alternative, but it does still make them feel like they’re acting as little more than the thugs they’re dispatching.
Call this a reaction to the fact that Shepard doesn’t exactly get much of a differentiation in the game themselves. Particularly when they can call out looters on Omega while swiping whatever’s not nailed down.
This is another conversation that’s going to be part of that “coming back to” thing – assume there’s some kind of tracking metric for all of this in the same vein as how ME3 tracked how Ashley/Kaidan responded to Shepard as a lead in to the confrontation during the coup. Just, I’ll get to how that all plays out at the end.
Because a band of mercs aren’t enough to hold off Shepard, Ashley/Kaidan, and the third companion (yay party balance), they reach Shol’s central command. He’s a little batty, but it finally gets through to him that Shepard is not the agent of the machine devils. He is skeptical of Shepard being the savior from them, though. Instead, he wants Shepard and company to do something for him.
There is a vault. A vault none of his men have come back from. Shol declares that, if Shepard can enter, learn its secrets, and survive, then they will have proven themselves to be salvation from the machine devils. Since this is the advancement of the plot, Shepard will have to go ahead with this, even with the natural objections of Ashley/Kaidan (and, probably, Shepard themselves).
Another pause for a dialogue – Ashley/Kaidan are skeptical of Shol’s motives, and believe it may be too dangerous to just do what he says. Especially considering that he’s clearly not entirely stable. This is a situation that really calls for calling for backup. But there’s really not the option of waiting, because if they don’t do as Shol says, he’ll throw all his mercs at Shepard – even if we’re assuming that Shepard versus countless mercs ends well for Shepard (because, after all, it’s Shepard), it’s just a senseless loss of life.
Going in is a set piece of suspense. Think the Peragus mine, with a dash of Korriban for good measure, from KOTOR 2 – lot of littered corpses, this creeping and foreboding unease and feeling of being watched, this overbearing expectation of SOMETHING appearing down every dead end... Build the tension. This is a place that, the littered dead aside, no one has entered in thousands of years, it should absolutely be a place that could chill you to the bone. The examination of anything should feel like it’s disturbing the dead.
You know there’s some ancient security device active, right? I mean, something’s killing the people who trespass here. Obviously, it has to be something that will put up a fight as our end boss, and it needs to be something that is able to last a long time. I’m thinking an ancient robot (my mind is going in the direction of something similar in design to the ancient droids of KOTOR’s Star Forge), a last defense, left behind by a precursor to the protheans.
Yeah, it feels like an underwhelming result to me too, but it makes logical sense all the same – we have some evidence of things from prior cycles, not just the prothean cycle, making it through to the next ones, not the least of which is the plans for the Crucible. Seeing as how that bit of intel is just dropped into our laps come ME3, this is at least making it functionally foreshadowed, if indirectly, by actually showing us ancient technology that is still functional and viable even after more than fifty, a hundred thousand years. Plus the foreshadowing of things surviving to this cycle in the vein of Javik. Things lasting this long in forms beyond just ruins at least makes all of that happening in ME3 at least have some groundwork laid in these prior games – otherwise, we only have a few codex references to ancient civilizations, as opposed to it being an actual component of gameplay, things that the player MUST interact with.
But yeah, the threat may be underwhelming, but the payoff is what it guarded – the last remnants of this ancient culture. The corpses have been preserved, given that it’s a bunker into the planet’s mantle – the toxic nature of the atmosphere now came about because of the Reapers, though, of course, this is only spoken of in the material available as “the machine devils.” There could be a great wealth of information among this stuff.
Thing is, now that the threat’s dealt with, Shol wants his prize. He spent years of his life and a great deal of his money on this, and now he wants to use it – and, because he still is a paranoid bastard, he’s not particularly inclined to uphold his end of the bargain, having expected to have Shepard and the “guardian” of the tomb (for lack of a better term) kill each other. He just wants all of this to increase his own fortune – he’ll sell everything within to the highest bidder and damn what the Alliance, the Citadel, anyone might be able to get from the archives. Giving it to private collectors – like, say, the Illusive Man, or even any interested faction of capital-c Collectors (as in “the enemies we fight throughout ME2”) – will enrich him and it doesn’t matter what that information might do to help make the galaxy ready for war against the Reapers.
Now, normally you would think this would lead to a Paragon/Renegade choice. BUT, instead, we’re going to have a variation moment for Ashley and Kaidan. They’ll deal with Shol, but in unique ways. Ashley, having marine hand to hand combat skills (as she mentions in character discussion during the first game), manages to get close and disable the volus’s suit enough to render him unconscious, while Kaidan uses his biotics to get the same result. So they get to have a moment of protecting Shepard (not necessarily “saving” them, because a volus getting the drop on Shepard would certainly be an embarrassing way to go, but definitely helping them sidestep a situation).
NOW’S the time for the Paragon/Renegade choice, dealing with Shol himself. He is an obstacle, considering that dealing with the legal claim to this cache of information leaves the door open to some sticky situations as a result – the last thing they need is to have anything that might be useful be wrapped up in the legal battle. But he DOES have a valid claim. Just unilaterally taking this place from him is questionable at best – even if Shepard’s still a Spectre, are they REALLY able to just come in and declare the location to no longer be the property of the individual with the legal claim on it? Likewise, there’s a lot of sticky issues with the idea of killing him – after all, as mentioned above, he does have a bunch of trained mercenaries on hand, and it’s reasonable to try and walk out without adding to the bloodshed. But if it’s made clear that his madness has overtaken him (which, I mean... it kinda HAS), then there’s room for the Citadel to be able to legally seize his assets, including his claim on Klencory and its vault. But this still means institutionalizing a person because they’re inconvenient.
That’s the choice – institutionalize Shol and seize his assets, despite the subsequent legal battle that he and his kin can draw everyone in to, or cut through the red tape preemptively, kill him, and claim what amounts to squatter’s rights, since with him dead, no one else is there to take charge of the archive, whatever it contains. Ashley/Kaidan are going to say they have no intention of letting Shepard kill Shol (because that would certainly always be a line for them), but there will be a Renegade interrupt to take that choice out of their hands anyway, and Shepard can make an argument that, if they don’t do SOMETHING, Shol’s men will come in and try to kill them, while if he’s dead, that denies them their paycheck (because for one time ever, can we just have the mercs give up and run off once the source of their paycheck is dead?!). Shol certainly isn’t going to tell them to back down, and “survival instincts” have never been at the top of their hiring priorities.
Ashley/Kaidan will have some words about the decision Shepard is making, but they can be swayed to understand Shepard’s motivations, at least, in the moment, though any disagreements they have are more in the “waiting for a more opportune moment” than “what you say goes, Commander.” More on that shortly. With that matter resolved, Shepard calls for a pickup.
Back on the Normandy, Shepard and Ashley/Kaidan are having an informal debriefing in Shepard’s cabin (save the jokes for the end of the scene everyone, we’ll get to that). They do a brief discussion of what the likely followup will be – the fact is, the Reapers are probably already uncomfortably close at the moment already, so there’s not likely to be much opportunity to examine this place too much before they show. Still, every little bit is going to help.
The big thing is going to be how Shepard’s handled things through to this point. This was an accumulation metric (in the same style as Aria showing mercy on Petrovsky or not during Omega), so the various Paragon/Renegade decisions through to this point will lead to their reaction. Paragon Shepards get Ashley/Kaidan acknowledging that Shepard is still someone they respect, and that perhaps this whole Cerberus alliance was one of necessity. Renegade Shepards are leaving them questioning what Cerberus is doing to them, and are they really the person that they once were.
That leads to the question of where they stand if they’re a romance – like with Liara in Lair of the Shadow Broker, this leads to a romance rekindling, but only for Paragon Shepard, because that’s the version that has shown that Shepard is still the person they followed to hell and back, still the person they loved.
Yes, while I try and offer reasonably similar options for both Paragon and Renegade versions of Shepard, this is dependent on that. Because it’s about setting their concerns at ease, about listening to them and allowing them to be angry and upset and come around. Renegade Shepard will have shown they don’t care about that, so why WOULD Ashley/Kaidan take them back?
Anyway, insert “debriefing” joke here.
And, y’know, a reminder that, in these DLCs I’m writing, we’re going with the assumption that Ashley and Kaidan both were bisexual romance options back in the first game, and it’s an option to rekindle for both gendered Shepards.
After the interlude (however it plays out), there’s the discussion of what’s coming next for Ashley/Kaidan. They’re returning to the Alliance, of course – with Shepard’s official ties still in limbo, taking them out of the official chain, Hackett has made them a floating troubleshooter at points where he suspects Reaper involvement in some fashion, be it machine cultists and husks, Collectors, or what have you. However they feel about Shepard, Hackett is still seeming inclined to trust them on this, so they expect that the intel will still reach Shepard as they do their work. They make it clear they expect this to be the calm before the storm, and when the fight starts, they know Shepard will be on the front line. Paragons get them promising to back Shepard up when the time comes, Renegades get them hoping that they’ll still be on the same side when that happens.
Post Game Followups:
So here’s the part where, typically, I’d talk about how this impacts War Assets for ME3. But this is giving the ability to resolve the major Ashley/Kaidan element of ME3 before we even get there (like we should have in the first place...) and that means we have to deal with that. To that end, I obviously have left the door open for the lack of trust by way of Renegade Shepard, and that’ll go through things as they are, the same as if this DLC didn’t exist (I mean, it doesn’t exist anyway, but... You know what I mean!). The alternative for a Paragon completion is that there will be a distinct lessening of the tension between Shepard and Ashley/Kaidan in ME3, leading to some serious dialogue changes on Mars – more of an acceptance, instead of distrust.
I’m also thinking that, with the air cleared, there’s no moment of hesitation among them during the Citadel Coup, that it basically defaults them to trusting Shepard, regardless of how much they interact with them in Huerta and “clear the air” of Horizon. After all, Shepard already allayed their concerns with their practical involvement, gave them the chance to see them as the person they were, rather than the possibility that they were no longer the person they trusted. This changes the dynamics of their earlier interactions, and if you have rekindled the romance during the debriefing (no I’m not going to stop using that gag), then the dialogue will have more romantic undertones, the conversations more focused on matters of both them and the future together, trying to figure out if they even have a future, what with the invasion commencing, let alone where they stand with one another in that future.
I feel like I should have more done here, really, but I am really, genuinely TRYING to remain within the basic structures of the games as they are with this, because I totally could trash them and rebuild them from the start, but that’s defeating the purpose of this as additional material to the games, so that’s the most I’m offering on that. I want to do more, Ashley/Kaidan deserve a bigger and better role in ME3’s plot (which I’ll be trying to address further when we get to the ME3 hypothetical DLC, but that’s not here), but I’m trying not to totally rewrite ME3 as it is, that would probably be its own long involved project, and this is already ongoing. The original version of events can still be involved in the game proper, as the Renegade version, but that won’t be the only version any more.
Oh, and, we’re getting some war assets out of the place we discovered. That feels like an afterthought here, though. This has been about Ashley/Kaidan and their relationship with Shepard, more than anything, and we really did deserve this as much as Lair of the Shadow Broker.
The Omega Heist
An old contact of Miranda and Jacob’s draws them – and Commander Shepard – back to Omega, where, with the merc bands decimated, an old threat they thought they’d dealt with long ago has reemerged. With Commander Shepard’s help, they must try their utmost to put this genie back in its bottle before it’s unleashed on the whole of Omega – and, potentially, the rest of the galaxy!
(Post-Horizon)
Considering Omega’s status as the dark reflection of the Citadel, the answer to it in the Terminus Systems, I just really want to explore it some more. Tie in to that, Miranda and Jacob have great prominence when they’re literally your only crewmates, but the second you start picking up the rest of the crew, they start falling off the map. Given that they’re our viewpoints into Cerberus as an organization, this feels like a mistake. Cerberus spends both the preceding and following game as enemies, and I think we need to spend some time at exploring why either of them would even fall under Cerberus and the Illusive Man’s sway.
It begins with Miranda asking to speak to Shepard. I’m gonna assume that, considering the unlock pattern of loyalty missions, this is most likely going to be played post-loyalty mission for both of them, since they’re both the first to unlock. Just to firmly establish where the characterization is going in to this. So both of them are at a point where they’re starting to question their loyalty to Cerberus (hence why I’m considering it a default that, in particular, Miranda’s loyalty has been obtained).
She’s heard from a contact on Omega about something that she wants to get Shepard involved in. The meeting moves to her office, where Jacob joins them. This concerns a mission they’d both undertaken shortly after their first mission together (see Mass Effect Galaxy, the mission Jacob talks to Shepard about having lost his faith in the Alliance over). They had an assignment to dispose of a biological sample – their assignment had been not to ‘get curious’ and investigate what it was, just get rid of it. The orders had come directly from the Illusive Man, so they were actually obeyed.
Jacob had been suspicious of the whole thing – when you’re moving something that you’re not supposed to investigate, it’s usually something that could blow up in your face. He opted for a little extra security monitoring, with Miranda agreeing and having kept track of it. That’s why this is now coming to her attention. They still don’t know what this was, but they can’t imagine that it getting let loose where any idiot could stumble across it would be a good thing.
So we’re returning to Omega. Personally, I’m disappointed that there’s no real change in Omega as ME2 carries on, even though you have to both clear out merc gangs and an active plague in the course of the game – recruiting Garrus and Mordin are mandatory quests, after all, so their joining the crew, their recruitment missions, these have to happen regardless of anything else Shepard may decide to do. So we’re getting another hub area on Omega besides Afterlife and the Gozu District market place. If Omega is the Citadel of the lawless Terminus Systems, then it can certainly fit in more of this (plus give more life to this place that, we know, will have people threatened come ME3 and the Omega DLC there).
Our central hub sector will be a safehouse established near the Kenzo District (picked because beyond existing as where Garrus had his run-in with Garm, we know nothing specific about it, so it can be used however the plot needs it to be). Under the circumstances – meaning “since we stored dangerous material on Omega without even speaking with Aria on the subject” – the idea here is stealth. Shepard, Miranda, and Jacob arrived via a transient shuttle rather than via the Normandy, and did so hopefully with some element of stealth. It’s not that Aria is going to be a threat here, just that she wouldn’t be happy learning about this going on under her nose and Cerberus is trying to cultivate some of her resources (sort of tie-in to the Cerberus takeover of Omega come ME3).
Their contact is my chance to get that female turian I mentioned a ways back into things – a turian trader who I’ll name Naevia (what, I’m a Spartacus fan and the reference makes me smile). The biological sample has fallen into the hands of a gang that’s trying to take up the space left by the biggest gangs of Omega losing their leadership (I’m thinking one of the gangs from our last edition of hypothetical DLCs, from “The Clean-Up,” because continuity!).
It’s around here that Shepard does ask the most important question on the subject that I think we’re all thinking – why the hell was this dangerous and hazardous sample kept rather than destroyed? Naevia admits she thought the same thing, but she was paid enough not to care, just to watch it. Miranda states that there was a possibility of using it for something in the future – this is a sign of her beginning to waver, because she can’t really justify the use of this sample, the fact that, though they’d been told to get rid of it, the “disposal team” had kept it, and were keeping it in a place with a population.
Granted this is a long standing tradition with dangerous science, but still, it needs to be called out.
The important thing is that it’s there, on Omega, and in particular when the station is already in the recovery process of a plague that targeted every race except humanity – there is still a lot of anti-human resentment on Omega, and the last thing that Cerberus should want is a human-spawned crisis breaking out (because no matter where the sample came from, a human organization, known to have a humans-first bent to it, was the group that stashed it here on Omega). Hence our presence.
We’re gonna have plenty of time to talk with Miranda and Jacob, so assume character conversations sprinkled here throughout (much as I cite it as reason that I don’t particularly care for their loyalty missions in comparison to others, that their loyalty missions also only have one ending, that once you start the mission, the only resolution is obtaining their loyalty, makes for a useful method of characterization trajectory here). This is here for the sake of exploring and deepening their character arcs, their division with Cerberus from the endgame, given that they’re both set against Cerberus come ME3, so we’re going with that.
We also get to spend some time with Naevia and getting a new perspective with the turians – she is a free agent, sort of like Vetra ended up being in Andromeda, in the sense that she’s a rebel to the status quo of turian military discipline. She’s looser and less rule-bound. She lives on the fringe of society and that shapes her reactions. She has no need for the turian rules of combat and prefers to take preemptive action – the rules of combat are a great idea in theory, when you have enemies who will respect them. But the Terminus is full of people who won’t. And, while she hasn’t been read into the Reaper matters, she is clearly picking up on the undercurrent between Shepard, Miranda, and Jacob.
Now if you’re assuming that this is leading to Naevia turning out to be involved in matters with this sample... Well, that’s definitely going to be a thing to follow, but let’s just keep going for now.
And yes, I have been cagey about what this sample even is. Remember, that’s because it’s a mystery even to Miranda and Jacob – they were still in a point where they were willing to listen to the Illusive Man’s orders without questioning them. The assumption was that the team they were giving it off to was a proper disposal team, and the failure of either of them to investigate it beyond his word. Y’know, the idea being they’re both starting to push themselves to look beyond the word they’re officially given by their boss and question him.
So… investigative work. We’ve already been over how in these summaries, that’s not where I focus on, not having a layout or anything to work with and such. So I’ve given the core ideas of character work and plot that plays out over the course of things, let’s cut to the climax.
The sample is being held by one of the gangs and a member of the Cerberus disposal squad. Because hey, look at that, a Cerberus agent went rogue and started killing all their guys, Commander Shepard, can you take care of that? He explains just what this sample is – a contaminant that can devastate a planetary atmosphere, hence why it was being kept on Omega, a space station. Of course, the problem with it is that it won’t discriminate and a rapid atmospheric dissolution will kill human lives as well. This is one of those things that it’s actually entirely justifiable that the Illusive Man didn’t want to use... y’know, if it weren’t for the fact that he still kept it, but...
Anyway, here’s where we come to Naevia’s sudden but inevitable betrayal, citing the profit to be earned – it’s easy enough to live on ships instead of a planet, so she’ll come out of this fine. Shepard gets the chance to shoot her with a Renegade interrupt, and look at that! She WASN’T betraying the team, just pretending to in order to slide a knife in the bad guy’s gut. It doesn’t kill him, and it still leads to a fight, but it’s easier if you don’t take the interrupt (because as much as I like the interrupt system, I think there should occasionally be consequences for taking a quick and reflexive response rather than the more considerate and thoughtful and examinative approach to a situation).
A multi-stage boss fight ensues – basic ground troops, interspersed with standard LOKI mechs, a YMIR mech joining the fight with reinforcements, and then a gunship. Maybe the gunship peels off midway and lets in another YMIR mech, just to really hammer the ‘boss fight’ element, or at the least let that be a higher level difficulty challenge. I mean you can only do so much with the mechanics of the game to create boss fights, right?
Anyway, Naevia is either dying, laughing at how her turncoat act was too effective, or she’s made it through with a few scratches and is patching them up as Miranda and Jacob are recovering the sample. Here’s the expected Paragon/Renegade choice of destroying the sample or storing it somewhere else – I can even see a reasoning for keeping in the idea of ‘once knowledge exists, it can’t just be destroyed, we need to study this to be able to devise a countermeasure.’ It’s a sucky one, for the record, but it’s a way to justify the Renegade stance.
This is where you see the culmination of Miranda and Jacob’s development. Jacob is open about wanting to correct their prior mistake of leaving this sample around to be used by anyone who might try to actually use it. No matter what, he sees no possible good coming from it and wants it destroyed. Miranda is conflicted. Her trust in the Illusive Man tells her that it would be right to hold on to this, it’s a weapon that could protect humanity if the aliens were to attack them – which is something that can’t be discounted as a possibility, considering the batarian hostility and the general aggravation of other races like the turians (see the previous Hypothetical DLC entry for more expansion on why I consider that a thing gets brought up). But she also knows that if this exists, then there’s a chance humanity can’t control it. She is looking to Shepard for guidance on this – she’s not turning to the Illusive Man’s standing orders here.
When the group returns to their safehouse, they find Aria there. Because this has been happening on Omega, and it’s her business to be fully aware of what’s happening on Omega. She thanks Shepard for disposing of that little business – if the sample was spared, she does imply that she knows about it, but, so long as it’s leaving Omega, she’s not going to be concerned about it. After all, she only cares about Omega’s interests. But, as a reward for what Shepard’s done for Omega, from the plague to Archangel to this (plus, potentially, dealing with Morinth, given that was the presence of an Ardat-Yakshi on Omega), she is offering a reward for Shepard – a penthouse suite.
Yes, I’m letting Shepard get an Omega apartment. I mean, okay, having one right before the Cerberus takeover of Omega come ME3 is not exactly the most prime real estate, but hey, Shepard deserves a place to relax, right? Plus it also comes with access to a special Omega market, a place where Shepard will be able to purchase any weapons or upgrades they might have been missed in the course of their missions (and any that get added through the DLC, including these). Because really, we should be able to have access to those things somehow, as in the game as is, if you miss it, it’s gone forever.
Anyway, Miranda and Jacob will also have follow up conversations when they return to the Normandy, discuss the way that things have played out and how they’ve evolved as people in the course of the game. Because as I said at the start, the two of them, in terms of their character development, kinda falls off the map in the course of the second half of the game. So they get a little additional content that helps fit them into the big picture of their character arcs.
Post Game Followups:
ME3: If Naevia survived, she’s an available war asset in regards to her underworld connections and such to send help Shepard’s way. If it’s kept intact, the sample also has some benefit for Alliance scientists in the study of reversing its effects and how to restore ravaged worlds. Also some additional content in the Omega DLC, though I’m not sure about the details of that right now.
And, y’know, since Naevia’s existence means that we have a female turian model built and developed circa ME2, this SHOULD mean that there are female turians scattered throughout both further DLC (as in ‘assume their existence in further installments, even if it goes unsaid’) and (because now they’d “exist” prior to the release of ME3) there would be numerous turian females in ME3 as assorted extras and such. Should go without saying, but I’m saying it. There will still be a few important female turian NPCs I introduce in further installments, but these are now part the standard background NPC collection.
Battle Scars
Alliance officers on shore leave have been disappearing from the Citadel with no trace. Ambassador Anderson suspects there’s more to this than the standard dangers of a space station that’s practically its own world. Though Shepard is in a questionable position among the Council, they’re the one person Anderson can trust to solve this.
(Post-Horizon)
The Citadel being so limited a space in ME2 always bothered me. Y’know, I get the thematic idea, that ME2 was about exploring the darker underside of the galaxy at large. But I liked the Citadel. There was a lot about it to explore, all things considered – we’re talking about the galactic hub of politics and commerce. This really should be a major location, no matter the game. And as I’ve said elsewhere, there could be a whole game set on the Citadel with room for more. So yeah, we’re doing this here, exploring an area of the Citadel that we never got to see before.
There are Alliance officers going missing and Anderson gets Shepard involved. Obviously, the synopsis covered that bit. The idea here is that we’re going into areas of the Citadel that normally, Shepard has no business in, and in areas that are more like vacation areas. You know what this means? It means we’re going to have non-combat segments, in the same vein as Kasumi’s mission. There’s gonna be an extended sequence of Shepard out of combat armor in this one, because Shepard is not being called on to be a soldier but to infiltrate and be seen as a civilian more than a combat fighter. (I’m thinking this is going to involve a new casual outfit as well.)
And we’re gonna say that this is happening at an exclusive resort, meant to be a location that’s relaxing – a resort on the Citadel, effectively. It’s primarily a place for Citadel-aligned soldiers (Alliance and other races) to recover after combat, a therapeutic place for soldiers to get treatment for their PTSD (think a place where they’d probably have sent the PTSD asari in ME3 to if there wasn’t an existential war on). It’s why it’s a popular place for these Alliance soldiers to be, and we’re also going to rate it as having the highest success rate as a psychological and therapeutic facility in the known galaxy (because, being on the Citadel, why wouldn’t a place like this have a reputation of being the best, given how the Citadel is effectively the metaphorical center of the galaxy) and it’s a bit of a mixing bowl of Citadel culture, which allows for the rest of the party to come along.
I’m going to stick with mandatory companions here for a handful of reasons – one, Shepard’s got an eclectic band, and I feel like if they walk around a Citadel resort with Grunt and Legion, for example, that’s probably going to blow their cover. For two, I like the idea of mandating some pairings and developing the relationships more. Last entry was about Miranda and Jacob. Here, I’m thinking... For a resort, I honestly lean towards Samara and Kasumi, characters who, respectively, can blend in with “high society” and can pass through unseen by others. Kasumi, of course, does her cloaking to accompany Shepard – she does prefer going unseen. Samara, though, is playing at being a Matriarch – given the setting, let’s say that she’s pretending to be looking for a facility for her rambunctious daughter who is ‘disgracing’ the family name – sort of playing on her own history with Morinth (because Samara’s method that way), while still being a role she plays.
Yes, I’m aware that Kasumi is a DLC character, not everyone necessarily has her, but hey. If you’re playing DLC in the first place, you’ve probably collected other DLC, particularly a new companion, we’re just gonna roll with it, because I’m not going to develop an alternative without her, so consider them connected – I don’t know, say they got packaged in a sale together or something. This is all hypothetical in the first place, remember, does it REALLY matter that she’s not in the base game?
Shepard, of course, is going in as what they’re looking for, an Alliance officer looking for leave. This way there can be a solo segment, and the tension of “will Shepard run into trouble they can’t handle on their own before their companions come to their rescue?” Obviously, there does have to be some addressing of Shepard’s fame and notoriety, but it’s not like Shepard’s not doing other things that are putting their famous mug in places they shouldn’t be, particularly when it comes to involving Kasumi (The Hock heist, anyone? How, exactly, was the most famous human in the galaxy supposed to keep a low profile there?). So we’re just gonna handwave that, like you do.
As always when these are investigative sequences, I’m just gonna gloss over that part for the sake of convenience – the basic facts are that we have a lot of suspects with no clear motive at the outset of things. You know, get your basic archetypes wandering around – look at any show that features a recovery center, you’ll find them, I’m not gonna go into detail on the incidental characters.
The trick is that Shepard is going to be doing their initial investigating solo – they have to get entrenched before their companions show up (given that Samara’s cover is going to have her supposedly only there to look the place over, rather than sign herself in as needing “treatment” and Kasumi is going to be cloaked, searching for the things that Shepard can’t get access to – yes, for the record, I’m setting up for a Big Damn Heroes moment, I would think that would be obvious). They’ll meet with the above mentioned archetypes, learning details.
The details are more for the flavor – how well does Shepard figure out the scheme (which I’m getting to) before the villain shows up to explain in a monologue? Because, y’know, what villain doesn’t love explaining their nefarious deeds with a monologue? Shepard figuring out more and more of the plot before they confront the bad guy will impact the way the end fight goes down – figure it all out, you can sidestep the big final confrontation, figure most of it out, the fight’s significantly easier, stick to the bare minimum, it’s the hardest it can be.
This of course gets Shepard caught by our villain of the piece. So, what’s going on? Well, it’s an attempt by one of the doctors at this facility at cooking up the same shady shit Cerberus has, in the form of cyborg soldiers – the soldiers who have been kidnapped have been converted into these cybernetically enhanced soldiers. Problem is, they’re mindless automatons – higher brain functions didn’t survive the implantation process. So while these six million credit men are superior soldiers for combat, able to shrug off the kind of injuries that would cripple any other organic soldier, probably even have like nano-tech that speeds up any kind of healing and recovery process, they’re ONLY for combat, there is no human mind, no individual still alive in these shells – they’ll do as ordered because of the computer control chips in their heads, but only because those chips fire off the impulses needed.
“No glands, replaced by tech. No digestive system, replaced by tech. No soul. Replaced by tech. Whatever they were, gone forever.”
This is a point that I wanted to bring up in Miranda’s chat about “disposable soldiers” – the concept of soldiers being disposable is the kind of thought that cleans up war, something that the very idea is MEANT to be “dirty.” When you have these disposable soldiers, something that replaces the flesh and blood troops, you’re now in a position where going to war is not a difficult choice – you’re not sacrificing anything in the fight, because your best and brightest are safely out of the line of fire. When you don’t fear war, you’re going to turn to it as the first option, not the last. And, as pointed out by the use of Mordin’s quote above, at some point, your “disposable soldiers” become exactly what the Collectors are, mindless automatons who perform the duties of their masters, and, because of that distance, their masters’ own humanity erodes, because they never have to get their own hands dirty, while their servants are incapable of arguing with the orders.
This is when we get the aforementioned Big Damn Heroes moment, where Samara and Kasumi rejoin the party – since I’m assuming Shepard is being restrained at the moment, we have Kasumi Overload the controls and get them loose while Samara covers her by biotically handling the guards (because there are always guards).
So we get to that ending of how the boss fight can go down – Shepard gets to argue about the whole “disposable soldier” thing, bringing up and expanding on the above argument. If they uncovered all the details of the plot prior to the point they’re found out and taken captive, they can talk the doctor out of the inevitable fight (they still can choose to fight, of course, but the option is there to avoid a fight altogether) and have them shut down the project, effectively take their “prototypes” of these cyborg soldiers off life support and let them all die out (because, again, it’s the cybernetics that are even keeping them alive at this point), they can try and fail because of a lack of information, or they can actually agree with the idea, just that this doctor isn’t the one to be controlling them – it’s a valid choice, after all, to have a viable standing army to face the Reapers with.
I did debate making that last an option, just because I am morally opposed to the idea, but I am trying to respect that the Paragon/Renegade division was meant to be more than “goody-two-shoes versus puppy-kicking-monster,” and approach it from a level of “win with morals versus ends justify the means” – if you’re looking for something that can face the Reapers, like Shepard is aiming for throughout the trilogy, then a pragmatic approach says “we can use this resource, and I’ll deal with the moral weight of it later.”
Thinking about it, this does kinda make a flaw of the Kasumi-Samara team, because I do struggle with seeing how they’d just casually go along with Shepard saying “zombie cyborg army? Sign me up!” But maybe the Justicar code says that, regardless of origin, their existence has purpose and use, while Kasumi is horrified at the idea of using – and defiling – the dead like this. Basically, I want there to be a shoulder angel-devil scenario here, but I may not have selected the right companion pairing for this. Still, I’m not going back and rewriting this to make that work, so we’re just going to acknowledge that and move on – they’re both on the team, and there are other Renegade choices Shepard has available that they both just accept, so we’ll accept that.
And, y’know, I have a personal preference for Paragon at these decision points, and would probably stick to choosing to wipe out the zombie cyborg soldiers myself, and these are my ideas so I roll with what works for my decision making process, so nyah.
This still leads to the question of what, exactly, should be done with this facility – this is the head of the place we’re talking about as being responsible, with them out of commission (either being killed by Shepard or taken into C-Sec custody, depending on your choice), it’s entirely possible the place will be shuttered, or at least in chaos for a time, and that means all of its current residents are going to be kicked out – this is one of those “well intentions doesn’t change negative results” scenarios. Of course, Anderson will try to step in and do something, but... He can only do so much. Especially with having to clear out the devices and secret lab material and such, there’s a lot in this that just... is not going to have this place in a condition to be what it’s meant to be. Especially if things turned into a fight with the doctor and trashed the place.
Shepard themselves can only do so much – they can make a recommendation, but ultimately, there will be a board decision. They can offer a suggestion, a way for the staff to try and focus going forward, but it’s going to mean downsizing their care in some fashion – either they focus only on the immediately at-risk patients, going in the way of ‘if you’re not an active threat to yourself or others, you have to find somewhere else to seek treatment,’ or they limit themselves to just the care of a single species, because the psychological experts for multiple species is a resource drain.
And this one is NOT a Paragon/Renegade choice. It’s player’s best take on the subject, because there is no “right” choice in this scenario. Either way, someone is getting screwed over. You can hope sending the not at-risk patients won’t exacerbate their conditions, but you can’t be sure of that – especially when it comes to people who have been there for some time, PTSD and other conditions won’t just go away, they need to be managed and treated, and if you go from one facility and one medical professional to another, that can throw off your recovery. And you can specialize in the treatment and wellness of a single species, but what about the members of the other species? What about the “melting pot” nature of the Citadel and how, realistically, reinforcing those barriers between species only makes it harder for these species to get along with one another?
It’s a “no good choice” scenario, and I think it’s worth a discussion with Anderson at the end (rather than back on the Normandy with all the companions, just because I don’t think the game can really account for everyone there having an opinion). Though let’s also give a follow-up conversation with Kelly – y’know, the therapist – and let her have more to do in this game.
Post Game Followups:
ME3: If the doctor was taken in to custody, they’re among the Cerberus scientists during the mission on Gellix – Mister Illusive stepped in to get their work under his banner, and, like Gavin Archer, Shepard’s involvement eventually made them hesitate to do his bidding. If the cyborgs were kept on, they’re a decent strength war asset.
The Batarian Connection
A Cerberus vessel goes missing out near the batarian border. While the Collectors are still the first priority for Commander Shepard and company, the Illusive Man is concerned this may be the first stage of a batarian incursion of Alliance space. He tasks Shepard and company with recovering the missing ship. The batarians, however, have other ideas...
(Post-Horizon)
We hear a lot of talk about the batarians making slave grabs throughout the first two games, and the Colonist background has this as a part of the things Shepard has been through. But we don’t actually see it. And we probably can’t manage to see the absolute worst horrors of the batarian slavers, but that’s not the full point of this.
No, the point is to start showing another face to the batarians. See, we’re going in with the idea of the batarians slavers we’re after handing off the captives they take – of various races, though krogan and turian are not likely, given their own, more aggressive nature (maybe useful in gladiatorial rings... We might be coming back to that before these DLC are done), and the quarians aren’t going to be as numerous, that still leaves humans, asari, salarians, and other batarians. And we know from Mass Effect 3, having the Cannibals being introduced in the first segment of the game, the Reapers have access to a lot of batarian genetic material, so they’ve already spent a lot of time developing how they intend to repurpose the batarians into the servants they need to wage war in this cycle.
Codex material speaks of how the Collectors want certain specific types of people to collect, and that is going to be what’s happening here – while the Collectors main focus in the game is to gather up humans to turn into Reaper slurry, we’re also looking at the other races, because there’s a history of the other races being taken by the Collectors for various unknown reasons. It wasn’t clear if there would have been an intent to build additional Reapers out of the other races – an asari Reaper, a turian Reaper, etc. - or if they’d just be left to rot, possibly slurried alongside the humans and just put in the same shell. To build off the idea of “organic preservation” of the species who consist of a cycle, I’m going to assume that they would be fused into a Reaper of their own, though there’s room to argue they were going to just be pulped into the same Reaper or left as the Collectors of the next cycle. But my ideas, my interpretation of things. And if BioWare wants to fight my interpretation, hey, should have included it in the game.
So yeah, the batarian slavers we’re coming across were going to offer the Collectors more of those captives of various races and such. The idea here is to not just have a look at the horrors of batarian slavery, but also an upfront acknowledgment that the batarians do this to their own people as well. The crappy situation for your average batarian is reduced to codex and one-liners, so we don’t actually have this knowledge available for the common players, and this is a thing that needs correcting.
We’re also going to have an encounter with a different Collector ship (just to avoid too much of the whole “small universe syndrome” of the same ship dogging Shepard for two years – it wasn’t until ME3 and James’s backstory that I got the impression that the Collectors had more than the one ship, since they made this one ship out to be this major force). Because, really, if the Collectors taking colonies was something of a plan B when the Citadel didn’t open, then they should be readying themselves for more than just humanity to be taken.
Among the batarians is a sense of distrust – batarian propaganda says the galaxy hates them, and, because we get the slavers and mercs running around in the games, the audience is probably not inclined to disprove that theory (particularly if there’s a Colonist Shepard doing the run – because I say so, there can be plenty of statements from them on the subject that fit the background specifically, because it’s nice that these are all theoretical and I can throw in whatever I like). Still, the general idea is that Shepard does feel a moral responsibility to save them, even if, as in the case of Renegade Shepard, it’s just in the name of preventing the Collectors get their claws on them.
But, thing is, ME2 offers no ship piloting mechanic, and I’m not bringing that in. And, y’know, I still get war flashbacks of getting ambushed by Sith fighters in KOTOR. So that means that the Normandy heads off, Shepard ordering them to find help (we’re gonna say that this is taking place somewhere near the batarian-turian border, so the Normandy can go find a few turian ships – going back to my idea of “shaking up companions” concept, I don’t have any particular choices to go with Shepard this time, but this makes it almost mandatory for a companion other than Garrus to come along, since Garrus can sway the turians to come to the rescue of alien nationals – and this ship ends up crashing, with Shepard and companions still on board – as are the freed slaves.
And we’re not crashing on a habitable planet. Because while there’s the helmets and all, I feel sometimes like the franchise as a whole underplays how much the atmosphere of planets being conducive to life as we know it is kind of rare. So while the cargo hold, settled in the heart of the ship and surrounded by the various additional decks of the ship, makes it through, there are portions of the ship that have been vented into space.
And the Collectors are coming.
Shepard gets to make a Paragon/Renegade “inspiration” speech to the captives, recommending that they get to trying to save themselves. Paragon will get a majority on their side, Renegade only a particularly brave soul. This one would be the Paragon’s contact/coordinator, just so that I can have a clearly identifiable person to turn to. And, yeah, we’re punishing Renegades here, but here’s the thing about this – we have stolen people, taken prisoner, made into slaves, about to be handed off to aliens who are only known to the galaxy as kidnapping and experimenting on people who never return, and then crashed on a deadly planet, with their only shelter pocked with holes letting out the valuable atmosphere that keeps them alive. I’m sorry, but being an asshole to these traumatized people? Even in the name of saving their asses from said kidnapping and experimenting aliens, they are NOT going to be ready to take up arms and fight. Read the room.
So, it becomes a game of causing enough losses to the Collectors for them to retreat for the Normandy to arrive with rescue vessels. Cat and mouse combat, with interspersed dialogue with our batarian coordinator (Making a name up on the spot... Kahvahr). That’s giving the expansion on both him as a character, talking about himself – a political exile, he spoke out against the Hegemony’s attitudes and practices, that they are so isolationistic that the necessary trade with the Citadel races, trade that could reduce their reliance on slavery, is killing them, which led to him attempting to leave, an attempt that ended up putting him into the hands of the slavers he argued against, and he’s certain that the Hegemony’s leaders basically gave him up. Talk about the beauty of Khar’shan, as a planet and place, something more tangible for us the audience of this place that we never get to go – he speaks longingly of these natural wonders he doesn’t expect he’ll ever see again.
The aid of the batarians Kahvahr leads can offer some combat segments getting avoided, but I do want to include some elements of the Collector faction from ME3 in combat segments all the same, the Collector Captain in specific. Because these things never appeared in ME2, so let’s remedy that.
And our end boss is going to be some variant of the Collector drones we see in Paragon Lost, which are these giant sized Collectors. So they get some additional tricks and are a clear case that Shepard is now facing the worst forces the Collectors can throw at them. Because I figure you can give them some interesting additional boss tricks.
The turians arrive and the Collectors withdraw, so Shepard gets to pass on what to do with these batarians – treat them as refugees who are seeking asylum in Citadel space or ship them back to batarian space. Because the thing is... batarians in Citadel space are probably not going to have things pretty well. Like there’s a reason we see batarians on Omega but not the Citadel. And a lot of these batarians still have families in the Hegemony. So there’s a very real argument to the idea that they’d be better off going back. It’s probably bull, considering the Hegemony’s leadership (and definitely bull on the basis of the Reapers being about to steamroll the batarians in between games), but... It can be made.
And it also speaks to how well Shepard is responding to Kahvahr – Kahvahr makes it clear, batarian slaves tend to be those who speak out. How much good can they really do going back to the Hegemony? Sure, you can argue that it’s in the name of encouraging rebellion against the Hegemony’s leadership, but realistically? It’s signing a death warrant – if this attempt at silencing him didn’t work, the Hegemony will likely just go straight to killing him.
And maybe Shepard’s okay with that – the whole reason we’re doing this is because the portrayal of batarians through the rest of the series is almost exclusively them as an always chaotic evil antagonistic force. What do they contribute to the galaxy, right? But this whole thing has been to help paint the batarians in a new light – now, shipping these batarians back to their people isn’t a mercy but a death sentence. What can I say, I like that script-flipping. But, as always, it is a choice for Shepard, for the players. Because apparently, people who play these games like the chance to play the asshole. Fine, you can, but you’re definitely getting judged for it.
Post Game Followups:
ME3: If given asylum, a batarian militia will have formed, both the survivors of the crash and of batarian refugees, wanting to aid the Citadel forces, Kahvahr himself as an asset.
Shadow Dance
Shepard’s connections to Cerberus have not gone unnoticed. A Spectre – Vexx Liranus – has decided that they are a key component to Cerberus plans (not untrue) and that their capture or death would be useful in combatting Cerberus (definitely untrue). With a fellow Spectre nipping at their heels, Shepard has to face what should be a comrade in arms in a deadly game of cat and mouse!
(Post-Horizon)
We meet three other Spectres in the trilogy, and only one of them, Jondum Bau, in ME3, is actually an ally. This is turning that on its head – all things considered, Vexx Liranus should be an ally. After all, we’re talking about a fellow Spectre, working for the Council, and Cerberus IS using Shepard for their plans, so taking Shepard out would make sense.
It’s just Shepard is a good guy, working with Cerberus as more an alliance of necessity, rather than any ideological alignment. And while I’m sure if you had a chance to sit down and talk to another Spectre, they’d probably eventually come around to the idea, well... Where’s the fun in that.
So Vexx. We had Naevia above in “The Omega Heist” as our “first” female turian for the trilogy, though she does potentially get killed. So we’re gonna have another female turian here, just to really sell the “no fridging female turians” concept. She is a badass turian soldier, like I want a planet with an “r” name to say she had a major incident on so that she can be “the Raptor of [wherever].” Because I love alliteration. I picture her being voiced by Claudia Christian (who was a favorite of mine to voice a female turian back before we knew anything about Mass Effect Andromeda, and while I’m absolutely a fan of Danielle Rayne’s performance as Vetra, I still regret that lack, so I’m making this happen here).
As for the actual plot, we’re gonna start on a small waystation location. It’s a standard resupply place, in the vein of like those Fuel Depots or something, a place like the Citadel but smaller. Because I think that space stations are an underdeveloped aspect of the Mass Effect universe. Like in Star Trek, there are Starbases and Deep Space Stations (such as DS9). Surely the various militaries of the Citadel races are doing the same, building their own stations that act as refuel and resupply, as well as standard rest and relaxation – Spacer Shepard will talk about living on ships, but I don’t see a child actually being raised on military vessels. But a space station that acts as a rallying point and home base for a vessel? That I’ll buy.
So this begins with the Normandy pulling in to one of these types of stations. You know, a little bit of a supply run, something simple. Things do not go according to plan, though, because, y’know, why would they, we wouldn’t have a plot if they did.
It begins simply. They settle in for a resupply, Miranda suggesting that the operational crew get a chance for some break time, Kelly adding that crew like Rolston and Hadley should have an opportunity to contact their families. That’s how we get here. As Shepard proceeds to look through the market, we get other angles of Vexx monitoring and observing Shepard. Shepard will begin to get that feeling of being watched, and that’s when she makes her first strike.
Now, yeah, I say right off in the synopsis that Vexx is a Spectre, but in the story proper? This is going to be kept quiet for a while. Sorta like how Vasir gets this intro that kinda clearly marks her as someone who we’re going to have to fight later, Vexx is getting the appearance of being a straight up antagonist. Because in her mind, she IS an antagonist to Shepard. She just believes that she’s the protagonist of the story, specifically because of Shepard’s ties to Cerberus, coming to this place in a vessel flying Cerberus colors, operating with a Cerberus crew. In her mind, she has discovered a threat to the Citadel and the Council.
While I’m still on the “give the companions more of a role” train, in this case, we’re going to see Shepard cut off from the crew – they come under fire from Vexx, they give the command to evacuate the station, return to the Normandy, and get out until they give the signal. Paragon Shepard wants to minimize casualties, Renegade Shepard wants to handle this themselves – Vexx interrupts their leave? It’s on now.
This leads to a chase through the station, and finding that she’s gotten things pretty well set up for this chase – I figure at some point, Shepard comes across like a secured bunker she’d been using as a command base, finds logs that have been tracking them since they landed on Omega at the start of the game. (Timeline being what it is, meaning as variable as it is, I’m gonna say that this is taking place functionally around, say, the Collector ship mission.)
That discovery is also when her Spectre status is made clear. Now, while there’s a good chance that Shepard’s had their Spectre status reinstated (thank you Dad!miral Anderson), well, we still need a plot here. Vexx doesn’t believe Shepard’s claim to have Council approval – after all, she certainly can’t just casually check this out while on a mission, Spectres are supposed to function independently of the Council. And she’s pretty good with the “better beg forgiveness than to ask permission” approach – Shepard helping Cerberus, even as a double agent, is a threat (for a less competent example of why, see how Shepard helping Cerberus in ME2 leads to Conrad Verner preaching Cerberus values in ME3).
The hunt continues. I’m basically picturing this functionally working a lot like a lower-levelled version of Arrival’s Project Base level, just with like security drones and such, and Vexx popping in and out of combat range. This is a hunting mission, on both sides, and the idea is that Shepard (and, by extension, the player) should feel like Vexx or her drones might show up around any corner. If nothing else, call it useful practice and experience.
Now, I said before I wanted to avoid stuffing our first female turian in the fridge. While Naevia could survive, she also could die. So I want to guarantee that at least one female turian of prominence is introduced without killing her off. That means that we’re going to have to find a peaceful resolution, as well as an alternative that allows the bloodthirsty playerbase to be satisfied.
That means an outside agent, a third party, getting in on this. I’m thinking a krogan merc with a grudge and a krantt and a blood oath against Vexx he’s more than willing to extend to Shepard, the Spectres, and the Council – with Vexx, it’s personal, having tangled with her before, with Shepard, they’re in the way, and with the Spectres, they work for the Council, and the Council gave the go-ahead on the genophage, so hey, it’s a good day to be him.
This eventually leads to, after some three-way combat, Shepard suggesting a truce for the time being – the krogan (Vargan, for want of a name) is a bigger threat to them both at the moment, since he’s distracting them and endangering the station as a whole. Vexx sees the wisdom in this and is willing to work with Shepard.
This gives a little more time to explore her, now that Shepard can talk to her. Vargan’s grudge stems from her disbanding his merc pack a while pack – they had ideas similar to the Blood Pack and Clan Weyrloc (re: Mordin’s loyalty mission), just without the aid of any salarian scientists. Maybe they’d sought out Okeer (possibly part of the reason that Okeer became a “very hated name,” as Wrex puts it? I don’t know, I’m spitballing here). Whatever the goal, however, she managed to put a stop to it, enough that Vargan was stripped of his clan name – given the structure of krogan society, I figure that in doing that, a krogan loses all right to even attempt to mate with the females, a big blow to a proud krogan leader, basically leading him to a voluntary exile from Tuchanka. That he still has a krantt after that still speaks to his skill and prowess, but also makes it clear that these are his only allies in the galaxy.
Shoot-y shoot-y stuff happens, yadda yadda... We’ve been over how writing about combat in these write-ups is boring. End result, we learn more about Vexx, develop and establish her further, give her this likeable air now that we’re on the same side, and get to Vargan, taking out his krantt in the process. Now that he’s alone, he is ready to die. He got everyone loyal to him killed, that means he’ll never regain a clan name now. He wants to die.
Typically, Paragon/Renegade decisions are a clear binary of “good means letting people live, bad means letting people die!” But here, Paragon is understanding the krogan mindset – he wants to die because he will never have a place in krogan society if he lives. He got his krantt killed, so he will never be able to gather a krantt again. He will never have that trust again, and so his death is the only way he can have an honorable ending. Meanwhile, Renegade is saying “no, I’m not going to grant you the mercy of death, live with your failure.” And doing that will likely mean he will strike out and go on some kind of suicide run (indeed, I picture that result being a news announcement overheard on the galactic news points).
Because I like the idea of twisting the Paragon/Renegade assumptions around – the idea behind it is supposed to be more nuanced than “good = blue, bad = red,” but in context, a lot of the use of the system through most of the series is a lot more binary. So this is showing the flip side of both ideas’ general attitudes – you are saving more lives and respecting his attitudes and beliefs by killing him, while knowingly leaving a threat to others that you KNOW he’ll act on by keeping him alive.
Vargan defeated, it comes back to Shepard and Vexx. She’s more impressed by Shepard at this point. Paragon Shepard showed an understanding of non-human mindsets, and that more than anything makes her hesitate to paint them with the same brush as Cerberus. Renegade Shepard showed enough martial skill that she’s concerned that things will only reach the point of a stalemate, and likely do too much damage to the station for it to continue operation.
So she offers Shepard what she’s going to call a deal – keep to the Terminus Systems, like they have been, and she’ll let things stand as they are, with the added note that, if their Council reinstatement is genuine, she’ll also send a letter with a fuller apology after the DLC concludes. Yeah, it’s basically going back to the status quo, but one, I’ve been clear that my goal is to make these slot in comfortably with the existing game, and two, back to the in-universe justifications, it also means that she can prevent other Spectres from coming after Shepard – after all, we learned with Saren, the only real way to respond to a Spectre going rogue is to send another Spectre after them. If Vexx is in Shepard’s corner, it prevents other Spectres from coming after them later.
Probably should lead to a line or two in reference to Vexx from Tela Vasir, depending on when Lair of the Shadow Broker is played – alternatively, I suppose Vexx should have some comments about Vasir’s death as well, but I did say above that I see this functionally being roughly around the point of the Collector Ship in the timeline, and I always view Lair of the Shadow Broker as taking place after the Suicide Mission, and my write-ups, my timeline. Moving on.
Shepard has to agree to this, because see above: not fridging female turians when the trilogy is so bereft of them in the first place. We don’t kill Vexx. Because, really, that would mean that Shepard would have killed three of the four fellow Spectres they encounter in the course of the trilogy, and their numbers are said to only go to about a hundred or so. That’s a three percent fatality rate for the Spectres, and a seventy-five percent fatality rate of meeting Shepard. Someone has to think those numbers look bad. So, in accepting the deal, Vexx walks away and Shepard calls the Normandy for a pick up.
Post Game Followups:
ME3: Vexx has a sidequest on the post-Coup Citadel, regarding her work with the unifying of turian and krogan forces. Given Shepard having contributed, she’s asking them to join in her efforts. Complete that and she gets to be an asset and there’s a boost for both of those groups as well.
Underworld
Illium is home to many elite in the galaxy. It’s called the gateway to the Terminus Systems. But it’s equally a warning that there is as much danger in Illium’s shadows as on Omega. And now a high-profile Alliance official goes missing there. Ambassador Anderson asks Shepard to investigate as he keeps the disappearance quiet, and Shepard gets drawn into a web of conspiracy...
(Post-Horizon)
Illium seems like it should be a bigger deal, don’t you think? I mean, in ME2 we get three hub worlds in Omega, the Citadel, and Illium, but Illium is introduced after Horizon, being locked to (on console) disc two, and, while Lair of the Shadow Broker gave us more of Illium in general... Hey. Let’s explore more. Cuz now we can open up some new areas that can stick around and still be explorable after the DLC ends.
We open with a message from Anderson – “one of our people went missing out on Illium, I’d like you to look into this as a favor to me,” that sort of thing. This official is an ambassadorial figure from the Alliance to the asari (so, for the sake of a name, I’m in a Power Rangers mood right now, I’m gonna call her Kimberly Hart). She’s been attempting to shore up some diplomatic ties – I’d figure this would include matters like getting stronger ties between the asari in the name of gaining access to teachers for Grissom Academy, better relations in the name of biotic rights, that sort of thing.
Illium, being a free trade world, is a place where these kinds of negotiations take place without government oversight – I figure, based on things like the asari on Noveria in ME1 who wants to protect asari patents by getting Shepard to help her engage in corporate espionage, the asari government is extremely strict about their “secrets” while humans, who are still struggling to get a handle on what to do with first and second gen biotics, are willing to take on free agents more than like the commandos and such. Also, don’t want a repeat of Vyrnnus, so the turians are definitely out. It’s “asari free agents” who they’re looking at bringing on for this.
But with her having gone missing, that’s concerning – again, we have the asari being fiercely protective of what they view as their copyrights (which I do want to have a running theme here surrounding the idea “how do you copyright something that has this melding with the life it is bonded to?” – amps working as they do, mapped to biological systems as they are, this seems like it borders on trying to patent people in the process, since they’ll gain full maps of the people those amps are implanted in). Anderson wants Shepard to go in, since they’re off the official books.
Now we return to that earlier concept of mandatory companions. Because of the matter of biotics, this feels like a mission that Jack pushes her way in to – both because she’s been the subject of biotic experimentation, and she wants to ensure that this doesn’t turn in to the Teltin facility all over again, and to help give some foreshadowing for her becoming one of Grissom Academy’s teachers next game. Additionally, I’ll go with Thane as the other companion for this – he’s done work in Illium’s criminal underworld.
Now then, to our central hub of Illium. We’re on a different city than Nos Astra, but it’s going to have a similar flavor to it, in the same way that Azure still felt like it wasn’t all that out of place alongside the trading center. Nos Vidia, I’ll call it (sounds suitably asari, anyway). It’s not as major a hub of intergalactic trade and commerce, meaning that Shepard and company are going to stand out in the crowd.
This is also one of the more “crime” areas, where the black market has moved in. We have Eclipse symbols on the wall and, while they’re not wearing the uniform, many of the people around here are obviously in the gang. Which also makes Shepard stand out. Thane, however, manages to bring up a former contact, someone who has been able to stay alive this long, meaning they’re skilled enough that they’ve survived.
The contact is an asari I’m gonna call Kassria. Kassria has picked up some Eclipse chatter that references our missing ambassador. That means Eclipse has her, but it’s not clear so much if her being taken is because of her getting in the way of Eclipse as a gang or if the Eclipse are working for some asari company.
We pause for some talk about the various asari copyrights, explore that conversation, with Jack having quite a few words on the subject of trying to make people property. That kind of thinking creates situations that create the same kind of science as Teltin. Thane offers something of the drell perspective – he’s the one who argues that he was raised and trained as a weapon for the hanar, and that he was not responsible for the lives he took. Who owns the abilities, the user or the one calling for their use? (I mean, there’s an obvious answer, but Thane’s bringing up the alternative to this – the people who are broken down and made into weapons at the hands of others.)
Like actually, let’s make that aside a point of having Jack and Thane – in Jack’s eyes, Thane’s attitude towards the people he’s killed is much how Cerberus would have wanted her to have ended up, as a weapon for them to point, pull the trigger, and give no concern for the ways that it impacts the person who acts because of that order.
It’s the same argument that we have with Miranda – the idea of “disposable troops” does not make it a matter of saving lives, just a matter of how war becomes easier, having these weapons to unleash upon others with no risk to the people who are supposedly being protected by them. It’s a way of absolving yourself for creating slaves by giving them some higher purpose.
This really is going to be a turning point with Jack’s arc proper, with how it leads to her being a teacher, because she wants to protect the young biotics. It’s not just about her protecting the kids at the Ascension Project from ending up tortured like the kidnapped victims at the Teltin facility. It’s also about reclaiming and maintaining personhood.
And while it’s hard for me to really give the separation theory Thane speaks of (we ARE going to come back to issues of the drell in general a few DLCs from here, so consider this to be foreshadowing and set up for that bit), I’m going to try and offer his point of view – that of “if you hone someone to only be a weapon, to only look at the world from that perspective, is it really on them as an individual that they proceed to see the world from that viewpoint?”
Of course, yes, I’m aware that the inherent flaw of ALL of this is that we’re not talking about drell youths giving themselves up to the hanar in the fulfillment of the Compact or with “different brain structures” to humans. It’s the tangent that they end up on because they’re along for the ride, and Shepard eventually has to get them back on track – finding Ambassador Hart. Whether or not the asari corporations are intending to use people as weapons, the Eclipse sisters presently have her held captive, and this means staging a rescue operation.
I want to take this chance to get a better idea of Eclipse’s organization (which, by extension, showcases the ideas that are moving the other merc gangs in the series). Like, what goals do they really have – Blood Pack are basically chaotic berserkers who want the world to burn (which, fitting, considering the general krogan mindset following the genophage and the vorcha having a complete lack of survival instincts because they never needed to evolve them), while Blue Suns have the veneer of respectability, acting as private security. But when we meet Jona Sedaris in ME3, she’s a raving psychopath, ready to kill anyone in her way. So what does the Eclipse gang want? I mean, besides the obvious of money.
Kassria is a former Eclipse sister, so she offers this insight – Eclipse doesn’t even really know itself. The non-asari members are almost leaning towards biotic extremism, given how the other races tend to mistreat and look down on the biotics among them, which makes them angry and want to lash out at those who’ve hurt them. Meanwhile, the asari who join in are often driven by other motivations, given that all asari have biotics – some are outcasts (purebloods, in pureblood relationships, or people with the Ardat-Yakshi mutation – let’s just assume Samara will have shared about her loyalty mission by the time this mission is unlocked so we don’t have to have the characters explain this to Shepard), others are maidens looking for glory (think Elnora the mercenary from Samara’s recruitment mission), some are obsessed with killing (like Sedaris), and some are just looking for a purpose.
She suggests that, if given something better, Eclipse might be a valuable asset for Shepard – not just in biotics, but also in their mechs. It’d be something to use when the Reapers come calling, not that she knows about the Reapers, just that she can figure that whatever Shepard’s up to, they’ll want an army at their back (because we’re still ME2 here, so this means we don’t know that Aria will be assembling the merc gangs under her banner).
This leads to an assault on the Eclipse base and trying to reach Hart before anyone proceeds to try and kill her or worse. As we continue, we find out that there is a high-ranking Eclipse member among this group – Jona Sedaris.
Yes, that’s right, we’re going to be responsible for her getting locked up come ME3. Obviously, this does mean she’ll survive the inevitable conflict and boss battle, but hey, we’re gonna have other things to deal with in the final analysis, so hold all questions to the end.
The Eclipse sisters and the techs with their mechs are heavy throughout the place, but eventually, we reach the place they’re holding Hart. She’s been roughed up a bit, but she’s alive. She’d made contact with an asari firm who’d claimed to be willing to trade some “asari patents” in the name of cross-cultural cooperation, but Hart got suspicious of what was happening. Turns out, she was being used – the company (a minor company, not one of our major equipment suppliers from the actual games, that she had gone to them in the name of avoiding those big names) was going to give her access, only to revoke it and claim that she had stolen these patents. That would give them an opening to start consolidating biotic patents in a human market, because humans would now be running amps and implants with copyrighted asari material, and, by extension, that would mean the company would own those human biotics.
That, of course, gets Jack’s ire up, and she’s ready to tear the place apart – people aren’t things to be owned. Even Thane’s ready to join in – even accepting his claims of lacking a responsibility for the lives that his employers hired him to take (again, we’ll be digging deeper into this in the future), this is trying to force people to be under the control of this company – based on his reaction when Shepard suggests that the Compact between the hanar and the drell constitutes slavery, Thane’s definitely not on board with that idea. And even on Illium, a planet with legalized “indentured servitude,” this contract is definitely sketchy – but it would be just legal enough that the company leadership would be able to get their foot in the door, and make it harder for human biotics to be able to exist without “company oversight,” giving them access to the human biotics before they have a chance to stabilize their position in human society.
It’s some further asari haughtiness, the idea of asari like Erinya, the lawyer who holds the contract to the Feros colonists, that the asari are “better” than the other races. The asari in charge of this company are of the belief that only the asari “deserve” biotics, and want to keep all biotics in the galaxy under their control. These asari in particular don’t see any race other than asari as even deserving of evolving out of the primordial muck. Not a mainstream view, but one that we do have foundation for existing in the universe proper, and, let’s be honest, it’s not hard to imagine this being a thing anyway based on our world (We’ll touch on these themes in more detail later). And this idea, especially combined with the asari willingness to indulge in “indentured servitude” on Illium, if no where else, gets taken to its natural endpoint – they see human biotics as little more than pack mules, livestock.
Short step from there to going along with batarian or Collector ideas, but really, it’s not like we don’t know exactly where that endpoint is from our history.
Obviously, Shepard is a walking contradiction to those ideas, so combat is the only way through. Sedaris might be an unrepentant murderer, but we do still have to take her into custody – this is where Kassria comes in, taking her down and intending to hand her over to the authorities in the name of getting a slice of the Eclipse pie with her out of the picture. It won’t be a clean takeover, which will justify why Sayn is running things for Sedaris outside of prison instead of Kassria (who would DEFINITELY just leave Sedaris to rot and probably arrange an ‘accident’ for her), but it’s getting her more power.
As for the company, they’re JUST on the side of legality – the efforts of Eclipse on their behalf were by way of verbal contracts, and no lawyer on Illium is going to take the word of a mercenary over those of these high-ranking business officials. Hart swears that she can make things hell for them, lose them some very lucrative contracts with the Alliance. Thing is, that also makes her job all the more difficult, now that she’s been found out having attempted to make these grey legality ties for the sake of “getting an edge” in the biotics market – they have the resources to make this a fight that, meanwhile, would set the cause of human biotics back. (Which, as we’ve been over in other write-ups, actually is a bit of a thing that has some deeper ties in to the overall universe that the people of this setting are still working on figuring out.)
The Paragon/Renegade choice here becomes the rather obvious “do we take the option that handles this cleanly but lets the bad guys escape responsibility, or the messy alternative that may not even get the result we want?” choice. Because the thing about asari litigation is that they can afford to tie things up for decades without concern for the “short term” consequences. So if this DOES go to courts, they can wrap things up and keep them there for a long time – which will impact how things go for the human biotics, the whole idea of ‘owning’ people because they have these abilities. Because then their legality, their agency, their right to choose for themselves would be being litigated, and being done so in the court of aliens.
It doesn’t feel GOOD to me to have it left like this, honestly, but I don’t really see this as something that is supposed to have a conclusion that feels good – we’re talking about issues of corporate ownership of individuals, and the truth is... that exploitation just goes on, it doesn’t resolve itself with a few showy displays of violence. It gets caught up in red tape and paperwork, and people lose, even as they win. And the point of this has basically been, at its heart, to show that the “underworld” isn’t the black and grey markets that scrounge a semblance of society. It’s the businesses who will crush people underfoot then complain about the mess they stepped in. The design of a lot of the locations introduced in ME2 had this cyberpunk dystopia look to them, but only really focused on the criminal gangs – the core of this is approaching the white collar criminal element that was not shown off as much, how it encourages both further street crime and the depersonalization that comes from treating humans as a commodity.
Jack is pissed either way because this is all kinds of bullshit – it’s Shepard who points out that as angry as Jack defaults to, this is, for once, her being pissed at something beyond herself, where it’s not just that she wants to cause mayhem, but that she wants to make things different for others. To do something to protect future human biotics, kids who are in need. It’s her actively wanting to find a way to make a different, not just chaos.
As for Thane, he is still drell, still a proponent of the Compact (again, we’ll be coming back to this issue), but he does understand how easy it is to see something ostensibly done to the benefit of people turns around and is used by malicious actors to take advantage of them. It’s one of those things that he certainly understood in the abstract, but it’s another thing to see in practice. He leaves it on the note that “this has given me much to consider.”
As for Ambassador Hart, she knows that either way, she’s tanked her chances for getting the instructors that she’d been hoping for. Basically, the diplomatic ties she’d wanted from the asari government are off the table, given the combination of asari tied to the company and just general political embarrassment at the fact that all of this even happened – they want to ignore it, paint things over in pastels, and she is a living embodiment of the event to the asari, able to bring up the reality at a time of her choosing. The asari would rather that this go away, rather than have this constant reminder. Still, she’s grateful for Shepard’s rescue – the Eclipse might not have actively been planning on her death, but it wasn’t a good position. And, at this point, she can at least salvage a career going forward. Maybe not with the asari, but there’s a chance that relations with the turians have thawed out some.
Post Game Followups:
ME3: The fate of the company plays a part in War Assets – being tied up in legal red tape, they’re not able to contribute to the war effort, or, in a magnanimous show of “inter-species cooperation,” they’re sharing some patents with the other races. Additionally, Ambassador Hart shows up for a sidequest after the Cerberus Coup, making another go at the effort, now that Grissom is gone and the human biotics are here – might as well make the effort to get these asari instructors anyway, and she wants Shepard to help her out with smoothing the ruffled feathers (since this would still be in that period of time where the asari are still trying to avoid joining the active war effort).
Also, while this wouldn’t really impact anything via saved game import, I also figure this would at least tie in to Andromeda, that several human biotics joined the Initiative in the name of getting away from the corporations who want to hold them as “patented property” and such. Probably would be a way to help at least make Cora’s arc tighten up a little – it’s not just that she thought she’d only be a “useful freak” as a human biotic, as opposed to an asari commando or an Initiative Pathfinder, but that in getting away from Citadel space, she’d be allowed to just be, to find out who it is that she is beyond her biotics, rather than have to have her biotics “registered” with a corporation who’d exploit them and her. Not sure how to incorporate that into Andromeda proper, but it’s something that would be acknowledged.
End of Part 1, link to Part 2 forthcoming.
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Mass Effect Tag
Wellio, I’ve been tagged by @berryshiara. Passing this on to @grummel83
Gunna answer my questions now. Y’all feel free to tell me what you think of these answers.
I’m a fan since: 2008. I was just out of high school and still not over KoTOR. I was fresh in the army and got to talking to some other dude fresh to the army about video games. He asked me if I played Mass Effect. I said no. By the next day I just about totally forgot about him, then he suddenly appeared out of nowhere sat in front of me in the chow hall and pulled a copy of ME1 for Xbox 360 out his pocket like he was a magician doing a magic trick (ACU pockets are huge.)
Anyway turns out that guy was a romance option and I must have picked the right dialogue options. I’m still with him, too.
Favorite game of the series:
Mass Effect 2. It seemed like that’s the one where choices mattered most and you really got to know your squaddies. Also MAJOR gameplay improvements over the first game. And that game gave me the most freedom to do basically whatever I wanted and wasnt afraid to give me consequences for it.
MShep or FShep:
FShep. Nothing against MShep, but for me the real Shep is FShep. Can’t beat Jennifer Hale’s voice.
Earthborn, Colonist, or Spacer:
Colonist. I like having the background of knowing just how dangerous the galaxy can be and how the Alliance can’t be everywhere at once so sometimes you need to manage your best on your own.
Biotics or Tech:
Both.
Paragon or Renegade:
Paragon, mostly. I tried being renegade but some of the actions are just so pointlessly dickish, or even outright unhinged in a way that would make it impossible to believe the Alliance would ever promote Shepard as an officer or even keep her in the Alliance at all, especially in the first game.
That said, there are times where a renegade action is more expedient and practical than a paragon one, like in 2 when you stab a dude in the back to prevent him from repairing an enemy gunship, so even with a paragon playthrough, my Shepard will have no issues taking that opportunity. She’s already seconds away from betraying all those guys anyway.
Paragon in treatment of others, renegade in combat pragmatism.
Favorite Class:
I play as infiltrator and vanguard.
Infiltrator is great for using a sniping and opening loot, and then for going invisible, and if I remember right AI hacking too. That’s cool and I wish there were more genuine opportunities for stealth.
Nowadays I play as Vanguard in my playthroughs mainly just so my Shepard can be canonically biotic for story reasons. From 2 on when looting no longer needs a special skill and I get to charge around the map. I don’t really care much about using biotics (that’s what the squadies are for) but the movement is super useful (when Shepard actually does the thing instead of just standing out in the open soaking up bullets until the ability decides to actually work.)
Favorite Companion:
Garrus. I like to set him up in sniper positions. When he actually STAYS where I put him instead of running straight up to enemies to try to snipe them at point blank, he’s great.
Also his quips in 2 on are pretty entertaining.
Least Favorite Companion:
Garrus, Oh my god. Go back to the sniper position where I put you. Leave tanking to krogan; you do not have the HP for this.
Also Kaidan in ME1. He can not shoot to save his life - literally.
My Squad Selection:
For all ME1 playthroughs after my first one, Ashley and Kaidan, just of their comments and because... well... I only have so much time with them.
Apart from that I mainly just pick my team based on who’s likely to have the most interesting commentary on whatever the mission happens to be, squad balance be damned.
Favorite In-Game Romance:
Garrus X Shepard is my favorite love story. They are just so adorable together and always supportive even when they disagree.
But my cannon romance is Kaidan X Shepard for the drama and angst.
Favorite NPC:
In ME1 there’s this random Turian on Noveria who randomly has like a New York accent and I absolutely adore him. He plays basically no part in the story other than some minor information but he’s just so pleasant to speak to.
“If you need anything, I’ll be here.”
Favorite Antagonist:
Morinth, the Ardat-Yakshi daughter of Samara. Yes, she’s a murderous vampire who will absolutely kill you given the chance... but like, it’s a medical condition. And I really can’t help but feel for ardat-yakshi in general when their only options are to spend their whole lives on the run from justicars out to execute them, or waste their entire 1000 year lifespan imprisoned in a monetary unable to experience the world at all. Yeah, Morinth is evil, but Ardat-Yakshi don’t exactly have a good deal.
Favorite Loyalty Mission:
Grunt’s loyalty mission is the best. I get to help my baby boy, reunite with Wrex, enjoy krogan society being fleshed out, have a kickass battle against a thresher maw, and get a breeding request. It’s nice to have a quest that isn’t about family drama and genuinely gets a happy end.
Favorite Mission:
Despite Citadel DLC requiring everyone to have a deathgrip on an idiot ball, and also basically gloss over some really dark stuff, the whole clone storyline with the whole crew is an absolute ride all the way though, with lots of interesting and unique scenarios, a ton of replay-value, and funny party banter that feels like it came straight out of a Marvel movie.
Favorite DLC:
Again, Citadel DLC. Not only did it come with the story above, it also had all those interactions with past and present crewmates, including a memorial for Thane (finally!), a cool apartment to hang out in, a party, an arcade, and an awesome battle arena. It really added a TON. Also, it’s nice to see Bioware figure out that DLC needs characters - I’m remembering back in the DLC to ME 1 the party never had a single thing to say, no matter what was going on. The fun and wacky Citadel DLC is a far cry from the serious and somewhat dark space opera Mass Effect started as, but as the final DLC capping off the end of the series, it gets to do a silly victory lap (and get the taste of the ending out of our mouths.)
Control, Synthesis, Or Destroy:
No.
Favorite Weapon:
Sniper rifles, whatever I have that’s fast and has high damage output. Also that one pistol that shoots tiny energy grenades. Pew pew.
Yeah I wasn’t really big into the weapons so much. I’m here to get my story on.
Favorite Place:
The presidium on the Citadel. It bothered me a lot when I couldn’t explore it in the second game. I know it would have been terribly impractical, but as the presidium is just a huge ring, it would have been cool to be able to explore the whole thing, going past all the little park areas, shops, monuments and so on until you loop aaaaall the way back around to where you started. Like, how cool would it be if the ring had a running track? Maybe C-sec academy trainees would be spotted jogging together along it in formation. And can you imagine grabbing a coffee (I was going to make up a space-related name for Starbucks but it’s already STARbucks...) and taking a nice stroll along the water before finding a nice bench to alien-watch from? Other locations in the game are like great places to explore and do gameplay stuff, but the presidium seems like a nice place to just be.
Favorite Quote:
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer." - Javik.
This is such a fucking raw damn line. It makes me think a lot about Cerberus. When ME3 wasn’t out yet, I thought maybe the plan was Shepard would at some point choose a side, Alliance for paragons and Cerberus for renegades. It would have been so cool to have morality not merely be good vs evil, but idealism vs that ruthless calculus Garrus mentioned. How fucking raw would it be if Cerberus wasn’t just generically evil for no reason and suddenly indoctrinated but really were embodying that ruthless calculus, determined to defeat the reapers at any and all cost. Maybe Cerberus actions’ were more likely to do terrible things for the sake of ultimate victory, doing whatever it took, whereas the Alliance would be less willing to make the terrible choices and ultimately be less likely to succeed.
Now obviously, that’s not what happened, as it would have required Bioware to basically make two entirely separate games. But that line from Javik makes me think of that concept, and a universe where like Dragon Age party members can approve or disapprove of actions not merely as good or evil but along the lines of their personal values. I think Javik would sit at victory at all cost.
Also that one mission in 2 where some random NPC catches Shepard sneaking around and is all like ‘what are you doing here?’ and Shepard is like ‘What am I doing here? What are you doing here? Get out here before it blows!’ and the guy’s freaking out like WTF and she says ‘RUN!’ then laughs to herself as he flees from an imaginary bomb. Shep you troll.
The thing I like the least about the entire franchise:
The misogyny and objectification that crept its way in, epically from the second game on. Really didn’t like those ass-shot camera angles, or female characters being slut-shamed in-universe for the clothes the designers made them wear. Yikes.
But the biggest yikes for me in that regard is actually the reveal in 3 that the prothians guided asari development. That was fine and all, but the part that bothered me was the characters commenting “ooooh, so that’s why asari are so advanced,” as it was ever any kind of mystery before that exact moment. For one thing, asari aren’t really shown as being more advanced than anyone else, apart from having discovered the citadel first, and for second, why wouldn’t asari be advanced? All the way from ME1 it’s established that 1: Asari live for a really long time, and 2: can instant transmit information directly from brain to brain. That means they have long lifetime in which to accumulate knowledge and experience, and also can easily spread and preserve that knowledge without even the need for books. That ALONE should put them ahead. And even with all that, they only barely beat the salarians to discovering the Citadel first. But no one asks for an explanation for why salarians, who live only a few decades and can’t do mental data-transfer, are so advanced. No, only the success of the all-women race needs explaining. It was just one moment but it still bugs me.
Also the general loss of realism after the second game. First game everyone gets armor, including full-face helmets automatically on in environments that need it. After that, people can apparently just wander the battlefield half-naked and even somehow survive in a total vacuum if they just put a plastic cup (that isn’t even connected to anything) over their mouth and nose. In the first game they at least made up some reasonable-sounding science fiction explanation for things, but after that it’s like F-it everything is just space magic now.
Oh, and those repetitive unlocking stuff minigames. I use a mod to just skip those.
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MASS EFFECT MEME
tagged by @mafia2! a big, BIG mwah to you, this game rules my entire life! sadly there’s rarely ever something on my dash nowadays
tagging, only if you want to, @noonvvraith, @chuckhansen, @rannochs, @radlurk, @wolfamongthem, @corasharper, @zephyrcrowthorne, @spacerist and literally any of my mass effect loving mutuals bc im no longer sure who of you enjoy it <3
i am a fan since: 2013, when my local supermarket had these very cool triple packs with all three games for sale 😌 both the best and worst decision of my life, i have lots and lots feelings for these games
favourite game of the series: i literally hate to choose between them so much i’d love to rant all day about why each of them is brilliant, but because i love dark themes and angst and heartbreak, i’ll have to go with 3
mshep or fshep? fshep all the way
earthborn, colonist, or spacer? earthborn!
biotics or tech? hard choice, but tech
paragon or renegade? i prefer a balanced renegon lmao
favourite class: soldier... i’m a basic bitch... but close second is infiltrator
favourite companion: i hate to choose but!! drack!!! love my old man so much
least favourite companion: i refuse to answer this
my squad selection:
me1: garrus & wrex
me2: legion & tali
me3: garrus & james / tali
mea: drack & peebee / jaal
favorite in-game romance: were going to pretend i romanced someone besides garrus and tali mkay but i’m still going to say garrus
favorite npc: anderson, joker, aria, nakmor kesh, tiran kandros, sarissa theris
favourite antagonist: saren and leviathan!
favourite loyalty mission: loved almost all of them, buuut grunt’s and garrus’s!
favourite mission: all of the last me3 missions (the entirety of the time you‘re fighting down on earth + when you‘re back on the citadel)
favorite dlc: leviathan! i love that one sm! right after comes citadel
control, synthesis or destroy: destroy baby
favourite weapon: the black widow sniper rifle from me3 is supreme and i haven’t gone a single playthrough without it
favourite place: voeld! and the underwater area in leviathan, plus all areas of the citadel dlc
favourite quote: boy there’s a lot (and all of them are my instant tearjerkers yes im crying while writing these)
you are a great protector, siha, but some things are beyond even you
stand in the ashes of a trillion dead souls and ask the ghosts if honor matters. the silence is your answer
you did good kid, you did good. im proud of you
may you be in heaven half an hour before the devil knows you're dead (not sure if turian heaven is the same as yours but if this whole thing goes sideways and we both end up there, meet me at the bar. i’m buying)
shepard... thanks, for getting me out of that tank
we are travellers, constantly moving forward, and looking back. alone and as one. we have no choice but to tr:, for our unsatiable curiosity, for our feear of what should happen if we dont. you are that explorer now. we will say goodbye, and you will look back one last time, and know that whereever you go, we will be with you. this is commander shepard, signing off
you exist because we allow it, and you will end because we demand it
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Reese... i am absolutely clueless but i don't WANT to be. so. please explain to me who Zaeed is. i wanna know everything. what's his story. where is he from. what does he do. what is he like. literally use this as an excuse to talk about him at length and also tell me how he came into your life, pls and thank u!!! -heavenshipped
@heavenshipped
he's an old pissy mercenary with a fucked up face, a fat ass, and one good eyeball.
"isn't that just slade?" you may be thinking and the answer to that is........
no, but actually, yes.
also there do be light mentions of drugs and general Junkie ShenanigansTM below
he's a dlc squadmate that shows up in mass effect 2. unfortunately being dlc means there's a lot of content and ideas that were originally cut, and there's not as many dynamic conversations w him as there are with others. he's also not romanceable but it works for selfshipping because any of the romanceable characters (and one other who isn't) are too tied to my shepards for me to ship with them.
i've actually been Looking Respectfully for a while but it was before i started selfshipping so i didn't really do much aside from curse bioware and the home of phobia of not letting us romance him.
i'm still fleshing out the details of our ship but i'm thinking i grew up on earth, it was inherently BadTM so i jumped at the first chance to hit up a colony. it did not go any better, and i just spent a lot of time hopping from place to place, causing mild chaos and abusing Many, Many substances.
when we do meet it's because i was running a con/hustle to get some quick credits, and zaeed thought i was a Literal Child that was about to Get Murdered by some pissed off aliens and intervened. i lost out on my money marks, he discovered i was actually An Adult and it left us in an awkward position of 'well, what now?'
for reasons he cannot immediately parse, he decides to give me a place to crash, initially just temporarily. we're having a grand ol time when i suddenly inform him mid sentence that i may have Taken Too Much and proceed to hit the floor and have a mild drug induced seizure in the middle of his kitchen.
for reasons he also cannot parse, he decides against his initial thought of dumping me in an alley and instead locks me in his bathroom and proceeds to detox my ass after he digs through my bag and sees just how many drugs i have on me.
(later on we pointedly ignore any medical professional who comments that detoxing someone in this way is dangerous as hell and you're more likely to kill them anything else because like. we know. it was fine. move on, we sure did.)
i spend the first three and a half days beating on the bathroom door and telling him all the ways i'm gonna eviscerate him if he doesn't open the door and give me my fucking shit back.
all total it takes about 10 days to clean me out, with him opening the bathroom long enough to make sure i'm at least drinking fluids if i won't eat. withdrawal kills your appetite, and makes you prone to puking for no reason.
the 11th day, i'm sitting at the table in the kitchen of the shitty rental apartment on whatever crappy colony we're on while he scrambles eggs and fries bacon and i ask him why the hell he bothered with any of this.
"beats me," he says. "i'm normally not one for doing anything that doesn't have a payoff in the end."
"i guess it beats waking up behind a dumpster again," i say.
after that we kind of just fall into a natural rhythm with each other, a weirdly comfortable fit despite his usual aversion to others and my inherent skittishness around them.
it takes a while for him to think about it, to realize that maybe it was just the timing of everything. maybe even he of all people was tired of never being able to put anything back into the galaxy. maybe the way i just calmly announced 'oh shit, i'm ODing again', with more annoyance and exhaustion in my voice than panic just stuck out to him. made him think of all the people he's run into before, lost and strung out and on their own.
all of them dead or dying and none of them knowing it yet.
maybe he just wanted to know if he could even keep someone alive, rather than being a walking curse and death sentence for anyone he meets.
maybe he was just lonely, and figured i was too.
he never really settles on one single answer that seems like it fits, and after a while, he figures it doesn't matter. what happened, happened.
and more importantly, it happened exactly the way it needed to, and thats all that really matters.
by the time the events of ME2 start, and commander shepard comes to recruit zaeed, i'm figuring him and i have been together about 5-7 years.
after the events of me2 and 3, and after the reaper war is over, zaeed uses his money he's been hoarding all these years and we buy a plot of land of bekenstein. the only thing on it is a dock on a lake that needs some TLC.
we build a two story cabin bit by bit, and zaeed of course builds a weapons bunker underneath, "just in case". there's a porch on the second story, a hot tub in the back yard, and a fireplace in the living room.
he spends the mornings drinking coffee and watching the sunrise, and the evenings with scotch and a cigar, watching it set, and every time he's amazed the both of us lived long enough to get to settle into something as mundane as this.
there's also stuff obviously related to me2 and 3 that i'm fleshing out of course.
also, this is some of the best content of the whole game and it's a simple fact.
also related to the above video:
i have a cheap ass, well worn, purple plush krogan toy that probably ended up costing him as much as a case of heat sinks and a whole fucking box of other prizes from the same claw machine.
oh!
we both got drunk one time and ended up at a vegas style space chapel, and neither of us have any recollection about it. he doesn't even know until he's visiting the citadel one day and the citadel tourism VI has his name hyphenated to massani-wilson.
"fuckin wot did you just call me?" "records indicate you and reese wilson-massani were married three years ago at-" "the goddamn hell we were-" "-Slicky Rickys Love Shack" "oh goddamn it. well, that explains the matching rings."
i also love the idea this comes out after shepard's recruited him, and shepard is just like
"wait you two have had matching ring for three years and didn't wonder what it was about?" "reese gets sentimental about weird shit, i figured it was just that." "well, cerberus didn't hire you for your critical thinking skills, i guess." "keep talkin' shepard and you'll be learning to do it out your arse." "i do that well enough already." "fair enough."
#txt.txt#*asks#ship: stubborn goddamn jackasses#drugs tw#im also not entirely sure how hyphenated names really work i just like the idea for this and reelix our original names#are first and the married name second. also god i sure hope this doesn't show up in the tumblr search hhghghfhf#if it does: please be nice i'm just minding my own business
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Reap What You Sow
Finally finished Mass Effect Legendary Edition and gearing up for a second run. Before that, though, i wanted to stop and reflect on how well this game holds up, how ell this story is told. I’ve been playing these games since Mass Effect 2 was released on the PS3 over a decade ago and i haven’t regretted even a second of that time spent. I love these games. I loved these titles. And Legendary gave me an opportunity to experience the entire narrative, on one system, with a gorgeous face lift This makes me want Bioware to take another shot at Andromeda because, holy sh*t, can they deliver when they’re not hindered by corporate bullsh*t and it looks like EA is starting to accept that as fact and policy, rather than just the gripes of fans. I love these games and before i get back to it, i wanted to highlight my favorite companions because Mass Effect is nothing without those who run headfirst into the fire with you.
Urdnot Wrex
I hate the first Mass Effect but that’s because i’m a Sony shill so i started wit the best one of the franchise and had to double back. It was a poor experience by comparison but Wrex was f*cking delight. I loved this dude but his time on the throne in 2 and his limited time with the squad in 3 is what that sealed it for me. Uncle Urdnot is a goddamn joy to play with and even more hilarious as an NPC. If you romance Liara, definitely talk to him during the Cure the Genophage mission in 3. You wont regret it.
Aria T’Loak
I’ve been a fan of Aria since the first time she introduced herself in Afterlife. “Don’t f*ck with Aria.” Yeah, she definitely made an impression. Mostly an NPC in the second game, she really came into her in the third. The extended time we spent with her in the Omega DLC was exceptional. I loved that side of her we got to see and, if you play Paragon, you get to see an interesting evolution in her character. Not as dope as getting that awkward kiss at the end but still just as rewarding.
Javik
Good ol’ Prothy the Prothean. I don’t really bring him on missions in 3 but i make sure to check in after every major battle because dude is a f*cking fountain of snark. I do, however, make sure to take him on the Thessia mission because the banter he and Liara have n that temple is very compelling. Their dynamic is one of the highlights in Mass Effect 3 and i absolutely adore that sh*t. It never gets old and it never disappoints. I’ve played this game dozens of times over the years and i have never once deviated from these two, on that mission, since the first time i took them into that battle together. Plus, Javik in the Citadel is a whole ass delight. Make sure to check your bathroom when you wake up the next day. There’s a surprised in there for you!
EDI
EDI is a ray of sunshine in such ire circumstances. Long before she got Eva’s body, EDI was a full member of the Normandy crew. Her banter after becoming unshackled was brilliant in 2 and even more dynamic in 3. Seeing her becoming more and more “alive, over the course of that last title, was a real pleasure and i hated seeing her name on that board at the end. I almost always pick Destruction because that’s the only one where Shepard survives but it’s always a struggle. Me or EDI? My life or Hers? I hate having to make that choice but the time spent with her until that point, is always so much fun.
Urdnot Grunt
Grunt is MY Wrex. He’s the Krogan i was introduced to first and he’s definitely be the one i have the most love toward. I basically raised this dude in-game during 2 and seeing him finally come into his own in 3, is a big moment for those who are as invested in this series as i am. Not only is he an absolute unit on my squad, but the kid is hilarious. Some of the best banter in 3 comes from Grunt and it makes me wish i got to play with him more. Similar to Jack who is definitely going to make an appearance later down this list, you only get fleeting time with him but that time spent hunting Rachni is one of the funniest missions in all of Mass Effect 3.
Miranda Lawson
My darling Cerberus Cheerleader Princess. Miranda is never my first choice on a mission and was, like, my last romance option originally but, upon running threw these titles a decade later, she’s a lot stronger a character than i remember. Seriously, the growth she shows throughout Mass Effect 2 is real and is presented with a proper focus in her driven resolve during her solo mission in 3. Miranda Lawson is one of the most complete, best written characters in the entire franchise and I'm frustrated with myself that it took a whole ass decade to finally see that. Plus, i mean, she got a fat ass, too, so...
Mordin Solus
Listen, I'm going to keep this one short and sweet. Mordin is amazing and if you didn’t feel something when he did what he did in 3, f*ck you.
Kasumi Goto
Oh, Ms. Goto, i do enjoy you so very, very, much. Kasumi is like the mascot of my squad, the ship cat who keeps knocking sh*t of the table. She is an absolute disaster but i still love her anyway. She has some of the best lines in the entire franchise and i dearly missed her snark on my ship in 3. Tat lone mission with the Hanar was not enough time with the galaxy’s best thief but it had to be because Kasumi is nobody’s fool. She was like, “No galactic war with eldritch space horrors for me, sir.” but she made up for it in the Citadel DLC.
Liara T’Soni
Now we’re getting into the meat. Liara is a mainstay in my squad during Mass Effect 3. She is dub overpowered, especially with that Singularity, and i rarely go into a boss fight without it. Beyond her fighting abilities, Liara just has such a sweet relationship with Shepard that spans the entire trilogy. She opted not to be an official part of the team in 2, later taking up the mantle of the Shadow Broker, but more than makes up for that in 3. Liara is a principal character in Mass Effect 3 and her relationship with Shepard in that game, specifically, is fantastic to experience. If you romance her, it’s even more rewarding.
Garrus Vakarian
Garrus is one third of my Death Lineup. He and Tali stay in my squad in 2 and alternate with Liara in 3. Dude is, for lack of a better term, a straight up killer. I’ve only played mShep so i never actually romances Garrus but dude is easily one of the best companions in the entire game. The relation he has with Shepard and the way it develops over those three games, is only topped by one other character and she’s the premier on this list. Garrus is hilarious and a real force in the game but, more than that, he’s arguably Shepards’ best friend and a solid foundation they can rely on as dude shapes the history of an entire galaxy.
Jack
Oh, my darling Jacqueline Night. You were SO close to the top spot on this list and only missed it because you were introduced in the second game. That’s it. Jack is dope, one of the most complete characters in the entire franchise, and definitely a great romance option. I adore this chick for all of the reasons but mostly because of how realized she becomes by the end of 3. Her growth from “Psychotic Biotic” into maternal teacher for a bunch of biotic kids, was a turn i didn’t expect but loved to see. I love Mass Effect 2′s version of Jack, for sure, but her appearance in Mass Effect 3 is head-and-shoulders better than her initial introduction. It hurts we never got to actually got to play with her in an actual fight but her appearances were still outstanding.
Tali’Zorah vas Normandy
Tali is the best f*cking thing about this franchise and I'll fight you to the death over it. Listen, Tali, for me, is best girl, best character, best development, best everything! I adore Tali. She made that first game bearable but really came into her own in the second. By the third, she was the premier supporting character in the entire franchise for me. Literally her and Garrus stay in my party and for good reason. Tali’s romance is so goddamn saccharine that it gave me diabetes but her maturation as that narrative continues is exceptionally written. Being one of two squad mates who has ridden with Shep through the entire trilogy really gives Tali room to grow and it shows. She is the best companion in the game and i almost never leave her behind.
Look, all of the squadmates hold a special place in my heart but these twelve, specifically, always seem to find their way into my onsite shenanigans more often than not. Obviously, just because you didn’t make this list, doesn’t mean you didn’t have your moments and Aria being on here instead of, say, Thane, is not a knock against him at all. Aria was just hilarious and i enjoyed what little time we shared. Everyone on the Normandy is dope and i cannot wait until my next mission to save the galaxy from the Reapers with them. Not Kaidan, though. Never Kaidan. F*ck that guy, specifically.
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Video Game Questionate
Tagged by @joufancyhuh
Tagging: @sunnydae and @nym7, if you want to play.
You’ll discover real quick here that I have not played many games. I like what I like XD
-Games-
First game you ever played: Pirates of the Caribbean online? I burned through the free version in a couple days and then my friend bought me Sid Meier’s Pirates.
Favorite game: Either ME2 or ME3. I just love how the second upends the optimism of the first game and shows you the dark underbelly of the galaxy. And I always love me a good lazarus story. And the raw emotion of the world ending in 3. And how it ties together so many threads of previous games (though sometimes it gets a little weird.)
Game you hated at first but now love: Can I say ME1? It was a steep learning curve getting through that game the first time. I nearly rage quit SO many times fighting that Krogan battlemaster on Therum.
Game you used to love but now hate: I spend a lot of time in Skyrim. Hundreds of hours. But I don’t see myself going back. No matter how many times it gets remastered/rereleased.
Game with the best group/companion(s): ME2. They sound like the literal worst of the galaxy, but then you get to know them all and realize they must be protected at all costs. God, even Zaeed won me over in the end.
A game with your favorite ending: ME3, destroy ending specifically. There’s something about Shepard shooting a wannabe god with a pistol. The anger on their face. Their resolve. The ensuing explosion. Everything that happens after I would have written differently, though, tbh.
A game with the WORST ending: ....this might be an unpopular opinion, but I really hate how DA2 ends. It kind of feels like the main events of that game happen no matter what you do? I was kind of hoping to see a less violent side to the mages, especially since they seem queer coded to me. It feels like Bioware was trying too hard to justify the Chantry’s behavior. (Yes I’m aware that it sounds like Anders wrote this. xD)
Best character customization?: Of the one’s I’ve played? Mass Effect Andromeda. Though I feel like Femryder has better options than Maleryder.
-Hero and Companions-
Your favorite playable character: Shepard << hands down. Though being gay in Ancient Greece as Kassandra was a ton of fun too.
The funniest playable character: Hawke
Your favorite companion(s): (in no particular order) Kaidan, Peebee, Aria (it was just a DLC, but STILL), James Vega, Grunt, Jack, Anders, Isabella, Zevran, Merill, Morrigan, Ikarous, Legion
Companions you could live without: Oghren. Cora Harper. Liam Kosta. Wynne. Liara T’Soni. Leliana.
-Relationships-
Favorite game friendship(s): Vega & Cortez, Tali and Legion (as late as it was), Joker & EDI (hey it was total enemies -> friends -> lovers over the course of the game), Merill & Isabella, Hawke & Varric, Shepard & Joker
Favorite companion banter: “You would be one to like grizzly bears, Mr. Vega!” “Heh, heh...huh?”
A relationship you loved but went bad: Alistair/Warden, Femshep/Vega (in game only. I don’t mind the fix it fics)
A relationship you weren’t sure of but loved: Zevran/Warden
A character you wish you COULD romance: *deep breath* Sloane Kelly. Jeff “Joker” Moreau, Kasumi Goto. Miranda Lawson (as Femshep). Ashley Williams (as Femshep). Jack (as Femshep), Aria T’loak (actual romance please), Morrigan (as a female Warden), Tali (as Femshep), Gianna Parasini. Honorable (or dishonorable??) mention to Brynjolf of Skryim Thieves Guild.
A minor character you wish could be a companion: I really can’t think of any? Unless we’re counting Clone Shep. :P Oo! Nyreen Kandros.
-Fun-
Shoutout to a random NPC: That Salarian construction worker you find on his break during the Citadel DLC. May I have that much chill when meeting Commander Shepard. Rolan Quarn.
A game you love watching playthroughs for and want to play: None. I hate watching playthroughs and only do it when I need dialogue for a specific scene. ^^This!
Love watching playthroughs but won’t ever play: see above <-
Online gaming or solo?: I may have got my start in online gaming, but I prefer solo. The only exception seems to be playing Among Us with friends.
Why do you play video games?: To be honest, I started playing games regularly because the hormone regulator I take (spironolactone) makes me kind of light headed sometimes. And when I first started taking it, my dermatologist gave me a much stronger dose than I needed. I was basically useless for two hours a day. I take a more reasonable dose now, but the habit remains. Eat lunch, take meds, and play games for two hours when I can. Now it’s more of a self-care thing. I find video games help me cope with PTSD. Combat situations that I can beat without too much challenge relieves that fight instinct my reptile brain is always trying to activate. Puzzle games like sudoku and mahjong (the matching game, not so much the original strategy game) help me with freeze responses.
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i’m doing the mass effect tag game bc it’s 100% my favorite series of anything and it always has been and it always will be and i’m going to spend all my money on the remaster even though i’m unhappy about a lot of stuff with it <3
I’ve Been a Fan Since: 2013 maybe? I was 11 I think
Favorite Game of the Series: Hmmm 2 and 3 are both really good, but i think i have to say 3. Andromeda has the best mechanics by far tho
Mshep or Fshep: fshep fuck you mshep
Earthborn, Colonist, Spacer: i do a different one each playthrough but i tend to prefer spacer
Biotics or Tech: biotics. there’s nothing more fun than throwing shit. vanguard master class
Paragon or Renegade: i did paragon 4/5 playthroughs, so, i think that answers that? renegade was fun, but some of the choices i just couldn’t do and went paragon.
Favorite Class: VANGUARD MASTER CLASS adept is okay too i guess :/
Favorite Companion: legion my beloved <3 and also tali and grunt and garrus and kasumi and jack and
Least Favorite Companion: zaeed and jacob :/
My Squad Selection: i almost always bring garrus bc fuck yes that dps. in 1st game i never bring the humans, usually garrus/wrex, but more recent playthru was usually tali and wrex. as of 2 its usually some combo of grunt / garrus / wrex / legion, though again as of late i’ve been bringing jack, tali, and kasumi a lot more... its lesbianism... for 3 garrus and tali
Favorite In-Game Romance: well i’d love to romance tali but bioware is homophobic. so. reyes vidal from andromeda <3
Favorite NPC: BAKARA/EVE!! 100%. ALSO PRIMARCH VICTUS HOLY SHIT I LOVE HIM. honorable mention to nyreen and kal’reegar
Favorite Antagonist: clone shepard lol it counts. saren was good too
Favorite Loyalty Mission: lol fuck i dont remember its been so long. probably tali, i like bullying the admiralty board
Favorite Mission: its been a long time since i played but i like the palaven one i think? it really drives home the intensity of the war and the reapers and it’s so good. thane’s loyalty mission is also fun bc i like his son. i like ones in the hammerhead. also the ones from citadel dlc are 100%my fav missions but idk if they count
Favorite DLC: the citadel DLC is just so good.its so good. its so good. ITS SO GOOD
Control, Synthesis, Destroy: none of them are great but in the end i think i’ve decided control is the best for me. it doesn’t murder all the geth and AI and set civilization back millions of years only to be inevitably destroyed eventually (destroy. i hate the destroy ending. can you tell) and it doesn’t make some weird fucked up utopia that turns everyone into a half robot without their consent (synthesis). synthesis, in-universe, is probably the best decision, but it’s too poorly written for me to like it LKDSJFLKDS
Favorite Weapons: my fists (thats a joke but when im playing vanguard no its not)
Favorite Place: ummm Voeld <3
Favorite Quote: “I'm sorry. It's the only way. Thank you.” < i will literally break down crying. in terms of actually good quotes, one from Andromeda(which is a good fucking game). “We are all heroes until called upon to prove it.” From Ari Vesjek, a random Angara
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Mass effect tag!
I was tagged by the wonderful @misseffect to do this! Thank you for tagging me ❤️
Fan since: 2017/2018ish? I think lol, I remember being in year 9 when I first played the trilogy.
Favourite game of the series: ME1 for sure! I love the feel to the game and I love the story the most of the 3, but ME2 is a very close runner up.
MShep or Femshep?: I’ve literally never played as MShep, I’m a Femshep girl through and through!
Earthborn, colonist or Spacer?: my first Shep, Bert, was a colonist and I consider her my canon shep so I’ll go with that, but I like Spacer too!
Biotics or tech?: I LOVE biotics. I think they’re so fun, much more than Tech!
Paragon or Renegade?: I’m actually more of a Paragade person, but I do like to be slightly more renegade :)
Favourite class: Adept because it means I can go shooty shooty pew pew and whoosh whoosh at the same time
Favourite companion?: Garrus. He’s the best, tbh, either romanced or as a bestie he’s amazing :) I love how supportive he is of Shep and I love that he’s in all 3 games!
Least favourite companion?: sorry, but Jacob. I just think he’s kinda boring and I don’t think he gets on well with my Shep.
Squad selection: always Garrus and usually another biotic.
Favourite in-game romance: Garrus, of course! Need I say more?
Favourite NPC: do Joker and Aria count? If so, one of those.
Favourite Antagonist: also Aria. She is a boss bitch and she does what she wants; I respect that.
Favourite Mission: either the Noveria missions or the Feros missions in ME1. Both are complex and interesting, plus I love a mako adventure!
Favourite DLC: oh, this HAS to be Citadel. The whole thing is just so good, and I love the party at the end, because it’s nice to see the crew chilling before everything gets worse.
Control, synthesis or destroy?: you may all hate me for this, but I like the synthesis ending? I like how that ends up for the rest of the Normandy crew, but I think in my next playthrough I’d pick destroy.
Favourite weapon?: definitely the assault rifles. I’m a charge straight in and shoot everything kinda person.
Favourite place: the citadel in ME1. Yes I got lost all the time but it was pretty!
Favourite quote: she messed with my hamster, guys. Now it’s personal.
I won’t tag anyone to do this as I’m sure anyone I would tag has already done it, so if you see this and you want to do it, just say I tagged you!
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VIDEO GAME TAG
Me: gets tagged
Also me: immediately forgets every video game i've ever played
Thanks to @thealexmachina for this - it made me think about games I haven't thought about in years! Tagging @shepgarrus @zaeedmassanis & @garriante (but only if you fancy it).
Games
First game you ever played: oh boy, probably Monsters Inc on GBA. I'm a woman of culture, you see.
Favorite game: LoZ: Twilight Princess. It was the first game I'd played with a story that utterly hooked me. And my first LoZ title.
Game you’ve played through multiple times: Lego Star Wars. BF is making me watch the prequels atm and I keep recognising rooms from the games. If they just smash up those chairs they'll get some studs and an extra heart.
Game you hated at first but now love: Shadow of Mordor. Hate is a strong word. Didn't care for it initially and it's not normally my type, but it was actually a lot of fun.
Game you used to love but now hate: Okami. It's beautiful and the mechanics are cool, but there's this stupid fucking digging mini game that I just cannot beat. Non-optional mini games can eat my whole ass. I put it down last year in a rage and never picked it back up.
Your favorite game atmosphere/setting(s): RDR2. Rockstar's worldbuilding is second to none - the dialogue, the locations, the horses, the little bits of lore scattered through the world for you to find. Stunning. Very close second goes to BotW because the peaceful post-apocalypse vibe is really refreshing. And it also has horses.
A game with your favorite ending: LA Noire. Sometimes shit's broken and people are difficult and the bad guys get away with it, and there's nothing you can do about it but god damnit do we we try anyway. That final sequence in the sewers was some high-octane shit.
A game with the WORST ending: obligatory Mass Effect 3. Otherwise, Skyrim because it just never fucking ends. 100+hrs in and you're a Dragonborn Arch-Mage Dark Brotherhood assassin vampire Nightingale warewolf who could kill a Giant with a sneeze but half the quests are broken so you can't bloody finish anything properly.
Best character customization?: New Horizons. Fight me.
Hero and Companions
Your favorite playable character: FemShep, obviously. Corvo from Dishonoured is also very cool.
The funniest playable character: ooh that's a tough one. Arthur from RDR2 doesn't get enough credit imo. He's a funny dude.
Your favorite companion(s): Midna from Twilight Princess. The bit after the water temple where she gets hurt you have to take her to Hyrule Castle in the dark and the rain? Yeah. Honourable mention to Wrex from ME and Bekowsky from LA Noire. We only get them both as actual companions really briefly which a shame.
Companions you could live without: Thane. Sorry buddy, I just didn't care about you at all.
Relationships
Favorite game friendship(s): Arthur and Lenny from RDR2. FemShep and Ashley are hugely underrated in the fandom imo - there's a scene in the Citadel DLC where you both get hammered and start a bar fight. Just gals bein dudes. Also Phoenix and Maya from the Ace Attorney series for the 10/10 sibling dynamic and found family wholesomeness.
Favorite game relationship(s): Shepard and Garrus because I'm always a slut for relationships built on a foundation of mutual trust and respect. Also the one in Transistor. You know the one.
Favorite companion banter: gotta be the OG Mass Effect alien squad - Garrus, Wrex, Tali and Liara. I love how their interactions evolve through the games.
A relationship you weren’t sure of but loved: Alistair and the Warden. They got off on the wrong foot initially in my first Origins play-through but he's a sweetheart really.
A minor character you wish could be a companion: every Star Wars game should have a Gonk Droid companion option and that's the tea.
A character you wish you COULD romance: Morrigan. You expect me to believe the swamp witch is straight? Please.
Fun
Shoutout to a random NPC: ISAAC NEWTON IS THE DEADLIEST SONOFABITCH IN SPACE.
A game you love watching playthroughs for and want to play: the Uncharted series. I'd give anything for a PC port, Sony. ANYTHING.
Love watching playthroughs but won’t ever play: literally any horror game. Until Dawn, Dead Space, etc. But even then I never watch them full screen and usually only have one headphone on.
Online gaming or solo?: Solo. The only online game I really play is GTA V because I don't have friends.
Why do you play video games?: I don't read a lot at the moment so they get me my fiction fix, and games like Animal Crossing and Stardew Valley are thereputic. And I just think they're neat.
#tag post#tag game#it me#i can't remember how ive tagged these before#i wrote this on mobile because apparently i enjoy suffering
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